How to PLAN Your Horror Game in Roblox Studio
Summary
TLDRThis video script offers a comprehensive guide for aspiring horror game developers, focusing on crafting a compelling story. It emphasizes the importance of selecting a theme, establishing the game's tone, and creating a detailed map layout. The script advises on building mystery, leveraging environmental storytelling, maintaining pacing, and considering multiple endings to enhance replayability. It also touches on the significance of designing unique and intriguing monsters, ensuring the game stands out in the horror genre.
Takeaways
- 😈 Start with a clear theme for your horror game, whether it's supernatural, psychological, survival horror, or a mix.
- 📝 Choose the tone you want to convey, such as eerie, chilling, suspenseful, or outright terrifying.
- 🎨 Consider unique settings for your game, including time period, location, and atmosphere to enhance the horror experience.
- 🗺️ Create a simple map layout to serve as the foundation for your game's environment and player exploration.
- 🕵️♂️ Establish a mystery or unknown element to keep players intrigued and curious throughout the game.
- 📖 Use environmental storytelling with visuals, sound effects, and interactive elements to convey narrative details.
- 🔍 Build on the fear of the unknown by revealing information selectively, allowing player's imagination to fill in the gaps.
- 📚 Incorporate myths, legends, or historical events to give your game a rich backstory and reference points.
- 💥 Maintain pacing and rhythm in your game to avoid dull moments and keep the horror experience engaging.
- 🔗 Consider multiple endings for your game to increase replayability and make each playthrough unique.
- 👾 Develop a unique and interesting monster for your game, complete with backstory and distinctive behaviors.
Q & A
What is the main theme of the horror game discussed in the script?
-The main theme of the horror game is an asylum where the player is trapped and has to find a way to escape, but with the underlying message that there is no escape.
What are the different types of horror game themes mentioned in the script?
-The script mentions supernatural, psychological, survival horror, and a mix of elements as different types of horror game themes.
What is the importance of deciding the tone for a horror game?
-Deciding the tone is essential as it helps to establish the atmosphere and the level of fear the game intends to convey, such as eerie, chilling, suspenseful, or outright terrifying.
How does the script suggest enhancing the horror experience through setting?
-The script suggests considering the time period, location, and atmosphere to enhance the horror experience, as these elements contribute to the overall mood and setting of the game.
What is the purpose of creating a simple map layout for a horror game?
-Creating a simple map layout serves as the base foundation for building the entire game environment, allowing the developer to visualize and plan out the different rooms, tasks, and areas for exploration.
Why is establishing a mystery or unknown element important in a horror game?
-Establishing a mystery or unknown element is important as it keeps the players intrigued and curious, maintaining suspense and tension throughout the game.
How can a developer exploit the fear of the unknown in their horror game?
-A developer can exploit the fear of the unknown by revealing information selectively, leaving room for the player's imagination to fill in the gaps and create their own sense of unease.
What role do myths, legends, and historical events play in the creation of a horror game?
-Myths, legends, and historical events can provide a rich background and reference for a horror game, giving the developer more ideas and a basis for the game's narrative.
What is environmental storytelling and how can it be used in a horror game?
-Environmental storytelling is the use of visuals, sound effects, and interactive elements in the game environment to convey narrative details and progress the story, creating an immersive experience for the player.
Why is maintaining pacing and rhythm important in a horror game?
-Maintaining pacing and rhythm is important to prevent dull moments that can kill the mood and to balance intense horror with periods of quiet tension or exploration, ensuring a continuous engaging experience.
How can multiple endings enhance a horror game?
-Multiple endings can enhance a horror game by adding replayability, as players may want to explore different outcomes, and by making the game more unique and personalized based on the player's choices.
What is the script's advice on creating a unique monster for a horror game?
-The script advises to make the monster unique, interesting, and visually appealing, with a well-thought-out backstory if applicable, to add depth and intrigue to the game.
Outlines
🕹️ Starting Your Horror Game: Key Considerations
This paragraph introduces the process of creating a horror game, using an example of an asylum-themed game. It emphasizes the importance of planning the story, deciding the overall theme (supernatural, psychological, or survival horror), and establishing the tone (eerie, chilling, suspenseful, or terrifying). It also highlights the significance of unique settings and atmosphere, advising creators to be detailed in their planning.
🔍 Building Intrigue and Environmental Storytelling
This section focuses on the importance of establishing mystery and the fear of the unknown in horror games. It suggests using myths, legends, or real-life events as inspiration and emphasizes environmental storytelling through visuals, sound effects, and interactive elements. It advises balancing information revelation to maintain player curiosity and enhancing the narrative with environmental details.
🎭 Pacing, Rhythm, and Multiple Endings
This part addresses the importance of maintaining pacing and rhythm in horror games, avoiding long dialogues that disrupt the mood. It suggests balancing intense horror moments with periods of tension and exploration. Additionally, it discusses the value of multiple endings to increase replayability and uniqueness, encouraging creators to provide players with choices that influence the story's outcome.
👾 Designing Your Unique Monster
The final paragraph emphasizes the importance of creating a unique and interesting monster for the horror game. It suggests detailing the monster's appearance, behavior, and potential backstory. The paragraph concludes by encouraging creators to make their stories unique, engaging, and scary, inviting feedback and interaction from the audience.
Mindmap
Keywords
💡Horror Game
💡Asylum
💡Supernatural
💡Psychological Horror
💡Survival Horror
💡Tone
💡Environmental Storytelling
💡Pacing
💡Multiple Endings
💡Monster
💡Fear of the Unknown
Highlights
Creating a horror game requires a well-thought-out story, as demonstrated by the developer's work on an asylum-based game.
The importance of establishing the overall theme of the horror game, whether it's supernatural, psychological, survival horror, or a mix.
Deciding the tone of the game, such as eerie, chilling, suspenseful, or outright terrifying, to align with the horror genre.
The distinction between thriller and horror in games, with thrillers being more suspenseful and horror games being terrifying.
Developing unique settings for horror games, including time period, location, and atmosphere to enhance the horror experience.
The necessity of detailing the game's theme, type of horror, location, and appearance to build a strong foundation.
Creating a simple map layout as a base for game development, including different rooms and player exploration areas.
Establishing a mystery or unknown element in the game to maintain player intrigue and curiosity.
Using environmental storytelling through visuals, sound effects, and interactive elements to convey narrative details.
Balancing the pacing and rhythm in horror games to avoid dull moments that can kill the mood.
Considering multiple endings for the game to increase replayability and provide unique player experiences.
Providing player choices that influence the game's outcome to add depth and replay value.
The suggestion to draw from myths, legends, or real-life events to enrich the game's story and provide a reference.
Incorporating environmental storytelling into the map layout to add narrative depth without narration or text.
The developer's personal experience of creating an asylum game that plays with the mind and certain phobias.
The importance of not revealing all information to maintain the fear of the unknown and allow player imagination.
Advice on making the game's monster unique, interesting, and visually appealing to enhance the horror experience.
Transcripts
so you want to make a horror game but
you don't know where to start now as you
see here this is one of the horror games
that I've been working on recently I've
got a whole story but to sum it all up
the player is inside of an asylum
basically and they have to find a way to
escape but really There Is No Escape but
behind the scenes I have the whole story
laid out in a way that makes complete
sense to me and that I can develop with
very easily and I want to show you guys
how to do that because it's almost
essential for making any Roblox game
especially horror game so first off grab
a pen of paper or maybe notepad if you
want to and you want to decide on the
overall theme of your horror game is it
going to be Supernatural is it going to
be psychological is it going to be
survival horror or is it going to be a
mix of elements a good example for each
of these for the survival horror game
that'd be a game sort of like rainbow
friends where you have tasks that you
have to do and you're usually being
chased by some sort of enemy or
Supernatural this is going to be things
sort of like zombies ghosts stuff along
that sort of line now psychological
horror this this is sort of like my
Asylum Game right here it plays with the
Mind sort of and the whole creepiness
factor is from certain phobias instead
of from a creature now that you have
that done you want to decide the tone
that you want to convey or establish it
I should say whether that's going to be
Eerie chilling suspenseful or even
outright terrifying now I'm sure you've
heard of the difference between movie
genres the Thriller and horror you see
Thriller is usually not as horrifying as
horror it's kind of more laid-back but
still suspenseful whereas horror is
downright terrifying most of the time so
it's the same thing with games you can
have sort of a thriller type of game
that's more eerie or on the easy side
and then you can have one that's
outright terrifying a good example of
these ones would be uh for outright
terrifying Elmyra the mimic games like
that they're just really scary on Roblox
but then you have games that are still
in the horror genre that are
more I guess just suspenseful in general
but aren't as terrifying I don't really
have a good example for that on me at
the moment but I'm sure you can
understand what I'm saying now one thing
that makes all horror games Stand Out is
its unique settings you want to develop
your own kind of game in general you
want to consider the time period the
location the atmosphere and all these
things are going to enhance your horror
experience let's say you're making a
1950s game it was based in the 1950s I
mean it's probably some sort of
abandoned City or abandoned house even
or just even abandoned building that
would be the time period and the
location then the atmosphere do you want
it to be abandoned do you want it to be
Lively do you want it to be dark scary
like how do you want your atmosphere to
go and by the way just write down all
these things on your pen and paper while
we're going down here so now you should
know the general theme of your game you
should know what type of horror it's
going to be whether that be Supernatural
psychological Etc you know where it's
going to take place what it's going to
be and look like I want you to really go
as much into detail as you can of course
the more detail you go into the much
better off it's going to be but it's
perfectly fine if you can only get a
little bit at first next I want you to
make a simple map layout for your game
this is the one that I made for this
game it's a little outdated I changed a
few things I've yet to make a new one
actually but you can see I've got the
main theme of my map laid out it's got
all the different rooms on it it's got
all the different things I want the
player to be able to do and explore on
here and that was kind of my base
foundation for building this entire map
I want you to build like a starting room
well don't go building I mean but draw a
starting room and then you want to kind
of build off of that in each Direction
you want to maybe you're in a forest
even so you can build or Draw out a
forest or you can dry out a circus or
wherever your horror game is going to be
and once again try to get as much into
detail as you can but don't go like over
the top cuz that's just going to waste
your time really now that you got the
theme the genre and the map layout you
want to establish some sort of mystery
or unknown element what this is going to
do is going to keep the players
intrigued and also curious this could be
like the source of the horror whether
that be the monster or the monster's
backstory even like a dark sort of
secret a series of unexplained events
like oh why did that broom fall over or
I don't know maybe why did the circus
carnival automatically turn on when we
entered the park you know it could just
be all sorts of different things that
happened that the player has no clue why
they happened or how they happened and
you can even build on this by planning
to reveal information gradually just to
maintain suspense and tension cuz if you
just have everything happen and the
player doesn't ever find out why or how
it's going to be kind of boring for them
because there's no suspense it just kind
of happened and then nothing went on
with it so if you want to put like notes
around your game or something like that
we're actually going to be covering that
in the rest of the horror series but
whatever way you can reveal information
even if it's just like I don't know a
letters on a white board and now while
you're establishing that mystery element
and you're revealing information
gradually I want to tell you to build on
the fear of the unknown as well because
you don't want to reveal all the
information that's going to get rid of
all the Intrigue and all the Curiosity
of the player so you want to kind of
exploit the fear of the Unknown by
revealing that information selectively
you kind of want to leave room for the
Player's imagination to kind of run wild
and figure some things out on their own
so there's definitely a balance between
revealing all the information and
keeping some of it kind of closed off
and now something I want to share with
you guys is that a lot of horror games
are actually made off of like myths
Legends even just a history of past
events that happen in real life that
they kind of built off of and fantasized
about so if you can find some of story
or myth or legend or whatever it is that
kind of goes along with your horror game
that's going to be beneficial to your
game because it's going to not only give
you more of an idea of what your game's
going to be like but also kind of gives
you a reference and here's where I want
to get into environmental storytelling
so with environmental storytelling it's
all about using the environment around
the player to tell a story pretty
self-explanatory but you use visuals
sound effects and even just interactive
elements to convey certain narrative
details like you can have I don't know
footsteps somewhere off in the forest
and that way the player knows that
someone's out there but they don't know
who's out there and that also leads on
to the whole curiosity thing that we
were talking about earlier or maybe a
bucket flings off of a tree somewhere
you know something's up there in the
tree but you don't know what it is again
and so you can kind of add on to your
story or tell a story through all these
different events and it can also be a
past event that took place like whether
there's a campfire on the ground that
just went out recently like you can have
some smoke kind of rising out from the
fire
that will just kind of give the players
some sort of sense of unease because
they don't know who was just there or if
they're still around there so there's
all sorts of ways to just kind of add
environmental storytelling like this
into your game to kind of propel your
story forwards and even just use some of
this on your map layout like have a
campfire here or have I don't know maybe
a blood puddle somewhere over here you
know you can have all sorts of different
things that kind of add to your story
just with the environment as well not
even having a do any narration text
anything like that pretty cool now
another thing I want to talk about
that's a problem with a lot of horror
games usually in the story genre
recently is that you need to maintain
pacing and your Rhythm it kind of kills
the mood in your horror game or even
well for this it's the story games but
they're still in the horror genre
technically nothing kills the mood as
much as when something really scary is
about to happen but there's like 30 to
45 seconds of straight dialogue of like
this character talking to this boss or
this boss talking to this character or
this character talking to the other
character you know like I want the
action I want the story I'm here for the
game play you know I don't want to hear
just 30 45 seconds of non-stop yapping
if you know what I mean but the thing is
that you do want to have a sort of
balance where it's not just yapping and
it's not just intense action side of
your game you want to balance moments of
like intense horror with periods of
quiet tension or even exploration or
advancement leading up to those intense
horror moments but don't ever just have
like a dull moment where the player just
standing still doing nothing unless it
directly adds to the story and you think
it's completely necessary and now last
but not least for playing out your story
I want you to consider multiple endings
we're going to be going over multiple
endings over the course of this horror
series so I want you to kind of plan out
a few different endings for your game
take Breakin for example at the end of
their game game they had go into
different sorts of directions they had
the sewer ending sorry if I'm spoiling
and they have the I think they had some
sort of egg event a while ago sorry I
kind of forgot a lot of stuff about that
game but they have multiple endings
that's the point and that will add a ton
of replayability to your game because
players will want to go through all the
different options but it also makes your
game a little more unique because not
every horror game has multiple endings
and it's perfectly fine if your horror
game doesn't have multiple endings but
there's no harm in doing so unless it
just complicates the story too much and
how you're going to add multiple endings
you want to provide players with certain
choices that will influence the outcome
of your story so maybe you have a fork
in your path where you can go left or
you can go right or maybe you have a
ability to help someone on the side of
the road where if you help them then
they join you and if you don't help them
then they become your enemy or whatever
there are so many different ways to add
sorts of choices like this though
influence once again the outcome of your
story so just make sure that your game
is ultimately unique your story is
unique that you have everything you want
to be planned out I'd also want you to I
guess another thing I should add is that
you should write out your monster your
idea for the monster what you want him
to look like what you want him to do how
you want him to act does he have a
backstory is it even something that can
have a back story or is it some sort of
glob of Goo somewhere you know make your
monster unique make him interesting make
him look cool that's about all I have
for writing your own story at the moment
feel free to leave any comments down
below if you have anything that you
think I should add or if you think I've
missed anything but feel free to just
write out your story make it unique make
it fun make it interesting make it scary
most of all and I'll see you in the next
episode thank you so much for watching I
hope you have a great day and
[Music]
goodbye
[Music]
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