How to PLAN Your Horror Game in Roblox Studio

Rustysillyband
27 Feb 202411:11

Summary

TLDRThis video script offers a comprehensive guide for aspiring horror game developers, focusing on crafting a compelling story. It emphasizes the importance of selecting a theme, establishing the game's tone, and creating a detailed map layout. The script advises on building mystery, leveraging environmental storytelling, maintaining pacing, and considering multiple endings to enhance replayability. It also touches on the significance of designing unique and intriguing monsters, ensuring the game stands out in the horror genre.

Takeaways

  • 😈 Start with a clear theme for your horror game, whether it's supernatural, psychological, survival horror, or a mix.
  • 📝 Choose the tone you want to convey, such as eerie, chilling, suspenseful, or outright terrifying.
  • 🎨 Consider unique settings for your game, including time period, location, and atmosphere to enhance the horror experience.
  • 🗺️ Create a simple map layout to serve as the foundation for your game's environment and player exploration.
  • 🕵️‍♂️ Establish a mystery or unknown element to keep players intrigued and curious throughout the game.
  • 📖 Use environmental storytelling with visuals, sound effects, and interactive elements to convey narrative details.
  • 🔍 Build on the fear of the unknown by revealing information selectively, allowing player's imagination to fill in the gaps.
  • 📚 Incorporate myths, legends, or historical events to give your game a rich backstory and reference points.
  • 💥 Maintain pacing and rhythm in your game to avoid dull moments and keep the horror experience engaging.
  • 🔗 Consider multiple endings for your game to increase replayability and make each playthrough unique.
  • 👾 Develop a unique and interesting monster for your game, complete with backstory and distinctive behaviors.

Q & A

  • What is the main theme of the horror game discussed in the script?

    -The main theme of the horror game is an asylum where the player is trapped and has to find a way to escape, but with the underlying message that there is no escape.

  • What are the different types of horror game themes mentioned in the script?

    -The script mentions supernatural, psychological, survival horror, and a mix of elements as different types of horror game themes.

  • What is the importance of deciding the tone for a horror game?

    -Deciding the tone is essential as it helps to establish the atmosphere and the level of fear the game intends to convey, such as eerie, chilling, suspenseful, or outright terrifying.

  • How does the script suggest enhancing the horror experience through setting?

    -The script suggests considering the time period, location, and atmosphere to enhance the horror experience, as these elements contribute to the overall mood and setting of the game.

  • What is the purpose of creating a simple map layout for a horror game?

    -Creating a simple map layout serves as the base foundation for building the entire game environment, allowing the developer to visualize and plan out the different rooms, tasks, and areas for exploration.

  • Why is establishing a mystery or unknown element important in a horror game?

    -Establishing a mystery or unknown element is important as it keeps the players intrigued and curious, maintaining suspense and tension throughout the game.

  • How can a developer exploit the fear of the unknown in their horror game?

    -A developer can exploit the fear of the unknown by revealing information selectively, leaving room for the player's imagination to fill in the gaps and create their own sense of unease.

  • What role do myths, legends, and historical events play in the creation of a horror game?

    -Myths, legends, and historical events can provide a rich background and reference for a horror game, giving the developer more ideas and a basis for the game's narrative.

  • What is environmental storytelling and how can it be used in a horror game?

    -Environmental storytelling is the use of visuals, sound effects, and interactive elements in the game environment to convey narrative details and progress the story, creating an immersive experience for the player.

  • Why is maintaining pacing and rhythm important in a horror game?

    -Maintaining pacing and rhythm is important to prevent dull moments that can kill the mood and to balance intense horror with periods of quiet tension or exploration, ensuring a continuous engaging experience.

  • How can multiple endings enhance a horror game?

    -Multiple endings can enhance a horror game by adding replayability, as players may want to explore different outcomes, and by making the game more unique and personalized based on the player's choices.

  • What is the script's advice on creating a unique monster for a horror game?

    -The script advises to make the monster unique, interesting, and visually appealing, with a well-thought-out backstory if applicable, to add depth and intrigue to the game.

Outlines

00:00

🕹️ Starting Your Horror Game: Key Considerations

This paragraph introduces the process of creating a horror game, using an example of an asylum-themed game. It emphasizes the importance of planning the story, deciding the overall theme (supernatural, psychological, or survival horror), and establishing the tone (eerie, chilling, suspenseful, or terrifying). It also highlights the significance of unique settings and atmosphere, advising creators to be detailed in their planning.

05:01

🔍 Building Intrigue and Environmental Storytelling

This section focuses on the importance of establishing mystery and the fear of the unknown in horror games. It suggests using myths, legends, or real-life events as inspiration and emphasizes environmental storytelling through visuals, sound effects, and interactive elements. It advises balancing information revelation to maintain player curiosity and enhancing the narrative with environmental details.

10:01

🎭 Pacing, Rhythm, and Multiple Endings

This part addresses the importance of maintaining pacing and rhythm in horror games, avoiding long dialogues that disrupt the mood. It suggests balancing intense horror moments with periods of tension and exploration. Additionally, it discusses the value of multiple endings to increase replayability and uniqueness, encouraging creators to provide players with choices that influence the story's outcome.

👾 Designing Your Unique Monster

The final paragraph emphasizes the importance of creating a unique and interesting monster for the horror game. It suggests detailing the monster's appearance, behavior, and potential backstory. The paragraph concludes by encouraging creators to make their stories unique, engaging, and scary, inviting feedback and interaction from the audience.

Mindmap

Keywords

💡Horror Game

A horror game is a genre of video game that is intended to scare the player and create an eerie, suspenseful, or frightening atmosphere. In the video's context, the creator discusses developing a horror game set in an asylum where the player must escape, emphasizing the importance of a well-thought-out story and environment to enhance the horror experience.

💡Asylum

An asylum typically refers to a mental institution or psychiatric hospital. In the script, the asylum serves as the setting for the horror game, providing a backdrop that is inherently unsettling and conducive to creating a sense of dread and confinement for the player.

💡Supernatural

Supernatural elements in horror games involve phenomena that cannot be explained by natural or scientific laws, such as ghosts or supernatural powers. The video mentions supernatural as a potential theme for a horror game, suggesting the inclusion of zombies or ghosts as part of the game's horror elements.

💡Psychological Horror

Psychological horror focuses on creating fear through the manipulation of the player's mind, often using psychological manipulation and the exploitation of phobias. The script describes the creator's asylum game as a psychological horror, where the creepiness factor comes from certain phobias rather than a creature.

💡Survival Horror

Survival horror is a subgenre of horror games where the player is often placed in a life-threatening situation and must survive against enemies or supernatural forces. The video provides 'Rainbow Friends' as an example of a survival horror game where the player is chased by enemies while completing tasks.

💡Tone

In the context of storytelling, tone refers to the emotional and atmospheric quality conveyed throughout the narrative. The script discusses establishing the tone of the horror game, such as eerie, chilling, suspenseful, or outright terrifying, to set the right mood for the player.

💡Environmental Storytelling

Environmental storytelling is a narrative technique where the game's environment is used to convey the story, using visuals, sound effects, and interactive elements. The video script emphasizes the importance of environmental storytelling in a horror game to create a sense of unease and curiosity without direct narration.

💡Pacing

Pacing in a game refers to the balance between action, dialogue, and other elements to maintain the game's rhythm and mood. The script warns against long periods of dialogue that can disrupt the horror mood, advocating for a balance between intense action and quiet tension.

💡Multiple Endings

Multiple endings in a game provide different outcomes based on the player's choices throughout the game. The video suggests planning for multiple endings to increase replayability and uniqueness, giving players different paths and outcomes that can influence the story.

💡Monster

In horror games, a monster is typically an antagonistic creature or entity that instills fear in the player. The script encourages creators to develop a unique and interesting monster with a backstory, appearance, and behavior that contribute to the game's horror theme.

💡Fear of the Unknown

The fear of the unknown is a fundamental aspect of horror that relies on the player's imagination to fill in the gaps of what is not fully revealed. The video emphasizes the importance of exploiting this fear by selectively revealing information and leaving room for the player's imagination to create suspense and curiosity.

Highlights

Creating a horror game requires a well-thought-out story, as demonstrated by the developer's work on an asylum-based game.

The importance of establishing the overall theme of the horror game, whether it's supernatural, psychological, survival horror, or a mix.

Deciding the tone of the game, such as eerie, chilling, suspenseful, or outright terrifying, to align with the horror genre.

The distinction between thriller and horror in games, with thrillers being more suspenseful and horror games being terrifying.

Developing unique settings for horror games, including time period, location, and atmosphere to enhance the horror experience.

The necessity of detailing the game's theme, type of horror, location, and appearance to build a strong foundation.

Creating a simple map layout as a base for game development, including different rooms and player exploration areas.

Establishing a mystery or unknown element in the game to maintain player intrigue and curiosity.

Using environmental storytelling through visuals, sound effects, and interactive elements to convey narrative details.

Balancing the pacing and rhythm in horror games to avoid dull moments that can kill the mood.

Considering multiple endings for the game to increase replayability and provide unique player experiences.

Providing player choices that influence the game's outcome to add depth and replay value.

The suggestion to draw from myths, legends, or real-life events to enrich the game's story and provide a reference.

Incorporating environmental storytelling into the map layout to add narrative depth without narration or text.

The developer's personal experience of creating an asylum game that plays with the mind and certain phobias.

The importance of not revealing all information to maintain the fear of the unknown and allow player imagination.

Advice on making the game's monster unique, interesting, and visually appealing to enhance the horror experience.

Transcripts

play00:00

so you want to make a horror game but

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you don't know where to start now as you

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see here this is one of the horror games

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that I've been working on recently I've

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got a whole story but to sum it all up

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the player is inside of an asylum

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basically and they have to find a way to

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escape but really There Is No Escape but

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behind the scenes I have the whole story

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laid out in a way that makes complete

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sense to me and that I can develop with

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very easily and I want to show you guys

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how to do that because it's almost

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essential for making any Roblox game

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especially horror game so first off grab

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a pen of paper or maybe notepad if you

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want to and you want to decide on the

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overall theme of your horror game is it

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going to be Supernatural is it going to

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be psychological is it going to be

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survival horror or is it going to be a

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mix of elements a good example for each

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of these for the survival horror game

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that'd be a game sort of like rainbow

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friends where you have tasks that you

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have to do and you're usually being

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chased by some sort of enemy or

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Supernatural this is going to be things

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sort of like zombies ghosts stuff along

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that sort of line now psychological

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horror this this is sort of like my

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Asylum Game right here it plays with the

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Mind sort of and the whole creepiness

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factor is from certain phobias instead

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of from a creature now that you have

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that done you want to decide the tone

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that you want to convey or establish it

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I should say whether that's going to be

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Eerie chilling suspenseful or even

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outright terrifying now I'm sure you've

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heard of the difference between movie

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genres the Thriller and horror you see

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Thriller is usually not as horrifying as

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horror it's kind of more laid-back but

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still suspenseful whereas horror is

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downright terrifying most of the time so

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it's the same thing with games you can

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have sort of a thriller type of game

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that's more eerie or on the easy side

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and then you can have one that's

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outright terrifying a good example of

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these ones would be uh for outright

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terrifying Elmyra the mimic games like

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that they're just really scary on Roblox

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but then you have games that are still

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in the horror genre that are

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more I guess just suspenseful in general

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but aren't as terrifying I don't really

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have a good example for that on me at

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the moment but I'm sure you can

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understand what I'm saying now one thing

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that makes all horror games Stand Out is

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its unique settings you want to develop

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your own kind of game in general you

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want to consider the time period the

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location the atmosphere and all these

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things are going to enhance your horror

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experience let's say you're making a

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1950s game it was based in the 1950s I

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mean it's probably some sort of

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abandoned City or abandoned house even

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or just even abandoned building that

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would be the time period and the

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location then the atmosphere do you want

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it to be abandoned do you want it to be

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Lively do you want it to be dark scary

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like how do you want your atmosphere to

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go and by the way just write down all

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these things on your pen and paper while

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we're going down here so now you should

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know the general theme of your game you

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should know what type of horror it's

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going to be whether that be Supernatural

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psychological Etc you know where it's

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going to take place what it's going to

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be and look like I want you to really go

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as much into detail as you can of course

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the more detail you go into the much

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better off it's going to be but it's

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perfectly fine if you can only get a

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little bit at first next I want you to

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make a simple map layout for your game

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this is the one that I made for this

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game it's a little outdated I changed a

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few things I've yet to make a new one

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actually but you can see I've got the

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main theme of my map laid out it's got

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all the different rooms on it it's got

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all the different things I want the

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player to be able to do and explore on

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here and that was kind of my base

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foundation for building this entire map

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I want you to build like a starting room

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well don't go building I mean but draw a

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starting room and then you want to kind

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of build off of that in each Direction

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you want to maybe you're in a forest

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even so you can build or Draw out a

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forest or you can dry out a circus or

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wherever your horror game is going to be

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and once again try to get as much into

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detail as you can but don't go like over

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the top cuz that's just going to waste

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your time really now that you got the

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theme the genre and the map layout you

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want to establish some sort of mystery

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or unknown element what this is going to

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do is going to keep the players

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intrigued and also curious this could be

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like the source of the horror whether

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that be the monster or the monster's

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backstory even like a dark sort of

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secret a series of unexplained events

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like oh why did that broom fall over or

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I don't know maybe why did the circus

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carnival automatically turn on when we

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entered the park you know it could just

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be all sorts of different things that

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happened that the player has no clue why

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they happened or how they happened and

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you can even build on this by planning

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to reveal information gradually just to

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maintain suspense and tension cuz if you

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just have everything happen and the

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player doesn't ever find out why or how

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it's going to be kind of boring for them

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because there's no suspense it just kind

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of happened and then nothing went on

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with it so if you want to put like notes

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around your game or something like that

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we're actually going to be covering that

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in the rest of the horror series but

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whatever way you can reveal information

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even if it's just like I don't know a

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letters on a white board and now while

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you're establishing that mystery element

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and you're revealing information

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gradually I want to tell you to build on

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the fear of the unknown as well because

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you don't want to reveal all the

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information that's going to get rid of

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all the Intrigue and all the Curiosity

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of the player so you want to kind of

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exploit the fear of the Unknown by

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revealing that information selectively

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you kind of want to leave room for the

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Player's imagination to kind of run wild

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and figure some things out on their own

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so there's definitely a balance between

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revealing all the information and

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keeping some of it kind of closed off

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and now something I want to share with

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you guys is that a lot of horror games

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are actually made off of like myths

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Legends even just a history of past

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events that happen in real life that

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they kind of built off of and fantasized

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about so if you can find some of story

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or myth or legend or whatever it is that

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kind of goes along with your horror game

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that's going to be beneficial to your

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game because it's going to not only give

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you more of an idea of what your game's

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going to be like but also kind of gives

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you a reference and here's where I want

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to get into environmental storytelling

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so with environmental storytelling it's

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all about using the environment around

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the player to tell a story pretty

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self-explanatory but you use visuals

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sound effects and even just interactive

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elements to convey certain narrative

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details like you can have I don't know

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footsteps somewhere off in the forest

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and that way the player knows that

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someone's out there but they don't know

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who's out there and that also leads on

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to the whole curiosity thing that we

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were talking about earlier or maybe a

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bucket flings off of a tree somewhere

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you know something's up there in the

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tree but you don't know what it is again

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and so you can kind of add on to your

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story or tell a story through all these

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different events and it can also be a

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past event that took place like whether

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there's a campfire on the ground that

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just went out recently like you can have

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some smoke kind of rising out from the

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fire

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that will just kind of give the players

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some sort of sense of unease because

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they don't know who was just there or if

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they're still around there so there's

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all sorts of ways to just kind of add

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environmental storytelling like this

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into your game to kind of propel your

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story forwards and even just use some of

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this on your map layout like have a

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campfire here or have I don't know maybe

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a blood puddle somewhere over here you

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know you can have all sorts of different

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things that kind of add to your story

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just with the environment as well not

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even having a do any narration text

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anything like that pretty cool now

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another thing I want to talk about

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that's a problem with a lot of horror

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games usually in the story genre

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recently is that you need to maintain

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pacing and your Rhythm it kind of kills

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the mood in your horror game or even

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well for this it's the story games but

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they're still in the horror genre

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technically nothing kills the mood as

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much as when something really scary is

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about to happen but there's like 30 to

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45 seconds of straight dialogue of like

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this character talking to this boss or

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this boss talking to this character or

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this character talking to the other

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character you know like I want the

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action I want the story I'm here for the

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game play you know I don't want to hear

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just 30 45 seconds of non-stop yapping

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if you know what I mean but the thing is

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that you do want to have a sort of

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balance where it's not just yapping and

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it's not just intense action side of

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your game you want to balance moments of

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like intense horror with periods of

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quiet tension or even exploration or

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advancement leading up to those intense

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horror moments but don't ever just have

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like a dull moment where the player just

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standing still doing nothing unless it

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directly adds to the story and you think

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it's completely necessary and now last

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but not least for playing out your story

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I want you to consider multiple endings

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we're going to be going over multiple

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endings over the course of this horror

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series so I want you to kind of plan out

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a few different endings for your game

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take Breakin for example at the end of

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their game game they had go into

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different sorts of directions they had

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the sewer ending sorry if I'm spoiling

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and they have the I think they had some

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sort of egg event a while ago sorry I

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kind of forgot a lot of stuff about that

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game but they have multiple endings

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that's the point and that will add a ton

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of replayability to your game because

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players will want to go through all the

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different options but it also makes your

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game a little more unique because not

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every horror game has multiple endings

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and it's perfectly fine if your horror

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game doesn't have multiple endings but

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there's no harm in doing so unless it

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just complicates the story too much and

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how you're going to add multiple endings

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you want to provide players with certain

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choices that will influence the outcome

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of your story so maybe you have a fork

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in your path where you can go left or

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you can go right or maybe you have a

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ability to help someone on the side of

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the road where if you help them then

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they join you and if you don't help them

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then they become your enemy or whatever

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there are so many different ways to add

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sorts of choices like this though

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influence once again the outcome of your

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story so just make sure that your game

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is ultimately unique your story is

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unique that you have everything you want

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to be planned out I'd also want you to I

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guess another thing I should add is that

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you should write out your monster your

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idea for the monster what you want him

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to look like what you want him to do how

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you want him to act does he have a

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backstory is it even something that can

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have a back story or is it some sort of

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glob of Goo somewhere you know make your

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monster unique make him interesting make

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him look cool that's about all I have

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for writing your own story at the moment

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feel free to leave any comments down

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below if you have anything that you

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think I should add or if you think I've

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missed anything but feel free to just

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write out your story make it unique make

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it fun make it interesting make it scary

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most of all and I'll see you in the next

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episode thank you so much for watching I

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hope you have a great day and

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[Music]

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goodbye

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[Music]

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