Working in Product - Building a Pipeline: Product Development in Practice 5.27

Litera
28 May 202028:46

Summary

TLDRTheo Lista explores the balance between being a 'feature factory' and a strategic product development in this insightful presentation. He discusses the importance of aligning product features with a company's vision, using the 2019 iPad Photoshop launch as a cautionary tale. The talk delves into creating a robust product pipeline, emphasizing the need for strategic filtering of ideas, economic viability checks, and iterative validation with customers. Lista also touches on the challenges of product discovery, the unpredictability of the process, and the importance of opportunity assessment to avoid feature factories and ensure meaningful product development.

Takeaways

  • 😀 The speaker emphasizes the importance of distinguishing between a product pipeline and a roadmap, highlighting the potential pitfalls of being a 'feature factory' without a clear underlying vision or strategy.
  • 🔍 The transcript discusses the balance needed between producing features and maintaining a strategic vision, using the example of Adobe's 2019 iPad version of Photoshop, which was criticized for missing critical features.
  • 🛠️ The speaker introduces the concept of a product pipeline, which is a process that filters ideas from inception to concrete features, aligning with the company's vision and strategy.
  • 📈 The sales pipeline is used as a metaphor to describe the product pipeline, illustrating how ideas are filtered and curated to ensure they meet strategic and economic criteria before development.
  • 🚫 The necessity for product teams to learn to say 'no' is highlighted, as not all ideas will align with the company's strategic vision, and this is a crucial part of the filtering process.
  • 🔄 The transcript touches on the iterative nature of product development, with regular reviews of the strategy and pipeline to ensure alignment with current business objectives.
  • 🔮 The importance of opportunity assessment is mentioned, suggesting the use of frameworks like the 'opportunity canvas' to evaluate the potential of ideas before committing resources to them.
  • 👥 The speaker discusses the role of multidisciplinary teams in the product development process, including product councils and committees, to ensure a diverse set of inputs and validation.
  • 🔧 The transcript acknowledges the challenges of the product discovery process, which can be unpredictable and require flexibility and creativity from product managers.
  • 💊 An analogy is made to the pharmaceutical industry, which also deals with a high degree of uncertainty in the discovery phase, to illustrate the inherent challenges in product development.
  • 📝 The final takeaway is a reminder of the need to focus on solving real problems and providing value, rather than simply executing on predefined solutions or features.

Q & A

  • What is the primary difference between a product pipeline and a product roadmap?

    -A product pipeline refers to the process of how ideas progress from concept to concrete features, including multiple layers of filtering and alignment with company strategy. A product roadmap, on the other hand, is a higher-level view of the direction the product is heading, linking the pipeline to the overall strategy and vision of the company.

  • Why are companies sometimes referred to as 'feature factories'?

    -Companies are called 'feature factories' when they are solely focused on producing features without a clear underlying vision or strategy. This can result in a spreadsheet of features with due dates, but may lack coherence and direction in terms of what the company is trying to accomplish.

  • What was the outcome of Adobe's launch of the iPad version of Photoshop in 2019?

    -The 2019 launch of the iPad version of Photoshop was not well-received because it was considered a Minimum Viable Product (MVP) with critical features missing, such as filters, pen tools, vector drawings, and color spacing. This led to negative criticism and was a humbling lesson for Adobe's Chief Product Officer about the importance of not just shipping an MVP but ensuring it meets user expectations.

  • What is the importance of balancing vision and feature production in a company?

    -Balancing vision and feature production is crucial because while companies need to produce features to meet market demands, they must also ensure that these features align with the company's overarching vision and strategy. This prevents companies from becoming mere feature factories and ensures that product development is purposeful and directed.

  • How does the sales pipeline model relate to the product pipeline?

    -The sales pipeline model, which involves sourcing leads, qualifying them, and eventually closing sales, can be seen as a parallel to the product pipeline. In the product pipeline, ideas are sourced from various inputs, filtered through strategic and economic considerations, and eventually developed into features that align with the company's vision.

  • What is the role of a strategic filter in the product pipeline?

    -The strategic filter in the product pipeline ensures that the ideas being considered are in line with the company's strategic direction. It helps to focus on ideas that are likely to contribute to the company's goals and to discard or defer those that do not align with the current strategy.

  • Why is it necessary for product teams to learn to say no?

    -Product teams need to learn to say no to ideas that, despite being excellent, do not meet the strategic vision of the company. This is important to maintain focus on projects that will contribute to the company's goals and to avoid diluting resources on initiatives that may not be strategically valuable.

  • What is the significance of the selection points in the product pipeline?

    -Selection points in the product pipeline are crucial for determining the viability and business sense of potential features or products. They involve assessing whether an idea will be economically feasible and if it makes sense in the context of the company's direction.

  • How does the product pipeline link to the product roadmap?

    -The product pipeline feeds into the product roadmap by providing a stream of ideas and features that have been filtered and refined according to the company's strategic vision. The roadmap then outlines the short-term and long-term direction of the product, showing how the ideas from the pipeline will be developed and released.

  • What is the purpose of regularly reviewing the company's strategy in relation to the product pipeline?

    -Regularly reviewing the company's strategy helps to ensure that the product pipeline remains relevant and aligned with the current goals and vision of the company. It allows for adjustments to be made to the pipeline and roadmap to reflect changes in the market, technology, or business objectives.

  • How does the process of product discovery differ from the idea of a predictable, step-by-step process?

    -Product discovery is often more complex and less predictable than a step-by-step process. It involves multiple stages of customer interaction, prototyping, and validation, which can be subject to change based on feedback and evolving understanding of the problem. It requires flexibility and adaptability, rather than a rigid, predictable approach.

  • What is an 'opportunity canvas' and how is it used in product management?

    -An opportunity canvas is a tool used to quickly assess and map out the potential of various product opportunities. It helps to determine which ideas are promising and which are not by asking key questions about the problem being solved, the value proposition, and other factors that contribute to the viability and attractiveness of an opportunity.

  • Why is it important for product managers to understand the problem they are solving before jumping to solutions?

    -Understanding the problem is crucial because it provides the foundation for developing a solution that truly addresses the needs of the users or market. By focusing on the problem first, product managers can avoid developing solutions that may not be necessary or effective, and instead create products that deliver real value.

Outlines

00:00

🚀 Balancing Product Vision and Feature Delivery

Theo Lista discusses the distinction between a product pipeline and a roadmap, emphasizing the pitfalls of 'feature factories' where companies focus solely on producing features without a clear strategy. He uses the 2019 launch of the iPad version of Photoshop as a case study to illustrate the importance of not just shipping features but ensuring they align with the company's vision and strategy. The speaker advocates for a balanced approach to building a product pipeline that filters ideas through strategic and economic lenses to ensure they are in line with the company's goals.

05:02

🛠 The Strategic Filtering of Product Ideas

This paragraph delves into the process of how product teams should strategically filter ideas to align with company strategies. It highlights the importance of saying no to ideas that do not fit the strategic vision, even if they are excellent. The speaker describes the selection points where ideas are evaluated for viability and business sense, and how the product roadmap and strategy are interlinked. The paragraph also touches on the necessity of regularly reviewing the strategy to prevent the company from becoming stagnant or a 'feature factory'.

10:02

🌐 The Dynamic Nature of Product Pipeline Management

The speaker provides an overview of the product pipeline process, from the generation of ideas to their prioritization and filtering based on business and economic factors. It discusses the importance of stakeholder reviews and the product release cycle, which occurs on a quarterly basis, contrasting with the annual strategy cycle. The paragraph emphasizes the iterative nature of the process, the need for flexibility, and the challenge of managing issues that affect customers, such as through a 'deal desk' approach.

15:02

🎯 Navigating the Complexities of Product Discovery

In this paragraph, the complexities of the product discovery process are explored, where product managers are tasked with defining a product within a tight timeframe. The speaker outlines an ideal four-week process from defining the problem to user testing, but acknowledges the reality often deviates from this plan due to various challenges such as user engagement and prototype refinement. The importance of adapting and iterating based on user feedback is stressed to avoid producing unusable products.

20:05

💊 Embracing Uncertainty in the Product Development Cycle

The speaker compares the product discovery process to the pharmaceutical industry's approach to drug discovery, noting the inherent uncertainty and ambiguity in finding solutions. They discuss the fear of investing in a discovery process that may not yield immediate results and the challenge of managing expectations within a company. The paragraph also touches on the benefits of agile processes, despite the potential for significant changes in direction during development.

25:07

🌟 The Art and Science of Opportunity Assessment

The final paragraph introduces the 'opportunity canvas,' a tool for assessing and mapping the potential of product opportunities. It emphasizes the importance of understanding the problem before jumping to solutions and provides a framework for evaluating opportunities based on various criteria. The speaker leaves the audience with a challenge to think critically about the problems they are solving and the value of the solutions they provide, rather than simply fulfilling requests as defined by others.

Mindmap

Keywords

💡Product Pipeline

A product pipeline refers to the process by which ideas for new products or features move from conception to realization. In the video, it's used to describe the progression of ideas through various stages of development, emphasizing the importance of aligning these ideas with a company's vision and strategy. The script mentions that not all companies refer to this concept in the same way, but it's crucial for ensuring that product development is purposeful and not just a collection of random features.

💡Roadmap

A roadmap in the context of product development is a strategic plan that outlines the direction a company intends to take with its products or services over time. The script distinguishes between a roadmap and a pipeline, with the former being a higher-level view that links to the company's strategy and the latter being the detailed process of how ideas become features. The roadmap is used to guide the pipeline and ensure that the product development aligns with the company's long-term goals.

💡Feature Factories

The term 'feature factories' is used in the script to describe organizations that focus primarily on producing new features without a clear underlying vision or strategy. This can lead to a spreadsheet of features with deadlines but may lack coherence and direction. The script warns against this approach, suggesting that while features are important, they must be balanced with a broader strategic vision.

💡MVP (Minimum Viable Product)

MVP stands for Minimum Viable Product, which is a version of a product with just enough features to satisfy early customers and provide feedback for future development. The script references the 2019 launch of the iPad version of Photoshop as an example of an MVP that failed to meet expectations because it lacked critical features, leading to negative criticism and a lesson in the importance of understanding customer needs.

💡Strategic Filter

A strategic filter is a mechanism used to evaluate and select ideas based on their alignment with the company's overall strategy. The script describes how a strategic filter helps to ensure that the product development process is focused and that ideas are directed in a way that supports the company's vision. It's part of the process of refining the product pipeline and deciding which ideas to pursue.

💡Economic Filter

An economic filter is used to assess the financial viability of potential product ideas or features. The script uses the example of expanding into the Australian market to illustrate how an idea might pass a strategic filter but fail an economic filter if the costs outweigh the potential benefits. This concept is integral to the product pipeline process, ensuring that only economically sensible ideas move forward.

💡Opportunity Canvas

The opportunity canvas is a tool mentioned in the script for mapping and evaluating potential opportunities for product development. It's designed to help identify which ideas are promising and which are not, and to guide the discovery process. The script suggests that this tool can be used for both immediate product ideas and those that a company might want to be ready to deliver on in the future.

💡Product Discovery

Product discovery is the process of identifying, understanding, and validating the problems that a product or feature is intended to solve. The script describes it as an amorphous and challenging process that involves customer interviews, wireframing, prototyping, and user testing. It's a critical phase in the product development pipeline that requires creativity and adaptability.

💡Agile Processes

Agile processes, such as Scrum, are iterative and flexible approaches to product development that emphasize rapid prototyping, continuous improvement, and adaptive planning. The script discusses the potential fear and resistance to agile processes due to their unpredictable nature and the risk of having to abandon or significantly alter initial plans based on ongoing feedback and discovery.

💡Product Councils and Committees

Product councils and committees are groups within an organization that review and assess product ideas and development progress. The script mentions these as key ways to ensure that the product pipeline is valid and aligned with the company's strategy. They provide a formalized method for stakeholder review and decision-making in the product development process.

💡ROI (Return on Investment)

ROI is a financial metric used to evaluate the efficiency of an investment or to compare the profitability of different investments. In the context of the script, ROI is implicitly considered when discussing the economic filter and the prioritization of product ideas. It's a critical consideration in determining whether the potential benefits of a product feature justify the resources required to develop it.

Highlights

The distinction between a product pipeline and a roadmap is essential for companies to avoid becoming 'feature factories' without underlying vision or strategy.

The 2019 launch of the iPad version of Photoshop serves as a humbling lesson on the importance of not releasing an MVP without critical features.

A balance is needed where companies avoid being solely feature-focused but still produce necessary features aligned with their vision.

Building a product pipeline properly helps in solving the right questions and aligning features with the company's vision.

The sales pipeline serves as a metaphor for the product pipeline, illustrating the process from idea generation to concrete feature development.

The strategic filter in the product pipeline ensures that ideas align with the company's direction, even if it means setting aside good ideas that don't fit.

Product teams must learn to say no to ideas that don't meet the strategic vision, which can be frustrating but is necessary for focus.

The selection points in the pipeline determine the viability and business sense of ideas, ensuring they align with broader company goals.

The product roadmap links the pipeline to the company's strategy, ensuring that the development process is aligned with long-term objectives.

Regularly reviewing the strategy is crucial to prevent companies from becoming stale and turning into feature factories.

The product release cycle and the strategy cycle are iterative processes that require constant reassessment and adjustment.

The importance of analyzing failures and setting objectives and key results (OKRs) for measurable outcomes in product development.

The challenge of defining a product within a tight timeframe and the potential pitfalls of not iterating based on user feedback.

The reality of product discovery is often messy and unpredictable, requiring adaptability and resilience from product managers.

The pharmaceutical industry's discovery process serves as an example of managing uncertainty and ambiguity in product development.

The fear of the unpredictable nature of the discovery process and its impact on commitment to agile or scrum methodologies.

The opportunity canvas as a tool for evaluating the potential of product ideas and understanding the problems they aim to solve.

The importance of starting with the problem rather than the solution when developing new products or features.

Transcripts

play00:00

hello everybody this is Theo lista with

play00:03

the next segment let me share the

play00:08

presentation and get started so actually

play00:13

quite interestingly as as we come to

play00:16

this talking about the product pipeline

play00:19

and what can come and of course it's a

play00:23

useful distinction to have at this point

play00:24

what the difference between a pipeline

play00:27

and the roadmap is there's been a lot of

play00:30

talk over the past week about companies

play00:33

that exist as feature factories and what

play00:37

that quite means and the general take on

play00:40

feature factories is it's a prior

play00:44

organization that is solely focused on

play00:47

features and will effectively produce a

play00:50

spreadsheet of once and then slap due

play00:53

dates against them and then just start

play00:56

going which it can be easy to see

play00:59

companies in that vein if there's no

play01:02

underlying vision or underlying strategy

play01:04

to what the company seems to be trying

play01:06

to accomplish but that is of course

play01:10

counter pointed against the fact that

play01:12

features really matter the the exercise

play01:16

used here is the 2019 launch of the iPad

play01:21

version of Photoshop where it got

play01:24

completely panned and Adobe's chief

play01:27

product officer effectively said this is

play01:30

a humbling lesson in the fact that when

play01:33

you do ship in MVP you have to be ready

play01:35

for the the negative criticism that

play01:37

comes out of that and in that case it

play01:40

was that critical features were missing

play01:42

it missing like filters pen tools vector

play01:45

drawings color spacing so and become

play01:48

something of a balance where companies

play01:51

can't be seen as feature factories but

play01:53

also have to produce features and and

play01:56

understand where that comes in and I

play01:58

don't have any neat answer for that it's

play02:02

a balancing act of having a vision and

play02:04

executing all the features needed but

play02:07

what I'm what I'm gonna talk about here

play02:09

with a little more detail may go sort of

play02:11

the way towards creating a more new

play02:13

understanding of that and that would be

play02:15

if you build your product pipeline

play02:18

properly then you start to get to a

play02:20

point where you're solving the right

play02:21

questions and you're building the

play02:23

features needed but with further and

play02:25

serve of your company's vision so not

play02:32

all companies refer to this the same I

play02:36

quite like referring to the product

play02:38

pipeline because it's it gives you that

play02:41

understanding of how something

play02:43

progresses from the idea stage to

play02:46

something that comes out to the concrete

play02:48

feature but of course there's there's so

play02:51

many different possible entry points

play02:54

into the product roadmap or the

play02:56

development pipeline so this is a fairly

play03:00

standard sales pipeline people live and

play03:04

die by this but this is where the idea

play03:06

comes from effectively you have all of

play03:10

your leads being sourced through

play03:11

multiple different reasons so this might

play03:14

be you know inbound email it might be

play03:17

seeing somebody at an event called

play03:19

outreach there's so many different way

play03:22

is that information and in this case

play03:24

prospects or potential leads come into a

play03:27

company and then there's this process of

play03:29

curating and processing them so

play03:32

qualification dealing with the the leads

play03:36

that's probably aren't going to go

play03:38

anywhere the best way of focusing your

play03:41

efforts is to only really continue with

play03:45

those prospects that seem like they are

play03:48

interested or they have particular needs

play03:50

that you feel you're able to meet and

play03:51

then and so on and so on and so on you

play03:54

get to the bottom of the triangle and

play03:55

then the sale happens for a a smaller

play03:58

smaller proportion the of the inbound

play04:02

leads you're only gonna get a fraction

play04:05

the people that come in and I see the

play04:07

product pipeline there's something

play04:09

something quite similar it's everybody

play04:11

is able to come up with ideas

play04:14

everybody has theories and desires on

play04:17

our product should go but it's only

play04:19

through multiple layers of filtering

play04:21

that you get to something which is the

play04:24

end results and the things you actually

play04:26

build

play04:29

so this is one example I this is not the

play04:34

litera strategy we we have multiple

play04:38

conveyor belts of information flowing

play04:41

through this process but we don't have

play04:43

anything like this visualized but this

play04:45

does give an example of what you could

play04:48

be looking at so you see this as a

play04:50

funnel as well you have on the left hand

play04:52

side there's a filter and then you move

play04:54

through a series of processes so the

play04:58

first item and it's good to have this

play05:01

visualized here because you can see lots

play05:03

of dots all pointing in different

play05:05

directions and the strategic filter for

play05:09

a company is making sure that the ideas

play05:11

that you have in front of you are those

play05:14

which mean that you're roughly heading

play05:16

in the same direction all those ideas so

play05:19

the bigger a company gets so the bigger

play05:21

its teams gets the more the more

play05:24

strategies you might have going on at

play05:26

the same time but that's that's an

play05:28

aspect of the capacity rather than an

play05:30

aspect of an aspect of being able to

play05:33

balance multiple items so you can have

play05:36

if you have three development teams each

play05:38

can perhaps be contributing towards a

play05:40

different aspect of the company's

play05:41

strategy but as a general rule of thumb

play05:45

the more focused you are the more

play05:47

results you get out of this process so

play05:50

this filter that blue thing is what's

play05:53

being carried through the process

play05:54

everything else you effectively put in a

play05:57

shoe box and when it aligns with your

play05:59

strategy again it gets brought back out

play06:01

but up until that points is left which

play06:04

is kind of the first place where product

play06:08

teams and product managers have to learn

play06:10

to say no it's it can be very

play06:13

frustrating and also quite disheartening

play06:16

to have an excellent idea put in front

play06:18

of you but it doesn't meet your

play06:21

strategic vision and has to go and pause

play06:23

but it happens and as long as the

play06:26

strategy is sound that's not necessarily

play06:28

a bad thing it just means that you're

play06:30

building evidence changing strategy in

play06:32

the future then you get to the selection

play06:36

points we have to work out whether it

play06:39

will be viable

play06:41

or whether it will make good business

play06:44

sense so if you have a strategy of

play06:48

wanting to expand into the Australian

play06:50

market and the the solution might be and

play06:56

I'm talking as a business rather than as

play06:58

a as a product organization just to

play07:00

begin with is we could fly over from

play07:03

North America our entire sales team and

play07:06

then just go door-to-door cold calling

play07:08

and knocking on doors and talking to

play07:11

people and trying to drum up interest

play07:12

that way that might pass the strategic

play07:15

filter because it's in line with the

play07:17

vision you want to extend in Australia

play07:18

but then there's the economic filter one

play07:21

that will cost thousands upon thousands

play07:24

of dollars and - would that actually be

play07:26

effective so you start to filter the

play07:31

this pure and unrefined refined idea

play07:33

through the lenses of justice make sense

play07:36

to the business does this make sense to

play07:37

the direction we want to move it to and

play07:40

and then you get into building the

play07:43

actual project pipeline and this is

play07:45

where the the road map can be helpful so

play07:49

what we see here in this actual pipe

play07:52

here corresponds more to the very

play07:55

short-term product roadmap so to say

play07:58

you're building something over the span

play08:00

of a year what's in here it could just

play08:02

be over the course of say three months

play08:05

but it does start to create that link to

play08:09

how the ideas come in and how everything

play08:12

that goes through that process links to

play08:14

the higher roadmap which in turn links

play08:16

to the strategy which in turn applies to

play08:19

all these ideas that are coming through

play08:21

which we're either being continued with

play08:22

or being being left to the side for the

play08:25

time being this is why it without

play08:29

regularly reviewing the strategy itself

play08:32

product you know products and companies

play08:35

can become a bit stale and maybe they do

play08:37

turn into the future factories that I

play08:39

mentioned earlier if that strategy never

play08:41

changes then it effectively just becomes

play08:44

a self-perpetuating cycle the strategy

play08:46

remains the same you produce the

play08:48

features and they in turn dictate what

play08:52

the strategy is and that in turn

play08:54

dictates the idea

play08:55

there's no real new input so this

play08:58

process here has analysis of failures to

play09:01

understand whether you're not hitting

play09:04

the mark I mentioned about two weeks ago

play09:07

how the product team sets okay our

play09:10

objectives and key results to have

play09:12

something to measure against and give an

play09:14

opportunity to just be clear about what

play09:17

you're achieving or what you're missing

play09:19

as a company litera what we generally do

play09:23

is we review this entire cycle once a

play09:26

year so towards the end of the year or

play09:29

start of the year we'll review

play09:31

everything that's come in through these

play09:33

filters and then also our business

play09:35

objectives and what the strategy is that

play09:37

aligns to that and then then see whether

play09:40

it needs to be changed or not and most

play09:43

years will think we'll discover that

play09:45

maybe one project level will need to

play09:50

extend into the year and that's fine but

play09:52

over widen company themes change so if

play09:57

that fits under that umbrella then it

play10:00

can stay if it doesn't fit under that

play10:01

umbrella then we need to start wrapping

play10:03

it up and putting it to bed because it's

play10:05

not going to last much further into the

play10:07

new year

play10:10

so this is a short overview of I suppose

play10:15

our process and how our pipeline would

play10:17

work it's not a pipe of course but it

play10:21

gets a little bit of the way towards

play10:23

showing what you would expect to be so

play10:27

this first part here is all of those

play10:30

individual ideas as they crop up and as

play10:33

they come into the company so multiple

play10:36

different ways that this can crop up

play10:38

it's meeting the customers it's hearing

play10:41

from customers through all sorts of

play10:42

different channels and there's also what

play10:45

competitors are doing and and the

play10:48

adoption of the things that we've

play10:49

released in the past to assess where

play10:52

there's something that we released

play10:53

because we thought that it would

play10:54

contribute towards a particular strategy

play10:57

if that's gone well then it seems like

play10:59

we had the right idea if it's not going

play11:01

well then it seems as something

play11:02

additional that we should be considering

play11:05

that maybe we weren't and then it's just

play11:13

prioritizing and working out which need

play11:15

to come first and that's a little bit of

play11:17

that is the is the business economic

play11:19

filter so you can have say a hundred

play11:24

ideas and I mentioned earlier putting

play11:27

them into a shoebox or keeping them to

play11:29

the side that is one way of looking at

play11:32

it it's whether you make the formal

play11:36

decision to say we're not going to

play11:39

commit to this and we're not going to

play11:40

move it forward effectively at all

play11:43

whereas some companies will say ok we

play11:45

have a hundred items we're going to rank

play11:48

them from most to least important and

play11:50

the least important though they may

play11:52

never be done but if we get through the

play11:54

top 99 then nothing else comes in then

play11:57

we'll do it we we tend to again do a

play12:01

blend of that approach so we will pick

play12:03

the likeliest items prioritize those and

play12:06

be the unlikely items effectively put a

play12:09

stamp on them saying we're unlikely to

play12:11

cou continue with this and every so

play12:14

often we'll review that see whether it

play12:16

remains the case so again here roi

play12:21

demand market

play12:23

but these are all business and economic

play12:26

filters and then there's multiple

play12:31

methods of stakeholder review to assess

play12:34

whether these items which are now in the

play12:36

pipeline are valid or not and I've

play12:39

already mentioned product council's

play12:40

product committees those are two of the

play12:43

key ways this is covered but of course

play12:48

we can't have them right now but things

play12:50

like water cooler conversations and

play12:52

in-person meetings and just ketchup

play12:54

Steve these are all additional methods

play12:56

of sharing this information and trying

play12:57

to make sure that you're on the same

play13:00

page as things have been progressed and

play13:04

then it's just this cycle I mentioned

play13:06

that our product release cycle occurs on

play13:11

a quarterly basis the wide a strategy

play13:13

cycle I suppose occurs on an annual

play13:16

basis and that's all about making sure

play13:20

that's whenever we have the opportunity

play13:22

to step back and assess what's happened

play13:24

that we are able to understand the

play13:27

magnitude of what's what's been

play13:30

delivered so a few of these items here

play13:36

mostly correspond to that forecasting of

play13:40

courses for the more advanced items

play13:42

which might require an entire project of

play13:44

themselves rather than a quarter to be

play13:45

achieved and deal desk

play13:48

deal desk I may go into in some detail

play13:50

in a future session that is effectively

play13:52

our way of managing and triaging issues

play13:56

that affect customers so every every bug

play14:00

that a customer reports every everything

play14:03

that could be potentially going wrong

play14:05

with a customer every every week and for

play14:08

some products that's multiple times a

play14:09

week that is is reviewed by a kind of a

play14:14

much like a product committee a

play14:16

multidisciplinary group of people who

play14:18

all have either some inputs or some

play14:21

connection with the customer to make

play14:23

sure those are progressed and understand

play14:25

what additional information is needed if

play14:27

any and as you see here this iterates

play14:33

this cycles and this continues

play14:38

so this is an illustration it gets a bit

play14:43

messy as has all practices do and they

play14:46

hid the reality of building something in

play14:48

a company with multiple people so this

play14:51

illustrates the concept of when

play14:56

companies and it could be the entire

play14:59

company it can be a subset when when

play15:02

people get excited about the idea of a

play15:04

product and then require the product

play15:08

manager themself to define it this

play15:12

illustration here is is hopefully the

play15:15

ideal situation where multiple steps and

play15:18

multiple measures occur but it can

play15:20

happen as well that the desire for a

play15:24

particular product need as identified

play15:26

and then somebody is asked to go and run

play15:29

with it so you have this task to define

play15:32

something you know that maybe the

play15:35

engineering team will be finished with

play15:36

what they're currently working on in

play15:37

about four weeks so that means you have

play15:41

four weeks to define the problem

play15:44

you can use all sorts of best practices

play15:47

assess the opportunity and I'll go into

play15:50

a little bit more about opportunity

play15:52

assessment in a bit and starts

play15:56

interviewing users better understand the

play15:59

problem that needs to be solved

play16:00

identify early requirements and then by

play16:04

week two you should be able to start

play16:05

designing the the prototype whether

play16:08

that's where the interaction designer

play16:09

whether that's wire framing and then in

play16:12

the third week you'll start user testing

play16:14

using that prototype or framework and

play16:16

then in week four you're flesh out the

play16:19

details of the use cases and review the

play16:21

prototype at the engineering team that

play16:25

sounds pretty good to me but the the

play16:29

reality of things isn't always in that

play16:32

case so you can effectively find that's

play16:36

in these initial user discussions

play16:39

sometimes users aren't actually as

play16:41

excited about the idea as say the

play16:43

management team was when they suggested

play16:44

it or it's difficult to produce a

play16:48

prototype that users are able to

play16:50

understand or walk through properly and

play16:54

users might just not be as excited about

play16:57

the ideas and the prototype when they

play16:58

try it but at that point you you're

play17:02

finished you have your time have your

play17:03

four weeks the engineers are ready and

play17:05

then for the next three to six months it

play17:10

might just be that they have to build

play17:11

that it's the the product that you

play17:13

prototyped identified but it's kind of

play17:17

boring an exciting unusable and then you

play17:22

get the point where you ship and of

play17:23

course the results are lackluster and

play17:25

the management team is questioning what

play17:28

was done so the problem there is not the

play17:34

software it's from the engineering teams

play17:36

faults they they're built to code and

play17:38

they built to spec and the blame can

play17:40

fall upon the product manager and

play17:45

ultimately what that means is unless

play17:47

you're able to change your prototype

play17:50

adjust as you're creating as you're

play17:53

testing with users yeah you're not going

play17:56

to produce the right thing and you're

play17:59

not going to get the results you want so

play18:02

this is a bit more complicated and that

play18:05

simple four week four step process but

play18:08

it has multiple multiple stages and

play18:12

multiple different interactions it's I'd

play18:17

say trying to create this neat

play18:20

characterization of what the product

play18:24

discovery cycle should look like that

play18:26

can be one of the biggest traps for a

play18:27

product manager it's it's very very

play18:29

tempting to want to have a reliable

play18:32

consistent understandable way of finding

play18:36

customers talking to them wire framing

play18:40

but the reality is you're on week one

play18:45

you'll start reaching out to people they

play18:47

won't get back to you for two weeks

play18:48

you'll arrange meetings with people

play18:50

they'll flake and you'll start wire

play18:53

framing on what little information you

play18:55

would be able to get from customers and

play18:57

then you'll start showing it to those

play18:59

customers and they don't like it then

play19:01

the people who flaked on you'll get back

play19:02

in touch with you and your show then the

play19:04

wireframes and they'll suddenly like it

play19:05

and you get all of these different

play19:07

different points different customer

play19:10

interactions at different stages in the

play19:12

refinement process and it could be

play19:17

challenging and product discovery makes

play19:21

it sound kind of as amorphous as it is

play19:25

and ultimately this can be a process of

play19:32

debate but whether this process is more

play19:34

art or science and and I would say the

play19:37

the urge to get processes in place you

play19:41

can create a framework which gets most

play19:43

of it but the house does have to be some

play19:45

art or some creativity to pushing

play19:48

through the rest of the the way you can

play19:50

you can engineer the building blocks

play19:52

that will make something robust and

play19:54

supportable but to get to that point of

play19:56

user delight and

play19:59

here this is indicated by hearts and

play20:01

value being delivered but delight is an

play20:05

actual metric that many companies

play20:06

measure and that it takes a bit of a

play20:10

mental rewiring process to get through

play20:14

and yeah so you need to get the product

play20:17

solution that's usable useful feasible

play20:21

sometimes delightful and you effectively

play20:24

need to design the validate with

play20:26

customers and the engineering team and

play20:29

charge straight through this amorphous

play20:32

mass so even with the help of multiple

play20:36

people it's it can still be a challenge

play20:38

the pharmaceutical company industry

play20:42

sorry they provide a pretty good example

play20:44

of this we work with a lot of people in

play20:47

life sciences and their discovery

play20:49

process is incredibly rife with

play20:54

potential ambiguity so let me say the

play20:58

markets discovery it isn't necessarily

play21:01

very difficult so there's all sorts of

play21:03

problems that need to be solved in terms

play21:06

of healthcare whether that's creating

play21:08

vaccines creating novel drugs for

play21:12

managing completely mundane illnesses

play21:16

you know all sorts of those all sorts of

play21:19

those problems would be great to solve

play21:21

so there's no shortage of those the

play21:24

issue is discovering what the solution

play21:27

is and drug companies go into this

play21:30

discovery phase completely cognizant of

play21:33

the fact that there's no guarantee that

play21:35

you'll come up with anything and only

play21:39

vague I'd understandings of how long

play21:41

that's actually going to take so as a

play21:44

company they have to build in that

play21:46

element of uncertainty into their

play21:49

structure and also into their pricing

play21:51

model so software I think we can get a

play21:55

little bit closer to that because

play21:57

there's I'd say with fewer complexities

play22:00

in software but that may be an amateur's

play22:03

understanding but it is

play22:07

a phase shift that management teams find

play22:10

difficult to reconcile and that is one I

play22:15

would say this lack of predictability of

play22:18

the discovery process there's this fear

play22:21

that you'll spend months and months

play22:23

working on discovery and then end up

play22:25

with nothing to show and if you did at

play22:28

least build something and then ship it

play22:31

you can point to something to say we

play22:33

built and ship something of course if

play22:36

you go into this without that

play22:39

understanding and with a commitment to

play22:41

and we build something which you know

play22:42

will solve a active problem and delight

play22:45

people but you may never get to that

play22:48

solution that can be challenging and it

play22:50

can also be a fear of moving into scrum

play22:54

or agile processes because you can start

play22:57

out with a commitment to one particular

play22:58

release goal and of course with agile

play23:01

that could completely flip on its head

play23:03

at any point if the justification is

play23:06

that and I would say second the fault of

play23:11

the engineering team sitting around

play23:13

without anything valuable to do again

play23:16

can can drive people up the wall because

play23:20

R&D spend is is usually a fairly

play23:23

proportion proportionate part of the

play23:26

business huge as well the amount of

play23:29

salary that's been thrown around the

play23:31

amount of technological investment so I

play23:35

think that's this discovery process here

play23:40

it works it's just that it can be

play23:44

difficult to expand the benefits of it

play23:47

but if you're doing this you you will

play23:51

ultimately produce items for for your

play23:54

roadmap or for your pipeline and they'll

play23:58

be well designed and well validated and

play24:00

then there are additional things that

play24:02

you can you don't have to do as much

play24:04

validation for theirs there's always

play24:06

maintenance

play24:07

there's always direct customer requests

play24:10

and canvassing the different end points

play24:14

to account the number of people that

play24:18

requested it and

play24:19

these can certainly be very simple

play24:20

things that they actually need much

play24:21

wireframing a much more prototyping or

play24:24

even much user validation sometimes it

play24:26

is just as simple as you need this done

play24:28

and you can flip a switch and make it

play24:30

happen so I mentioned that I will talk

play24:35

about this I will do so quite briefly

play24:39

but this is opportunity canvas there's

play24:42

all sorts of different different

play24:46

evolutions of this different people who

play24:48

built them I I don't know who originated

play24:52

this it might have been

play24:54

Marty Kagan I think I first picked this

play24:57

up from the strategize er series of

play25:00

books but effectively this is aiming to

play25:04

walk you through some of this discovery

play25:07

some of these necessary questions that

play25:09

need to be asked

play25:10

so opportunities exist all around we've

play25:15

seen that in the pipeline we've seen

play25:17

that in the number of ideas that come in

play25:19

and things are always changing so new

play25:23

tech new people with different talents

play25:25

competitors rising and falling and this

play25:29

is a way of trying to quickly map which

play25:32

opportunities are promising and which

play25:34

ones aren't

play25:34

and also I use this quite a lot of time

play25:38

for product ideas that we're not ready

play25:40

to deliver on but we might want to be

play25:42

ready ready for in any air or so

play25:46

so if we leave the process of deciding

play25:52

whether or not to build a product or a

play25:55

particular feature to intuition this

play25:58

this intuition there's large customers

play26:00

either offering to fund the creation of

play26:03

a particular feature or just saying it

play26:06

needs to be done and and expecting it to

play26:08

be so there's a two of the large way is

play26:11

that features can get built that's

play26:15

that's quite a lot of the time that's

play26:19

what businesses will be faced with

play26:21

that'll be one of the pressures being

play26:24

spanned across the product team and one

play26:28

of the things that seem to be aware of

play26:29

so typically somebody in the the

play26:33

business side or marketing side will

play26:35

have a requirements document for

play26:38

marketing and what this does is describe

play26:44

the opportunity rather than the solution

play26:46

and so this here is is the product

play26:50

team's approach and that very thing so

play26:52

rather than leaping to understand what

play26:55

the solution needs to be this starts

play26:57

with the premise that you can't quite do

play26:59

that until you fully understand what the

play27:01

problem is and I've gone through

play27:03

multiple stages to understand that so

play27:08

these have stressy there's 10 items here

play27:13

although this one says one twice and

play27:16

never lets a glaring inaccuracy like

play27:19

that get in the way of of doing

play27:21

something that might be beneficial but

play27:23

usually the hardest one is is the first

play27:28

question to answer

play27:29

which is what problem is this going to

play27:32

solve and effectively what what is the

play27:34

value proposition so I will leave you

play27:38

with that the next session I I don't

play27:42

actually have worked out yet so we will

play27:45

see it may be that we have a short break

play27:46

on this series and then continue with

play27:49

the semi frequent round ups of what's

play27:53

been happening in the product councils

play27:54

and private committees so now if you are

play27:58

involved in not just

play27:59

management's butts any roll which

play28:02

involves incoming requests and being

play28:06

asked for particular items it this is a

play28:10

useful framework just to be starting to

play28:12

think about I'm actually solving what's

play28:16

not a problem I'm solving when I say yes

play28:18

I'll help with this and what kind of

play28:21

solution can we giving that provides

play28:23

more value than simply doing something

play28:25

in the way that the person who's asked

play28:27

has strictly defined for me so I guess

play28:30

that's more of a life lesson rather than

play28:32

the product management lesson but that's

play28:34

generally how these things go so I'll

play28:37

leave you with that thank you for

play28:39

listening

play28:39

I hope you enjoy the rest of the day and

play28:41

hopefully we'll be seeing more of this

play28:43

soon bye for now everyone

Rate This

5.0 / 5 (0 votes)

Ähnliche Tags
Product StrategyFeature FactoriesVision ExecutionPipeline ManagementInnovation ProcessUser ValidationAgile ScrumProduct RoadmapOpportunity AssessmentProduct Discovery
Benötigen Sie eine Zusammenfassung auf Englisch?