Game Dò Mìn (Minesweeper) JAVA - #7 Xử lý mở ô, thắng thua P.2. Thêm chức năng Cắm cờ

Vien Huynh
2 Jul 202018:19

Summary

TLDRThis video script discusses the intricacies of game development, particularly focusing on a coding issue where victory conditions were not properly triggering. The speaker navigates through debugging, discussing game mechanics, and implementing features like flag placements and bomb configurations. They also mention the importance of testing and optimizing to avoid game crashes, hinting at the complexities and challenges faced by game developers.

Takeaways

  • 😀 The speaker is addressing the seventh video in a series about game programming.
  • 🔄 They mention being stuck on a specific part of the game where winning does not open two options as expected.
  • 👨‍👩‍👧‍👦 The speaker refers to 'calling Open' which seems to be a game function or feature that is causing issues before it was resolved.
  • 📞 There is a mention of a phone call that proves familiarity with a certain location, suggesting a game mechanic involving exploration or discovery.
  • 💡 After resolving an issue, the speaker talks about a new approach involving 'Open in all pin', indicating a game element that may involve unlocking or revealing something.
  • 💰 The speaker discusses the cost of an item, suggesting an in-game economy or purchasing system.
  • 🎲 There is a focus on game mechanics, specifically the handling of game pieces or elements, and the speaker mentions '2 MP3', which could be a file format or game item.
  • 🛑 The speaker talks about a game design involving flags, bombs, and other game elements, indicating a strategic or puzzle aspect to the game.
  • 🚫 The script includes discussions about restrictions or prohibitions in the game, such as not being able to view certain areas until certain conditions are met.
  • 🎮 The speaker mentions 'Cắm cờ', which translates to 'Plant the flag', a common game mechanic indicating claiming or marking a location.
  • 🛠️ There is a focus on debugging and fixing errors in the game, with the speaker discussing the process of identifying and resolving issues.

Q & A

  • What is the main focus of this video?

    -The main focus of this video is to troubleshoot and solve issues encountered while programming the game 'Diamonds'.

  • What issue was faced in the previous video?

    -In the previous video, the issue faced was that when the game was won, it didn't open the next level correctly.

  • What debugging step does the creator mention first?

    -The creator first mentions checking why the game did not open the next level after winning.

  • What is the significance of the 'Open' function mentioned in the video?

    -The 'Open' function is used to handle actions after a game level is completed, including checking for and processing winning conditions.

  • Why did the creator say, 'it didn't die before I did'?

    -The creator is referring to a bug where the game doesn't properly reset or handle the end condition, leading to inconsistencies in gameplay.

  • What does the creator check for regarding 'pin'?

    -The creator checks if the 'pin' (likely a flag or marker in the game) is set correctly, affecting game mechanics like level transitions.

  • How does the creator plan to fix the pin issue?

    -The creator plans to reset or update the pin settings to ensure it functions correctly during gameplay transitions.

  • What is the creator's approach to handling 'flagged' tiles in the game?

    -The creator explains that flagged tiles (marked by the player) should prevent certain actions, like opening, until unflagged.

  • What is the 'double-click' action intended to do in the game?

    -The 'double-click' action is intended to open all adjacent tiles around a number if the correct number of flags are placed.

  • How does the creator ensure that flagged tiles are correctly handled during gameplay?

    -The creator ensures flagged tiles are correctly handled by checking their state before allowing any actions like opening or unflagging.

  • What programming concept is heavily utilized in this troubleshooting session?

    -Conditional logic and state management are heavily utilized to troubleshoot and fix game mechanics.

  • What is the ultimate goal the creator aims to achieve by the end of this video?

    -The ultimate goal is to ensure that the game correctly handles level completion, flagging, and unflagging of tiles, and resets properly after each game.

Outlines

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Mindmap

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Keywords

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Highlights

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen

Transcripts

plate

Dieser Bereich ist nur für Premium-Benutzer verfügbar. Bitte führen Sie ein Upgrade durch, um auf diesen Abschnitt zuzugreifen.

Upgrade durchführen
Rate This

5.0 / 5 (0 votes)

Ähnliche Tags
Game DevelopmentProgrammingVideo SeriesChallengesTutorialCodingGameplayDiamondsSyriaGame Bugs
Benötigen Sie eine Zusammenfassung auf Englisch?