STAT META CHANGE? HAS % STATS TAKEN OVER? SJW VS HUNTERS! SEE PINNED COMMENT! [Solo Leveling: Arise]
Summary
TLDRIn this video, the creator explores the impact of stat changes on the game meta, particularly the shift from additional stats (e.g., attack, defense, HP) to percentage-based stats. Through extensive testing with various cores and artifacts, the creator concludes that for hunters, additional stats are still superior for certain core stats, while percentage-based stats may be more beneficial for characters like Sun Jin Wu (SJW). The video highlights key differences in core setups and how they influence overall gameplay, offering valuable insights for players looking to optimize their characters' builds.
Takeaways
- 😀 The content creator is promoting a limited-time support program with codes for in-game rewards, including essence stones, gold, rune fragments, and mana power extract.
- 😀 There are only 3 days left to claim these support codes, and new subscribers will receive additional codes.
- 😀 The creator shares a personal update, mentioning the progress of building a new gym in their basement, along with a change in video setup and decor.
- 😀 A new experiment is introduced to test whether the stat meta has changed, particularly in relation to percentage-based stats versus additional stats.
- 😀 In the past, hunters benefited more from additional stats like defense, attack, and HP rather than percentage-based boosts.
- 😀 The creator tests the effectiveness of percentage-based stats versus additional stats by swapping out cores in their setup and recording the results.
- 😀 Results from the tests indicate that additional stats (e.g., additional defense or attack) are still more beneficial for hunters than percentage-based stats.
- 😀 For characters like Sun Jin Wu (SJW), percentage-based stats appear to work better, especially when main stats like attack or defense are involved.
- 😀 The tests reveal that using percentage cores reduces overall power and stat values, while additional cores maintain or increase the desired stats more effectively for certain characters.
- 😀 The main takeaway is that the meta for core and artifact setups has not significantly changed, with additional stats remaining more effective for hunters, while percentage-based stats work better for other characters like SJW.
- 😀 The creator reassures viewers that while gems with percentage-based boosts might have changed things slightly, the core and artifact strategy remains largely the same.
Q & A
What is the purpose of the content creator program mentioned in the video?
-The content creator program offers active codes that provide rewards like essence stones, gold, rune fragments, and mana power extract. The program encourages viewers to support the content creator to receive these rewards, with more codes being sent to new subscribers.
Why does the creator mention changes in the setup of their workspace?
-The creator mentions changes to their setup because they are building a new gym in their basement, which has caused a temporary disruption. The new setup includes a Guardian of the Galaxy poster and Street Fighter comics, and the creator acknowledges that the environment may sound or look different for a while.
What is the main topic of the video?
-The main topic of the video is the change in stats for the meta, specifically focusing on whether the stats have shifted due to the impact of percentage-based gems in the game.
What was the previous belief regarding stat scaling for hunters?
-Previously, it was believed that hunters scaled better with additional numbers, such as additional defense, attack, and HP, rather than percentage-based stats.
What experiment does the creator perform to test the new meta?
-The creator experiments by comparing the effects of additional stats versus percentage stats on their cores and artifacts. They specifically test additional defense, attack, and HP versus percentage-based stats to observe any changes in overall power and performance.
What did the creator observe when comparing additional attack and attack percentage cores?
-The creator observed that when switching from additional attack to attack percentage, their overall attack value decreased significantly, which indicates that additional stats may be more beneficial for certain builds, such as hunters.
How did the creator's findings differ when using a pay-to-win account?
-On the pay-to-win account, the creator tested the effects of percentage-based cores and additional stats again. They found that additional stats were still more effective for hunters, but percentage-based stats showed better results for Sun Jin Wu (SJW), especially when the main stat was lower.
What conclusion did the creator draw about using additional stats versus percentage stats for hunters?
-The creator concluded that for hunters, additional stats (like additional defense or attack) perform better overall than percentage-based stats. This is especially true when working with cores and artifacts.
What was the result when the creator tested HP cores with additional HP versus HP percentage?
-When testing HP cores, the creator found that using additional HP cores resulted in higher HP compared to using HP percentage cores. This was consistent across different tests with various characters.
Did the creator notice any changes in the meta after the gem changes were introduced?
-The creator did not observe a significant change in the meta after the gem changes, as the core stat preferences for hunters remained largely unchanged. However, the creator did note that the gem changes improved stats based on percentage, especially for characters like Sun Jin Wu.
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