The WORST Reason to Grow Bored With Your Character (and how to fix it!)
Summary
TLDRThis video explores how traditional character creation methods in TTRPGs can often lead to flat or uninspired characters. The speaker argues that rigid backstories limit character growth and spontaneity, emphasizing the importance of allowing characters to evolve through in-game actions and interactions. By focusing on improvisation and collaboration, characters become dynamic and fit better within the group narrative. The speaker shares personal insights and strategies for creating characters that grow naturally, encouraging players to treat backstory as a tool for evolution rather than a fixed script. Ultimately, the video highlights the value of fluid, action-driven character development in TTRPGs.
Takeaways
- 😀 Rigid backstories can stifle character growth in TTRPGs, making characters feel flat or out of place.
- 😀 Spontaneity and improvisation are key to creating dynamic and engaging characters in TTRPGs.
- 😀 A character's backstory should provide context, but their actions should be shaped by the ongoing narrative, not predetermined traits.
- 😀 The best character moments often come from in-the-moment decisions, not from carefully planned scripts.
- 😀 A backstory is a springboard for development, not a cage that limits character growth.
- 😀 Starting with a broad outline of a character’s backstory allows for more flexible growth during gameplay.
- 😀 TTRPGs thrive on collaboration; characters should be designed to engage with and complement other players, not just stand alone.
- 😀 Avoid 'main character syndrome' by focusing on collaborative storytelling and ensuring all players are involved.
- 😀 Your character’s growth should evolve from the actions they take in the campaign, not from an overly rigid personality or beliefs.
- 😀 Make your character's actions work with the group, fostering moments where everyone can shine and contribute to the story.
Q & A
What is the main issue with traditional character creation in TTRPGs, as discussed in the script?
-The main issue with traditional character creation is that it often involves creating a rigid backstory that limits character growth and spontaneity. This can lead to characters feeling flat or out of place in the story, as their actions are too constrained by their predefined traits and history.
Why does the speaker believe that focusing too much on backstory can be detrimental to character development?
-The speaker believes that focusing too much on backstory can leave little room for in-game evolution. If a character’s backstory is too detailed and rigid, it restricts how the character can grow and adapt based on the events of the campaign, leading to a less dynamic roleplaying experience.
How does the speaker define a 'static character arc,' and why does the speaker enjoy them despite their potential limitations?
-A static character arc involves a character who remains unchanged throughout the story, often serving as a force of nature that influences the world around them. The speaker enjoys static arcs because they create compelling stories where an unmovable object meets an unstoppable force, which can lead to fascinating interactions and conflicts.
What does the speaker suggest about the importance of spontaneity in TTRPG character creation?
-Spontaneity is crucial in TTRPGs because it allows for improvisation and organic character development. The speaker argues that pre-planning every aspect of a character’s actions can strip away the unpredictable and dynamic nature of roleplaying, which is essential for creating interesting, evolving characters.
Why does the speaker consider backstory as the 'why' rather than the 'will' in character creation?
-The backstory should explain why a character behaves a certain way or holds specific beliefs, but it should not dictate how the character will react in every situation. The 'will'—what the character chooses to do next—should be shaped by the current events of the campaign and interactions with other characters, not predetermined by the past.
How does the speaker's approach to character creation differ from others, and why does it work for them?
-The speaker prefers to create characters with a flexible, outline-based backstory, leaving room for improvisation. This allows their character to evolve naturally through interactions and the events of the campaign, rather than being constrained by a rigid backstory. This method has worked for the speaker because it fosters more natural character growth and collaboration within the group.
What is the potential danger of constantly changing a character's backstory, as mentioned by the speaker?
-The danger is that constantly changing a character’s backstory can lead to confusion for the DM and other players, as well as disrupt the development of the character’s relationships with the rest of the group. The speaker cautions against making too many changes after the initial creation, as it can undermine the character's consistency and fairness to others at the table.
How does the speaker recommend handling sensitive topics, like abuse or trauma, in a character's backstory?
-The speaker advises against inserting sensitive topics recklessly into a character's backstory. Instead, they suggest using these topics to foster connections with other characters, but always with respect and care. The goal is to make sure the character's history helps them connect emotionally with others, not to overshadow the narrative.
What role does collaboration play in the character creation process, according to the speaker?
-Collaboration is key to creating a meaningful and engaging character in TTRPGs. The speaker stresses that TTRPGs are collaborative games, and a character should be developed in a way that works well with the rest of the group. This means considering how the character’s actions will impact and interact with others, ensuring everyone has a chance to shine.
How does the speaker balance personal involvement in the story with ensuring the campaign remains collaborative?
-The speaker balances personal involvement by making sure that their character’s actions are interesting for the entire group, not just themselves. They focus on creating moments that draw other players into the spotlight and contribute to the overall narrative, ensuring that the story is a collective experience where everyone’s character has a chance to develop.
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