LEARN TO DRAW FROM LVL 0 to 100 🚀

Marc Brunet
31 Dec 202312:21

Summary

TLDRThe video script outlines a comprehensive journey for aspiring artists, detailing the progression from beginner to advanced levels. It introduces foundational skills such as drawing shapes and observing, before advancing to perspective, shading, and gesture drawing. The script emphasizes the importance of understanding form and structure, and suggests that regular practice and curiosity are key to improvement. As artists progress, they delve into more complex areas like anatomy, color theory, and composition. The video also touches on specialized builds for concept artists, illustrators, and comic artists, highlighting the unique skills required for each. The presenter encourages viewers to explore further through linked resources and a full art program for in-depth learning.

Takeaways

  • 🎨 **Start with the Basics**: Begin by learning to draw simple 2D shapes and 3D volumes to build a strong foundation for more complex drawings.
  • 👀 **Observation is Key**: Develop the habit of actively observing the world around you to absorb more information and improve your artistic skills.
  • 🌄 **Master Perspective**: Understand the basics of perspective, including horizon, vanishing points, and convergent lines, to create a sense of depth in your art.
  • 🖌️ **Shading for Depth**: Learn to use shading techniques like cross-hatching, stippling, or smooth blending to enhance the illusion of 3D in your artwork.
  • 🏃 **Gesture Drawing**: Practice quick sketches focusing on proportions and poses to capture the essence of the human figure without getting caught up in details.
  • 👕 **Learn Clothing Folds**: Grasp the concept of drawing fabrics and clothing folds, which is essential for creating realistic and dynamic characters.
  • 🧠 **Head Construction**: Focus on the importance of the head in character drawings, as it is often the center of focus and can convey a lot about the character.
  • 🌈 **Color Theory**: Start with the basics of color theory, including the chromatic circle, hue, saturation, value, and basic color harmonies.
  • 📐 **Advanced Perspective and Anatomy**: As you progress, delve into advanced perspective, detailed anatomy, and learn to draw complex body parts like hands and feet.
  • 🤔 **Storytelling**: Incorporate storytelling into your art to give your creations depth and make them more emotionally engaging for the viewer.
  • 🧚‍♂️ **Design Skills**: Develop character, creature, and environment design skills by combining references and using your creativity to construct new ideas.
  • 😲 **Facial Expressions and Advanced Anatomy**: Learn to draw facial expressions and study advanced anatomy to avoid mistakes that could ruin your drawings.
  • 🏞️ **Environment Design**: Use all the skills you've learned to create environments with depth and interest that draw the viewer in.
  • 🎭 **Prop Design**: Design interesting props to fill your environments and dress your characters, adding to the storytelling and engagement of your art.
  • 📚 **Different Artist Builds**: Tailor your learning path to suit your desired specialization, such as concept artist, illustrator, or comic artist, focusing on the most relevant skills for each.

Q & A

  • What is the first skill that a beginner artist should learn according to the transcript?

    -The first skill a beginner artist should learn is drawing shapes in two dimensions and simple 3D volumes, which forms the foundation for everything else they will draw.

  • How does the process of observation differ from simply seeing, as mentioned in the transcript?

    -Observation is an active process that involves paying attention, trying to understand why things look a certain way, and being curious about the world around you, whereas seeing is a passive act of looking at things without further thought.

  • What are some of the basic skills that unlock more advanced skills in the artist's skill tree?

    -Basic skills such as understanding perspective, shading to create the illusion of 3D, gesture drawing focusing on proportions and poses, and clothing folds are fundamental to unlocking more advanced skills.

  • What is the importance of learning about color theory in an artist's journey?

    -Color theory is important as it helps artists understand the chromatic circle, color composition, saturation, and value. It also assists in creating color harmonies and understanding color psychology, which are crucial for evoking emotions and setting the mood in artwork.

  • How does the concept of 'gesture drawing' contribute to an artist's understanding of the human figure?

    -Gesture drawing helps artists focus on quick sketches targeting good proportions and poses. It trains the artist to ignore minor details and instead concentrate on the bigger shapes and overall movement, which is essential for capturing the essence of the human figure.

  • What are the key components of the 'Advanced Anatomy' skill mentioned in the transcript?

    -Advanced Anatomy involves a deeper dive into the individual muscles of the body, learning to draw different body parts and angles with accurate muscle placement, and avoiding common anatomy mistakes that could potentially ruin drawings.

  • How does the skill of storytelling in art enhance an artist's work?

    -Storytelling in art adds depth to creations by suggesting a backstory through details like a character's facial expression or a scar, making the artwork more emotionally engaging and memorable for viewers.

  • What are some of the key skills that a concept artist should focus on according to the transcript?

    -A concept artist should focus on design skills such as character, environment, creature, and prop design. These skills are essential for selling ideas through drawings rather than creating highly polished art pieces.

  • What is the primary goal of an illustrator compared to a concept artist?

    -An illustrator's primary goal is to sell a product or an emotion, often through telling a story or conveying a specific mood or ambience, rather than selling an idea like a concept artist.

  • What are some of the skills that a comic artist should prioritize?

    -A comic artist should prioritize skills such as storytelling, understanding of different character poses and emotions, and the quality of line drawings since comics often feature these elements.

  • How does the transcript suggest an artist can improve their skill set?

    -The transcript suggests that an artist can improve their skill set by focusing on a structured learning path that starts with foundational skills and progressively moves towards more advanced and specialized skills, while also considering different 'artist builds' or career paths.

Outlines

00:00

🎨 Starting Your Artistic Journey

This paragraph introduces the concept of learning to draw and outlines a structured approach to developing artistic skills. It emphasizes the importance of foundational skills such as drawing shapes and volumes in 2D and 3D, observation, and thinking like an artist. The video promises to guide viewers through a skill tree from beginner to advanced levels, touching on various art builds like concept artist, illustrator, and comic artist. It also mentions a full art program for those seeking a comprehensive learning experience.

05:00

📏 Developing Basic to Advanced Artistic Skills

The second paragraph delves into specific skills that artists should master, starting with perspective basics, shading, and gesture drawing. It then moves on to more complex skills like drawing clothing folds, head construction, body construction, and color theory. The paragraph also covers advanced skills such as advanced perspective, anatomy basics, character design, drawing animals, creature design, and storytelling. Each skill is presented as a step towards becoming a well-rounded artist capable of creating detailed and expressive artwork.

10:00

🚀 Specializing as a Concept Artist, Illustrator, or Comic Artist

The final paragraph discusses different 'artist builds' or specializations, including the concept artist, illustrator, and comic artist. It highlights the key skills necessary for each role, such as design focus for concept artists, mood and rendering quality for illustrators, and storytelling for comic artists. The paragraph concludes by encouraging viewers to commit to their artistic development, emphasizing that while becoming an accomplished artist takes time, the ability to draw anything one can imagine is a rewarding goal.

Mindmap

Keywords

💡Art Journey

The term 'Art Journey' refers to the process of learning and developing skills in the field of art. In the context of the video, it symbolizes the progression from a beginner to an advanced artist, emphasizing the structured approach to learning various skills and techniques in drawing.

💡Skill Tree

A 'Skill Tree' is a diagram or concept that outlines the different skills one can learn and master, often in a hierarchical order. In the video, it represents the path from a Level 0 beginner to a Level 100 artist, detailing the sequence in which different drawing skills should be learned.

💡Observation

Observation is the active process of looking at and understanding the visual information around us. It is a fundamental skill for artists, as it helps in accurately capturing the essence of what is seen. The video emphasizes that observation is more than just seeing; it involves analyzing and interpreting the visual world, which is crucial for artistic development.

💡Perspective Basics

Perspective Basics are the foundational principles that allow artists to represent three-dimensional space on a two-dimensional surface accurately. The video mentions elements like the horizon, vanishing points, and convergent lines as part of these basics, which are essential for creating a sense of depth and realism in drawings.

💡Shading

Shading is the technique of using different levels of light and dark to create the illusion of depth and form in a drawing. It enhances the 3D illusion and adds texture to artwork. The video explains that by varying the values (levels of brightness and darkness), artists can create a more convincing representation of three-dimensional objects on a flat surface.

💡Gesture Drawing

Gesture Drawing is a quick sketching technique used to capture the essence of a subject's movement, posture, and overall form. The video describes it as a skill focused on proportions and poses, where artists aim to capture the energy and motion of the human figure through brief, timed sketches, which are crucial for understanding the dynamics of the figure.

💡Anatomy Basics

Anatomy Basics involves understanding the skeletal and muscular structures of the human body. This knowledge is fundamental for artists who wish to accurately depict the human form. The video suggests that after mastering the basics of drawing, artists should delve into the study of human anatomy to avoid common mistakes and to enhance the realism of their drawings.

💡Color Theory

Color Theory is the study of how colors interact and how they can influence mood and emotion. The video outlines the basics, such as the chromatic circle, hue, saturation, and value, and then moves on to advanced concepts like color psychology and color harmonies. Understanding color theory is vital for artists to create artwork that evokes specific feelings and to make informed choices when using color in their compositions.

💡Character Design

Character Design is the process of creating unique and memorable characters for various forms of media, including art, animation, and video games. The video discusses it in the context of combining references to create new ideas, emphasizing creativity and the importance of design in storytelling through visual means.

💡Storytelling

Storytelling in art involves using visual elements to convey a narrative or suggest a backstory, which can evoke an emotional response from the viewer. The video highlights the importance of adding details that imply a narrative, such as a character's facial expression or a scar, which can make the artwork more engaging and memorable.

💡Artist Builds

Artist Builds refer to the specific sets of skills that are most relevant to different types of artists, such as concept artists, illustrators, or comic artists. The video outlines different focuses for each build, emphasizing the unique requirements and skill sets needed for each artistic discipline.

Highlights

Embarking on an art journey to learn how to draw from zero to hero.

Focusing on foundational skills for beginners in a structured manner.

Unlocking different skills as you level up in your artistic journey.

The importance of thinking like an artist by focusing on form and shapes.

Observation as a key skill, distinguishing between seeing and actively observing.

Perspective basics such as horizon, vanishing points, and convergent lines.

Shading to enhance the illusion of 3D and add texture to artwork.

Gesture drawing as an introduction to the human figure, focusing on proportions and poses.

Learning to draw clothing folds and fabrics for character and environment design.

Head construction as a central focus for character design due to its high visual importance.

Body construction involves learning to draw the human mannequin with correct proportions.

Color theory basics including chromatic circle, hue, saturation, and value.

Advanced color theory covering color psychology and color harmonies.

Advanced perspective including multi-point perspectives and drawing complex shapes in perspective.

Figure drawing with a focus on longer studies, anatomy, and shading.

Anatomy basics to understand the human body structure and muscle groups.

Character design as a creative process of combining references to form new ideas.

Drawing animals and understanding the similarities and differences in anatomy compared to humans.

Creature design involves combining animal features to create imaginary beasts.

Storytelling in art adds depth and backstories to creations for emotional connection.

Facial expressions and advanced anatomy for detailed character drawings.

Composition skills to effectively arrange elements in artwork for visual appeal.

Environment design using all learned skills to create immersive settings.

Prop design to add interesting objects and details to enhance storytelling.

Different artist builds for concept artists, illustrators, and comic artists with varying skill emphases.

Transcripts

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so you want to learn to draw but where

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do you start what are the steps to go

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from zero to hero and to answer this

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question we're going to go on an art

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Journey looking at the skills that you

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should focus on as a beginner while

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making our way in a carefully structured

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fashion towards our goal of eventually

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being able to draw anything you can

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imagine the skill tree to go from Level

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zero to 100 as an artist so if you've

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been curious about learning art from

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scratch or you've just been stuck along

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the way and you're not sure how to move

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forward tag along this episode of

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YouTube article should

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[Music]

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help here it begins the starting point

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just like in a video game with a new

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character you're about to learn your

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first art skill the first of many and by

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the way as we progress through the video

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as you level up we'll unlock different

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skills that will then to become the

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foundation to unlock more advanced

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skills and stick around because later in

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the video we'll even look look at

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different art builds or sets of skills

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that might be more important for you and

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maybe some skills that you could skip

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depending on your artist build of choice

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either as a concept artist illustrator

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or comic artist also worth mentioning

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I'll cover which skills you should learn

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but I won't have time to explain how to

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learn them and what to practice in this

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short YouTube video since that would

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literally take hours but to help with

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that I'll be referring you guys to a lot

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of other videos on the channel which

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hopefully will be enough for many of you

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but if you're looking for the ultimate

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powerleveling cheat the ultimate pay to

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win option when it comes to Art

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education check out my full art program

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that's currently on sale with the link

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in the video description the holiday

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sale is almost over but I'll be

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extending it for the new year to

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celebrate reaching 20,000 students just

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at East slightly reduce discount to be

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fair to all of those who got it early

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it's not too late yet don't miss out and

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now then with your smudge guard equipped

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your pen in hand let's unlock the first

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skills of your artist skill treat the

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foundation upon which everything else

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will be built four everything you'll

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ever draw will always be based on this

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it's the skill that will allow you to

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draw shapes in two Dimensions like

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circles squares and so on but also more

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importantly simple 3D volumes like boxes

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spheres and cylinders just like Lio

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blocks we can arrange shapes and volumes

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that most people can draw with very

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little practice and construct more

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complex structures thinking like an

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artist means thinking about form and

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everything you see and draw and talking

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about seeing the second fundamental

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skill is observation regular people see

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artists observe there's a big difference

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in the amount of information one can

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absorb versus the other the process of

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Simply seeing is passive looking at

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things and having no further thoughts

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about it observing on the other hand is

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an active process paying attention

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trying to understand why things look a

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certain way and constantly being curious

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about the world around you the sooner

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you make it a habit to observe instead

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of Simply seeing the faster you'll be

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able to climb up this skill tree I have

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specific classes for both of these

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skills too so check the video

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description later to find all the links

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to relevant classes I actually have

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classes for the majority of the skills

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that will cover today very epic and with

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your foundation established we can now

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set our sight onto the next set of

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skills starting with perspective Basics

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what are those exactly well I like to

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think of things like the Horizon

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Vanishing points convergent lines and

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onepoint perspective as being relatively

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simple to get into and that should help

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you make sense of a lot of things AR

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related moving forward right next to it

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shading form alone might be enough to

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pull the eye of the viewer into thinking

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that a 2d drawing looks 3D is but

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shading is really going to take that to

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the next level by enhancing the illusion

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of 3D and adding texture to the artwork

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by varying the levels of brightness and

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darkness within the art or what we call

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the values you'll be able to create the

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illusion of depth and volume for an

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otherwise flatl looking line drawing

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you'll be able to do this by using

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various methods like cross-hatching

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stippling or smooth blending and then

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for the last field at that level we have

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gesture drawing as the first real skill

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about the human figure this might seem

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hard but the goal here is not really to

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draw a perfect figure rather it'll be to

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focus on quick sketches targeting good

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proportions and poses from 30 second

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photo studies to about like 5 minute Max

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the time constraint will force you to

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ignore details in your reference studies

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and focus instead on the bigger shapes

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the big details it should also start to

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spark a bunch of questions about anatomy

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and Prime you for the more advanced

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skills to follow so let's take a look at

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those and I'll go much faster for the

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rest as things will only get more and

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more self-explanatory as you gain

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experience and level up it's really the

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structure here that's most important so

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over here we have clothing Folds whether

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you prefer characters or environments

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folds are often something you'll need to

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draw and learning how they work will go

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a long way for environments you know

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that could be like a curtain a tent I

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say clothing Falls but it's really

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learning to draw Fabrics in general then

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there's head construction which I have

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on its own here just like in my art

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program I like to dedicate a skill to it

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specifically because the head of your

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characters will often be the center of

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focus what we notice and look at first

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which makes it slightly more important

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than the rest of the body still body

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construction is another important skill

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we're not talking about Anatomy yet this

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would be more about learning to draw the

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human mannequin a structure of simple

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volumes you know that by themselves are

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relatively easy to draw but require some

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knowledge of proportions to look humano

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and then at this level I also added

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color theory Basics now that we have a

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foundation in shading and values the

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basics would be things like learning

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about the chromatic Circle what even

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makes up a color aka the Hue the

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saturation and the value and maybe

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throwing in a few basic color harmonies

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to the mix for the next level looking at

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Advanced color theory now I'd recommend

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learning about color psychology the

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importance of color temperature like

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warm and cool colors and how we perceive

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those getting familiar with all the best

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known color harmonies color relativity

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and the power of the color gray next to

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that we have the followup to perspective

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Basics which we already covered Advanced

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perspective some key notes to get

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familiar with here would be things like

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two and threo perspective possibly even

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looking into four and fivepoint

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perspective how to draw a perfect box in

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perspective how to draw circles in

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perspective learning about atmospheric

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perspective too maybe at that level we

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also have how to draw hands and feet

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which I've considered a skill of its own

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just like when drawing heads I think it

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helps to focus on those in isolation

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since they are such complex body parts

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to draw and then there's figure drawing

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too different different than gesture

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drawing in the sense that the focus is

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no longer on proportions poses and quick

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sketches but rather on longer studies

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from reference like 10 minutes and up

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what you'll want to include shading and

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pay close attention to the anatomy

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details that you're able to observe with

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all of that you should be ready to move

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on to the next stage we're getting up

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there so directly related to figure

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drawing here we have Anatomy Basics to

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finally make sense of the human body now

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that you've had a lot of time to observe

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it the basics only include the main bone

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structures of the body and the main

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groups of surface muscles at this level

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we'll also be dabbling in design For the

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First Time character design first here

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which is all about combining various

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references to create new ideas like

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breaking up the Lego sets you just

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bought and using the pieces to construct

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something new without a manual to guide

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you through each step using your

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creativity drawing animals you'll notice

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this shares a lot with the anatomy basic

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since animals share like 90% to 9 5% of

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their Anatomy with us humans when you

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look only at the bones and the muscles

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much like figure drawing this will

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include drawing from reference but also

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learning about Anatomy to understand the

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small differences between the animal

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families and then you'll get to use a

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lot of that to go into Creature design

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once again just like with characters

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you'll borrow from nature and combine

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different animals to create new ones

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exaggerate certain features and play

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with colors to create imaginary beasts

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insects giant lizards like dragons and

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so on for for the last skill on that

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level I included storytelling because it

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goes handin hand with design

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storytelling in art is all about giving

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your Creations depth taking a simple

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generic drawing and adding details that

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suggest a backstory like a simple scar

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on a character's face could suggest a

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previous encounter that didn't go too

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well it's a skill that will allow you to

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draw things people will find an

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emotional connection to something

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they'll remember and finally at max

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level these are the skills I think are

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worth learning to really complement your

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knowledge so far learning to draw facial

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expressions here will unlock many

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possibilities when drawing characters

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that you should be able to utilize now

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with a knowledge of Storytelling Advan

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Anatomy will be a continuation of the

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anatomy Basics we'll dive into perhaps

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the individual muscles of the body learn

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to draw different body parts and

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different angles with for shortening and

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accurate muscle placement basically the

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aim would be to avoid making Anatomy

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mistakes that could potentially ruin

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your drawings here we also have the

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composition skill helping you understand

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how to display the various elements in

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your artwork in a way that reads well

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like good formatting in a book you

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should learn about the composition

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ratios like the Golden Rule the rule of

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thirds what kind of frame works best for

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the things that you want to illustrate

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maybe what is and how to use the focal

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point and all of that will serve you

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well when drawing just about anything

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but definitely for environment design

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which is an ex skill here you'll use

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everything you've learned so far to

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create environments that have depth

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environments that pull you in and that

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others might want to visit maybe and

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then the last skill prop design will

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help you fill up your environments full

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of interesting objects help you dress up

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your characters with interesting gadgets

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and while often it isn't something most

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think about if you spend the time on

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designing good props it has the

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potential to add a lot of Storytelling

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to your art and really draw in the

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viewer and there you have it with all

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those skills you really should be able

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to draw nearly everything your mind can

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imagine you should be a complete artist

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it's not going to happen overnight of

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course it'll take years probably but the

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power to draw anything is the best in

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the world in my opinion no wonder I

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spent my life dedicated to it and before

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we wrap things up I did promise to go

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over three different artist builds

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concept artist illustrator and comic

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artist let's do that now starting with

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the concept artist build I've

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highlighted the skills that are going to

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be essential for the concept artist

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someone whose Focus will be on design

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primarily character environment creature

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prop Design This is someone who won't

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need to create super polished works of

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art but rather someone whose goal will

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be to sell ideas through drawings the

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skills I've left grade out won't serve

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you as well if concept art is all that

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you're interested in next the

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illustrators build an illustrator's main

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purpose is usually not to sell an idea

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but sell a product or an emotion instead

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their art might tell a whole story

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there's going to be an emphasis on mood

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Ambience drama lighting and the quality

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of the render so these are the skills

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that will serve them best and then the

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comic artist build here the focus will

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be on drawing not the quality of the

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render usually Comics will mostly

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feature line drawings and the same

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characters in different poses displaying

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different emotions of course

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storytelling will be huge here so these

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are the skills that will be most

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beneficial if that's what you're

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interested in and well that's going to

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be it for this week's class that was a

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lot of work but hopefully you found it

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useful and it was worth it let me know

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in the comments share the video If you

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enjoyed it and I'll see you next

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year

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