Esports in Education
Summary
TLDREsports, with a global audience of over 540 million, is revolutionizing education and inspiring millions of students. It offers inclusion, with 80% of high school players participating in no other extracurriculars, and boosts academic performance. Esports integrates innovation into curricula, fostering creativity, problem-solving, and STEM skills. It also prepares students for college and careers, with 52.6% of athletes interested in science majors. Beyond players, it creates opportunities in live streaming, production, and social media, introducing students to diverse career paths. Logitech, a leading gaming gear brand, supports this community, partnering with teams and leagues to design gear that enhances performance and life skills.
Takeaways
- đ Esports has a global viewership of over 540 million and a fanbase of 234 million gaming enthusiasts.
- đź A significant majority of adolescents, including 96% of boys and 76% of girls, regularly play video games.
- đ The Esports industry is rapidly growing, offering competitive opportunities and career paths for students.
- đ Over 5,000 varsity Esports athletes are part of 170 member schools, indicating a structured approach to Esports in education.
- đ° U.S. colleges awarded more than $16 million in Esports scholarships last year, supporting high school team growth.
- đ« Esports contributes to education by promoting inclusion, with 80% of high school players not involved in other extracurriculars.
- đ€ Participation in Esports can lead to better academic performance and social skills development.
- đĄ Esports is being integrated into school curriculums to foster creativity, problem-solving, and STEM skills.
- đ Esports engagement can boost student interest in higher education and pave the way for college scholarships and careers.
- đ§ 52.6% of Esports athletes show interest in a college major within the 'Sciences' category.
- đ„ Beyond players, Esports in schools can create opportunities in live streaming, production, and other media roles.
Q & A
What is the global viewership of Esports?
-Esports has over 540 million viewers worldwide.
How many gaming enthusiasts does Esports attract?
-Esports has over 234 million gaming enthusiasts.
What percentage of boys and girls play video games regularly according to the script?
-96% of boys and 76% of girls play video games regularly.
How many varsity Esports athletes are there across member schools in the U.S.?
-There are more than 5,000 varsity Esports athletes spread across 170 member schools in the U.S.
What was the total amount of Esports scholarships awarded by U.S. colleges last year?
-U.S. colleges awarded more than 16 million dollars in Esports scholarships last year.
How does Esports contribute to the education landscape?
-Esports contributes to the education landscape by promoting inclusion, innovation, and preparation for college and career.
What percentage of high school Esports players are not involved in other extracurricular activities?
-80% of high school Esports players aren't involved in other extracurriculars.
What does the script suggest about the academic performance of students who participate in extracurricular activities?
-Students who participate in extracurricular activities are three times more likely to have a grade point average of 3.0 or better.
What percentage of Esports athletes are interested in pursuing a college major in the 'Sciences' category?
-52.6% of Esports athletes are interested in pursuing a college major in the 'Sciences' category.
How does including Esports in schools benefit other students beyond the players?
-Including Esports in schools opens up roles for other students in live streaming, production, editing and design, shoutcasting, and social media, introducing them to a wide range of careers.
What kind of support does Logitech offer for Esports programs?
-Logitech offers support for all kinds of Esports programs, from wired to wireless, from beginner to pro, with durable, intuitive, and well-designed solutions.
What is Logitech's role in the Esports community?
-Logitech is deeply involved in the Esports community, partnering with over 45 teams, multiple leagues, and top games across the world, and working alongside pro Esports players to design innovative gear.
Outlines
đź Esports: A Growing Educational Phenomenon
Esports has become a global sensation with over 540 million viewers and 234 million enthusiasts, significantly impacting the educational landscape. It provides a platform for students to develop competitive skills and future opportunities. The industry has seen a surge with over 5,000 varsity Esports athletes across 170 schools and U.S. colleges awarding over 16 million dollars in scholarships. Esports not only offers inclusion for students not involved in other extracurriculars but also enhances their social skills, strategic thinking, and resilience. It integrates innovation into school curriculums, fostering creativity, problem-solving, STEM skills, and communication. Esports also prepares students for college and career opportunities, with over half of athletes interested in 'Sciences' majors. Moreover, it opens up roles in live streaming, production, editing, and social media, introducing students to various career paths. Logitech, a leading gaming gear brand, supports the Esports community by partnering with teams, leagues, and designing gear that enhances performance and life skills, offering solutions for all levels of Esports programs.
Mindmap
Keywords
đĄEsports
đĄGaming Enthusiasts
đĄInclusion
đĄExtracurricular Activities
đĄVarsity Esports Athletes
đĄEsports Scholarships
đĄSTEM Skills
đĄCareer Opportunities
đĄLogitech
đĄLive Streaming
đĄStrategic Thinking
Highlights
Esports has a global viewership of over 540 million and attracts 234 million gaming enthusiasts.
96% of boys and 76% of girls play video games regularly.
Esports is a dynamic and growing industry.
Students are using Esports to gain skills and build their futures.
There are over 5,000 varsity Esports athletes across 170 member schools.
U.S. colleges awarded more than 16 million dollars in Esports scholarships last year.
Esports is changing the education landscape by offering inclusion.
80% of high school Esports players arenât involved in other extracurriculars.
Students in extracurricular activities are three times more likely to have a GPA of 3.0 or better.
Esports helps students practice social skills, collaboration, strategic thinking, and manage success and failure.
Esports are being integrated into school curriculums to encourage creativity, problem-solving, STEM skills, and communication.
Esports boosts student interest in continuing education and can open pathways to college scholarships.
52.6% of esports athletes are interested in pursuing a college major in the 'Sciences' category.
Esports programs also create roles for students in live streaming, production, editing, and design, shoutcasting, and social media.
These experiences can introduce students to careers in journalism, marketing & PR, event management, and sales.
Logitech, a leading gaming gear brand, partners with over 45 teams and multiple leagues worldwide.
Logitech designs innovative gear that enhances performance, player health, and life skills.
Logitech offers support for all kinds of Esports programs, from beginner to pro.
Logitech provides durable, intuitive, and well-designed solutions for school Esports programs.
Esports teaches students more than just playing games; it teaches them to thrive.
Transcripts
With over 540 million viewers globally and over 234 million gaming enthusiasts,Â
Esports has captured the attention of the world and is inspiring all generations.Â
96% of boys and 76% of girls play video games regularly.Â
Esports is a dynamic and growing industry. Players - including students - are finding Â
their competitive edge, gaining skills, and building their futures with Esports.Â
In fact, The National Association of Colleges and Employers reports there are more than Â
5,000 varsity Esports athletes Spread across 170 member schools.Â
Last year, U.S. colleges awarded more than 16 million dollars in Esports scholarships, helping Â
to fuel the rapid growth of high school teams. But how is the Esports phenomenon really Â
changing the education landscape? What does it offer to students?Â
Inclusion. 80% of high school Esports players arenât involved in other extracurriculars.Â
Students who participate in extracurricular activities are three times more likely to have Â
a grade point average of 3.0 or better. That means Esports plays a vital role Â
in their lives, giving them a way to practice social skills and collaboration, Â
think strategically, and manage success and failure, all while having fun.Â
Innovation. Esports are being folded into school curriculums all over to encourage creativity, Â
problem-solving, STEM skills, and communication. Preparation for college and career. Esports boosts Â
student interest in continuing education and can open pathways to college scholarships.Â
In turn, that opens up new career opportunities and gives students Â
tools to succeed in the workforce. 52.6% of esports athletes are Â
interested in pursuing a college major in the âSciencesâ categoryÂ
And the players arenât the only students who benefit.Â
Making Esports part of your school opens up roles for other students in live streaming, production, Â
editing and design, shoutcasting, and social media.
These experiences can introduce students to a wide range of careers, including, journalism, Â
marketing & PR, event management, and sales. As the worldâs best-selling gaming gear brand, Â
Logitech is deeply involved in the Esports community.Â
We partner with more than 45 teams, multiple leagues, and top games across the world.Â
Alongside hundreds of pro Esports players, we design innovative gear that augments performance, Â
player health, and life skills. Logitech offers support for all Â
kinds of Esports programs â from wired to wireless, from beginner to pro.Â
No matter how your schoolâs Esports program takes shape, Â
Logitech has durable, intuitive, and well-designed solutions to match.Â
Equip your students to compete. Inspire engagement.Â
Spark innovation. And lead the future.Â
Theyâre learning more than a game. Theyâre learning to thrive.
Weitere Àhnliche Videos ansehen
5.0 / 5 (0 votes)