Teach Yourself Animation at Home for Free | Self Teach Animation Curriculum + Resources
Summary
TLDRThis video script offers a comprehensive guide to learning animation at home for free, emphasizing the importance of dedication and determination. It outlines a structured curriculum, including foundational skills like gesture drawing and color theory, and progresses to animation principles and character animation. The speaker, an experienced animator, shares insights on using free software, practicing with simple objects, and understanding body mechanics and acting. The script also suggests resources like books and online tutorials, and encourages seeking feedback from animation communities.
Takeaways
- 🎓 **Self-Learning Path**: You can learn animation for free with dedication, using online resources and a structured approach.
- 👨🎓 **Educational Background**: The speaker's college experience and over a decade of industry experience shape their advice on what to learn.
- 💪 **Dedication Essential**: Consistent practice and a strong work ethic are crucial for anyone aspiring to be a professional animator.
- 🎨 **Basic Art Skills**: Strengthening foundational art skills like gesture drawing, color theory, and perspective is recommended before diving into animation.
- 📚 **Recommended Reading**: Books like 'The Animator's Survival Kit' and 'The Illusion of Life' are invaluable resources for understanding animation principles.
- 🔥 **12 Principles of Animation**: Mastery of the 12 principles is fundamental, and practicing them with simple objects like balls and bricks is advised.
- 🤔 **Concept Understanding**: Concepts like weight, timing, and shot clarity are critical for creating believable and engaging animations.
- 🆓 **Free Software Tools**: Utilize free software like OpenToonz for 2D and Blender for 3D animation to practice and develop skills without high costs.
- 👥 **Social Media for Feedback**: Leverage social media platforms and online communities for feedback and to learn from other animators.
- 🚀 **Progression to Advanced Topics**: Start with simple exercises and gradually progress to complex topics like body mechanics, acting, and character interaction.
Q & A
What does the speaker suggest is essential for learning animation, regardless of the learning method?
-The speaker emphasizes that dedication and determination are essential for learning animation, whether through self-study or an accredited course.
What is the purpose of the video mentioned in the script?
-The purpose of the video is to provide a structured guideline on the curriculum one should follow to become a professional animator for free at home.
What is the first skill the speaker recommends practicing to build a foundation in animation?
-The first skill recommended is gesture drawing, which helps in understanding how bodies work, realistic poses, body mechanics, weight balance, line of action, perspective, and 3D volume.
What online resource does the speaker suggest for practicing gesture drawing?
-The speaker suggests using lineofaction.com for practicing gesture drawing, as it offers various models and session options.
What are some of the foundational art concepts the speaker recommends learning for animation?
-The foundational art concepts include color theory, line and form, perspective, and shape language, which are essential for creating appealing and convincing animations.
Which book is considered a 'Bible' for animators according to the speaker?
-The book considered a 'Bible' for animators is 'The Animator's Survival Kit' by Richard Williams.
What are the 12 principles of animation that the speaker advises learning?
-The speaker advises learning the 12 principles of animation, which are fundamental to creating appealing and dynamic animations.
What is the importance of shot clarity in animation according to the script?
-Shot clarity is important in animation as it ensures readability in the scene, allowing viewers to understand what is happening and making the animation more engaging.
What software does the speaker recommend for learning 2D and 3D animation without spending money?
-For 2D animation, the speaker recommends OpenToonz, and for 3D animation, Blender is suggested as free software options.
What is the process the speaker outlines for planning and animating a scene?
-The process outlined includes thumbnailing, storyboarding, animatic creation, shooting reference video, key posing, blocking, splining, and polishing the animation.
How does the speaker suggest using social media to aid in the learning process?
-The speaker suggests using social media platforms like Discord channels, animation subreddits, and Facebook groups to post work and receive feedback from professionals and peers.
Outlines
🎨 Learning Animation: Foundations and Structure
The paragraph emphasizes the importance of dedication and determination in learning animation, regardless of whether one is taking a paid course or learning independently. The speaker shares insights from their experience in the animation industry and proposes a structured approach to learning animation at home. This includes strengthening foundational skills like gesture drawing, understanding color theory, and learning about line, form, perspective, and shape language. The speaker also recommends books such as 'The Animator's Survival Kit' by Richard Williams and 'The Illusion of Life' by Frank Thomas and Ollie Johnston, which are valuable resources for aspiring animators.
🎓 Mastering the 12 Principles of Animation
This section focuses on the 12 principles of animation as fundamental to becoming a skilled animator. The speaker suggests studying these principles through video tutorials and practicing them using simple objects like a ball and a brick. The paragraph highlights the importance of understanding concepts like squash and stretch, anticipation, staging, and timing. The speaker also underscores the significance of personality in animation, the importance of spacing and timing, and the necessity of conveying weight, mass, and gravity effectively. Resources like YouTube tutorials and books are recommended for in-depth learning.
🚀 Animation Process and Software Recommendations
The speaker outlines the process of animating, starting from planning with thumbnailing and storyboarding to animating key poses and refining through blocking and splining. The importance of using reference videos for realistic animation is stressed. The paragraph also addresses the concern of not having expensive animation software by recommending free alternatives like OpenToonz for 2D and Blender for 3D animation. The speaker encourages starting with 2D animation to grasp the concepts before moving on to 3D.
🤸♂️ Advancing to Character Animation and Mechanics
The paragraph discusses the transition from simple object animation to character animation, suggesting starting with isolated body parts like the head and neck. It emphasizes the importance of arcs, slow in and slow out, and exaggeration for conveying personality and emotion. The speaker advises practicing simple actions like blinking and pressing a light switch to imbue personality into the animation. The paragraph also touches on the importance of body mechanics and the difference between inverse and forward kinematics, recommending further research and practice on these topics.
🌟 Perfecting Animation Through Acting and Emotional Expression
The final paragraph delves into the importance of acting in animation, suggesting that animators should focus on body language and pantomime to convey emotions effectively. The speaker recommends practicing facial animation and lip syncing, as well as understanding phonemes for accurate speech animation. The paragraph advises against multitasking in learning and emphasizes the importance of focusing on one aspect at a time for mastery. The speaker also suggests using live-action footage for reference and practicing complex scenes with multiple characters once a strong foundation in animation is established.
Mindmap
Keywords
💡Animation
💡Dedication
💡Gesture Drawing
💡Color Theory
💡12 Principles of Animation
💡Squash and Stretch
💡Storyboarding
💡Character Animation
💡Body Mechanics
💡Acting
Highlights
You can learn animation for free with dedication and determination.
A structured approach is necessary for a well-rounded education in animation.
Gesture drawing is crucial for understanding body mechanics and realistic poses.
Color theory, line, form, perspective, and shape language are foundational for good art and animation.
The book 'The Animator's Survival Kit' by Richard Williams is highly recommended for animators.
Study the 12 principles of animation using simple objects like a ball and a brick.
Practice animating with personality and emotions to give life to your characters.
Free software like OpenToonz for 2D and Blender for 3D can be used for learning animation.
Thumbnailing and storyboarding are essential steps in planning your animation.
Reference videos are important for understanding and animating realistic actions.
Key poses, blocking, and splining are part of the animation process to create smooth movements.
Use social media and online communities to get feedback on your animation work.
Body mechanics is about how the body parts work together to create believable movement.
Acting in animation is about conveying emotions and information through character movements.
Focus on one aspect of animation at a time to avoid becoming overwhelmed.
Pantomime and facial animation are key to conveying emotions without speech.
Plan your animation shots with clarity, context, and cohesiveness in mind.
Transcripts
yes you can learn animation for free at home online all by your damn self it just takes
some dedication and determination but then again anything to do with doing animation
takes dedication and determination even if you were doing an accredited paid for course so if
you don't have that dedication and determination then good luck because you're gonna need it I'm
going to show you guys how to structure your learning and what you actually need to learn
in the order you need to learn it in so that you can have a well-rounded education in animation
and become a professional level animator by yourself this video isn't to teach you
about these things but to give you a structured guideline on what sort of curriculum you should
follow in your learning so that you can become a professional level animator for free at home
I did go to college for animation so I'm drawing on my own experience of the curriculum that we
followed there as well as the areas that I feel like maybe the curriculum lacked now that I've
got over 11 years of experience in this industry in various sectors I know what people need to know
to become good professional animators I'm in a senior position I hire other animators and if
you follow these guidelines lines with dedication and practice you will become a good animator I'll
provide a summary of this video on my patreon so you can go ahead and download that document
so you can have something to refer back to with the links that I mentioned here in this video
for all the resources that you'll need and then you can go and do further in-depth research for
yourself on the things that I speak about here first things first there are certain skills or
exercises that you need to do and learn to provide a good foundation for your animation skills now I
know you're probably chomping at the bit to start with the animation stuff that's what you're here
for right but I do strongly suggest strengthening your skills in these areas first because they're
going to improve your observational and your animation skills in the long run I recommend
practicing your gesture drawing which will help you understand better how bodies work
what realistic poses and body mechanics look like and Concepts like weight balance line of action
perspective and 3D Volume if you're not able to attend live gesture drawing classes a really
great website you can use is lineofaction.com where you have several options to pick what
kind of model you want to use and the session and a bunch of other options if you're going to
be animating characters you need to know how the human body works and moves you'll need to be able
to observe how they function how they balance their weight and how joints operate and you'll
need to be able to translate that observation into your animation and that's why gesture drawing is
important even if you're going to be 3D animating I also recommend you learn about color theory
line and form perspective and shape language as these are the foundations to good art and
animation if you're wanting to be a 2d animator then this would all hopefully go without saying
but even if you want to be a 3D animator you need to understand these theories to create the most
appealing and convincing staging poses be able to utilize things like color to support your scenes
and the subjects behind them shape language to support your key poses and Silhouettes and
layout and really understand how our characters and Creations actually work in 3D and 2D space
the concepts you'll learn here will help you in training your eye and your mind in creating
really good shots and telling a good story in the clearest way possible and help your animations
look better and more professional and appealing and appeal is really important in animation now
there are some books that will help you immensely in your journey to becoming a good animator and
while these are not free they're a hell of a lot cheaper than paying for a course you can keep them
forever and they will always be useful to you a really really great book that is basically our
Bible is the animators survival kit by Richard Williams I've spoken about it quite a few times
before I've had this book for about 14 years now and I still refer back to it it seriously is so
chock-a-block full of really really valuable information that you'll always need to know as
an animator you'll learn about really important stuff like frame rates animating on ones and twos
extremes in-betweens and breakdowns and tons of other animation Concepts this book covers stuff
about using X sheets spacing walks and runs and jumps dialogue and acting animal animation body
language directing that's just the surface you won't find another book that'll teach you as
much as this one will and I highly suggest you start at the beginning and work your way through
read everything another really great book which I also have myself is is the illusion of Lies
by Frank Thomas and Ollie Johnston who are two OG Disney animators where you can learn about
the 12 principles of Animation this is where they first debuted in this book things like appeal and
Dynamics character development acting and tons of other really interesting and pertinent stuff
to becoming a good animator another really informative book is animated storytelling
simple steps for creating animation and Motion Graphics by Liz Blazer this works really well in
combination with the animated survival kit and the illusion of life because while those books
cover the nitty-gritty of the animations and their mechanics this book focuses on story structures
communicating your ideas and utilizing design in a way that supports your animations which is
great for increasing the appeal and Clarity of your work and supporting your filmmaking
I'll link to where you can find these books on Amazon in the description of this video Once
you understand these Concepts and practices which form the foundation of Animation you need to learn
about the animation fundamentals no you can't just jump into animating a really sick fight scene what
were you thinking start with the core principles the 12 principles of animation Nation there are
tons of resources out there on the 12 principles of Animation but one of the best in my opinion is
the video series right here on good old YouTube by Ellen Baker tutorials and I'll link to that series
down below study this like your life depends on it because if you want to be a good animator it does
so you're going to want to become very familiar with these 12 basic principles and you're not just
going to watch videos and read articles about them you're going to practice them a lot and not with
the character with Limbs and all these extraneous bits and Bobs to distract you oh no oh no no no
no no you're gonna learn about these principles with the most simple objects a ball and a brick
Wally Mac Bolson and brick brick Annapolis they will be more than enough to practice squash and
stretch anticipation staging Straight Ahead action and post to pose follow through and overlapping
action slow win and slow out arcs secondary action timing exaggeration solid drawing and appeal you
might be at a loss on how to portray follow through and overlapping action or secondary
action with just a brick and a ball for instance but you can make your break a little more floppy
to illustrate follow-through for example or add a tail to your ball use creative license that's
a huge part of being an animator but start with just one concept like with squash and stretch an
animator ball bouncing up and down squashing and stretching then animate a heavier ball made out
of a different material bouncing up and down the way it squashes and stretches will be different
depending on the weight and mass and material of the bowl and keep on like that through all the
principles animating them in as many different ways with just a bowl and a brick as you can
possibly think of there are tons of tutorials out there for example on how to animate a ball
bouncing so once you've got squash and stretched down you can animate it bouncing across the screen
to practice arcs you can animate it getting pushed off the edge of a hill to practice slow in and
slow out there are so many different ways to use your bowl to practice these 12 principles and once
you've got the ball done you can start using our old friend Rick brick Annapolis to also practice
these principles make him different materials make him a really solid rigid heavy brick in
one thing and make him really bouncy and bendy in another it's the shape that you're using to
convey these principles and practice them until you're really really familiar with them I made a
video on animation exercises for beginners so if you do want to to check that out I'll link
to it in the corner of the screen and in the description of this video for more ideas on
exercises for beginners check out these 51 great animation exercises from animator Island and this
list of exercises from animatorartistlife.com so practice these beginner exercises as much as you
possibly can first going through them one by one and focusing on each one separately and then once
you are comfortable and confident with them start combining them into an animation practice using
arcs and squash and stretch and follow through and all the different principles in one animation
as much as you possibly can give your animation some personality and have fun with it there are
also some core principles to animation that go hand in hand with the 12 principles but are not
always expressly spoken about which I want to highlight for you guys this personality which
is very important you need to remember that your characters are supposed to come across
convincingly as whole fully realized people with Rich emotions and lives not flat puppets
being manipulated on the screen and their unique personalities need to be apparent this is what's
going to make your audience feel invested in your characters and your stories another really
important aspect is spacing which ties in with the principle of timing spacing is just as important
as timing and needs to be considered at all times it also ties in with the principle of slow in and
slow out so while you're learning about timing a lot of sources might mention spacing but if
they don't please keep that in mind and make sure that you're focusing on that I do have a video on
timing and spacing which you can find right here where it'll pop up in the corner of the screen
or in a link in the description you also need to focus on weight mass and gravity and how to
convey that effectively in your animations without knowledge of these Concepts your work will look
very floaty and maturish and ungrounded in reality everything in animation has some sort of weight
and mass and gravity affects everything so this is really important for believable animation do
a lot of exercises where weight and mass is at the Forefront animate objects of different weights and
masses falling down being thrown compare them to each other and see how differently you can
animate them to accurately convey the weight that they have for instance you could animate a tennis
ball and a bowling ball both falling down from the same height or a leaf and a feather and a
sack of rocks compare their weights and see how you can convey the difference in their weights
and masses another important concept that doesn't always get mentioned when you're trying to watch
videos and learn about animation is shot Clarity I think because it falls under directing more than
strictly animation but it's still really really important to have a good animation shot this goes
along with staging having clear Silhouettes for your characters and making sure there's
readability in your scene so that nothing is Muddy this is really important for your viewers
to actually pick up on what's going on in your scene and you can watch videos or read articles
about directing and the books I mentioned before also touch on this in some areas and I've also
done a video on how to improve Clarity in your shot so you can check that out as well now you
might be asking yourself how am I supposed to learn and practice this shit if I can't afford
the very expensive software that animators use I'm not about that flipbook Live Well if you want to
learn 2D animation you can use free software like open tunes and for 3D just use blender I use both
of these apps myself and they are really great I'll put links to them in the description of
the video I I do suggest starting out in 2D animation just to wrap your head around the
concepts because it can be a little overwhelming trying to jump straight into 3D and doing it in
2D also gives you a really good grasp and practice in conceptualizing the 3D and 2D space that your
characters are moving in without having the 3D app to do that for you so once you've got the
core principles done and you're comfortable animating your balls and your bricks and your
other inanimate objects then you can start on your character animation but don't dive into
the greater body mechanics just yet you're still trying to keep it simple so you're going to start
for instance with just animating a very simple head tone just isolate the head and the neck don't
worry about what the rest of the body is doing and remember to incorporate your 12 principles now on
whatever you're animating on your character keep in mind arcs when you turn your head it doesn't
just go straight it's going to Arc down because of the concept of arcs you're going to have your slow
in and your slow out you might have some squash and stretch if it's a really fast head turn you
can really exaggerate that squash and stretch and there again is another principle which is
exaggeration do a haircut in as many different ways as you possibly can imagine do a fast one
do a slow one do a happy one do a sad one do a surprised one try and convey as much personality
and emotions in these very simple movements as you possibly can because that's what animation
really is all about then you can move on to doing a character blinking you might think a blink is
very simple and straightforward but there are some things you still need to consider there I've done
a video on blinking if you want to check that out so practice really simple things like that
then you can move on to animating an arm just lifting and pressing a light switch again try
and convey as much personality and emotion in these actions as you possibly can Amper change
just kidding I actually had to stop filming that video Midway through something came up and now it
is a new day new outfit but anyway to Carry On from where we lived off you are still keeping
things simple at this point you're not going to go into the greater body mechanics yet you're
still getting used to the way each Loom works and how the different parts function isolated from
everything else before you go and focus on how the rest of the body works all together now when you
animate there is a process that you need to follow you don't just start all willy-nilly and hope for
the rest the best is not gonna happen that way you don't just start animating without any forethought
or structure or planning this process is also just a good way to break it down into bite-sized chunks
so that you have a way to approach it without getting too overwhelmed by everything that you
have to consider when you're animating something so this is a very high level process that I'm
going to talk about now it's up to you to go and take each part that I mentioned and do further
research on it so that you fully understand each thing that I'm talking about the first
step in this process is to roughly plan out your animation with something that we call thumbnailing
so this is where way you go and you rough out your poses and your actions just quickly getting your
thoughts down on the paper to see what works and what doesn't without putting too much thought into
each pose then you'll move on to storyboarding where you refine what you've thumbnail plan out
your animation in sequential pictures in more detail plan out your timing for your sequences
and shots and break down the key poses a bit more than the thumbnails if you want to learn
more about storyboarding you can check out the video that I'm linking to in the corner of the
screen it'll be in the description too about how to storyboard for animation there's also this free
short two-hour course from toon boom which will walk you through the animation pipeline an intro
to storyboarding and the language of storyboards and this very cool free course from storyboard
artist teacher and animation director Sergio Paez this course is apparently free only for
a limited time I'm not sure how limited that time is but check it out once you've plotted out your
animation and you have a storyboard you'd usually go into the animatic stage which is taking your
storyboard and laying it out on a timeline so it plays out with the timing and key poses you need
for each shot which you can then use as timing and pose reference when animating then you need
to shoot reference video this is very important even the most seasoned professional animators use
reference just set up your camera try to match the angle that you'll be using in your animation and
record yourself doing the action that you want to animate it can also be useful to use other angles
like from the side or from a three-quarter pose just to see how your body's moving in 3D space so
that you can fully understand the action and how you need animated happening now you can start with
the animation but hold your horses because we're still taking baby steps here you first need to
plot out your key poses you don't just jump right in and start animating straight away after you've
got your key poses down then you'll start doing the blocking which is adding in the breakdowns
between the key poses the animation is still very rigid and simple at this point and you'll be using
stepped tangents you're not using splines or smooth curves and smooth movements there's a
really good video from animator and YouTubers so wait neistat called animation blocking plus
finding key poses with reference which explains to you really nicely as well as an article I'll
link to in my description from Animation Mentor called five key steps for Effective blocking
but obviously try and do a little more research yourself on each of these stages so that you can
fully grasp them after the blocking when you're happy with your key poses and your timing that's
when you'll do splining if you're working with a rigged character either in 3D or in 2D splining
is when you convert the interpolation of the step keys in your blocking phase to smooth
curves please make sure you look into the curve or graph editor and understand how to adjust your
curves to improve your spacing and work on your slow in and out the graph editor or Cove editor
depending on your software is extremely necessary and you need to understand how to use it you'll
need to research that for whatever your software is if you're working in 2D frame by frame this
is the place where you'll be further refining your in-betweens then you'll start polishing
your animation and incorporating all the little things like your offset and your follow through
and your secondary animation incorporating the 12 principles that you should know really really
well by now while you're working on an animation shot I do recommend focusing on the body movements
and your timing first before you go into face animation you can use key poses for your facials
but don't go in and refine it until you've got your actions and your timing done really well
because your facial animation depends on what your body is doing so if you need to make changes to
the body or the timing your facial is still going to change so leave that until the end I recommend
using social media to get feedback on your work because obviously if you're watching this video
you don't have the benefit of a lecturer or a mentor to give you guidance and constructive
criticism there are Discord channels out there that you can use animation subreddits Facebook
groups anything like that where you can post your work and ask for feedback and there are
often professionals on there who are more than happy to give you some guidance so once you're
happy with the 12 principles and you've done all these beginner exercises and you start to
get comfortable with animating the body and its various parts then you can move on to learning
about body mechanics this is character animation in terms of the way the Body Works the way the
limbs and muscles and parts of the body work together to make a character move in a believable
way like how when you wave at somebody it's not just your isolated hand moving back and forth this
is a lot going on in the whole rest of the body your weight will subtly shift your shoulders
will tilt as your elbow and your shoulder work together to bring your hand up and even
as I'm waving now you can see there's slight movement in my body in my head in everything
everything is connected in some way and that is what body mechanics is there are a lot of
videos and articles out there on body mechanics a good one is the basics of body mechanics from
Major's Institute and this video from Alessandro comparotta on a classic mistake new animators make
with their body mechanics will also be helpful and this video from animation Career Pro on body
mechanics talk and power but apart from these do as much research and exercises as you can on
how to accurately portray body mechanics and how the Body Works another great way to practice this
is to actually use live action footage either recording yourself or taking something from a
movie and try to replicate that in an animation as closely as possible pay attention to every little
detail that you possibly can in the entire body if you're going to be animating with rigs either 2D
or 3D you are also going to know about inverse kinematics and forward kinematics otherwise
referred to as ik and FK I've done a video on ik and FK so check that out when you come to
the body mechanics stage the link will be in the description you're going to start with the basics
so you've got walk Cycles Run cycles characters jumping or skipping a character picking something
up really heavy or getting up from a chair and you can find suggestions for these exercises on
those websites that I already mentioned before where you can give those animation exercises
you're also going to want to start to focus on things that make your shot stronger like staging
and composition and I have done videos on these before which I'll also link to in the description
really focus on sequence of movement action and reaction as well as incorporating all the
stuff you would have learned before that I already mentioned the 12 principles as well as weight Mass
gravity spacing and shot clarity as well as your character's line of action that's an important one
after you're feeling really comfortable with body mechanics and you feel like you truly understand
how the body works all together as a system then you can move on to acting because really that's
what animation is all about you're acting through your character and it needs to be believable don't
suggest trying to learn body mechanics and act at the same time because with animation you really
need to focus on one thing at a time so that you can fully grasp and understand it to bring
it out in your work otherwise you're just going to get really overwhelmed and it's going to be a
situation of Jack of all trades but master of none because you've sort of touched on all of them but
didn't really give each of them the attention that they deserved to really understand them so
when you get to learning about acting you need to focus on body language which is different to body
mechanics because while mechanics are the ways that various different parts of the body work
together to execute actions body language is how we convey certain emotions and information
through poses and movements utilizing things like subtext and this is where the principle
of secondary animation which you should be well aware of when you get to this point also really
shines because it helps to support the subtext and the acting some great tutorials on acting for
animation are acting tips for animators from anim school and animation lessons from a DreamWorks
animator from Sir Wade neistat as well as acting for animators become your character with Sarah
arduini from nomon workshop and this article from Animation Mentor you'll want to work on exercise
sizes that focus on pantomime which is conveying emotions and information without speaking this is
vital to animation and supporting the story along with the art of pantomime you're going to want to
focus on facial animation and lip syncing and along with lip syncing goes phonemes these are
specific shapes I'm about to make and what the most common ones are for each sound Mount to make
when speaking the body language and pantomime that you learn will go towards supporting any acting
that you have when you start learning acting and practicing it don't get ahead of yourself and go
straight into doing scenes with more than one character in it focus on one character at first
until you feel truly confident to move on to more complex shots where more than one character will
be interacting and where you'll have to know how to balance the shot between the characters and hit
all the Beats while maintaining Clarity this is where my video on planning your animation shots
will come in handy because I address things like Clarity context and cohesiveness in your shots
acting and emotional beats and camera work once you've gone through all these aspects
of animation and practiced the various techniques and disciplines and feel like you have a really
good grasp of it you will be well on your way to becoming a good animator don't forget to go
and download their curricular document over on my patreon it's free it's open for anybody to
download and it's got all the stuff that I've talked about here in this video so you can
remember to go and research all that stuff and not forget anything that's going to be crucial
to your animation progress I have a playlist called animation workflow that I do recommend
you go through as you're learning as it does address a lot of what I've spoken about here in
this video you'll obviously need to flash out your learning with other resources as well so you have
a well-rounded education that could be as good as a paid for animation course you should also check
out my playlist of animation and Industry tips which will give you more guidance and insight
on the industry itself as well as how to improve your animations with common mistakes animators
make and how to fix them how to improve Clarity in your animations when to animate with pose to
pose or straight ahead action and a bunch of other stuff that you'll find useful on
your animation education journey I hope this was helpful and please feel free to comment
below on any other animation education resources that you think will be helpful for other people
watching this video thank you to my patrons as always I really appreciate the support and it's
a big motivator in keeping this channel going subscribe if you want to keep up to date with
my other videos give this video a like to help with algorithm and thanks for watching bye [Music]
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