Epic D&D is Easy

Bandit's Keep
20 Aug 202414:45

Summary

TLDRIn this video, Daniel from Bandits Keep discusses the prevalence of epic-scale adventures in tabletop RPGs like Dungeons and Dragons, often involving powerful creatures or deities. He contrasts these with 'human scale' stories that focus on relatable, character-driven narratives. Daniel explores the challenges of creating and engaging players in these smaller-scale adventures, emphasizing the importance of character buy-in and compelling NPCs. He encourages the development of stories that resonate with players on a personal level, beyond the traditional quest for treasure and glory.

Takeaways

  • 🎲 The script discusses the prevalence of high-level creatures and deities in published adventures, often at the expense of more 'human scale' problems.
  • 📚 The speaker mentions their own campaign includes many human-scaled adventures, contrasting with the typical focus on epic stories involving powerful beings.
  • 🤔 The reason for the focus on epic stories might be due to their dramatic appeal and the tendency to create memorable narratives that stand out.
  • 📘 The script references Conan stories by Robert E. Howard, which are not in chronological order and often feature epic battles, illustrating the common storytelling approach.
  • 🏰 The 'Avengers problem' is mentioned, where every adventure has to be bigger and tougher, leading to a continuous escalation that can be exhausting.
  • 🌆 The script suggests that human-scale adventures often involve dealing with the world as the 'monster,' such as navigating city politics or social issues.
  • 👥 The importance of player and character buy-in for human-scale adventures is highlighted, requiring more setup and motivation for the characters to engage.
  • 🏹 The speaker's campaign example involves tracking down slavers, a human-scale problem that requires investigation and strategy rather than just combat.
  • 🧙‍♂️ It's suggested that adventures involving human-level foes require strong NPC personalities to quickly engage the players' interest and motivation.
  • 🤝 The script emphasizes the need for creating NPCs that players want to interact with, both positively and negatively, to drive the story.
  • 🗺 The difficulty of writing human-scale adventures for mass consumption is acknowledged, as they often require a specific player dynamic and table environment to work effectively.

Q & A

  • What is the main topic of discussion in the video by Daniel from Bandits Keep?

    -The main topic is the contrast between adventures that involve powerful creatures or gods and those that focus on human-scale, relatable problems in role-playing games like Dungeons and Dragons.

  • Why do published adventures often include powerful creatures or gods as adversaries?

    -Published adventures often include powerful adversaries because they create epic stories that are engaging and can be easily understood by a wide audience.

  • What does Daniel suggest as an alternative to the 'big bad' creature or god in an adventure?

    -Daniel suggests creating adventures that deal with human-scale problems and involve relatable non-player characters (NPCs) that the player characters can connect with.

  • What is the 'Avengers problem' mentioned in the video?

    -The 'Avengers problem' refers to a situation in a campaign where every challenge has to be bigger and tougher than the last, leading to a lack of balance and potentially unrealistic scenarios.

  • Can you give an example of a human-scale problem from the video?

    -An example of a human-scale problem is helping a village deal with unfair taxation by the king, which may involve political maneuvering rather than just fighting.

  • What is the importance of player buy-in when creating a human-scale adventure?

    -Player buy-in is crucial because it ensures that the players are invested in the story and characters, making the adventure more engaging and meaningful.

  • What is the role of NPCs in human-scale adventures according to the video?

    -In human-scale adventures, NPCs play a significant role in driving the story by creating connections with the player characters and providing motivation for their actions.

  • Why might it be challenging to create a human-scale adventure for a mass audience?

    -Creating a human-scale adventure for a mass audience is challenging because it requires a deep connection between the player characters and the story, which is difficult to pre-script and may not resonate with all players.

  • What does Daniel recommend for creating engaging human-scale adventures?

    -Daniel recommends creating strong, personality-rich NPCs, ensuring there are rumors and interactions that can draw the player characters into the story, and avoiding the constant temptation of epic battles with powerful foes.

  • How does the video relate the stories of Conan by Robert E. Howard to the topic of human-scale adventures?

    -The video uses the stories of Conan to illustrate how epic tales can be interspersed with more personal, human-scale adventures, showing a variety of experiences throughout a character's life.

  • What is the significance of the city of Lankhmar in the context of the video?

    -Lankhmar is used as an example of a setting where the city itself is a character, and the adventures of the characters are deeply intertwined with the everyday life and challenges within the city.

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Ähnliche Tags
RPG AdventureHuman ScaleEpic StoriesDungeons and DragonsCampaign DesignNPC InteractionPlayer MotivationFantasy RPGStorytellingGame Master
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