Jumlah Pengangguran Kelompok Muda Bertambah Cukup Tinggi, Ini Kata Kemenparekraf
Summary
TLDRThe video script discusses the significant impact of the COVID-19 pandemic on Indonesia's unemployment rates, particularly among the youth. It highlights the challenges faced by the tourism and creative economy sectors, with millions losing jobs. The Minister of Tourism and Creative Economy, Sandiaga Uno, outlines strategies to revitalize these sectors, focusing on skill enhancement, digitalization, and entrepreneurship to create new job opportunities and adapt to the post-pandemic landscape.
Takeaways
- 📈 Unemployment rates in Indonesia have risen significantly due to the pandemic, with the open unemployment rate jumping from 4% in February 2020 to 6.2%.
- 👥 Youth unemployment is particularly high, with a notable increase in the 20-24 age group, rising from 3.36% to 17.6% within a year, and in the 25-29 age group, it increased by 2.26% to 9.27%.
- 🏢 The tourism and creative economy sectors are heavily impacted, with millions of Indonesians depending on these sectors for their livelihoods, and experiencing significant job losses.
- 📉 In 2020, the tourism sector saw a 6.7% decrease in jobs compared to the previous year, and the creative economy sector lost nearly 500,000 jobs.
- 🛠️ The government is focusing on policy to revive the health and economy sectors, aiming to maintain job opportunities in tourism and creative economy sectors.
- 🔄 There is a shift towards digitalization and entrepreneurship among those who lost jobs in tourism, with around 20% transitioning to entrepreneurship in creative economy sectors such as culinary, fashion, and home industries.
- 💼 The Ministry of Tourism and Creative Economy is implementing strategies to enhance capacities, revitalize tourism destinations, ensure health protocols, innovate products and services, and promote local products to open more job opportunities.
- 🌐 The pandemic has accelerated the growth of high-performing sectors like e-commerce, digital content creation, and technology, offering new job prospects.
- 🎓 Efforts are being made to improve skills and entrepreneurship among the workforce, facilitating transitions from traditional jobs to entrepreneurial roles.
- 🏆 Subsectors within the creative economy, such as application development, gaming, television, and radio, have emerged as pandemic winners, offering new opportunities.
- 🚀 The focus is on creating job opportunities rather than just finding them, especially in the digital era, by enhancing skills, opening up entrepreneurship, and providing access to training, marketing, and financing.
Q & A
What is the current unemployment rate in Indonesia as discussed in the script?
-The unemployment rate in Indonesia has increased from an estimated 4.9% in February 2020 to 6.2% due to the impact of the COVID-19 pandemic.
How has the youth unemployment rate changed in the age group of 20 to 24 years old in a year?
-The youth unemployment rate in the 20 to 24 years old age group has increased by 3.36 percentage points to 17.6% in February 2021 compared to the previous year.
What is the situation in the tourism and creative economy sectors in Indonesia?
-Approximately 34 million Indonesians depend on jobs in the tourism and creative economy sectors, which have been significantly impacted by the pandemic, with nearly one million people in the tourism sector and nearly 500,000 in the creative economy losing their jobs.
What measures are being taken to address the unemployment issue in the tourism and creative economy sectors?
-The government is focusing on policy measures aimed at reviving the health sector and providing humanitarian and economic assistance to businesses in tourism and creative economy sectors, with an emphasis on retaining existing jobs.
What is the shift observed among those who lost jobs in the tourism sector?
-About 20% of people who lost jobs in the tourism sector have shifted towards entrepreneurship in the creative economy, particularly in the three largest sub-sectors: culinary, fashion, and home industries, accelerated by digitalization and innovative entrepreneurship.
What are the five strategic steps being implemented to revitalize the tourism and creative economy sectors?
-The five strategic steps include enhancing the capacity of human resources, revitalizing tourism destinations and creative economy centers, ensuring health protocol compliance through certifications, innovating products and services to be more locally relevant, and promoting movements like 'Proudly Made in Indonesia' and 'Proudly Touring in Indonesia'.
How is the pandemic affecting the digital and creative economy, especially in terms of job creation?
-The pandemic has led to an increase in high-performing sectors such as electric vehicles, e-commerce, medical supplies, food processing, retail trade, personal and healthcare, and information and communication technology, indicating a shift towards digitalization and innovation.
What is the government's focus in terms of skill development and entrepreneurship?
-The government is focusing on enhancing the skills of the workforce, promoting open entrepreneurship, and facilitating access to training, guidance, marketing, ease of permits, and financing to create new job opportunities.
What are the prospects for job creation in the future, especially in the digital creative economy?
-The prospects are positive for job creation, with a focus on enhancing the workforce's capabilities, promoting broader entrepreneurship, and ensuring access to training and financing to open up new and quality job opportunities in the digital era.
How is the government ensuring that creative economy products can open up more job opportunities?
-The government is supporting initiatives to ensure that creative economy products can open up more job opportunities by promoting local products and services, focusing on innovation, and providing support for digital transformation and entrepreneurship.
Outlines
📉 Rising Unemployment Among Young Indonesians
This paragraph discusses the escalating unemployment rate in Indonesia, particularly among the youth, as a result of the COVID-19 pandemic. It highlights the significant increase from an open unemployment rate of 4.9% in February 2020 to 6.2% later in the year. The BPS (Badan Pusat Statistik) data indicates that the youth unemployment rate has risen considerably, with the 20-24 age group experiencing a 3.36% increase to 17.6% by February 2021, and the 25-29 age group seeing a 2.26% increase to 9.27%. The conversation with the Minister of Tourism and Creative Economy, Sandiaga Uno, reveals the impact of the pandemic on the tourism and creative economy sectors, which are crucial for many Indonesians' livelihoods. The sectors have been severely affected, with nearly a million people in tourism and about 500,000 in the creative economy losing their jobs compared to the previous year.
💼 Adaptation and Skill Enhancement in the Pandemic Era
The second paragraph focuses on the proactive measures taken to adapt to the changing economic landscape due to the pandemic. It emphasizes the shift towards digitalization and entrepreneurship in the creative economy and tourism sectors. Around 20% of individuals who lost their jobs in tourism have transitioned into entrepreneurship within the creative economy, particularly in the culinary, fashion, and home industries. The government's strategy includes capacity building for sustainable tourism and creative economy, revitalization of tourism destinations and creative economy centers, adherence to health protocols, innovation in products and services, and promoting local products. The paragraph also touches on the importance of supporting the gaming and film sectors, which have emerged as high-performing areas during the pandemic. The emphasis is on creating job opportunities rather than seeking employment, facilitated by improved access to training, marketing, permits, and financing.
Mindmap
Keywords
💡Unemployment
💡Pandemic
💡Creative Economy
💡Tourism Sector
💡Youth Unemployment
💡Digitalization
💡Entrepreneurship
💡Economic Recovery
💡Pandemic Winners
💡Humanitarian Aid
💡Strategic Initiatives
Highlights
Unemployment rate in Indonesia increased from an estimated 4.9% to 6.2% due to the pandemic.
Youth unemployment is notably high, with significant increases in the 20-24 and 25-29 age groups.
Indonesia's tourism and creative economy sectors are heavily impacted by the pandemic, with millions depending on these industries for livelihoods.
Nearly one million people in the tourism sector and half a million in the creative economy lost their jobs compared to the previous year.
The government is focusing on policy to restore the health and economic sectors, especially supporting businesses in tourism and creative economy.
There's a shift towards enhancing skills in digitalization and entrepreneurship among those affected by job loss in the creative and tourism sectors.
Approximately 20% of people who lost jobs in tourism have transitioned into entrepreneurship in the creative economy, particularly in the culinary, fashion, and home industries.
The government is implementing five strategic steps to revitalize tourism destinations and creative economy centers, including capacity building and health protocol compliance.
Innovation in products and services is being encouraged to increase the appeal of local offerings based on new tiger and culture or nature.
Proactive movements such as 'Proudly Made in Indonesia' and 'Proudly Touring in Indonesia' are being supported to open more job opportunities.
High-performing sectors during the pandemic include electric vehicles, e-commerce, medical supplies, food processing, retail trade, personal and healthcare, and information technology.
The focus is on improving the quality of human resources and fostering open entrepreneurship to create job opportunities rather than seeking them.
Access to training, guidance, marketing, ease of permits, and financing is being facilitated to support the creative economy and tourism sectors.
Optimism is being fostered by creating new and quality job opportunities in the digital era, especially in the creative economy.
Gaming and film industries are emerging as pandemic winners, expanding into high-performing sectors.
The creative economy, particularly in digital, is growing and opening up new job prospects.
The pandemic has accelerated the need for skill enhancement and adaptation in the creative and tourism sectors.
Transcripts
hai saudara pada bycoffee 19
menyelesaikan masalah ketenagakerjaan
yang cukup pelik banyak orang sulit
mendapatkan pekerjaan termasuk mereka
yang baru saja lulus Badan Pusat
Statistik mengemukakan tingkat
pengangguran terbuka melesat dalam
setahun sebelum pandemic Saudara pada
bulan Februari 2020 tingkat pengangguran
terbuka masih diangka 4,9 4% setahun
kemudian angka ini melonjak menjadi
6,2 enam persen
yo yo
di dalam rapat kerja bersama DPR Senin
kemarin kepala BPS margoyuwono
mengatakan pengangguran akibat pandemi
ini yang menerpa kita justru yang
menjadi catatan adalah pengangguran pada
usia muda itu lumayan tinggi jadi pada
kelompok muda terjadi pengangguran ia
bertambah cukup tinggi
Hai sementara jika dilihat dari kelompok
usia saudara 20 hingga 24 tahun ada
kenaikan
3,36 persen poin dalam setahun menjadi
17,6 enam persen pada Februari 2021
sedangkan dalam kelompok usia
25-29 tahun pertumbuhannya 2,26 persen
menjadi
9,27 persen
hai lalu apa sebetulnya peluang bagi
para angkatan kerja produktif saat ini
agar tidak semakin dalam masuk ke dalam
jurang pengangguran kita akan
berbincang-bincang sama dengan Menteri
Pariwisata dan Ekonomi kreatif sandiaga
Uno Selamat malam Pak Sandi Selamat
malam Mbak Desti dan terima kasih
KompasTV sudah mengundang saya malam ini
oke apa sandi langsung saja kita tahu
kan jumlah pengangguran di usia muda ini
meningkat Lalu bagaimana di sektor
pariwisata dan juga ekonomi kreatif
sendiri seperti apa kondisinya saat ini
34000000 masyarakat Indonesia
menggantungkan hidupnya dari pekerjaan
dan mata pencaharian di sektor
pariwisata dan ekonomi kreatif dan
tentunya sektor ini adalah Factor yang
paling terdampak dan data BPS tadi
mengkonfirmasi bahwa memang kami
mengalami begitu besar tekanan bisector
pariwisata dan ekonomi kreatif di tahun
2020 qobid 19 ini paksa Factor paragraf
untuk menghadapi tantangan terutama di
lengket kerja usia muda yang kehilangan
pekerjaan kotor sebanyak hampir satu
juta
masyarakat di sektor pariwisata
kehilangan pekerjaan atau turun 6,7
persen dibandingkan tahun 2019 sedangkan
di sektor ekonomi kreatif turun hampir
500.000 yang kehilangan pekerjaan
berarti ini adalah angka yang
betul-betul memprihatinkan dan ini kami
sinyalir merupakan puncak dari gunung es
jadi dibawahnya ini tentunya akan lebih
banyak lagi karena yang di hataat hanya
yang kehilangan pekerjaan tapi yang
dirumahkan dan yang mengalami kekurangan
atau penurunan pendapatan ini lebih
besar lagi jadi kita sekarang sedang
memastikan Mba
Isti bahwa
kebijakan kita
mengarah kepada pemulihan sektor
kesehatan
bantuan dari sisi kemanusiaan dan juga
ekonomi dari para pelaku usaha
pariwisata dan ekonomi kreatif karena
kita fokus untuk mempertahankan lapangan
kerja yang ada di sektor pariwisata dan
ekonomi kreatif satu juta orang
menganggur begitu ya bisa dikatakan di
sektor pariwisata sementara 500.000
orang di sektor ekonomi kreatif lalu apa
sandi Bagaimana kemudian cara
beradaptasi agar pengangguran ini tidak
semakin banyak bahkan kita tahu angka
pengangguran ini justru banyak sekali di
usia 20-29 dianggap produktif begitu
Hai video menarik Mbak Disti dan para
pemirsa KompasTV terjadi shifting bahwa
di tengah-tengah pandemi pandai nicobit
19 ini memaksa kita untuk meningkatkan
keterampilan
ketampek keterampilan masyarakat pelaku
ekonomi kreatif dan pariwisata baik dari
segi digitalisasi maupun juga dari
kewirausahaan kami mencatat kurang lebih
20% dari masyarakat yang kehilangan
pekerjaan beralih dari sektor pariwisata
di sektor kewirausahaan di bidang
ekonomi kreatif khususnya di tiga sektor
terbesar atau 3 sub sektor terbesar di
ekonomi kreatif yaitu kuliner fashion
dan Griya dan ini terakselerasi dengan
proses digitalisasi dan konsep
kewirausahaan yang fokus kepada inovasi
berani mengambil resiko dan proaktif
Hai gerakan proaktif dari kami di
kemenparekraf adalah untuk meningkatkan
kemampuan dari masyarakat yang harus
pindah Quadrant dari sektor pariwisata
kali ekonomi kreatif dan berpindah
profesi dari tadinya pekerja sekarang
harus menjadi entrepeneur ini yang harus
kita fasilitasi
jadi ada tiga sektor yang kemudian
beralih dari sektor pariwisata itu ada
di fashion kemudian ada di kuliner dan
juga kriya lalu pasang di Bagaimana
dengan sektor pariwisata dan ekonomi
kreatif ini dapat menyerap tenaga kerja
khususnya ini di usia produktif jadi
sebagian dari 17 subsektor ekonomi
kreatif ini ternyata menjadi pemenang
pandemi atau disebut pandemic Winner
Terpendam ekwino ini ada di sektor
aplikasi vektor pengembangan permainan
atau games dan juga sektor televisi dan
radio justru jadi lima langkah strategis
yang kami sedang lakukan sangatlah
pertama peningkatan kapasitas SDM
khususnya
dari segi pariwisata yang berkualitas
ekonomi kreatif yang berkelanjutan
lingkungan kedua revitalisasi dari
destinasi wisata dan infrastruktur
sentra ekonomi kreatif ketiga adalah
kepatuhan terhadap protokol Kesehatan
melalui sertifikasi CHS e-clean lines FT
Ti dan intramental sustainability center
lagi Karya Dalam inovasi produk dan jasa
agar lebih berkearifan lokal berbasis
new tiger dan culture atau alam terbuka
dan budaya dan trik ketika lima adalah
beberapa gerakan seperti gerakan bangga
buatan Indonesia dan gerakan bangga
berwisata di Indonesia dan beli produk
kreatif lokal dan ini yang dibantu oleh
kami di kemenparekraf untuk memastikan
produk-produk ekonomi kreatif bisa
membuka lebih banyak lapangan pekerjaan
oke
terakhir pasang dia pekerjaan bisnis apa
yang kemudian prospeknya bisa dirasakan
bagus gitu ya Bu dimasa mendatang tadi
juga Pas Andi menyebutkan soal gaming
kemudian juga ada film Seperti apa
pandai MB 19 ini menarik karena ini
meningkatkan keterampilan kita bukan
hanya berjualan online tapi menciptakan
konten konten kreatif dan dari segi
ekonomi kreatif terutama digital
ternyata melebar menuju beberapa
high-performing sektor yang sekarang
menurut decoding the economics of qubit
nineteen ternyata meningkat seperti
electric vehicle atau sisi otomotif
e-commerce ini meningkat medical supply
dan service food Processing retail trade
personal dan Healthcare dan information
communication teknologi jadi kalau kita
lihat fokusnya adalah peningkatan
daripada SDM kita yang mumpuni
kewirausahaan yang lebih dibuka sehingga
mereka bisa menciptakan lapangan kerja
bukan mencari lapangan ada dan terakhir
di bagaimana kita bisa memberikan akses
untuk pelatihan pendampingan
pemasaran kemudahan perizinan akses
pembiayaan dan permodalan saya melihat
bahwa ini menjadi suatu hal yang sangat
membangkitkan optimisme kita dan membuka
lapangan kerja yang baru dan berkualitas
Oke jadi fokusnya bisa dikatakan untuk
menciptakan lapangan pekerjaan bukan
lagi mencari pekerjaan apalagi di era
digital ini ya harus semakin biologis
gitu ya betul Lebih Baik terima kasih 4
sandiaga Uno telah bergabung bersama
kami dalam berita utama di segmen Kompas
bisnis Menteri Pariwisata dan Ekonomi
kreatif Selamat malam Pak sehat-sehat
selalu
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