[PoE 3.24] 1000 MAPS # 1-100 - Curation Barrels on Fortress (cumulative 1 divines per hour)
TLDRIn this video, the host embarks on an extensive 1,000 map journey exploring the new tier 17 Fortress layout in Path of Exile's 3.24 update. They delve into the intricacies of the curation barrel and go strategy, utilizing new divination scarabs and wells. Despite initial skepticism and a challenging 100 map session resulting in currency loss, the host is motivated to gather robust data over a significant sample size. The goal is to achieve at least 100 divines per hour, with a focus on optimizing map rolls and managing investment costs. The video promises a detailed look at the strategy's effectiveness and potential for high-stakes, high-reward gameplay.
Takeaways
- ๐น The video is part of a new series where the player attempts to run 1,000 maps on the tier 17 Fortress layout in the game Path of Exile.
- ๐ The player introduces a new strategy involving curation divination Scarab and well, along with new divination scarabs in patch 3.24.
- ๐ฏ The player aims to achieve a profit of at least 100 divine orbs per hour through this mapping strategy.
- ๐ The player provides a detailed explanation of why they believe this strategy could be the most effective at the top end of mapping in the current league.
- ๐ Despite the player's anticipation, the initial 100 map session resulted in a loss of currency, which motivates them to continue with the 1,000 map challenge.
- ๐ The player intends to track various in-game items and currency, including sacred orbs, core locks, and mirrors, to gather data on the strategy's effectiveness.
- ๐งฉ The strategy involves using specific map mods and running Abyss all Flames to block out undesirable mob types, suggesting a focus on optimizing map efficiency.
- ๐ฐ The player discusses the importance of managing investment costs and the potential for high stakes and high rewards with this strategy.
- ๐ The player plans to share detailed results and data at the end of the 1,000 map series, backed by uncut Twitch VODs for transparency.
- ๐ ๏ธ The player mentions adjustments to their loot filter to streamline the process and maintain sanity, indicating a focus on efficiency in gameplay.
- ๐ฒ The script includes commentary on RNG (random number generation) outcomes, emphasizing the unpredictable nature of the game's loot drops.
Q & A
What is the main focus of the video series?
-The main focus of the video series is to play through 1,000 maps on the new tier 17 Fortress layout in Path of Exile, using a new curation divination Scarab and well strategy, while aiming to provide data and insights on the effectiveness of this strategy.
Why has the player decided to do a 1,000 maps run?
-The player has decided to do a 1,000 maps run to gather a substantial sample size of data, which is less common in the community, and to demonstrate the effectiveness of the curation barrel and go strategy despite skepticism from others.
What are the player's goals for the 1,000 maps run?
-The player's goals for the 1,000 maps run are to make at least 100 divine orbs per hour and to provide solid data backed up by uncut Twitch VODs to support the findings.
What is the significance of the curation Scarab in this strategy?
-The curation Scarab is significant in this strategy as it is part of the new divination items introduced in patch 3.24, and the player is interested in its potential impact on the mapping experience and currency gains.
How does the player plan to track the results of the 1,000 maps run?
-The player plans to track the results by recording and analyzing the loot drops, including sacred orbs, core locks, and mirrors, and by comparing the normalized results at the end of the run.
What is the player's anticipation regarding the currency gains from the strategy?
-The player anticipates making quite a bit of currency from the strategy, although the exact number of divine orbs per map is uncertain and will be determined through the run.
What is the player's approach to map rolling for this strategy?
-The player aims for map rolls with at least 140% quantity, a barrel roll of at least 33 barrels, and at least one currency roll to potentially drop a raw mirror. However, the player is not too restrictive to avoid excessive rolling time.
How does the player plan to deal with the RNG aspect of the game?
-The player acknowledges the RNG aspect and plans to run the maps in a flow state, without too much editing, to get an authentic representation of the strategy's effectiveness over a large sample size.
What is the player's view on the current meta with barrel and go?
-The player is not a huge fan of the barrel and go meta being the best thing to do, as they believe maps should be challenging and require killing monsters, but acknowledges the current effectiveness of this strategy.
How does the player plan to use the Abyss all Flames in the strategy?
-The player plans to use Abyss all Flames to block out some of the really bad mob types that spawn on the map, although they note that magic find is not playing a big role and killing monsters is still important.
Outlines
๐ฎ Introduction to 1,000 Maps Series
The speaker introduces a new series focused on running 1,000 maps using the Tier 17 Fortress layout with a curated divination Scarab and well. They explain their motivation for this series, which stems from the significant core changes in the game's mapping system. Despite having done similar 100 map sessions before, they believe there's still much to explore, especially with the introduction of new strategies and items like the curation Scarab. The speaker aims to provide solid data backed by Twitch VODs and plans to keep the videos concise, focusing on the strategy and highlights without extensive editing.
๐ Strategy and Expectations for High-Level Mapping
The speaker details their strategy for the 1,000 maps, which involves using a curation barrel and go, alongside other new elements introduced in the game. They discuss the high stakes and investment required for this strategy, which they believe may be the best approach at the top end of mapping. The speaker also talks about their anticipation of making a significant amount of currency, with a goal of at least 100 divination points per hour. They mention tracking various items such as sacred orbs, core locks, and mirrors, and plan to use Abyss all Flames to mitigate the impact of bad mob types. The speaker also discusses the potential impact of breach all Flames on divination card drops and their approach to managing the map rolling process.
๐ฒ Initial Results and RNG Challenges
The speaker shares their initial experiences and results from the first 100 maps, highlighting the RNG (random number generation) aspect of the game. They mention the disappointment of not getting full stacks of certain valuable cards and the frustration of encountering less than expected drops. Despite these setbacks, they remain hopeful and continue to run maps, discussing the importance of managing RNG and the potential for better results in subsequent sets. They also note the fluctuating market value of the curation Scarab and their plan to adjust their strategy based on ongoing observations.
๐ Analysis of Loot and RNG Outcomes
The speaker provides a detailed analysis of the loot obtained from the first 100 maps, including the number of wrath cards, hoarders, fortunates, and other rare cards. They express dissatisfaction with the RNG outcomes, particularly with the low number of 'Seven Years Bad Luck' cards obtained. The speaker also discusses the impact of not using all Flames and the potential benefits observed from using breach all Flames instead. They conclude this section by sharing their adjusted expectations and plans to continue with the breach all Flames strategy moving forward.
๐ Continuing the Map Series and Adjusting Strategy
The speaker wraps up the first 100 maps of the series, noting that it was not a great start but not terrible either. They discuss their plans for the next set of 100 maps, including the intention to use breach all Flames and to be more creative with liquidating items. The speaker also mentions their good fortune with obtaining 'Adorned' jewels and their strategy for gambling on 'Unrequited Love' cards. They acknowledge the need to adapt and find alternative ways to set up for the next maps, keeping in mind the fluctuating value of the curation Scarab and other factors.
Mindmap
Keywords
PoE 3.24
1000 MAPS
Curation Barrels
Fortress
Divination Scarab
Divination Well
Cumulative 1 divines per hour
Abyss All Flames
Breach All Flames
Raw Mirror
Back to Basics
Highlights
Introduction of a new series featuring 1,000 maps on the tier 17 Fortress layout.
Incorporation of new curation divination Scarab and divination well in the strategy.
The decision to run 1,000 maps to gather substantial data on the new strategy.
Comparison of the current strategy to past major game changes like the introduction of Nemesis 3 and Eldritch Alters.
Discussion on the impact of Affliction League and its effect on divination card farming.
Introduction of the curation barrel and go strategy as a new approach to mapping.
The skepticism around the curation barrel and go strategy and the player's personal affinity towards it.
A recent 100 map session resulted in a loss, motivating the player to start the 1,000 map series.
Emphasis on the value of a 1,000 map sample size for data collection.
The player's reputation for providing sound data backed by uncut Twitch VODs.
The strategy's reliance on Back to Basics and the hope for big role spawns.
The player's anticipation of making a significant amount of currency with a goal of at least 100 divination cards per hour.
Tracking of sacred orbs, core locks, and mirrors during the map runs.
Experimenting with Abyss all Flames to block out bad mob types and test divination drop differences.
The player's projection that 80% of valuable loot will come from barrels due to volatile barrels and extra spawns in the Fortress.
Belief that the current strategy might not hold for the next league but is currently the best for top-end mapping.
The player's commitment to tracking and sharing all results, including normalized loot and Twitch VODs.
Mention of the player's build remaining mostly unchanged and the availability of the loot filter and Atlas in the description.
The player's experience with the first 100 maps, including RNG outcomes and the anticipation for the next set.