I Spectated 3 CHEATERS In The Same Overwatch 2 Match

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21 Jul 202317:14

TLDRIn a shocking Overwatch 2 match, the narrator observes three players blatantly cheating within the same game. The players, identified as Enemy Hanzo, Cassidy, and an ally Lucio, exhibit suspicious behaviors such as shooting through walls, unnatural speed, and precise headshots, which are indicative of cheating. The narrator, playing as Genji with the username Punisher, struggles to compete against these unfair advantages, highlighting the frustrating experience of encountering cheaters in online gaming. The summary also touches on the broader issue of cheating in the gaming community, questioning the prevalence of such behavior and its impact on the integrity of the game.

Takeaways

  • ๐ŸŽฎ The player encountered three cheaters in a single Overwatch 2 quick play game, which was unexpected and surprising.
  • ๐Ÿง The cheaters included an enemy Hanzo, a teammate Cassidy, and an enemy Lucio, all exhibiting suspicious gameplay behaviors.
  • ๐ŸŽณ The Genji player, named Punisher, tried to focus on the Cassie but found it challenging due to the high level of cheating.
  • ๐Ÿค” The player questioned the legitimacy of the cheats, as some actions seemed odd but not definitively indicative of cheating.
  • ๐Ÿ“Š The video transcript suggests a potential issue with cheaters in Overwatch 2, raising concerns about the game's current state.
  • ๐Ÿ˜ฒ The player humorously pondered the odds of encountering three cheaters in the same game and whether it reflects a broader problem.
  • ๐Ÿš€ The cheaters seemed to have varying levels of cheating sophistication, with some appearing more blatant than others.
  • ๐Ÿค“ There was a moment of realization that one of the players was not cheating, which led to a reconsideration of the initial accusations.
  • ๐Ÿ˜… The player observed that some cheaters appeared to be unaware of their game's mechanics, suggesting they might be relying solely on cheats.
  • ๐ŸŽฏ The player highlighted an 'ego duel' between two cheaters, where one seemed to outperform the other, indicating the presence of different cheating levels.
  • ๐Ÿ˜ค The frustration and confusion of the player were evident when trying to discern between legitimate gameplay and cheating, leading to a sense of helplessness.

Q & A

  • What was the nature of the game being discussed in the transcript?

    -The game being discussed is a random quick play match in Overwatch 2, where the spectator observed three players who were cheating.

  • Which characters were mentioned as being played by the cheaters?

    -The characters mentioned as being played by the cheaters were Hanzo, Cassidy, and Lucio.

  • What was the name of the Genji player mentioned in the transcript?

    -The Genji player's name was Punisher.

  • What kind of cheating behavior was observed in the match?

    -The cheating behaviors observed included shooting through walls, speed hacking, aimbotting, and self-stupidity where players were unable to use their in-game abilities properly.

  • How did the cheater playing Hanzo die in the observed match?

    -The cheater playing Hanzo died due to being hit by an enemy's arrow, which was unexpected and unusual in the context of the cheating observed.

  • What was the reaction of the spectator when they realized there were multiple cheaters in the game?

    -The spectator expressed surprise and disbelief at the high number of cheaters in a single game, questioning the chances of such an occurrence and speculating about a potential problem with cheating in Overwatch 2.

  • What was the spectator's opinion about the quality of the cheaters' gameplay?

    -The spectator noted that despite the cheating, the players' actual gameplay was poor, with one of them described as 'absolutely terrible' and another as 'awful'.

  • What was the spectator's suggestion for a hypothetical esports scenario involving all players cheating?

    -The spectator humorously suggested that if everyone was cheating, it could become an interesting esport where everyone competes with cheats, similar to the era of 'juiced' baseball in the 90s.

  • What did the spectator notice about the Lucio player's behavior?

    -The spectator noticed that the Lucio player was always on speed, which was unusual for a player with low health and not engaging in typical speed hacking behaviors.

  • How did the spectator describe the experience of watching multiple cheaters in one game?

    -The spectator described it as 'wild' and expressed a sense of confusion and disbelief, as if witnessing an 'ego duel' between the cheaters.

  • What was the final conclusion of the spectator about the situation?

    -The spectator concluded that the situation was chaotic and that it seemed like all players in the lobby decided to cheat, leading to a game where everyone was trying to out-cheat each other.

Outlines

00:00

๐Ÿ˜ฒ Encountering Cheaters in Quick Play

The speaker describes an unexpected encounter with three cheaters in a random quick play game. They express surprise and disbelief at the situation, noting the cheaters' usernames and their respective characters (Honda Cassidy, Hanzo, and Lucio). The speaker also comments on their own character choice (Genji) and reflects on the difficulty of identifying cheaters without definitive proof. They describe the cheaters' actions, such as shooting through walls and using aim hacks, and express frustration at the prevalence of cheating in the game.

05:00

๐Ÿค” Questioning the Prevalence of Cheating

The speaker ponders whether there is a serious problem with cheating in the game, reflecting on the improbability of encountering multiple cheaters in a single match. They discuss the cheaters' strategies, such as hard locking onto targets and using speed hacks, and comment on the poor gameplay of the cheaters despite their use of hacks. The speaker also humorously suggests that the game has devolved into a scenario where everyone is cheating, likening it to the rampant use of performance-enhancing drugs in baseball during the 1990s.

10:01

๐Ÿ˜ค The Impact of Cheating on Gameplay

The speaker continues to observe and comment on the cheaters' actions during the game, noting the absurdity of their speed hacks and aim assists. They describe specific instances where the cheaters' actions defy normal gameplay mechanics, such as turning corners without slowing down or hitting targets without appearing to aim. The speaker also discusses the experience of other players in the lobby, suggesting that they may be similarly frustrated or confused by the cheaters' behavior.

15:01

๐Ÿ˜ The Irony of Cheating in a Cheating-Filled Game

The speaker reflects on the irony of a cheater being outperformed by another cheater in the game, suggesting that the first cheater may have increased their cheating software's settings in response to witnessing the second cheater's actions. They describe the chaotic and fast-paced nature of the game, with players rapidly switching characters and tactics. The speaker also proposes a hypothetical scenario where all players openly use cheats, turning the game into a competition of who can better exploit the system.

Mindmap

Keywords

Cheaters

Cheaters in the context of the video refers to players who use hacks or cheats to gain an unfair advantage in the game Overwatch 2. This could include wallhacks, aimbots, and speed hacks. The video discusses the experience of encountering three such players in a single match, which is unusual and disrupts the game's balance and fairness.

Overwatch 2

Overwatch 2 is a team-based multiplayer first-person shooter game developed by Blizzard Entertainment. It is the sequel to the original Overwatch game and continues the tradition of competitive gameplay. The video's script revolves around the author's experience playing a match in this game and encountering cheaters.

Quick Play

Quick Play is a game mode in Overwatch 2 where players are matched with and against others in a casual setting. It is less formal than competitive play and is designed for a more relaxed gaming experience. The video describes a Quick Play match where the author unexpectedly comes across cheaters.

Softcore Cheating

Softcore cheating refers to the use of less aggressive or less noticeable hacks in a game. In the video, the author mentions not noticing certain players cheating due to the softcore nature of their cheating, implying they were not blatantly using hacks that would be immediately obvious.

Packet Loss

Packet loss in online gaming refers to a temporary failure in the transmission of data packets from a sender to a receiver. In the context of the video, the author describes an instance where a cheater's screen snaps to non-player objects, possibly due to packet loss, which can affect gameplay and the appearance of cheating.

Hard Locking

Hard locking in gaming is a term used to describe a cheat where the game's aim is automatically locked onto opponents. The video discusses a player who appears to be hard locking onto targets, suggesting the use of an aimbot cheat.

AFK (Away From Keyboard)

AFK stands for 'Away From Keyboard' and is used to describe players who are not actively participating in a game, often because they have left their computer or game unattended. The script mentions an instance where two players are AFK, which is unusual and could be related to their cheating behavior.

CS:GO (Counter-Strike: Global Offensive)

CS:GO is a popular multiplayer first-person shooter game developed by Valve Corporation and Hidden Path Entertainment. The video compares the cheating in Overwatch 2 to the historical cheating issues in CS:GO, where players would use cheats to gain an advantage over others, including speed hacks and aim assists.

Aim Hacks

Aim hacks are a type of cheat used in first-person shooter games that allow players to automatically aim at or instantly lock onto opponents. The video describes instances of players using aim hacks, which is evident by their unnatural and precise targeting of enemies.

Headshots

In first-person shooter games, headshots refer to shooting an opponent in the head, which typically deals more damage than shooting other body parts. The video mentions cheaters consistently landing headshots, suggesting the use of aim hacks that prioritize head targeting.

Duo/Doubles

Duo or Doubles in gaming refers to a team of two players working together, often in a game mode designed for pair play. The script speculates that two of the cheaters could be part of a duo, implying they are coordinating their cheating efforts.

Highlights

Observation of three cheaters in a single Overwatch 2 quick play game.

The Genji player with the name 'Punisher' was playing against cheaters.

Cassidy was mentioned as a 'boss level' cheater.

The presence of softcore cheating by Lucio and Hanzo was unnoticed initially.

The player expresses difficulty in discerning between skill and cheating.

A 'battle of the cheaters' scenario is described.

One cheater's screen snapping to non-player objects is observed.

A player is suspected of not cheating due to packet loss.

The player speculates about the prevalence of cheating in Overwatch 2.

A moment of frustration leads to cheaters swapping strategies.

Lucio's gameplay is scrutinized for signs of cheating.

A comparison is made between different levels of cheating, likening them to various brands.

The player humorously suggests a competitive esports scenario where everyone cheats.

A cheater's gameplay is described as 'absolutely smoked', indicating a high level of cheating.

The player reflects on the experience of other players in the lobby facing cheaters.

A cheater's aim is so precise it only lands headshots.

The player discusses the game sense of cheaters and how it affects gameplay.

A scenario where two cheaters are AFK (away from keyboard) is mentioned.

The player humorously compares the situation to professional CS:GO players always being on speed.

A final reflection on the chances of encountering three cheaters in one game and the state of Overwatch 2.