Finishing my Dream Game After 4 Years
TLDRAfter four years of development, the indie game 'do drop Dynasty' is nearing completion. The creator discusses the evolution of the game's mechanics, including the addition of a Zelda-like item system that allows players to equip two weapons or abilities at a time. They also implemented an inventory system and introduced a ticket machine feature, where players can redeem tickets for prizes. The game now boasts nearly 14,000 wishlists, and the developer aims to reach 20,000 before the game's release. With a focus on finishing the game, the developer has updated the Steam page and commissioned new cover art. Despite having many ideas for additional content, the decision has been made to finalize the game, which, while not a AAA title, represents thousands of hours of work and passion.
Takeaways
- 🕹️ The developer has spent 4 years working on an indie metroidvania game called 'do drop Dynasty', which is set to release this year.
- 🔍 Initially, the game's mechanics were incomplete, but the developer has now finalized them, including a new item system similar to 'The Legend of Zelda'.
- 🎮 Players can equip two weapons or abilities at a time, which were pre-created for the game, adding strategic depth without overpowering the player.
- 📦 An inventory system was implemented to allow players to easily swap out their equipped items.
- 🎟️ The game features a unique ticket machine where players can redeem collected tickets to obtain prizes from capsules, adding a 'gacha' element to the gameplay.
- 🎨 The game's Steam page has been updated with new screenshots and cover art, redesigned by illustrator jockamo.
- 🧊 The game includes an ice wand ability for freezing enemies, enhancing the gameplay with new tactical options.
- 📚 The developer has also worked on puzzles involving pushing boxes and has prototyped new bosses, adding variety to the challenges.
- 📈 The game currently has almost 14,000 wishlists on Steam, and the developer aims to reach 20,000 before the game's release.
- 🎉 The developer is transparent about the game's wishlist numbers and encourages the community to wishlist the game to support its development.
- 🚀 Despite having many more ideas, the developer has decided to complete the game and move into the home stretch, preparing for the game's launch.
- 🌟 The developer acknowledges that 'do drop Dynasty' is their first commercial game and, while not a AAA title, it represents thousands of hours of passion and hard work.
Q & A
How long has the developer been working on the indie game 'Do Drop Dynasty'?
-The developer has been working on 'Do Drop Dynasty' for 4 years.
What was the developer's realization about the game mechanics?
-The developer realized that the game mechanics were not finished, which prompted them to focus on completing them.
What types of mechanic ideas were explored during the development of 'Do Drop Dynasty'?
-The developer explored various mechanic ideas such as partner characters that change weapons and abilities, Zelda-like dungeons, puzzles, and even monster taming.
What was the solution the developer came up with to enhance the game's mechanics?
-The developer created a Zelda-like item system where players can equip new weapons or abilities, with a limit of two at a time to prevent overpowering.
How long did it take the developer to implement the item mechanic?
-It took the developer 2 weeks to implement the item mechanic.
What is the purpose of the ticket machine in 'Do Drop Dynasty'?
-The ticket machine allows players to redeem tickets collected in the game to obtain prizes by breaking open capsules, similar to a gacha machine.
How did the developer make the gacha machine feel more engaging?
-The developer made the gacha machine react to different weapons and the direction of hits, and added a casino-like atmosphere with props, tiles, and a glass pipe for the capsules.
What is the current number of wishlists for 'Do Drop Dynasty'?
-As of the recording, 'Do Drop Dynasty' has almost 14,000 wishlists.
What is the developer's goal regarding the game's wishlists?
-The developer's goal is to reach 20,000 wishlists before the game's release.
What is the developer's perspective on the finalization of the game's mechanics?
-The developer is happy that the mechanics are finally finished, but also acknowledges the challenge of not wanting to keep adding things indefinitely, recognizing the need to complete and release the game.
Outlines
🕹️ Game Development Journey of 'Do Drop Dynasty'
The developer has been working on 'Do Drop Dynasty', an Indie metroidvania game, for four years. They've reached a point where the game is set to release this year, but realized that the mechanics were not yet complete. The developer experimented with various ideas, such as partner characters, Zelda-like dungeons, puzzles, and even monster taming. However, they have decided to focus on a simple solution: a Zelda-like item system where players can equip two weapons or abilities at a time to maintain balance. The developer has also created item drops for all items in the game and an inventory system for swapping them out. Additionally, they've implemented a ticket machine feature, allowing players to redeem tickets for prizes in a gacha-like machine. The developer has also updated the Steam page for the game and redesigned the cover art with the help of an illustrator named Jockamo. They are transparent about the game's progress, revealing that it has almost 14,000 wishlists and aiming for 20,000 before the game's release. The developer acknowledges the game as their first commercial project and expresses their excitement and apprehension about its release.
🎓 Promoting Game Development Skills with Brilliant
The script transitions to a sponsorship message for Brilliant, an online learning platform that offers thousands of lessons on a wide range of subjects, from foundational math to advanced programming and AI. The developer highlights the effectiveness of Brilliant's interactive lessons, which are said to be six times more effective than passive learning methods. They recommend a specific course, 'Computer Science Fundamentals', for budding programmers to improve their decision-making, programming, and algorithm development skills. The developer encourages the audience to take advantage of a 30-day free trial available through a link provided in the video description. The sponsorship message concludes with a thank you note to Brilliant for their support of the channel and the developer's game development journey. The developer also invites viewers to check out their website, 'gus.fun', for additional content, Q&A interviews, and secret features.
Mindmap
Keywords
Indie Game
Metroidvania
Mechanics
Item System
Inventory System
Gacha Machine
Wish List
Steam Page
Illustrator
Game Development
Devlog
Highlights
The game 'Do Drop Dynasty' is an indie metroidvania that has been in development for 4 years.
The game is set to release this year, marking the completion of a long development process.
Mechanics were not fully fleshed out until recently, with the developer realizing the need to finalize them.
The developer experimented with various mechanics, including partner characters, weapon abilities, dungeons, puzzles, and monster taming.
The final mechanic implemented is a Zelda-like item system, allowing players to equip two weapons or abilities at a time.
An inventory system was created to manage the newly implemented item mechanic.
The game includes a ticket machine, a gacha machine-like feature where players can redeem tickets for prizes.
The ticket machine has a unique physics-based interaction, reacting differently to various weapons and hits.
The game's Steam page was updated with new screenshots and redesigned cover art by illustrator Jockamo.
Do Drop Dynasty currently has almost 14,000 wishlists, and the developer aims to reach 20,000 before release.
The developer is transparent about the game's wishlist numbers, a practice inspired by 'Watt Design' and his Devlogs for 'Goblin'.
Despite having many ideas, the developer recognizes the importance of finishing the game and not endlessly adding features.
The game, while not the next big AAA title, is a labor of love that the developer hopes players will enjoy.
The developer encourages viewers to wishlist the game on Steam to support its release.
This might be the final Devlog for 'Do Drop Dynasty', indicating the game is in its final stages of development.
The developer's website, 'gus.fun', contains a variety of content including Q&A interviews and secret features.
Brilliant.org, a learning platform, is sponsoring the channel and supporting the developer's game development journey.