Stellar Blade First Impressions | Asmongold Reacts to CohhCarnage

Asmongold TV
29 Apr 202408:32

Summary

TLDRIn this early thoughts video, the reviewer initially had mixed feelings about 'Stellar Blade' due to its assets and potential for quick-time events, but after playing for four hours, they found the game to be well-made and fun. Despite some concerns about the combat system's micro delay and upgrade mechanics, the talent tree and enemy variety made up for it. The reviewer praises the level design, loot, and character design, though they find the music repetitive. They compare 'Stellar Blade' favorably to 'Lies of P', noting improved combat and overall quality, and plan to finish the game for a more in-depth review.

Takeaways

  • 😀 The speaker initially had mixed feelings about 'Stellar Blade', with optimism but also concerns due to the game's assets.
  • 🤔 Concerns were raised about the game potentially having great visuals but poor gameplay, a common issue in the gaming industry.
  • 👎 The speaker is critical of over-sexualized characters, often associating them with poor game quality.
  • 🎮 Despite not playing the demo, the speaker found 'Stellar Blade' to be a well-made and fun game after spending four hours playing it.
  • 🔥 The game's combat system was initially off-putting due to a perceived input delay, but it grew on the speaker as they learned the parrying mechanics.
  • 🛡️ 'Stellar Blade' features a talent tree system that allows for character progression, which the speaker appreciates.
  • 👾 The enemy variety in the game is praised for being unique and interesting.
  • 🏞️ The level design is noted for its verticality and hidden areas off the main path, enhancing exploration.
  • 💰 The game is filled with loot, contributing to the enjoyment of gameplay.
  • 🎵 The music is described as repetitive, which could be improved for a better player experience.
  • 🎮 The speaker compares 'Stellar Blade' favorably to 'Lies of P', considering it to have superior combat mechanics.

Q & A

  • What were the initial impressions of Stellar Blade based on its assets?

    -The initial impressions were mixed. The game looked cool, but there were concerns that the assets might overshadow the gameplay quality, leading to a potentially disappointing experience if the gameplay didn't live up to the visuals.

  • What misconception did the speaker have about the combat in Stellar Blade?

    -The speaker initially thought that the combat would be filled with quick-time events due to the animation attack sequences, but this turned out not to be the case.

  • What was the speaker's attitude towards the character design, particularly regarding sexualization?

    -The speaker tends to assume that games with oversexualized characters are of lower quality, and they approach such games with skepticism.

  • How did the speaker's expectations of Stellar Blade change after playing it for four hours?

    -After playing for four hours, the speaker found Stellar Blade to be a well-made, fun game, contrary to their initial mid to low expectations.

  • What feeling did the speaker compare their experience with Stellar Blade to?

    -The speaker compared their experience with Stellar Blade to their experience halfway through the Fallout TV show, where they realized they were enjoying it even without the familiar elements of the Fallout franchise.

  • What aspect of Stellar Blade's combat system did the speaker find intuitive despite an initial feeling of delay?

    -The speaker found the parrying system in Stellar Blade intuitive, as it seemed to override the slight delay they felt in the combat system, making it easier to time parries effectively.

  • What did the speaker think about the upgrade mechanics in Stellar Blade?

    -The speaker found some of the upgrade mechanics to be a bit stale, but they were okay with it due to the presence of a talent tree that allowed for character progression and skill acquisition.

  • How did the speaker describe the enemy variety and level design in Stellar Blade?

    -The speaker praised the enemy variety as unique and weird, and they enjoyed the level design for its verticality and hidden elements off the main path.

  • What was the speaker's opinion on the music in Stellar Blade?

    -The speaker found the music to be good initially but noted that it became repetitive over time, suggesting it could be improved by having more variety.

  • What comparison did the speaker make between Stellar Blade and other games in terms of combat?

    -The speaker compared Stellar Blade to Devil May Cry, noting that it has a similar style of action combat with combos and dodging, and they believe Stellar Blade has better combat than Lies of P.

  • What are the speaker's plans for continuing to engage with Stellar Blade?

    -The speaker plans to finish the main story of Stellar Blade and may create a more thorough thoughts video after completion, as they've heard mixed opinions about the story and characters.

Outlines

00:00

🎮 Initial Impressions and Gameplay Mechanics of Stellar Blade

The speaker begins with mixed feelings about Stellar Blade, initially skeptical due to concerns over the game's assets and potential over-sexualization of characters. Despite initial reservations, after playing for four hours, they find the game to be well-made and enjoyable. The combat system, which initially felt slow, grew on them due to its parrying and blocking mechanics. The speaker also appreciates the game's solid action gameplay, even without its high-quality assets, and mentions a comparison to the Fallout TV show, highlighting the game's ability to stand on its own merit.

05:00

🌟 Stellar Blade's Combat and Character Development

This paragraph delves deeper into Stellar Blade's gameplay, focusing on the combat system and character progression. The speaker finds the combat to be fine after getting used to it, with palpable and visually appealing mechanics. They express some dissatisfaction with the upgrade mechanics but appreciate the talent tree system for character leveling. The enemy variety and level design are praised for their uniqueness and verticality, offering hidden loot and exploration opportunities. The speaker also comments on the game's music, noting its repetitiveness but acknowledging its overall goodness. They conclude by comparing Stellar Blade to other action games, noting its distinct combat style and expressing their intention to complete the main story and potentially provide further insights later.

Mindmap

Keywords

💡Stellar Blade

Stellar Blade is the central subject of the video, referring to a video game that the speaker initially had mixed feelings about but later found to be enjoyable. The game is described as having impressive assets but also raising concerns about gameplay quality. It is later praised for its combat mechanics, level design, and enemy variety.

💡Optimistic

Optimistic in this context refers to the speaker's initial positive outlook or hope for the game's quality, despite some reservations. The term is used to contrast the speaker's first impression with their eventual positive experience after playing Stellar Blade.

💡Assets

In the context of video games, assets refer to the visual and audio elements that make up the game's presentation. The speaker mentions being concerned about the game's assets possibly overshadowing its gameplay, a common worry in discussions about games that look good but may not play well.

💡Quick Time Events (QTEs)

Quick Time Events are a game mechanic where the player must quickly respond to on-screen prompts to execute actions. The speaker initially thought Stellar Blade would rely heavily on QTEs for combat, which was later revealed to be incorrect, highlighting a misconception about the game's mechanics.

💡Unreal Engine 5

Unreal Engine 5 is a game engine known for its high-quality graphics capabilities. The speaker mentions it as a potential reason for the game's impressive visuals, suggesting that Stellar Blade might look good but still be poorly designed gameplay-wise, which turned out not to be the case.

💡Combat System

The combat system in Stellar Blade is a key aspect of the game that the speaker discusses in detail. It includes mechanics like parrying and blocking, which initially felt delayed but later became intuitive and satisfying to the speaker, indicating an important part of the gameplay experience.

💡Talent Tree

A talent tree is a feature in many games that allows players to customize their character's abilities by choosing from a variety of skill options. The speaker appreciates Stellar Blade's talent tree as it offers depth and customization, compensating for other less impressive upgrade mechanics.

💡Enemy Variety

Enemy variety refers to the range and uniqueness of opponents that a player encounters in a game. The speaker praises Stellar Blade for having diverse and interesting enemies, which contributes to the game's replayability and overall enjoyment.

💡Level Design

Level design is the art of creating the structure and layout of a game's playable areas. The speaker compliments Stellar Blade's level design for its verticality and hidden areas, which adds exploration and depth to the game.

💡Loot

Loot in gaming refers to the items that players can collect, often used to enhance characters or provide rewards. The speaker notes the abundance of loot in Stellar Blade, contributing to the game's appeal and the player's sense of progression.

💡Music

The music in Stellar Blade is mentioned as being good but repetitive by the speaker. Music plays a significant role in setting the atmosphere and tone of a game, and in this case, it seems to have a mixed impact on the overall experience.

💡Character Design

Character design involves the visual and conceptual elements that define a character's appearance and personality. The speaker praises Stellar Blade's character design, noting that it is of high quality, even if the characters themselves are not particularly interesting.

💡Controversy

Controversy in this context refers to potential negative opinions or debates surrounding certain aspects of the game, such as character design or gameplay mechanics. The speaker briefly mentions the term in relation to Stellar Blade, indicating that despite any controversy, the game's combat and design are still considered superior to other games.

Highlights

Initial optimism and concerns about the game's assets and potential gameplay issues.

Misjudgment based on animations and the assumption of quick-time events that turned out to be false.

The paradox of high-quality graphics not guaranteeing good gameplay.

Player's personal bias against over-sexualized characters in games.

Admission of playing the game with mid to low expectations.

Realization of enjoying the game beyond its phenomenal assets.

The combat system's slower pace and the built-in micro delay queuing system.

The parrying system's effectiveness despite the perceived input delay.

Upgrade mechanics being somewhat stale but offset by the talent tree system.

Praise for enemy variety and uniqueness in the game.

Appreciation for the game's level design with verticality and hidden elements.

The abundance of loot enhancing the gameplay experience.

Comments on the game's music being good but repetitive.

Comparison to other games and the assertion that Stellar Blade offers superior combat.

The game's potential to be enjoyable even without the controversial character design.

Reflection on how initial game impressions can change with more playtime.

The game's character design being highly praised despite concerns about the story.

Transcripts

play00:00

K thoughts on Stellar Blade with a quick

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early thoughts video this time on

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Stellar blade when I first saw this game

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I was a little optimistic it looked

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pretty cool but have to admit um there

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were certain uh assets this game had

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which made me a little concerned about

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it um it's funny he says that because I

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was the exact same way whenever I saw

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this game the first time I thought it

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didn't really look that good and because

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there were a lot of like uh animation

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Attack sequences I thought that most of

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the cool uh like methods of combat in

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this game were going to be quick time

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events it was not true but that's what

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my my first inclination was into their

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assets that sometimes can mean the game

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play suffers what he's saying is that

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it's a game that could be made an unreal

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five that looks amazing but is a

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complete piece of [ __ ] garbage that

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should have never be made and it should

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have never existed but because people

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were able to market the game as looking

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good then people buy it anyway yeah

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that's definitely

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true so and that's not in all cases near

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being a great example but you know in a

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lot of in a lot of cases that's just

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kind of how it is um the whole kind of

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you know assets sell things maybe the

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game doesn't need as much of that other

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stuff to kind of you know carry the

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weight as it

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is so when I first started playing

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Stellar blade I did not play the demo

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for the record I and if he's talking

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about like the character being hot I

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also feel the same way like whenever I

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see something that's over sexualized I

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usually just assume it's a it's a bad

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game I do I'm just like okay well this

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is probably just

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stupid same yeah approached it from a a

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joking angle kind of like oh you know

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let's see how this is let's see how the

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game is you yeah sure wi in with

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relatively mid to low expectations all

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right I've now spent about four hours

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with the game oh and I can safely say

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that Stellar blade is awesome

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it is a really cool well-made fun game

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it's a yeah it's a good game yeah I

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remember yesterday whenever I ended my

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stream like I've been thinking about

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playing it again all day

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today and the thing about Stellar blade

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that made me really kind of

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fundamentally realize that I was having

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a good time is the same feeling that hit

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me about Midway through the recent

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Fallout TV show oh and what that was is

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there was a about halfway through the

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Fallout TV show something clicked for me

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and that is I'm a huge Fallout fan and

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I'm loving this

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show but I would love wait I never even

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seen this menu

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before I had no idea this even

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existed that's

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crazy there's an item

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menu

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what that's

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wow this

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show if it had nothing to do with

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Fallout and when I realized that is when

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I realized that like oh maybe this is a

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really good show and I feel that way

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about Stellar blade where it's kind of

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like after playing it for a little bit I

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kind of realized like wait a second this

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is this is just a great game yeah I I

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would play this game if it had

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no phenomenal assets like it's just a

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solid action game it's got very cool

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Advantage no I mean for me I don't even

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like playing female protagonists in

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games I like playing a

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guy but like if it's a good game I'm

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still going to play

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it

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yeah uh mechanics the combat feels a

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little it's I'm it's because I'm gay

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that's true so it has like this the

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combat feels a little slower than

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traditional action games but that's

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because there's kind of like this

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builtin micro delay SL queing system

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that makes it so I feel like parrying

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and blocking is a little easier yeah um

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I think some people will just look at it

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and go this feels like input delay and I

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don't like it it does feel like input

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delay and I don't like

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it first started in the com when I first

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started using the combat system it did

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feel a little bit weird but then when

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you learn about like the Parry system

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and you realize that the Parry system

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kind of like almost overrides that delay

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a little bit like if you if you're if

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you're having that slightly delay

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feeling it does they even they even

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talked about that on the BET

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but the enemy starts to attack Perry

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feels like it has no DeLay So it creates

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this weird feeling where it's kind of

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like the the damage dealing part of and

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the dodging part of combat feels the

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slightest bit delayed but the paries

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actually feel pretty on point so it's

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kind of a it's it's an interesting weird

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feeling um that's not normal but some

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people I think say it feels a little

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uncomfortable for me after using it for

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a little bit it started feeling great so

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yeah it there is a little bit of a delay

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but it lets parrying be a lot more kind

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of uh in it makes it more intuitive

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almost in some ways but anyway let's

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let's go back to the thoughts

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video combat after a little bit feels

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fine slash good advancement me combat is

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good in the game true mechanics they're

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palpable and look good as well they're

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okay like I I I don't like some of the

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upgrade mechanics I think are a little

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bit stale but the reason why I think

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it's okay is because it has the whole

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talent tree and Like You Can level up

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your character through the talent tree

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so anything that like I would feel is

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like not super great with uh with the

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other stuff is kind of overridden by the

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talent tree lots of skills to get enemy

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variety is awesome I've really liked the

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enemies so far I've encountered in this

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game they're unique they're weird I dig

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it level design great lots of

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verticality lots of little off the main

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path hidden stuff really enjoying that

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as well tons of loot everywhere it's

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been really enjoyable music's been good

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although a little repetitive music is

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very repetitive it could get a lot

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better because yeah I feel like I'm

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always listening to the same track over

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and over and

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over yeah overall just at the end of of

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my early thoughts video here game is

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good Stellar blade solid solid I don't

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want to call it a Souls likee but solid

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kind of action yeah uh devil Style game

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um it's not really a Neo it's not really

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a dark

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Doge it firmly is in kind of that um

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action combat yeah Devil May Cry you're

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doing combos that kind of is they

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dodging okay yes stars and uh and

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definitely enjoying it so anyway that's

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it right now so far Stella Stella blade

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has been awesome I do only have like

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four hours into it I'm planning on at

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least finishing the main story and uh

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maybe we'll make a more thorough

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thoughts video when we get to the end

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because I've heard some mixed things

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about the stories and characters uh some

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people are claiming they absolutely love

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them and others are claiming they're

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like super one-dimensional I don't know

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yet we'll see but I bet that the

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character the characters do seem like

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the story doesn't seem like it's that

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special at all but the character design

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is is s

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tier like whether it's like that girl in

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that one uh like bar or like the old guy

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oh it's so

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good it' be fun all right guys I'm out

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of here thanks for watching and we will

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see you in the Stream twitch.tv/ Carnage

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see you then there it is yeah I mean I I

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definitely agree I I feel like the game

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like most games for me get better as I

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spend more time playing them like at at

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the beginning of like generally my

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opinion of a game will be at its lowest

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at the beginning because I won't really

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understand or appreciate what the game

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is about and then as I play more of it

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as I invest more time into it then

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finally I'm like okay now I'm starting

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to get it now I know what I'm talking

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about I can start playing this more you

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know or start enjoying it more the

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characters are boring yeah I think

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they're kind of boring too to be honest

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I do I don't find them particularly

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interesting either would it still be a

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good game without the girl controversy

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I think that Stellar blade has better

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combat than lies of P I think that it

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does and I thought Li of P was an

play08:08

incredible

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game so like Li of p is a great game

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Stellar blade is better in my opinion

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which makes sense right I mean like

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obviously you know the people that made

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Stellar blade are more experienced they

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have more resources and they made a

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better game I think L of is good but I

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think star blade is better Star blades

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Perry is better I just think a lot of

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things about it better to be honest with

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you it's not just like one thing it's a

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lot of things

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الوسوم ذات الصلة
Stellar BladeGameplayCombat SystemCharacter DesignEarly ThoughtsAction GameTalent TreeEnemy VarietyLevel DesignLoot System
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