The New Player Experience in Any Competitive Game

Sajam
9 May 202315:13

Summary

TLDRThe video script discusses the steep learning curve and initial frustration experienced by new players in competitive games like Hunt Showdown and Apex Legends. Despite the difficulty, these games maintain popularity due to the rewarding sense of mastery and the thrill of executing advanced techniques. The speaker emphasizes that the journey to becoming proficient is a significant draw, with players often sticking with a game to achieve personal milestones and enjoy the unique aspects it offers.

Takeaways

  • 🎮 The script discusses the steep learning curve associated with competitive video games like Hunt Showdown and how it's common for players to struggle initially.
  • 🤔 It highlights that many players quit games early due to frustration from being outplayed, especially in PvP games, reflecting a common sentiment in gaming forums.
  • 📈 Despite the difficult start, the script points out that games like Hunt Showdown and others mentioned have gained and maintained popularity, indicating that players find value beyond the initial challenges.
  • 🌟 The appeal of mastering a game and performing 'cool' moves or strategies that initially attracted a player is a significant motivator for sticking with a game through its learning phase.
  • 🔁 The script suggests that the journey to mastery and the satisfaction derived from improving at a game is a core reason players continue to engage with competitive titles.
  • 🎯 It emphasizes that even in the face of losses, understanding that long-term growth and the ability to execute advanced techniques make the struggle worthwhile.
  • 🚀 The excitement of watching top players perform incredible feats in games and aspiring to reach that level captivates players and fuels their interest in mastering games.
  • 🤝 The script mentions that the community's shared experiences, such as learning from others and celebrating achievements, can enhance the gaming experience.
  • 🔄 It acknowledges that not all players are interested in the 'road to mastery' and that personal preference plays a significant role in which games individuals choose to invest time in.
  • 🛑 The frustration of being killed easily can lead to players quitting games, but for those who find the game appealing, they are willing to endure the learning process for the eventual rewards.
  • 🎼 The script draws a parallel between learning games and learning other skills, like music, where the initial challenge can be daunting, but the mastery can be deeply satisfying.

Q & A

  • What is the main topic discussed in the video script?

    -The main topic discussed is the learning curve and player experience in competitive video games, specifically focusing on the initial challenges and the eventual mastery that players can achieve.

  • What is the game 'Hunt Showdown' and why is it significant in the script?

    -'Hunt Showdown' is a PvP (Player versus Player) video game that the script mentions as an example of a game with a steep learning curve, where many players have never killed another player due to its difficulty.

  • Why do some players quit playing competitive games early on?

    -Some players quit because they find the initial experience frustrating, often due to being outplayed or killed easily by more experienced players, leading to a lack of immediate enjoyment.

  • What does the script suggest about the appeal of competitive games despite their difficulty?

    -The script suggests that the appeal lies in the eventual mastery and the ability to perform 'cool' or impressive actions within the game, which can outweigh the initial frustration and learning period.

  • How does the script describe the feeling of achieving mastery in a game?

    -The script describes the feeling of achieving mastery as being on 'solid ground,' where the player feels a sense of accomplishment and satisfaction from performing well and executing advanced techniques.

  • What is the 'road to Mastery' mentioned in the script?

    -The 'road to Mastery' refers to the journey a player takes from being new to a game and struggling to becoming proficient and capable of performing advanced moves and strategies.

  • Why do some players continue to play competitive games despite initial losses and frustration?

    -Players continue to play because they are interested in the game, they see the potential for personal improvement, and they are motivated by the desire to achieve mastery and perform impressive in-game actions.

  • What does the script say about the importance of the initial player experience in competitive games?

    -The script indicates that while the initial experience can be off-putting, it is the potential for growth and mastery that keeps players engaged, suggesting that the initial experience is not the sole determinant of a game's popularity.

  • How does the script relate the experience of learning a new game to other skills or hobbies?

    -The script draws a parallel between learning a new game and learning other skills or hobbies, such as music, where the initial learning curve can be steep but the journey towards mastery is rewarding.

  • What is the significance of the 'cool things' mentioned in the script in relation to player motivation?

    -The 'cool things' refer to the advanced or impressive actions that players can perform in a game, which serve as motivators to continue playing and improving, despite the challenges faced in the learning process.

  • How does the script address the misconception that shooting games are more intuitive than other genres?

    -The script argues that all games, including shooting games, have their own complexities and learning curves, and that intuition comes from familiarity rather than inherent ease of the game mechanics.

Outlines

00:00

🎮 The Struggle and Satisfaction of Mastering PVP Games

The script discusses the initial challenges and eventual satisfaction that comes with mastering Player versus Player (PVP) games. It highlights the steep learning curve of games like Hunt Showdown and the frustration of new players who quit after early failures. The speaker emphasizes that persistence pays off, as the 'giant staircase' of learning eventually leads to a point where players feel solid and capable. Despite the initial difficulty, the script notes that games with high skill ceilings, such as fighting games and competitive shooters, maintain popularity due to the allure of mastering complex mechanics and performing impressive feats in-game.

05:02

🛠️ The Road to Mastery and the Player's Journey

This paragraph delves into the concept of mastery in competitive gaming and the reluctance of experienced players to start anew in different genres. It suggests that the appeal of these games lies in the depth of skill one can develop over time, rather than simply becoming the best. The speaker reflects on personal experiences and the joy of achieving in-game feats that initially seemed out of reach, illustrating how these moments can be more rewarding than winning. The paragraph also touches on the idea that players are often willing to endure losses and setbacks in pursuit of these satisfying accomplishments.

10:03

🔍 The Intuitive Misconception of Game Genres

The script challenges the notion that shooting games are inherently more intuitive than other genres like fighting games. It provides examples of experienced players struggling with new genres and emphasizes that all games, regardless of type, have unique mechanics and terminology that can be unintuitive to newcomers. The speaker argues that the perceived difficulty of fighting games is often due to a lack of interest or exposure to other gaming genres, rather than an inherent complexity. The paragraph also discusses the importance of finding enjoyment in the learning process and the personal satisfaction derived from mastering game-specific skills.

15:05

🎯 The Personal Experience of Learning and Enjoying Games

In this paragraph, the speaker shares personal anecdotes about learning to play fighting games, including the fun and satisfaction derived from developing simple strategies and outmaneuvering more experienced players. It discusses the joy of discovery and improvement in gaming, as well as the community's shared language and terminology that can be confusing to outsiders. The speaker concludes by suggesting that the enjoyment of games is deeply personal and that the journey of learning and mastering a game is what keeps players engaged, regardless of the genre.

Mindmap

Keywords

💡Hunt Showdown

Hunt Showdown is a PvP (Player versus Player) video game that the speaker has a deep interest in. It is mentioned as having a steep learning curve, which is a common theme in the video's discussion about the challenges new players face in various competitive games. The script talks about the game's difficulty and the satisfaction derived from mastering its mechanics.

💡Learning Curve

The learning curve refers to the progression of a player's skill level in a game. In the context of the video, it is described as a 'giant staircase,' indicating that it can be difficult to advance but once a player does, they are on solid ground. The script uses this term to discuss the initial challenges and eventual mastery players experience in competitive games.

💡Mastery

Mastery in the video is the level of skill and understanding a player achieves in a game. It is associated with the long-term commitment and effort required to become proficient. The script suggests that the pursuit of mastery, even if not to become the best, is a significant appeal for players, as it allows them to express their skills and enjoy the game's mechanics.

💡PVP (Player versus Player)

PVP is a game mode where players compete against each other, as opposed to playing against the game's AI. The script mentions that Hunt Showdown is a PVP game and discusses the inherent challenges and rewards of competing with real players, such as the stress and satisfaction of winning or improving one's skills.

💡Competitive Video Games

Competitive video games are those where players engage in matches or contests with the goal of winning. The script discusses the common theme of a difficult initial experience in such games, followed by a rewarding journey of skill development and mastery, which is a key factor in their popularity.

💡New Player Experience

The new player experience refers to the initial impressions and challenges faced by players when they first start playing a game. The script highlights the poor new player experience as a barrier to entry for some games, with players quitting due to frustration from early losses and the steep learning curve.

💡Game Mechanics

Game mechanics are the rules and systems that govern how a game is played. The script mentions the complexity of game mechanics in games like Hunt Showdown, which can be overwhelming for new players but also provide depth and opportunities for skill expression and mastery.

💡Achievement

In gaming, achievements are rewards that players can earn for accomplishing specific tasks or goals. The script notes that many people have bought and installed Hunt Showdown but haven't earned the achievement for killing another player, indicating that they haven't delved deeply into the game.

💡Road to Mastery

The road to mastery is the journey a player takes to become highly skilled at a game. The script uses this term to describe the long and challenging process of learning and improving in competitive games, which can be both a deterrent and a motivator for players.

💡Fighting Games

Fighting games are a genre of video games where players control characters that engage in close combat. The script contrasts the perceived difficulty of fighting games with other genres, discussing the reluctance of players to start learning a new genre due to the time investment required for mastery.

💡Intuitive

Intuitive refers to something that is easily understood or learned without explicit instruction. The script challenges the notion that shooting games are intuitive, providing examples of players struggling with basic mechanics in different game genres, and arguing that all games have elements that are not immediately intuitive to newcomers.

Highlights

The importance of Hunt Showdown's player retention, especially for new players who have never killed another player.

The comparison of the learning curve in Hunt Showdown to a giant staircase, emphasizing the initial difficulty and eventual mastery.

The commonality of a challenging start in competitive video games and how players' persistence can lead to enjoyment.

The paradox of high player bases in popular games despite a tough new player experience.

The appeal of the long road to mastery and the joy of learning and improving in a game.

The impact of witnessing high-level gameplay on maintaining player interest and motivation.

The memorable moment of achieving a cool in-game feat and its influence on long-term player engagement.

The notion that most players are willing to accept losing as long as they can perform cool in-game actions they enjoy.

The idea that the end goal of mastery is not necessarily being the best, but enjoying the journey and the game's depth.

The reluctance of expert players in one game genre to start mastering another due to the time investment required.

The importance of player interest in the end goal of a game for them to undertake the journey of mastery.

The analogy of learning to play music and the overwhelming feeling of onboarding to a new skill or game.

The misconception that shooting games are more intuitive than other genres, debunked with examples of new player struggles.

The argument that all games, not just fighting games, have a learning curve and require time to master.

The personal experience of the speaker as a new fighting game player and the fun in discovering simple yet effective strategies.

The discussion on the unique language and terminology of each game genre and how it can be a barrier for new players.

The final thoughts on why people play games and the realization that the feeling of improvement and enjoyment is more important than winning.

Transcripts

play00:00

the next thing I wanted to talk about

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today 40 of hunt Showdown and you guys

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know I played some hunt showdowns so

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it's very important to me players have

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never killed another player if you guys

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don't know this is a PVP game this is

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partially because lots of people have

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bought the game installed and never

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played they just don't have the

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achievement for it but if you read this

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thread it is full of people who are like

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yeah I downloaded the game and I tried

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to play I got shot by someone and I was

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like this stinks and I quit even look at

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the first the top comment right the

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learning curve and Hunt is more like a

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giant staircase does this sound familiar

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hard to get to the next level but once

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you're there you're on Solid Ground how

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many game could you copy this

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description and people would be like

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yeah this this applies to that game like

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you know in the beginning it sucks but

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boy once you get in there and you start

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moving and grooving that shit's awesome

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I can't think of very many competitive

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video games that are not like this

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actually it's basically all of them I'm

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playing the game and like I just get

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killed far away and I quit like I don't

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want to spend 50 or 100 or 200 hours in

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a game to learn to shoot and down one

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person and how many people have you

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heard say this about fighting games I'm

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not interested I don't want to play

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fighting games for hundreds of hours to

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get good or get a kill even when you

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scroll down look at the other top

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comments right it's super stressful I

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don't want to play it you need someone

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to help you otherwise you can't get into

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it this one says I played Apex Legends

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with some friends after a dozen or so

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matches we got slaughtered in one-sided

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blowouts every time weren't having any

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fun so we moved on and played other

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games you know you just get shot by

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someone it sucks I hate it here this

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feels real bad every single game even

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that one is like I wish I had other

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modes that were better for new players

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this threat is just full of people who

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are just like yeah you know I tried

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playing tarkov and it sucked because of

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this you know I try to get into League

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of Legends and DOTA and Apex and I don't

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want to play you know 100 hours of

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League to learn what all the Champions

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do and understand everything I don't

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want to play 500 hours of hunt Showdown

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so I can get good enough to hear someone

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through the wall and shoot them under

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the ground and do all this kind of stuff

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right based on threads like this and the

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general consensus about how bad the new

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player experience is for game you would

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think that this style of game is not

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popular but hunt Showdown has only

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gained popularity since it's come out

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and not only that but every other game

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I've listed is amongst the most popular

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video games that people play all of them

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have huge player bases and they're

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extremely popular titles even though

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everybody agrees that when you first

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start playing you just get destroyed the

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key here is I think this sentence right

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here once you're there you're on Solid

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Ground even if you're getting beat up

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and losing in the beginning if you think

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the game is really cool you will stick

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it out and play it and the idea of one

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day being good enough to do all the cool

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things that you want to do not be the

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best in the world not have the greatest

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aim of all time but like if you can do a

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cool thing you saw that got you

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interested in the game in the first

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place then you're like hell yeah and for

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some people the idea that the climb to

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get good the road to Mastery is so long

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and there's so much cool stuff you can

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learn and get better at over time is a

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really big appeal you open a thread

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where someone in Apex you watch an ASU

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clip where he's moving the level of

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movement that he has is only accessible

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to like point zero zero one percent of

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players and everybody's like how does he

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do it it's the sickest thing I've ever

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seen in my life like oh my God or like

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someone hit some absurd shot or flick or

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thing in the game ungodly

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decision-making reactions like ability

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and you're just very impressed that kind

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of stuff exists for every game and it's

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what keeps people interested I think in

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games like this and struggling and

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having issues and like you know not

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killing people for three or four games

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and then finally getting a kill and

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being like that was so sick like these

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feelings are stronger I think than the

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feelings from most people of just being

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like game stink me die

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stinky game I think everybody just wants

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to do some cool stuff and at the end of

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the day most people are okay with losing

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if they understand that long term this

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game allows them to do lots of cool

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things that they like right even if it

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means losing some time and the road to

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that Mastery and understanding that and

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getting there is fun you lose some games

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and you feel bad and then you have that

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really tight game and you're just like

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oh my God I did everything right I

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remember the first time I played Apex

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and learned how to wall jump and I

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remember sliding wall jumping the guy

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missed his shot on me and I shotgunned

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him off the wall and I was like this is

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the greatest video game I've ever played

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in my life I didn't win the game I don't

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think I even got close to winning that

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game the fact that I did that cool thing

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made me play the game for like forever I

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was like dude this game is tight and

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that moment matters more to me than all

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the like you know getting beat up losing

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all these other games you drop somewhere

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and you don't get a gun and the guy

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shoots you and kills you and your

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teammates just run around and you know

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you're like this all that stuff sucks

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but then you have these tight moments

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and think most competitive games have

play04:52

that long road to Mastery that a lot of

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people are really interested in or they

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can just set aside the fact that like

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I've learned all this cool stuff and I

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can do all these cool things now and

play05:01

even if I don't win all the time I have

play05:03

fun doing them and I enjoy the things

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that this game lets me Express and do

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and I think after you've learned any

play05:08

competitive game you probably know this

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feeling where when you get into a new

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one somebody's like an expert at Apex

play05:14

and they're like yeah I don't want to

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learn a fighting game it's too hard what

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they mean is not oh I couldn't learn a

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fighting game what they mean is like I'm

play05:21

already a master at a game that's like

play05:23

competitive and difficult and requires a

play05:25

lot of time and effort and if I wanted

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to get good at something like a fighting

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game I would have to redo all that and

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they probably just don't have the

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interest to get to where they would want

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to be to do all the sick nasty stuff or

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they don't think the sick nasty stuff in

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that game looks more fun than what

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they're already doing so they don't have

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interest in going on that road if you

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look at a fighting game and you're like

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dude that looks cool and everything but

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like man I don't know if it's for me

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then like you're not gonna get on the

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road and start losing and like get

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better and improve and and strive

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towards Mastery because like you don't

play05:54

care where you end up like the end goal

play05:55

is not a place you're interested in

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you've probably already played Poe or

play05:58

Apex Legends or CS or valoran or Dota or

play06:01

League there are things that are

play06:02

occupying the space in your brain to

play06:04

like be on that road to Mastery right

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like why pick another one if I pick this

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one I have to start a new road to

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Mastery and I don't want to make it

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sound like all competitive games or all

play06:14

games where you compete against other

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people Mastery means you become the best

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these games just offer you a lot of ways

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to express your skill and improve over

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time it doesn't necessarily mean you

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have to be the best at them you can just

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be like I landed the sitcombo or did

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this sick thing or I did some movement

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thing in Apex or whatever it is right

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like you're like I'm the best that I've

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ever been at this thing and it feels

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great I can feel my Improvement and I'm

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so much better than I was before that's

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why people play these games and even a

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game like hunt which is extremely

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difficult to get into it has a really

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hard learning curve what you see in the

play06:46

future is what keeps you interested in

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the game or not you just choose to deal

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with the beginning of them so that you

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can eventually get good and do those

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cool things that you're hyped about

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right and those moments feel great those

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moments feel better than all the moments

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losing and if they stop feeling that way

play07:00

and that's kind of like when you maybe

play07:02

are not as interested or invested in the

play07:05

game anymore not even literally winning

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but like the wins of like doing a sitcom

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but doing a sick thing that you want to

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do you know executing something that you

play07:12

were struggling with before now you can

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do all the time if those don't feel good

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to you anymore then there's a problem

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99.9 of us are not going to compete and

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try to be the best ever we're playing

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them because we like them and we think

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they're fun and Mastery in this game to

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our own level whatever Mastery we seek

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is fun for us right we love we like it

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it's enjoyable yeah this can totally

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apply to anything I mean it doesn't have

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to just be competitive games it can

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apply to like let's say you want to

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learn music or something you like sit

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down and they're like okay these are all

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the keys you need to learn okay and

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let's start playing some of them and

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I'll do this and let's move you know use

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both of our hands and learn some chords

play07:45

and do this and like let's talk about

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some bass and you're like this is so

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much do I really want to like learn this

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vast onboarding experience so that I can

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play some song I like it's like that for

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that it's like that for complex single

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player games or whatever skill you're

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building it could be anything

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particularly I think people really love

play08:01

when the the level of Mastery is so deep

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there's so many ways you can go and if

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you take two people who are experts in a

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field right even they have different

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things that they're better at than the

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other right they have different levels

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of Mastery or things that they can or

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can't do or better at and worse at even

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if their stats are like 10 out of 10 or

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9 out of 10 and everything they're

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spread and and different than other

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players or people they all have their

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own skills and things that they think

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matter or they like to do or they prefer

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and that's why you know you see this

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thread and everybody's like I got shot

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in the bag and it sucked then I quit and

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I'm like fair enough there was not

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enough interest here for you or you

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didn't care about the game enough to get

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better at it or it just didn't strike

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you the way you thought it was you

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weren't interested you're just like hey

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I'm not sure if it's for me but I'll

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tell you what feels [ __ ] great for me

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I'm just I'm feeling one fantastic and

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that's the thing is like you know you

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could be like well you got shot in the

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back you deserve it because x y and z

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are like you know what happens because

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of this this and this but like if you're

play09:00

truly this person they don't care

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they're just like Oh shot in the back

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this sucks and they're just out of there

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right they're not on the road to master

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it they're on their road to going back

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to where they came from or playing

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something new so Street Fighter six

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right they've done so many things to

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improve the new player experience even

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with their best efforts if someone plays

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the game does all the new player stuff

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and then plays online and loses and is

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like this stinks man punch me me no like

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there's nothing you can do about it if

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you craft an experiences that's as

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awesome as you could be and you show

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them look at all these cool combos you

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can do look at all these cool things

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people are doing look at all this cool

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future stuff there's all these awesome

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things to do you can learn this way you

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can learn that way there's so many

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things about this that are great please

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stick around and enjoy it with us and

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like engage with it and like trust me

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it's worth it they will run into that

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that moment or that person who beats

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them up in a way that doesn't sit right

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with them and that will be the moment

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where they decide whether they're

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interested on staying on this road or

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they're like

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I've had my iPhone I'm good if they're

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not interested then there's nothing you

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can do about it you gotta just be like

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well we tried and that's fine the

play10:01

difference between fighting games and

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Shooters like Apex and Shooters there

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aren't individual actions that can be

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difficult to perform all right you've

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lost your typing privileges in my chat

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this is not true Apex in particular like

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have you ever handed a controller to

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your grandparents or uncles or someone

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older than you or someone who's never

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played a shooting game before even on

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mouse and keyboard they can't move and

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aim at the same time because their

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brains doesn't feel right to do those

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two things at once have you watched you

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know play Valor I don't mean that to dig

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you know I just mean Juna is new to the

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game I think he's playing against

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because he's interested in it but he's

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also wants to see what it's like right

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and you can ask him how bad the new

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player experiences this is someone who

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can do all the complex stuff of a

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fighting game right you watch him and he

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can't shoot someone who's not moving

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there's a fighting game player this is

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true a fighting game player who has made

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top eight at major tournaments Ninth at

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Evo like three times they were like hey

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in a shooting game I didn't know that

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when you hold down the click button the

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gun goes up like they didn't understand

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recoil as a concept there was a friend

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he can remain nameless but he was in the

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chat earlier who won an apex Legends

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game by doing zero damage and dying

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because we just killed everybody he

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never played Apex again after that he

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won and was like all right that sucked I

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spent the entire game running behind

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sagem and tan man fumbling with my

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controls and never seeing an enemy and

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then we won came up on the screen he did

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great excellent work you know why you

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say shooting games are intuitive it's

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because you play them or you've been

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around them shooting games have lots of

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things that are not intuitive to People

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Too who've never played shooting game in

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the same way that fighting games are the

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same way they have things that are

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unintuitive to people who've never

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played fighting game all genres are like

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this if you play shooting games where

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moving and shooting is good and then you

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could play a game like valorent or CF

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and you try to like do that you're like

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whoa everybody's like yeah you can't do

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that here this is not that kind of a

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game even that is different and not

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intuitive to people trust me I play Han

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Showdown and I play with my friends who

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are they played a lot of shooting games

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and teaching them the mechanics of that

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game they're like this [ __ ] is like

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there's a lot going on there's a lot I

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gotta remember this is hard like it's

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not easy to do and they play other

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shooting games right people don't learn

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fighting games not because they're not

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learnable it's because they just aren't

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not interested it's the whole thing I've

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been talking about today I think part of

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why people say fighting games are so

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hard that fighting game players don't

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play anything else really especially a

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lot of people who are like big into

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fighting game and like vocal about them

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a lot of them don't play any other games

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and then they talk about fighting games

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like yeah the new game experience of all

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these other games is so much better than

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uh you know learning fighting games I'm

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like bro you don't even play anything

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else how would you even know they don't

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play league DOTA CS balance they've like

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never tried to learn a game like that

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and then once they do they're like oh

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[ __ ] they talk about fighting games like

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it's the hardest thing ever but at the

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same time they're incredibly rewarding

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and about as difficult to me anyway as

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learning anything else like look I've

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learned all kinds of games before in my

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life and and it's you know it's pretty

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similar in the beginning you get beat up

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and it sucks but you just have to find

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all the cool stuff you want to do and

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then figure that out and then do that

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and it's great from my own experience

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being a new player I think mashing in a

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fighting game is like really fun and and

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a great time dude when I first learned

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fighting games you know what my strategy

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was and this this worked to get like 2

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000 Player points in Street Fighter 4

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which was decently High my strategy with

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able was I would do roll and then I'd

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command grab and then after I landed the

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command grab I would just roll and do

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crouching heavy punch and if they got

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hit I would do the Falling Sky into the

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same left right mix up and if they

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didn't get hit I would cancel on a roll

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and hope I didn't get punished that's

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all I did and the reason I rolled in the

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command grab was twofold one doing the

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command grab input without a buffer

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before it was hard so I rolled so that I

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could do the command grab input during

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the roll the second reason is because it

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got me near them it was a fun time I

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probably had more fun doing that than I

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did when I had like 4 500 player

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airborne's playing Elena sitting there

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doing crouching Jabs no I probably had

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more fun playing Elena that [ __ ] was

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great you know how fun it was all of the

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Viper players on the west like everybody

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I played all the Viper players were like

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free points and they just stopped

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playing me I would join their Lobby and

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they just kicked me that [ __ ] was tight

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I had an excellent time and I'd do it

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again the most intuitive part about

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learning fighting games is the

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specialist terminology have you ever

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talked to your friends about a MOBA or

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something you're like dude our ADC was

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kiting but like he's actually just so

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useless because he didn't even have blue

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buff because he didn't steal it and I

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try to leash it for him and he went for

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it but he didn't take it over the wall

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so then they smited it away instead of

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killing it and they didn't have Mana so

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they couldn't kite anymore and his orb

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walking his dog [ __ ] and you're just

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like what are these these none of these

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words are in the dictionary it's just

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the same thing D players yeah everything

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has its own language music has its own

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language other games have their own

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language every hobby has their own

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language it's all the same it's a jambly

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feud I run that too just imagine I put

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on like a an extra big fake mustache we

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surveyed 100 fighting game players why

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they lost that set and someone says a

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completely normal response and I'm like

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fall over

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survey says I don't even play this game

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Pop answer

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it was my own fault and skill oh not on

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the board

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الوسوم ذات الصلة
Competitive GamingLearning CurveMastery QuestPlayer RetentionGaming StrategiesCommunity FeedbackSkill ImprovementGame PopularityNew Player ExperienceFighting Games
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