Can’t Anti-Air? Then Try THIS Routine!

Chris_F
15 Aug 202404:03

Summary

TLDR在这段视频脚本中,主播分享了如何在格斗游戏中练习反制空中攻击(anti-air)的技巧,特别是对于初学者和低中级玩家。他指出,虽然在训练模式中练习反制空中攻击看似简单,但在实战中却难以应用。主播建议玩家在对战中心(Battle Hub)中练习,专注于寻找反制机会,使用如隆(Ryu)、肯(Ken)、阿库玛(Akuma)等角色,通过投掷火球等基本战术来诱导对手跳跃,并抓住时机进行反制。即使输掉比赛,只要成功反制,也应视为胜利。这种练习有助于玩家适应对手的习惯,提高实战中的反制能力。

Takeaways

  • 🎮 针对初学者和中级玩家,训练模式中的反空练习可能在实战中难以应用。
  • 🤔 玩家在训练模式中练习反空时,对手的行为模式相对简单,与实战中对手的多样化行为不符。
  • 🔄 作者建议不要仅在训练模式中练习反空,而应该在实战中练习,以更好地适应对手的不同动作。
  • 🛑 作者推荐使用战斗中心(Battle Hub)进行针对性的反空练习,即使输掉比赛,只要成功反空,就当作是一次胜利。
  • 🥋 选择像隆(Ryu)、肯(Ken)、阿空(Akuma)这样容易进行反空并且可以进行地面战的角色进行练习。
  • 🔥 在练习中,大量使用火焰球(Fireballs)来引诱对手跳跃,从而创造反空机会。
  • 🕵️‍♂️ 观察并适应对手的跳跃习惯,通过不断实战练习来提高反空能力。
  • 📉 即使输掉比赛,也要将成功反空视为一种胜利,以此来提高自己的反空技巧。
  • 🎯 练习时要保持火焰球的投掷时机和节奏,避免过于可预测,从而创造更多反空机会。
  • 📈 通过不断在战斗中心练习,可以逐渐提高对对手行为的适应能力和反空技巧。
  • 👍 如果喜欢这个视频,可以点赞和订阅频道,以支持内容创作者。

Q & A

  • 为什么初学者和中级玩家在实际比赛中难以应用训练模式中学到的反空技术?

    -因为训练模式中的对手只是简单地跳跃,而实际比赛中的对手会进行更多复杂的操作,如投掷火球、冲刺、前进后退等。

  • 训练模式中的反空练习有什么问题?

    -训练模式中的反空练习不能很好地转化为实际比赛中的技能,因为对手不会简单地进行中立跳跃或随机前跳。

  • 为什么说训练模式中的反空练习只适合初学者?

    -对于初学者来说,训练模式可以帮助他们熟悉输入操作和反空的时机,但对于更高水平的玩家来说,这种练习的实用性有限。

  • 作者推荐如何练习反空技术?

    -作者建议在战斗中心(Battle Hub)中练习,专注于只进行反空操作,即使输掉比赛,只要成功反空,就当作是一次胜利。

  • 为什么选择像隆(Ryu)、肯(Ken)、阿空(Akuma)这样的角色来练习反空?

    -这些角色拥有容易执行的招式,可以进行地面战,而且他们的对手往往会更多地跳跃,为练习提供了更多机会。

  • 在战斗中心练习时,应该采取什么样的游戏策略?

    -应该采取非常简单的游戏策略,主要目标是寻找反空机会,通过投掷火球来诱导对手跳跃,并在适当的时机进行反空。

  • 为什么即使输掉比赛,只要成功反空就应该视为胜利?

    -因为练习的目的是提高反空技术,而不是赢得比赛。成功反空是技术提升的标志,即使比赛输了也值得庆祝。

  • 在战斗中心练习时,如何适应对手的习惯和跳跃动作?

    -通过不断与同一个对手战斗,逐渐熟悉他们的跳跃习惯和动作,从而提高自己的反空能力。

  • 为什么在练习反空时,投掷火球是一个好策略?

    -投掷火球可以迫使对手跳跃,从而为练习者创造更多的反空机会。

  • 如何确保在练习反空时不变得过于可预测?

    -通过调整火球的投掷时机和位置,避免形成固定的模式,使对手难以预测你的下一步行动。

  • 如果我想提高我的反空技术,我应该怎么做?

    -尝试在战斗中心选择一个适合的角色,如隆、肯或阿空,然后专注于寻找反空机会,通过实战练习来提高你的反空技术。

Outlines

00:00

🤺 反空练习技巧分享

在视频脚本中,作者讨论了格斗游戏中的反空练习问题,特别是对于初学者和中级玩家。他们发现许多玩家在训练模式中练习反空,但难以将技巧应用到实战中。作者指出,简单的训练设置并不能很好地转化为实战,因为对手不会像训练模式那样简单地跳跃。作者建议玩家在战斗中心(Battle Hub)中练习,专注于反空技巧,即使输掉比赛,只要成功反空,就当作是一次胜利。

Mindmap

Keywords

💡反空

反空是指在格斗游戏中,当对手角色进行跳跃攻击时,玩家使用特定的技巧或招式来阻止或反击对手的跳跃攻击。在视频中,反空是主要讨论的主题,因为许多初学者和中级玩家在实际比赛中难以应用训练模式中学到的反空技巧。

💡训练模式

训练模式是格斗游戏中的一个功能,允许玩家在没有对手的情况下练习各种招式和技巧。视频中提到,虽然训练模式中的反空练习看起来有效,但它并不总是能够转化为实际比赛中的技能。

💡实战

实战指的是在格斗游戏中与对手进行的真实比赛,与训练模式相比,实战中的对手会更加多变和不可预测。视频中强调了在实战中练习反空的重要性,因为这是提高技能的关键。

💡基础级别

基础级别通常指的是格斗游戏中的初学者水平。在视频中,提到在基础级别时,训练模式中的反空练习对于掌握基本操作和时机是有用的,但对于更高级别的玩家来说,这种方法的实用性有限。

💡战斗中心

战斗中心是格斗游戏中的一个模式,允许玩家与电脑或其他玩家进行对战。视频中建议使用战斗中心来专注于练习反空,通过与同一对手反复对战来熟悉他们的跳跃习惯。

💡角色选择

在格斗游戏中,角色选择是指玩家选择他们将控制的角色。视频中推荐使用如Ryu、Ken、Akuma等具有易于反空招式的角色来练习,因为这些角色可以进行地面战并迫使对手跳跃。

💡火球

火球是格斗游戏中常见的一种远程攻击招式,可以用来控制战场并迫使对手进行跳跃。视频中提到,通过频繁使用火球来创造反空的机会,是一种有效的练习方法。

💡跳跃范围

跳跃范围指的是角色在跳跃攻击时能够到达的距离。视频中提到,玩家需要学会判断对手的跳跃范围,以便在正确的时机进行反空。

💡反应时间

反应时间是指玩家在看到对手动作后做出反应所需的时间。在视频中,提高反应时间对于成功执行反空至关重要,尤其是在实战中。

💡不可预测性

不可预测性是指玩家在游戏中采取的行动难以被对手预测。视频中提到,通过调整火球的时机,玩家可以避免变得过于可预测,从而创造更多的反空机会。

💡内容创作者

内容创作者是指制作并分享视频、文章等数字内容的人。视频中的内容创作者提供了关于如何提高反空技巧的建议,并鼓励观众通过点赞和订阅来支持他们的创作。

Highlights

在重播回顾流中,许多初学者和中级玩家询问如何练习反空击。

许多人发现在训练模式中练习反空击容易,但在实战中难以应用。

训练模式中的反空击练习可能只适用于初学者,因为它不涉及对手的复杂动作。

建议通过实战来练习反空击,而不是仅在训练模式中。

推荐进入战斗中心(Battle Hub)并专注于练习反空击。

选择具有易于反空击技能的角色,如Ryu、Ken、Akuma、Luke或Cammy。

即使输掉比赛,如果成功反空击,也应视为胜利。

通过战斗中心的练习,可以适应对手的习惯并提高反空击能力。

通过投掷火焰球(fireballs)来诱导对手跳跃,从而创造反空击机会。

练习时要保持火焰球投掷的不可预测性,以提高反空击成功率。

通过不断练习,反空击将变得更加容易。

如果喜欢这个视频,请点赞和订阅频道以支持内容创作者。

感谢观看,并期待下次再见。

练习反空击的关键是在实战中不断尝试和适应对手的跳跃动作。

使用基础的地面游戏策略,专注于寻找并利用反空击机会。

通过选择适当的角色和策略,可以在战斗中心有效练习反空击。

即使在练习中输掉比赛,也要将成功反空击视为进步的标志。

Transcripts

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So lately on my replay review streams

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I've gotten a lot of questions on how to

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practice anti- earing and especially

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from like beginner and lower

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intermediate players Uh I notic that

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there a lot of people have an issue take

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what they learn in training mode and

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anti- aing there and kind of applying it

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to a real match and I've heard a lot of

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people especially my Discord saying that

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practicing anti earing in training mode

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is easy but then when they get into a

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real match they can't antiair at all so

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whenever they say that I always ask well

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how do you practice your anti-airs and

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usually their answer is they go into

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simple training settings and they do

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anti air practice now there's nothing

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actually wrong with the anti-air

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practice because you know it works you

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set it the opponent will

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jump and you anti-air my only issue with

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this is that when you're doing this kind

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of anti-air practice it's not really

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something that translates into a real

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match too well because your opponent

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isn't just going to be neutral jumping

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and then forward jumping at random your

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opponent's going to be doing so many

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other things like throwing Fireballs

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Drive Rush Drive Impact walking forward

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and back and that's why I kind of don't

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like this anti-air practice because it

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only really works at like a very

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beginner level when you're trying to get

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the mechanics like the inputs with your

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hands to match at the timing of the

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antiair so other than like extreme

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beginner level I don't think this

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antiair practice in the simple training

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settings is super useful I think for

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anti-airs it's something that you can

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only practice in a match it's not

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something you really learn in training

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mode how to anti-air so my

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recommendation is actually to go into

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battle Hub and then go into battle Hub

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and play with the intent to only ever do

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anti-air so you're going to play really

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really like not lame but really basic

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and what I recommend doing is picking

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any Sho character Ryu Ken Kuma Luke or

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even Camy cuz they all have really easy

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like sh you can antiair and they can

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play a very grounded game but I'm going

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to pick Ryu just to keep life simple

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right and I'm going to play like the

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most simple game plan ever and my only

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goal here is to

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antier right so Manan Manan likes to

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jump so this actually a good character

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to fight so what I'm going to do is I'm

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basically just going to throw fireballs

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and try to stop throwing Fireballs once

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they get into jump range and I'm only

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going to look to antiair and then the

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way you should play this is even if you

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lose the match it doesn't matter if you

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lose if you anti a you should chop that

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as a win in your mind so let's see if I

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can do

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it this person's not jumping oh that was

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just outside of DP range so I had to go

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for that there we go

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okay so that was out of range cuz I

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don't play re I ranges but my reaction

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was good so I can count that as an

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antiair

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technically there we go see throwing

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Fireballs looking for the

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anti-airs going to jump here got it

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there you go see just trying to play

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really really really really kind of

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Basic Ground game and then looking for

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the jump and then reacting to it doing

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this kind of training in battle Hub is

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really going to help you

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out because you can keep on fighting the

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same person get used to their habits get

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used to their jump ARs and then you'll

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be able

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to end here so much

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better just like that so if you have

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trouble with anti- earing definitely try

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out this battle Hub thing pick a

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character like Ryu Ken Akuma and just

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kind of play like I'm playing play a

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really basic round game and then just

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try to look for antier opportunities

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throw lots of fireballs to make them

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want to jump and then play with your

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Fireball timing just to make sure that

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you can not be too predictable kind of

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like that and just create opportunities

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for yourself to anti-air and the more

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you practice that the easier it's going

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to become so if you like this video

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please consider liking and subscribing

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to the channel cuz it helps support me

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as a content creator and thank you all

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so much for watching until next time

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take care

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