I'm quitting competitive yugioh

SunseedJess
1 Aug 202411:15

Summary

TLDRThe speaker announces their departure from competitive Yu-Gi-Oh, citing a loss of excitement due to game design changes and increasing RNG dependence. They express frustration with the power level of new cards, lack of player care in terms of prizing, and a decrease in community hype. Despite continuing casual play and content creation, they predict a negative impact on the player base unless drastic changes occur.

Takeaways

  • 🃏 The speaker is quitting competitive Yu-Gi-Oh and many other favorite players are doing the same.
  • 💭 Personal reasons for quitting are being shared, emphasizing the desire for a discussion on the state of the game.
  • 🎲 Disenchantment with the direction of game design, feeling that the game has lost its excitement due to overpowered cards and increased RNG reliance.
  • 🚫 The speaker will continue to create content but will not attend or compete at events post-hiatus.
  • 🏆 Issues with the power level of new cards, such as the 'FI Smith' engine, leading to less consistency among top players.
  • 📉 A perceived lack of interest or hype around major events, such as the European championships, compared to previous years.
  • 💰 Frustration with the prizing structure, feeling that the rewards do not match the effort and investment put into the game.
  • 🏆 Comparisons to other card games that offer better prizing and recognition for competitive players.
  • 🤝 A sense of community within Yu-Gi-Oh but also a recognition of the negativity and unwelcoming aspects that can affect players.
  • 🎁 The feeling that local tournaments offer more rewarding experiences than large-scale events due to better prizing.
  • 🔄 The speaker believes that irreparable damage has been done to the player base, and the game may be heading in a bad direction without drastic changes.

Q & A

  • Why is the speaker quitting competitive Yu-Gi-Oh?

    -The speaker is quitting competitive Yu-Gi-Oh due to a combination of personal reasons, dissatisfaction with the game's design direction, increasing RNG dependence, and feeling unrewarded despite the effort put into the game.

  • What changes in game design have led to the speaker's disinterest in Yu-Gi-Oh?

    -The speaker mentions increased blanket effects, charmies, and powerful cards like Fiend Smith that make the game more RNG-dependent, reducing the excitement and motivation to play.

  • How has the power level of new cards affected the consistency of top players in tournaments?

    -The introduction of powerful cards like Fiend Smith has led to a decrease in the consistency of top players doing well in tournaments, as these cards can auto-win games, making the outcome more dependent on luck.

  • What is the speaker's view on the current state of the Yu-Gi-Oh community?

    -The speaker feels that the community has a lot of negativity and is not as welcoming as other card game communities, which adds to the discouragement of playing competitively.

  • Why does the speaker feel that the current prizing structure is frustrating?

    -The prizing structure is frustrating because it does not feel rewarding for the hundreds of hours of gameplay and testing. Even winning significant tournaments may result in prizes that do not cover the cost of travel or feel like adequate compensation.

  • What impact has the lack of hype and excitement around events had on the speaker?

    -The lack of hype and excitement around events, such as the European Championships, has contributed to the speaker's disillusionment with the game and the feeling that the community and organizers do not care about the players.

  • What does the speaker plan to do with their content creation after quitting competitive play?

    -The speaker plans to continue creating content but will shift the focus to be more personalized and less about competitive Yu-Gi-Oh, focusing on their personal experiences and interests.

  • How does the speaker compare the rewarding feeling of playing in local events versus large tournaments?

    -The speaker finds it more rewarding to play in local events because the prizing feels more substantial and satisfying compared to the disappointment of placing highly in large tournaments with minimal rewards.

  • What are some of the other card games that players are switching to, according to the speaker?

    -Players are switching to other card games like Magic: The Gathering, Pokémon, and One Piece, where they feel the prizing is better and the companies seem to care more about their players.

  • What is the speaker's final assessment of the current state of Yu-Gi-Oh and its future?

    -The speaker believes that while Yu-Gi-Oh may not be dying, irreparable damage has been done to the player base. They think that unless something drastically changes, the game is heading in a very bad direction.

Outlines

00:00

🚫 Quitting Competitive Yu-Gi-Oh: Personal Reasons and Game Design Concerns

The speaker announces their decision to quit competitive Yu-Gi-Oh, a sentiment shared by many top players. They express their love for the game's mechanics over the past decade but are disappointed with the current direction of card design, which has led to an increase in blanket effects and powerful cards like Fiend Smith. This shift has made the game more reliant on luck, reducing the motivation to compete at a high level. The speaker also mentions the lack of hype and interest in major events, such as the European Championships, and criticizes the prize structure, which does not reward the extensive time and effort put into preparing for tournaments.

05:01

😔 Frustration with Prizes and Lack of Player Care in Yu-Gi-Oh

The speaker continues to discuss the frustration stemming from the prize structure in Yu-Gi-Oh, feeling that Konami does not care about the players. They compare the rewards of winning at a large tournament to those of a small local event, highlighting the disparity and lack of incentive to compete at a higher level. The speaker also points out that other card games, such as Pokémon and Magic, have better prize systems and recognition for top players, making them feel more valued. They recount their personal experience of reaching the top eight at the World Championships only to walk away empty-handed, which left a bitter impression of the company's attitude towards its players.

10:03

💔 The Decline of Yu-Gi-Oh and the Impact on the Player Base

In the final paragraph, the speaker reflects on the broader implications of the issues they've raised. They believe that the game has reached a critical point where the player base has been irreparably damaged, with many players leaving Yu-Gi-Oh for other games. They acknowledge that while the game has faced challenges before, the current situation feels different, and they express doubt that the game can recover without significant changes. The speaker concludes by stating that they will continue to play Yu-Gi-Oh casually and create content, but their interest in the competitive scene has been lost.

Mindmap

Keywords

💡Competitive Yu-Gi-Oh

Competitive Yu-Gi-Oh refers to the high-level play of the card game Yu-Gi-Oh!, where players engage in tournaments to compete against each other. In the script, the speaker mentions quitting this aspect of the game, indicating a shift away from participating in official tournaments and events.

💡Game Design

Game design involves the creative process of designing the content and rules of a game, which includes the mechanics, aesthetics, and how the game is played. The speaker criticizes the direction of game design in Yu-Gi-Oh, feeling that it has lost the excitement and complexity that initially attracted them.

💡Power Level

The power level in card games like Yu-Gi-Oh refers to the strength and effectiveness of cards or strategies within the game. The speaker discusses the increasing power level of certain cards, like 'FI Smith', and how it affects the game's balance and the ability of top players to perform consistently.

💡RNG Dependence

RNG stands for 'Random Number Generator' and in gaming, it refers to the reliance on chance or randomness. The speaker expresses concern that the game is becoming more RNG-dependent, meaning that luck plays a larger role in determining the outcome of matches, which demotivates them from trying as hard to compete.

💡Prizing

Prizing in the context of gaming tournaments refers to the rewards given to players based on their performance. The speaker is frustrated with the prizing structure in Yu-Gi-Oh, feeling that the effort and cost involved in competing are not adequately rewarded, especially in comparison to other card games.

💡YCS

YCS stands for 'Yu-Gi-Oh! Championship Series', which are major tournaments for the card game. The speaker mentions not attending YCS events anymore, indicating their withdrawal from the competitive scene and dissatisfaction with the current state of the game.

💡Content Creation

Content creation involves producing material such as videos, articles, or social media posts for an audience. The speaker plans to continue creating content but will shift the focus away from competitive play, instead making it more personal and reflective of their own interests.

💡Community Negativity

Community negativity refers to the general attitude or tone within a community that can be pessimistic or critical. The speaker acknowledges the negative aspects of the Yu-Gi-Oh community, which they feel contributes to their decision to quit competitive play.

💡Player Base

The player base refers to the collective group of players who engage with a particular game. The speaker believes that the changes in Yu-Gi-Oh have caused irreparable damage to the player base, suggesting a significant loss of interest and participation among players.

💡Casual Play

Casual play is a form of gaming that is less focused on competition and more on enjoyment and social interaction. The speaker intends to continue playing Yu-Gi-Oh in a casual manner, appreciating the game's mechanics without the pressure of competition.

💡Local Tournaments

Local tournaments are smaller-scale competitions that take place within a specific community or region. The speaker finds these more rewarding than larger events like YCS, due to the better prizing and the perceived value of their efforts.

Highlights

The speaker is quitting competitive Yu-Gi-Oh due to various personal reasons and will not be attending or competing at events.

Many favorite players are also quitting the game, indicating a broader trend.

The speaker will continue to create content but will focus on non-competitive aspects of Yu-Gi-Oh.

The direction of game design is a significant factor in the decision to quit, with the game becoming less exciting and complex.

Card design is criticized for increasing blanket effects and power levels, leading to a more RNG-dependent game.

The introduction of powerful cards like Fiend Smith has affected the consistency of top players' performance.

The speaker feels discouraged by the increasing reliance on luck in the game, reducing motivation to play at a high level.

A lack of interest or hype around major events like the European Championships is noted.

Prizing is a major frustration, with the speaker feeling undervalued for the time and effort invested in the game.

Comparisons are made to other card games where players feel more rewarded and cared for by the companies.

The speaker topped the World Championships but felt unrewarded, highlighting a lack of support from the company.

A preference for playing local events over major tournaments due to better prizing and rewards.

The speaker will not stop playing Yu-Gi-Oh entirely but will transition to a more casual and personalized approach.

Negative aspects of the Yu-Gi-Oh community, such as hostility and negativity, are cited as discouraging factors.

The speaker believes that irreparable damage has been done to the Yu-Gi-Oh player base due to these issues.

Despite the current situation, the speaker does not believe that Yu-Gi-Oh is over but acknowledges a very negative direction.

Transcripts

play00:01

I am quitting competitive Yu-Gi-Oh and

play00:03

so are half of or most of your favorite

play00:06

players and there's a bunch of reasons

play00:09

for this I'm going to go through my

play00:11

personal

play00:12

reasons and yeah we'll have a bit of

play00:14

discussion because I think there's a lot

play00:16

of things that would need to change to

play00:18

get me back to playing this

play00:20

game and yeah I'd like to cify very

play00:22

quickly I am still don't going to be

play00:23

doing content stuff when I'm back from

play00:25

my little like Hiatus break I will be

play00:28

back doing content but I will not be

play00:31

attending or competing at events I will

play00:33

not be at ycs bolognia I will not be at

play00:35

ycs Lil and I will be at any Confessor

play00:38

events unless something drastically

play00:40

changes which I highly highly

play00:43

doubt right so why is everyone quitting

play00:47

and why am I

play00:49

quitting I guess I'll go from a personal

play00:51

perspective I've got a I've got a bunch

play00:53

of reasons I haven't so this is

play00:55

unscripted

play00:56

J we're just going raw because I feel

play00:59

like that's the best way to get my

play01:01

perspective

play01:02

across let's go through it

play01:05

so the direction of game design I've

play01:08

played for 10 years and the reason I've

play01:10

played for 10 years is I love this game

play01:13

mechanically it was really complex the

play01:16

hard pool there was so many like

play01:18

interesting things I felt like I could

play01:20

do and discover and yeah it excited me

play01:25

it I enjoyed the game a lot and I kept

play01:28

playing and

play01:31

it doesn't excite me

play01:33

anymore with the way card design is

play01:37

going like increased like more blanket

play01:40

effects like more charmies like

play01:42

dimensional shifter spooky Dogwood and

play01:44

spooky dog with time rules as like a

play01:46

whole

play01:49

thing it just doesn't appeal to me and

play01:53

then when you combine that with the

play01:54

increasing power level so the first big

play01:57

point I have is to do with power level

play01:59

with cards like fi

play02:01

Smith so the FI Smith engine recently

play02:04

released we saw it in play at North

play02:06

American Nationals and European

play02:08

championships

play02:10

and we also noticed the consistency of

play02:14

top players doing well decreased

play02:18

massively um in especially for European

play02:22

championships we saw hardly any of our

play02:25

like big top players actually in the top

play02:28

cut of that event and I think that's

play02:30

because of the power level because we

play02:34

have the blank the blanket cards just

play02:36

auto win like dimensional

play02:37

shifter and

play02:40

the power level of CES like fiend

play02:44

Smith making the game so RNG depend like

play02:49

making game more and more RNG

play02:52

dependent it discourages you from trying

play02:56

as hard to be honest ores me from trying

play02:59

as hard

play03:00

because if you're getting if you're the

play03:04

more I know everyone always makes the oh

play03:06

Yu-Gi-Oh is super luck based but like if

play03:10

a game is becoming more and more luck

play03:11

based and it becomes harder and harder

play03:14

to top

play03:16

consistently it reduces motivation to

play03:19

play because you could be the best

play03:20

player ever but you're less and less

play03:23

likely to do well because that's just

play03:26

how the game is and how the game feels

play03:28

like it's becoming

play03:31

also there's a bunch of other things um

play03:33

I think that goes hand inand with a

play03:35

couple of other points such as prizing

play03:39

and Euros European championships is was

play03:43

a huge one for me because it felt like

play03:48

there was no interest whatsoever in the

play03:52

tournament like if you look on I looked

play03:54

online after the tournament or like the

play03:56

morning after and there is just no

play03:59

interest or hype about the event

play04:02

everyone's just okay shift will try

play04:06

me no one like Ori Smith

play04:10

stuff the hype is gone I es especially

play04:15

in comparison until last year or even

play04:18

not European championships even events

play04:19

like GS bolognia the hype was just there

play04:23

people were excited about the game

play04:25

people liked what they saw and just all

play04:29

the hype and excitement is gone and on

play04:32

top of that prizing prizing is the like

play04:36

prizing is one of the most frustrating

play04:37

ones because it feels like Konami don't

play04:42

care the format is becoming increasingly

play04:45

bad and I don't like the direction of

play04:47

car design and the direction that we're

play04:49

heading heading in and if you combine

play04:52

that with the fact that I can put

play04:55

hundreds of hours into a like perfecting

play04:58

my deck for a YC

play05:00

s do like go like 111 let's say in Swiss

play05:05

lose first round of Top Cut and I get a

play05:09

playmat that's impossible to sell or

play05:12

let's say I do go to a ycs and I do win

play05:15

the first I top and I win the first two

play05:17

rounds of Top Cut I'm in top

play05:21

eight got a Nintendo switch which

play05:23

doesn't even cover the cost of travel

play05:25

and definitely does not compensate me or

play05:28

make me feel cared about for the

play05:30

hundreds of hours of gameplay and

play05:33

testing I put in to be prepared for this

play05:36

event it just feels like I'm not cared

play05:39

about as a player and I think a lot of

play05:43

people feel like

play05:45

that um we can see players quitting in

play05:48

their masses and switching to other card

play05:50

games like loana Pokemon Magic One Piece

play05:56

because the pricing is better it does

play05:59

feel like the company cares a bit more

play06:02

and then on top of that even outside of

play06:05

pricing you have things like Pokemon

play06:08

promote their World Championships like

play06:10

World Championship players like more

play06:12

like the world decks post worlds magic

play06:15

have the Hall of

play06:17

Fame and just systems like that where it

play06:20

feels

play06:21

like you're encouraged to be competitive

play06:24

and in Yu-Gi-Oh it feels like you're not

play06:26

encouraged to be competitive because you

play06:28

don't you're not rewarded for being good

play06:30

at the

play06:31

game like they don't care if you're good

play06:33

at the

play06:34

game like I guess one of the examples

play06:37

that pushes it for me is I topped the

play06:41

World Championships last year I made top

play06:43

eight and then I lost first round of top

play06:46

eight I walked out

play06:50

empty-handed I made it to the highest

play06:52

level if you can make it to the highest

play06:54

level of the

play06:56

game and then top the event at the

play07:00

highest level of the game and walk

play07:02

empty-handed it does leave a bit of a

play07:05

sour taste about how the company cares

play07:09

about their

play07:11

players there are other reasons of

play07:14

course there's a couple um actually one

play07:18

point one ycs is it feels more rewarding

play07:21

to play

play07:22

locals like spending hundreds of pounds

play07:25

and hundreds of hours to go to a

play07:28

ycs top and where where I could go to a

play07:32

10-man

play07:33

locals and it feels more rewarding to do

play07:36

well at that because of the

play07:38

prizing

play07:40

like that

play07:43

sounds

play07:44

ridiculous that coming top

play07:47

32 in a 2,500 player event feels worse

play07:53

than getting first at a 10man

play07:56

event like come on

play08:02

I'm not going to be stopping playing

play08:03

Yu-Gi-Oh entirely

play08:06

um I'm still going to play Yugo casually

play08:08

it's still mechanically the game that I

play08:10

fell in love with but I'm done

play08:13

competitively um I'll making some

play08:15

content about Yu-Gi but I'm also going

play08:18

to make my content a bit more

play08:20

personalized when I come back to it so

play08:22

it'll be more focused on well me rather

play08:25

than competitive Yu-Gi-Oh because i'

play08:29

I've l all interest like they've lost

play08:33

me um there are other factors as well

play08:36

things like ha and negativity in

play08:38

community Yu-Gi-Oh is notorious for it

play08:41

and it does take its toll I think in

play08:45

comparison to other card games where

play08:48

other card games just feel more

play08:49

welcoming to to

play08:52

players I don't get me wrong I love the

play08:56

E community and espect like I have had

play08:59

had an amazing year and I'm super

play09:01

grateful to everyone who supported

play09:03

me and my

play09:06

community but yeah seeing the general

play09:09

negativity within yuoh is another

play09:13

discouraging

play09:17

Factor but yeah so to

play09:21

conclude design and cards becoming so

play09:25

powerful that r that the game is

play09:27

becoming more and more RNG dependent

play09:30

and players able to top less

play09:34

consistently add to that prizing so

play09:37

you're not encouraged to top in the

play09:39

first place and just generally being

play09:43

yeah like you're not being encouraged to

play09:44

do well in the first

play09:46

place the combination of those factors

play09:49

and then it feels more rewarding to

play09:51

enter

play09:52

locals

play09:54

it that is the reason that myself and

play09:59

many many Yu-Gi-Oh players are just

play10:03

leaving the

play10:04

game and I think although Yu-Gi-Oh has

play10:09

always had these dooming moments where

play10:12

it's like oh the game's over links are

play10:14

going to kill the game I think I don't

play10:18

think right now is going to kill the

play10:20

game but I

play10:22

think I think irreparable damage has

play10:26

already been done to the player base

play10:28

like I thought thought I'd always be

play10:30

like the last man

play10:32

standing for Yu-Gi-Oh

play10:35

because even when people were dooming

play10:37

about other factors I still love the

play10:40

game

play10:42

but they've gotten me

play10:47

so who knows we'll have to see I don't

play10:50

think this is the end of Yu-Gi-Oh but I

play10:52

think this

play10:53

is unless something drastically

play10:56

changes I do think this is a step in a

play11:00

very very bad

play11:02

Direction anyway that's it from me I

play11:06

look forward to seeing everyone in

play11:07

future content

play11:10

and yeah stick around

Rate This

5.0 / 5 (0 votes)

الوسوم ذات الصلة
Yu-Gi-OhCompetitive PlayGame DesignPower LevelRNG DependencePrizing IssuesPlayer RetentionCommunity NegativityContent CreationPersonal PerspectiveGaming Industry
هل تحتاج إلى تلخيص باللغة الإنجليزية؟