Unlock the power of Keyframes in After Effects \\ AE Tutorial
Summary
TLDRThis video tutorial delves into the intricacies of keyframe types in Adobe After Effects, guiding viewers through the use of linear, Bezier, eased, and hold keyframes. The host demonstrates how each keyframe affects animation, utilizing speed graphs to illustrate the differences. Sponsored by Rise, an intelligent time tracker, the video also covers 'Rove across time' behavior for custom motion paths. Viewers are encouraged to download project files for hands-on learning and to share their unique keyframe applications.
Takeaways
- 📚 The video provides an educational overview of different keyframe types in Adobe After Effects.
- 👕 The presenter mentions a sponsored link to a store for fashionable motion designer apparel.
- 🔑 Four main keyframe types are discussed: linear, bezier, eased, and hold, each with unique properties and uses.
- 🔍 The video explains how to use the speed graph to visualize and adjust the rate of change between keyframes.
- 🎨 The presenter demonstrates how to convert between keyframe types and adjust their interpolation for customized animations.
- ⏱ Rise, the video's sponsor, is an intelligent time tracker that helps improve focus and build better work habits.
- 🛠️ The 'Rove Across Time' behavior is highlighted as a useful tool for adjusting the timing of keyframes without affecting the motion path.
- 🎭 The script includes a practical example of animating a ball with a motion path and adjusting keyframe timing for a dynamic effect.
- 🖌️ The use of the pen tool to modify the motion path and create custom animation trajectories is covered.
- 🎨 The importance of understanding keyframe types for creating professional animations in After Effects is emphasized.
- 🔄 The video also discusses the use of smear frames to add a sense of velocity and motion blur to animations.
Q & A
What is the main topic of the video?
-The main topic of the video is to explain the different types of keyframes in Adobe After Effects and demonstrate their uses through an animation example.
What are the four main types of keyframes discussed in the video?
-The four main types of keyframes discussed are linear, Bezier, eased, and hold keyframes.
What is the default keyframe type in After Effects?
-The default keyframe type in After Effects is linear.
How does a linear keyframe distribute the value change across time?
-A linear keyframe distributes the value change evenly across the time between keyframes, resulting in a constant rate of change.
What is the difference between Bezier keyframes and linear keyframes in terms of velocity?
-Bezier keyframes connect the incoming and outgoing velocities between keyframes, allowing for slight easing effects, whereas linear keyframes have separate velocities for each segment with no connection between them.
What is the purpose of the 'Rove across time' behavior in After Effects?
-The 'Rove across time' behavior allows for the adjustment of keyframe timing so that the software can automatically distribute the timing of intermediate keyframes between selected keyframes, making it easier to focus on specific keyframes and their easing.
How can you convert a keyframe to a Bezier keyframe in After Effects?
-You can convert a keyframe to a Bezier keyframe by selecting the keyframe and Control or Command clicking on it until it turns into a circle shape.
What is the purpose of the hold keyframe in After Effects?
-The hold keyframe is used to remove all interpolation between keyframes, maintaining a constant value until the next keyframe is reached, which can be useful for creating segmented animations or preventing unwanted drifting.
What is the sponsor of the video and how does it relate to the content?
-The sponsor of the video is Rise, an intelligent time tracker. It is related to the content as the video creator uses it to manage work-life balance and productivity, which is a theme that can resonate with motion designers and other professionals.
What is the 'smear frames' technique mentioned in the video and where can it be downloaded from?
-The 'smear frames' technique is a method to add motion blur to animations, enhancing the perception of speed. It can be downloaded for free from BattleAx's website.
How can viewers support more tutorials like the one in the video?
-Viewers can support more tutorials like the one in the video by becoming a patron on Patreon, contributing to the creator's efforts in producing educational content.
Outlines
🎨 After Effects Keyframes and Animation Techniques
This paragraph introduces the video's focus on After Effects keyframe types, explaining their uses and differences. The speaker discusses linear, bezier, eased, and hold keyframes, and how they affect animation. The video is sponsored by Rise, a time-tracking tool, and the speaker promotes his own fashion store for motion designers. A project file is offered for download to follow along with the tutorial.
🔑 Understanding Bezier and Eased Keyframes
The speaker delves into the specifics of bezier and eased keyframes in After Effects. They explain the subtle differences between linear and bezier keyframes, particularly in terms of speed and easing. The paragraph also covers temporal interpolation, which affects how values change over time between keyframes. The sponsor, Rise, is highlighted again for its role in helping the speaker manage work-life balance.
🔄 The Power of Hold Keyframes and Motion Path Editing
This section explores the unique properties of hold keyframes, which eliminate interpolation between them, and their applications in animation. The speaker demonstrates how to create and edit motion paths for a more controlled animation effect. The 'Rove across time' behavior is introduced, allowing for dynamic adjustment of keyframe timing along a motion path.
🎲 Customizing Animation with Keyframes and Effects
The final paragraph wraps up the tutorial by showcasing how to refine an animation using keyframes and effects. The speaker discusses adding motion blur or smear frames for a more realistic animation effect, using a free preset from BattleAx. They also encourage viewers to share their keyframe use cases and support the channel through Patreon, while offering help for any After Effects related queries.
Mindmap
Keywords
💡After Effects
💡Keyframes
💡Linear Keyframes
💡Bezier Keyframes
💡Eased Keyframes
💡Hold Keyframes
💡Temporal Interpolation
💡Rove Across Time
💡Smear Frames
💡Motion Path
💡Behavior
Highlights
The video provides an in-depth tutorial on keyframe types in Adobe After Effects.
Introduction to four different keyframe types: linear, bezier, eased, and hold.
Explanation of the default linear keyframe and its even value distribution.
Bezier keyframes allow for connected velocity handles and subtle easing effects.
Temporal interpolation versus spatial interpolation for value landing in time.
Sponsored content by Rise, an intelligent time tracker for better work habits.
Eased keyframes demonstrated with clear speed graph easing in and out of values.
Hold keyframes remove interpolation, showing value changes only at set keyframes.
Use of 'Rove across time' behavior for customizing motion path and timing.
Technique for sculpting motion paths for precise control over animation.
Adding smear frames for traditional animation look at 24 frames per second.
Free smear preset from BattleAx to generate automatic smear frames.
Customization options for smear frames to adjust length and distance threshold.
Importance of understanding keyframe types for effective After Effects animation.
Invitation for viewers to share their special use cases for keyframes in After Effects.
Encouragement for supporting more tutorials through Patreon.
Call to action for viewers to ask questions about After Effects for potential video topics.
Transcripts
this video is sponsored by Rise you
probably don't understand how all the
keyframe types in After Effects work you
may have seen them before but you don't
know exactly what they do and when you
might want to use one over the other in
this video I'm going to walk you through
all the different types of keyframes
that we have in After Effects and some
really cool stuff that you can do with
them and I know what you're thinking
Jake where'd you get that amazing shirt
and I'm glad you asked you can click the
card above or follow the link in the
description to my store where you can
find a variety of fashionable designs
for motion designers now let's actually
take a look at the four different types
of keyframes that we have here in After
Effects linear bezier eased and hold and
you've probably seen all four of these
icon types before what I've done is set
up an animation of these four keyframes
moving across the screen using their
particular type of keyframe and you can
download this project file if you want
to follow along with me again just
follow the link in the description let's
start with the first keyframe type which
is linear and I'll just turn off these
other ones for a second so we can focus
on it what linear is is the default
keyframe this is what's going to happen
the first time you set a keyframe for
any property you're going to get this
shaped icon on and it's going to evenly
distribute the value change across the
time so in this case the position
property is set to this value at this
point in time and it's set to a second
value at that point in time after
effects is going to evenly interpolate
between those two keyframes giving us a
linear movement or a linear change in
value between each one of those
keyframes all these little dots in
between those are the interpolated
frames that we don't have to set After
Effects is generating those for us but
it's completely linear totally evenly
distributed the second keyframe type is
bezier and you can get to this type of
keyframe with them selected and just
control or command clicking on them once
they turn into circles instead of the
diamond shape and what this is going to
do is not all that apparent if we play
this back and look at them side by side
they almost look like they're identical
but if we go into the speed graph you'll
see that it's not linear if we zoom in a
little bit we can see that there are
some easings happening between keyframes
versus the linear keyframes let's just
look at those is just one rate of change
and then a second rate of change there's
no connection between the incoming and
outgoing velocities of any of these
values but with the bezier keyframes
it's connected all of those incoming and
outgoing velocities and just ever so
slightly eased everything out the thing
is it literally looks identical the
easing is so slight that you really
can't see a difference but if I jump
back into that speed graph one more time
what it does do for us is connect the
handle so I can go in now and start
easing things and these two handles are
going to be connected whereas in the
linear they're separate and if I wanted
to ease them together I'm either going
to have to line them up and hope that
I'm precise or convert them to bezier
keyframes by Alter option clicking on
them until they're all connected like
that and now they are bezier keyframes
instead of linear keyframes let me undo
back to linear keyframes and I want to
point something out with these bezier
keyframes you see this one that I edited
it's now showing up as an eased keyframe
if I right click on it and go to
keyframe interpolation we're going to
see that it's actually set to continuous
bezier on the temporal interpolation now
in a previous video I talked all about
spatial interpolation this is not
spatial interpolation where it's dealing
with where the interpolated frames
actually are positioned in the comp this
is temporal interpolation where these
values actually land in time between the
keyframes that you set and keeping track
of time is something that I believe is
not only important in After Effects but
in my daily life as well and Rise the
sponsor of this video can help you do
just that since I work for myself I have
to manage my own work life schedule and
one way to make sure that I'm successful
in both of those things is by keeping
track of my time and seeing where I'm
spending that time each day that lets me
get my work done faster so that I can
spend the time that I have where I
really want it to be which is with my
family rise is an intelligent time
tracker that improves your focus and
helps you build better work habits after
you install it on your computer it keeps
track of how you're spending your time
throughout your day it automatically
keeps track of how much time you're
spending in each app and categorizes
your work activity in real time you can
improve your focus with ryze's daily
score with in-depth personalized metrics
so you can quantify and track your daily
activity it can even help you prevent
burnout and have healthier work Habits
by reminding you to take breaks at set
intervals and everything is completely
customizable you can tell rise exactly
how to categorize each app so you can
have better insight into how you're
spending your time each day try rise for
free today and start maximizing your
productivity the first 1000 people to
use my code or click the link in the
description can save 25 off your first
three months with rise thanks so much to
rise for sponsoring this video now let's
get back to the keyframes now if we go
into this menu there's actually bezier
continuous bezier and Otto bezier if you
want to know the difference between
these three things I'll link to it in
the description to the Adobe help guide
where it explains it I was originally
going to try and explain it in this
video but honestly it's a little bit
confusing and it isn't very beneficial
to know all you really need to know is
the fact that when you convert these to
bezier keyframes and you go into the
speed or the value graph these handles
are going to be linked and that's
beneficial so if you need that to happen
across all those keyframes that's how
you can do it now let's take a look at
the eased keyframes and see how that
looks a little bit different obviously
the motion is much different because
we're easing in and out of every
keyframe value and if I go into the
speed graph we can see all that easing
very clearly with the speeds starting
and ending at zero for every single set
keyframe and speeding up between those
keyframes with the interpolated frames
however if I were to grab one of these
handles and click and drag it up note
that those two handles are not together
because again this is not a bezier
keyframe it's just eased now I can again
convert this to a bezier keyframe by
Alter option clicking on that keyframe
once and then one more time and it's
going to link them together and then I
can re-ease this however I want make it
totally custom but that's the difference
between eased and bezier finally we have
a hold keyframe and this is a very
interesting one that can solve some
problems in some cases but what it's
going to do is remove all interpolation
between keyframes you see my speed graph
is a straight zero linear line across
and that's because there's no
interpolation between these keyframes
it's just showing the change in value
where you set those actual keyframes and
nowhere else and this can be useful for
a lot of situations again in the spatial
interpolation video this solved the
problem of drifting position when you
have two position keyframes with the
exact same value it eliminates any kind
of interpolation between those two
keyframes in time another scenario is
when you want to have this kind of
segmented very posterized animation and
you don't want to use the posterize time
effect or actually lower the frame rate
of your comp if you want something to be
here and then there or rotate from this
point to that point without any
interpolation that's exactly what hold
keyframes are for and you can set hold
keyframes by either right clicking and
saying toggle hold keyframe or click on
the keyframe while holding Ctrl and ALT
and that converts it to a hold keyframe
another thing to note about hold
keyframes as you can see is that it's
half Square it doesn't look like the
actual icon up here because this is only
holding on the outgoing frames if I were
to change this to a linear keyframe then
it's going to reinterpolate between this
keyframe and the next one unless I
converted that one to a hold keyframe as
well and in some cases that's exactly
what you would want to happen be able to
interpolate into that keyframe but that
hold that value until the value changes
again so those are the four main types
of keyframes that we have access to in
After Effects but there's one more
Behavior that's really useful called
Rove across time so let's jump over to
the second comp and I've got a couple of
keyframes laid out in this ball in the
center that I'm going to animate just
using the position property and I'm
going to have it kind of go around all
these keyframes and end up off screen
again so let's start by just moving it
off screen and I'll set a position
keyframe here I'll move forward to about
one second and let's say I want the next
spot for this ball to be right
underneath this linear keyframe so I'll
zoom in here nice and close and I want
it to come really close to that keyframe
but not quite touch it and then
eventually it will go off screen over
here why don't we go to the two second
Mark and I'll just move it up and over
here now this is not the path that I
actually want it to take but it is the
timing that I want the one second spread
apart and that's how I'm approaching
this animation as the first step of the
process the next thing I want to do do
is kind of draw out the motion path that
I want this ball to actually take this
is the spatial interpolation that I
talked about in the other video so the
way that I want to do this is by just
going to a different point in time
between the first two keyframes it
doesn't really matter where in time it
is yet and then just click and drag the
ball and move it to about where I want
it to be so let's use this grid and
maybe just put it right about here and
then I'll switch to my pen tool to
modify the motion path that we can see
up here in the comp so I'll grab the pen
tool and I can click and drag on this
point to just shape this however I want
just like if I were drawing Vector paths
then I can come to this keyframe click
and drag and just shape that out as well
so that it kind of swoops down below
this keyframe and then ends up up here
and so what that's going to look like is
that I've got the ball swooping down on
that motion path the timing between the
keyframes the interpolation that's
happening there has not changed it's
just the spatial interpolation up here
in the comp where we see that ball
actually traveling this is something
that's only available on the position
property when the dimensions are
combined so if you separated Dimensions
you can't use a motion path like this
which is why a lot of times I don't
separate those Dimensions but now that I
have this motion path I can modify this
however I want so if I switch to my
selection tool with the V key I can
maybe move this up closer to that hold
keyframe just shape this however I want
to get the path that I'm after so maybe
it swoops in a little bit coming from
right to left and then dips down comes
up to this linear keyframe and I want it
to kind of hold there before dropping
back down and going around these
keyframes so again I'm going to go to a
different point between these two
keyframes grab my pen tool and I can
actually just click anywhere on this
motion path to add another keyframe
there and then go back to my selection
tool and move this around wherever I
want so let's say it comes up to the
linear keyframe and then drops back down
does a loop around the East keyframe and
then back through here swoops around the
bezier keyframe and that flies off the
side so I'm going to need a keyframe
right there and I'll add some bezier
handles G's the keyboard shortcut for
the pen tool I'll click and drag that
that out and then go back to right about
here click and add another keyframe
again I'm not worried about the timing
yet just the actual placement where this
ball is going to travel so that it can
plot out the motion path and then I'll
work on the timing in a minute so I
wanted to kind of curve around there
I'll add another keyframe we'll drag
this one down probably around the same
spot it doesn't have to be exactly the
same as that first keyframe below the
East one right there but I'm just
sculpting this motion path to do the
motion that I actually want and what I
wanted to do in the end is kind of just
loop around the East keyframe one more
time and then change directions and fly
off to the right now that might be a
little too extreme of emotion going this
direction in that direction so why don't
I pull this up a little bit and we've
got something like that now we have a
lot more segmentation in our path our
motion path right here because there
aren't nearly as many frames to
interpolate between the keyframes I've
set as we'd have on the front end but
really all I'm concerned with is the
starting point this point right here and
the last point because in my head the
way that I want this ball to travel is
moving very quickly out of the first
keyframe and kind of pausing right here
under this linear keyframe so easing
very strongly into that and then ease
very strongly out of that keyframe while
it does all this other motion and
eventually flies off the screen so I
don't really want to concern myself with
all the timing of the other keyframes
just the ones that I really want to ease
and that's exactly what Rove across time
is going to allow me to do so again
those keyframes that I'm most concerned
with are the last one this one right
here and this one and with those
selected in the current version of After
Effects I can actually label those
keyframes so that they're easier to
identify so if I just give myself some
more room right click go to label I
could say make these pink and now I know
those are the keyframes that I really
care about the other ones can all just
be evenly distributed based on the
easing of the keyframes that I just
selected to do that I just need to
select those keyframes and I can do all
of them at once so I'll select all those
right click on one of them and go to
Rove across time and immediately they
change to these circles but there's
smaller than the bezier keyframes it's
not the same I can still select them but
as soon as I try to move them they're no
longer Rove across time so let me undo
back to where we were and you'll notice
they've also spaced out differently than
how they were before what After Effects
is doing is looking at this motion path
and the time that it takes to get from
one keyframe to the next and just
spreading out those other keyframes
between those keyframes you've already
set you can think of these as kind of
custom interpolated keyframes After
Effects is still determining the timing
of those interpolated keyframes but you
got to set the values for them which
means I can now go into these
highlighted keyframes and ease them
however I want so let's start by just
easy easing them with the F9 key and go
into the speed graph and you'll notice
it looks like I only am dealing with
those three keyframes because all the
row of across time keyframes have been
evenly distributed between the standard
keyframes and I can adjust this easing
however I want and all those robocross
time keyframes are going to Rove
depending on how much space is between
each frame up here in the comp on that
motion path so I can click and drag
these around and that affects where
they'll be roving in the timeline itself
so from here I can really go to town
just easiness however I want I want
strong easing out of that first keyframe
and into the second one so it's moving
very fast at the start and then slows
down once it hits this linear keyframe
so I'm going to just totally blow out
the influence to 100 there pull it
really far out from that keyframe going
into the next one and that's where it's
going to speed up loop around a couple
times and then swoop off the side of the
screen again I'm going to remove the
influence from that outgoing keyframe so
that it moves very quickly at the end
and I can modify this motion path
however I want and everything is going
to update for me so maybe I want to have
this not go off to the right so much
maybe I wanted to go more straight up
and then I can just kind of curve this
out and maybe adjust the shape of that
entire motion path
until I'm happy with the way that this
looks so why don't we play this back and
see how that ball is traveling around
that actually looks pretty cool so we
have that very fast motion coming in it
gets very close to touching the linear
keyframe but doesn't and then swoops
around and flies off the screen very
quickly and you saw just how easy it was
for me to be able to sculpt that motion
path and get the ball to travel exactly
where I wanted it to but then only
concern myself with the timing of Select
keyframes that way I don't have to think
about the easing of anything else and I
can just tell after effects to handle
the rest of it now I think this looks
pretty good but I can make it look even
better because it's moving so fast and
there's no motion blur I am working at
24 frames per second which is a
traditional frame rate for animation and
typically you're not going to use motion
blur in a traditional frame rate if
you're trying to make this look like it
was more of a traditional animation
instead smear frames would be a much
more appropriate option here and over at
battle ax we made a freebie called smear
which I love I use it all the time and
it's just a little preset that you can
download and apply or you can set it up
with kbar which is how I have it set up
I've got the little smear icon so with
that ball selected I'll just click on
smear and that's going to generate
automatic smear frames based on how fast
your layer is traveling now I want to
move the effects that it just added to
above the two glows that I have applied
to that ball that way it's not smearing
out the glow and the glow is applied
after the smears but look at the
difference that that makes in the
overall motion it just really sells the
velocity of that ball and I can dial
this in however I want I think those
trails are a little bit long so I'm
going to change the smear length from
100 down to 70 percent and I'm also
going to increase the distance threshold
up to say let's say 70 as well that way
it doesn't generate smears as often the
ball has to be traveling more quickly
before you see the smears but I think
that looks just so much better and very
quickly I was able to add those
customizable smear frames with no effort
at all and you can go download that for
free at battleaxx.com but those are all
the types of keyframes that I think you
need to be aware of in After Effects
that's very important that you really
have a good grasp on all those keyframe
types and when to use them let me know
if you have any special use cases for
keyframes and after effects I'd love to
hear about it and if you're interested
in supporting more tutorials like this
one then please consider becoming a
patron over on patreon a huge thank you
to all the patrons that are already over
there as always if there's something
about after effects that confuses you
leave a comment down below and I'll
consider making a video about it thanks
so much for watching this video and I'll
see you in the next one
تصفح المزيد من مقاطع الفيديو ذات الصلة
Learn CSS Animations In 20 Minutes - For Beginners
Maya Bouncing Ball Tutorial + Graph Editor Explained | A Step by Step Guide
Create an Animated Scene with HTML and CSS: Adding a Tree and Moving Clouds
10分でわかる!Live2Dが楽しいと感じる瞬間No.1『まばたき』を作ってみよう!
Transform Your 2D Logo into 3D in After Effects with Max Novak | Adobe Substance 3D
High School Physics: Graphing Motion
5.0 / 5 (0 votes)