Unlock the power of Keyframes in After Effects \\ AE Tutorial

Jake In Motion
10 Nov 202216:24

Summary

TLDRThis video tutorial delves into the intricacies of keyframe types in Adobe After Effects, guiding viewers through the use of linear, Bezier, eased, and hold keyframes. The host demonstrates how each keyframe affects animation, utilizing speed graphs to illustrate the differences. Sponsored by Rise, an intelligent time tracker, the video also covers 'Rove across time' behavior for custom motion paths. Viewers are encouraged to download project files for hands-on learning and to share their unique keyframe applications.

Takeaways

  • 📚 The video provides an educational overview of different keyframe types in Adobe After Effects.
  • 👕 The presenter mentions a sponsored link to a store for fashionable motion designer apparel.
  • 🔑 Four main keyframe types are discussed: linear, bezier, eased, and hold, each with unique properties and uses.
  • 🔍 The video explains how to use the speed graph to visualize and adjust the rate of change between keyframes.
  • 🎨 The presenter demonstrates how to convert between keyframe types and adjust their interpolation for customized animations.
  • ⏱ Rise, the video's sponsor, is an intelligent time tracker that helps improve focus and build better work habits.
  • 🛠️ The 'Rove Across Time' behavior is highlighted as a useful tool for adjusting the timing of keyframes without affecting the motion path.
  • 🎭 The script includes a practical example of animating a ball with a motion path and adjusting keyframe timing for a dynamic effect.
  • 🖌️ The use of the pen tool to modify the motion path and create custom animation trajectories is covered.
  • 🎨 The importance of understanding keyframe types for creating professional animations in After Effects is emphasized.
  • 🔄 The video also discusses the use of smear frames to add a sense of velocity and motion blur to animations.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is to explain the different types of keyframes in Adobe After Effects and demonstrate their uses through an animation example.

  • What are the four main types of keyframes discussed in the video?

    -The four main types of keyframes discussed are linear, Bezier, eased, and hold keyframes.

  • What is the default keyframe type in After Effects?

    -The default keyframe type in After Effects is linear.

  • How does a linear keyframe distribute the value change across time?

    -A linear keyframe distributes the value change evenly across the time between keyframes, resulting in a constant rate of change.

  • What is the difference between Bezier keyframes and linear keyframes in terms of velocity?

    -Bezier keyframes connect the incoming and outgoing velocities between keyframes, allowing for slight easing effects, whereas linear keyframes have separate velocities for each segment with no connection between them.

  • What is the purpose of the 'Rove across time' behavior in After Effects?

    -The 'Rove across time' behavior allows for the adjustment of keyframe timing so that the software can automatically distribute the timing of intermediate keyframes between selected keyframes, making it easier to focus on specific keyframes and their easing.

  • How can you convert a keyframe to a Bezier keyframe in After Effects?

    -You can convert a keyframe to a Bezier keyframe by selecting the keyframe and Control or Command clicking on it until it turns into a circle shape.

  • What is the purpose of the hold keyframe in After Effects?

    -The hold keyframe is used to remove all interpolation between keyframes, maintaining a constant value until the next keyframe is reached, which can be useful for creating segmented animations or preventing unwanted drifting.

  • What is the sponsor of the video and how does it relate to the content?

    -The sponsor of the video is Rise, an intelligent time tracker. It is related to the content as the video creator uses it to manage work-life balance and productivity, which is a theme that can resonate with motion designers and other professionals.

  • What is the 'smear frames' technique mentioned in the video and where can it be downloaded from?

    -The 'smear frames' technique is a method to add motion blur to animations, enhancing the perception of speed. It can be downloaded for free from BattleAx's website.

  • How can viewers support more tutorials like the one in the video?

    -Viewers can support more tutorials like the one in the video by becoming a patron on Patreon, contributing to the creator's efforts in producing educational content.

Outlines

00:00

🎨 After Effects Keyframes and Animation Techniques

This paragraph introduces the video's focus on After Effects keyframe types, explaining their uses and differences. The speaker discusses linear, bezier, eased, and hold keyframes, and how they affect animation. The video is sponsored by Rise, a time-tracking tool, and the speaker promotes his own fashion store for motion designers. A project file is offered for download to follow along with the tutorial.

05:03

🔑 Understanding Bezier and Eased Keyframes

The speaker delves into the specifics of bezier and eased keyframes in After Effects. They explain the subtle differences between linear and bezier keyframes, particularly in terms of speed and easing. The paragraph also covers temporal interpolation, which affects how values change over time between keyframes. The sponsor, Rise, is highlighted again for its role in helping the speaker manage work-life balance.

10:04

🔄 The Power of Hold Keyframes and Motion Path Editing

This section explores the unique properties of hold keyframes, which eliminate interpolation between them, and their applications in animation. The speaker demonstrates how to create and edit motion paths for a more controlled animation effect. The 'Rove across time' behavior is introduced, allowing for dynamic adjustment of keyframe timing along a motion path.

15:06

🎲 Customizing Animation with Keyframes and Effects

The final paragraph wraps up the tutorial by showcasing how to refine an animation using keyframes and effects. The speaker discusses adding motion blur or smear frames for a more realistic animation effect, using a free preset from BattleAx. They also encourage viewers to share their keyframe use cases and support the channel through Patreon, while offering help for any After Effects related queries.

Mindmap

Keywords

💡After Effects

After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems. It is widely used for video post-production and is fundamental to the theme of the video, which is to teach viewers about keyframe types within the software. The script mentions setting up animations using After Effects to demonstrate different keyframe behaviors.

💡Keyframes

Keyframes are points in time marked by a frame where something changes in the animation, such as position, scale, rotation, or color. In the video, keyframes are the central concept, with various types being explained and demonstrated to show how they affect animation in After Effects.

💡Linear Keyframes

Linear keyframes represent a type of keyframe in After Effects where the change in value between keyframes is evenly distributed over time, resulting in a constant rate of change. The script uses the term to describe the default behavior of keyframes and shows an example of linear movement in an animation.

💡Bezier Keyframes

Bezier keyframes in After Effects allow for more control over the rate of change between keyframes by adjusting handles that affect the speed graph. The script explains how these keyframes connect the incoming and outgoing velocities, providing a subtle easing effect on animations.

💡Eased Keyframes

Eased keyframes are a type of keyframe that automatically applies an easing effect, causing the animation to start slow, speed up, and then slow down again towards the end. The script demonstrates how this type of keyframe creates a more dynamic and natural motion compared to linear keyframes.

💡Hold Keyframes

Hold keyframes are used to eliminate interpolation between keyframes, meaning the value remains constant until the next keyframe is reached. The script describes how this can be useful for creating segmented animations or preventing unwanted drifting effects.

💡Temporal Interpolation

Temporal interpolation refers to how values are distributed over time between keyframes. The script discusses this concept in the context of Bezier keyframes, explaining how it differs from spatial interpolation and how it affects the timing of animation.

💡Rove Across Time

Rove Across Time is a behavior in After Effects that allows keyframes to be evenly distributed along a motion path, adjusting their timing based on the path's length. The script illustrates how this feature can simplify the animation process by focusing on key points and letting After Effects handle the timing of intermediate frames.

💡Smear Frames

Smear frames are a technique used in animation to suggest motion blur or speed, where the image is smeared in the direction of movement. The script mentions a free preset called 'smear' from BattleAx, which automatically generates smear frames based on the layer's speed, enhancing the perception of motion.

💡Motion Path

A motion path in After Effects is the trajectory that an object follows in an animation. The script describes how to create and modify motion paths to define the spatial movement of an object, separate from the timing controlled by keyframes.

💡Behavior

In the context of After Effects, behavior refers to additional properties or effects that can be applied to layers to influence their movement or interaction with other elements in the composition. The script mentions 'Rove Across Time' as an example of a behavior that can be applied to keyframes.

Highlights

The video provides an in-depth tutorial on keyframe types in Adobe After Effects.

Introduction to four different keyframe types: linear, bezier, eased, and hold.

Explanation of the default linear keyframe and its even value distribution.

Bezier keyframes allow for connected velocity handles and subtle easing effects.

Temporal interpolation versus spatial interpolation for value landing in time.

Sponsored content by Rise, an intelligent time tracker for better work habits.

Eased keyframes demonstrated with clear speed graph easing in and out of values.

Hold keyframes remove interpolation, showing value changes only at set keyframes.

Use of 'Rove across time' behavior for customizing motion path and timing.

Technique for sculpting motion paths for precise control over animation.

Adding smear frames for traditional animation look at 24 frames per second.

Free smear preset from BattleAx to generate automatic smear frames.

Customization options for smear frames to adjust length and distance threshold.

Importance of understanding keyframe types for effective After Effects animation.

Invitation for viewers to share their special use cases for keyframes in After Effects.

Encouragement for supporting more tutorials through Patreon.

Call to action for viewers to ask questions about After Effects for potential video topics.

Transcripts

play00:00

this video is sponsored by Rise you

play00:02

probably don't understand how all the

play00:04

keyframe types in After Effects work you

play00:05

may have seen them before but you don't

play00:07

know exactly what they do and when you

play00:09

might want to use one over the other in

play00:10

this video I'm going to walk you through

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all the different types of keyframes

play00:13

that we have in After Effects and some

play00:14

really cool stuff that you can do with

play00:15

them and I know what you're thinking

play00:17

Jake where'd you get that amazing shirt

play00:18

and I'm glad you asked you can click the

play00:20

card above or follow the link in the

play00:21

description to my store where you can

play00:22

find a variety of fashionable designs

play00:25

for motion designers now let's actually

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take a look at the four different types

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of keyframes that we have here in After

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Effects linear bezier eased and hold and

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you've probably seen all four of these

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icon types before what I've done is set

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up an animation of these four keyframes

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moving across the screen using their

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particular type of keyframe and you can

play00:43

download this project file if you want

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to follow along with me again just

play00:46

follow the link in the description let's

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start with the first keyframe type which

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is linear and I'll just turn off these

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other ones for a second so we can focus

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on it what linear is is the default

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keyframe this is what's going to happen

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the first time you set a keyframe for

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any property you're going to get this

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shaped icon on and it's going to evenly

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distribute the value change across the

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time so in this case the position

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property is set to this value at this

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point in time and it's set to a second

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value at that point in time after

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effects is going to evenly interpolate

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between those two keyframes giving us a

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linear movement or a linear change in

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value between each one of those

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keyframes all these little dots in

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between those are the interpolated

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frames that we don't have to set After

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Effects is generating those for us but

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it's completely linear totally evenly

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distributed the second keyframe type is

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bezier and you can get to this type of

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keyframe with them selected and just

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control or command clicking on them once

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they turn into circles instead of the

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diamond shape and what this is going to

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do is not all that apparent if we play

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this back and look at them side by side

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they almost look like they're identical

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but if we go into the speed graph you'll

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see that it's not linear if we zoom in a

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little bit we can see that there are

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some easings happening between keyframes

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versus the linear keyframes let's just

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look at those is just one rate of change

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and then a second rate of change there's

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no connection between the incoming and

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outgoing velocities of any of these

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values but with the bezier keyframes

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it's connected all of those incoming and

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outgoing velocities and just ever so

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slightly eased everything out the thing

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is it literally looks identical the

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easing is so slight that you really

play02:18

can't see a difference but if I jump

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back into that speed graph one more time

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what it does do for us is connect the

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handle so I can go in now and start

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easing things and these two handles are

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going to be connected whereas in the

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linear they're separate and if I wanted

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to ease them together I'm either going

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to have to line them up and hope that

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I'm precise or convert them to bezier

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keyframes by Alter option clicking on

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them until they're all connected like

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that and now they are bezier keyframes

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instead of linear keyframes let me undo

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back to linear keyframes and I want to

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point something out with these bezier

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keyframes you see this one that I edited

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it's now showing up as an eased keyframe

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if I right click on it and go to

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keyframe interpolation we're going to

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see that it's actually set to continuous

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bezier on the temporal interpolation now

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in a previous video I talked all about

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spatial interpolation this is not

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spatial interpolation where it's dealing

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with where the interpolated frames

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actually are positioned in the comp this

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is temporal interpolation where these

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values actually land in time between the

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keyframes that you set and keeping track

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of time is something that I believe is

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not only important in After Effects but

play03:20

in my daily life as well and Rise the

play03:22

sponsor of this video can help you do

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just that since I work for myself I have

play03:26

to manage my own work life schedule and

play03:28

one way to make sure that I'm successful

play03:29

in both of those things is by keeping

play03:31

track of my time and seeing where I'm

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spending that time each day that lets me

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get my work done faster so that I can

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spend the time that I have where I

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really want it to be which is with my

play03:40

family rise is an intelligent time

play03:42

tracker that improves your focus and

play03:43

helps you build better work habits after

play03:45

you install it on your computer it keeps

play03:46

track of how you're spending your time

play03:48

throughout your day it automatically

play03:49

keeps track of how much time you're

play03:50

spending in each app and categorizes

play03:52

your work activity in real time you can

play03:54

improve your focus with ryze's daily

play03:55

score with in-depth personalized metrics

play03:57

so you can quantify and track your daily

play03:59

activity it can even help you prevent

play04:01

burnout and have healthier work Habits

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by reminding you to take breaks at set

play04:04

intervals and everything is completely

play04:06

customizable you can tell rise exactly

play04:08

how to categorize each app so you can

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have better insight into how you're

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spending your time each day try rise for

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free today and start maximizing your

play04:15

productivity the first 1000 people to

play04:17

use my code or click the link in the

play04:18

description can save 25 off your first

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three months with rise thanks so much to

play04:22

rise for sponsoring this video now let's

play04:24

get back to the keyframes now if we go

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into this menu there's actually bezier

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continuous bezier and Otto bezier if you

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want to know the difference between

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these three things I'll link to it in

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the description to the Adobe help guide

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where it explains it I was originally

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going to try and explain it in this

play04:38

video but honestly it's a little bit

play04:39

confusing and it isn't very beneficial

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to know all you really need to know is

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the fact that when you convert these to

play04:46

bezier keyframes and you go into the

play04:48

speed or the value graph these handles

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are going to be linked and that's

play04:51

beneficial so if you need that to happen

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across all those keyframes that's how

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you can do it now let's take a look at

play04:56

the eased keyframes and see how that

play04:58

looks a little bit different obviously

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the motion is much different because

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we're easing in and out of every

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keyframe value and if I go into the

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speed graph we can see all that easing

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very clearly with the speeds starting

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and ending at zero for every single set

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keyframe and speeding up between those

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keyframes with the interpolated frames

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however if I were to grab one of these

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handles and click and drag it up note

play05:19

that those two handles are not together

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because again this is not a bezier

play05:23

keyframe it's just eased now I can again

play05:25

convert this to a bezier keyframe by

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Alter option clicking on that keyframe

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once and then one more time and it's

play05:31

going to link them together and then I

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can re-ease this however I want make it

play05:34

totally custom but that's the difference

play05:36

between eased and bezier finally we have

play05:39

a hold keyframe and this is a very

play05:41

interesting one that can solve some

play05:43

problems in some cases but what it's

play05:45

going to do is remove all interpolation

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between keyframes you see my speed graph

play05:49

is a straight zero linear line across

play05:52

and that's because there's no

play05:53

interpolation between these keyframes

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it's just showing the change in value

play05:57

where you set those actual keyframes and

play05:59

nowhere else and this can be useful for

play06:01

a lot of situations again in the spatial

play06:03

interpolation video this solved the

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problem of drifting position when you

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have two position keyframes with the

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exact same value it eliminates any kind

play06:11

of interpolation between those two

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keyframes in time another scenario is

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when you want to have this kind of

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segmented very posterized animation and

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you don't want to use the posterize time

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effect or actually lower the frame rate

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of your comp if you want something to be

play06:24

here and then there or rotate from this

play06:26

point to that point without any

play06:28

interpolation that's exactly what hold

play06:29

keyframes are for and you can set hold

play06:31

keyframes by either right clicking and

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saying toggle hold keyframe or click on

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the keyframe while holding Ctrl and ALT

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and that converts it to a hold keyframe

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another thing to note about hold

play06:40

keyframes as you can see is that it's

play06:42

half Square it doesn't look like the

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actual icon up here because this is only

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holding on the outgoing frames if I were

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to change this to a linear keyframe then

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it's going to reinterpolate between this

play06:53

keyframe and the next one unless I

play06:55

converted that one to a hold keyframe as

play06:57

well and in some cases that's exactly

play06:58

what you would want to happen be able to

play07:00

interpolate into that keyframe but that

play07:02

hold that value until the value changes

play07:04

again so those are the four main types

play07:06

of keyframes that we have access to in

play07:07

After Effects but there's one more

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Behavior that's really useful called

play07:11

Rove across time so let's jump over to

play07:13

the second comp and I've got a couple of

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keyframes laid out in this ball in the

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center that I'm going to animate just

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using the position property and I'm

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going to have it kind of go around all

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these keyframes and end up off screen

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again so let's start by just moving it

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off screen and I'll set a position

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keyframe here I'll move forward to about

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one second and let's say I want the next

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spot for this ball to be right

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underneath this linear keyframe so I'll

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zoom in here nice and close and I want

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it to come really close to that keyframe

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but not quite touch it and then

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eventually it will go off screen over

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here why don't we go to the two second

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Mark and I'll just move it up and over

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here now this is not the path that I

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actually want it to take but it is the

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timing that I want the one second spread

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apart and that's how I'm approaching

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this animation as the first step of the

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process the next thing I want to do do

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is kind of draw out the motion path that

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I want this ball to actually take this

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is the spatial interpolation that I

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talked about in the other video so the

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way that I want to do this is by just

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going to a different point in time

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between the first two keyframes it

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doesn't really matter where in time it

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is yet and then just click and drag the

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ball and move it to about where I want

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it to be so let's use this grid and

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maybe just put it right about here and

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then I'll switch to my pen tool to

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modify the motion path that we can see

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up here in the comp so I'll grab the pen

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tool and I can click and drag on this

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point to just shape this however I want

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just like if I were drawing Vector paths

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then I can come to this keyframe click

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and drag and just shape that out as well

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so that it kind of swoops down below

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this keyframe and then ends up up here

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and so what that's going to look like is

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that I've got the ball swooping down on

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that motion path the timing between the

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keyframes the interpolation that's

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happening there has not changed it's

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just the spatial interpolation up here

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in the comp where we see that ball

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actually traveling this is something

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that's only available on the position

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property when the dimensions are

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combined so if you separated Dimensions

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you can't use a motion path like this

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which is why a lot of times I don't

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separate those Dimensions but now that I

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have this motion path I can modify this

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however I want so if I switch to my

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selection tool with the V key I can

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maybe move this up closer to that hold

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keyframe just shape this however I want

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to get the path that I'm after so maybe

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it swoops in a little bit coming from

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right to left and then dips down comes

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up to this linear keyframe and I want it

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to kind of hold there before dropping

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back down and going around these

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keyframes so again I'm going to go to a

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different point between these two

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keyframes grab my pen tool and I can

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actually just click anywhere on this

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motion path to add another keyframe

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there and then go back to my selection

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tool and move this around wherever I

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want so let's say it comes up to the

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linear keyframe and then drops back down

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does a loop around the East keyframe and

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then back through here swoops around the

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bezier keyframe and that flies off the

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side so I'm going to need a keyframe

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right there and I'll add some bezier

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handles G's the keyboard shortcut for

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the pen tool I'll click and drag that

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that out and then go back to right about

play10:01

here click and add another keyframe

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again I'm not worried about the timing

play10:05

yet just the actual placement where this

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ball is going to travel so that it can

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plot out the motion path and then I'll

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work on the timing in a minute so I

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wanted to kind of curve around there

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I'll add another keyframe we'll drag

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this one down probably around the same

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spot it doesn't have to be exactly the

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same as that first keyframe below the

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East one right there but I'm just

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sculpting this motion path to do the

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motion that I actually want and what I

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wanted to do in the end is kind of just

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loop around the East keyframe one more

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time and then change directions and fly

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off to the right now that might be a

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little too extreme of emotion going this

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direction in that direction so why don't

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I pull this up a little bit and we've

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got something like that now we have a

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lot more segmentation in our path our

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motion path right here because there

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aren't nearly as many frames to

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interpolate between the keyframes I've

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set as we'd have on the front end but

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really all I'm concerned with is the

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starting point this point right here and

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the last point because in my head the

play11:00

way that I want this ball to travel is

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moving very quickly out of the first

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keyframe and kind of pausing right here

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under this linear keyframe so easing

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very strongly into that and then ease

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very strongly out of that keyframe while

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it does all this other motion and

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eventually flies off the screen so I

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don't really want to concern myself with

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all the timing of the other keyframes

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just the ones that I really want to ease

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and that's exactly what Rove across time

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is going to allow me to do so again

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those keyframes that I'm most concerned

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with are the last one this one right

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here and this one and with those

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selected in the current version of After

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Effects I can actually label those

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keyframes so that they're easier to

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identify so if I just give myself some

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more room right click go to label I

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could say make these pink and now I know

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those are the keyframes that I really

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care about the other ones can all just

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be evenly distributed based on the

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easing of the keyframes that I just

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selected to do that I just need to

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select those keyframes and I can do all

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of them at once so I'll select all those

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right click on one of them and go to

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Rove across time and immediately they

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change to these circles but there's

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smaller than the bezier keyframes it's

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not the same I can still select them but

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as soon as I try to move them they're no

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longer Rove across time so let me undo

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back to where we were and you'll notice

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they've also spaced out differently than

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how they were before what After Effects

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is doing is looking at this motion path

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and the time that it takes to get from

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one keyframe to the next and just

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spreading out those other keyframes

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between those keyframes you've already

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set you can think of these as kind of

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custom interpolated keyframes After

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Effects is still determining the timing

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of those interpolated keyframes but you

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got to set the values for them which

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means I can now go into these

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highlighted keyframes and ease them

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however I want so let's start by just

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easy easing them with the F9 key and go

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into the speed graph and you'll notice

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it looks like I only am dealing with

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those three keyframes because all the

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row of across time keyframes have been

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evenly distributed between the standard

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keyframes and I can adjust this easing

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however I want and all those robocross

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time keyframes are going to Rove

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depending on how much space is between

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each frame up here in the comp on that

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motion path so I can click and drag

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these around and that affects where

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they'll be roving in the timeline itself

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so from here I can really go to town

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just easiness however I want I want

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strong easing out of that first keyframe

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and into the second one so it's moving

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very fast at the start and then slows

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down once it hits this linear keyframe

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so I'm going to just totally blow out

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the influence to 100 there pull it

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really far out from that keyframe going

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into the next one and that's where it's

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going to speed up loop around a couple

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times and then swoop off the side of the

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screen again I'm going to remove the

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influence from that outgoing keyframe so

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that it moves very quickly at the end

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and I can modify this motion path

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however I want and everything is going

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to update for me so maybe I want to have

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this not go off to the right so much

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maybe I wanted to go more straight up

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and then I can just kind of curve this

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out and maybe adjust the shape of that

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entire motion path

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until I'm happy with the way that this

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looks so why don't we play this back and

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see how that ball is traveling around

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that actually looks pretty cool so we

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have that very fast motion coming in it

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gets very close to touching the linear

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keyframe but doesn't and then swoops

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around and flies off the screen very

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quickly and you saw just how easy it was

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for me to be able to sculpt that motion

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path and get the ball to travel exactly

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where I wanted it to but then only

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concern myself with the timing of Select

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keyframes that way I don't have to think

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about the easing of anything else and I

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can just tell after effects to handle

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the rest of it now I think this looks

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pretty good but I can make it look even

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better because it's moving so fast and

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there's no motion blur I am working at

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24 frames per second which is a

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traditional frame rate for animation and

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typically you're not going to use motion

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blur in a traditional frame rate if

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you're trying to make this look like it

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was more of a traditional animation

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instead smear frames would be a much

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more appropriate option here and over at

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battle ax we made a freebie called smear

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which I love I use it all the time and

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it's just a little preset that you can

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download and apply or you can set it up

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with kbar which is how I have it set up

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I've got the little smear icon so with

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that ball selected I'll just click on

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smear and that's going to generate

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automatic smear frames based on how fast

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your layer is traveling now I want to

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move the effects that it just added to

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above the two glows that I have applied

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to that ball that way it's not smearing

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out the glow and the glow is applied

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after the smears but look at the

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difference that that makes in the

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overall motion it just really sells the

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velocity of that ball and I can dial

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this in however I want I think those

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trails are a little bit long so I'm

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going to change the smear length from

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100 down to 70 percent and I'm also

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going to increase the distance threshold

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up to say let's say 70 as well that way

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it doesn't generate smears as often the

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ball has to be traveling more quickly

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before you see the smears but I think

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that looks just so much better and very

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quickly I was able to add those

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customizable smear frames with no effort

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at all and you can go download that for

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free at battleaxx.com but those are all

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the types of keyframes that I think you

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need to be aware of in After Effects

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that's very important that you really

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have a good grasp on all those keyframe

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types and when to use them let me know

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if you have any special use cases for

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keyframes and after effects I'd love to

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hear about it and if you're interested

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in supporting more tutorials like this

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one then please consider becoming a

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patron over on patreon a huge thank you

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to all the patrons that are already over

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there as always if there's something

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about after effects that confuses you

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leave a comment down below and I'll

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consider making a video about it thanks

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so much for watching this video and I'll

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see you in the next one

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الوسوم ذات الصلة
After EffectsKeyframe TypesAnimation TutorialMotion GraphicsEasing TechniquesBezier KeyframesLinear InterpolationHold KeyframesTime TrackingProductivity Tools
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