The MOST IMPORTANT Settings in Project SEKAI! | Understanding NOTE SPEED and TIMING
Summary
TLDRThis video script offers an in-depth guide on optimizing note speed and timing in rhythm games, emphasizing their importance for achieving high scores. It suggests starting with note speed at 6.0 and adjusting up to 10-11 for expert charts, considering device input latency and personal comfort. The script also explains timing adjustments, or offsets, to align taps with music, with different strategies for players using sound effects and those who don't. The goal is to find a balance between reading and listening to music cues for better performance.
Takeaways
- 🎶 Note speed and timing are crucial settings in rhythm games like Product Zakai that can significantly impact a player's performance.
- ⏱️ The 'late SL early' indicator should be enabled to fine-tune note speed and offset, which helps in adjusting to the player's reaction time and device's input latency.
- 🔄 Default note speed in SEI is set at 6.0, but for higher difficulties, increasing the speed to at least 8 or 9 is recommended to improve accuracy.
- ⏩ Players aiming for expert or master charts can gradually increase their note speed within the 10 to 11 range, adjusting in increments of 0.1 or 0.2 for comfort.
- 📉 If receiving many early or late grades, adjusting the note speed accordingly can help align with the player's rhythm and timing.
- 🔄 Personal preference and device capabilities should guide the final note speed setting, with a balance between reading and listening to music.
- 💪 High note speeds can lead to exhaustion and less attention to music cues, so finding a comfortable speed is essential for sustained play.
- 🤔 The ideal note speed provides flexibility for reading charts and allows for experimentation with fingerings, especially with the introduction of pen difficulties.
- 🎧 Timing, or offset adjustments, corrects for device latency issues, syncing taps with the music for a better rhythm game experience.
- 👂 For players using sound effects, offset adjustments should be made based on whether taps are early or late, with a caution against exceeding +/- 2 to prevent desync.
- 🔊 Players without sound effects may need to adjust offsets more significantly, especially on devices with higher touch input latency, to ensure taps align with the music.
Q & A
What are the two most important settings in rhythm games according to the script?
-The two most important settings in rhythm games are note speed and timing, as they can significantly affect a player's performance and ability to achieve full combos or high grades.
Why is the late SL early indicator important when adjusting note speed and timing?
-The late SL early indicator is important because it allows players to fine-tune both note speed and offset, helping to align taps with the music more accurately.
What is the default note speed setting in SEI, and what problems might it cause for new players?
-The default note speed setting in SEI is 6.0, which may cause problems for new players, especially on higher difficulties, as it might not provide enough time for accurate tapping.
What is the recommended note speed range for playing higher level expert or Master difficulty charts?
-For higher level expert or Master difficulty charts, the recommended note speed range is between 10 to 11, which provides a balance between reading reaction time and the ability to react through listening.
Why might a player choose to increase their note speed beyond their comfort zone?
-A player might choose to increase their note speed beyond their comfort zone if they are trying to full combo a song they know very well, as the increased speed can help in quickly reacting to the patterns they are already familiar with.
What is the main purpose of adjusting timing or offsets in rhythm games?
-The main purpose of adjusting timing or offsets in rhythm games is to correct for device-specific latencies, ensuring that taps align with the music and improving the chances of achieving full combos and perfect grades.
Why is it not recommended to push offsets past plus or minus 2 when playing with sound effects?
-Pushing offsets past plus or minus 2 when playing with sound effects is not recommended because it can cause the sound effects to desync with the music, negatively impacting the gameplay experience.
What is the typical note speed adjustment for players who get a lot of early grades?
-For players who get a lot of early grades, the note speed should be increased, as this can help them better anticipate and react to the incoming notes.
How does touch input latency affect the gameplay experience in rhythm games?
-Touch input latency affects the gameplay experience by causing a delay in the registration of taps, which can lead to late grades and a feeling of sluggishness in the game.
What are some strategies for adjusting note speed and timing when playing with different devices?
-Strategies for adjusting note speed and timing when playing with different devices include finding a comfortable speed that both the player and the device can handle, experimenting with offsets to correct for touch and audio latency, and considering the player's physical setup and environment.
Outlines
🎮 Optimal Note Speed and Timing in Rhythm Games
This paragraph discusses the significance of note speed and timing in rhythm games, particularly in 'Product Zakai'. It emphasizes the importance of these settings for achieving high scores and full combos. The video suggests starting with the default note speed of 6.0 and adjusting it upwards to 8 or 9 for better accuracy, especially on higher difficulty levels. It also touches on the idea of personal preference and device input latency affecting the ideal note speed. The paragraph advises players to find a balance between reading and listening to the music, and to adjust their note speed within a 10 to 11 range for flexibility and energy conservation. It concludes with considerations for playing at high speeds and the importance of adjusting to personal comfort and device capabilities.
🔧 Adjusting Offsets to Combat Latency in Rhythm Games
The second paragraph delves into the issue of latency in rhythm games and how it can be mitigated through offset adjustments. It explains the concepts of touch input latency and audio latency, which can cause desynchronization between taps and the music. The video provides guidance on how to adjust offsets for players who use sound effects and those who do not. For those with sound effects, the advice is to offset backwards for late grades and forwards for early grades, cautioning against pushing offsets beyond plus or minus 2. For players without sound effects, the video suggests starting with a default offset and adjusting based on the alignment of taps with the music. It also provides specific offset recommendations for iPad and Android devices, noting the need for more significant adjustments on devices with higher touch input latency. The paragraph concludes with a summary of the importance of finding the right settings to ensure a synchronized and enjoyable gaming experience.
Mindmap
Keywords
💡Note Speed
💡Timing
💡Late SL Early Indicator
💡Input Latency
💡Combo
💡Offset
💡Reading Reaction Time
💡Music Cues
💡Fingerings
💡GR (Great) and Misses
💡Balance
Highlights
Note speed and timing are critical settings in rhythm games, affecting performance and accuracy.
Late SL early indicator should be enabled for fine-tuning note speed and offset.
Note speed determines the pace at which notes appear, impacting readability and reaction time.
SEI's default note speed is 6.0, but it's recommended to increase it to 8 or 9 for higher accuracy.
For advanced players, note speed can be gradually increased to the 10 to 11 range.
Adjusting note speed in increments of 0.1 or 0.2 helps in finding a comfortable level.
Personal preference and device input latency influence the ideal note speed.
Balancing reading and listening reactions is key when setting note speed.
High note speeds can lead to exhaustion and less attention to music cues.
Slowing down note speed can improve chart reading and accommodate new difficulties.
Experimentation with fingerings is facilitated by a comfortable note speed.
High-speed play can be advantageous in certain scenarios like quick grinding of songs.
Timing, or offset adjustments, are essential for syncing taps with the music.
Offset adjustments correct for device-specific latencies in touch input and audio.
Touch input latency varies by device, affecting the feel of note speed.
Audio latency, especially with Bluetooth, can significantly impact rhythm game performance.
Proper offset adjustments can prevent sound effects from desyncing with music.
For players using sound effects, offset should be adjusted based on the timing of grades.
iPad players often set offsets to -2, while Android devices might require more significant adjustments.
The video provides a comprehensive guide on optimizing note speed and timing for rhythm game players.
Transcripts
note speed and timing are the two most
important settings in product zakai they
can be the difference between getting
some misses to getting a full combo or
getting a lot of grades to getting it
all
perfect every player should be
acquainted with these two settings so
follow along as I explain a detail how
to set them
up before we start firstly you want to
make sure the late SL early indicator is
enabled as this will allow you to
fine-tune both your note speed and your
offset let's start with Note speed notes
speed toggles how slow or fast the notes
arrive at the Judgment line with slower
note speeds notes be closer together in
width which may make charts a little
harder to read with faster note speeds
the notes will be much further apart
from each other which allows you to rely
more on your reading reaction time now
SEI by default puts the note speed at
6.0 which while viable for easy and
normal charts tend to cause a bit of a
problem and higher
difficulties for newer players I
recommend increasing your speed to at
least 8 or 9 the jump from 6 to 9 will
do wonders for your
accuracy once you are comfortable with
that if you intend on playing higher
level expert or Master difficulty charts
you can slowly inch your speed up within
the 10 to 11 range to get there you can
start to increase the note speed in
increments of 0.1 or 2 and once you play
enough times to feel comfortable you can
keep moving your way
up if you are getting a lot of early
grades goods and bads you might want to
increase your note speed similarly if
you are getting a lot of late grades
goods and bads you can either stay there
and keep playing or decrease your note
speed I recommend players to settle once
you get comfortable with a speed within
the 10 to 11 range you might be thinking
billiam why stop there well ultimately
it comes down to personal preference but
from a more technical standpoint there
are a couple reasons as to why or why
not touch input latency being one of
them because different devices have
different input latencies 11speed might
feel comfortable for one device while
that same speed will feel sluggish and
late on another finding a speed that
both you and your device can handle is
ideal another reason is due to balance
what exactly do I mean by this you
should strike a good balance between
being able to react through Reading and
react through listening when I said a
notes speed too high for example 11.1
because they go by too fast your reading
reaction time is shortened when you do
this you may tend to exert a little more
strength with each tap which might lead
to exhaustion after a while this may
also cause you to pay less attention to
the music which may be dangerous in
certain types of rhythms by moving your
not speed down by 0.1 or 0.2 you give
yourself a bit of space to conserve a
bit of that energy and direct some of
that into listening for music cues and
taing to the beat this will be important
as we talk about timing later in the
video slowing down your note speed also
gives you the flexibility to read charts
better and with the addition of a pen
difficulty in the third anniversary
update this will be even even more true
with a pend you will need to figure out
certain strategies such as knowing which
fingers to use and where to use them so
having a comfortable speed within the 10
to 11 range gives you the head room you
need to figure it
out that extra bit of headro also gives
you an opportunity to experiment with
more interesting fingerings for all
types of charts
[Music]
of course it is not to say that you
cannot play at a high speed I've noticed
that if you are someone who moves around
a lot for example people who play with
thumbs or tend to play in different
types of environments playing at high
speed can sometimes be a better idea if
you are someone who moves around a lot
say you are at work or at school and
want to quickly grind your favorite song
you might just want to get that tappy
action going and in that scenario it
wouldn't really matter what speed you
have your game set to as long as it's
fast
enough playing at a comfortable speed
assumes that you are in a condition that
allows you to do so for example if you
are someone who plays at this specific
table at this specific height at this
specific volume then yeah also if you
are stuck trying to full combo this one
song that you've been playing over and
over and over again you probably know
the chart very well so actually
increasing your note speed past what you
are comfortable with might be helpful in
this scenario
hopefully that should cover everything
you need to know about notes speed now
let's go over the next option timing
assuming you have already settled on a
comfortable note speed this is where
timing comes in in Rhythm games these
can also be referred to as offsets
Rhythm games are all about tapping to
the music so offset adjustments are
crucial for fine-tuning this could be
the difference between getting a full
combo with 10 to 20 GR to getting an all
perfect this option aims to correct an
issue that plagues all devices latency
now there are probably a couple thousand
different types of latencies because you
could probably blame your one miss on
one of them but the most prominent
latencies that offsets tend to correct
are touch input latency and audio
latency briefly touch input latency is
the time it takes for a tap to register
as mentioned earlier because different
devices have different touch input
latencies a certain speed might feel
comfortable for one device while that
same speed will feel sluggish and light
on another if you play without sound
effects and largely respond to music
cues you might notice your Taps and the
music do not line up higher touch input
latency makes it so that even if you do
tap on time the tap itself isn't
registered nearly as quickly which is
why players often get late grades and
have to offset audio latency is the time
it takes for audio to play after a
certain action has occurred think
Bluetooth for example when you try to
play with Bluetooth audio your music is
is just so far behind that indicates
high audio latency this is why it is
usually not recommended to play with
wireless speakers or headphones
especially with sound effects now if you
play with your devices built-in speakers
or play with wired headphones the audio
latency is largely minimized it is
basically undiscernible to most however
it is still consideration when trying to
adjust offsets again like touch input
latency audio latency will vary across
devices I'll admit it this topic is
extremely confusing even I have trouble
explaining it in full detail but the
reality is it doesn't have to be that
complicated thanks to timing so let's go
over how to properly adjust them the
adjustments will differ depending on if
you play with or without sound effects
but here are the basics if you are
getting a lot of Gres your first
priority is note speed make sure you are
completely comfortable with it before
heading into timing adjustment with that
said let's start with players who play
with sound effects play through a chart
now opposite of note speed adjustments
if you get mostly late grades you will
want to offset backwards and if you get
a lot of early grades you will want to
offset forwards this will take a bit of
trial and error so you will need to
experiment with it and get comfortable I
do not recommend pushing offsets past
plus or minus 2 as any further will
cause sound effects to desync with the
music now for those who play without
sound effects chances are you probably
already messed with the offsets a bit I
will go over how I have mind set up at
the default timing option the song feels
slightly behind no matter the device to
correct this start by playing through a
chart and listening to the music be the
music if you saw a lot of late grates
you want to go ahead and move the offset
backwards most iPad players I've seen
typically move it down to -2 yours might
be higher or lower depending on you and
your device so experiment with it little
by little until you reach a point where
both your tap and the music are lined up
for and devices I found that you might
want to offset further backwards 60 HZ
Android devices typically will need to
be offset backwards pretty significantly
due to high touch input
latency 120 HZ Android devices generally
won't have to offset as far but in my
experience I've noticed an offset of
around -4 seems to work relatively well
I've noticed that flicks were
considerably harder to do on an Android
than on an iPad and offsetting backward
further generally gave me much better
results
here are my usual settings for both my
Samsung and my
iPad anyway there was a lot of
information in this video I hope you
found it useful if you have any other
questions or comments leave them down
below if you learned something today do
leave a like And subscribe we are fast
approaching 1,000 subscribers so
hopefully this video is the one that
does it yeah until next time
تصفح المزيد من مقاطع الفيديو ذات الصلة
How I got 90/90 in PTE | Simple tricks to score high | No English skills needed
Troubleshooting Networks - CompTIA A+ 220-1101 - 5.7
Tutorial Progresive Chord
I Tested ₹500 Wired Earphones - Must watch Before Buy !
【コイン稼ぎ】キャプテンライトイヤー、スキルマにしたけどイマイチ稼げないんだよなって方の為に。タイミングや場所を詳しく解説【解説】
Hypixel Skyblock BEST CATACOMBS XP GUIDE! (Fastest Method)
5.0 / 5 (0 votes)