Recording Sounds for 'Hogwarts Legacy' | AirCon24

Airwiggles
25 Jul 202459:26

Summary

TLDRIn this Air Wiggles audio conference session, Dr. Alexander Horowitz and Pablo Valbrana share their experience of field recording in the New Forest for the Warner Brothers title 'Hogwarts Legacy'. They discuss the preparation, challenges, and techniques used during the trip, emphasizing the importance of capturing authentic ambiences and wildlife sounds. The session covers equipment choices, weather considerations, and the value of such expeditions for team building and training, providing insights into the process of creating immersive audio for games.

Takeaways

  • 🎙️ The session was about a field recording trip to the New Forest, South of England, for the Warner Brothers title 'Hogwarts Legacy', led by Dr. Alexander Horowitz and Pablo Valbraña.
  • 🔊 The team sought unique soundscapes and local wildlife recordings to enhance the in-game environments and atmospheres, particularly focusing on the UK and Scottish settings.
  • 📍 The New Forest National Park was chosen for its untouched landscapes, rich wildlife, and relative seclusion from human-made noise, making it an ideal location for capturing organic sounds.
  • 📝 The preparation involved careful planning, including justifying the field trip, considering weather conditions, and ensuring the team had the right equipment for the task.
  • 🛠️ A variety of recording equipment was used, including different models of recorders and microphones, to capture sounds in various configurations and conditions.
  • 🚶‍♂️ The team undertook extensive hiking to find suitable recording locations, emphasizing the physical demands of field recording work.
  • 🌞 The timing of the trip was crucial, with considerations for spring bird songs, daylight cycles, and avoiding busy tourist periods to ensure the quality of recordings.
  • 🔍 The editing process involved sifting through 43 hours of raw audio, using tools like RX Isotop for spectral editing, and mastering the recordings down to a more manageable length.
  • 📁 Metadata was meticulously applied to the recordings using the Universal Category System (UCS) to facilitate easy search and retrieval for future projects.
  • 🤝 The trip served multiple purposes, including team building, training for new team members, and providing a valuable hands-on experience that enriched the team's skills and knowledge.
  • 🌳 The outdoor experience was highlighted as beneficial for team morale, especially after the isolation of the pandemic, and provided a refreshing change of pace from studio work.

Q & A

  • What is the purpose of the Air Wiggles Vault recordings?

    -The Air Wiggles Vault recordings are a series of live streams from Air Wiggles audio conferences, focusing on various topics related to audio, made freely available thanks to their sponsors.

  • Who is Dr. Alexander Horowitz and what is his role in the audio industry?

    -Dr. Alexander Horowitz is an audio director at Criterion Games, part of Electronic Arts. He has worked as an audio director, lead, or head of audio for around eight years on titles for Warner Brothers, Rockstar, Fox, and EA. He has a PhD in game development, a masters in programming, and a masters in technical broadcast audio.

  • What was the main reason for conducting field recordings in the New Forest for 'Hogwarts Legacy'?

    -The main reason was to capture additional unique ambience sounds and local wildlife for the game, as existing libraries did not fully meet the needs of the diverse in-game locations and environments, especially to capture the essence of the UK and Scotland.

  • Why was the New Forest chosen for the field recording session?

    -The New Forest was chosen due to its proximity to the development location in Brighton and Hove, its status as a largely untouched area rich in wildlife, and its relative distance from road and air traffic that could interfere with recordings.

  • What challenges did the team face in terms of recording conditions?

    -Challenges included ensuring the recording equipment was safe and camouflaged from potential thieves, dealing with unpredictable British weather, and managing background noise from tourists and other human activities.

  • What types of equipment did the team use for the field recordings?

    -The team used a combination of equipment including the Zoom H4n Pro, Sound Devices MixPre-6, and Zoom F8 recorders, along with various microphones such as the Sennheiser MK series and Rode NT4 for capturing high-quality audio in different conditions.

  • How did the team ensure they captured a variety of sounds during their field recording trip?

    -The team planned their trip to cover different weather conditions and times of day, set up multiple recorders in various locations simultaneously, and used different microphone configurations to capture a wide range of sounds.

  • What precautions did the team take to protect their equipment from the elements?

    -The team used dry bags to protect the recorders and other equipment from rain, and they considered wind protection by using Rycote Windjammers and bubble beanie wind protection for the microphones.

  • How did the team manage the data they collected during the field recording trip?

    -The team backed up their data regularly, used RX Isotope for initial audio editing, and then mastered the recordings into shorter segments, applying minimal processing to maintain the natural sound.

  • What was the outcome of the field recording trip in terms of the final audio used in 'Hogwarts Legacy'?

    -The trip resulted in almost 100 Gigabytes of raw audio, which was edited down to about two and a half hours of mastered recordings, providing a rich and varied soundscape for the game.

  • What lessons did the team learn from their field recording experience that they would apply to future projects?

    -Lessons included the importance of planning for travel time, checking recording equipment settings, listening to initial recordings before leaving the area, using efficient routes, camouflaging gear, carrying extra accessories, and considering the use of tracking devices like air tags.

Outlines

00:00

🎙️ Introduction to Air Wiggles Audio Conference and Hogwarts Legacy Project

The script introduces the Air Wiggles Vault recordings, a series of live streams focusing on audio for games, sponsored by various audio companies. Dr. Alexander Horowitz and Pablo Valbrun, both from the gaming industry, discuss their involvement in the Warner Brothers title 'Hogwarts Legacy.' They talk about their backgrounds, the importance of field recording for game audio, and the decision to record in the New Forest, South of England, for its rich wildlife and ambiance, aiming to capture a variety of sounds that couldn't be found in existing libraries.

05:02

🎒 Preparation for the New Forest Field Recording Trip

The speakers detail the preparation for their field recording trip to the New Forest, discussing the justification for the trip, the need for unique soundscapes and local wildlife recordings, and the goal of team building. They considered various locations but chose the New Forest for its proximity and lack of background noise. The paragraph also covers the challenges of UK's dense population and busy airspace, the importance of weather conditions for recording bird songs, and the equipment selected for its low noise and portability.

10:02

🛠️ Equipment and Considerations for Field Recording

This section delves into the specific audio equipment used during the trip, including recorders like the Mix Pre 6 and Zoom F8, and microphones from brands like Sennheiser and DPA. The importance of low self-noise and good preamps is highlighted, along with the need for wind protection and the consideration of weight and size for portability. The team also discusses the importance of non-audio gear like navigation tools, maps, and practical items for a day-long hike.

15:04

⏱️ Timing and Logistics of the Field Recording Adventure

The script outlines the timing and logistics of the field recording sessions, emphasizing the choice of dates to avoid tourists and capture spring bird songs. The team discusses the importance of time of day for bird song cycles, the need to navigate around school and public holidays, and the strategy for setting up recorders to capture both day and night ambiences. The paragraph also touches on the initial driving route from Brighton to the New Forest and the challenges of finding the perfect recording locations.

20:06

🌄 The Field Recording Experience in the New Forest

The speakers recount their experiences during the field recording trip, describing the process of setting up recording equipment in various locations, the challenges of ensuring the gear's safety, and the unpredictability of weather conditions. They mention the use of camouflage to protect the equipment and the need to manage concerns about potential theft or damage. The paragraph also covers the team's approach to hiking and finding suitable spots for recording, as well as their lunch breaks and the overall adventure of the trip.

25:08

🌃 Nighttime Recordings and Equipment Safety

This section focuses on the challenges and strategies for capturing nighttime ambiences, including the decision-making process for selecting quiet locations and the hope for capturing bird calls or other natural sounds after dark. The team discusses the importance of equipment safety, the use of dry bags for protection, and the reliance on luck for weather conditions, specifically avoiding condensation issues.

30:09

📚 Post-Trip Processing and Reflections on the Recording Expedition

After the trip, the team faced the task of processing nearly 100 gigabytes of raw audio, which they distilled into about two and a half hours of mastered recordings. They emphasize the importance of backing up data regularly and using tools like RX Isotops for spectrogram analysis to identify and edit out unwanted sounds. The paragraph also includes reflections on lessons learned, such as the need for more planning, better communication, and the value of the trip for team building and training.

35:11

🔄 The Value and Outcomes of the New Forest Recording Trip

The speakers reflect on the value of the field recording trip, highlighting the capture of unique sounds for 'Hogwarts Legacy,' the training and team-building aspects, and the personal benefits of being outdoors after the pandemic. They discuss the outcomes in terms of new sound assets, team cohesion, and the personal growth of the participants, particularly the interns. The paragraph concludes with an acknowledgment of the trip's success and the desire to apply the lessons learned to future projects.

40:12

📘 Final Thoughts and Q&A Session

The session concludes with final thoughts from the speakers, who express gratitude for the opportunity to share their experiences and insights. They also engage in a Q&A session, addressing questions about the technical aspects of the recording process, the use of specific equipment, and the justification for the field recording trip within their studio. The speakers provide recommendations for sound engineering students and discuss the benefits of real-life recordings versus sound libraries.

Mindmap

Keywords

💡Field recording

Field recording refers to the process of capturing audio outside of a studio environment, often in natural settings. It is crucial for gathering authentic soundscapes and ambient noises that can be used in various media, such as video games, films, and television. In the video, field recording is the central activity as the team travels to the New Forest to capture sounds for the game 'Hogwarts Legacy', emphasizing the importance of natural sounds for creating immersive gaming experiences.

💡Hogwarts Legacy

Hogwarts Legacy is a video game set in the Harry Potter universe, developed by Avalanche Software and published by Warner Bros. Interactive Entertainment. The game is significant in the video as it is the project for which the field recordings are being made. The team aims to capture ambient sounds and wildlife noises to enrich the game's audio and provide a more realistic and engaging environment for players.

💡Sound design

Sound design involves the creation and manipulation of audio elements to enhance the auditory experience in various forms of media. It is a critical aspect of game development and film production. In the context of the video, sound design is integral to the process of selecting, editing, and implementing the field recordings captured in the New Forest to ensure that 'Hogwarts Legacy' has a rich and immersive soundscape.

💡Ambisonics

Ambisonics is a method of recording and reproducing sound that allows for a three-dimensional representation of the sound field. It is particularly useful for creating immersive audio experiences in virtual reality and gaming. Although not used in this particular field recording trip, Ambisonics is mentioned as a technology that the team is familiar with and has utilized in past projects, indicating their exploration of advanced sound recording techniques.

💡Sound libraries

Sound libraries are collections of pre-recorded sound effects and audio clips that can be licensed and used in various projects. They serve as a resource for sound designers looking for specific audio elements. In the video, the team discusses the limitations of relying solely on sound libraries for 'Hogwarts Legacy', highlighting the need for original field recordings to supplement and enhance the available library content.

💡Audio director

An audio director is a professional responsible for overseeing the audio aspects of a project, such as a video game or film. They manage the creative and technical aspects of sound design, including the work of sound designers, composers, and engineers. Dr. Alexander Horowitz, one of the speakers in the video, is an audio director at Criterion Games, emphasizing the role's importance in leading the audio team and making strategic decisions about the game's sound.

💡Headphones

Headphones are a personal audio device worn over or in the ears to listen to audio without external amplification. In the context of field recording, headphones are essential for monitoring the captured sound in real-time, ensuring the quality and accuracy of the recording. The video mentions the use of headphones for this purpose, underlining their importance in the field recording process.

💡Wildlife

Wildlife refers to non-domesticated animals living in their natural habitats. Capturing the sounds of wildlife is a key aspect of field recording for the video's project, as the team seeks to record the natural ambience of the New Forest, including the sounds of birds and other creatures, to create a realistic and immersive audio environment in 'Hogwarts Legacy'.

💡Sound engineering

Sound engineering is the art and science of recording, manipulating, and reproducing sound. It is a fundamental part of creating high-quality audio for media projects. The video features sound engineering in the form of field recording techniques, equipment setup, and the subsequent editing and mastering of the captured audio to be used in the game's sound design.

💡Mastering

Mastering is the final step in the audio production process, where the recorded tracks are polished and optimized for playback across various formats and systems. In the video, the team discusses the mastering of their field recordings, which involves editing, spectral editing, and applying EQ to ensure the sounds are suitable for use in 'Hogwarts Legacy'.

💡Sound effects (SFX)

Sound effects are artificially created or enhanced audio elements used to add depth and realism to a scene or environment. They are a staple in sound design for games, films, and other media. The video discusses the categorization and implementation of sound effects using the Universal Category System (UCS), which helps in organizing and检索 the vast array of sounds captured during the field recording trip.

Highlights

Introduction of Dr. Alexander Horowitz, Audio Director at Criterion Games, with a background in both artistic and technical aspects of audio.

Pablo Valbrunes, Senior Designer at Studio Goo, shares his experience in film and TV sound recording and his focus on organic sounds.

The team's mission to capture unique ambiences and local wildlife sounds for the Warner Brothers title 'Hogwarts Legacy'.

Challenges of finding a location with minimal background noise in densely populated southern England.

The decision to focus on the New Forest National Park for its untouched landscapes and rich wildlife.

Importance of considering weather conditions for capturing a variety of bird songs and ambient sounds.

The selection of recording equipment prioritized for low self-noise and portability for extensive hiking.

Use of various microphones and recorders to capture sounds at multiple locations simultaneously.

Strategies for camouflaging and securing expensive recording gear in the forest to prevent theft or damage.

The meticulous planning involved in scheduling the field recording trip to avoid tourist高峰期 and school holidays.

Innovative use of a paper map and compass for navigation without reliance on phone battery or signal coverage.

The practical considerations for clothing, food, and water to sustain the team during long days of hiking and recording.

The adventure of setting up recorders in the New Forest and the忐忑 about leaving the equipment unattended.

Utilization of RX Isotope for non-destructive editing and the process of mastering the raw audio files.

Reflections on the value of the trip for team building, training, and capturing authentic sounds for 'Hogwarts Legacy'.

Learnings from the trip, including the importance of planning, communication, and equipment checks.

The decision not to use ambisonic recording techniques due to the specific requirements of the project.

Insights on the post-production process, including the use of metadata and the Universal Category System for sound effects.

Final thoughts on the success of the field recording trip and the benefits beyond just capturing sounds for the game.

Transcripts

play00:00

welcome to the airon Vault recordings of

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the live streams from Air Wiggles audio

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conference these are made free thanks to

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our sponsors a sound effect game audio

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learning killer Herz audio kinetic sound

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Cuts tugi boom Library sound Warriors

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and air Wiggles the online home for

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audio people good morning good afternoon

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good evening depending on where you are

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and when you are whether you're tuning

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in later or now um and Welcome to our

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session about the New Forest in the

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south of England this is a a a story

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from Pablo and I about a field recording

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session that took place in 2022 when we

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were working on the Warner Brothers

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title Hogwarts

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Legacy first of all some introductions I

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am Dr Alexander Horowitz I'm the audio

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director at criterian games in Guilford

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part of Electronic Arts I've been an

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audio director an audio lead or a head

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of audio for around eight years now

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working on titles for Warner Brothers

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Rockstar Fox and EA my first credit was

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actually for EA so I've now come full

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circle I've got my PhD in game

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development um and a masters in

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programming and Masters in technical

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broadcast audio from The Classical

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School of Arts but I originally trained

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as a composer at the conservator in

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Scotland so a mix of the artistic and

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the technical there I've also done some

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consultancy for the UN and for baa and

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I'm on the Committees of the audio

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engineering society and the independent

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Society of musicians I'm joined by Pablo

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Val branes hello everyone it's a

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pleasure to be here I'm Pablo senior

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designer at Studio goo where I join in

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around late 2018 before that I was

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working at the magti in studio basing in

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London and prior to getting into the

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games industry I used to work as a sound

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recordist in the film TV industry since

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2015 when I got my first recorder a

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really small Zoom HDM I've been

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recording sounds on my free time mainly

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focusing on on ambiances for some reason

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that still don't know I have a special

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interest in organic sounds such as yeah

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Birds insects rain or or wind in

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2017 I decided to share these sounds I

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was capturing with the audio commun

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community so I founded my own level game

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workers I've also been teaching wise on

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gimio at SAE Institute Spain in Madrid

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hope you guys enjoy this talk over to

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you Alex thank you and we're also joined

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in by Ben Pickersgill and Callum Fox

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Forest so Ben and Callum came with us on

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this field recording trip um but can't

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be involved in the The Talk today so

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thank you so part one preparation what

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did we do before we went on this

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trip now obviously we needed to justify

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our field recording trip in the first

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place and we wanted to go and do some

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hiking and some exploration and all

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these different things but what was the

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reason behind it well working on Hogwart

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Legacy there were lots of different

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ingame locations there were lots of

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different Landscapes different biomes

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types of environments that needed lots

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of sounds and we bought all of the

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ambience libraries that we could find

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not necessarily everything but

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everything that pertained to the content

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that was in game at the time we' gone

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through a sound effect boom and

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everything else but we decided we need

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something extra we were also missing a

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lot of the local Wildlife so Hogwarts

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itself is based up in Scotland um and we

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needed something that tried to apure the

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the environment and the ambiances of the

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UK and specifically Scotland as well um

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we also thought this would be a good

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opportunity to bring the team closer

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together I mentioned Callum and Ben

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before they just joined us as audio

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interns not long before we went on the

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trip so we were looking for a way of

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essentially bringing them into the fold

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getting them up to speed with the game

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and getting to know them better as well

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now we had ideas of the ideal trip of

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course we'd love to go up to Scotland

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and stay there for weeks and capture

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everything we could find but the reality

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of course is different the location we

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thought about Scotland we thought about

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Galloway Forest Park other national

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parks up there but of course we started

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to think about New Forest because of

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where it was it's it's proximity to

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where we were developing which was in

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Brighton and Hove on the south coast of

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England just south of London we had to

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think about background noise ideally

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we'd have a location that had no

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vehicles no other background noise noise

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but in the UK especially in the south of

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England that's quite hard to find we're

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very densely populated island and

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there's a lot of roads and various other

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things around here that make noise so

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things like train lines planes you can

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see the flight radar um airspace here

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the southeast of England is actually one

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of the busiest airspaces in the world

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and so you've got lots of air traffic

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that can muddy up recordings um and cars

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as well so you've got lots of main roads

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lots of even B roads that start to carry

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Lorry noise and other traffic into your

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recordings as well and there's also the

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consideration of distance and cost in

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time if we travel too far we spend the

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time traveling rather than actually

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recording and we spend the budget on

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either flights or trains or petrol to

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get to the

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location finally there's the weather now

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British weather is very variable pao's

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based is north of Madrid and so we're

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always joking about how terrible it is

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here but we did actually want to capture

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um a range of weather situation

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so not just

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calm with no wind and just bright sun we

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wanted to manage to get lots of

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different wind and considering birds as

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well birds don't really like being out

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and singing in torrential rain or gale

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force winds so we had to make sure we

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had a mix of different weather

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conditions and also bird song as well

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now we focused on the New Forest

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National Park in the end and New Forest

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is um north of the aisle of white to the

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southwest of London um and you can see

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here um on the bottom right it's a very

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large tract of land it's a 70,000 Acre

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Site 280 square kilometers um and yes

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has roads and things running through it

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now but it's one of the most untouched

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Parts in the south of England it's a

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special area of conservation it has lots

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of different um accolades and awards and

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different um say preservation orders if

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I listed them all on this slide it would

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go off the bottom of the screen um but

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it means that it is rich in Wildlife

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you've got Birds which is the main thing

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we were looking for interestingly it has

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all three varieties of native British

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snake which is pretty cool and roaming

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cattle you might see some of this later

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on in some images wild horses or semi-

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wild horses and other cattle roaming

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around the park as well importantly it's

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away from a lot of Road and air traffic

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you can see the bottom right there the

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a31 cutting through but a lot of the

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other roads are much smaller and there

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are areas especially near a Lind first

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which are right in the middle of this

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park where you're starting to get away

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from all that traffic here is the

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aviation map on the aviation chart for

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um the Southampton airspace and you can

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see by the time you get to Lind Hurst

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which is to the the west southwest of

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Lind sorry Southampton um you're

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actually above that controlled airspace

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so planes coming out and especially

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single or twin propeller planes less

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likely to muddy up the recordings there

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let's not talk tiny about the equipment

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we we took with us so the gear we used

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is a combination of four had Studio Plus

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equipment I've been purchasing for

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myself during these years in summary we

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managed to get three different recorders

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and three different sets of micr of

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microphones this allowed us to record up

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to three different locations

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simultaneously what all these

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microphones have in common is uh very

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low sell noise the recorders also famous

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or the good preamps another thing worth

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mentioning is of course pability we had

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to carry them for long walks and

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possibly hide them so in other words

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that means to us the smaller and the

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lighter the gear is the better the hike

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would be more enjoyable and we will

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definitely have a better sleep sleep if

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we knew the equipment was hidden

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properly there's an isos variety of

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equipment here we brought with us a 32 P

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recorder like the mix PR 6 and we also

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brought the suum f8 which has eight XLR

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inputs and I recordered that fits in

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pretty much uh any pocket such as the

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super famous and super reliable

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D100 it's for the mics H 840s which are

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card mics and the L mics which are all

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om directional so we had several polar

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pattern options the S haeser MK series

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is well known for performing better than

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other mics in extreme humidity and

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weather conditions and well like Alex

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said I'm Spanish and I fortunately I

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don't have too much faith in in British

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weather another thing to factor in is

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wind protection in this case we we went

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for ra and bubble be and other equipment

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we tend to ignore but it's as important

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as any mic or recorder those are yeah

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batteries stick cars tape cables or dve

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backs since the goal of the trip was not

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only to capture sounds for a game but

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also to expand our technical knowledge

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trying out different Ser configurations

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was something we definitely wanted to do

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for the good of the team and this also

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shows the Verity of of the equipment you

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could have all sorts of different setups

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in the field two stereo configurations

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we use were ORF with the 84s plug into

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the mix Bri if we wanted something wider

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we had the option of using couple of Lum

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uses in AB plug into the either the mix

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pr6 again or the Su f8 and if we wanted

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something even wider um more immersive

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we also had for long uses that could be

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tapped to a tree and turn that into a

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Tre ear setup in Quad we also had a

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couple of Flav mics like the micro uses

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that would go with the

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d00 however one thing I have to say is

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that the pickart of a microphone helps

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you up to some degree but it's not the

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answer to everything the most effective

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way to include or exclude sounds from on

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your recording in my opinion is to find

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the most suitable distance between the

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mic and the source uh well out there in

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the field most of the time that's

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something you definitely cannot control

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I guess that's the magic of your

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recording absolutely that's me so

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looking at other gear things that aren't

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necessarily audio related um navigation

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was a big consideration for this and um

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Maps I've got my my prop I don't how

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whether you can see this here this is my

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um New Forest or survey map and this

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came around um like a Bible when we were

play11:34

going around New Forest I got a lot of

play11:35

stick for it from the rest of the um the

play11:37

folks on the trip but um having a paper

play11:39

copy of a map let us actually sit either

play11:42

when we were taking a quick break or at

play11:44

the end of the day and look at where

play11:45

we'd been and we covered a lot of

play11:47

distance on foot each day um a compass

play11:51

that goes along with this and so we

play11:52

start to become the Explorer that you

play11:54

can see Pablo um rocking the the gear of

play11:57

here on the right hand side um phones of

play12:00

course essential um but not going to

play12:03

work if we run out of battery or can't

play12:07

charge them but also the coverage was

play12:10

terrible there so making sure we had the

play12:12

content downloaded beforehand so if

play12:14

we're using a digital map on the phone

play12:16

making sure we've gone into Google Maps

play12:17

or whatever you use and actually

play12:19

downloaded everything in advance back in

play12:21

the hotel or on the road um there were

play12:23

also some practical considerations as

play12:25

well so food and drink this might sound

play12:27

obvious but when you're hiking for as

play12:30

far as we did each day and you're not

play12:32

really stopping apart from when you get

play12:34

the odd um lunch break which happens to

play12:36

be quite short having enough supplies

play12:38

that aren't a related on you is actually

play12:40

really helpful clothing again Pablo

play12:43

modeling this here having suitable

play12:44

footware there's a lot of hiking we're

play12:46

doing so that's really important um

play12:48

considering the weather if it starts to

play12:51

rain and especially if it starts to rain

play12:53

heavily we can't really do anything we

play12:55

can't just go back to the hotel and wait

play12:56

for it to finish because we've got to

play12:58

get these boings were there for a set

play13:00

period of time and we have to make sure

play13:02

we press on so we can't stop for bad

play13:04

weather and of course lots of hiking as

play13:06

well and so having decent footware

play13:08

decent gear and making sure you're

play13:10

comfortable it's really really

play13:12

important so moving on to part two the

play13:15

adventure itself the hiking we've talked

play13:17

about miking things up and we'll talk

play13:19

about the plan's lunch a bit later on as

play13:21

well so we chose the 27th and 28th of

play13:25

April in 2022 for this um and there were

play13:27

a bunch of reasons why that was was the

play13:29

best date for us we needed something

play13:32

that was a weekday we didn't want to

play13:34

have tourists there on the weekend or

play13:36

families um we were also at work as well

play13:38

it might sound like we had a lot of fun

play13:40

and we did but we were working during

play13:42

the week and so we wanted to go and do

play13:43

that as part of work and actually get

play13:44

some rest

play13:46

afterwards tourists is a consideration

play13:49

um if we had gone during a period where

play13:52

lots of tourists were there especially

play13:53

in the summer um we may have found that

play13:55

we could hear tourists across all of our

play13:57

recordings especially if they have to

play13:58

get there if we're looking at increased

play14:00

road traffic and things we wanted to

play14:03

capture spring birds so of course it

play14:06

necessitates going there during the

play14:07

Spring but there's also the

play14:09

consideration of the time of day as well

play14:12

and when bird song Cycles are actually

play14:14

going to be there for us to record

play14:16

looking at holidays um so public

play14:19

holidays bank holidays when the schools

play14:22

are off on break as well that's really

play14:24

important if we'd waited for a school

play14:26

break um by mistake and then 30 school

play14:28

children swarming through the forest

play14:30

where we're recording those takes are

play14:32

going to be unusable for when they're

play14:33

there and there's also light and dark

play14:35

Cycles as well you can see here this um

play14:38

this graph from time and date that's

play14:40

today's date there the 11th of June and

play14:43

you can see there's actually no night

play14:45

today at New Forest there's technically

play14:47

no night there's astronomical Twilight

play14:49

there's nautical twilight but there is

play14:50

no darkest night and so going a bit

play14:54

earlier in the year in April meant that

play14:56

we could capture lots of things during

play14:58

the day because we had lots of sunlight

play14:59

to work with to navigate and then at

play15:01

night we could set up recorders at about

play15:04

6:00 pm. and they could record all the

play15:05

way through the night to capture that

play15:07

nighttime Ambience as

play15:09

well looking at the time and date here

play15:12

this is the school holidays so we've got

play15:14

um the spring and Easter holidays to

play15:16

consider if we'd gone during those we

play15:18

could have ruined our takes the half

play15:20

term dates are more holidays for the

play15:22

schools these differ across England

play15:24

Scotland Wales and Northern Ireland so

play15:25

that's to consider and then there are

play15:26

public holidays as well so these all

play15:28

just pile top of each other and give you

play15:30

lots of dates that aren't going to

play15:32

work this is the initial route this

play15:34

isn't the foot route this is the driving

play15:36

route and we started across in Brighton

play15:38

um we had Callum come down from London

play15:41

Ben Pablo and I were all in Brighton or

play15:43

hve and so we met at Brighton station

play15:45

with all of our gear piled into my car

play15:47

and I drove us across to um New Forest

play15:50

it says about two hours here it was

play15:52

actually a lot longer than this and

play15:53

we'll go into that a bit later

play15:55

on now when we got there we were greeted

play15:57

with scenes like this

play15:59

some of the first locations were

play16:00

fantastic but we didn't necessarily know

play16:03

where exactly to start we'd already

play16:05

looked at the routs again we' looked in

play16:07

the maps and started to do some research

play16:09

but the difficulty is when you come

play16:11

across a good location you're not sure

play16:13

if the next location you find is going

play16:15

to be even better and if you spend all

play16:18

of your field recording gear on the

play16:20

first three locations that you find and

play16:23

then you find one that's even much

play16:25

better for the fourth you're going to be

play16:27

kicking yourself that you didn't use one

play16:28

of those more conservatively so we did a

play16:30

lot of hiking to start off with you can

play16:32

see C Ben and Pablo here on the bottom

play16:34

going off on the the hike down there um

play16:37

and so yeah starting to record was quite

play16:39

a tricky issue we knew we wanted to

play16:41

capture Dawn and dusk Cycles so we

play16:43

wanted to make sure we had recording

play16:45

going on from all three sound recorders

play16:47

during the day and then we get them

play16:50

recharged with new SD cards back up the

play16:52

data and set them off to record at night

play16:54

again one of the big considerations was

play16:57

whether the gear was safe and we talked

play16:59

about this all the time we were going to

play17:02

New Forest that we hadn't been to before

play17:04

we took several thousand pounds worth of

play17:06

recording gear and we left it so we

play17:08

didn't stay and monitor this gear we

play17:11

actually set it up to record for three

play17:13

four five hours and we left it and we

play17:15

hiked somewhere else and the only uh

play17:18

reassurance that we had was that it was

play17:20

kind of in the middle of nowhere so no

play17:22

one would actually find the gear and if

play17:24

they did they wouldn't be the type that

play17:26

would steal it that's what we were

play17:27

hoping anyway we tried to camouflage

play17:30

things so we tried to put some leaves

play17:31

around things and we tried to use

play17:33

certain color dry bags to help um make

play17:37

it not stand out so much but again you

play17:39

can't be too sure I'll just say it now

play17:41

we didn't lose anything thankfully but

play17:43

it was on our minds the whole time rain

play17:46

as well rain was a consideration now we

play17:48

did have things in dry bags but of

play17:50

course the microphones can't be inside a

play17:51

dry bag so we were aware that if we had

play17:54

torrential rain we're soaking the mics

play17:56

is that going to be good for them

play17:57

probably not so that was also a

play17:59

consideration as we were going around

play18:01

the

play18:02

forest here are some shots as well so

play18:04

we've got on the left hand side um just

play18:06

one of the the types of trails that we

play18:08

came across and interestingly we've got

play18:10

this tree cover above there so we

play18:12

started finding locations about this

play18:13

where we thought well this seems really

play18:15

interesting are we going to capture

play18:17

something which gives a sense of height

play18:19

we weren't necessarily doing those types

play18:20

of recordings but can we get the the

play18:22

feeling that we're undercover or

play18:24

surrounded by foliage so that was

play18:26

interesting Pablo on the top right there

play18:29

sorting out the levels in one of the dry

play18:30

bags and just monitoring before we set

play18:32

to record um and the plowman's lunch

play18:34

there which I said i' mentioned on the

play18:35

bottom right this is one of our lunches

play18:37

um it was invented by the cheese

play18:38

manufacturers in the 1970s it sounds

play18:40

like a an ancient lunch but actually

play18:41

it's a a marked employ to sell more

play18:43

cheese but it was

play18:44

delicious so here is a diagram of the

play18:48

overall recording on the trip we started

play18:51

in the place called frm and the second

play18:53

day was in matle wood and you can see

play18:56

here on the far left hand side not sure

play18:58

if you can see my curve but we've got

play18:59

setting off from Brighton all the way

play19:02

across to New Forest and some of this

play19:04

travel is on foot starting to go around

play19:07

New Forest and look for good locations

play19:09

once we found a location we were happy

play19:11

with and we thought we'd commit a sound

play19:12

recorder to that's location one and we

play19:15

set that to record for a few hours we

play19:17

did some more hiking found locations two

play19:19

and three once we'd set everything up

play19:21

there was nothing we could do we could

play19:23

of course take notes and do some more

play19:24

research but we thought at that point

play19:26

it's a good time to go for lunch and so

play19:28

went for lunch left those recording got

play19:31

to take a break and then we started to

play19:33

hike back round and collect recorders 1

play19:35

two and three when we collected one we

play19:38

then set that up as recording four and

play19:40

so this was starting to get towards the

play19:42

early evening where we wanted to get the

play19:44

nighttime takes that would go all the

play19:46

way through the night so recorders four

play19:48

and five are essentially the full night

play19:51

recordings we didn't do a six then

play19:53

because I think it was a battery issue

play19:55

um but we did set up four and five and

play19:57

then we went and had DIN and we planned

play19:59

our route for the next day we got the

play20:01

map like captains of a ship put the map

play20:03

down on the the pub table and had a Lu

play20:05

and decided where we wanted to go and

play20:07

what we'd learned from that day and also

play20:08

took notes as well that built up this

play20:10

diagram this comes from a written list

play20:12

that we had along the way and some notes

play20:15

we took at the end of the day we got up

play20:17

very early I don't recall when Pablo but

play20:19

I think it was Pablo and I drew the

play20:21

shorts draw and said we'll get up early

play20:23

and we'll go and collect the first bit

play20:24

of Kit um and then we went and recharged

play20:27

it got some breakfast picked up kit

play20:29

number five and then the four of us

play20:31

started to travel to matle Wood and set

play20:34

up recorders 6 seven and 8 and so 67 and

play20:37

8 is a bit like two3 but in different

play20:40

locations and with different mic

play20:41

configurations as well we kept swapping

play20:44

the recorders and the mics just to

play20:45

experiment and sometimes we thought well

play20:47

if we've got four hours from that

play20:49

location let's change the location and

play20:51

the mics and see what we get once we'd

play20:53

set up number eight went for lunch did

play20:55

some hiking to collect 678 and did some

play20:58

more travel and maybe had a celebration

play20:59

at the end interestingly my iPhone I was

play21:04

looking through the health data on the

play21:05

health app um when preparing this slide

play21:07

and I had a look at the pedometer and

play21:09

the step count and you can see here a

play21:11

few steps around the station getting

play21:13

into the car seeing everyone and then

play21:15

the majority of that travel towards the

play21:17

end there is on foot hiking around

play21:20

locations it dips down and goes down for

play21:22

lunch and then four and 5 we're looking

play21:25

for locations again there's a gap here

play21:28

where we had the the break and then

play21:30

you've got the locations in the morning

play21:32

these are slightly not synced up

play21:34

essentially but we've got lots of hiking

play21:36

in the morning and once we set up the

play21:37

new recorders we can have a break again

play21:39

so it's interesting the amount of travel

play21:42

and the amount of non audio

play21:43

considerations that are required here as

play21:46

well now I want to talk tiny bit about

play21:49

some of those recordings the equipment

play21:52

we we use and why we chose that location

play21:55

um this one was on day one and after

play21:59

around 1 hour hiking we found our first

play22:03

location what made this spot a good one

play22:06

was that it was away from human-made

play22:08

noise we hadn't heard any noise for the

play22:10

last 20 minutes or so no traffic and no

play22:14

more Enthusiast enthusiastic hikers

play22:17

remember this was a a week day we knew

play22:20

we were going to pick up this equipment

play22:22

after lunch so that gave us a window of

play22:26

around 3 4 hours that that means that

play22:29

the location needed to be good right at

play22:31

that time and not late wrong weather was

play22:34

clear around 15 Celsius or 59 Fahrenheit

play22:39

birds were sinking on stop with a good

play22:41

presence of presence of them but without

play22:44

becoming a massive curse we couldn't

play22:47

hear any insects either so that's what

play22:50

that's what basically what we're chasing

play22:52

we set up the

play22:54

840s with The Rao RTF windshield a few M

play22:58

away from the source uh we left now with

play23:02

some concerns because well the

play23:04

microphone was visible even though we

play23:07

tried to use some camouflage that didn't

play23:10

work out very well but in the end happy

play23:12

ending now we're going to play uh 15

play23:15

seconds of that recording H this is all

play23:18

raw material by the way

play23:41

this one is a quite a different scenario

play23:44

we wanted to live an overnight week and

play23:47

this was the time to do so first thing

play23:49

we decided was to that they had to go

play23:52

unnoticed by people some of the people

play23:55

we run into earlier today I'm curious

play23:58

horses we we also saw that day and we

play24:01

have some recoveries of horses near the

play24:04

bike what was the smallest gear we had

play24:08

that was the D100 with the two La mics

play24:11

the micro uses we T then into a tree uh

play24:16

voila first problem solve we also knew

play24:19

that yeah thanks to previous experience

play24:22

experiences with the d00 the battery was

play24:25

very very

play24:26

reliable however this second problem was

play24:30

more difficult to manage we found this

play24:32

very quiet location away from any kind

play24:35

of human activities but it also meant

play24:38

that it was very quiet by the time we

play24:40

press W the plan is to leave this

play24:43

recording all night long but we're going

play24:46

to capture we for so many hours we

play24:48

basically didn't know perhaps it was

play24:51

just going to be silence like it is

play24:53

right now or we're going to get some

play24:55

some action the the 100 preamps are good

play24:59

but not that good I have to say we as I

play25:02

said we we needed some some action so in

play25:05

the end what we did is we prioritized

play25:08

this quiet location over a noisy one

play25:11

hoping that the night and the early

play25:13

morning would give us what we were

play25:15

chasing which was Birds whether was

play25:19

whether that was single bird calls

play25:22

resonating across the forest at night

play25:24

night or a very busy CS of birds

play25:29

at we we needed one of those two or

play25:32

ideally the two of them so we left again

play25:36

uh we hope for the best the which was

play25:38

the equipment would be still there alive

play25:40

the morning after and we have gotten

play25:42

some nice

play25:44

recordings uh in this slide this is a

play25:48

very interesting one because just by

play25:50

taking a look at those uh pictures we

play25:52

can see how much the sscape can change

play25:55

at the same location shall we have a

play25:59

listen at the early morning

play26:08

[Music]

play26:19

one and the third down L example this

play26:23

was on on the second day even though we

play26:26

didn't need to run files for this

play26:29

project we wanted to test how a quad

play26:32

recording would work if we use a a tree

play26:35

we unfortunately couldn't find a tree

play26:38

with a thick track so we use the

play26:40

branches instead as you can see in the

play26:43

the picture on the right the mix PR was

play26:46

already recording in a different

play26:48

location so we had to use the f8 so you

play26:52

can see in that same picture the dry

play26:55

backs apart from protecting the

play26:57

equipment from weather can also work as

play26:59

a hunger we love this location because

play27:03

well it was deep into the woods and

play27:05

presence of birds was dispers enough to

play27:08

avoid having any Main protagonists in

play27:11

the recording that's now of a listen

play27:39

and in this slide we have more uh

play27:42

beautiful pictures of of that tree

play27:44

there's a funny story about the one on

play27:48

the left with the

play27:50

f8 g wasn't set up properly on the Left

play27:55

Channel nobody noticed that good thing I

play27:57

guess is that hasn't happened since then

play28:01

uh I guess we'll learn something after

play28:05

all so moving on to part three then what

play28:07

happened when we got back from our

play28:10

trip well first of all we had to ingest

play28:12

our data and we ended up with almost 100

play28:15

Gig of raw audio 43 hours of recordings

play28:19

um and I've put on here the sheer amount

play28:20

of stuff we didn't really realized along

play28:22

the way how much we were recording until

play28:24

we got back and tried to look at it all

play28:27

and work out how to listen to to it um

play28:29

it turned into about two and a half

play28:31

hours of mastered recordings by the end

play28:34

and we didn't lose any data we were

play28:36

terrified along with the camouflage

play28:37

problem and the rain problem that we

play28:39

would lose data um but I had a laptop on

play28:41

my back the whole time I was swapping

play28:43

out SD cards um and we did some some

play28:45

backing up online as well um when we got

play28:48

back to the hotel at the end of the day

play28:49

so we didn't lose anything because

play28:50

everything was backed

play28:53

up first thing we we always did when

play28:56

recording something is is uh to make

play28:59

sure we slate each recording at the

play29:02

start and at the end we always mention

play29:05

the equipment we are using time of day

play29:08

location what's going on what we are

play29:10

hearing when we live and when we pick up

play29:12

the equipment that sort of a star H this

play29:16

is very important because yeah we will

play29:18

most likely not remember that recording

play29:21

where we sit down in the studio a week

play29:23

or a month later so after packing

play29:27

everything up we could

play29:28

start with the editing those row files

play29:32

were copied into a new folder that

play29:34

became the editing one even though I

play29:37

would have love to to listen to

play29:39

everything we recorded I just didn't

play29:41

have the time to go through each file on

play29:44

listen to all 43

play29:46

hours what became a massive Time Saver

play29:50

for us was uh RX isotop r x just by

play29:53

looking at the

play29:55

spectrogram I could tell what was

play29:57

interesting to us on what could be

play30:00

chared things like individual core

play30:02

verticals distant plan or train or even

play30:05

Hiers walking by were quite easy to spot

play30:09

through the

play30:10

spectrogram I dropped markers markers to

play30:13

name those events so I didn't use at

play30:17

this point any destructive

play30:20

editing so we go to the next slide

play30:23

thanks so those editing fils were

play30:28

duplicated once again and now we had the

play30:31

soon to become Master files at this

play30:34

point destructive editing is allowed

play30:37

such as spectral

play30:39

editing I have to say some cases

play30:42

spectral editing can make can make as

play30:44

rescue recordings that otherwise we

play30:46

couldn't use when there's no way to

play30:48

avoid

play30:50

capturing uh this on human made sounds

play30:53

and my Approach is to basically copy the

play30:56

good parts of our recording and past

play30:59

them into the dirty ones as long as it

play31:02

doesn't cover all lot of the spectrum

play31:05

and there's no relevant content going on

play31:08

this could work but yeah this also needs

play31:10

to be used carefully or everything will

play31:12

end up sounding a natural and and very

play31:15

odd in terms of EQ in some recordings I

play31:19

had to get rid of most of the low

play31:22

content since yeah we could hear some

play31:24

traffic Rumble in the distance some the

play31:28

recordings only needed a high pass

play31:30

filter around 30 40 htz no compression

play31:35

limiting or noise reduction was applied

play31:38

to the master files we would take that

play31:41

into account once the assets were Master

play31:45

basically depends we're not doing this

play31:47

because it depends on the needs of the

play31:50

project same applies to to the mix what

play31:54

can work for one project doesn't mean it

play31:57

will work for the next one so at this

play32:00

stage basically the less processing the

play32:03

asset have the

play32:05

better since we had very very long

play32:08

recordings we had to turn those into

play32:11

small pieces of around 3 to five minutes

play32:15

this might sound obvious but the goal

play32:18

here was not to break the natural throw

play32:21

of a sscape for example by not cutting

play32:24

bons halfway through the last thing we

play32:28

did was to implement the

play32:30

metadata we use UCS for that matter

play32:34

Universal category system UCS for those

play32:37

who don't know this a public domain that

play32:39

provides a category list of

play32:42

sfx the ideas to offer a solid

play32:45

categorization of of those sounds of

play32:48

those sound effects so it's not the wild

play32:50

west anymore when you are searching for

play32:52

a sound in your favorite audio asset

play32:55

manager whether that's sound Le sound

play32:57

mind or any other

play33:01

one now we're going to

play33:03

play Montage that includes H to master

play33:08

audio files along with some footage we

play33:10

we took in that trip well actually Alex

play33:12

took in that trip and this really shows

play33:15

off some of the Landscapes as well yeah

play33:55

be lagging you

play33:59

and this is what happens when it then

play34:01

goes finally into the game so this isn't

play34:03

necessarily just the ambience recordings

play34:05

from New Forest but this is a mixture of

play34:08

um different parts of the ambience um

play34:10

with some new forest in there as

play34:26

well for

play35:00

finally then part four Reflections what

play35:02

did we learn from our trip especially in

play35:05

this post post modern two years

play35:08

later so eight things we wish we'd known

play35:10

some of these have come up in the chat

play35:11

already actually see if um they match

play35:13

what you've thought already planning

play35:16

more time to get into Brighton for

play35:18

getting out of Brighton for traveling

play35:20

across for hiking um we found that we

play35:23

were stuck in traffic on the way to

play35:24

Brighton or I was stuck in traffic

play35:26

driving there um then getting out

play35:28

obviously took just as long so that

play35:30

two-hour drive across the New Forest

play35:32

took far longer more like three plus

play35:34

hours which kill some of the time that

play35:36

we could have been using earlier in the

play35:38

morning to record we might have got if

play35:40

we'd got up earlier again um we might

play35:42

have got an extra load of three

play35:44

recorders in

play35:46

there calling ahead we considered

play35:48

calling bars or restaurants or local

play35:51

tour guides or anything else um to find

play35:53

some locations to go and record in but

play35:55

then we realized that the kind of of

play35:58

things we wanted to know I.E field

play36:00

recording things the people who run the

play36:02

pups don't necessarily know what sounds

play36:04

good or what we're looking for so maybe

play36:06

what we could have done was speak to

play36:07

other field recorders people who've gone

play36:09

out there before and get some tips from

play36:12

them a recording check protocol Pablo

play36:15

alluded to this earlier with the D100 I

play36:17

think it was or the f8 rather and that

play36:19

we didn't set the the game correctly um

play36:22

I think it was 35 or 40 DB too cold and

play36:25

so what we did from then on was to make

play36:28

sure that somebody else was

play36:29

double-checking um the settings we also

play36:31

had this thing a bit like you know when

play36:33

you go on holiday and you're not sure if

play36:34

you locked the door or you've left the

play36:35

gas on we thought did we press record

play36:38

now we did press record every time but I

play36:41

think there were a couple of times we

play36:42

went back and we actually opened it back

play36:44

up and checked that we were recording

play36:45

and we were and we we realized if

play36:47

somebody else checks as well that's the

play36:49

way to do it um having a listen for a

play36:52

while before we go off onto our next

play36:54

location that was something that we did

play36:56

but not necessarily for as long as we

play36:58

could have done so maybe we did that for

play37:00

20 seconds or 30 seconds we were lucky

play37:03

and that everything worked but we might

play37:05

have found that actually there was this

play37:06

periodic intermittent noise coming from

play37:09

a certain location maybe there's a

play37:11

creaky branch on a tree or something

play37:12

similar that only Creeks on its high

play37:14

wind so we needed to be careful and we

play37:17

were lucky but we should have listened

play37:18

for longer um an efficient route we did

play37:21

a lot of hiking um and we didn't need to

play37:24

do all of that and we realized when we

play37:26

checked the map at the end of the day

play37:27

we'd actually doubled back on ourselves

play37:29

three or four times and added a few

play37:31

extra miles into the walking that we

play37:32

didn't need to do number six somebody

play37:35

alluded to this earlier in the chat

play37:37

camouflaging gear or using a sign using

play37:40

a sign that's saying we talked about

play37:42

pretending we were from a bird charity

play37:43

which isn't exactly very ethical but

play37:45

what we could have done is said we are

play37:47

researchers essentially we were um

play37:49

trying to capture acoustic ecology so we

play37:51

could have just said we're trying to

play37:53

capture bird sounds please leave this

play37:54

gear Alone um you know that that's our

play37:56

job um and we really appreciate it if

play37:58

you could leave it and it might have

play37:59

made us feel a bit more easy about

play38:02

leaving expensive gear in the

play38:04

woods um number seven is to carry more

play38:07

of the accessories or the extra bits

play38:09

that we didn't think we'd need so we had

play38:12

tape and we had cable ties and ropes and

play38:14

things but we found that the tape didn't

play38:16

always stick to itself or what we were

play38:17

sticking it onto um we sometimes didn't

play38:20

have the right type or length of rope it

play38:22

was too light it was too heavy so having

play38:24

some extra bits there would have been

play38:25

really useful and again again somebody

play38:28

alluded to this earlier air tags on

play38:30

recording setups we used um WhatsApp

play38:34

location and we sent the location to

play38:36

ourselves but we should have put air

play38:38

tags there was only three uh recording

play38:40

devices so we should have put air tags

play38:42

on or some other type of tracking Beacon

play38:44

so we know where things

play38:46

were so this then brings us to the

play38:48

overall value of the trip now ultimately

play38:52

we captured lots of new sounds this was

play38:54

really useful looking back at the

play38:56

project um and trying to flesh out all

play38:58

of those spaces especially the entire

play39:00

map's worth of Ambience on Hogwarts

play39:02

Legacy there was a big team training

play39:05

aspect um which we thought might be

play39:07

useful we didn't realize how far that

play39:09

would extend to both training Callum and

play39:12

Ben on some new mic techniques and new

play39:15

recorders and how they worked but also

play39:17

Pablo and I to experiment and to gain

play39:20

more knowledge there as well team

play39:22

building was a big thing again we

play39:24

thought it'd be useful but we didn't

play39:26

realize how well it would work getting

play39:28

to know the interns quickly because

play39:30

they're coming into the industry they

play39:32

had some previous experience on other

play39:34

projects and things but they were coming

play39:35

into our studio and we wanted to make

play39:37

them feel welcome we also wanted to get

play39:38

to know them and bringing them on a trip

play39:41

away from the studio where we then had

play39:44

dinner in the hotel and that kind of

play39:45

thing really helped to break the

play39:48

ice don't forget that after two long

play39:52

years we just came out of a pandemic so

play39:55

being outdoors in nature made us feel

play39:57

life once

play39:59

again that was a really important thing

play40:01

actually and getting away from the

play40:02

screens getting away from the studio of

play40:04

course Studio go is a fantastic place

play40:07

but getting away from technology here

play40:10

for a second and having it in our hands

play40:11

and then leaving it let us recharge a

play40:15

bit um and also to reflect on what we've

play40:17

done so far on the project and what we

play40:19

wanted to do going forward until the end

play40:21

of

play40:22

release so that brings us to the close

play40:24

of our session um thank you for joining

play40:26

us I know you from different time zones

play40:29

and all over the world so thank you

play40:30

that's been the New Forest field

play40:33

recording for Hogwarts Legacy thank you

play40:35

very

play40:37

much thank you

play40:39

guys we'd like to give some special

play40:42

thanks to air Wiggles um of course the

play40:44

aircon um conference fantastic

play40:46

initiative um we really appreciate being

play40:48

part of it um Warner Brothers and

play40:50

Avalanche software fantastic working

play40:51

with them on Hogwarts Legacy um and

play40:54

Studio Gobo where Pablo still is of

play40:55

course um fantastic studio and we really

play40:57

enjoyed um working there working on this

play40:59

project and also obviously special

play41:01

thanks and shout out to K Fox Forest and

play41:03

Ben Pickersgill as well both looking

play41:05

good cheeky here in the New Forest um it

play41:07

was fantastic to bring them on board to

play41:09

the team um to work with them and also

play41:11

just getting to know them on the trip as

play41:13

well you know they're they're both um

play41:14

friends as well as former colleagues now

play41:18

now we do have some time for Q&A I think

play41:20

um we'll probably have about 10 minutes

play41:22

or so there's been some questions come

play41:24

up in the chat already but if anyone has

play41:26

anything now um or Greg might be

play41:28

collating these as well for us please

play41:30

feel free to let us

play41:36

know ah Greg fantastic okay um so um

play41:43

Gregory Albert I see um 96k 24 bit would

play41:47

you now consider 32bit float at all so

play41:49

Pablo what do you think about um using

play41:51

32 bit uh we did we use 32 bit for with

play41:56

the mix

play41:57

spre uh basically what gave us is uh

play42:02

less concerns about yeah if

play42:04

something all of a sudden it's G to

play42:06

happen something super loud and

play42:08

basically the mics are gonna clip in

play42:11

this case since we were going after

play42:14

birds that shouldn't be a problem

play42:16

because what we check so many things

play42:18

like we GNA have know a thunderstorm all

play42:20

of a sudden that wasn't the case but if

play42:24

for example yeah we were chasing

play42:26

Thunders definely 32 B fla will help a

play42:32

lot question from seruan here I'm

play42:34

curious do you delete the unused data

play42:36

after the project is over um no that's a

play42:38

problem for it so 100 gigs not too much

play42:41

but I believe pavet still on the server

play42:44

there yeah it's still there still alive

play42:47

I think if we if we got to the point of

play42:49

having to delete the data um it would be

play42:52

a it would be a huge shame there' have

play42:53

to be a reason for doing this because

play42:55

you've captured all of this foot Mage

play42:57

that took a lot of work to do yes it was

play42:59

only two days but actually there's all

play43:00

of the preparation for it there's all of

play43:02

the effort on the trip um so now will'll

play43:04

be holding on to that for us as long as

play43:05

possible really um Lewis says did you

play43:08

use any notal signs on the or around

play43:10

your gear in case someone found it or

play43:11

Apple Air tag so yeah you beat me too at

play43:13

there um we did think about signs we did

play43:16

think about air tags but we largely

play43:17

thought about them on the night of the

play43:19

first day and thought I wish we had some

play43:21

signs and we didn't really have the

play43:22

ability to make a sign in the hotel

play43:25

because we need to laminate it and that

play43:26

kind of thing thing but we'll definitely

play43:27

be doing it in the future um W says what

play43:30

duration are the recordings mostly

play43:32

during daytime to catch right balance

play43:34

between variations and useful content um

play43:38

looking at the graph before I think it

play43:40

was three or four hours but Pablo maybe

play43:42

you could speak to this yeah I think

play43:44

what we captured was around three four

play43:47

hours and then when it comes to

play43:50

mastering they were down

play43:53

to I just had a quick look I think the

play43:57

shorter is two and a half minutes and

play43:59

the longest 11 minutes I'm not saying

play44:02

this is what's going to go into the game

play44:04

but it's the the duration of those

play44:07

Master

play44:09

files Connor says are you using battery

play44:12

packs or disposable batteries any Brands

play44:14

you'd recommend for several hours of

play44:16

reliable recording to my knowledge I

play44:18

think we used only battery packs

play44:20

although do we have any doublea that we

play44:22

were swapping in yeah we use uh so for

play44:27

the f8 and the mix3 battery packs H

play44:31

definitely recommend anchor I think

play44:34

that's the name of the brand and the D1

play44:36

100 because you cannot use an external

play44:39

battery for that one was yeah H doublea

play44:42

batteries I think we use is it called

play44:46

enop something like that I can have a

play44:48

look enop I think that's the name of the

play44:51

brand I remember turning up with a

play44:53

massive bag of batteries and some

play44:55

rechargeables and some disposables I

play44:56

mean preferably I'd rather use

play44:58

rechargeables um but I think we just

play45:01

grabbed a load of stuff it might have

play45:02

even been on the way there I think we

play45:04

topped up we were at a petrol station or

play45:06

something actually I think yeah we use

play45:08

rechargeable batteries with the

play45:11

D100 should have documented things more

play45:14

um question here did you record

play45:16

ambisonic audio if not why not it's

play45:18

great to see ambisonics is making such a

play45:20

Resurgence as well considering it's what

play45:22

1960s 1970s technology um no and I think

play45:26

the reason

play45:27

why we didn't was because we didn't have

play45:28

a mic um it's normally a soundfield mic

play45:31

I've used I know PAB you've had an ambo

play45:34

in the past before I think you sold it

play45:37

yeah yeah don't have that with me

play45:38

anymore and I mean like I said well we

play45:42

didn't have an ambic ER mic to first of

play45:47

all and the other reason was that even

play45:50

though we capture something ER in Quad

play45:54

we didn't need anything suround or

play45:57

ambisonic in this case for for this

play45:59

project so that wasn't a concern for us

play46:02

we have used them in the past before as

play46:03

well though I think when p and I were

play46:05

working on Planet of the Apes VR um for

play46:08

Fox we used ambisonics there so we're

play46:10

not adverse to Amber Sonics it was just

play46:12

the nature of the gear we had and what

play46:14

we were looking to record um bass says

play46:16

how did you handle water condensation

play46:18

when leaving the mics overnight was the

play46:20

B dry bag enough um sheer luck luck

play46:24

might be the answer for that I mean how

play46:25

did we I don't even think we considered

play46:27

it we thought let's just set this up and

play46:30

hope for the best Pablo yeah I mean it

play46:33

was all right we didn't have any issues

play46:36

with yeah humidity or water condensation

play46:40

H maybe it was the

play46:42

weather ER but yeah that wasn't an issue

play46:45

at all I was actually more worried about

play46:47

rodents when we ta the um micro usage to

play46:51

a tree uh left all that all that

play46:55

recording all night um yeah humidity or

play46:58

or water condensation I don't know how

play47:01

clear we've made it here but there was

play47:03

there were lots of conversations about

play47:05

mics going missing horses eating mics um

play47:08

someone said right the chat about half

play47:10

an hour ago um did you have any problems

play47:12

with um creatures or animals or Critters

play47:15

and I responded yeah we it was a big

play47:17

thing um it's not we didn't have anyone

play47:20

running off with anything any rats

play47:22

Goring through cables or anything but

play47:24

there are recordings that we haven't

play47:25

included in this of horses um getting up

play47:28

close to the mics and having a sniff

play47:31

around um jav says did you feel it was

play47:34

worth it to do all this work compared to

play47:36

what you could be achieving in designing

play47:37

the ambiances using libraries I I think

play47:40

it was out of necessity really because

play47:42

we had gone through libraries and we'd

play47:44

we' looked through everything um or

play47:46

everything that we could find and we

play47:48

just weren't getting enough so it's not

play47:50

that the quality wasn't there it's that

play47:52

the quality was there but we needed at

play47:54

least two or three times what was there

play47:57

and because of the nature of Hogwarts we

play47:59

had variations on season time of day

play48:03

location weather so all of that there

play48:06

you're essentially multiplying the

play48:08

variations and the different types of

play48:09

assets that you need so we would have

play48:12

done if we could but actually looking

play48:15

back because of the team training

play48:17

element and all the rest of it there are

play48:18

additional justifications for why we

play48:20

would have gone in the first place yeah

play48:22

and it was I mean uh massive yes

play48:25

definitely it was

play48:27

worth it uh and I don't think we

play48:30

wouldn't achieve the same without

play48:33

getting this this

play48:35

record CH writes did you ever consider

play48:38

using hydrophones um we had talked about

play48:42

hydrophones and those electromagnetic

play48:44

microphones and a bunch of other cool

play48:46

and crazy things like contact mics and

play48:48

things I think from my my opinion is

play48:51

that what might have happened if we

play48:53

brought a hydrophone or two along is

play48:55

we'd have spent more time Messing around

play48:57

with hydrophones than setting up and and

play48:59

hiking around for good locations um just

play49:03

because it would have been novel and

play49:04

interesting and inevitably someone would

play49:06

have fallen in a lake or a river and it

play49:08

just adds a bunch of extra silliness to

play49:10

the equation but I think there's

play49:12

definitely a benefit to using them and I

play49:15

would probably do a dedicated shoot with

play49:17

places that have lots of rivers and

play49:19

streams and lakes and things

play49:21

Pablo yeah I mean in this particular

play49:23

case yeah we W were're not going after

play49:26

water if that was the case we definitely

play49:29

would have used a a hydrone i Yeah we

play49:33

actually had couple of uh hydrophones in

play49:37

studio but yeah in this in this case we

play49:40

we didn't need them and the amount of

play49:42

time we had to record basically Birds

play49:45

was limited so yeah we basically wanted

play49:48

to focus on on just capturing

play49:51

Birds gas writes could you elaborate on

play49:54

the mastering process what did you

play49:56

consider as useful and not useful

play49:57

content also was one of the recording

play50:00

setups used more than others in the

play50:02

Masters I'm going to throw this one over

play50:04

to you yeah

play50:06

so what do you consider useful and not

play50:09

useful content so basically when when

play50:12

you've done this editing process tons of

play50:15

times sometimes just by looking at the

play50:18

spectr around you can see okay this this

play50:21

is basically what we have right here is

play50:24

people talking hikers near the mic so

play50:27

even though you listen to that it's

play50:29

quite easy to recognize those kind of of

play50:33

uh sounds or pictures in this case in

play50:36

the in the Spectrum H whereas when that

play50:40

same thing is uh don't know a bir C

play50:43

really close to the to the mic that's

play50:45

also easy to spot just by taking a look

play50:48

at for example of the

play50:50

frequency um in terms of recording

play50:53

setups that we use more than

play50:57

others H something I really like was

play51:01

the maybe you guys this gonna take your

play51:04

surprise but it was the D100 with the

play51:07

micro uses basically leaving that setup

play51:11

all night recording ER we managed to get

play51:15

a lot of good content with with that one

play51:17

and yeah it's the cheapest recording

play51:20

among all three is the cheapest all

play51:23

those are the cheapest mics but yeah

play51:26

sometime is it's not the gear you use

play51:29

but the location uh being there at the

play51:33

right moment like Hendrick's playing a

play51:35

$50 guitar that's being kind I think

play51:38

there um so Mark says I'm a Sound

play51:42

Engineering student from London where

play51:43

would be a good place to research field

play51:45

recording techniques um and do you know

play51:47

of any good accessible resources thank

play51:49

you so much for the presentation um I

play51:52

have a resources page on my site I think

play51:54

it's at Alexander hartz.com

play51:57

resources which have some things on

play51:59

there about it's largely courses and

play52:01

books as well so all of the different um

play52:04

books about game audio um you know

play52:07

leading with sound and game audio mixing

play52:09

and all those things for about 20 years

play52:11

are all on there um but of course I mean

play52:14

it it might sound a bit um cliche here

play52:16

but the air Wiggles Community has been

play52:18

really fantastic um there are loads of

play52:20

conversations that go on here um about

play52:22

recording and I think if you were to

play52:24

raise a thread um for that as well um I

play52:27

think everyone would Pile in from the

play52:28

chat here and start um start giving you

play52:30

ideas um Pablo there's also the A S

play52:35

effect blog that's a really good one uh

play52:39

there's as well the field recording

play52:42

Facebook group I joined that one I don't

play52:45

know when that was maybe 10 years ago

play52:47

and that's also a good one um yeah like

play52:52

Alex said probably a Wiggles is is one

play52:55

of the best ones and the other thing

play52:57

they best resource I'd say go out and

play53:02

record and practice that's the the best

play53:05

learning curve I think you can't beat it

play53:08

and especially if you can take someone

play53:10

along more experienced what we did on

play53:12

the the shoot for this trip was Pablo

play53:15

was essentially um the the main

play53:17

recordist I was in charge of logistics

play53:19

and then Ben and Callum were in the

play53:21

position to just soak up anything and of

play53:23

course they've gone and done LS of great

play53:25

things since but um it was a an

play53:26

opportunity for me to focus on where we

play53:29

were going and how we were getting there

play53:30

and all that kind of thing swapping out

play53:32

Batteries and Things and Pablo to be

play53:34

positioning mics so it's um if you can

play53:36

learn from other people it's fantastic

play53:37

um just a few comments here Christian

play53:39

says I love the soundfield mics my uni

play53:41

had one my uni had one as well um and of

play53:44

course we've got that WXYZ um output

play53:47

conversion thing as well so there's all

play53:48

this extra gear but we didn't have one

play53:50

but it could be interesting in the

play53:51

future

play53:54

um sorry my uni didn't have one of those

play53:57

but we just didn't have one you know we

play53:59

I suppose that's the thing with the kit

play54:01

list is that it could have had dozens of

play54:03

microphones on there and loads of

play54:04

recorders but we made the best of what

play54:07

we could with the gear and the time I

play54:08

think we'd have loved to have gone for a

play54:10

week or two and take 12 different

play54:11

recording setups and leave them

play54:13

everywhere with clever signs and air

play54:14

Tags I'm I'm sure we will in the future

play54:17

um especially if I can get myself down

play54:19

to Madrid and go on a field recording

play54:20

session there but you do you do the best

play54:23

with what you can do yeah um uh another

play54:27

comment here Arie says having a bit of

play54:28

real life recordings mixed in with sound

play54:29

libraries gives it a bit of character

play54:31

that's what we thought as well um of

play54:33

course it was necessity but at the same

play54:35

time where it's not just Library content

play54:37

aough there's some fantastic Library

play54:39

stuff out there it's about trying to

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inject for us it might sound weird but

play54:44

memories of New Forest you know we I

play54:46

hear these recordings and it takes me

play54:47

back to hiking with my friends through

play54:49

the woods um Jasper says did you

play54:52

consider layering these recordings in

play54:54

heightening the mystical mood of the

play54:56

ambience for the game if so what did you

play54:58

use so layering

play55:00

Papa what did we use that's a good one

play55:03

yeah apart from this we use we purchase

play55:06

a lot of H boom libraries uh there's

play55:10

also if you guys can check out H George

play55:13

bl's sound laies as well I think yeah he

play55:16

runs meanful audio mindful audio there's

play55:20

also tox Rex verly he's got plenty of

play55:24

different sound laies I think the last

play55:26

one one he released was H about

play55:29

Patagonia in Chile and

play55:32

Argentina um also a few

play55:36

more can't remember right now but yeah

play55:38

mainly those I think it was a

play55:40

combination of those three plus uh all

play55:43

the recordings we we took in this

play55:46

trip I'm going to just pick another

play55:49

couple of questions because we're

play55:50

running up to the hour um Gregory says

play55:53

is the mzi series are Le common to use

play55:55

um I'm not sure I mean we didn't think

play55:57

they were necessarily the the First

play55:59

Choice everyone would go for but they

play56:01

were definitely interesting to use on

play56:03

the trip they are super easy to carry I

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mean even if you are don't know on a

play56:09

trip with your family your partner you

play56:11

can just drop those into a back with

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with the T 100 or any other H record you

play56:16

have um that means basically the the the

play56:21

gear you have access to that's the best

play56:24

gear should have on the slides it's a

play56:27

good quote that um Vincent says why did

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you decide on using AB technique for the

play56:32

Ambiance

play56:34

recording

play56:35

because H we were using RF it was H wide

play56:40

but not as wide as what AB would give us

play56:44

using couple of on directional mics and

play56:47

also the other thing was we wanted to

play56:50

get as many different setups as possible

play56:55

because then we want to to have a listen

play56:57

at this in the studio with h well for

play56:59

ourselves and the interns as well um

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just to uh yeah some team training uh

play57:06

basically become better sound

play57:09

designers I'm going to take one more

play57:11

question here from baz um how did you

play57:14

communicate or Justify the field

play57:15

recording trip within studio goo if even

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you had to what part the team building

play57:20

play and how you communicated that um

play57:23

team training probably wasn't the first

play57:24

thing we said but we basically stressed

play57:27

the point that we need some sounds um I

play57:30

think we might have said look at how

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much we're spending on libraries and

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look at how much it'll cost to send us

play57:34

to the New Forest for two days and then

play57:36

look at all of these additional benefits

play57:38

and bonuses as well um and I don't

play57:40

remember it being a struggle I think um

play57:43

team at goo or the you know the studio

play57:46

heads and other people at goo were very

play57:47

happy to sign this off it wasn't that

play57:49

expensive um it might have been

play57:51

interesting for us to explore the cost

play57:52

but it it wasn't huge it was my car

play57:54

driving across four people in a hotel

play57:57

for one night um and the rest was just

play57:59

lunch and dinner um and I think we

play58:02

didn't put beer on the budget so I think

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that's um you know it was it was fairly

play58:06

inexpensive for the amount of content we

play58:07

got back um I'm just going to one final

play58:11

thing here um is to share

play58:14

this and so we'll leave a Q&A there

play58:17

thank you for all your questions um

play58:19

really interesting questions and

play58:21

actually giving us a lot to think about

play58:22

for next time so thank you um getting in

play58:24

touch if you've got any questions for

play58:26

for us anything you want to add or say

play58:28

or that you didn't get to put in the

play58:29

chat here um you can let us know so I'm

play58:32

on LinkedIn I think it's my only social

play58:34

media platform I'm on linkedin.com at

play58:36

Alexander Horowitz um or you can get me

play58:39

on my website at Alexander Horowitz

play58:42

doc you guys can also contact me on

play58:45

LinkedIn or as well or through my

play58:48

website game workers.com hope you guys

play58:51

enjoy this talk um yeah like Alex said

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if you have any other question that we

play58:57

haven't been able to answer drop us a

play59:00

message on on LinkedIn or any other way

play59:03

and yeah will be more than happy to

play59:06

carry on talking about field recording

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and all your stuff fantastic well great

play59:11

to see you all thanks for all the

play59:12

questions and um best of luck on your

play59:14

field recording projects in the future

play59:16

goodbye for now thank you very much for

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attending

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الوسوم ذات الصلة
Field RecordingHogwarts LegacyAudio TechniquesTeam BuildingNew ForestSound DesignGame AudioAmbience CaptureAudio DirectorNature Sounds
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