#71 What is Annotation in Java

Telusko
18 Jan 202307:32

Summary

TLDRThis video script delves into the concept of annotations in Java programming, highlighting their role as metadata to provide extra information to compilers or runtime environments without altering code behavior. The script uses the example of method overriding to demonstrate how annotations like '@Override' can help prevent bugs by making developers' intentions explicit to the compiler. It also touches on various types of annotations used in Java and their applications in frameworks like Hibernate and Spring, emphasizing the importance of solving logical issues at compile time rather than at runtime.

Takeaways

  • 📝 Annotations are used to provide extra information to the compiler or runtime without changing the code's functionality.
  • 🔄 The script discusses method overriding, where a subclass method has the same name as a superclass method, but with a different implementation.
  • 💡 The importance of meaningful method names is highlighted, as long or complex names can lead to bugs if not properly overridden.
  • 🐛 Bugs in programming are logical problems that result in unexpected outputs, which can be difficult to debug, especially in large codebases.
  • 🛠️ The '@Override' annotation in Java helps to indicate the compiler that a method is intended to override a superclass method, catching errors at compile time.
  • 🔍 Using annotations like '@Override' can assist in debugging by providing compiler feedback if the intended override is not correctly implemented.
  • 🚫 The '@Deprecated' annotation is used to mark a class or method as deprecated, suggesting it should not be used as it may be removed in future versions.
  • 🏷️ Annotations can be applied at different levels: class, method, or variable, and have different retention policies depending on their use case.
  • 🛑 The '@SuppressWarnings' annotation is used to hide warnings in the code, which can be useful when certain warnings are not relevant.
  • 🔄 Annotations play a significant role in frameworks like Hibernate and Spring, where they drive much of the framework's behavior.
  • 🔑 Creating custom annotations allows developers to set specific retention policies, determining when the annotation is relevant, such as at compile time or runtime.

Q & A

  • What does the term 'annotation' mean in the context of programming?

    -In programming, 'annotation' refers to metadata that can be added to the source code to provide additional information to the compiler or runtime environment without altering the code's behavior.

  • Why is it important to use annotations when writing code?

    -Annotations are important because they can help communicate your intentions to the compiler, which can then provide errors or warnings if something is amiss, helping to catch bugs early in the development process.

  • Can you provide an example of how annotations are used in Java for method overriding?

    -In Java, the '@Override' annotation is used to indicate that a method is intended to override a method from a superclass. If the method does not properly override a method from the superclass, the compiler will generate an error.

  • What is the purpose of the '@Override' annotation in Java?

    -The '@Override' annotation in Java is used to explicitly state that a method is overriding a method from a superclass. It helps the compiler check for errors in method overriding, ensuring that the method signature matches a method in the superclass.

  • What happens if you forget to use the '@Override' annotation when you intend to override a method?

    -If you forget to use the '@Override' annotation when overriding a method, the compiler will not check for errors related to method overriding, which could lead to runtime errors or bugs if the method signature is incorrect.

  • How do annotations help in debugging complex codebases with many classes?

    -Annotations can help in debugging by providing explicit information to the compiler about the programmer's intentions. If there is a mismatch, the compiler can generate errors that guide the programmer to the source of the problem, making it easier to debug, especially in complex codebases.

  • What is the difference between a compile-time and a runtime issue in programming?

    -A compile-time issue is an error that is detected by the compiler before the code is executed, such as syntax errors or type mismatches. A runtime issue, on the other hand, occurs during the execution of the program, such as null pointer exceptions or division by zero errors.

  • Why is it better to solve problems at compile time rather than at runtime?

    -Solving problems at compile time is better because it prevents the execution of potentially faulty code, which can lead to crashes or incorrect behavior at runtime. It also allows for earlier detection and correction of issues, reducing the risk of bugs reaching production.

  • Can annotations be used for purposes other than method overriding in Java?

    -Yes, annotations in Java can serve various purposes, such as marking a class as deprecated, indicating that a method is part of a framework's API, or providing metadata for reflection, among others.

  • What is the role of the 'deprecated' annotation in Java?

    -The 'deprecated' annotation in Java is used to mark a class, method, or field as deprecated, indicating that it is no longer recommended for use and may be removed in future versions of the Java language or library.

  • How can annotations be used in the context of frameworks like Hibernate or Spring?

    -In frameworks like Hibernate or Spring, annotations are extensively used to configure the behavior of the framework without requiring extensive XML configuration. They can be applied at the class, method, or field level to define aspects such as transaction management, dependency injection, and data access.

Outlines

00:00

📚 Understanding Annotations in Java

This paragraph introduces the concept of annotations in Java as a means to provide additional information to the compiler or runtime without altering the code's behavior. The speaker uses the example of method overriding in classes A and B to illustrate how annotations can clarify intentions to the compiler, helping to avoid logical errors or bugs. The '@Override' annotation is highlighted as a way to signal the compiler about the intention to override a method, thus enabling earlier detection of mistakes.

05:01

🔍 Exploring Various Annotations in Java

The second paragraph delves deeper into the variety of annotations available in Java, explaining their application at different levels such as class, method, and variable. The speaker mentions that while core Java uses a limited set of annotations, frameworks like Hibernate and Spring rely heavily on them. Annotations like '@Override', '@Deprecated', and '@Transient' are discussed, with explanations of their purposes. The paragraph also touches on the concept of annotation retention, explaining how annotations can be set to be effective at compile-time or runtime, and the importance of this in framework development.

Mindmap

Keywords

💡Annotations

Annotations in Java provide metadata for the compiler or runtime. They offer additional information that does not affect the program's logic but helps with debugging or clarifying the developer's intent. In the video, annotations like @Override are used to prevent errors during method overriding.

💡Metadata

Metadata is data that provides information about other data. In the context of Java annotations, metadata informs the compiler or runtime about specific instructions or descriptions for the code. For example, annotations like @Deprecated indicate that a class or method should not be used.

💡Compiler

The compiler translates Java code into bytecode that can be executed by the Java Virtual Machine (JVM). Annotations assist the compiler by providing extra information, such as ensuring method names match during overriding, as demonstrated with the @Override annotation.

💡@Override

The @Override annotation indicates that a method is intended to override a method in a superclass. This helps catch errors where the method signature does not match the method in the superclass, preventing logical bugs as shown in the video when a method name was accidentally changed.

💡Method Overriding

Method overriding occurs when a subclass provides a specific implementation of a method already defined in its superclass. The video illustrates this by showing how class B overrides the show method from class A, and how @Override ensures the method names match.

💡Bugs

Bugs are errors or flaws in software that cause it to produce incorrect or unexpected results. In the video, a bug is introduced by accidentally changing the method name during overriding, which is then caught and fixed using the @Override annotation.

💡@Deprecated

The @Deprecated annotation marks a class or method as outdated, suggesting that it should not be used and may be removed in the future. This is useful for indicating that there are better alternatives available, as mentioned in the video.

💡Frameworks

Frameworks are collections of pre-written code that provide common functionalities and are used to streamline application development. The video mentions frameworks like Hibernate and Spring, which heavily utilize annotations to configure and manage code.

💡Runtime

Runtime refers to the period when a program is executing commands after being compiled. Some annotations in Java, like those discussed in the video, are used to influence behavior both at compile time and runtime, such as retaining metadata information.

💡@SuppressWarnings

The @SuppressWarnings annotation tells the compiler to ignore specific warnings. This can be useful when the developer is aware of a potential issue but has determined it to be non-critical. The video briefly mentions this annotation as part of other annotations used in Java.

Highlights

Annotations are used to provide extra information to the compiler or runtime without changing the code's behavior.

Annotations can be seen as metadata that helps in code interaction with the compiler.

The concept of method overriding is introduced with class A and class B as an example.

The importance of method naming in Java and the potential for bugs when overriding methods with long or complex names.

Bugs in programming are logical problems that result in unexpected outputs.

Debugging is often more time-consuming than coding due to the complexity of identifying logical issues.

The use of annotations like @Override to indicate the compiler about the intention of method overriding.

Annotations help in identifying mistakes early in the development process, avoiding runtime errors.

The @Override annotation provides compile-time feedback if the method intended to be overridden does not exist.

Annotations can be used at different levels such as class, method, or variable.

Frameworks like Hibernate and Spring extensively use annotations for various purposes.

Annotations can be created by developers with specific retention policies for compile-time or runtime application.

The @Deprecated annotation is used to mark classes or methods that are no longer recommended for use.

Annotations like @SuppressWarnings can be used to hide specific compiler warnings.

The @Transient annotation is used in the context of frameworks to denote that a field should not be stored in the database.

IDEs can automatically generate the @Override annotation to facilitate method overriding.

Annotations play a crucial role in simplifying and enhancing code readability and maintainability.

Transcripts

play00:00

in this video let's talk about

play00:01

annotations now annotation simply means

play00:04

supplement

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compiler or to the runtime or we also

play00:09

call it as a metadata so basically what

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happens you know when you write a code

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sometimes you want to interact with a

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compiler by saying something of course

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it will not change the way your code

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will work it's just that we want to

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supply some extra information to the

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compiler or to the runtime

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how do we do that so let's say uh we

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will go for a normal class here so let's

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say we have a class A and then we got a

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class B so basically I'm trying to go

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for method over writing here so of

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course we have to extend a class and

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then this will have a method which is

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show and then in this show I'm printing

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let's say in a show and the same thing I

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can do in a b as well the only thing is

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we have to change it here now what we

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are doing here is we are overriding the

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show method of a with the show method of

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BM then we have seen this before right

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okay let's create the object of B just

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to understand this so I will say b o b j

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equal to new B and then I can call obj

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Dot show and we all know what will be

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the output so if I compile this code and

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run you can see it says in B show

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perfect now let's say I change this

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method name okay not sure but something

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else I will say show the data which

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belongs to this class okay so normally

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in Java we give a meaningful name to a

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method right and sometimes your method

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name can be big and yes okay I know this

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is exaggerated but sometimes you do have

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a big method names with two or three

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words or four words and then of course

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if you want to override this particular

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method we have to type the same thing

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here so I will say the data which

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belongs to this class okay so again I'm

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just trying to override the method of a

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class with the method of b class right

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and of course we have to call this now

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so I will just try to get it from the

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suggestion okay so if you can see I'm

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just trying to call this method

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method because we have overed it in the

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method so it should call in be sure

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right so if I compile this code and if I

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run this code oh it is printing in a

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show now we were expecting in B Sure in

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fact I wanted in B show but we got in a

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show now this type of problems in

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programming is called Bugs okay uh bugs

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are simply logical problems where you

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are expecting something else and you got

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something else example you want to say

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two plus two and the output is 4 but you

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got five that is logical problem it's

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not a compile time issue it's not a

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runtime issue it's The Logical it's the

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logic which you have written is wrong

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and one of the most difficult problem to

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solve is logical problems you know we

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always say in programming that you know

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you spend less time in coding and more

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timing debugging that what is happening

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here so of course you have only two

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classes here and it is easy to debug but

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if you have a lot of classes it will be

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very difficult now how will you debug of

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course we are trying to call the method

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of b class but we got the method of a

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class right how would you solve this

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problem so let's try to understand the

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method name on purpose I change the

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method names okay I know it might be

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visible for a few people you can see it

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belongs here we have S in this method I

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don't have it and sometimes you can miss

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it right and then when I'm calling it

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I'm passing s on purpose I was calling

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the method of a class this type of

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problems can arise when you write a code

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so what you do is you can show your

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intention to the compiler and compiler

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will help you here of course right

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whenever you make a mistake compiler

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gives you error and looking at the error

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we can easily understand hey I did

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something wrong and let's go back and

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solve this so what if you can ask your

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compiler hey compiler you know what I'm

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doing here I'm trying to overwrite the

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method here of Class A and if it is not

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happening let me know so you can show

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your intention and you can show the

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intention with the help of annotation

play04:06

there are a lot of inbuilt annotations

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available in Java so one of them is

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overdrived so you can simply use add

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rate here and you can say override now

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you are saying by doing this to your

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compiler hey you know I'm trying to

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override the method and your compiler

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says you know what there is no method

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called show the data which belongs to

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this class in the a class and then you

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will know oh I made a mistake and then

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you can solve this problem just by

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putting s of course you can compare

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these two methods and you can say I got

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the problem so of course you have to

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solve the problem so Kampala is helping

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you by showing the problem right at

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least you got some help and solving the

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problem at compile time is much better

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than solving the problem at runtime or

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when you deploy the application to the

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users and then users will give you a

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prompt hey you know you made a mistake

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so let's avoid that embarrassment and

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let's solve the problem at compile time

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so at overnight is one of the way you

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can do that and now if you're trying to

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compile and run you will get in Bishop

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now apart from this override we have

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different annotations as well uh which

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we normally use in terms of core Java we

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don't use most of the annotations of

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course you can create your own

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annotations but in general we don't use

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much now once you start working with the

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Frameworks example uh when you talk

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about hibernate framework or spring

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framework at that point it is mostly

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driven by the annotations now there are

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some annotations which works on the

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methods there are some annotations which

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works on variables there are some

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annotations which works on class level

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so example uh there might be some

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annotation which you will be using on

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class level example if I say deprecated

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now this is one of the annotations we

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have now what we are saying that we have

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this class A deprecated simply means you

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can use it but don't use it it is

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deprecated soon it will be removed from

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the Java language or there is a better

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alternative for this so you can mark

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your class as duplicated so that if

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someone tried to use your class they

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will get to know that this class is

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duplicated

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now apart from this you can also use

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okay these are all class level

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annotations in fact we are going to see

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one mode when we start with interfaces

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okay so if I try to use something on the

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method level let's see what we have so

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we have safe varrogs for the variable

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arguments we have suppressed warning if

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you want to hide the warnings once we

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start with hibernate framework we'll

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also say transient a functional

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interface we are going to see in the

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interface concept yeah uh in fact you

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know when you create your own

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annotations we can also set the

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retention so example let's say whenever

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you use an annotation till what level

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you want to set it do you want to set

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for compiler level that simply means if

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you set a detention for compiler it

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means once the code is compiled The

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annotation will not make any sense after

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that but if you say annotation is

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applicable for runtime as well so after

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compiling as well when the code is

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running at that point also The

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annotation will be applicable

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so we have different options there and

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of course this will make much more sense

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once we start working with Frameworks

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so yeah that's about annotations and uh

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so we have different annotations and

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remember when we were doing method over

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writing and if you ask for example let's

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say if I remove this part and if I ask

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my idea to generate a overnight method

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so I can just go back here and say

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override I want to override this

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particular method by default it will

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give you at override okay so that's you

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have to remember so yeah that's it from

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this video where we talked about

play07:30

annotations

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الوسوم ذات الصلة
JavaAnnotationsMethod OverridingDebuggingCompilerRuntimeMetadataProgramming BugsIDE FeaturesFramework Integration
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