Why YOU SUCK at TOP LANE (And How To Fix It) - League of Legends

Skill Capped Challenger LoL Guides
12 Apr 202420:31

Summary

TLDRIn this guide, Hex, a multi-season challenger player, explains why many struggle with Top Lane in League of Legends and offers simple, effective strategies to improve. The key focus is on the importance of Wave Control over trading. Hex debunks the myth that trading is paramount and emphasizes the critical skill of managing waves. By understanding concepts like push leads, cheater recalls, and bouncebacks, players can dominate their lane and gain significant advantages early in the game. The guide also highlights advanced tactics for mid and late-game scenarios, ensuring a comprehensive approach to mastering Top Lane.

Takeaways

  • 🎯 Winning your lane is the key to success in Top Lane.
  • 🔄 Top Lane isn't just about trading; it's heavily reliant on wave control.
  • 😬 Top Lane is the most unforgiving role, with high stakes for mistakes.
  • 🌊 Proper wave control is crucial due to the melee vs. melee nature of the lane.
  • 📈 Getting a push lead at level one is essential for early dominance.
  • 🔄 Cheater recalls provide a significant advantage by letting you return to lane with better items.
  • 📚 Understanding wave rebounds helps in planning aggressive or defensive plays.
  • 🏰 Knowing when to crash waves and set up recalls can neutralize bad matchups.
  • 🧠 Using slow pushes strategically can prevent opponents from gaining an advantage.
  • 🔁 The game plan involves alternating slow pushes, crashes, and recalls to maintain control and gain leads.

Q & A

  • What is the main focus of the guide presented in the script?

    -The guide focuses on teaching players how to improve their performance in the Top Lane role in League of Legends, emphasizing the importance of wave control and providing strategies to win the laning phase.

  • Who is the presenter of the guide and what are his credentials?

    -The presenter is Hex, a multi-season Challenger player and a long-time teacher at Skillcap, who has created a popular course on climbing the ranks as a top laner.

  • Why is wave control considered the most important skill for top laners according to the guide?

    -Wave control is crucial for top laners because it directly impacts the ability to farm safely and contest trades without taking unnecessary damage, and it can completely swing a matchup based on wave positioning.

  • What is the significance of the 'cheater recall' strategy mentioned in the script?

    -The 'cheater recall' is an early game strategy that allows a player to gain an item advantage and full health/mana by recalling during the enemy's distraction with the wave, and then freezing the lane to force trades upon return.

  • What should a top laner do if they do not get the push lead at level one?

    -If a top laner does not get the push lead at level one, they should play safe, take minimal damage, and wait for the wave to crash at level two to start looking for potential trades once they are level three.

  • How can a top laner use the 'bounce back' concept to their advantage?

    -A top laner can use the bounce back concept to create a slow push in their favor after an enemy crashes a wave into their tower, allowing them to build up a big wave and look for aggressive trades or play safe depending on the matchup.

  • What is the recommended action for a top laner when they have a big minion lead and the enemy is pushing their wave towards the tower?

    -The top laner should crash the wave to build up a big wave off the bounce back, neutralizing the lane and setting up a potential recall timing to get an item advantage.

  • What is the primary goal for a top laner during the early game?

    -The primary goal for a top laner during the early game is to get the push lead on the first wave by auto attacking the minions, setting up potential level two all-ins or a cheater recall for an item advantage.

  • How does the guide suggest handling a situation where the enemy top laner has a stronger early game?

    -In such a situation, the guide suggests taking minimal damage, focusing on last-hitting minions until level three, and then looking to play aggressively into good matchups or maintain a minion lead in bad matchups.

  • What is the recommended strategy for a top laner when they have won the laning phase?

    -After winning the laning phase, a top laner should look to push waves into the enemy's tower, creating pressure and forcing responses from the enemy team, while also looking for opportunities to roam and impact other lanes or objectives.

  • What changes in the game dynamics around levels 7 to 9 that affect the strategies taught in the guide?

    -Around levels 7 to 9, champions typically unlock stronger wave clear abilities, freezing becomes less effective due to less punishing consequences of giving up CS, and players have more items and mobility to roam, making hard pushing and creating pressure more important.

Outlines

00:00

📚 Introduction to Top Lane Mastery

In this introductory segment, the guide's host, Hex, a multi-season Challenger player, introduces the topic of mastering the Top Lane in 'League of Legends'. Hex has been an educator at Skillcap for over a decade and has created a course that teaches players how to reach the Diamond rank as a top laner within 30 days. The host emphasizes that winning the lane is the foundation of success in the game and dispels the myth that Top Lane is solely about trading, asserting that wave control is the most critical skill for top laners. The segment also highlights the importance of understanding wave control to avoid being at a disadvantage in melee matchups and to capitalize on opportunities when the wave is in a favorable position.

05:02

🛠️ Mastering Wave Control and Early Game Strategies

This paragraph delves into the specifics of wave control, explaining that it is more important than trading for top laners. It details the concept of 'double value spells', where a player damages both the opponent and the minions simultaneously, and the strategy of getting the push lead on the first wave by auto-attacking minions. The segment also introduces the 'cheater recall' strategy, which involves pushing the wave to crash into the enemy tower, recalling to gain an item advantage, and then using this advantage to force trades or freeze the lane. The importance of not over-pushing and understanding the bounceback of waves for safety and strategic plays is also discussed.

10:02

🏆 Advanced Laning Techniques and Bounce Backs

The third paragraph focuses on advanced laning techniques, particularly the bounce back mechanic, which occurs when a wave crashes into a tower and then pushes back towards the other side of the lane. It explains how to use bounce backs to create aggressive and defensive plays, emphasizing the safety they provide against bad matchups and ganks. The segment discusses how to build up a big wave during a bounce back, when to crash the wave, and how to use the resulting push to plan leads or stabilize a difficult lane. It also covers how to respond when not having the push lead at level one, including playing safe, taking minimal damage, and using the enemy's overextension to one's advantage.

15:04

🤺 Laning Phase Game Plan and Transitioning into Mid-Game

This section outlines a game plan for the laning phase, detailing how to handle various scenarios based on whether the player has the push lead or not. It explains the tactics for securing a level two all-in, using a delayed cheater recall, and transitioning into aggressive trading or tower dives. The importance of understanding when the laning phase strategies no longer apply, typically around levels 7 to 9, is highlighted. The segment also touches on the shift in strategy due to stronger wave clear abilities and the need to roam and apply pressure on the map.

20:06

🌐 Macro Play and Post-Laning Phase Strategies

The final paragraph discusses macro play and strategies for the post-laning phase. It emphasizes the importance of winning the landing phase by pushing waves into the opponent's tower to create pressure and force responses, which can be used to join team fights or secure objectives. The segment explains how to use teleport effectively and the concept of split pushing, which will be covered in more detail in the full course. It concludes by promoting the Top Lane Essentials course, which provides a comprehensive guide to mastering the top lane role, and offers a risk-free trial for players looking to improve their ranking.

🎉 Conclusion and Call to Action

In the concluding segment, the host thanks the viewers for watching and invites them to take advantage of the discount link provided to access the Top Lane Essentials course. The host reiterates the course's comprehensive coverage of strategies and tactics needed to excel as a top laner and assures a money-back guarantee if the viewer does not improve their rank while actively using the course materials.

Mindmap

Keywords

💡Top Lane

Top Lane refers to the uppermost of the three lanes on the Summoner's Rift map in the game League of Legends. It is known for being a solo lane where players typically engage in 1v1 matchups. In the video, the theme revolves around mastering the Top Lane, emphasizing its unique challenges and strategies, such as wave control and trading.

💡Wave Control

Wave Control is a critical concept in the video, which involves managing the positioning of minion waves to gain advantages in the Top Lane. It is essential for safely farming, avoiding ganks, and setting up favorable trades. The script explains that understanding wave control is more important than trading for Top Laners.

💡Melee Matchup

A Melee Matchup is a situation where both champions in the Top Lane are melee fighters, requiring them to get close to engage in combat. The video script uses this term to illustrate the importance of positioning and wave control when farming and trading in close-quarters combat scenarios.

💡Cheater Recall

Cheater Recall is a strategy mentioned in the script where a player pushes the wave into the enemy's tower, recalls to base to heal and buy items, and then returns to the lane with an advantage. This tactic is used to gain an early lead and force the opponent into a disadvantaged position.

💡Bounceback

Bounceback refers to the behavior of minion waves after they crash into a tower and then slowly push back towards the other side of the lane. The script explains that understanding bouncebacks is crucial for safety and for planning trades and recalls, especially in melee matchups.

💡Trade

A Trade in the context of the video is an exchange of attacks between champions in the Top Lane. The script emphasizes the importance of smart trading, such as double value spells where a player damages both the enemy champion and minions, and the timing of trades during wave control.

💡All-in

All-in is a term used in the script to describe a situation where a player commits all their resources and abilities to try to secure a kill in a short, intense burst of combat. The video discusses setting up level two all-ins in the Top Lane as a strategy to win the lane early.

💡Tower Dive

Tower Dive is an aggressive play where a player attempts to kill an enemy champion who is near or under their tower. The video script mentions setting up tower dives as a result of successful trades or when an enemy is low on health, using the wave control to pin them down.

💡Macro Play

Macro Play refers to the broader strategic decisions and actions in the game beyond individual fights or mechanics, such as map movement, objective control, and wave management. The script touches on macro strategies for Top Laners, including when to push waves, when to group with the team, and how to respond to enemy movements.

💡Teleport

Teleport is a summoner spell in League of Legends that allows a player to teleport to a target location after a channeling time. In the video, it is mentioned as a tool for Top Laners to join team fights or respond to map pressure, emphasizing its importance in the macro game.

💡Roaming

Roaming is the act of moving away from one's lane to other areas of the map to create pressure or find opportunities to engage in fights or secure objectives. The script explains that after pushing waves as a Top Laner, roaming can be an effective way to snowball a lead and impact the game.

Highlights

Winning your lane in League of Legends as a top laner is easier than you think.

Top Lane is the most unforgiving role in the game, with significant consequences for mistakes.

Wave Control is the most important skill for top laners, often determining the outcome of matches.

Understanding wave positioning is crucial for avoiding dangerous situations and capitalizing on opportunities.

The concept of 'double value spells' can help secure a push lead and gain an advantage early in the game.

Auto attacking minions to get the push lead is a primary goal at level one in the top lane.

A 'cheater recall' is a strategy to gain an early game advantage by recalling during a pushed wave.

Bounce backs in wave control can provide safety and opportunities for aggressive plays or recalls.

Playing around bounce backs requires careful management of wave positioning to avoid ganks and set up leads.

The 'cheater recall' tactic can be adapted to different situations for a guaranteed advantage in the early game.

Taking minimal damage and maintaining a minion lead is key when you don't get the push lead at level one.

Level two all-ins can win your lane if executed correctly with the push lead.

Pushing waves to set up tower dives can create significant pressure on the opponent.

Winning trades and zoning opponents from minions can snowball your lead in the top lane.

The transition from laning phase to mid-game requires adjustments in strategy and understanding of new dynamics.

Hard pushing as a top laner can create roam opportunities and help in snowballing your lead.

Placing control wards is crucial for setting up winning trades and avoiding enemy checks.

The importance of winning the laning phase to have more map impact and options in the mid-game.

Using side lane waves to create pressure and force enemy responses for team play.

The Top Lane Essentials course offers a comprehensive guide to mastering the top lane role.

Transcripts

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in this guide you're going to learn

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exactly why you suck at Top Lane and

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simple easy to apply ways to fix it my

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name's hex I'm a multi-season challenger

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player that's been teaching League of

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Legends here at skillcap for over 10

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years I even created one of our most

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popular courses where I taught how to

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get diamond as a top laner in just 30

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days it documented my entire climb with

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over 14 hours of content and if there is

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one thing I've learned about climbing as

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a top laner it's that everything starts

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with winning your lane here's the good

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news winning your lane is way easier

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than you think it is and by the end of

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this guide you're going to learn

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everything you'll ever need to do just

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that so here's the first big myth about

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Top Lane that it's all about trading

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this couldn't be further from the truth

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it's actually the exact opposite and the

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first video in our brand new Top Lane

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Essentials course explains why better

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than I ever could not a single Hulu

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player will ever argue over two things

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first is that Top Lane is without a

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doubt the most unforgiving role in the

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game if you make a single mistake in

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this role it feels like you're unable to

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play for the rest of the match the

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champions in top are incredibly scary

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and you're likely playing a melee versus

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melee matchup so if you fall behind it

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is impossible to walk up without just

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instantly dying which brings us to the

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second thing every High ELO player knows

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that Wave Control knowledge is by far

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the most important for top laners out of

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every role and that it is probably the

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most critical skill you can learn to get

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better at it like we said you're likely

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in a melee matchup where you don't have

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access to range wave clear to try and

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farm safely other worlds can often push

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waves from really far away to avoid

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danger but in top you have to get up

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close and personal to farm so if your

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wave is in a bad spot it is unlikely you

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get out of it unscathed not only that

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but a matchup can completely swing based

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on where the wave is crashed as you can

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see this Darius is struggling to trade

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versus the enemy atrox while the wave is

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here the lane feels unwinable at the

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moment so you think that both players

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are relatively equal in skill but when

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the wave is in the middle of the lane

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the darus instantly looks like a better

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player he's just running the atrox down

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and the matchup looks completely

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different the point we're making is that

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you cannot play Top Lane properly unless

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you care about Wave Control and by the

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way you can unlock this full course

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through the discount link below it's

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completely risk-free since if you don't

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rank up while actively using skill

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capped you get your money back no

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questions asked all right so you now

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know the real most important skill in

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Top Lane is Wave Control does this mean

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you have to learn a ton of different

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Wave Control tactics and nuanced

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positions to dominate well no not at all

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check this out here's a high Platinum

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Renekton notice how Renekton arrives in

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Lane level one and is literally doing

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nothing it's almost like he's waiting

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for Darius to arrive so we can start

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trading with him then once Darius comes

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out of the brush Renekton gets that

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trade but just gets destroyed which

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eventually lets Darius hit level two

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first and Zone him from renekton's

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perspective he probably thinks Darius is

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just overpowered I mean he literally

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just ran at Renekton to out trade him

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well here is what every top laner gets

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wrong when you arrive in lane at level

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one your primary goal is not to trade

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with the opponent that's secondary your

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primary goal is to Simply Auto attack

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the minions to get the push lead and

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here's why notice here how Renekton is

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going to land a ton more Auto attacks on

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the minions compared to Wukong then when

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renekton's ability is off coold down he

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can look to land it but the goal is to

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get what's called a double value spell

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you're looking to damage the opponent

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and the minions at the same time now the

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ability is on coold down so we're back

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to spamming Auto attacks on the wave to

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secure the push lead then once the

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ability comes back up we can look for

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another double value spell you repeat

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this pattern on the first wave Auto

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minions and look for a double value

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spell when your ability is up as once

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the second wave arrives the first melee

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minion will Spike you level two this

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sets up level two allins on the opponent

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which can outright win you your lane in

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the first 3 minutes of the game

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basically the matchup won't matter if

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you get the push lead since the level

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two spike is so powerful and the

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majority of top laners simply aren't

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aware of this concept as we saw in the

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Platinum replay where neither darus or

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reneka knew they needed two Auto minions

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and both just sat AFK at the start of

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the lane so step one in Top Lane is

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literally just making sure you get the

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push lead on the first wave by making

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sure you're autoing the minions whenever

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you can great this sounds simple enough

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you'll probably head into your next game

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put this into action get that push lead

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early land some double value spells hit

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level two and then the opponent sits a

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mile back not falling for the level two

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Allin guess what this is still winning

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when the opponent doesn't fall for your

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level two Allin you then transition into

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what's called a cheater recall Step 11

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in our Wave Control course on our

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website perfectly summarizes how to do a

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cheater recall so let's watch it a

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cheater recall is a really famous early

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wave strategy and one of the deadliest

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tactics you can pull off for a big lead

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if it's done properly here's how it

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works on the first wave get the minion

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Advantage by damaging the wave more than

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the enemy as the second wave arrives

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look to maintain your minion Advantage

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as much as possible don't make the

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mistake of over pushing though as you

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don't want to crash just yet that's

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because you want to crash precisely on

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the third wave so once it arrives push

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as quickly as possible to crash it into

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the tower now you can take a free recall

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while your opponent is distracted with

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the wave now you'll have an item

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Advantage with full health and mana on

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top of that so walk back to Lane the

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wave will have rebounded back to you so

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you can now freeze and force trades with

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your item advantage and play the lane

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normally from here you can use a cheater

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recall in all three lanes to get a

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guaranteed Advantage right at the start

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of the

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game great so what you're going to see

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is Renekton follows that advice gets the

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level two Spike transitions to only last

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hitting to not over push the wave third

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wave arrives so we hard push it to set

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up your recall timing and then you head

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back to Lane with an item advantage

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while the wave pushes back to you

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letting you set up a freeze you'll see

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how this one tactic wins Reon his Lane

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so Now Zed is being zoned from Minions

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as he can only last it with his Q due to

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renekton's item lead at the same time

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whenever Zed gets to close Renekton can

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go in for a trade this pattern of

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denying minions and engaging for winning

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trades continues until eventually the

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enemy jungler tries to gank to relieve

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pressure but it's a waste of time since

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Z is so low and speaking of which once

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an enemy gets low enough you just push

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to set up a tower dive we'll talk more

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on this later for now though Z has been

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zoned a ton of Cs ended up dying and

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losing the wave to the tower all from

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this one cheater recall tactic so this

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is your very simple game plan get the

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push level one and either get a level

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two all in to win your lane or you

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transition into a cheater recall if you

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don't get the enemy low enough in health

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at which point you come back to Lane and

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start forcing winning trades so this

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will work against the majority of

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players you face but what about when you

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don't get the push lead at level one

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whether it's due to the enemy knowing to

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fight for it or the matchup just sucks

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for you or you have to give a leash like

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in this game well here's what you do

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your goal is to take minimal damage

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level one you don't try to fight against

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the push you're actually hoping the

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enemy over pushes and crashes a wave

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level two so they can't cheat or recall

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this does mean at some point you're

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going to be giving up CS especially once

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the enemy is going to spike level two on

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you once the wave crashes into your

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Tower you're just focusing on last

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hitting until you're level three as once

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you're level three you're equal in

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levels with the opponent and can begin

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to start looking for potential trades

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this is because when an enemy crashes a

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big wave into your Tower like this it

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creates what's known as a bounceback or

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rebound the third step in our brand new

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Top Lane Essentials course explains this

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concept way better than I can when you

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crash a wave at Tower it will often

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stall like so this causes the wave to

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eventually slow push back the other way

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the major reason it's so important to

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understand bounce backs is because slow

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pushes have far more trading value in

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Lanes where both Champions are melee but

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another key factor that bounce backs

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provide is safety Top Lane is also the

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most vulnerable role to multiple factors

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for starters it's the counterpick role

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if you're in a bad matchup you will

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absolutely feel it way more than any

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other lane you all know how awful it

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feels to be counterpicked here not only

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that but it's a very snowbally role if

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you fall behind the game is unplayable

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so you need to be able to avoid ganks

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Dives and allins as much as you possibly

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can bounce backs are not only your best

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friend for getting leads but also to

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keep you safe from Bad matchups and

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ganks let's break down all the

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aggressive and defensive plays you need

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to know how to play around bounce backs

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properly let's start at the beginning

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after your opponent crashes a wave it

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will eventually bounce as a slow push in

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your favor your goal is to build up as

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big of a wave as possible slowly pushing

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it to your opponent's side of the lane

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during this time you can be very

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aggressive looking for trades especially

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early on into the game like we said

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before more minions gives you an easier

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time to harass that's the simple part

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the push is both the most aggressive

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part of a bounceback but also the most

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vulnerable the problem is that although

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you have a slow pish going you're

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pushing towards your opponent's side of

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the lane this means that you can get

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ganked or if you take a bad trade the

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wave can be frozen against you and so on

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so if you're in a bad spot you're low on

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HP or you're in a bad matchup then when

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you've got a bounceback slow push going

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only focus on crashing the wave don't

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focus on trading or anything like that

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if you play on your bigger wave during

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the early levels your opponent probably

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doesn't have the wave clear to fight you

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with so many minions around as long as

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you crash the wave you will be able to

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neutralize the lane this is because of

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what happens after you crash the wave

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your opponent is now stuck in Lane

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unable to move not only that but you now

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know for certain that the wave will

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bounce back to your side of the lane

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eventually you canuse use this

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information to plan around building a

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lead or stabilizing a bad Lane so for

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example cion knew that this was a bad

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lande state so he focused entirely on

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crashing the wave one of the best things

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you can do off of any crash is simply to

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base and heal up while buying items this

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is how you can neutralize a lot of bad

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Lane matchups the reason this is so

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effective is because you won't lose

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almost any Farm while you're gone

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because the wave is pushing back into

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you you're going to come back to a wave

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either close to or at your Tower which

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you can Farm up easily then if your

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opponent based you'll be alone like cion

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is here and you can crash again and if

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you crash again you can play safe and

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even repeat this process or as a

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hypothetical if the garant had stayed

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Canan would have had a massive item lead

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either option was good for him in this

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rough early Lane okay so that was a lot

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of info and we're not even halfway

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through the video so let's stop it there

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basically when this wave crashes the

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first step is hitting level three to

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equalize with the opponent you'll then

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have that bounce back so if you're

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stronger at this point you can look for

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aggressive trades as the enemy is so

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overextended that you have a ton of room

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to run them down in a trade if instead

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you felt weaker due to the matchup you

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simply focus on maintaining a minion

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lead and building up a big wave off your

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bounce back instead regardless both

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scenarios will usually result in you

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being in this exact spot you'll hit

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level four before the opponent due to

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your minion advantage and have a big

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wave built up it's worth noting a lot of

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the times the enemy will actually just

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die to you overextending during this

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time we'll cover this later however if

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instead you get an enemy really low but

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didn't kill them like you saw in the Z

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clip then this is a great time to Tower

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dive like we taught you earlier if

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instead the enemy is too healthy well

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you just push this wave into setting up

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a recall that probably sounds familiar

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and yeah it's pretty much the same game

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plan as the cheater recall which is why

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I like to call this a delayed cheater

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recall so we now have the item advantage

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and the enemy is pushing back into us

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and so whenever they overextend we can

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look to trade with our item advantage

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and you can see how this once again sets

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up a solo kill for us so let's quickly

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recap our game plan early on level one

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we look to get the push lead if we do we

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either get a level two Allin on the

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opponent or they play safe and so we

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cheat a recall get back to Lane with the

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wave pushing into us with an item

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advantage and look to trade on on the

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opponent and Zone them from CS if an

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enemy gets low enough we always break

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the freeze to push and set up a tower

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dive if we don't get the push lead level

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one we look to play safe and take as

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little damage as possible even if that

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means giving up CS once the wave crashes

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we'll hit level three that's our signal

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that we can start to look to play

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aggressive into good matchups that means

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looking to trade while the enemy is

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overextended up the lane and into bad

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matchups that means focusing on

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maintaining your minion lead as you

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build up a big wave if the enemy doesn't

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get themselves killed during this time

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you'll end up in this spot level four

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while the enemy is level three with a

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big wave built up if an enemy is low

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enough in health we of course always

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Tower dive but if they're healthy enough

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to survive we turn it into a delayed

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cheater recall head back to Lane with an

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item advantage and look to trade

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aggressively as the enemy overextends

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with the wave pushing into US often

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setting up solo kills for us great so

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you now know how to play the early part

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of the laning phase but what about the

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rest of it well lucky for you there's

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really only one concept you need to

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understand and it's that Top Lane is

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effectively just taking turn slow

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pushing into each other for example here

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Wukong is building up a slow push off a

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rebound with such a big minion Advantage

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it can be quite hard to win any trades

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into him unless you have some sort of

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big Advantage so often you'll just sit

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back let the wave crash into your Tower

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and then you start setting up your own

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slow push back into the enemy off that

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rebound when the wave crashes the enemy

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will often use it as a recall timing to

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get an item Advantage this is incredibly

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important we'll explain why shortly your

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response to this is to slow push so you

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build up a big wave to counteract that

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item Advantage then once the wave is big

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enough and far enough up the lane you

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crash it to set up your own recall

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timing to get your own item advantage

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the enemy will respond by once again

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building up a slow push off the rebound

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crashing that wave to set up their own

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recall timing you then respond by

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building up another slow push off the

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rebound and crashing a wave to set up

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your recall timing well hold on you

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might be thinking didn't you just teach

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me that after you cheat a recall you get

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an item advantage and when it bounces

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back you can go aggressive so why is it

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that you're letting Wukong push the wave

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into your Tower and not going aggressive

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off the rebound well let's look at the

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previous examples to learn why yoro made

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two mistakes he over pushed and crashed

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on the second wave so he didn't have

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enough gold to cheat a recall and since

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he didn't recall it meant he had no item

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Advantage when the wave rebounded at the

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same time he overextended instead of

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playing safe off of the rebound

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resulting in a trade during renekton's

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slow push or renekton's turn this put

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him low in health so once Renekton

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crashed the wave and recalled he came

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back with a huge item lead and a health

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lead this is why Renekton could go

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aggressive and kill him despite yoro

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having a rebound Zed on the other hand

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made one simple mistake Renekton crashes

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the wave and recalls to get the item

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lead notice how once Renekton gets back

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in Lane Zed is level four while Renekton

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is level three Zed also has a big minion

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lead what Zed needs to do is use the

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small timing window to push the wave to

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try and crash it and set up his own

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recall timing instead Zed plays way too

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scared and so Renekton is able to set up

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a freeze and start thinning out minions

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this results in Zed missing his timing

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window and now being in a horrible

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position compare that to Wukong in the

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exact same position he's going to fight

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in this spot to make sure the wave

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crashes so we can get out of this and

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actually recall basically if everyone is

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playing perfectly the laning phase can

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result in just taking turns slow pushing

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crashing the wave and recalling into

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each other on repeat however the vast

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vast majority of your opponents will not

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be playing perfectly the most common

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mistake is they'll trade into your slow

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push timing basically when it's not

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their turn setting up a Checkmate

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position for you if they recall you push

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the wave and they lose all the Minions

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to the tower if they stay you Tower dive

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them like we taught you getting a kill

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and denying all the Minions to the tower

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anyway the second most common mistake

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they'll make is they won't recall after

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they crash their big wave this means

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they didn't get to recall to spend their

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gold on it it so once you finish your

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slow push into a crash into recalling

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you're back with an even bigger item

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lead letting you break the rules

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fighting back on their turn to slow push

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and the third most common mistake

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they'll make is they don't use their

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slow push to then crash the wave if they

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get too scared you can end up thinning

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out the wave and setting up a freeze

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with your item advantage and suddenly

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with you having an item advantage and

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the wave in front of your Tower they can

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no longer crash the wave to set up a

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recall to buy items of their own great

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so you're now pretty much ahead of 99%

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of the top laners you'll face and have a

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game plan for the entire laning phase

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well almost the last thing you need to

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understand is that everything we just

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taught you will no longer apply from

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around levels 7 to 9 this is for several

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reasons First Once A Champion is level

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seven they'll have four points in an

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ability which is usually their best wave

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clear ability at level 9 they'll have

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five points in it so these are the

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levels where Champions unlock very

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strong wave clear second as the game

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gets later freezing is simply no longer

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as strong this is because the whole idea

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of freezing is that you're denying

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minions from the opponent as their

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minions kill yours forcing them to move

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up to last hit or give up the CS the

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problem is later on giving up CS like

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this isn't as punishing minions don't

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scale they give the same amount of XP at

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level 1 or level 18 at the same time it

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requires more experience to level up the

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higher in level you are what this means

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is that level one giving up two waves

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could be the difference between being

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level one or level three at level seven

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though giving up two waves could have no

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impact on your level at all players also

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have access to more items their

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ultimates and boot upgrades letting them

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roam faster while also hitting roams

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harder so while you're freezing and

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they're losing a wave or two you're

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getting kills and objectives elsewhere

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long story short hard pushing will pin

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the opponent down preventing that

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scenario and third by pushing it gives

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you a roam timing which is often the

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best way to snowball your lead and top

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this is because the majority of the

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roster and Top Lane are melee Champions

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so often when you get a lead the enemy

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top laner will just turtle at their

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Tower if you try to damage the tower

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they just get to trade on you from

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safety from under their Tower and

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they're usually bruisers or tanky

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Champions so it's not like you can just

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Tower dive them from 100 to zero an

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important trick when doing this though

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when you implement this push into Rome

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you need to place a control ward in the

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river brush this is because even if you

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end up not getting anything done on the

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ram it often sets you up to get a

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winning trade if the enemy face checks

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the brush or they just assume you recold

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or are roaming and so we'll move up the

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lane to push so when you get back to

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Lane lets you get behind them without

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them knowing and forcing a winning trade

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with your lead which again can get them

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low enough to set up a tower dive on

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them on the next wave and if they just

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play Passive avoiding this well that

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means you'll get to any fights in the

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river first combine that with your lead

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and it's an Easy Snowball from the

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winning fights and of course you can

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always look for a midlink gank off your

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push into Roam if you see a good

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opportunity to do so and now you have a

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simple but effective game plan to win

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and snowball your lane next is what to

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do once the laning phase ends and to

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prove just how good our new Top Lane

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Essentials course is on our website

play16:42

let's give you a sneak peek into the

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macro section if you've watched any

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macro content before you'll know that

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macro basically boils down to pushing

play16:49

minions and playing around the pressure

play16:51

of those waves so what it simply if no

play16:53

one pushed in any Sid Lane waves

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everyone would just group in mid and 5v5

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team fight all the time if that was the

play16:58

case the only skill needed to climb

play16:59

would be learning how to team fight

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which is obviously not the case as a top

play17:03

laner you are likely the most

play17:04

self-sufficient champion on your team

play17:06

you're probably a durable tank a great

play17:07

dualist or a mobile carry you're also

play17:09

likely running the Summoner spell

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teleport this means that you are usually

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the most suited player on your team to

play17:14

push inside Lane waves and by pushing

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those waves you give you or your

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teammates the ability to play around the

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pressure being created which brings us

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to the most important macro concept you

play17:21

can learn winning the landing phase you

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have to remember that both top laners

play17:25

are usually going to be the ones Sid

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laning in the game typically against one

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another who stronger is going to be able

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to push waves into the other player's

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Tower so one player will have a lot of

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pressure while the other will have very

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little impact on the map this is why

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winning early is so important as a top

play17:38

laner you will have infinitely less

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options than your opponent if they're

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stronger than you here's what you can

play17:41

expect if you're losing the enemy top

play17:43

will likely push waves onto your side of

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the map your job will be to catch the

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waves they push and to prevent them from

play17:47

just pushing your Towers because they're

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stronger they will be able to move first

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on the map so if they push a wave and

play17:52

then rotate towards your team you will

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always be late that's why you need to

play17:55

try to save teleport to react to their

play17:57

plays so you can join the fight as well

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we're not saying that's all you can do

play18:00

when you're losing but that's what you

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should expect your job to be from behind

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you may be thinking what if I don't have

play18:05

teleport well that sucks that's like

play18:07

asking what if my opponents have Baron

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Elder Dragon and are 20,000 gold ahead

play18:10

we're exaggerating but sometimes there's

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nothing you can do when you're behind

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especially as a top laner you just have

play18:15

to pray your opponent make a mistake and

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throw just do the best you can which is

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why you want to have ideally won the

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laning phase or at the very least be

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capable of pushing waves after you push

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a side lane there's two options you can

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either group with your team or remain in

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the side lane we'll discuss split

play18:28

pushing in a later video but let's talk

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about what grouping with your team

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should look like here pushing a wave to

play18:33

your opponent's Tower forces a response

play18:35

if the enemy does literally nothing then

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they are losing farm and taking Tower

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damage they must do something as a

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response or they fall behind let's take

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a look at an example jayon and his team

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are all calling that they'll be

play18:44

contesting dragon in 50 seconds time

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jaay even pings that he's on his way

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while pathing to the complete opposite

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side of the map this will be one of your

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bread and butter macro plays you want to

play18:53

push Sly waves before the objective has

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spawned it's important you do it 20 or

play18:57

30 seconds in advance at the very least

play18:59

now that Jace has crashed this wave the

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enemy team is feeling the pressure they

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either have to force a dragon fight

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immediately or they respond to J Jace's

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push and send someone to defend in this

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case the enemy top laner chooses to

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defend and teleports up here the second

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that he does jaay counter teleports to

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join the dragon fight and helps turn it

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around and just like that he helps

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secure his team a dragon despite them

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playing from behind this will be your

play19:19

basic macro rhythm in most games push a

play19:21

wave Force someone to respond and join

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up with your team let's be clear this

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won't always yield a positive result but

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the point is that you keep trying it

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over over and over again so for example

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Sani pushes the wave and forces the

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enemy Gwen to respond then she recalls

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and pass mid to join up with her team

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achieving nothing at all that's fine by

play19:38

pushing wav so aggressively you don't

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lose any Farm while you're trying to

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group with your team you just have to go

play19:42

back to a s Side Lane before your

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opponent pushes away to your Tower this

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is a lowrisk high reward strategy if you

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get nothing all you have to do is go

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back to the S Side Lane and try try

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again by the way we're only halfway

play19:53

through that video and we also cover how

play19:54

to use teleport and how to split push so

play19:57

if you want to learn how to climb ranks

play19:58

fastest Top Lane then this is the course

play20:00

you've been looking for as it covers the

play20:01

A through Z of everything you'll ever

play20:03

need to know to rank up as a top laner

play20:05

it's completely risk-free to try since

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if you don't rank up while actively

play20:08

using skill cap you get your money back

play20:10

no questions asked you can get all of

play20:12

this through the discount you can only

play20:14

unlock through the link below so what

play20:16

are you waiting for click the link in

play20:17

the description below to get the rank

play20:19

you've always wanted this season all

play20:20

right and that will do it for this one

play20:22

we here at skill cap want to thank you

play20:23

for watching and we'll catch you in the

play20:25

next

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one

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