Interview for Krafton (Tribe Gaming)

TJ_Cheil Dallas
10 Jun 202427:16

Summary

TLDRIn this insightful discussion, the topic revolves around mobile gaming trends in the US, with a focus on popular genres like FPS and strategy games. The conversation explores the resurgence of existing genres, the impact of IPs like Marvel on the collectible card game resurgence, and the importance of high-quality marketing content. The potential success of a new mobile game, 'Dark and Darker,' is debated, considering its dungeon crawler mechanics and the preference of skill-based gameplay over pay-to-win models. The dialogue also touches on the competitive mobile gaming scene, including the Esports World Cup and the use of touchscreen controls versus traditional controllers.

Takeaways

  • 🎮 The discussion revolves around mobile gaming, specifically the game 'Dark and Darker', and its potential appeal to the US market.
  • 📱 The interviewee is familiar with mobile gaming, mentioning titles like Warcraft Rumble, Warzone Mobile, and Clash Royale, indicating a preference for strategy and FPS genres.
  • 🌐 It's highlighted that mobile games compete for attention with all other apps on a phone, which shapes the design and appeal of mobile games towards a more casual audience.
  • 🔥 Genres like FPS and strategy are particularly popular in the US, while MMOs are more commonly played on PC rather than mobile devices.
  • 📈 The script mentions a resurgence of existing genres like Brawl Stars and card games, with Marvel Snap contributing to a revival of the card game genre.
  • 💡 The importance of marketing and IP in attracting new users and reviving genres is discussed, with Marvel Snap's high-quality content on social media being highlighted as effective.
  • 🌐 The interviewee suggests that influencer marketing is a significant way mobile gamers discover new games, especially for the avid gaming audience.
  • 📊 There's a wide spectrum of mobile gamers, from casual players enjoying games like Candy Crush to competitive players participating in eSports.
  • 🏆 Mobile gaming has a growing presence in the eSports scene, with games like Call of Duty Mobile, Brawl Stars, and Honor of Kings featuring competitive leagues.
  • 🎉 The Esports World Cup is mentioned as a significant event for mobile gaming, indicating the growing mainstream acceptance of mobile eSports.
  • 🛡 The interviewee notes that in competitive mobile games, players typically use on-screen controls that emulate a controller, rather than external joysticks or controllers.

Q & A

  • What is the title of the game discussed in the script?

    -The title of the game discussed in the script is 'Dark and Darker'.

  • What are the primary genres of mobile games mentioned in the transcript?

    -The primary genres of mobile games mentioned in the transcript are MMOs, FPS (First-Person Shooters), strategy games, and collectible card games.

  • Which mobile game titles are specifically mentioned as being played by the interviewee?

    -The mobile game titles specifically mentioned are Supercell titles, Warcraft Rumble, Warzone Mobile, Clash Royale, and Brawl Stars.

  • What does the interviewee consider as the top genres for mobile gaming in the US?

    -The interviewee considers FPS, strategy games, and MOA (Multiplayer Online Action) as the top genres for mobile gaming in the US.

  • What is the significance of Monopoly Go in the mobile gaming industry according to the transcript?

    -Monopoly Go is significant as it has boosted the popularity of the casino game genre and is leading in terms of revenue dominance in mobile gaming.

  • What is the interviewee's opinion on the resurgence of certain mobile game genres?

    -The interviewee believes that the resurgence is partly due to high-quality marketing efforts and the use of popular IPs that attract younger audiences.

  • How does the interviewee describe the competitive landscape for mobile games in comparison to console and PC games?

    -The interviewee describes mobile games as more casual compared to console and PC games, with mobile games competing for attention with other apps on the phone.

  • What is the role of influencer marketing in the mobile gaming industry according to the transcript?

    -Influencer marketing plays a huge role, especially for avid mobile gamers who are more likely to follow gaming influencers and get information about new games from them.

  • What is the Esports World Cup (EWC) mentioned in the script and its significance for mobile gaming?

    -The Esports World Cup (EWC) is a major Esports event with a large prize pool and participation from big Esports organizations. It is significant for mobile gaming as it includes mobile games and is considered a major moment for mobile gaming Esports.

  • What is the interviewee's perspective on the use of joysticks versus on-screen controls for mobile gaming?

    -The interviewee mentions that most players use their fingers on the screen, with built-in touch buttons emulating a controller. Accessories for controllers exist, but they are not commonly used.

  • How does the interviewee perceive the potential success of 'Dark and Darker' in the US market?

    -The interviewee believes that while 'Dark and Darker' may not be the most popular genre in the US, it can still succeed due to the appeal of high fantasy and the potential for skill-based gameplay.

Outlines

00:00

🎮 Mobile Gaming Trends and Genres

The conversation begins with an introduction to the topic of mobile gaming, focusing on the game 'Dark and Darker.' The speaker admits to being familiar with the game but not having played it. The discussion shifts to the speaker's experience as a mobile gamer, mentioning titles like 'Warcraft Rumble' and 'War Zone Mobile.' The genres of MMOs and FPS are discussed, with the speaker noting a preference for strategy games like 'Clash Royale' and 'Brawl Stars.' The conversation also touches on the popularity of mobile gaming genres in the US, the resurgence of certain genres like card games with 'Marvel Snap,' and the impact of marketing and IP on game popularity.

05:02

📱 Marketing Strategies in Mobile Gaming

This paragraph delves into the marketing efforts behind mobile games, particularly 'Marvel Snap,' and how high-quality content on social media channels contributes to user engagement. The speaker compares the effectiveness of Marvel Snap's marketing to that of 'Hearthstone.' The discussion also covers the different ways gamers discover new titles, from influencer marketing to social media ads, and the role of celebrity endorsements in attracting a mainstream audience. The speaker highlights the importance of owned and operated channels for retaining users in addition to acquiring new ones.

10:02

🌐 The Spectrum of Mobile Gamers

The conversation explores the diverse range of mobile gamers, from casual players enjoying games like 'Candy Crush' to competitive gamers participating in eSports for titles such as 'Call of Duty Mobile.' The speaker acknowledges the wide age range and varying levels of commitment among mobile gamers, noting that mobile games must compete for attention with other apps on a user's phone. This competition naturally leads to a more casual gaming experience compared to console or PC gaming. The speaker also discusses the presence of mobile games in the Esports World Cup and the growth of mobile gaming within the Esports ecosystem.

15:02

🏰 High Fantasy and Dungeon Crawlers on Mobile

The discussion turns to the potential success of high fantasy dungeon crawler games like 'Dark and Darker' in the US mobile gaming market. While acknowledging that the genre may be more popular in regions like China, the speaker believes that such games can still find success in the US, especially with the backing of a strong IP. The conversation also considers the differences in popular themes and genres between mobile and PC/console gaming, and how high fantasy themes may be less prevalent in the mobile gaming top grossing charts in the US.

20:05

🤹‍♂️ Skill-Based Gameplay vs. Pay-to-Win Mechanics

This paragraph examines the preference of gamers for skill-based gameplay over pay-to-win mechanics, particularly among hardcore gamers. The speaker suggests that while pay-to-win can generate more revenue for publishers, it can also alienate a segment of the audience. The conversation touches on the importance of marketing a game that emphasizes skill and effort, as well as the growing trend of autoplay in mobile RPGs and action-adventure games, which contrasts with the active control required by 'Dark and Darker.'

25:07

🛡️ Victory Without Combat in Battle Royale Games

The final paragraph discusses the concept of achieving victory in battle royale games without engaging in combat, as exemplified by 'Dark and Darker' and 'Plunder Storm' in 'World of Warcraft.' The speaker ponders whether this style of play might be seen as exploiting the system or as a legitimate strategy, considering the acceptance of non-PVP play styles in the RPG genre. The conversation concludes with the speaker's thoughts on the potential reception of such mechanics among US gamers and the importance of marketing in addressing any potential concerns.

Mindmap

Keywords

💡Mobile Gamer

A mobile gamer refers to an individual who plays games on mobile devices such as smartphones and tablets. In the context of the video, the term is used to describe the target audience for mobile games and the speaker's own identity as someone who engages with mobile games, both professionally and personally.

💡Genre

In the video script, 'genre' refers to a category of games defined by similar gameplay, themes, or mechanics. The discussion revolves around various genres such as MMOs (Massively Multiplayer Online games), FPS (First-Person Shooters), and strategy games, highlighting their popularity among mobile gamers in the US.

💡Dark and Darker

'Dark and Darker' is mentioned as a specific mobile game in the script. It is described as a game set in a medieval fantasy dungeon where players fight enemies and gather items. The term is used to explore the interest level of US mobile gamers in this type of game and its genre.

💡Monopoly Go

Monopoly Go is cited as an example of a game that has boosted the popularity of the casino game genre on mobile platforms. The script discusses how certain games can influence the trends and revenue dominance of their respective genres, with Monopoly Go being a notable case.

💡Augmented Reality

Augmented Reality (AR) is a technology that overlays digital information or images onto the real world, often used in gaming. The script mentions AR in the context of games like Pokémon Go, which pioneered this genre and had a significant impact on mobile gaming trends.

💡IP (Intellectual Property)

In the script, 'IP' or Intellectual Property refers to the original creations, such as characters and stories, that form the basis of games like Hearthstone and Marvel Snap. The discussion highlights how well-known IPs can attract new users and contribute to the resurgence of certain game genres.

💡Esports

Esports in the video refers to competitive video gaming, where professional players participate in organized, multiplayer video game competitions. The script mentions Esports in relation to mobile games, indicating the growing presence and acceptance of mobile gaming in the competitive gaming scene.

💡Influencer Marketing

Influencer marketing is a strategy that involves partnering with influencers to promote products or services. The script discusses how this strategy is significant for mobile gamers who are already engaged with gaming influencers on platforms like YouTube and Twitch.

💡Dungeon Crawler

A 'Dungeon Crawler' is a genre of video games where players explore maze-like, dungeon-style environments, battling enemies and collecting items. The script uses this term to describe the gameplay of 'Dark and Darker' and to discuss its potential appeal to US mobile gamers.

💡Pay-to-Win

Pay-to-Win refers to a game design where players can gain significant advantages by spending real money, often seen as detrimental to game balance and fairness. The script touches on this concept, noting that games emphasizing skill over monetary investment are generally preferred by gamers.

💡Autoplay

Autoplay in mobile gaming refers to a feature where the game performs actions automatically without the need for player input. The script contrasts this with games like 'Dark and Darker' that require active player control, suggesting a preference for skill-based gameplay over passive experiences.

Highlights

The discussion revolves around the mobile game genre, specifically focusing on 'dark and darker mobo' and its potential appeal to US mobile gamers.

The speaker acknowledges being familiar with mobile gaming, mentioning titles like Warcraft Rumble and Warzone Mobile as part of their gaming experience.

A distinction is made between mobile and PC gaming preferences, with the speaker preferring FPS and strategy games on mobile and MMOs on PC.

The popularity of genres like MMOs and FPS in the US mobile gaming market is attributed to their accessibility and playability on mobile devices.

The interviewee notes a surge in the casino game genre, driven by titles like Monopoly Go, which has boosted the genre's revenue dominance.

A resurgence of existing genres, such as Brawl Stars, is observed rather than the emergence of entirely new genres in mobile gaming.

Card games like Marvel Snap are experiencing a resurgence, possibly due to effective marketing and the popularity of the Marvel IP among younger audiences.

The importance of high-quality marketing content, especially on owned and operated channels, is emphasized for attracting and retaining users.

Different information sources for mobile gamers are discussed, highlighting the role of influencers for avid gamers and social media ads for more casual players.

A wide spectrum of mobile gamers is acknowledged, from casual to competitive, with different preferences and gaming habits.

The competitive landscape of mobile gaming is compared to that of console and PC gaming, with mobile gaming being generally more casual due to the nature of the platform.

The existence of dedicated esports teams for mobile games is revealed, indicating a thriving competitive ecosystem in mobile gaming.

The upcoming Esports World Cup is mentioned as a significant event for mobile gaming, with various mobile games participating in the competition.

The discussion touches on the mechanics of mobile gaming, noting that most players use their fingers on the screen rather than external controllers.

The appeal of 'dark and darker mobo' as a high fantasy dungeon crawler is considered, with the potential for success in the US market despite genre preferences.

The importance of skill-based gameplay over pay-to-win mechanics is highlighted as a factor that can attract a more engaged and hardcore gaming audience.

The concept of winning a battle royale game without defeating any opponents is discussed, considering player reception and the potential for different play styles.

Transcripts

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all right we are recording we

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started um so again uh the the title is

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is called dark and darker um mobo

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version have you heard of that game

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before uh I have heard of it I know um

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just just kind of following I looked up

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a little bit just the craft and titles

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and saw that they were just to refresh

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myself uh I haven't played it I'm not

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like super familiar but I have heard of

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it oh so do you consider yourself a

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mobile gamer of any sorts or a mobile oh

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absolutely yeah um there's a lot of

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mobile games that I play I think a lot

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of it is is partly for my job and also

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just naturally um supercell titles I've

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been playing a lot of um Warcraft Rumble

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which is a blizzard Blizzard's latest

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mobile game um and then war zone mobile

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as well probably are the the most common

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ones that I

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play what what do you call those um what

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what what are the names of the genres

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um massive

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MMOs and C obviously be an FPS game yeah

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War zones at FPS uh Warcraft Rumble is a

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it's like a i' call like midcore

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strategy um RPG game um I don't I do

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play MMOs not on my phone I play World

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of Warcraft uh Diablo things like that

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uh for PC but on my phone it's it's

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primarily the FPS strategic like

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strategy games like Clash Royale

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Warcraft rumble or

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um or sometimes uh you know brawl Stars

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which some consider a

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MOA the yeah their MOA in those FPS and

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FPS and strategy games are really

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considered the the top um genres for for

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mobile gaming here in the US especially

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yeah I guess it's because they're like

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easily accessible and very much playable

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uh with your with your phone I guess

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those are the reasons why

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um yeah are there any like um aside from

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those types of genres that are massively

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popular in the US have you noticed any

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um surge in in new uh type of genres for

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mobile gaming that's in in terms of new

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genres

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um it's hard to say I know that um like

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scopely for example with Monopoly go has

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really started leading the urge and it's

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it's considered like a casino game which

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have always made a lot of money and have

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always been um widely played but I know

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just Monopoly go especially has really

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sort of um boosted the popularity of

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that genre as a whole and is sort of

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carrying that genres like 2024 just

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Revenue dominance uh compared to the

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other mobile games um in terms of new

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genres I mean I know that there's

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been you know if we look at like the

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last you know five years we can consider

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like the

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um augmented reality like Pokemon go and

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things like that and the antic sort of

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pioneering that new genre

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um and you know but really

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it's you know what we're seeing this

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year um I would say is is sort of just a

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Resurgence of existing genres like brawl

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stars is having a killer year um you

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know one one of their best years ever

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and that's you know an existing genre

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the game's been out for a while the

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stuff that's releasing uh as well is a

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lot more strategy games um card games is

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actually maybe one I could point out

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with Marvel snap Marvel snap um as well

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as um it's similar to Hearthstone but I

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think this game is sort of given that

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genre a little bit of a a Resurgence

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lately um but yeah I mean that's that's

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sort of

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the that's sort of what I've seen um

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just myself recently interesting do you

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think that Resurgence has anything to do

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with their marketing efforts or is this

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just

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yeah um I think so I think it's also

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just I think the IP is also a big part

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of it too um you know you look at

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hearstone which which I mentioned as an

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example which has has been one of the

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most popular collectible card games out

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there it's it's a older IP you know

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Warcraft as a whole is like 30 years old

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hearthstone's been out for 10 years um

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you know these these IPS in these gen is

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trying to you know capture younger

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audiences um especially when you're a

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card collectible card game or a strategy

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game um it can be difficult as you know

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these more

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um these more strategical genres

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typically attract an older audience but

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if you have an IP like Marvel which is

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already super popular with Gen Z then I

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think that goes a long way and and sort

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of getting new popularity attracting new

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users and sort of um you know causing

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that Resurgence when it comes to

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marketing I think that definitely helps

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as well you know having that Marvel IP

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just boosts anything you do in marketing

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um if you look at what Marvel snap does

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on its own channels it's you know social

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channels and YouTube channels I think

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they do a really really good job of

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putting out really high quality content

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um their YouTube their their social

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channels I mean I was actually just

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doing this the other day um um is

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looking at their channels and comparing

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it to others as you know we're tribe

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gaming we do uh a lot of white label

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work for for some of these Publishers to

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help their socials

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and you know as part of that research I

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was doing I was noticing just how good

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of a job Marvel snap does compar to to

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Hearthstone um so I think that's part

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yeah Marvel snap that that's a part of

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their marketing efforts I think just

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just really high quality owned and

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operated channels to you know that has

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engaging content for you know younger

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audience um definitely goes a long way I

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think in just you know whether it's

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acquiring new users but having a

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having high quality o and O's I think

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goes a long way in just uh

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um uh retaining the users that you have

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as

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well yeah I'm not a mobile mobile game

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player myself but um you know as was a

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huge fan of Marvel I should definitely

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look into that as well and you know that

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uh you're referring to um world of world

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class as being one of the more Legacy

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games you know I I used to play World of

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Warcraft Growing Up as well all the way

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to the classic

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World World of Warcraft yeah that's the

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classic one right not Not Warcraft but

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they released the newer version of World

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of Warcraft as well so there's a classic

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and a A New World of Warcraft if I'm

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understandingly they have yeah exactly

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they just call it uh wow classic which

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is wow classic yeah basically the same

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game from you know 15 years ago or

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whenever it came out and just sort of

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re-releasing it um give that you know

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nostalgic experience yeah yeah I'm

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definitely having that nostalgic feeling

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right now yeah um so where where do you

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get like obviously you're you're in the

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industry so you know the landscape you

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understand uh what's up coming you

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understand what's fading

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away but like from from an information

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gathering perspective like where do you

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think people um get all the L news uh

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these upcoming titles do people just go

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to game spots or IGN's or do like social

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media does social media play a huge role

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in terms of getting themselves out there

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just want

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to I I think it's

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um I think it depend you know I'll split

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into sort of two categories I I would

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split it into you know maybe the more

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casual mobile Gamers who don't really

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play a lot of mobile games um and then

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the more Avid Gamers who are already

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playing mobile games and sort of I think

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they get their information from two

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different areas I think

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um influencer marketing is a huge one

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when it comes to people who are already

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playing mobile games they're watching

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influencers uh gaming influencers so

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they're already Gamers they're already

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you know more likely to to spend on

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gaming and and getting that information

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from from influencers who either doing

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sponsored posts on hey check out this

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new game or just organically um you know

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I'm a YouTuber I'm playing this new game

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you should check it out too

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I think that's a big um I think that's a

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big way people are finding that out

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especially for mobile games as you know

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we just watched on Friday the summer

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games Fest right and that's all like

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single player PC games console games

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like you know mobile games aren't really

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inserting themselves much into those

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super

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mainstream you know conferences or or

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shows or conventions to really um

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advertise themselves to to that primary

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audience and so I think it's it is a

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little a little bit more Niche um with

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that influencer marketing um but for

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maybe more casual gamers I've been

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seeing a lot of Instagram ads and you

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know those more social media paid media

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campaigns um I mean brawl stars for an

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example I'm seeing their ads absolutely

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everywhere um maybe I'm you know their

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target market and so that's why I'm

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seeing it but you know they've been

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seeing a huge Resurgence they've been

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doing a lot more marketing and so much

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of it is um just so much of supercells

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strategy is those paid media spots on

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Instagram Facebook Twitter they're using

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like they're bringing in celebrities um

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to try to attract that more mainstream

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audience and they're finding them on

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those more mainstream

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platforms yeah and and I really

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appreciate how you divided the audience

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groups because there are a lot of

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different types of mobile Gamers um not

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just here in the States but overall

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worldwide as well right yeah so it's

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really hard to Define

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a single characteristic for you as

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mobile Gamers specifically as you said

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there are casual gamers there are a

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little bit more competitive ones you

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would generally agree there is a wide

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spectrum of Gamers right absolutely

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yeah Point yeah yeah I mean you can see

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that with titles like some of the most

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highest earning titles for mobile games

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are like things like Candy Crush which

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there's not a single YouTuber making

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content on Candy Crush it's it's not a

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content type of game you're just swiping

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through and you're playing it and maybe

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that gamer is much older more casual

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it's like you know it's it's the sort of

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uh you know Mom game you know it's it's

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that famous story of the mom who beat

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Candy Crush she played all the levels

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and Candy Crush was like sorry you have

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to wait for the next update to play more

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like you've literally no one's ever

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played this much um so and then you so

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you have that you know older generation

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casually gaming all the way down to the

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brawl star Gamers who are 13 14 15 years

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old

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hardcore play all the time so it's a

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massive massive uh spread I think even

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more so than you would find on any other

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type of gaming

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platform yeah I I genuinely agree with

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that but there are like certain Char

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characteristic traits that come along

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with the platforms let's say console

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gamers are a little bit more relaxed I'm

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being stereotypical and please correct

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me from wrong but sure to me console

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gamers are a little bit more relaxed

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they're not as compe

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compared to PC Gamers uh like console

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games are not primarily but a lot of the

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console games are like story driven so

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you don't really have to be like so

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deeply invested like not in terms of

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time in your stress level uh versus PC

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games how would you place mobile game

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within that territory um do you think

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mobile games stands on stands on its own

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in terms of those kind of uh competitive

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landscape or do you think it fits in

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between console and PC or yeah just want

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to talk perspective on that so you're

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talking like specifically with the

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competitiveness of of the of that gamer

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and the titles yeah games yeah yeah I

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mean I would say it's

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um I would say it's more casual um you

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know that being said like just just

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broadly you know that being said I'm I'm

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speaking from the perspective of tribe

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gaming we have like five

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competitive orts teams signed for mobile

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games so there absolutely is a a

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hardcore competitive um

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audience uh sorry there's a leaf blower

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right outside um but overall the

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majority of mobile gamers are more

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casual they play shorter you know it's

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it's quicker games it's shorter you know

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uh um time spent on the app um and I

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think a part of that is just due to you

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know console games are competing with

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other console games but mobile games

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compete with every other app on your

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phone they're competing with you're

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competing with Twitter Tik Tok Instagram

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Facebook everything else um which means

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you're competing with things you're

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competing for the attention of almost

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any mobile user which just naturally

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lends itself to a wider audience

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naturally lends itself to a more casual

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audience

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um so yeah overall much more

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casual uh than than even a console gamer

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I'd say that's a that's a really

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interesting perspective I've never

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thought of mobile gaming that way like

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you're not I've always thought like

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Mobile gaming it's its its own field so

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yeah the only competitors you have are

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other mobile games whereas I think you

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put it quite nicely like you're fighting

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for that screen time that dominance

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you're you're you're um you're competing

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against the Instagrams Tik toks and you

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know just just in general just enticing

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people to play mobile games more versus

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just spending time scrolling through

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social media I think that's a that

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that's a really interesting perspective

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um and also

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um

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yeah got kind of got lost in my TR

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thoughts but yeah you brought brought a

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lot of uh great points interesting ones

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even even me like um oh yeah one of the

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things I I was quite surprised by is a

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dedicated orts team for mobile games

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I've never I've never realized such such

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teams existed yeah yeah I mean we we

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feel them for um Call of Duty mobile

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brawl Stars Clash of Clans Clash Royale

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um and um even a a a newer title that's

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that's starting up um or at least

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starting in E it's not a new title but

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it's a new Esports League partner system

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uh for honor of Kings which is a massive

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it's the biggest game globally I think

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even period not even including mobile

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and so they're you know they've got a a

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program to start getting more teams

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implemented from other regions outside

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of China and Asia so we've been a part

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of we're a part of that this year um

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we've been a part of a pro that program

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in the past it's uh it's it's quite a

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thriving ecosystem and actually there's

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going to be you know if you look at the

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Esports World Cup there's going to be a

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lot of mobile games there as well h is

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one of them uh mobile Legends bang bang

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which is another MOBA coming out of Asia

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pubg mobile um I think there's some more

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I can't recall but you know it's it's

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really starting to insert itself into

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the mainstream Esports ecosystem and and

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I do think you

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know what's gonna happen at the ewc is

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one of the is the biggest moment for

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mobile gaming Esports that it's ever had

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ewc what what's happening over there the

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Esports World Cup so it's it's in Riad

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it's like yeah it's the the stuff

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happening a massive price pool um for

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not just mobile like you know a lot of

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big Esports orgs are participating you

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know Cloud9 Team Liquid things like that

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um and it's it's it's just it's going to

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be one of the biggest Esports events

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ever

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interesting um so again like me being

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you to this competitive Mobile gaming

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world like do I I guess this would

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heavily depend on what type of game

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you're playing but do players usually

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play with with joysticks or just on

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their phone screens this is just asking

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out of curiosity it's not the list of

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questions uh on their phone screens um

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oh interesting that's that's definitely

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yeah you can um it looks like

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um yeah the buttons come up it looks

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like you're holding they try to emulate

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a controller so you have one thumb doing

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like the aiming and the moving um sort

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of like uh they just built in the touch

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buttons that you might find on typical

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like gaming console controller there's

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like plenty of like you can buy like

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accessories to to to use a controller

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but most people are just on there just

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using their fingers on the

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screen um all right so moving on to the

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actual game itself dark and darker um

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you told me that you've heard about the

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game yeah but it sounded like you've

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actually never played it no I'm not I'm

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not familiar with it um but uh yeah I

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could definitely give it a deeper look

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after

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this U yeah and I think they they had

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some questions um around this game and

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the level and interest that they're

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trying to gauge um you can answer from

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your own uh personal perspective or also

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you could answer from um based off of

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your understanding of the of the mobile

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Gamers here in the US sure um so dark

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and darker mobile is a game set in

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medieval fantasy dungeon where players

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fight enemies and other players gather

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items Escape escaping the dungeon um So

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based on this description uh do you feel

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like this type of game would be

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something that the US Mobile Gamers will

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be interested

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in um yeah so it sounds like it's a Like

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a Dungeon Crawler might be a way to

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describe it yeah yeah yeah I think so

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it's you know I my mind goes to Diablo

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Immortal um which was another you know

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High fantasy Dungeon Crawler um I think

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you know genres like this can certainly

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be popular in the United States I see

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them being most popular in countries

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like China and and Southeast Asia um

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just just their affinity for that genre

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as a whole is a little bit higher um

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that being said

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like like I said diaba Mortal does well

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um it's it's got a big IP that that that

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genre can certainly succeed in the

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United States um so yeah I wouldn't say

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the US will be its most popular region

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but I do think it can't succeed for

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sure okay and that Dungeon Crawler uh

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the the nature of of that genre that

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comes with that John R again is kind of

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the medieval um setting um in figh off

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enemies and like escaping that kind of a

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a dungeon um it's it's not the setting

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that really entices the the audience if

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I'm understanding it right it's it's

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more of that genre itself or would you

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disagree with that

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statement um that's a really good

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question I

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think so what I was saying earlier about

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um you know China likely being its most

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popular region I think that itself is

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due to the the um the genre like being a

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Dungeon Crawler however the theme being

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high fantasy I

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think does definitely have strong

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Affinity here in the United States um

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the the difference is it's for mobile um

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you see different different genres and

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different themes being popular on mobile

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than it would be for PC you know for PC

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there's you know just

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like Skyrim World of Warcraft Diablo

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High fantasy is crazy popular on on a

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mainstream audience you see things a

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little bit differently for mobile where

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I actually do think you know there's not

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a lot of

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like I'm trying to think of like the top

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20 50 you know grossing mobile games um

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and I don't know if there's a ton of I

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fantasy in there um for the US that is

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um but globally Absol abely it's popular

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but you do see that that that uh genre

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um on the mobile platform being a little

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bit

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different I see so just to recap what

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you just told me on a global level there

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there's an high there is a high chance

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of such genre being massively successful

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especially in the Eastern uh regions

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whereas in North America just based on

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the current ranking of mobile games it

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doesn't seem to very likely to to be a

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massive success although that would

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depend on yeah it depends what you

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define massive success you could still

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you know the game can still generate you

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know millions and millions of dollars um

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but but yes I say for the mobile

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platform high fantasy uh is I think less

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popular than than than it is on uh PC

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and and uh console yeah that that's

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certainly what I noticed as well like a

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lot of a lot of Gamers mobile gamers

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especially are into like like you told

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me early on like mobile games and uh FPS

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FPS games like Call of Duty whereas High

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Fantasy games uh like this is not

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something in people's radar at the

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moment at least I guess that's something

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the marketing needs to solve in a way as

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well yeah um I want to be mindful of

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time are you okay to bleed over um I'm

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okay yeah that's that's fine yeah I'm

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okay to bleed over as well um so I I'll

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just make this quick though

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um would people uh be interested in a

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game where skill determines Victory

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versus um you know there is a lot of pay

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walls

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P um I guess generally people would be

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more inclined to play uh a game where a

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game that compensates skill and effort

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versus um versus money the level of

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investment right

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yeah I think absolutely especially for

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your more engaged audience and your more

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like hardcore Gamers I think would

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definitely appreciate you know uh this

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skill expression for a game um and you

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see it you know the publisher has to

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balance that you know sometimes the Pay

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to Win just makes them more money but

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then isolates part of that audience and

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so um but I think for sure it's it's

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it's easier to Market a game too that

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that has more skill expression versus

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pay to win because you know this second

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that audience

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sees feels that then you're going to get

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that in the comments and you're GNA you

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know you will you will see it you'll

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you'll run up against that as as the

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marketers for sure yeah it's certainly

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uh very fatiguing as a gamer to see such

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pay walls in order to see that

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progression in the game so I'm living on

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that um and also like with mobile RPGs

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and mobile um action adventure games

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overall we're seeing this growing trend

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of

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autoplay um whereas I believe this dark

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and darker um although I haven't seen

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the game personally is not riing on

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autoplay it's more demanding users to

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constantly control the game V in action

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do you think that'll be received well

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or I mean yeah I think so I think um I

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mean you definitely see the popularity

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of these sort of idle RPGs like um that

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are really popular on mobile and they're

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popular for a reason um but I think that

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also leaves an opportunity for a title

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like dark and darker to kind of come in

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and and give that different

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experience okay that makes

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sense uh and also it seems like this

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game is a battle royale game as well um

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where you could actually

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win uh and and not defeat but can

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actually be the winner of the game

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without defeating any of the

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competition um not really sure what the

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mechanics is behind that but according

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to some of the gameplay videos I saw

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like people could hide in certain spots

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and you know how the Zone keeps

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narrowing in on you you just have to

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maneuver Beverly your way around in

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order to gain a victory uh uh this is a

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very um granular aspect of the game but

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uh how do you think that kind of Victory

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would be perceived among the US Gamers

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do you think that would be perceived as

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a bit cardish or playing the game a

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little passively take advantage of the

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system uh I guess it depends like I'm

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thinking of you know World of Warcraft

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which is another RPG just released a a

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battle royale mode as well called

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plunder storm and in plunder storm you

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can

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get a lot of resources and materials by

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doing PVE so you can kill the monsters

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and you can fight you can you can

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essentially power up

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without uh fighting a single player

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which sounds similar to what you're

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talking about I don't know if there's

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other ways to collect resources in their

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Battle Royale if that has PVE but I mean

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plunder storm seems to be popular and I

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think

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um I think yeah I mean it's hard to say

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without playing it but right overall

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like you know it's not war zone right

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War if you're a Call of Duty fan then

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they wouldn't like that

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but with the fantasy and and and RPG

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genre being so PVE focused already um I

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think people will be more accepting of

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non-pvp play Styles and ways to

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win got it got

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it um okay so I think I covered pretty

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much all the questions I had so at this

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point I'm just going to stop recording

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so you can answer me U some more

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questions uh freely sure all right well

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thank you so much Patrick I'm just gonna

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stop recording right now thank you

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الوسوم ذات الصلة
Mobile GamingGame GenresPlayer TrendsIP ImpactEsportsDungeon CrawlerStrategy GamesFPS GamesMMOsInfluencer MarketingSkill-Based Gaming
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