Interview for Krafton (Tribe Gaming)
Summary
TLDRIn this insightful discussion, the topic revolves around mobile gaming trends in the US, with a focus on popular genres like FPS and strategy games. The conversation explores the resurgence of existing genres, the impact of IPs like Marvel on the collectible card game resurgence, and the importance of high-quality marketing content. The potential success of a new mobile game, 'Dark and Darker,' is debated, considering its dungeon crawler mechanics and the preference of skill-based gameplay over pay-to-win models. The dialogue also touches on the competitive mobile gaming scene, including the Esports World Cup and the use of touchscreen controls versus traditional controllers.
Takeaways
- 🎮 The discussion revolves around mobile gaming, specifically the game 'Dark and Darker', and its potential appeal to the US market.
- 📱 The interviewee is familiar with mobile gaming, mentioning titles like Warcraft Rumble, Warzone Mobile, and Clash Royale, indicating a preference for strategy and FPS genres.
- 🌐 It's highlighted that mobile games compete for attention with all other apps on a phone, which shapes the design and appeal of mobile games towards a more casual audience.
- 🔥 Genres like FPS and strategy are particularly popular in the US, while MMOs are more commonly played on PC rather than mobile devices.
- 📈 The script mentions a resurgence of existing genres like Brawl Stars and card games, with Marvel Snap contributing to a revival of the card game genre.
- 💡 The importance of marketing and IP in attracting new users and reviving genres is discussed, with Marvel Snap's high-quality content on social media being highlighted as effective.
- 🌐 The interviewee suggests that influencer marketing is a significant way mobile gamers discover new games, especially for the avid gaming audience.
- 📊 There's a wide spectrum of mobile gamers, from casual players enjoying games like Candy Crush to competitive players participating in eSports.
- 🏆 Mobile gaming has a growing presence in the eSports scene, with games like Call of Duty Mobile, Brawl Stars, and Honor of Kings featuring competitive leagues.
- 🎉 The Esports World Cup is mentioned as a significant event for mobile gaming, indicating the growing mainstream acceptance of mobile eSports.
- 🛡 The interviewee notes that in competitive mobile games, players typically use on-screen controls that emulate a controller, rather than external joysticks or controllers.
Q & A
What is the title of the game discussed in the script?
-The title of the game discussed in the script is 'Dark and Darker'.
What are the primary genres of mobile games mentioned in the transcript?
-The primary genres of mobile games mentioned in the transcript are MMOs, FPS (First-Person Shooters), strategy games, and collectible card games.
Which mobile game titles are specifically mentioned as being played by the interviewee?
-The mobile game titles specifically mentioned are Supercell titles, Warcraft Rumble, Warzone Mobile, Clash Royale, and Brawl Stars.
What does the interviewee consider as the top genres for mobile gaming in the US?
-The interviewee considers FPS, strategy games, and MOA (Multiplayer Online Action) as the top genres for mobile gaming in the US.
What is the significance of Monopoly Go in the mobile gaming industry according to the transcript?
-Monopoly Go is significant as it has boosted the popularity of the casino game genre and is leading in terms of revenue dominance in mobile gaming.
What is the interviewee's opinion on the resurgence of certain mobile game genres?
-The interviewee believes that the resurgence is partly due to high-quality marketing efforts and the use of popular IPs that attract younger audiences.
How does the interviewee describe the competitive landscape for mobile games in comparison to console and PC games?
-The interviewee describes mobile games as more casual compared to console and PC games, with mobile games competing for attention with other apps on the phone.
What is the role of influencer marketing in the mobile gaming industry according to the transcript?
-Influencer marketing plays a huge role, especially for avid mobile gamers who are more likely to follow gaming influencers and get information about new games from them.
What is the Esports World Cup (EWC) mentioned in the script and its significance for mobile gaming?
-The Esports World Cup (EWC) is a major Esports event with a large prize pool and participation from big Esports organizations. It is significant for mobile gaming as it includes mobile games and is considered a major moment for mobile gaming Esports.
What is the interviewee's perspective on the use of joysticks versus on-screen controls for mobile gaming?
-The interviewee mentions that most players use their fingers on the screen, with built-in touch buttons emulating a controller. Accessories for controllers exist, but they are not commonly used.
How does the interviewee perceive the potential success of 'Dark and Darker' in the US market?
-The interviewee believes that while 'Dark and Darker' may not be the most popular genre in the US, it can still succeed due to the appeal of high fantasy and the potential for skill-based gameplay.
Outlines
🎮 Mobile Gaming Trends and Genres
The conversation begins with an introduction to the topic of mobile gaming, focusing on the game 'Dark and Darker.' The speaker admits to being familiar with the game but not having played it. The discussion shifts to the speaker's experience as a mobile gamer, mentioning titles like 'Warcraft Rumble' and 'War Zone Mobile.' The genres of MMOs and FPS are discussed, with the speaker noting a preference for strategy games like 'Clash Royale' and 'Brawl Stars.' The conversation also touches on the popularity of mobile gaming genres in the US, the resurgence of certain genres like card games with 'Marvel Snap,' and the impact of marketing and IP on game popularity.
📱 Marketing Strategies in Mobile Gaming
This paragraph delves into the marketing efforts behind mobile games, particularly 'Marvel Snap,' and how high-quality content on social media channels contributes to user engagement. The speaker compares the effectiveness of Marvel Snap's marketing to that of 'Hearthstone.' The discussion also covers the different ways gamers discover new titles, from influencer marketing to social media ads, and the role of celebrity endorsements in attracting a mainstream audience. The speaker highlights the importance of owned and operated channels for retaining users in addition to acquiring new ones.
🌐 The Spectrum of Mobile Gamers
The conversation explores the diverse range of mobile gamers, from casual players enjoying games like 'Candy Crush' to competitive gamers participating in eSports for titles such as 'Call of Duty Mobile.' The speaker acknowledges the wide age range and varying levels of commitment among mobile gamers, noting that mobile games must compete for attention with other apps on a user's phone. This competition naturally leads to a more casual gaming experience compared to console or PC gaming. The speaker also discusses the presence of mobile games in the Esports World Cup and the growth of mobile gaming within the Esports ecosystem.
🏰 High Fantasy and Dungeon Crawlers on Mobile
The discussion turns to the potential success of high fantasy dungeon crawler games like 'Dark and Darker' in the US mobile gaming market. While acknowledging that the genre may be more popular in regions like China, the speaker believes that such games can still find success in the US, especially with the backing of a strong IP. The conversation also considers the differences in popular themes and genres between mobile and PC/console gaming, and how high fantasy themes may be less prevalent in the mobile gaming top grossing charts in the US.
🤹♂️ Skill-Based Gameplay vs. Pay-to-Win Mechanics
This paragraph examines the preference of gamers for skill-based gameplay over pay-to-win mechanics, particularly among hardcore gamers. The speaker suggests that while pay-to-win can generate more revenue for publishers, it can also alienate a segment of the audience. The conversation touches on the importance of marketing a game that emphasizes skill and effort, as well as the growing trend of autoplay in mobile RPGs and action-adventure games, which contrasts with the active control required by 'Dark and Darker.'
🛡️ Victory Without Combat in Battle Royale Games
The final paragraph discusses the concept of achieving victory in battle royale games without engaging in combat, as exemplified by 'Dark and Darker' and 'Plunder Storm' in 'World of Warcraft.' The speaker ponders whether this style of play might be seen as exploiting the system or as a legitimate strategy, considering the acceptance of non-PVP play styles in the RPG genre. The conversation concludes with the speaker's thoughts on the potential reception of such mechanics among US gamers and the importance of marketing in addressing any potential concerns.
Mindmap
Keywords
💡Mobile Gamer
💡Genre
💡Dark and Darker
💡Monopoly Go
💡Augmented Reality
💡IP (Intellectual Property)
💡Esports
💡Influencer Marketing
💡Dungeon Crawler
💡Pay-to-Win
💡Autoplay
Highlights
The discussion revolves around the mobile game genre, specifically focusing on 'dark and darker mobo' and its potential appeal to US mobile gamers.
The speaker acknowledges being familiar with mobile gaming, mentioning titles like Warcraft Rumble and Warzone Mobile as part of their gaming experience.
A distinction is made between mobile and PC gaming preferences, with the speaker preferring FPS and strategy games on mobile and MMOs on PC.
The popularity of genres like MMOs and FPS in the US mobile gaming market is attributed to their accessibility and playability on mobile devices.
The interviewee notes a surge in the casino game genre, driven by titles like Monopoly Go, which has boosted the genre's revenue dominance.
A resurgence of existing genres, such as Brawl Stars, is observed rather than the emergence of entirely new genres in mobile gaming.
Card games like Marvel Snap are experiencing a resurgence, possibly due to effective marketing and the popularity of the Marvel IP among younger audiences.
The importance of high-quality marketing content, especially on owned and operated channels, is emphasized for attracting and retaining users.
Different information sources for mobile gamers are discussed, highlighting the role of influencers for avid gamers and social media ads for more casual players.
A wide spectrum of mobile gamers is acknowledged, from casual to competitive, with different preferences and gaming habits.
The competitive landscape of mobile gaming is compared to that of console and PC gaming, with mobile gaming being generally more casual due to the nature of the platform.
The existence of dedicated esports teams for mobile games is revealed, indicating a thriving competitive ecosystem in mobile gaming.
The upcoming Esports World Cup is mentioned as a significant event for mobile gaming, with various mobile games participating in the competition.
The discussion touches on the mechanics of mobile gaming, noting that most players use their fingers on the screen rather than external controllers.
The appeal of 'dark and darker mobo' as a high fantasy dungeon crawler is considered, with the potential for success in the US market despite genre preferences.
The importance of skill-based gameplay over pay-to-win mechanics is highlighted as a factor that can attract a more engaged and hardcore gaming audience.
The concept of winning a battle royale game without defeating any opponents is discussed, considering player reception and the potential for different play styles.
Transcripts
all right we are recording we
started um so again uh the the title is
is called dark and darker um mobo
version have you heard of that game
before uh I have heard of it I know um
just just kind of following I looked up
a little bit just the craft and titles
and saw that they were just to refresh
myself uh I haven't played it I'm not
like super familiar but I have heard of
it oh so do you consider yourself a
mobile gamer of any sorts or a mobile oh
absolutely yeah um there's a lot of
mobile games that I play I think a lot
of it is is partly for my job and also
just naturally um supercell titles I've
been playing a lot of um Warcraft Rumble
which is a blizzard Blizzard's latest
mobile game um and then war zone mobile
as well probably are the the most common
ones that I
play what what do you call those um what
what what are the names of the genres
um massive
MMOs and C obviously be an FPS game yeah
War zones at FPS uh Warcraft Rumble is a
it's like a i' call like midcore
strategy um RPG game um I don't I do
play MMOs not on my phone I play World
of Warcraft uh Diablo things like that
uh for PC but on my phone it's it's
primarily the FPS strategic like
strategy games like Clash Royale
Warcraft rumble or
um or sometimes uh you know brawl Stars
which some consider a
MOA the yeah their MOA in those FPS and
FPS and strategy games are really
considered the the top um genres for for
mobile gaming here in the US especially
yeah I guess it's because they're like
easily accessible and very much playable
uh with your with your phone I guess
those are the reasons why
um yeah are there any like um aside from
those types of genres that are massively
popular in the US have you noticed any
um surge in in new uh type of genres for
mobile gaming that's in in terms of new
genres
um it's hard to say I know that um like
scopely for example with Monopoly go has
really started leading the urge and it's
it's considered like a casino game which
have always made a lot of money and have
always been um widely played but I know
just Monopoly go especially has really
sort of um boosted the popularity of
that genre as a whole and is sort of
carrying that genres like 2024 just
Revenue dominance uh compared to the
other mobile games um in terms of new
genres I mean I know that there's
been you know if we look at like the
last you know five years we can consider
like the
um augmented reality like Pokemon go and
things like that and the antic sort of
pioneering that new genre
um and you know but really
it's you know what we're seeing this
year um I would say is is sort of just a
Resurgence of existing genres like brawl
stars is having a killer year um you
know one one of their best years ever
and that's you know an existing genre
the game's been out for a while the
stuff that's releasing uh as well is a
lot more strategy games um card games is
actually maybe one I could point out
with Marvel snap Marvel snap um as well
as um it's similar to Hearthstone but I
think this game is sort of given that
genre a little bit of a a Resurgence
lately um but yeah I mean that's that's
sort of
the that's sort of what I've seen um
just myself recently interesting do you
think that Resurgence has anything to do
with their marketing efforts or is this
just
yeah um I think so I think it's also
just I think the IP is also a big part
of it too um you know you look at
hearstone which which I mentioned as an
example which has has been one of the
most popular collectible card games out
there it's it's a older IP you know
Warcraft as a whole is like 30 years old
hearthstone's been out for 10 years um
you know these these IPS in these gen is
trying to you know capture younger
audiences um especially when you're a
card collectible card game or a strategy
game um it can be difficult as you know
these more
um these more strategical genres
typically attract an older audience but
if you have an IP like Marvel which is
already super popular with Gen Z then I
think that goes a long way and and sort
of getting new popularity attracting new
users and sort of um you know causing
that Resurgence when it comes to
marketing I think that definitely helps
as well you know having that Marvel IP
just boosts anything you do in marketing
um if you look at what Marvel snap does
on its own channels it's you know social
channels and YouTube channels I think
they do a really really good job of
putting out really high quality content
um their YouTube their their social
channels I mean I was actually just
doing this the other day um um is
looking at their channels and comparing
it to others as you know we're tribe
gaming we do uh a lot of white label
work for for some of these Publishers to
help their socials
and you know as part of that research I
was doing I was noticing just how good
of a job Marvel snap does compar to to
Hearthstone um so I think that's part
yeah Marvel snap that that's a part of
their marketing efforts I think just
just really high quality owned and
operated channels to you know that has
engaging content for you know younger
audience um definitely goes a long way I
think in just you know whether it's
acquiring new users but having a
having high quality o and O's I think
goes a long way in just uh
um uh retaining the users that you have
as
well yeah I'm not a mobile mobile game
player myself but um you know as was a
huge fan of Marvel I should definitely
look into that as well and you know that
uh you're referring to um world of world
class as being one of the more Legacy
games you know I I used to play World of
Warcraft Growing Up as well all the way
to the classic
World World of Warcraft yeah that's the
classic one right not Not Warcraft but
they released the newer version of World
of Warcraft as well so there's a classic
and a A New World of Warcraft if I'm
understandingly they have yeah exactly
they just call it uh wow classic which
is wow classic yeah basically the same
game from you know 15 years ago or
whenever it came out and just sort of
re-releasing it um give that you know
nostalgic experience yeah yeah I'm
definitely having that nostalgic feeling
right now yeah um so where where do you
get like obviously you're you're in the
industry so you know the landscape you
understand uh what's up coming you
understand what's fading
away but like from from an information
gathering perspective like where do you
think people um get all the L news uh
these upcoming titles do people just go
to game spots or IGN's or do like social
media does social media play a huge role
in terms of getting themselves out there
just want
to I I think it's
um I think it depend you know I'll split
into sort of two categories I I would
split it into you know maybe the more
casual mobile Gamers who don't really
play a lot of mobile games um and then
the more Avid Gamers who are already
playing mobile games and sort of I think
they get their information from two
different areas I think
um influencer marketing is a huge one
when it comes to people who are already
playing mobile games they're watching
influencers uh gaming influencers so
they're already Gamers they're already
you know more likely to to spend on
gaming and and getting that information
from from influencers who either doing
sponsored posts on hey check out this
new game or just organically um you know
I'm a YouTuber I'm playing this new game
you should check it out too
I think that's a big um I think that's a
big way people are finding that out
especially for mobile games as you know
we just watched on Friday the summer
games Fest right and that's all like
single player PC games console games
like you know mobile games aren't really
inserting themselves much into those
super
mainstream you know conferences or or
shows or conventions to really um
advertise themselves to to that primary
audience and so I think it's it is a
little a little bit more Niche um with
that influencer marketing um but for
maybe more casual gamers I've been
seeing a lot of Instagram ads and you
know those more social media paid media
campaigns um I mean brawl stars for an
example I'm seeing their ads absolutely
everywhere um maybe I'm you know their
target market and so that's why I'm
seeing it but you know they've been
seeing a huge Resurgence they've been
doing a lot more marketing and so much
of it is um just so much of supercells
strategy is those paid media spots on
Instagram Facebook Twitter they're using
like they're bringing in celebrities um
to try to attract that more mainstream
audience and they're finding them on
those more mainstream
platforms yeah and and I really
appreciate how you divided the audience
groups because there are a lot of
different types of mobile Gamers um not
just here in the States but overall
worldwide as well right yeah so it's
really hard to Define
a single characteristic for you as
mobile Gamers specifically as you said
there are casual gamers there are a
little bit more competitive ones you
would generally agree there is a wide
spectrum of Gamers right absolutely
yeah Point yeah yeah I mean you can see
that with titles like some of the most
highest earning titles for mobile games
are like things like Candy Crush which
there's not a single YouTuber making
content on Candy Crush it's it's not a
content type of game you're just swiping
through and you're playing it and maybe
that gamer is much older more casual
it's like you know it's it's the sort of
uh you know Mom game you know it's it's
that famous story of the mom who beat
Candy Crush she played all the levels
and Candy Crush was like sorry you have
to wait for the next update to play more
like you've literally no one's ever
played this much um so and then you so
you have that you know older generation
casually gaming all the way down to the
brawl star Gamers who are 13 14 15 years
old
hardcore play all the time so it's a
massive massive uh spread I think even
more so than you would find on any other
type of gaming
platform yeah I I genuinely agree with
that but there are like certain Char
characteristic traits that come along
with the platforms let's say console
gamers are a little bit more relaxed I'm
being stereotypical and please correct
me from wrong but sure to me console
gamers are a little bit more relaxed
they're not as compe
compared to PC Gamers uh like console
games are not primarily but a lot of the
console games are like story driven so
you don't really have to be like so
deeply invested like not in terms of
time in your stress level uh versus PC
games how would you place mobile game
within that territory um do you think
mobile games stands on stands on its own
in terms of those kind of uh competitive
landscape or do you think it fits in
between console and PC or yeah just want
to talk perspective on that so you're
talking like specifically with the
competitiveness of of the of that gamer
and the titles yeah games yeah yeah I
mean I would say it's
um I would say it's more casual um you
know that being said like just just
broadly you know that being said I'm I'm
speaking from the perspective of tribe
gaming we have like five
competitive orts teams signed for mobile
games so there absolutely is a a
hardcore competitive um
audience uh sorry there's a leaf blower
right outside um but overall the
majority of mobile gamers are more
casual they play shorter you know it's
it's quicker games it's shorter you know
uh um time spent on the app um and I
think a part of that is just due to you
know console games are competing with
other console games but mobile games
compete with every other app on your
phone they're competing with you're
competing with Twitter Tik Tok Instagram
Facebook everything else um which means
you're competing with things you're
competing for the attention of almost
any mobile user which just naturally
lends itself to a wider audience
naturally lends itself to a more casual
audience
um so yeah overall much more
casual uh than than even a console gamer
I'd say that's a that's a really
interesting perspective I've never
thought of mobile gaming that way like
you're not I've always thought like
Mobile gaming it's its its own field so
yeah the only competitors you have are
other mobile games whereas I think you
put it quite nicely like you're fighting
for that screen time that dominance
you're you're you're um you're competing
against the Instagrams Tik toks and you
know just just in general just enticing
people to play mobile games more versus
just spending time scrolling through
social media I think that's a that
that's a really interesting perspective
um and also
um
yeah got kind of got lost in my TR
thoughts but yeah you brought brought a
lot of uh great points interesting ones
even even me like um oh yeah one of the
things I I was quite surprised by is a
dedicated orts team for mobile games
I've never I've never realized such such
teams existed yeah yeah I mean we we
feel them for um Call of Duty mobile
brawl Stars Clash of Clans Clash Royale
um and um even a a a newer title that's
that's starting up um or at least
starting in E it's not a new title but
it's a new Esports League partner system
uh for honor of Kings which is a massive
it's the biggest game globally I think
even period not even including mobile
and so they're you know they've got a a
program to start getting more teams
implemented from other regions outside
of China and Asia so we've been a part
of we're a part of that this year um
we've been a part of a pro that program
in the past it's uh it's it's quite a
thriving ecosystem and actually there's
going to be you know if you look at the
Esports World Cup there's going to be a
lot of mobile games there as well h is
one of them uh mobile Legends bang bang
which is another MOBA coming out of Asia
pubg mobile um I think there's some more
I can't recall but you know it's it's
really starting to insert itself into
the mainstream Esports ecosystem and and
I do think you
know what's gonna happen at the ewc is
one of the is the biggest moment for
mobile gaming Esports that it's ever had
ewc what what's happening over there the
Esports World Cup so it's it's in Riad
it's like yeah it's the the stuff
happening a massive price pool um for
not just mobile like you know a lot of
big Esports orgs are participating you
know Cloud9 Team Liquid things like that
um and it's it's it's just it's going to
be one of the biggest Esports events
ever
interesting um so again like me being
you to this competitive Mobile gaming
world like do I I guess this would
heavily depend on what type of game
you're playing but do players usually
play with with joysticks or just on
their phone screens this is just asking
out of curiosity it's not the list of
questions uh on their phone screens um
oh interesting that's that's definitely
yeah you can um it looks like
um yeah the buttons come up it looks
like you're holding they try to emulate
a controller so you have one thumb doing
like the aiming and the moving um sort
of like uh they just built in the touch
buttons that you might find on typical
like gaming console controller there's
like plenty of like you can buy like
accessories to to to use a controller
but most people are just on there just
using their fingers on the
screen um all right so moving on to the
actual game itself dark and darker um
you told me that you've heard about the
game yeah but it sounded like you've
actually never played it no I'm not I'm
not familiar with it um but uh yeah I
could definitely give it a deeper look
after
this U yeah and I think they they had
some questions um around this game and
the level and interest that they're
trying to gauge um you can answer from
your own uh personal perspective or also
you could answer from um based off of
your understanding of the of the mobile
Gamers here in the US sure um so dark
and darker mobile is a game set in
medieval fantasy dungeon where players
fight enemies and other players gather
items Escape escaping the dungeon um So
based on this description uh do you feel
like this type of game would be
something that the US Mobile Gamers will
be interested
in um yeah so it sounds like it's a Like
a Dungeon Crawler might be a way to
describe it yeah yeah yeah I think so
it's you know I my mind goes to Diablo
Immortal um which was another you know
High fantasy Dungeon Crawler um I think
you know genres like this can certainly
be popular in the United States I see
them being most popular in countries
like China and and Southeast Asia um
just just their affinity for that genre
as a whole is a little bit higher um
that being said
like like I said diaba Mortal does well
um it's it's got a big IP that that that
genre can certainly succeed in the
United States um so yeah I wouldn't say
the US will be its most popular region
but I do think it can't succeed for
sure okay and that Dungeon Crawler uh
the the nature of of that genre that
comes with that John R again is kind of
the medieval um setting um in figh off
enemies and like escaping that kind of a
a dungeon um it's it's not the setting
that really entices the the audience if
I'm understanding it right it's it's
more of that genre itself or would you
disagree with that
statement um that's a really good
question I
think so what I was saying earlier about
um you know China likely being its most
popular region I think that itself is
due to the the um the genre like being a
Dungeon Crawler however the theme being
high fantasy I
think does definitely have strong
Affinity here in the United States um
the the difference is it's for mobile um
you see different different genres and
different themes being popular on mobile
than it would be for PC you know for PC
there's you know just
like Skyrim World of Warcraft Diablo
High fantasy is crazy popular on on a
mainstream audience you see things a
little bit differently for mobile where
I actually do think you know there's not
a lot of
like I'm trying to think of like the top
20 50 you know grossing mobile games um
and I don't know if there's a ton of I
fantasy in there um for the US that is
um but globally Absol abely it's popular
but you do see that that that uh genre
um on the mobile platform being a little
bit
different I see so just to recap what
you just told me on a global level there
there's an high there is a high chance
of such genre being massively successful
especially in the Eastern uh regions
whereas in North America just based on
the current ranking of mobile games it
doesn't seem to very likely to to be a
massive success although that would
depend on yeah it depends what you
define massive success you could still
you know the game can still generate you
know millions and millions of dollars um
but but yes I say for the mobile
platform high fantasy uh is I think less
popular than than than it is on uh PC
and and uh console yeah that that's
certainly what I noticed as well like a
lot of a lot of Gamers mobile gamers
especially are into like like you told
me early on like mobile games and uh FPS
FPS games like Call of Duty whereas High
Fantasy games uh like this is not
something in people's radar at the
moment at least I guess that's something
the marketing needs to solve in a way as
well yeah um I want to be mindful of
time are you okay to bleed over um I'm
okay yeah that's that's fine yeah I'm
okay to bleed over as well um so I I'll
just make this quick though
um would people uh be interested in a
game where skill determines Victory
versus um you know there is a lot of pay
walls
P um I guess generally people would be
more inclined to play uh a game where a
game that compensates skill and effort
versus um versus money the level of
investment right
yeah I think absolutely especially for
your more engaged audience and your more
like hardcore Gamers I think would
definitely appreciate you know uh this
skill expression for a game um and you
see it you know the publisher has to
balance that you know sometimes the Pay
to Win just makes them more money but
then isolates part of that audience and
so um but I think for sure it's it's
it's easier to Market a game too that
that has more skill expression versus
pay to win because you know this second
that audience
sees feels that then you're going to get
that in the comments and you're GNA you
know you will you will see it you'll
you'll run up against that as as the
marketers for sure yeah it's certainly
uh very fatiguing as a gamer to see such
pay walls in order to see that
progression in the game so I'm living on
that um and also like with mobile RPGs
and mobile um action adventure games
overall we're seeing this growing trend
of
autoplay um whereas I believe this dark
and darker um although I haven't seen
the game personally is not riing on
autoplay it's more demanding users to
constantly control the game V in action
do you think that'll be received well
or I mean yeah I think so I think um I
mean you definitely see the popularity
of these sort of idle RPGs like um that
are really popular on mobile and they're
popular for a reason um but I think that
also leaves an opportunity for a title
like dark and darker to kind of come in
and and give that different
experience okay that makes
sense uh and also it seems like this
game is a battle royale game as well um
where you could actually
win uh and and not defeat but can
actually be the winner of the game
without defeating any of the
competition um not really sure what the
mechanics is behind that but according
to some of the gameplay videos I saw
like people could hide in certain spots
and you know how the Zone keeps
narrowing in on you you just have to
maneuver Beverly your way around in
order to gain a victory uh uh this is a
very um granular aspect of the game but
uh how do you think that kind of Victory
would be perceived among the US Gamers
do you think that would be perceived as
a bit cardish or playing the game a
little passively take advantage of the
system uh I guess it depends like I'm
thinking of you know World of Warcraft
which is another RPG just released a a
battle royale mode as well called
plunder storm and in plunder storm you
can
get a lot of resources and materials by
doing PVE so you can kill the monsters
and you can fight you can you can
essentially power up
without uh fighting a single player
which sounds similar to what you're
talking about I don't know if there's
other ways to collect resources in their
Battle Royale if that has PVE but I mean
plunder storm seems to be popular and I
think
um I think yeah I mean it's hard to say
without playing it but right overall
like you know it's not war zone right
War if you're a Call of Duty fan then
they wouldn't like that
but with the fantasy and and and RPG
genre being so PVE focused already um I
think people will be more accepting of
non-pvp play Styles and ways to
win got it got
it um okay so I think I covered pretty
much all the questions I had so at this
point I'm just going to stop recording
so you can answer me U some more
questions uh freely sure all right well
thank you so much Patrick I'm just gonna
stop recording right now thank you
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