001 Pembelajaran Geometri Berbasis Augmented Reality | Mathematics Learning Media Competition

HIMATIKA FMIPA UNNES
12 Oct 202109:01

Summary

TLDRThis video demonstrates an innovative augmented reality-based learning media designed to strengthen student character and teach geometry. Created using Unity, Vuforia, TinkerCat, and Microsoft Visual Studio, the Android app combines local cultural objects, such as the Demak Grand Mosque, with geometric concepts like prisms and pyramids. Students engage with the media by scanning AR cards, exploring 3D models, and answering interactive questions related to geometry. The app fosters critical thinking, enhances understanding of surface area and volume, and integrates cultural values to enrich the learning experience, making it both educational and character-building.

Takeaways

  • 😀 Introduction to the project by the team from the Mathematics Education Program at Ahmad Dahlan University, showcasing an augmented reality-based geometry learning tool.
  • 😀 The media tool was created using Unity, Vuforia, Tinkercad, and Microsoft Visual Studio to enhance student learning through interactive augmented reality.
  • 😀 The app is available for Android devices and provides an engaging learning experience for students studying 3D geometry and related concepts.
  • 😀 Upon opening the app, users are greeted with a menu that allows navigation to various educational sections, including core competencies and basic competencies for grade 8 geometry.
  • 😀 The tool incorporates augmented reality where students scan cards with geometric figures to visualize 3D shapes and learn mathematical concepts such as surface area and volume.
  • 😀 Local cultural elements are integrated into the app, using historical buildings like the Masjid Agung Demak to strengthen students' character development and religious values.
  • 😀 The app provides interactive learning through quizzes where correct answers earn points, motivating students to engage more deeply with the material.
  • 😀 The educational content covers topics such as the net of a square pyramid and other geometric shapes, allowing students to explore the geometric properties in detail.
  • 😀 The tool includes practical examples of 3D shapes like cuboids, triangular prisms, and hexagonal prisms, showing students how to calculate their surface areas and volumes.
  • 😀 The app is designed for both individual learning and problem-solving, offering students opportunities to explore geometry concepts through interactive challenges and immediate feedback on their performance.

Q & A

  • What is the main objective of the augmented reality (AR) media developed in the script?

    -The main objective is to strengthen student character and enhance learning in geometry by using augmented reality to visualize and interact with geometric shapes and cultural objects.

  • Which tools were used to develop the AR-based educational media?

    -The media was created using Unity, Vuforia, Tinkercad, and Microsoft Visual Studio.

  • What is the target audience for this AR-based educational tool?

    -The target audience is grade 8 students, specifically those learning geometry in their second semester.

  • How does the app engage students in learning geometry?

    -The app engages students by allowing them to scan cultural cards which then display 3D geometric shapes related to those objects, helping them understand geometry concepts like surface area and volume.

  • What cultural object is used to represent the concept of a geometric shape in the app?

    -The Masjid Agung Demak (Demak Grand Mosque) is used as an example, specifically its roof, which has the shape of a pyramid with a square base.

  • What kind of feedback does the app provide to students during quizzes?

    -The app provides positive feedback when students answer correctly, such as telling them they are 'great' and awarding points. Incorrect answers receive a 'wrong' message and no points are given.

  • What mathematical concepts are covered in the app's lessons?

    -The app covers concepts related to geometric shapes, including surface area, volume, and the nets (unfolded shapes) of solids such as pyramids, cubes, and prisms.

  • How does the app incorporate higher-order thinking into the learning process?

    -The app includes higher-order thinking questions that challenge students to apply problem-solving skills and critical thinking to more complex geometric problems.

  • How does the app display the geometric shapes for students to interact with?

    -The app uses augmented reality to display 3D models of geometric shapes when students scan specific cultural cards or objects, allowing them to rotate and examine the shapes from different angles.

  • What is the purpose of including local cultural objects in the learning process?

    -The purpose is to strengthen students' character by linking geometric concepts with meaningful local cultural objects, thus promoting values such as religiosity and understanding the cultural significance behind these objects.

Outlines

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الوسوم ذات الصلة
Augmented RealityGeometric LearningCharacter EducationStudent EngagementCultural ValuesMathematics EducationInteractive MediaAndroid AppUnity VuforiaSTEM EducationSMP Learning
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