I Made a Game using Only AI
Summary
TLDRIn this video, Rafsky demonstrates the process of creating a fully AI-generated game, utilizing tools like Meshi AI for 3D models and Ludus AI for Unreal Engine asset creation and animation logic. The game, a top-down bullet hell featuring a spider robot, showcases AI's potential in rapid prototyping and development, though it still lacks the creative touch of skilled developers. Rafsky reflects on AI’s current capabilities and its future in game development, offering insights on how AI tools can save time and enhance productivity, while highlighting the challenges that remain in creating polished, finished games.
Takeaways
- 😀 The game was created using only AI tools, including models, environment, sounds, animations, and code.
- 😀 The project aimed to test the potential of AI in game development and see what works and what still needs improvement.
- 😀 AI tools are becoming integral in game development, helping creators save time and explore new possibilities.
- 😀 Ludus AI, a plugin for Unreal Engine 5, was used to assist with tasks like generating assets, animations, and game logic.
- 😀 AI can help create quick prototypes and assets, though it still lacks the creative touch of skilled human developers.
- 😀 The main character of the game was a spider robot, designed using Meshi AI, which creates 3D models from text and images.
- 😀 Ludus AI was used for creating 3D assets, including a factory environment and various elements like turrets and floors.
- 😀 AI-generated animations, particularly for the spider robot’s movement, were achieved through code-based solutions instead of traditional animations.
- 😀 The game features a bullet hell mechanic where the player must avoid and shoot turrets, collecting points to progress.
- 😀 The game was created with a focus on using AI for repetitive tasks and prototyping, rather than relying on AI for final polished assets.
- 😀 The future potential of Ludus AI includes generating full blueprints, code, sound effects, and animations, evolving into a more comprehensive tool for game development.
Q & A
What was the main goal of creating a fully AI-generated game?
-The goal was to explore what AI tools can do in game development right now, while also identifying where they still need improvement. The creator wanted to test how far AI can go in areas such as modeling, animation, sound design, coding, and overall game design.
What type of game was developed in the video?
-A top-down bullet hell game was created, featuring a non-humanoid main character. The character was a spider robot, which provided an opportunity to test how AI handles abstract concepts in game design.
How did the creator approach the 3D modeling for the game?
-The creator used Meshi AI, a tool that converts text or images into 3D models. Meshi was used to create the main character, a spiderbot, and other game assets. Despite some initial failures, Meshi successfully generated a cartoony spider robot with a screen face.
What challenges did the creator face when animating the spiderbot?
-AI tools like Ludus AI were not yet capable of generating complex animations. Instead, the creator used a logic-driven approach, relying on Ludus to provide code-based solutions that allowed the spiderbot's limbs to move dynamically based on player input.
What was Ludus AI's role in the development process?
-Ludus AI played a significant role as an assistant within Unreal Engine 5, generating 3D models, creating game logic, providing coding instructions, and even guiding the creation of effects like VFX and animations. Ludus helped the creator build assets and implement systems step-by-step.
What were the key features of the first room in the game?
-The first room introduced core game mechanics by having turrets spawn one at a time, which the player had to defeat. The turrets dropped glowing gears that acted as points, and the player had to deliver these points to a monitor to unlock the next area.
How did Ludus AI help with the shooting mechanics in the game?
-Ludus AI provided a step-by-step solution for rotating the spiderbot’s gun (represented by a mini spider with a gun) based on mouse position. It also helped create the projectile, which was a cube stylized as a laser beam, and provided guidance for the shooting mechanics.
Why were turrets chosen as enemies in the game instead of humanoid characters?
-Turrets were chosen because they required less animation work than humanoid characters. The simplicity of turrets allowed for easier implementation of basic movement and attack logic, making them a suitable choice for this AI-driven prototype.
What type of environment was created for the game?
-The environment was a gloomy cyberpunk-style factory. Ludus AI helped generate the necessary assets like walls and floors, suggested lighting tweaks, and enhanced the overall atmosphere with post-processing effects.
What did the creator learn from using AI tools in game development?
-AI tools are highly effective for prototyping and assisting in areas outside a developer’s expertise, saving time and effort. However, for a polished final product, human creativity and skill are still necessary. AI can also teach developers by guiding them through problem-solving and system creation.
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