The Hidden VFX in Live Sports
Summary
TLDRThe video explores the fascinating world of visual effects in live sports broadcasting, which has evolved significantly since the 1990s. It highlights the real-time technology behind effects like the score bug, the yellow first-down line in football, and baseball's K-Zone. It also discusses RFID tracking, 3D rendering, and volumetric capture, which allow for detailed and immersive sports experiences. The narrator reflects on how visual effects in sports, like in films, should serve storytelling and not be overwhelmed by spectacle, emphasizing the connection between technology and the athletes' journeys.
Takeaways
- 🤓 Visual effects in sports broadcasting are just as intricate and fascinating as those in Hollywood films, often created in real time.
- 📊 The introduction of real-time statistical visualizations, like a player's shot probability in basketball, adds a new layer of engagement to sports broadcasts.
- 📅 The 'score bug' (on-screen score display) was introduced in 1994, revolutionizing the way fans engage with live sports broadcasts by showing critical game information.
- 💡 The first down line in football, introduced in 1998, uses 3D modeling and color filtering to overlay a yellow line on the field without obscuring players, enhancing the viewing experience.
- ⚾ The K-zone in baseball, which represents the strike zone, uses advanced camera systems to track the ball's path, adding clarity to the pitch-calling process.
- 🚗 NASCAR broadcasts use satellite and radar technology to track cars, showing detailed stats like gear position and speed, transforming the viewing experience.
- 📡 RFID tags, used in NFL broadcasts since 2014, track players, balls, and referees in real time, enabling detailed player stats and 3D overlays to enhance viewer engagement.
- 🎥 Volumetric capture in sports, first introduced in golf, allows 3D renderings of players for in-depth analysis, and is now used in more sports, like the NBA.
- 🏀 The Toy Story-themed NFL broadcast showed the potential of combining live sports data with animation, using machine learning and the Unity engine to create a real-time animated game environment.
- 🎬 Despite technological advances, the key to engaging sports broadcasts remains storytelling, focusing on athletes' journeys, rivalries, and triumphs rather than relying solely on visual effects.
Q & A
What is the significance of the real-time percentage tracker in basketball games?
-The real-time percentage tracker in basketball provides a player's probability of making a shot from a specific spot on the floor. It's a recent innovation in sports broadcasting that offers viewers additional insights into player performance and game dynamics.
How did visual effects in sports broadcasting start to evolve?
-Visual effects in sports broadcasting began evolving significantly in the 1990s, with one of the earliest innovations being the introduction of the score bug in 1994. This provided real-time score and game information to viewers, revolutionizing sports broadcasts.
Why was the introduction of the score bug controversial at first?
-Initially, network executives feared that the score bug would discourage viewers from watching. They thought people might tune in, see their team losing by a large margin, and turn off the game before getting invested. However, viewers quickly embraced the feature.
What made the digital first-down line in NFL broadcasts such a groundbreaking innovation?
-The digital first-down line introduced in 1998 revolutionized football broadcasts by providing a clear visual cue for viewers to see the team's goal during a play. It made football more accessible by visually representing the distance needed for a first down, enhancing storytelling within the game.
How does the yellow first-down line stay 'behind' the players on the field?
-The yellow first-down line stays 'behind' the players through color filtering technology. It tracks the green hues of the field to ensure the line appears under players while remaining visible on the grass. Technicians monitor this system throughout the game, adjusting for lighting and weather conditions.
What role does the K-zone play in Major League Baseball (MLB) broadcasts?
-The K-zone is a visual overlay used in MLB broadcasts to represent the batter's strike zone and show whether a pitch is a strike or a ball. It uses cameras to track the ball's trajectory and a technician-operated box to indicate the strike zone for each batter.
How has RFID technology been used in NFL broadcasts?
-RFID technology in NFL broadcasts, introduced in 2014, tracks players' movements in real time by placing RFID tags on their shoulder pads. This data is used to provide detailed statistics such as speed, location, and distance traveled, which is then displayed through visual effects on the screen.
What is volumetric capture, and how has it been applied in sports broadcasts?
-Volumetric capture uses multiple cameras to film subjects from all angles, creating realistic 3D renderings. It was first applied in golf to capture swings in 3D, allowing broadcasters to show detailed, multidimensional analyses. This technology can now be processed in seconds, enhancing broadcasts like NBA games.
How did Disney incorporate visual effects in a Toy Story-themed NFL broadcast?
-In a recent NFL broadcast, Disney transformed the game into a Toy Story-themed environment. Players, the field, and objects were recreated using RFID tracking, machine learning for motion, and rendered in the Unity game engine. The entire broadcast had a 20-second delay, converting live sports into a virtual game.
What challenge does sports broadcasting face, despite technological advancements in visual effects?
-Despite technological advancements, sports broadcasting faces the challenge of balancing visual effects with storytelling. Overusing effects can detract from the core emotional and narrative aspects of sports. Like in Hollywood films, the key is ensuring visual effects enhance the story, not overshadow it.
Outlines
🎥 The Visual Effects in Sports Broadcasting
The author, a visual effects artist, shares how they typically analyze movie effects, but during a basketball game, they noticed a real-time percentage tracker for a player's shot probability. This sparked curiosity about the numerous visual effects used in sports broadcasting, especially since these effects are generated in real-time, unlike in films where there's more time to work on them. The author began to explore the technology behind these effects, revealing its complexity and drawing parallels with Hollywood.
📊 The Groundbreaking Introduction of the Score Bug
The text explains the revolutionary impact of the 'score bug'—a small on-screen graphic showing the score and game time, first introduced in 1994. Before this, viewers struggled to follow games due to the lack of information displayed. The score bug overcame significant technical challenges, such as integrating data from diverse stadium scoreboards. Though network executives initially feared it would reduce viewer engagement, the feature became a game-changer, transforming the way fans consumed sports broadcasts.
🏈 The Iconic Yellow First Down Line
In 1998, the NFL introduced the digital first down line—an on-screen yellow line showing how far a team needed to advance. This technological feat made football more accessible, especially for new viewers. Using high-tech cameras and 3D field mapping, the line appears in 3D perspective while avoiding being drawn over players, thanks to color filtering. This innovation changed how fans engaged with the game by simplifying the visual representation of a critical aspect of football strategy.
⚾ Strike Zone Visualizations in Baseball
ESPN introduced 'K-Zone' in baseball, a graphic showing the batter's strike zone and whether pitches were strikes or balls. This feature required multiple camera angles and complex calculations to track the ball's path. While the K-Zone faced some controversy, much like the first down line, it provided a clear visual representation of a vital part of the game, enhancing viewers' understanding and engagement.
🚗 NASCAR and Real-Time Vehicle Tracking
The text describes how NASCAR's use of 3D tracking technology transformed its broadcasts, offering viewers more information on car performance in real-time, from speed to gear shifts. Using satellite and in-car sensors, broadcasters could place real-time graphics over the footage, tracking individual cars as they raced. This gave fans detailed insights and made the experience much more interactive and informative.
🏃 NFL Player Tracking with RFID Tags
In 2014, the NFL introduced RFID tracking for players, with sensors placed in their shoulder pads and other equipment to track movement. This technology enables real-time data collection, allowing broadcasters to show the positions, speed, and acceleration of each player. With over 300 RFID devices working simultaneously, it has revolutionized how live sports data is presented, enabling more sophisticated on-screen graphics and player stats.
📸 Volumetric Capture and Virtual 3D Players
Volumetric capture was introduced in golf, allowing for detailed 3D renderings of players' movements, such as their swing. This innovation extended to basketball, where an array of high-resolution cameras captured players and the game in 3D. The Brooklyn Nets used this technology to create real-time 3D environments, letting viewers control virtual cameras and see angles previously impossible in live broadcasts.
🧸 Toy Story-Themed Football Game
Disney took virtual sports broadcasting a step further by creating a fully customized NFL game environment in a Toy Story theme. Using RFID player tracking, machine learning, and 3D rendering in the Unity engine, the game was transformed into a playful, virtual world with animated toys and playful graphics. This was broadcast with only a 20-second delay from the real game, showcasing the power of merging real sports with creative virtual environments.
🎮 Sports Broadcasting: Real vs. Virtual
The text explores the growing convergence of real sports events and video game-style presentations. With advancements in visual effects and virtual environments, broadcasters can now recreate live sports in 3D, offering customizable viewing experiences. However, it warns against over-reliance on visual effects, emphasizing that, much like in movies, what truly captivates audiences is the human story—the struggles, triumphs, and rivalries in sports.
Mindmap
Keywords
💡Visual Effects (VFX)
💡Score Bug
💡Digital First Down Line
💡K-Zone
💡RFID Tracking
💡3D Representation
💡Volumetric Capture
💡Real-Time Data
💡Color Filtering
💡Augmented Reality (AR) in Sports
Highlights
Visual effects in live sports broadcasting are just as intricate and fascinating as those used in Hollywood films, but must be executed in real time.
The introduction of the score bug in 1994 revolutionized sports broadcasts by consistently displaying the score and other vital information on the screen.
Networks initially feared the score bug would cause viewers to tune out if they saw their team losing, but it was quickly embraced and became a standard feature.
The NFL's first down yellow line, introduced in 1998, is a key visual effects innovation that made football more accessible to casual viewers.
The creation of the first down line requires a complex combination of 3D field scanning, camera tracking, and real-time color filtering to ensure the line appears under players but over the field.
The MLB's K-Zone, introduced by ESPN, provides a visual representation of the strike zone, capturing ball trajectories in real time with high precision.
Modern NASCAR broadcasts use sensors and satellites to provide viewers with real-time data like speed, fuel consumption, and gear positions, transforming the viewing experience.
The NFL's RFID player tracking system, introduced in 2014, tracks players and equipment in real time, enabling advanced visualizations like 3D replays and player stats overlays.
Volumetric capture, used in sports like golf, allows for the creation of 3D player models, enabling viewers to see detailed breakdowns of movements like golf swings.
The Brooklyn Nets' use of volumetric capture in 2023 enabled near-instantaneous 3D renderings of players during live games, opening up new perspectives for fans.
Disney's 2023 NFL broadcast with a Toy Story-themed environment showcased the blending of live sports with animated effects, including motion-captured toy versions of commentators.
Modern broadcasts can now almost perfectly replicate real sports events in virtual environments, allowing for complete customization of visuals.
Sports broadcasts are evolving similarly to Hollywood, where excessive use of visual effects may diminish the viewer's connection to the real story of the athletes.
The most effective visual effects in sports serve to enhance the storytelling, focusing on athletes' journeys, rivalries, and triumphs.
The future of sports broadcasting may involve fully immersive and interactive environments, but the balance between technology and storytelling will be key to viewer engagement.
Transcripts
as a visual effects artist when I'm
watching movies I can't help but get
distracted analyzing all the awesome and
sometimes not so awesome visual effects
on screen when I'm watching sports
however that part of my brain is turned
off until recently when I was watching a
basketball game minding my own business
and saw this a percentage tracker that
tells you a player's probability to make
a shot from that specific spot on the
floor in real time which don't get me
wrong is super cool but I missed the
whole first half just staring at it but
after that game I started noticing just
how many effects are actually happening
during a Sports Broadcast and there's a
lot and whereas Hollywood films have
months if not years to execute effects
these visualizations are being generated
largely in real time this sent me down a
big old rabbit hole and I was shocked to
find that the tech behind visual effects
in live sports is just as fascinating
and intricate as the stuff that we see
coming out of Hollywood but while visual
effects in film have been around since
well nearly the Advent of the camera
itself visual effects in sports emerged
not that long
[Music]
ago imagine it's the year
1993 I will Faithfully execute the
office of President your surfing channel
is looking for a game to watch and you
land on a shot of a green field with
some white lines on it there's guys in
different colored uniforms and you hear
two old men just rambling didn't you
coach Bert Reynolds yes I did was he any
good but other than that you have no
information it's difficult to keep up
with the flow of the game when Vital
Information like what's the score and
how much time is left is not on the
screen so it's easy to see how
groundbreaking the introduction of the
score buug was in 1994 you can look up
there always know what the score is
while a digital scoreboard may seem
somewhat trivial it was actually a giant
hurdle at the time to get the graphic on
the screen the first problem was that
each Stadium had its own archaic
scoreboard with different ports cables
and electronics and for a while
broadcast teams had to man ually solder
and rewire Parts in order to get the
score interfaces working with their
Graphics interface that's getting the
data but processing that data in the
mid99s was a whole other Adventure the
live feed of the scoreboard had to run
to a group of broadcast trucks the
graphic overlay system which at the time
cost hundreds of thousands of dollars
would take the scoreboard data and
render a rudimentary graphic that
graphic consists of two video streams
the fill which contains the actual
graphic and the all important key which
contains the transparency map that
indicates which pixels the graphic
should affect these two streams are then
input into the linear key or another
piece of video equipment that actually
overlays the graphic on the broadcast
video all that work for this now funnily
enough after first seeing it many
Network Executives actually feared the
score buug would discourage viewers from
watching the idea being you tune in you
find out the Steelers are losing by 51
and decide I'm not watching this so you
turn it off before you get invested but
viewers love the score buug and so
networks eventually adopted it
universally other sports quickly adopted
their own version of the score buug and
so began a whole new level of Engagement
with broadcast sports as well as of arms
race over who could deliver the most
compelling and immediate visual context
to fans with football being the biggest
sport in the US the NFL continued to
innovate 1998 saw the introduction of
perhaps the most beloved onscreen
graphic the digital first down line also
known as the yellow line you see rather
than a simple 2D graphic with some
numbers that beautiful yellow line is
much more elegant in how it conveys to
the viewer what the goal of the offense
is it is a literal storytelling device
this team has to reach this far in this
much time or else they lose possession
it made football immediately more
accessible to non-f football fans and
the way it works is genius stadiums are
equipped with three High game camp
cameras these produce the camera angle
we're most used to seeing in a football
game these cameras are connected to
computers that contain a 3D
representation of the field that was
captured earlier through laser scanning
now because these broadcast cameras pan
tilt and zoom to follow the action this
transformation data has to be captured
for every frame as well by updating
every frame the camera's view in
relation to the field matches between
the real world and the 3D representation
perfectly with all of this math in order
a yellow line can finally be drawn in 3D
perspective you think that's it no we're
only halfway there because the last
thing the viewer wants is a giant yellow
line drawn all over the players like a
baby John Madden scribbled on the TV get
out of here baby John the system was
designed to tuck the line under the
players while still keeping it on top of
the grass this is called color filtering
and it's done by a very specific
software that takes an average of all
the Hues of the green you want the line
to be able to show up on kind of like
green screen only unlike a green screen
these H values have to be monitored by a
technician throughout the entire game as
wether and lighting conditions
invariably change this combination of
Technologies created a final result that
was so seamless to new audiences that
many people thought that it was actually
chock that the stadium workers would
clean up and reset off camera it was
simultaneously invisible and essential a
few years later ESPN built on these
visual effects and introduced the kzone
to the MLB what a cool name the kzone
the kzone presents a simple box to
represent the batter's Strike Zone and
shows whether the pitch is a strike or a
bol simple right well it's never that
simple two cameras one above home plate
and one above first base are set up to
capture the path of the ball once it
leaves the pitcher's hand as the pitch
is thrown each camera captures over 60
ball positions per second which is fed
to a computer that basically calculates
the trajectory and the speed now we
aren't quite done from a third camera
perspective they specify the strength
Zone The Box the height is measured from
the bottom of the batter's knees to
their mid shoulder it's controlled by a
dude on a joystick who draws it for
every batter that comes up and this
camera looks for any intersection
between the translated position of the
ball and the boundaries of the strike
zone an intersection indicates a strike
now while the K zone is somewhat
controversial to fans like the first
downline it's still providing a simple
visual representation a of a critical
part of the game these advancements were
taking flat graphics and bringing them
into the game this completely changed
the viewing experience of some sports I
mean think about NASCAR what was once
blurry video of a bunch of cars driving
in a circle began to look like a
fast-paced car chase with all the
information you might need to make sense
of it right there on the screen through
the use of satellites inar sensors and
3D reconstructions of the Raceway
broadcasters were able to track Graphics
to to moving cars as well as provide
crazy in-depth information like gear
position rotations per minute speed fuel
consumption all the stuff you want to
know and plenty that you probably don't
and while these sensors have been hard
mounted in cars for a while now more
recently this kind of realtime tracking
has been brought to players in 2014 the
NFL introduced RFID or radio frequency
identification tracking for those of you
who like more words the way it works is
each player has two RFID tags one each
shoulder pad that sends out positional
data to the 24 Ultra wide band antennas
placed throughout the middle level of
the stadium lineman actually need an
extra tag on their back due to the fact
that they start the play so low to the
ground and not because they're so big
they're massive don't body shame the
ball the pylons and even the officials
get RFID tags too with 53 players on
each team and all the extra devices
being tracked that's over 300 devices
working in tandem to provide data such
as location speed distance traveled and
acceleration and that's being updated 10
times per second so imagine what is
being created in a modern NFL broadcast
you have all the players tracked in 3D
space which we can lay out on our 3D
representation of the field and now even
moving cameras like the sky cam use
real-time 3D tracking to keep the
Virtual Field in line with the real
field at all times this means more
complex Graphics can be placed on a
moving image like the blue line of
scrimmage timers countdowns and this
Insanity look at the Slime Monster oh
it's the abominal slime man but these
Graphics can also make use of those RFID
trackers to create overlays of live
statistics that are tagged to players
and 3D lines tracing routes of a
receiver and even the path of the
football and so at this point in sports
the cameras the field the balls and the
players are all almost perfectly
replicated in 3D in real time what could
possibly be crazier well volumetric
capture volumetric capture is a
technique where a subject is filmed by
an array of cameras from all angles to
generate realistic and interactive 3D
renderings it was first introduced in
golf where players were brought into a
studio to capture their swing in 3D
which was later used during broadcast
for an in-depth three-dimensional
breakdown now this application is cool
but took days to process and the
Brooklyn Nets ain't got time for that so
last year they introduced the nerse 110
highresolution Canon cameras were placed
around barlay Center to capture the game
that data was used to generate realistic
renderings of the players and
environments in a matter of seconds
allowing the viewer to direct a virtual
camera wherever they want on a CG Court
seeing angles that were never before
possible
[Music]
future but why stop at just capturing a
real game why not add your own skins
your own environment and fully customize
an entire game and broadc
well that's exactly what Disney did just
this past year during an NFL game
between the Falcons and the Jaguars the
entire football field and all the
players in this game were brought into
the virtual world in a Toy Story themed
environment you had colorful Trails
behind the ball and the players Slinky
as a first down line and even the
commentators as toys look at them
sitting there in their little motion
capture suits it's adorable it was a
culmination of all the technology we've
been discussing like a proportionally
accurate CG field RFID tracking of the
players and the icing on this cake a
machine learning algorithm trained on
human motion that Faithfully applied
animation to all the toy players all of
this was being piped into the unity game
engine in order to be rendered and
played back at only a 20 second delay
from the live game broadcast that's
pretty good considering they're
converting a real game into a literal
video game now growing up I always
believed that as graphical capabilities
grew Sports video games like NBA 2K FIFA
and Madden would look more and more like
real life but the inverse is proving to
be true we now have the capability to
take a real sports event and replicate
it almost perfectly in the computer
giving us the ability to visualize any
piece of information view the game from
any perspective or just make the whole
thing look like whatever we want
anything is possible but if anything is
possible that begs the question when do
you stop adding more you see sports
broadcasting is currently in the same
boat as Hollywood and as we've learned
this last year with some massive box
office bombs just because you can do
anything with visual effects doesn't
mean you should looking at you flash
what's he talking about in both
Athletics and film gimmicks and
spectacle only get you so far what
viewers really care about is the story
an athletes Journey their rivalries
their struggles and their triumphs
it's about the unspoken narratives
etched into each play the stories in
sport are what pull us in and keep us
watching it's what makes Sports
Universal and visual effects should
serve Above All Else as a tool to
connect us deeper to the heart of that
story and as we've seen the
technological innovations that have
stood the test of time have done just
that so the next time you turn on a game
or throw on a match take a moment to
appreciate all the visual storytelling
that is hiding in plain sight and heck
maybe even tip your cap to The Unsung
artists and Technical Wizards behind the
scenes who are pushing us forward and
making all of this possible researching
this topic was such a good time if you
guys have any other topics you'd like us
to take a technical Deep dive on let us
know in the comments down below but in
the meantime I got a fake game to
pretend to watch so get out of
here oh we should have scored that goal
a I'm gonna this is I'm going to bring
this into my home life I'm going to take
this out on my the people closest to me
Sports make me feel
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