The Hidden VFX in Live Sports

Corridor Crew
10 Dec 202313:06

Summary

TLDRThe video explores the fascinating world of visual effects in live sports broadcasting, which has evolved significantly since the 1990s. It highlights the real-time technology behind effects like the score bug, the yellow first-down line in football, and baseball's K-Zone. It also discusses RFID tracking, 3D rendering, and volumetric capture, which allow for detailed and immersive sports experiences. The narrator reflects on how visual effects in sports, like in films, should serve storytelling and not be overwhelmed by spectacle, emphasizing the connection between technology and the athletes' journeys.

Takeaways

  • 🤓 Visual effects in sports broadcasting are just as intricate and fascinating as those in Hollywood films, often created in real time.
  • 📊 The introduction of real-time statistical visualizations, like a player's shot probability in basketball, adds a new layer of engagement to sports broadcasts.
  • 📅 The 'score bug' (on-screen score display) was introduced in 1994, revolutionizing the way fans engage with live sports broadcasts by showing critical game information.
  • 💡 The first down line in football, introduced in 1998, uses 3D modeling and color filtering to overlay a yellow line on the field without obscuring players, enhancing the viewing experience.
  • ⚾ The K-zone in baseball, which represents the strike zone, uses advanced camera systems to track the ball's path, adding clarity to the pitch-calling process.
  • 🚗 NASCAR broadcasts use satellite and radar technology to track cars, showing detailed stats like gear position and speed, transforming the viewing experience.
  • 📡 RFID tags, used in NFL broadcasts since 2014, track players, balls, and referees in real time, enabling detailed player stats and 3D overlays to enhance viewer engagement.
  • 🎥 Volumetric capture in sports, first introduced in golf, allows 3D renderings of players for in-depth analysis, and is now used in more sports, like the NBA.
  • 🏀 The Toy Story-themed NFL broadcast showed the potential of combining live sports data with animation, using machine learning and the Unity engine to create a real-time animated game environment.
  • 🎬 Despite technological advances, the key to engaging sports broadcasts remains storytelling, focusing on athletes' journeys, rivalries, and triumphs rather than relying solely on visual effects.

Q & A

  • What is the significance of the real-time percentage tracker in basketball games?

    -The real-time percentage tracker in basketball provides a player's probability of making a shot from a specific spot on the floor. It's a recent innovation in sports broadcasting that offers viewers additional insights into player performance and game dynamics.

  • How did visual effects in sports broadcasting start to evolve?

    -Visual effects in sports broadcasting began evolving significantly in the 1990s, with one of the earliest innovations being the introduction of the score bug in 1994. This provided real-time score and game information to viewers, revolutionizing sports broadcasts.

  • Why was the introduction of the score bug controversial at first?

    -Initially, network executives feared that the score bug would discourage viewers from watching. They thought people might tune in, see their team losing by a large margin, and turn off the game before getting invested. However, viewers quickly embraced the feature.

  • What made the digital first-down line in NFL broadcasts such a groundbreaking innovation?

    -The digital first-down line introduced in 1998 revolutionized football broadcasts by providing a clear visual cue for viewers to see the team's goal during a play. It made football more accessible by visually representing the distance needed for a first down, enhancing storytelling within the game.

  • How does the yellow first-down line stay 'behind' the players on the field?

    -The yellow first-down line stays 'behind' the players through color filtering technology. It tracks the green hues of the field to ensure the line appears under players while remaining visible on the grass. Technicians monitor this system throughout the game, adjusting for lighting and weather conditions.

  • What role does the K-zone play in Major League Baseball (MLB) broadcasts?

    -The K-zone is a visual overlay used in MLB broadcasts to represent the batter's strike zone and show whether a pitch is a strike or a ball. It uses cameras to track the ball's trajectory and a technician-operated box to indicate the strike zone for each batter.

  • How has RFID technology been used in NFL broadcasts?

    -RFID technology in NFL broadcasts, introduced in 2014, tracks players' movements in real time by placing RFID tags on their shoulder pads. This data is used to provide detailed statistics such as speed, location, and distance traveled, which is then displayed through visual effects on the screen.

  • What is volumetric capture, and how has it been applied in sports broadcasts?

    -Volumetric capture uses multiple cameras to film subjects from all angles, creating realistic 3D renderings. It was first applied in golf to capture swings in 3D, allowing broadcasters to show detailed, multidimensional analyses. This technology can now be processed in seconds, enhancing broadcasts like NBA games.

  • How did Disney incorporate visual effects in a Toy Story-themed NFL broadcast?

    -In a recent NFL broadcast, Disney transformed the game into a Toy Story-themed environment. Players, the field, and objects were recreated using RFID tracking, machine learning for motion, and rendered in the Unity game engine. The entire broadcast had a 20-second delay, converting live sports into a virtual game.

  • What challenge does sports broadcasting face, despite technological advancements in visual effects?

    -Despite technological advancements, sports broadcasting faces the challenge of balancing visual effects with storytelling. Overusing effects can detract from the core emotional and narrative aspects of sports. Like in Hollywood films, the key is ensuring visual effects enhance the story, not overshadow it.

Outlines

00:00

🎥 The Visual Effects in Sports Broadcasting

The author, a visual effects artist, shares how they typically analyze movie effects, but during a basketball game, they noticed a real-time percentage tracker for a player's shot probability. This sparked curiosity about the numerous visual effects used in sports broadcasting, especially since these effects are generated in real-time, unlike in films where there's more time to work on them. The author began to explore the technology behind these effects, revealing its complexity and drawing parallels with Hollywood.

05:00

📊 The Groundbreaking Introduction of the Score Bug

The text explains the revolutionary impact of the 'score bug'—a small on-screen graphic showing the score and game time, first introduced in 1994. Before this, viewers struggled to follow games due to the lack of information displayed. The score bug overcame significant technical challenges, such as integrating data from diverse stadium scoreboards. Though network executives initially feared it would reduce viewer engagement, the feature became a game-changer, transforming the way fans consumed sports broadcasts.

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🏈 The Iconic Yellow First Down Line

In 1998, the NFL introduced the digital first down line—an on-screen yellow line showing how far a team needed to advance. This technological feat made football more accessible, especially for new viewers. Using high-tech cameras and 3D field mapping, the line appears in 3D perspective while avoiding being drawn over players, thanks to color filtering. This innovation changed how fans engaged with the game by simplifying the visual representation of a critical aspect of football strategy.

⚾ Strike Zone Visualizations in Baseball

ESPN introduced 'K-Zone' in baseball, a graphic showing the batter's strike zone and whether pitches were strikes or balls. This feature required multiple camera angles and complex calculations to track the ball's path. While the K-Zone faced some controversy, much like the first down line, it provided a clear visual representation of a vital part of the game, enhancing viewers' understanding and engagement.

🚗 NASCAR and Real-Time Vehicle Tracking

The text describes how NASCAR's use of 3D tracking technology transformed its broadcasts, offering viewers more information on car performance in real-time, from speed to gear shifts. Using satellite and in-car sensors, broadcasters could place real-time graphics over the footage, tracking individual cars as they raced. This gave fans detailed insights and made the experience much more interactive and informative.

🏃 NFL Player Tracking with RFID Tags

In 2014, the NFL introduced RFID tracking for players, with sensors placed in their shoulder pads and other equipment to track movement. This technology enables real-time data collection, allowing broadcasters to show the positions, speed, and acceleration of each player. With over 300 RFID devices working simultaneously, it has revolutionized how live sports data is presented, enabling more sophisticated on-screen graphics and player stats.

📸 Volumetric Capture and Virtual 3D Players

Volumetric capture was introduced in golf, allowing for detailed 3D renderings of players' movements, such as their swing. This innovation extended to basketball, where an array of high-resolution cameras captured players and the game in 3D. The Brooklyn Nets used this technology to create real-time 3D environments, letting viewers control virtual cameras and see angles previously impossible in live broadcasts.

🧸 Toy Story-Themed Football Game

Disney took virtual sports broadcasting a step further by creating a fully customized NFL game environment in a Toy Story theme. Using RFID player tracking, machine learning, and 3D rendering in the Unity engine, the game was transformed into a playful, virtual world with animated toys and playful graphics. This was broadcast with only a 20-second delay from the real game, showcasing the power of merging real sports with creative virtual environments.

🎮 Sports Broadcasting: Real vs. Virtual

The text explores the growing convergence of real sports events and video game-style presentations. With advancements in visual effects and virtual environments, broadcasters can now recreate live sports in 3D, offering customizable viewing experiences. However, it warns against over-reliance on visual effects, emphasizing that, much like in movies, what truly captivates audiences is the human story—the struggles, triumphs, and rivalries in sports.

Mindmap

Keywords

💡Visual Effects (VFX)

Visual effects (VFX) refer to the processes used to create or manipulate imagery in film, TV, or live broadcasts that cannot be captured during live-action filming. In the video, the narrator highlights how VFX are essential not only in movies but also in live sports broadcasts, where they enhance the viewing experience by providing real-time graphics like shot probabilities and game metrics.

💡Score Bug

The 'score bug' is a small on-screen graphic that shows the current score and time in a live sports game. It was introduced in 1994 and revolutionized sports broadcasts by constantly displaying vital information, allowing viewers to follow the game more easily. Despite initial hesitation from network executives, it became a crucial component of sports viewing, representing how simple graphics can enhance the narrative of a live broadcast.

💡Digital First Down Line

The digital first down line, commonly known as the 'yellow line,' is a visual effect used in American football broadcasts to show how far the offensive team must advance to gain a first down. Introduced in 1998, it serves as a storytelling device, making the game more accessible by visually indicating the team's goal. The video explains the complex process behind creating this effect, including real-time 3D field mapping and color filtering to ensure the line stays on the field but not over the players.

💡K-Zone

K-Zone is a digital strike zone graphic used in Major League Baseball (MLB) broadcasts to show whether a pitch is a strike or ball in real time. It provides viewers with crucial information about the game and enhances their understanding of key moments. The video describes how K-Zone relies on multiple cameras and complex algorithms to calculate the ball's trajectory and position within the strike zone.

💡RFID Tracking

Radio Frequency Identification (RFID) tracking is a technology used to gather real-time positional data from players and objects during live sports broadcasts. Introduced in the NFL in 2014, RFID tags are placed in players' shoulder pads, footballs, and even officials' gear to track movement and speed. The video highlights how this data is combined with other technologies to provide viewers with 3D player tracking and in-depth statistical overlays.

💡3D Representation

3D representation refers to creating a three-dimensional model of the field, players, or other elements within a live sports broadcast. This technology allows broadcasters to insert digital graphics like the first down line or player tracking information into live feeds. The video explains how 3D models are built through laser scanning of fields and how real-time data from cameras is used to sync the graphics with live action.

💡Volumetric Capture

Volumetric capture is a technique used to film subjects from all angles to create interactive 3D renderings. This was first introduced in sports broadcasting for analyzing player movements, particularly in golf. The video describes how volumetric capture enables detailed breakdowns of athletic performances and can even be used to recreate players and plays in a fully virtual environment, offering unprecedented perspectives for viewers.

💡Real-Time Data

Real-time data refers to information that is processed and displayed instantly during live events, such as player movement, ball trajectory, or game statistics. The video emphasizes how crucial real-time data is for sports broadcasts, enabling effects like live shot probabilities, real-time stats, and RFID-based player tracking, which enrich the viewer's experience and offer deeper insights into the game as it unfolds.

💡Color Filtering

Color filtering is a visual effects technique used to blend digital graphics into live footage without obscuring important elements like players. The video explains how the yellow first down line in football uses color filtering to ensure the line appears 'under' the players but remains 'on' the field, requiring constant adjustments by technicians as lighting and weather conditions change.

💡Augmented Reality (AR) in Sports

Augmented reality (AR) in sports refers to the integration of digital elements like graphics, statistics, or animations into live footage, enhancing the viewing experience. The video discusses how AR has been used to create overlays like the first down line, strike zones, and even fully immersive experiences like the Toy Story-themed NFL game, where players were rendered as animated characters in a virtual environment.

Highlights

Visual effects in live sports broadcasting are just as intricate and fascinating as those used in Hollywood films, but must be executed in real time.

The introduction of the score bug in 1994 revolutionized sports broadcasts by consistently displaying the score and other vital information on the screen.

Networks initially feared the score bug would cause viewers to tune out if they saw their team losing, but it was quickly embraced and became a standard feature.

The NFL's first down yellow line, introduced in 1998, is a key visual effects innovation that made football more accessible to casual viewers.

The creation of the first down line requires a complex combination of 3D field scanning, camera tracking, and real-time color filtering to ensure the line appears under players but over the field.

The MLB's K-Zone, introduced by ESPN, provides a visual representation of the strike zone, capturing ball trajectories in real time with high precision.

Modern NASCAR broadcasts use sensors and satellites to provide viewers with real-time data like speed, fuel consumption, and gear positions, transforming the viewing experience.

The NFL's RFID player tracking system, introduced in 2014, tracks players and equipment in real time, enabling advanced visualizations like 3D replays and player stats overlays.

Volumetric capture, used in sports like golf, allows for the creation of 3D player models, enabling viewers to see detailed breakdowns of movements like golf swings.

The Brooklyn Nets' use of volumetric capture in 2023 enabled near-instantaneous 3D renderings of players during live games, opening up new perspectives for fans.

Disney's 2023 NFL broadcast with a Toy Story-themed environment showcased the blending of live sports with animated effects, including motion-captured toy versions of commentators.

Modern broadcasts can now almost perfectly replicate real sports events in virtual environments, allowing for complete customization of visuals.

Sports broadcasts are evolving similarly to Hollywood, where excessive use of visual effects may diminish the viewer's connection to the real story of the athletes.

The most effective visual effects in sports serve to enhance the storytelling, focusing on athletes' journeys, rivalries, and triumphs.

The future of sports broadcasting may involve fully immersive and interactive environments, but the balance between technology and storytelling will be key to viewer engagement.

Transcripts

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as a visual effects artist when I'm

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watching movies I can't help but get

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distracted analyzing all the awesome and

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sometimes not so awesome visual effects

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on screen when I'm watching sports

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however that part of my brain is turned

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off until recently when I was watching a

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basketball game minding my own business

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and saw this a percentage tracker that

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tells you a player's probability to make

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a shot from that specific spot on the

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floor in real time which don't get me

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wrong is super cool but I missed the

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whole first half just staring at it but

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after that game I started noticing just

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how many effects are actually happening

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during a Sports Broadcast and there's a

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lot and whereas Hollywood films have

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months if not years to execute effects

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these visualizations are being generated

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largely in real time this sent me down a

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big old rabbit hole and I was shocked to

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find that the tech behind visual effects

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in live sports is just as fascinating

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and intricate as the stuff that we see

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coming out of Hollywood but while visual

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effects in film have been around since

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well nearly the Advent of the camera

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itself visual effects in sports emerged

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not that long

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[Music]

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ago imagine it's the year

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1993 I will Faithfully execute the

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office of President your surfing channel

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is looking for a game to watch and you

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land on a shot of a green field with

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some white lines on it there's guys in

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different colored uniforms and you hear

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two old men just rambling didn't you

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coach Bert Reynolds yes I did was he any

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good but other than that you have no

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information it's difficult to keep up

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with the flow of the game when Vital

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Information like what's the score and

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how much time is left is not on the

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screen so it's easy to see how

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groundbreaking the introduction of the

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score buug was in 1994 you can look up

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there always know what the score is

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while a digital scoreboard may seem

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somewhat trivial it was actually a giant

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hurdle at the time to get the graphic on

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the screen the first problem was that

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each Stadium had its own archaic

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scoreboard with different ports cables

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and electronics and for a while

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broadcast teams had to man ually solder

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and rewire Parts in order to get the

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score interfaces working with their

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Graphics interface that's getting the

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data but processing that data in the

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mid99s was a whole other Adventure the

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live feed of the scoreboard had to run

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to a group of broadcast trucks the

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graphic overlay system which at the time

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cost hundreds of thousands of dollars

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would take the scoreboard data and

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render a rudimentary graphic that

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graphic consists of two video streams

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the fill which contains the actual

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graphic and the all important key which

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contains the transparency map that

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indicates which pixels the graphic

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should affect these two streams are then

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input into the linear key or another

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piece of video equipment that actually

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overlays the graphic on the broadcast

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video all that work for this now funnily

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enough after first seeing it many

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Network Executives actually feared the

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score buug would discourage viewers from

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watching the idea being you tune in you

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find out the Steelers are losing by 51

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and decide I'm not watching this so you

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turn it off before you get invested but

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viewers love the score buug and so

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networks eventually adopted it

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universally other sports quickly adopted

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their own version of the score buug and

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so began a whole new level of Engagement

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with broadcast sports as well as of arms

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race over who could deliver the most

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compelling and immediate visual context

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to fans with football being the biggest

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sport in the US the NFL continued to

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innovate 1998 saw the introduction of

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perhaps the most beloved onscreen

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graphic the digital first down line also

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known as the yellow line you see rather

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than a simple 2D graphic with some

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numbers that beautiful yellow line is

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much more elegant in how it conveys to

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the viewer what the goal of the offense

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is it is a literal storytelling device

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this team has to reach this far in this

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much time or else they lose possession

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it made football immediately more

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accessible to non-f football fans and

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the way it works is genius stadiums are

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equipped with three High game camp

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cameras these produce the camera angle

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we're most used to seeing in a football

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game these cameras are connected to

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computers that contain a 3D

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representation of the field that was

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captured earlier through laser scanning

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now because these broadcast cameras pan

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tilt and zoom to follow the action this

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transformation data has to be captured

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for every frame as well by updating

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every frame the camera's view in

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relation to the field matches between

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the real world and the 3D representation

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perfectly with all of this math in order

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a yellow line can finally be drawn in 3D

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perspective you think that's it no we're

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only halfway there because the last

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thing the viewer wants is a giant yellow

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line drawn all over the players like a

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baby John Madden scribbled on the TV get

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out of here baby John the system was

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designed to tuck the line under the

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players while still keeping it on top of

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the grass this is called color filtering

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and it's done by a very specific

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software that takes an average of all

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the Hues of the green you want the line

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to be able to show up on kind of like

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green screen only unlike a green screen

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these H values have to be monitored by a

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technician throughout the entire game as

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wether and lighting conditions

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invariably change this combination of

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Technologies created a final result that

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was so seamless to new audiences that

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many people thought that it was actually

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chock that the stadium workers would

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clean up and reset off camera it was

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simultaneously invisible and essential a

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few years later ESPN built on these

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visual effects and introduced the kzone

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to the MLB what a cool name the kzone

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the kzone presents a simple box to

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represent the batter's Strike Zone and

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shows whether the pitch is a strike or a

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bol simple right well it's never that

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simple two cameras one above home plate

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and one above first base are set up to

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capture the path of the ball once it

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leaves the pitcher's hand as the pitch

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is thrown each camera captures over 60

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ball positions per second which is fed

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to a computer that basically calculates

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the trajectory and the speed now we

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aren't quite done from a third camera

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perspective they specify the strength

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Zone The Box the height is measured from

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the bottom of the batter's knees to

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their mid shoulder it's controlled by a

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dude on a joystick who draws it for

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every batter that comes up and this

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camera looks for any intersection

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between the translated position of the

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ball and the boundaries of the strike

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zone an intersection indicates a strike

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now while the K zone is somewhat

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controversial to fans like the first

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downline it's still providing a simple

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visual representation a of a critical

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part of the game these advancements were

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taking flat graphics and bringing them

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into the game this completely changed

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the viewing experience of some sports I

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mean think about NASCAR what was once

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blurry video of a bunch of cars driving

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in a circle began to look like a

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fast-paced car chase with all the

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information you might need to make sense

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of it right there on the screen through

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the use of satellites inar sensors and

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3D reconstructions of the Raceway

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broadcasters were able to track Graphics

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to to moving cars as well as provide

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crazy in-depth information like gear

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position rotations per minute speed fuel

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consumption all the stuff you want to

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know and plenty that you probably don't

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and while these sensors have been hard

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mounted in cars for a while now more

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recently this kind of realtime tracking

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has been brought to players in 2014 the

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NFL introduced RFID or radio frequency

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identification tracking for those of you

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who like more words the way it works is

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each player has two RFID tags one each

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shoulder pad that sends out positional

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data to the 24 Ultra wide band antennas

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placed throughout the middle level of

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the stadium lineman actually need an

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extra tag on their back due to the fact

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that they start the play so low to the

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ground and not because they're so big

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they're massive don't body shame the

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ball the pylons and even the officials

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get RFID tags too with 53 players on

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each team and all the extra devices

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being tracked that's over 300 devices

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working in tandem to provide data such

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as location speed distance traveled and

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acceleration and that's being updated 10

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times per second so imagine what is

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being created in a modern NFL broadcast

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you have all the players tracked in 3D

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space which we can lay out on our 3D

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representation of the field and now even

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moving cameras like the sky cam use

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real-time 3D tracking to keep the

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Virtual Field in line with the real

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field at all times this means more

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complex Graphics can be placed on a

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moving image like the blue line of

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scrimmage timers countdowns and this

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Insanity look at the Slime Monster oh

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it's the abominal slime man but these

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Graphics can also make use of those RFID

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trackers to create overlays of live

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statistics that are tagged to players

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and 3D lines tracing routes of a

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receiver and even the path of the

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football and so at this point in sports

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the cameras the field the balls and the

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players are all almost perfectly

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replicated in 3D in real time what could

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possibly be crazier well volumetric

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capture volumetric capture is a

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technique where a subject is filmed by

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an array of cameras from all angles to

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generate realistic and interactive 3D

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renderings it was first introduced in

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golf where players were brought into a

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studio to capture their swing in 3D

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which was later used during broadcast

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for an in-depth three-dimensional

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breakdown now this application is cool

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but took days to process and the

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Brooklyn Nets ain't got time for that so

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last year they introduced the nerse 110

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highresolution Canon cameras were placed

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around barlay Center to capture the game

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that data was used to generate realistic

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renderings of the players and

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environments in a matter of seconds

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allowing the viewer to direct a virtual

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camera wherever they want on a CG Court

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seeing angles that were never before

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possible

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[Music]

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future but why stop at just capturing a

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real game why not add your own skins

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your own environment and fully customize

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an entire game and broadc

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well that's exactly what Disney did just

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this past year during an NFL game

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between the Falcons and the Jaguars the

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entire football field and all the

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players in this game were brought into

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the virtual world in a Toy Story themed

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environment you had colorful Trails

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behind the ball and the players Slinky

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as a first down line and even the

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commentators as toys look at them

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sitting there in their little motion

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capture suits it's adorable it was a

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culmination of all the technology we've

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been discussing like a proportionally

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accurate CG field RFID tracking of the

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players and the icing on this cake a

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machine learning algorithm trained on

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human motion that Faithfully applied

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animation to all the toy players all of

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this was being piped into the unity game

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engine in order to be rendered and

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played back at only a 20 second delay

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from the live game broadcast that's

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pretty good considering they're

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converting a real game into a literal

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video game now growing up I always

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believed that as graphical capabilities

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grew Sports video games like NBA 2K FIFA

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and Madden would look more and more like

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real life but the inverse is proving to

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be true we now have the capability to

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take a real sports event and replicate

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it almost perfectly in the computer

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giving us the ability to visualize any

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piece of information view the game from

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any perspective or just make the whole

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thing look like whatever we want

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anything is possible but if anything is

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possible that begs the question when do

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you stop adding more you see sports

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broadcasting is currently in the same

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boat as Hollywood and as we've learned

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this last year with some massive box

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office bombs just because you can do

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anything with visual effects doesn't

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mean you should looking at you flash

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what's he talking about in both

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Athletics and film gimmicks and

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spectacle only get you so far what

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viewers really care about is the story

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an athletes Journey their rivalries

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their struggles and their triumphs

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it's about the unspoken narratives

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etched into each play the stories in

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sport are what pull us in and keep us

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watching it's what makes Sports

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Universal and visual effects should

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serve Above All Else as a tool to

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connect us deeper to the heart of that

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story and as we've seen the

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technological innovations that have

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stood the test of time have done just

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that so the next time you turn on a game

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or throw on a match take a moment to

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appreciate all the visual storytelling

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that is hiding in plain sight and heck

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maybe even tip your cap to The Unsung

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artists and Technical Wizards behind the

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scenes who are pushing us forward and

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making all of this possible researching

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this topic was such a good time if you

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guys have any other topics you'd like us

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to take a technical Deep dive on let us

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know in the comments down below but in

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the meantime I got a fake game to

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pretend to watch so get out of

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here oh we should have scored that goal

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a I'm gonna this is I'm going to bring

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this into my home life I'm going to take

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this out on my the people closest to me

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Sports make me feel

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الوسوم ذات الصلة
Visual EffectsSports BroadcastReal-Time TechHollywoodSports TechInnovationBroadcast HistoryViewer EngagementDigital GraphicsRFID Tracking
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