How to Build a Portfolio as a Game Artist
Summary
TLDRこの動画スクリプトは、アーティストが仕事を見つける際にポートフォリオがどれだけ重要であるかを強調しています。学歴や简历よりもポートフォリオが夢の仕事を得るための切符であり、伝統的な学位の重要性が薄れている理由です。ゲームアーティスト向けのアドバイスが中心ですが、他の種類のアーティストにも適用できるヒントが多数含まれています。質优于数が大切であることや、自分が本当に熱心なテーマやコンセプトを選ぶことの重要性についても説明しています。また、ポートフォリオを構築するための「柱とブロック」方法や、作品を公開しコミュニティと共有する際の注意点についても議論しています。
Takeaways
- 🎨 ポートフォリオは芸術家にとって最も重要な資産で、夢の仕事を得るための切符です。
- 🚀 ポートフォリオの作成は、具体的な目標と職種に焦点を当てることが重要です。
- 🌟 ポートフォリオはあなたの強みを示すためのものであり、全ての作品を載せるわけではありません。
- 🎭 概念が明確で、自分が熱心なことを選んでポートフォリオに取り組むことが推奨されます。
- 🛠️ ポートフォリオの作成においては、品質が数量よりも重要です。
- 🏗️ 柱とブロック方法を用いて、柱(完全なゲームキャラクター)とブロック(より小さいプロジェクト)を組み合わせてポートフォリオを構築します。
- 🔍 ポートフォリオに含める作品は、あなたが目指す職種に応じて変わります。
- 📈 ポートフォリオの共有において、ArtStation、Instagram、Discordなどが有効なプラットフォームです。
- 📸 キャラクターをポーズづけ、表情やシーンを追加することで、ポートフォリオの魅力を高めることができます。
- 📚 継続的な学習と実践を通じて、ポートフォリオを強化し、スキルアップを目指しましょう。
- 🔗 コミュニティやオンラインのプラットフォームを活用して、フィードバックを受け取り、他のアーティストとつながって成長しましょう。
Q & A
ポートフォリオとは何ですか?
-ポートフォリオは、芸術家が仕事を探す際に最も重要なアセットであり、学歴や出身校よりも重要なものです。ポートフォリオは、あなたの夢の仕事を獲得する切符です。
ポートフォリオの重要性を説明できますか?
-ポートフォリオは、あなたの能力やスキルを証明する最善の方法です。它により、雇用主はあなたの過去の作品やスタイルを確認し、あなたがチームに適しているかどうかを判断できます。
ゲームアーティスト向けのポートフォリオ構築のヒントは何ですか?
-ゲームアーティストのポートフォリオ構築には、リアルタイムキャラクターアーツや環境デザイン、VFXなど、あなたが行うことができる様々な種類のアートワークを含めることが重要です。また、使用するツールや技術を示すことも重要です。
ポートフォリオを構築する際に最初に行うべきことは何ですか?
-ポートフォリオを構築する際に最初に行うべきことは、あなたが本当にやりたいこと、または夢の仕事を明確にすることです。その後、それに関連する作品をポートフォリオに収録していくことになります。
ポートフォリオに含めるべき作品はどのように選ぶべきですか?
-ポートフォリオには、あなたのスキルを最もよく示す作品を選ぶべきです。それはあなたがやりたい仕事を反映し、あなたが使用するツールや技術を示すものでなければなりません。また、作品を選ぶ際には、自分のスタイルや好みを考慮に入れて、個性を際立たせることが重要です。
ポートフォリオの「柱」と「ブロック」とは何を指すのでしょうか?
-「柱」は、ポートフォリオの主要な作品で、あなたが目標とする仕事を反映する完全なゲームキャラクターやシーンです。一方、「ブロック」は、「柱」よりも小さいプロジェクトで、特定のスキルやスタイルを示すために作られます。
ポートフォリオを構築する際の品質基準は何ですか?
-ポートフォリオの品質基準は、あなたが現在の最新のゲームアートの基準を追いつけ、将来数年間も興味を引くようなものを提供することです。高いポリゴンカウントやハイレゾリューション、高度なテクスチャリングやライティングなどが含まれることが望まれます。
ポートフォリオを共有する際の注意点は何ですか?
-ポートフォリオを共有する際には、作品が活きてるようにポーズや表情を加えることが大切です。また、作品を適切なオンラインプラットフォーム如ArtStation、Instagram、Discordに投稿し、コミュニティとの交流やフィードバックを積極的に取り入れることが重要です。
ポートフォリオの構築にかかる時間はどのくらいですか?
-ポートフォリオの構築には時間がかかります。具体的な期間は、個々の目標やスタイル、スキルレベルによって異なりますが、継続的に作品を追加し、品質を向上させていく過程で、数年を費やす場合もあります。
ポートフォリオの最適なフォーマットは何ですか?
-ポートフォリオの最適なフォーマットは、オンラインのポートフォリオサイト如ArtStationを使用することです。また、自分のウェブサイトやソーシャルメディアを通じて作品を共有することも効果的です。
ポートフォリオの構築において、パッションが重要なのはなぜですか?
-パッションは、ポートフォリオの構築において重要な要素です。自分が本当に興味を持っている分野やテーマに焦点を当てることで、より品質の高い作品が生まれます。また、パッションがあることで、継続的に作品を作り上げ、ポートフォリオを充実させることができます。
ポートフォリオの作品で技術的なスキルを示す方法は何ですか?
-技術的なスキルを示すためには、最新のゲーム開発ツールやソフトウェアを使用して作品を作成し、それらをポートフォリオに掲載することです。また、様々なスタイルや手法を試み、問題解決能力を示すことも重要です。
Outlines
🎨 ポートフォリオの重要性
この段落では、アーティストが仕事を探す際にポートフォリオがどのくらい重要であるかが説明されています。学位や学校よりもポートフォリオが重要な要素であり、トラディショナルな学位が重要でなくなる理由も触れられています。また、ポートフォリオの作り方やアドバイスを共有するためにこの動画が作成された旨が述べられています。
🖌️ ポートフォリオの構築方法
この段落では、ポートフォリオの構築方法について説明されています。具体的な夢の職業を持つこと、その職業に必要なスキルやスタイルを明確にすること、自分が本当にやりたいことを選ぶことの重要性などが強調されています。また、自分がやりたいことを選んでポートフォリオを構築することで、自分に合った仕事を見つけやすくなるというメリットもあります。
🛠️ ポートフォリオの作成と品質
この段落では、ポートフォリオに含めるべき作品の種類や、品質について説明されています。ゲームアーティストがポートフォリオに収録するべき作品の具体例が挙げられ、リアルタイムキャラクターの作り方やツールの使用、ハイポリカウントのテクスチャリングなどが重要であると強調されています。また、作品の品質が高くなければ、ポートフォリオは効果的に行われないという点を述べています。
🔄 ポートフォリオの共有とコミュニケーション
最後の段落では、ポートフォリオの共有方法とコミュニケーションの重要性について話されています。オンラインでのポートフォリオ共有のプラットフォームであるArtStation、Instagram、Discordなどの役割や、作品を共有することで得られる利点が説明されています。また、アクティブなコミュニティ参加の重要性や、フィードバックを求める方法なども触れられています。
Mindmap
Keywords
💡ポートフォリオ
💡ゲームアーティスト
💡コンセプトアート
💡品質重視
💡パフォーマンス
💡ツール
💡ピラとブロック方法
💡コミュニティ
💡自己表現
💡スキル向上
Highlights
A strong portfolio is crucial for artists, even more important than formal education.
The traditional degree is becoming less relevant due to the emphasis on portfolio quality.
When building a portfolio, focus on specificity and tailor it towards your dream job.
Quality over quantity should be the mantra when deciding what to include in your portfolio.
Choose a clearly defined concept that aligns with your passion and interests.
For game artists, showcasing real-time characters with proper topology and textures is essential.
The pillar and brick method can help artists create a diverse portfolio efficiently.
Pillars are comprehensive, full-on game characters that demonstrate your mastery.
Bricks are smaller projects that show off specific skills or personal taste.
Share your work on platforms like ArtStation, Instagram, and Discord for maximum exposure.
ArtStation is the go-to platform for discoverability in the gaming and entertainment art world.
Instagram is great for building your personal brand and connecting with other artists.
Discord communities offer a space for artists to share work, ask questions, and get feedback.
When presenting characters, always pose them to bring them to life and increase their impact.
High-quality, futuristic content is more likely to grab attention and stand the test of time.
Ensure your portfolio showcases your ability to use industry-standard tools and workflows.
Avoid including work that doesn't align with your desired field, such as VFX workflows in a game art portfolio.
Transcripts
the portfolio is everything if you're an
artist who's looking for work it is what
gets you hired more than a degree or
where you went to school it's more than
a resume your portfolio is your ticket
to your dream job so your portfolio is
your most important asset it's the
reason why a traditional degree doesn't
even matter anymore and it's standing in
between you and your dreams what can we
do about it where do you even start
those are the questions that I want to
answer in today's video I wanted to make
this video to share some tips and advice
on actually building your portfolio
mostly for game artists but if you're
just someone that's an artist looking to
build a portfolio these are generally
going to apply but all my experience
does come from gameart so I want to
share some things that I think worked
for me and in mentoring and helping
other people we can get in our own way
we can overthink this stuff we can end
up getting stuck at choosing what we're
going to do and how what does it all
mean so I just want to take a short
amount of time to give an overview and
then a basic General strategy that I
think is going to help you build a
stronger portfolio in a shorter amount
of time in a way that avoids
overthinking things and just lets you
make the stuff you want to make
portfolios are extremely personal
business okay there's no one right way
to do anything what I'm about to say is
not the end all be all it can take years
to build a strong portfolio and
everyone's got different goals and
different taste and everything okay so
all that being said this isn't gospel
but this is a simple and effective
strategy and some tips that have worked
for me work from other people so we'll
jump in there and we'll share some stuff
that maybe can help you on your journey
so now let's jump in now by
starting at the start starting a
portfolio that would be the first key
thing to do when building a portfolio
first I want to say when you're building
a portfolio for a dream job be specific
be be as specific as you can with not
just the job but like what are you going
to be spending most of your time doing
as specific as you can be to what you
really want to do is going to help you
in curating a portfolio that can help
lead to that an exercise that I find
pretty useful when speaking to students
is just pick a job that happened in the
past you know like we're all motivated
by some like you know Inspirations and
things that really got us excited or
feeling strong maybe you Lov The Last of
Us two game or something you're like I
would have loved to work on Last of Us
to right or Red Dead Redemption or uh
Destiny or something like something that
really gets
your stove
cooking really gets you going so pick
that job and then make a portfolio for
that at least several posts for that you
know and then you can do some homework
like look at what they're maybe doing
coming up cuz we're going to have a tip
down the line here that applies to this
but you want to be specific to that
because that helps you like what is it
kind of sci-fi you know what kind of
sci-fi is it what kind of modeling and
texturing is it it can really narrow in
some of the Limitless things that you
could be doing so it can help you drill
down in on Style on technique on tone
that kind of stuff so yeah if you do
have a dream job or two that are closely
related think about building your
portfolio in a way that really focuses
on that when you're going to start I
think it's important to separate this
idea of your portfolio is not just all
of your work that's not what it is a
portfolio is your strongest examples of
work that's meant to lead to a job okay
so if we're in the early stages of just
doing art for fun practicing learning
the trade everything doesn't have to be
a portfolio piece so I think one thing
you can do is making the decision is
this a study is this a practice or is
this a portfolio piece so making that
distinction right up the front might
help you make different decisions but
also know that you can always start
something for fun and turn it into a
portfolio piece but the main key here is
it's quality over quantity second piece
of advice here on starting is to choose
a concept that's clearly defined I don't
want you to design your characters
unless you're a character designer
unless that's your portfolio obviously
it should all be that then but if you
are an artist of another craft in this
case making game art or doing VFX or
something like that like if your
imaginary job dream job that you want is
you receive concept art and then you are
meant to make it and pass it along if
that is part of the dream job then start
choosing awesome Concepts because it's
not your job to design a character and
to be frank you're not going to do it as
good as someone who that's their sole
focus and occupation right it's all
around better to start and then we want
one that's clear sometimes we can choose
Concepts that are a little bit
impressionistic cuz it looks awesome and
we think we'll figure it out later but
trust me try to make it clear a lot of
Concepts don't have a back view there's
your problem that you can figure out a
you can just show the character from the
front view you choose what they see and
then B you know you might just be able
to make it up from the front and then
more on selecting a concept it's really
really really important that you choose
subject matter and concepts of things
that you like that you're passionate
about hopefully that seems silly that
I'm saying it but it probably won't seem
silly to everyone a lot of conversations
that I'll get into with up and cominging
uh people or people that ask for my
advice man a lot of the times I just see
that they're twisting themselves up into
trying to fit into a hole that's not
their shape you know what I'm saying
like another way of saying this is don't
go choose a concept that you think
you're supposed to make and now this is
important for two really important
reasons here you could just make stuff
you don't want to make your whole life
but that isn't that the whole point of
being an artist is to not have a job
where your whole job is to do things you
don't want to do so two things one
building a portfolio made up of work
that you wanted to do that you are
interested in it sends out a signal it
makes it's part of that brand now when
someone comes across it either an
individual or a business it's like
you're saying something you're selling
something okay so you're much more
likely to get jobs that align with your
personal interests so that should be
enough reason right there to make a
portfolio full of stuff that you like
doing cuz that's what you're going to
get hired to do the second reason is if
you are selecting stuff that you want to
do you're way way way more likely to get
to the end of the project that's the
biggest thing that people fail to do is
to finish their projects so if you're
selecting something that you're not even
that passionate about cuz you think
you're supposed to do it you know you're
going to get a couple weeks in there and
you're going to bail and then that's not
doing anyone any good so always choose
Concepts that you're passionate about
now I've been collecting concepts for
characters that I really like for years
now I have a public Pinterest that you
can check out if you want to nowadays
this is full of stuff but I've got way
too many things that I would like to do
so now this is full of things for all
different kinds of reasons but you have
some things that are pretty clear
designs you have completely original
designs that are not a part of an IP but
like an artist did so this is just my
own collection you can find a million
out there there are other places you
might have a collection of your own but
this is what I encourage people to do is
is to start have a place where you can
save these because if you start doing
some of the things we're talking about
here you're going to have a limitless
amount of ideas for things to add and
things to do and that's where you want
to be where you're so clear on the
things you want to make that there's too
many things to make that's where you
want to be you don't want to be stuck at
the starting line okay the next key is
building in the actual building of your
portfolio let's talk about a few things
here what do you put in a portfolio well
obviously depends on your specific goal
that you want to get to right your
specific role it's be different for
everybody we're talking about game art
and then really for me that'd be
character art so let's talk about if you
want to be a character artist for games
what are you putting in your portfolio
realtime characters what's important is
that they're full characters they're
reasonable amount of topology cuz
they're real time this is for Real time
rendering which means we have budgets we
can't go crazy hair cards you want a
demonstration of that and you want to
demonstrate using the tools so Maya
still the most widely used DCC modeling
tool zbrush used by every character
artist in any field ever substance
painter for texturing realtime models
and then if you rendered it you could do
maret toolbag which is real time or you
can do unreal which is the industry's
most popular game engine so you want to
show the thing that you'd be doing on
the job that you made using the tools
that you'd be using on the job most
likely and you want to showcase skills
there's obviously taste aesthetic all
that stuff that we want to do to make
our portfolio stand out and get people's
attention so that's what you want when
you're building a portfolio for
character arts for games now that's what
you want to build your portfolio with
but you don't just have to build your
portfolio with that this brings me to my
what I'm calling the pillar and brick
method which I spoke about in my other
portfolio video this is just a simple
strategy that I've been doing for a long
time that I just preach to everybody
because it's a way to make more art in a
shorter amount of time and you get all
the benefits right and you don't have to
be so rigid it's actually more fun now a
pillar is probably what you think it
would be it's a full-on game character
right so if I chose one of these so my
own portfolio this is a professional
character but here here's a full
character right we got hair costume legs
you know front and back the whole thing
it's an oppose and the whole Shang
here's another one full character okay
so what I just described would be a
pillar right if we think of our
portfolio made of bricks and pillars the
pillars are what hold up the portfolio
those are your crown jewels and that's
where you're doing everything I
mentioned you're showing like hey this
is the kind of thing I'd be making for
the job you want check this out hey I'm
using the tools that you guys use see I
can do that I got a male I got a female
I got a Sci-Fi I got a fantasy you know
once you have like three or four you're
good so rather than just make fullon
game characters for free for the rest of
your life in until you get a job to to
me what makes the most sense you get the
most bang for your buck and it's more
enjoyable is after you make one of these
big honken pillar things for your
portfolio which can take a lot of time
and effort then you do a couple smaller
projects so that's what a brick is a
brick is a smaller scoped project and
it's just not as regimented it's not you
don't have to check all the boxes just
check some boxes the most important
thing you want with these like brick
posts is to say something about your art
or your personal taste or something
these are the ones that you want to be
attention grabbing you don't have the
same limitations maybe it's something
you care about in pop culture like a fan
art thing that has like a Twist or maybe
it's like a really Dynamic pose or
facial expression or something that's
heavily stylized or using like some
software hair grooming techniques things
that you haven't tried yet right that
you want to experiment with you're
showing a little bit of tone and like
personality with yourself or your taste
or whatever so you can really help build
out a portfolio with these kind of brick
posts so the whole idea though is that
this brick brick part of your portfolio
it's not like a sketch it's not a study
you know it's not something you throw on
social media it goes away it is
something that is portfolio worthy but
it's not that same standard now if you
did two or three of these in between
your pillars then a couple things happen
one is you're getting more portfolio
posts in a short amount of time that's
good but then also if you do take time
to do like two or three smaller scope
projects in between then your next big
portfolio project your next pillar your
next full character will have the added
experience that you got from starting
and finishing three other projects
they're obviously probably going to be
different from each other you have new
problems to solve you're getting more
comfortable boom that second one now is
stronger than it was if it had come
right after the first one so you're
increasing your skill and your
experience in a shorter amount of time
you're getting more portfolio Post in a
short amount of time and I think you're
upping the attention grabbing Factor cuz
that's the whole point with these you
know bricks um it's hard to make a
full-on character that's exciting every
time but you just need a couple of those
to show that you can have them that you
can do them and once you've proven that
then you can have some fun and you can
show some other things I'll show you in
my own portfolio how I've done a ton I
mean my portfolio now is mostly bricks
to be honest with you so here's another
one here's an example right this is not
a full character you might even be able
to see what it is but I mean it's cut
off like there's no hands the back I'm
not doing anything this is rendered in
Arnold so this isn't even a game
pipeline but it's a 3D character it's
posed and stuff there's lighting there's
hair and grooming and stuff so it is
showing character art it's uh you know
it's a reimagining of this character so
anyways it's showing some stuff it's
also kind of a nerd card you know what I
mean like if I ever run anyone that
knows this about this then we can geek
out for a little bit so that's pretty
cool too that's an example of not a not
a game character here's one where it's
in unreal so we're getting there it's
kind of animated but this hair is groom
hair and there's some weird Niagara
stuff to make this do all this this is
kind of a mid poly thing you know this
is quickly rigged and everything so
again this cannot go in a game it's kind
of adjacent but if I was in a interview
with someone that hey I've I've used a
little bit of Niagara I've used unreal
rendering so this is not game art but if
I was in an interview with somebody this
is in my portfolio and we're going
through stuff we talk about things oh
yeah this is this there's some backstory
and then hey I'm using Unreal you know
I'm importing an skm which normally
character artists aren't doing at lower
levels right so like I'm understanding a
little bit of the process some skinning
and I'm using nagra which is a new ue5
thing I rendered this in ue5 when it was
new that kind of thing I set up this
shot in unreal and this is a Niagara
particle and this is a Niagara particle
so you know I'm making images art
fundamentals here's another one where
this one obviously was big for me no
lower half right so this is still took
me less time than a game character for
sure but you know it is full groom it's
in unreal and this is actually the
Deferred renderer this is not path
tracing so I felt pretty good about that
but um you know the frame rate would be
garbage with the hair but anyways pretty
pretty cool I can make this video really
fast cuz it's just unreal so yeah this
was cool a lot of overlap but not a game
character so that's what I mean okay the
next tip is the quality of what you make
should be high probably higher than you
think the simple way to think about this
is I mean really you got you got two
ways it could go if you just boom put a
character we're going to talk about
character art just game art right if you
just put a really cool example of game
art that was in a game today that right
now is like 10 out of 10 IGN game of the
year Gra graic or whatever right and you
put that in your portfolio right now
people looking to hire you it's not that
exciting because that thing was made
like 2 or 3 years ago cuz that's how it
works so people are making the games
right now that are going to come out in
3 years and then when those come out
people are like wow the graphics are
amazing right so like in the industry
were're a couple years ahead and then
when you post something on your
portfolio you want it to be good for a
couple years right so that means
theoretically we're talking four or 5
years in the future so at that point who
knows what it's going to be so anyways
all that to say May make it pretty high
poly just make it look good the most
important thing is that you're using the
software and that you're using the
general workflow you know that you're
someone that's demonstrating I can make
awesome art that looks cool with the
tools you guys use all we got to do is I
got to point me towards the right game
coach you know so really what we want to
make is futuristic content some of the
examples that I'll show in my portfolio
you know I've got like fiber groom based
hair that may not ever come to
mainstream games but that's something
that's really futuristic but definitely
High poly
path Trace rendering you know rendering
with all the material stuff turned on or
at a super high resolution that's the
kind of stuff we're talking about so
you're not going you don't want to
hamstring yourself what you don't want
to do is make a VFX character with VFX
workflows and techniques and put it in a
game art portfolio that's not what we're
doing we're not saying like oh here's
also an offline renderer and it's
displac some map and I used you know
Arnold or vray or something that's like
apples and tomatoes that's not what we
want to do but what we want to do is
make something that is like extremely
high quality even if you're someone
who's shooting for you know maybe your
dream job is like fortnite or something
what would the imaginary fortnite 2 be
you know or something if it came with a
graphics upgrade right cuz also you want
people's attention to be grabbed and so
you want that newness and you want to
show the detail oriented problem solving
stuff it's something that didn't exist
and you really want to like make
something that pops make it high quality
probably a little bit higher than than
you thought okay now let's talk about
the last kind of phase here the sharing
the sharing of your portfolio the
sharing of your work Community obviously
huge the internet and everything makes
things very different than when I was
doing things but this is how it is right
now for me and at least with my
community first and foremost the place
that you're posting public portfolios
nowadays in the video game art world and
and the entertainment art world is
artstation.com that's where you're going
to post stuff you're going to have your
own website that's good but art station
just has discoverability so even if you
have your own site you should also post
it here because recruiters just peruse
art station I get cold messages people
do that you can mark that you're looking
for work so in terms of like public
portfolios are stations number one for
the entertainment world and a couple
notes on the actual sharing of your work
I can make a whole thing about this so
I'm going to try to do this as short as
possible but pose your character we are
making characters to hopefully bring
them to life now a lot of times it
doesn't happen especially in your
portfolio because you're missing the
whole other people that would be doing
that right so can we do that ourselves a
little bit let's try because you can see
once I decided to just always pose my
characters it's just a big difference
like it looks like they're alive and
they're doing stuff we come down here I
mean look at this dude come on this is
boring stop this so just don't be taking
straight on shots dead pen shots shots
that look weird a lot of character
artists it's sad now because I see them
just do awesome work for hundreds of
hours and then right before the end they
you know they post it and it's like ah
if you just posed a little bit and had
an expression or some emotion and and
had a scene in there the emotional
impact that it makes on the viewer huge
the amount of work relative to the
project versus the impact is huge so
just never not posed is my tip in
general for all you character art Peeps
and for your just game art Peeps and
doing props and stuff just make it sexy
that's all I'm saying just make it just
think about the impact some Showmanship
goes a long way in your portfolio in
terms of places to share art station
Instagram and Discord art station still
the number one online portfolio website
nothing comes close if you have anything
personal or other places go ahead and do
that but always post an art station
because it has that discoverability for
people looking to hire people like you
second is Instagram not the greatest
most professional place to get like
offers I have gotten some jobs there but
the number one thing is just to share
your art to help you know your brand
online as someone who makes art and also
I've had it lead to conversations like
if you discover someone and shoot them a
DM sometimes they write back sometimes
someone writes you a message and you get
to like meet other artists and talk that
way and get off the platform and chat
and all that stuff so Instagram's been
like the main social media for art and
portfolio stuff which makes sense cuz
it's about images lastly is Discord
Discord is the new community thing right
when I was uh back in my day it was
forums and now it's a million
communities I have one we have one the
Link's down below you can join there
mostly character art related you know
people are posting their work they're
posting their links to their art station
really awesome high quality stuff going
on in there and then there's people
floating around to help answer your
questions you can ask you can get
feedback yada yada check it out be cool
or don't be cool and don't go there and
then if you are about to make your next
character art project for your portfolio
I literally am making a class on that
and you can go to character class.com
check out some details there and if you
want you can sign up and we can do that
together and we can crush it and then
lastly if you're into this sort of thing
talking about portfolios and all that I
did make a video sharing my own first
portfolio and my story of how that led
to my job which you can take a look
right here other than that I'll see you
in the next video peace out
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