I escaped game dev hell
Summary
TLDRDespués de un largo período de inactividad, el creador de un juego de lucha lateral, 'Blood and Me', regresa para explicar su ausencia y los desafíos enfrentados durante el desarrollo del juego. A pesar de tener éxito en YouTube, decidió retirarse para enfrentar problemas fundamentales en su proyecto, como el caos en su código y diseño. Tras seis meses de aislamiento y trabajo intenso, logró crear una demo del juego con sistemas completos y contenidos, lo que le permitió vislumbrar un final. Ahora, con un equilibrio de vida restaurado, planea compartir una demo limitada en su grupo de Discord y continuar su proyecto.
Takeaways
- 😀 El creador del canal ha estado ausente durante medio año y ha vuelto para explicar sus razones.
- 🎮 El proyecto de un juego llamado 'Blood and Me' estaba sufriendo de problemas fundamentales, lo que llevó a la desaparición temporal del creador.
- 🛠️ El código, diseño y enfoque mental del creador estaban en caos, lo que generó miedo y ansiedad por no poder completar el proyecto.
- 🔄 A pesar del éxito anterior y la posibilidad de aprovechar el momento, el creador decidió retirarse y enfrentar los problemas subyacentes.
- 🏞️ El creador describe su experiencia como estar en un desierto sin rumbo, una metáfora de la dificultad de proyectos creativos complejos.
- 🚫 Se tomó la decisión drástica de desconectarse completamente, dejando de lado el entretenimiento y enfocándose únicamente en el desarrollo del juego.
- 📈 Tras seis meses de intenso trabajo, el creador logró una versión jugable del juego con múltiples sistemas y características completos.
- 🎨 Se realizaron mejoras significativas en el diseño gráfico, enemigos, historia y arte del juego.
- 🎉 El creador logró una demostración funcional del juego, lo que representa un hito importante en el desarrollo del proyecto.
- 🔄 El creador planea lanzar una demo limitada en su grupo de Discord y actualizará la página de Steam con nuevos contenidos.
Q & A
¿Cuánto tiempo ha pasado desde la última vez que el creador de 'Blood and Me' hizo un video?
-Ha pasado medio año desde la última vez que el creador de 'Blood and Me' hizo un video.
¿Qué sucedió que hizo que el creador decidiera desaparecer en el punto más alto del éxito de su canal?
-El creador se dio cuenta de que su proyecto tenía problemas fundamentales, como el caos en su código, diseño e incluso en su mente, lo que lo llevó a desaparecer y convertirse en un recluso de desarrollo de videojuegos.
¿Cuáles eran las dos opciones disponibles que el creador se planteó para su proyecto?
-Las dos opciones eran abandonar el proyecto y volver a una vida normal o, por el contrario, ponerse a trabajar con todas sus energías para salir del agujero en el que se encontraba.
¿Qué cambios significativos realizó el creador en su vida para poder enfocarse en su proyecto?
-El creador se aísló completamente, eliminó el tiempo de ocio y se convirtió en un 'Game Dev recluse', con el objetivo de tener un demo jugable y listo para producción de tamaño suficiente.
¿Cuánto tiempo le tomó al creador alcanzar su objetivo de tener un demo jugable de su juego?
-Le tomó seis meses de un régimen intenso para construir una versión de su juego con un demo jugable.
¿Qué sistemas y características completó el creador durante su período de aislamiento?
-El creador completó el sistema de habilidades, el sistema de mapa, el sistema de combate, la pantalla de título, el sistema de inventario, el sistema de tienda, el sistema de progresión y nivelación, el nuevo combate en pantalla, las pantallas y sistemas de UI, y el sistema de guardado, entre otros.
¿Qué mejoras visuales y de diseño realizó el creador en su juego durante este tiempo?
-El creador mejoró la apariencia visual del juego con dinámicas luces, filtros de luminosidad, reflejos de agua, y creó nuevas regiones del juego con diferentes biomas y enemigos únicos.
¿Cómo se sintió el creador al ver a su esposa jugar su juego por primera vez?
-El creador experimentó un momento especial y emocionante al ver a su esposa jugar su juego, lo que simbolizaba un logro significativo para él.
¿Qué planes tiene el creador para involucrar a su comunidad en el desarrollo del juego?
-El creador planea lanzar un demo limitado en su grupo de Discord y actualizar su página de Steam con capturas de pantalla y videos nuevos.
¿Cómo describe el creador el estado actual del proyecto 'Blood and Me' y sus planes futuros?
-Aunque el juego no está completo, el creador puede ver una meta final y tiene planes para continuar su desarrollo. También ha retomado su presencia en YouTube y planea compartir más lecciones aprendidas en futuros videos.
Outlines
🕹️ Regreso del Desarrollador de Videojuegos
El desarrollador de videojuegos regresa después de un largo período de inactividad para explicar su ausencia. Había estado trabajando en un juego de lucha lateral llamado 'Blood and Me', pero desapareció en el punto álgido del éxito de su canal. Expone que su proyecto enfrentó problemas fundamentales, como el caos en su código, diseño e incluso en su propia mente. Se encontró en una encrucijada entre abandonar el proyecto o esforzarse por superar los problemas. Decidió cerrar todo y pasar a un modo de desarrollo de videojuegos en el que solo tenía un objetivo: salir de la situación complicada en la que se encontraba. Durante seis meses, se dedicó completamente a su proyecto, poniendo en práctica cambios drásticos en su vida para lograrlo.
🎮 Logros y Avances en el Desarrollo del Videojuego
Después de seis meses de intenso trabajo, el desarrollador logra completar varios sistemas clave de su videojuego, como el sistema de habilidades, mapa, combate e incluso la pantalla de títulos. También trabajó en el sistema de inventario, tienda, progresión y nivelación, y rediseñó la interfaz de usuario y los sistemas de pantalla, incluyendo la pantalla de configuración. Además, mejoró el sistema de entrada para permitir la detección en tiempo real de diferentes tipos de entrada y se aseguró de que el juego se sintiera bien tanto con mando como con teclado. Añadió nuevas regiones y enemigos únicos al juego, y comenzó a integrar historias y teorías de bestias para aumentar la profundidad del mundo del juego. Finalmente, logró crear una demo completa y funcional con horas de contenido, lo que le permitió ver un objetivo a alcanzar, algo que no podía ver hace seis meses.
📢 Reanudación de la Vida Normal y Planes Futuros
El desarrollador se alegra de haber superado la etapa más difícil del desarrollo de su videojuego y planea volver a una vida más equilibrada. Visita a su amigo Oliver, con quien juega al baloncesto y discuten sobre el desarrollo de videojuegos. También menciona que ha actualizado la página de Steam del juego para mostrar capturas de pantalla y videos nuevos. Agradece a sus suscriptores por su apoyo y anuncia que planea lanzar una demo limitada en su grupo de Discord. Se compromete a compartir más lecciones aprendidas en futuras videos y se muestra ansioso por continuar con su proyecto.
Mindmap
Keywords
💡combate
💡entropía
💡demostración jugable
💡sistema de habilidades
💡mapa
💡sistema de combate
💡título de pantalla
💡inventario
💡sistema de progresión
💡entrada de usuario
Highlights
The creator took a break from a successful channel to focus on a combat sidescroller game called 'Blood and Me'.
The game faced fundamental problems, leading to a period of absence from the channel.
The creator described feeling overwhelmed by chaos in the code, design, and mind.
Amidst success, the decision was made to shut down and become a 'Game Dev recluse'.
The project suffered from entropy, with unscalable infrastructure and technical debt.
The creator reached a crossroads, contemplating abandoning the project or pushing through.
A six-month commitment was made to focus solely on developing a playable demo.
Work-life balance was temporarily sacrificed to achieve the goal of a playable demo.
After six months of intense work, a fully functional demo with hours of content was completed.
The creator's wife played the demo, marking a special moment in the development process.
The game now features a skill system, map system, combat system, and more.
New regions, biomes, and enemies were added to enrich the game world.
The game's visual look was improved with dynamic lighting and water reflections.
A bestiary was introduced, allowing players to learn about enemies as they discover them.
The story and writing were significantly developed, inspired by movies and pop culture.
A limited demo will be released to the Discord group for playtesting.
The Steam page for 'Blood and Me' has been updated with new screenshots and videos.
The creator plans to return to YouTube and share lessons learned from the development process.
Transcripts
well it's been a minute half a year in
fact since I've made a video on this
channel so for those of you who may have
forgotten me and that's understandable I
was working on a um combat sidescroller
called blood and
me and then I pretty much just
disappeared at the peak of the
channels's success so I thought I owe a
bit of an explanation as to where I've
been on the surface things were
progressing well the last video having
collectively like half a million views
across YouTube thanks in part to asmin
Gold who did a video about my last video
bit of a video Inception then you can
play with their head like a soccer ball
Messi give it to him you know they used
to do this yeah this is a big thing
people used to do all the
time there it
is perfect for unlocking doors so you
know at a time like that it would be
appropriate to kind of the momentum try
to capitalize off that success but I did
the opposite I decided to shut it all
down and I became a Game Dev recluse and
that is because my project had some
fundamental problems a victim of entropy
chaos to put it simply chaos in my code
chaos in my design and Chaos in my mind
I got to the point where I was going to
sleep with a feeling of dread you know
dread of not being able to to bring the
project together and the dread of
failing I guess I was at a Crossroads
with only two available options one
abandon the project give up on the dream
and go back to a Normy life if you will
or
two must up every last bit of energy I
had and attempt to climb out of this pit
I had dug for myself and pit is perhaps
an understatement bogged down by
complexity inefficient workflows and
unscalable infrastructure and that's
because the design had changed a lot
since the game's
Inception but a lot of the systems just
were not designed to scale for the new
scope I could no longer see the goal
anymore I could not no longer see the
next Milestone and I was caught in this
desert with no hope in sight basically
and perhaps you can relate to that um
desert Wasteland I describe in any
creative Endeavor really between the
honeymoon phase where it's really fun
and you just start off and the end which
is pretty much the entire project but
somewhere towards the end it gets really
tough and I suspect it's where a lot of
projects of any sufficient complexity um
die he is driven forward always forward
false Finish Lines emerging all over the
place you kind of follow One path only
to realize you got to back track and
rebuild a system drowning in technical
debt and endless Perpetual game of
whacka just knocking out problems and
new ones constantly popping back up
again the Barrow Downs of Game Dev if
you're a Lord of the Rings fan you'll
understand that and it would have been
really easy to let it all go and make
that pain stop at that point in life if
you want to see dramatic changes you
typically have to make dramatic changes
within yourself within your life so I
completely shut everything down I became
completely unreachable for the most
part hi hello John how are
you who are
you I'm not going stop it I'm not going
to call if you got to keep stop whining
no recreational screen time and no
youtubing complete vacuum Dev mode
completely myopic with one
goal in mind to crawl out of this hole I
was in and I set myself a goal of having
a playable demo completely production
ready of a sufficient size that was my
goal and it was a tall task considering
the Quagmire I was currently in I've
always put a lot of value in work life
balance but in truth work life balance
is a bit of a luxury and there are
periods in life where that balance has
to go out the window window so you can
get [ __ ] done every moment not dedicated
to my day job or my family or my general
survival was it given up to the Game Dev
Gods one month passed then two then
three with every month that passed I
became more determined and Relentless
kind of like a Game Dev machine became
my Baseline State and after six full
months of this brutal regime I
stopped I built out a version of my game
sat back with a controller in my hand
and a beer in the other and I could only
Marvel at what I had achieved in this
time the skill system was done the map
system was
done the combat system was
done even the title screen was done and
fully functional
[Music]
[Applause]
the inventory system is
done the shop system was
[Music]
done leveling and progression systems
were
[Music]
done the new onscreen combat Hut was
done the UI screens and systems were
more or less done including the settings
screen and all those kind of annoying
things the entire input system was
redone allowing for Real Time input
detection for different input types and
with game pads the game feels really
good but with keyboard it's often a lot
more difficult to get a game feeling as
intuitive because you often have a lot
more buttons to press and kind of
unconventional positions but I'm happy
to say that I got it feeling pretty damn
good and miraculously the save system is
now fully functional and working and
that was a big headache because you know
things like abandoning your levels mid
playay you get to reset all the data to
the previous
state I did a lot of coding over this
time but you know a game is not all
about the code the game is the design
and I did a lot of game design and art
as well creating so many new regions of
the games some new biomes from the
village of Craven Helm and it's many
NPCs the dead lands the bone fire mine
crall Bluffs bog
and many many more I even added bonus
levels to each map region things like uh
time speed challenges or combat
challenges with a leaderboard to see
where you're placed I also spent
considerable time glamming up and
improving the visual look of the game
just to bring it up to more modern
standards things like Dynamic lighting
Luminosity filters lots and even the
water reflection which really makes the
scenes pop now I also added a stack of
new enemies and I think there's over 20
unique enemies in the game at this point
skeletons
spiders
Sorcerers and even this friendly looking
grunt enemy that goes by The Motif skull
eater I even started adding the
bosses for some extra flavor and lore I
went so far as to add a beast Theory
where players can uh read about all the
different enemy types as they discover
them I even got a lot of the story and
writing done and that's a tricky thing
and I had to go back to a lot of books
and read up about story writing and man
there's a lot to it you know just to get
a cohesive story it's a kind of
flamboyant story about this Warrior kind
of inspired by a lot of my favorite
movies and pop culture Lord of the Rings
uh you know Witcher Conan and many other
Inspirations but importantly after all
this I now had a fully functional all
demo with hours of content man if I had
said that to myself 6 months ago that I
would have all that I wouldn't have
believed it at this point I did the only
sensible thing I could think of and that
was to force my wife to sit down and
play it so I plugged it in on the um big
screen in the lounge room to kind of
simulate a console experience and just
sat back and let her play and that was a
really special moment for me
[Music]
now do I have do I have to get rid of
them like that no you don't have to you
get there's a chance to get another Co
yeah see oh okay it's like a random
chance it's not every time but wonder if
they're going to come back to life no no
they don't flect it do I need to get in
well technically
[Music]
no oh my God where'd it go ninja get up
going yeah all right there's a ladder up
there am might to go over there well
it's a bonus if you want to get the I
mean skip it for now that's all right
it's for players who want to collect all
the things I can't do it no wrong way oh
my God wrong way oh oh nice I thought I
get it with that yeah you can you can
cuz you don't need to worry about anym
yeah nice yeah
perfect so yeah man it's a special thing
to sit back and watch someone play your
game in real time so while the game is
not complete yet and I still have a
significant kind of mountain to climb to
to get it out the door I now can see
something that resembles a Finish Line
and that's something I just did not have
6 months ago in fact it was completely
unheard of and I could have been making
a very different video today announcing
the abandonment of the project so I'm
glad that is not the case and thankfully
now my life can return to some semblance
of normality and balance which I'm very
excited about so I went over to visit my
friend Oliver we played basketball we
hung out we talked about game Dev he
showed me the game is working on Gorgon
Shield which has now been released like
2 weeks ago so it's worth checking that
out he's a great game designer really
tight game designs so I think I'm
officially back on YouTube now and I
think of those of you who have stuck
around I wasn't sure I'd have any
subscribers left when I got back blood
and me is a completely um solo project
it's a lot of different hats I'm wearing
and by virtue of this foolish decision
I've learned a lot of lessons and
hopefully I can communicate some of
those in the future videos now regarding
a demo I plan to release a limited demo
to the Discord group in the near future
so if you're interested in taking part
in a future play test uh just jump over
to the Discord and wait for the Ping I
guess I've updated the steam page so if
you want to see some of the new
screenshots or videos I'll drop a link
down below so thanks for sticking around
I really appreciate you guys and I'll
see you in the next video bye for now
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