More Season 1 Class Changes Are Here And They Look SPICY! (BUFFS AND NERFS)

Venruki
20 Sept 202409:50

Summary

TLDRThis video discusses recent changes to class tuning in a popular game, highlighting buffs and nerfs for various classes and their impact on gameplay. Notable adjustments include improvements to Fire Mage, Frost Mage, and Shadow Priest damage, as well as buffs for Holy Paladin healing abilities. Feral Druids receive buffs to bleeds but nerfs to Ferocious Bite. PvP-specific changes include buffs for Arcane Mage and nerfs to Frost Mage survivability. The video speculates on the effects of these changes on the current meta, particularly the potential resurgence of Holy Paladins.

Takeaways

  • 🎄 Christmas came early with new class tuning changes just announced.
  • ❄️ Chains of Ice for pets was nerfed.
  • 🐻 Feral Druids: Rampant Ferocity now damages enemies within 8 yards of the Druid.
  • 🔥 Fire Mage: Phoenix Flames and Flame Strike were buffed, with Phoenix Flames damage increased by 20%.
  • ⚔️ Shadow Priest: Damage increased by 4%, adding more power to Shadow Priest builds.
  • 🧙 Frost Mages: Glacial Spike damage increased by 20%, though PvP buffs were excluded.
  • 💀 Unholy Death Knights: Doom Burst was nerfed from 3 festering wounds to 2.
  • 🗡️ Demon Hunter: Various skills such as Demon's Bite, Demon Blades, Chaos Strike, and Blade Dance all saw a 10% damage increase.
  • 🍃 Restoration Druids: Healing increased by 4%, though this doesn't apply in PvP.
  • 🛡️ Holy Paladin: Mana regeneration buffed by 20%, making them much more viable.

Q & A

  • What is the main purpose of the changes mentioned in the script?

    -The changes are part of class tuning adjustments based on recent data and feedback to balance class performance during scheduled weekly maintenance.

  • What is the impact of the Chains of Ice nerf for pets?

    -The Chains of Ice for pets now slow targets by 40%, reducing its effectiveness in controlling movement.

  • What changes were made to the Druid's Rampant Ferocity in PvE?

    -Rampant Ferocity now damages enemies within 8 yards of the Druid when using Ferocious Bite, instead of enemies within 8 yards of the target.

  • How have Fire Mage spells been adjusted in PvP?

    -Fire Mage spells, like Flame Strike, Phoenix Flames, and Living Bomb, received buffs, with Phoenix Flames damage increased by 20% and Living Bomb by 10%.

  • What are the key buffs and nerfs for Frost Mage in PvP?

    -Frostbolt damage was increased by 150%, and Ray of Frost by 15%. However, Iceland's damage was nerfed, with its PvP effectiveness reduced from 45% to 25%.

  • How were Shadow Priest spells impacted?

    -Shadow Priest spells received a 4% increase in damage, offering a slight overall buff to their damage output.

  • Which class received significant buffs to their healing abilities in PvP?

    -Holy Paladins received major buffs, with healing from Holy Shock increased by 15%, Word of Glory increased by 15%, and Holy Light healing increased by 20%.

  • What are the significant changes to the Demon Hunter class?

    -Havoc Demon Hunter's damage for Demon’s Bite, Demon Blades, Chaos Strike, Annihilation, and Blade Dance were all increased by 10%, providing a solid damage boost.

  • How has the damage of ferocious bites and bleeds changed for Feral Druids in PvP?

    -Ferocious Bite was slightly nerfed, but bleeds were buffed significantly, with Rip's damage increased by 25%, and Rake's initial damage increased by 25% and periodic damage by 10%.

  • What effect will the Holy Paladin buffs have on PvP gameplay?

    -The buffs to Holy Paladins, particularly the increased healing and mana regeneration, will likely make them stronger in PvP, possibly reshaping the meta for Paladin compositions.

Outlines

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Transcripts

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الوسوم ذات الصلة
class tuningPvP updatesPvE changesMage buffsPaladin buffsDruid nerfsWoW patchgame balancedamage adjustmentsspec optimization
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