Be the best chief | Ultimate guide on Hall of chiefs - Whiteout Survival | Event F2P tips
Summary
TLDRThis video tutorial focuses on the 'Hall of Chief' event in the game 'Fight Out Survival,' specifically targeting new players. It contrasts the event's two generations, with Generation 1 being easier and shorter, spanning 5 days, while Generation 2 lasts 7 days and is akin to 'King of Icefield' and 'State of Power.' The guide offers daily strategies for Generation 1, including tips for free-to-play players, such as utilizing research, construction, and gathering tasks to earn points. It also suggests tricks like pre-emptive gathering and training to maximize scores and advises on hero development and stamina management. The video is designed to help novice players navigate the event efficiently.
Takeaways
- 😀 The video is a guide for the 'Hall of Chief' event in the game, aimed at new players.
- 🏆 There are two versions of the event: Generation One, which is easier and for new players, and Generation Two, which is more challenging and similar to 'King of Icefield' and 'State of Power'.
- 📅 Generation One 'Hall of Chief' lasts for 5 days, while Generation Two spans 7 days.
- 🛠️ Day one focuses on 'City Construction' and 'Raise Power through Research' tasks, suitable for free-to-play players.
- 🏹 A strategy for day two involves sending troops for gathering before the day starts to earn points when they return.
- 🎖️ Day two tasks include 'Play Lucky Wheel' and 'Gathering', with tips on managing Shards and hero upgrades.
- 🏋️♂️ Day three's 'Train Troops' task can be prepared for by starting troop training at the end of day two.
- 🐉 On day four, 'Beach Slay' involves defeating beasts and calling rallies against 'Polar Terror', with tips on managing stamina and using Gina to reduce costs.
- 💪 The final day, day five, is 'Power Boost', where points are earned through construction, research, and troop training or promotion.
- 🏆 The guide provides strategies to maximize points and rewards without spending gems, aimed at helping free-to-play players succeed in the event.
Q & A
What is the main focus of the video guide?
-The main focus of the video guide is to provide a dedicated walkthrough for the 'Hall of Chief' event in the game, specifically for generation one, which is designed for new players.
Why is the 'Hall of Chief' event considered suitable for new players?
-The 'Hall of Chief' event is considered suitable for new players because it is a basic event with tasks that are less challenging compared to other similar events like 'King of Icefield' and 'State of Power', which are geared towards veteran players.
What is the difference between generation one and generation two of the 'Hall of Chief' event?
-The main difference between generation one and generation two of the 'Hall of Chief' event is the number of days and the tasks involved. Generation one has 5 days with relatively easier tasks, while generation two has 7 days with tasks that are almost similar to other events like 'King of Icefield' and 'State of Power'.
What is the strategy for completing the tasks on the first day of the event?
-On the first day, the strategy involves focusing on raising power through construction and research. It's suggested to start with research, particularly growth, followed by economy and battle research. Joining an active alliance and using speed-ups if available can help complete the tasks quickly.
How can players prepare for the tasks on day two before it starts?
-Players can prepare for day two by sending their troops for gathering before day one ends. This way, when day two starts, the troops return with resources, providing points for the gathering task.
What is the advice for using the lucky wheel in the 'Hall of Chief' event?
-For generation one, it's advised to not focus much on using gems for the lucky wheel to get Zinman, as he is not a combat type hero. Instead, players should save their gems for future use and only spin the wheel a minimal number of times to get some points.
What trick can be applied to gain points on day three of the event?
-A trick for day three is to start training troops before the day begins. When day three starts, the trained troops can be collected to gain a significant amount of points for the training task.
What is the key to completing tasks on day four of the event?
-The key to completing tasks on day four, which involves defeating beasts and calling rallies against polar terror, is to have a good amount of stamina. Using heroes like Gina that reduce stamina cost or saving stamina from previous days can be beneficial.
Why is it important to turn on auto join rally for day four of the event?
-Turning on auto join rally for day four is important because it helps both the player and their alliance. The player can join other people's rallies to get points, and alliance members benefit from having more participants in their rallies.
What is the strategy for the final day of the event, day five?
-On day five, the strategy is to raise power through construction, research, and training or promoting troops. It's advised to start any long-duration upgrades on earlier days to ensure they complete on day five to gain maximum points.
Outlines
🎮 Introduction to Hall of Chief Guide
The video introduces a guide for the game mode 'Hall of Chief', which is tailored for new players. It differentiates between 'Generation One' and 'Generation Two' of the event, with the former being easier and suitable for beginners. The guide focuses on 'Generation One', providing strategies and tips for completing the event's seven stages within a week. The narrator emphasizes that the guide is aimed at free-to-play players and will offer advice on tasks that can be accomplished without in-game purchases.
🛠️ Day One: City Construction and Research
The guide details the first day's tasks, which involve raising power through construction and research. The narrator suggests starting with research, particularly focusing on growth, economy, and battle upgrades. Joining an active alliance and using speed-ups, if available, can expedite task completion. A trick is shared to gain points by sending troops for gathering before the day ends, which will yield points when they return the next day.
🌟 Day Two: Hero Development and Gathering
On the second day, the tasks revolve around using hero shards and gathering resources. The narrator demonstrates using saved shards to upgrade heroes and emphasizes the importance of gathering tasks for earning points. A strategy is shared to start gathering before the day begins to maximize points. The guide also discusses the use of the lucky wheel, advising against spending too many gems on it in 'Generation One' due to the non-combat nature of the hero Zinman.
🏋️♂️ Day Three: Troop Training
The third day is dedicated to troop training, where points are earned by training troops. The narrator advises starting troop training before the day begins to ensure they are ready when the day starts, allowing for immediate point collection. The use of speed-ups for training is suggested to maximize points. The guide also mentions the option to use 'training capacity enhance' but notes it requires a significant amount of gems, which may not be necessary for free-to-play players.
🐉 Day Four: Beach Slay and Rally
Day four, named 'Beach Slay', involves defeating beasts and calling rallies against polar terror. The narrator stresses the importance of calling one's own rally to earn points and suggests using the hero Gina to reduce stamina cost. Strategies to conserve stamina from previous days are shared to focus on this day's tasks. The guide also recommends turning on 'auto join rally' to benefit both the player and their alliance.
⚔️ Day Five: Power Boost
The final day of 'Generation One' Hall of Chief is 'Power Boost', where the task is to raise power through construction, research, or training. The narrator provides tips for maximizing points through construction, suggesting starting long-duration upgrades early to complete them on the fifth day. The guide concludes with a summary of the tasks for 'Generation Two' Hall of Chief, which includes additional days and tasks compared to 'Generation One', and directs viewers to previous guides for more information on similar events.
Mindmap
Keywords
💡Hall of Chief
💡Veteran players
💡Generation one Hall of Chief
💡Free to play players
💡City instruction
💡Speed up
💡Hero development
💡Gathering
💡Lucky wheel
💡Stamina
💡Auto join rally
Highlights
Introduction to a new guide for the game 'Fight Out Survival'
Explanation of the Hall of Chief event for new players
Comparison between Hall of Chief, King of Icefield, and State of Power events
Hall of Chief has two versions: Generation One and Generation Two
Generation One Hall of Chief is easier and has fewer tasks
Guide focuses on Generation One Hall of Chief for new players
Day structure of the Hall of Chief event with seven stages
Day One focuses on City Construction and Research tasks
Suggestion to join an active Alliance to complete tasks quickly
Trick to prepare for Day Two by sending troops for Gathering before Day One ends
Day Two involves Hero Development and Gathering tasks
Advice on using Shards for different heroes and the Lucky Wheel
Trick for Day Three to start troop training before the day begins
Day Three's task is to train troops to gain points
Day Four involves defeating beasts and calling rallies
Suggestion to use Gina to reduce stamina cost for rallies
Day Five focuses on power boost through construction, research, and training
Tip to start long construction upgrades early to finish on Day Five
Overview of tasks for Generation Two Hall of Chief
Recommendation to check previous guides for Generation Two Hall of Chief
Conclusion and call to action to subscribe for more guides
Transcripts
hello how are you welcome to a new video of fight out survival and today I am back with a new guide
today's guide is not completely new because I have made two similar videos on similar topics I have
made videos on King of icefield and state of power and today I am back with Hall of Chief uh state
of power and king of icefield both events are for veteran players but Hall of chap is a basic event
and it is for new players so I decided to make a dedicated video on Hall of Chief because I have
never made any dedicated video on Hall of Chief this event is almost same with king of ice buil
or SVS king of icefield and SPS both events have the 7 Days time in the 7 days you can complete
seven stages of the event and Hall of Chief is also same but Hall of Chip has two types
one is generation one Hall of Chip and another is Generation two Hall of chip but the task are not
same but generation one hollow of Chip is a little bit easy and the task are less so today I will
talk about only generation one Hall of Chief I am not making any guide on generation two Hall of
Chip because generation 2 Hall of Chip is totally same not totally almost same almost same with king
of icefield or SVS so you can check the guide on King of icefield or S SPS if you want idea
about generation 2 Hall of Chief so I am making the video only for generation one Hall of Chief
the what is what is the main difference between generation one and generation two Hall of Chip the
days number are not same generation one Hall of Chief has 5 days but generation two Hall of Chief
has 7even days and task are uh some some task are same some task are different so today I will talk
about generation one Hall of sheep okay so let's jump in our video in in this guide I will talk
about each day and I will suggest you how you can complete them as free to my all guides are mainly
for free toplay players so this guide will be also for free toplay players I will suggest you what
you should do and what you should avoid our day one is City instruction which is totally for free
to play players the task are very easy so let's check the task as you can see we are getting two
task raise power through construction and raise power through research both uh giving us 45 points
for one point of upgrade so we will start with the research you can go with any research I normally
suggest to complete the growth part after that you can go for economy and last you can go for battle
but here you can do any any research you want you just need points so you can do any research
you want if you want to complete the research and construction quickly I suggest to join any
active any active Alliance not strong any active Alliance if many players are active they can help
you to quickly complete the task and you can also use speed up if you want if you have speed up you
can use that but you do not need to use speed up actually because the time are very small
the generation one Hall of Chip is for lowlevel players and you do not need any high level upgade
so uh speed ups are not necessary see I have completed the City Construction by using the
research and construction and I have also got the reward if you want to enter the leaderboard you
can use speed up but I do not suggest you to use speed up save your speed up for future use okay
now here you have to apply a trick you can see the next day hero development has the gathering task
if you gather food wood coal iron you can get points so before day one ends I mean before day
two starts you should send your uh troops for the Gathering so when day two will start your
troops will return from the Gathering and you can get points this is the trick here uh you can see
the event starts in almost 15 hours so before the event starts I mean before the day two starts I
can send my troops for the Gathering and when the event I mean the day two will start my troops will
return from the Gathering and I will get points you can apply this trick here we have completed
our research we have completed day one we have sent our troops for Gathering and they will return
in day two so we are ending our day one here okay let's go for day two okay guys we are back with
day two you can see the task of day two play lucky he will use shards and the Gathering when day one
was there I already said you you can send your troops for the Gathering and they will return
at day two and you will get points for this so we have no problem here we will get huge amount of
point from Gathering and if you are free to play player you can always use the Gathering TK okay
guys first we are going to complete our Shard task I have saved a lot of Shard of different
different hero and now I will use rare epic Mythic all type of Shard first I have the Jesse hero I
have saved little amount of Shard and I just use some little amount of Shard of Jesse now let's
move to our next Hero guys I have already made a guide on shards how to get Shard if you have
low amount of Shard you can check the guide you see I have just upgraded ugin and my Patrick has
low amount of Shard so I am not using it okay next I have Molly I have shaped a good amount
of Shard of Molly and I can easily upgrade her to almost two star I have saved some little amount of
Mythic General shot and I can convert the Mythic General shot to Molly shot and I have upgraded my
Molly to two star and with the hero Shard I have completed my day two you can see all rewards are
unlocked we can also get Point using the lucky wheel if we spin the lucky wheel we will get some
points but in generation one I do not suggest to get uh the hero I mean in generation one we get
Zinman Zinman is not combat type hero so I do not suggest to get Zinman but you should get at least
three star Zinman because the main thing you get with Zinman is the city construction speed and
construction cost reduction so if you want that you can upgrade your Zinman but in generation
one it is very hard to collect gems normally when When You Reach generation 2 three you can easily
get huge amount of gems and using the gems you can upgrade any hero to three star or four star that
is that is not very difficult but in generation one there are not many sorts of gems you will
struggle for gems so I never suggest to use very high amount of gems for Lucky wheel you can spin
at least one time or I mean sorry you can spin 10 times one full spin me 10 times or two full spin
means 20 times you can do that and that is enough that is enough because Zinman is not combat type
hero so do not focus much on Zinman okay uh see here guys I just got some shards of gin man using
the lucky wheel and now I am using The Shard this is enough if you want some points for the event
this amount shards and upgrade is enough you can see all rewards are unlocked so I am getting the
rewards and in generation one you should try to save gems do not use all your gems for the lucky
wheel because Zinman is not very powerful hero so do not focus much on Zinman okay Zinman Zinman is
useful for the City Construction cost reduction and speed that is okay but do not focus much
on it now we have a trick here just like day two in day three we can apply this trick you can see
in day three we have troops training task and you can get huge amount of points if you start
training before the day three starts see we have time before day three starts so I can start the
training right now because if I start training now and uh my troops will be trained in some time in
some hours like 7 hours or 8 hours troops will be trained so when day three will start I will just
click on the troops and they will be collected and by doing this I will get huge amount of point this
is the trick here if you can do this we are ending our day two and let's move to day three day three
of all of Chief has come and it is called train troops in this day we have only one task that is
train troops you have to train your troops to get points now I already said when day two is there
you should start training your troops and when day three will start you can just click on your troops
so you will get points see I have already trained some troops and now I am clicking on them and they
are coming in my Army and you can see my points are increasing this is the simple task of this day
just train as much troops as you want and in this day you can use the training capacity enhance this
thing is not very useful and you need good amount of gems 3,000 gems if you are free to play you can
avoid this you do not need to use that but uh it is a it is not very useful so you can avoid this
you can use the uh the speed up the speed up will be a good option here if you want good points in
this event you can use the speed up General speed up or training speed up both are useful you can
use the speed up to train huge amount of troops and by doing this you can get points the training
task is completely for free to play so do not worry just train your troops and get as much Point
as you want I am using the speed up to train good amount of troops if you have speed up you can use
it if you do not have speed up there is no problem you can just normally train your troops and get
points okay guys I have completed all the task of day three you can see all rewards are unlocked and
now I am getting all the rewards so our day three is completed now we will move to day four okay we
have entered day day four of Hall of chep and day four is called Beach slay the task are not very
difficult in day four there are mainly two task defeat beast and call rally against polar Terror
now keep this thing in your mind you have to call rally yourself if you are joining other people's
rally you will not get point in this event if you call your own rally you will get Point okay uh
when we play the lighthouse Intel we defeat B so you can play the lighthouse Mission so by playing
the lighthouse Mission you can also get some point in this event you can get at least uh some amount
of point in this event when you defeat the beast in Lighthouse Intel now you already know one thing
you need a good amount of stamina for this event because you have to defeat a lot of Beast you have
to defeat a lot of polar Terror so you need a good amount of stamina now I have two two solution for
you not exactly two it is it is only one solution you can use ginaa in your queue if you are using
the hero Gina the Gina can reduce the stamina cost of the Polar Terror or the Beast so you can use
the Gina and that is that is a solution the next thing is not any solution the next thing is you
can avoid playing the defeat Beast or defeat polar Tor from previous two days if you are not playing
the any if you're not playing any work that is related to stamina you can save almost 300 to
400 stamina so if you avoid all stamina work from previous two days in this day I mean the be L day
or day four you can use your all stamina and you can get a good amount of points so that
is a solution you can say if you do not play the defeat Beast or defeat polar teror from last two
days there will be little problem but to if you do this you will save a lot of stamina and using the
stamina you will get huge amount of points for Beast slay and these are two things first thing
you can use Gina and Gina can reduce your stamina cost and second thing you can avoid playing all
stamina work from last two days okay so using this you can get huge points for day four and you
should turn on the auto join rally for day four if you turn on this you will automatically join other
people's rally and this will be good for both you and your alliance because your alliance players
also need someone to join their rally so you are helping them and if you join other people's rally
you will also get some reward and every day you can get 50 reward for this so always turn on your
auto join rally for day four it will be it will give benefit to both you and your alliance see
guys I have unlocked all the reward and I have completed day four and I can get resources speed
up and many other thing so always try your best to unlock all the reward every day never ever leave
any reward try your best to get all the reward we have completed all task on day four now we will
enter day Five Guys we are at day five and this is the last day of generation one Hall of Chip
and day five is called power boost you can see the task raise power through construction raise power
through research and raise power through training or promoting troops so that is the simple word of
this day you have to you have to raise your power by doing anything like construction research or
training so this day is very easy and it is totally for free topl players now if you want
good point from the construction you can go with the furnace construction the furnace upgrade it
will give you huge amount of point now remember this thing if you are starting any upgrade on
day five and uh you will not get point for this if you are starting any upgrade on day five you
have to complete it on day five so better to do is you can start any upgrade on day one or two
or you have to calculate this manually like fers upgr take huge amount of time so you can start
the upgrade at least 3 4 days earlier and you can manually calculate this if you see the upgrade is
ending at day five you can go with this like I giving you example if you see the fness upgrade
uh will take 4 days you can start it on day one so it will end on day five you can do this and
by doing this you will get huge amount of point from construction see I have I have got point
from construction and all Rewards are unlocked and I have collected the rewards this is how you
can complete all five days of Hall of Chief Hall of Chief Generation 1 has only 5 days but Hall
of Chief generation 2 has 7 days I am telling you what task you will get on Hall of Chief generation
2 on day one it is City Construction day two basic skills up day three train troops day four
charm upgrade day five power boost day six Chief GE upgrade day seven hero development these are
all seven days and seven task of generation 2 Hall of Chief generation 2 Hall of Chief is
similar with king of icefield and the state of power and I have already made guide on King of
icefield and state of power uh if you want any idea on generation 2 Hall of Chip you can check
the guide link given in pin comment I am made Guide for King of isfield and state of power and
they are for veteran players but generation one Hall of Chief is for new players so I made this
dedicated video on generation one Hall of chief that is all for this video to watch more subscribe
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