New Method for Midjourney Character Consistency (Not the cref method)
Summary
TLDRIn this video, the creator shares a method for achieving character consistency using the AI tool 'Mid Journey'. They discuss their journey since version 3 and their quest for consistency, which they feel they've nearly mastered. The tutorial focuses on using the 'ni6' model for its cartoon and illustration aesthetics, avoiding the common 'CF method'. The creator outlines their process, which includes using various poses of a character in a single image, style reference images, and character reference images to guide the AI. They detail steps for refining the image, repainting, and reprompting to achieve the desired character consistency, offering tips for creating a library of character images for future use. The video concludes with the creator's reflections on their method's effectiveness compared to the 'CF method' and encourages viewers to like and subscribe for more content.
Takeaways
- 🖌️ The presenter shares a method for achieving character consistency using the AI tool Mid Journey.
- 🔍 They've been using Mid Journey since version 3 and have been experimenting with character consistency.
- 🎨 The ni6 model is preferred for its aesthetics, which are better suited for the presenter's cartoon and illustration projects.
- 📸 The method involves using various poses of a character on the same image to achieve consistency within a single image.
- 📝 The importance of a well-crafted prompt is emphasized, including character sheets, multiple angles, aesthetic directions, and style references.
- 🖼️ The presenter uses three types of images in their prompts: silhouette hints, style references, and character references.
- 🔄 A repainting process is described for refining images, where the AI model is guided to focus on specific aspects of the character.
- 🎭 The process involves removing prompts related to multiple poses and focusing on a single action for the character in subsequent repaints.
- 🗂️ Creating a folder in Mid Journey to store and organize images of the character as a growing library is recommended.
- 🔍 The presenter suggests using the reframe tool to change the aspect ratio and perspective of the character in the scene.
- 🚫 A caution is given about the limitations of the CF method when trying to generate multiple characters, which tend to look the same.
Q & A
What is the main topic of the video?
-The main topic of the video is achieving character consistency using the AI tool Mid Journey, specifically with the ni6 model.
Why does the speaker prefer using the ni6 model over V6 for their projects?
-The speaker prefers the ni6 model over V6 for their projects because they favor the aesthetics of the ni6 model, which is more suitable for their illustrations and cartoons.
What is the 'CF method' mentioned in the script?
-The 'CF method' is a technique where multiple poses of the same character are used alongside a descriptive prompt to encourage Mid Journey to produce similar characters or poses.
Why does the speaker emphasize the importance of having various poses of a character on the same image?
-The speaker emphasizes having various poses of a character on the same image because Mid Journey can achieve consistency within a single image but struggles with consistency across multiple images.
What role does the aspect ratio play in the process described?
-The aspect ratio plays a role in determining the number of poses that can be effectively displayed side by side, with the speaker finding the 4x3 ratio ideal for the proportions of their character.
Why is style consistency important in the method described?
-Style consistency is important because it helps to ensure that the generated images look cohesive and belong to the same character, which is crucial for projects like books, comics, or videos where visual consistency is key.
How does the speaker suggest improving character consistency in Mid Journey's outputs?
-The speaker suggests improving character consistency by using a combination of character references, style references, and repainting techniques to guide Mid Journey towards generating more consistent character images.
What is the significance of repainting in the method described?
-Repainting is significant as it allows the user to manually adjust and refine the generated images, focusing Mid Journey's attention on specific areas or details to achieve the desired consistency and accuracy.
How does the speaker handle the process of adding new actions or backgrounds to the character?
-The speaker handles the addition of new actions or backgrounds by repainting the desired area and then reprompting Mid Journey with specific instructions, allowing for the creation of new poses or settings while maintaining character consistency.
What is the speaker's advice for organizing and storing generated character images?
-The speaker advises creating folders on Mid Journey for each character, storing images that are considered consistent and useful for future reference, thus building a library for further development of the character.
What unexpected feature does the speaker discover about the 'CF' command in Mid Journey?
-The speaker discovers that when using the 'CF' command to generate multiple characters, Mid Journey forces all characters to look the same, which can be leveraged for maintaining consistency in character design.
Outlines
🎨 Achieving Character Consistency with AI
The speaker introduces a method for achieving character consistency using the AI tool mid Journey. They have been using it since version 3 and are continuously seeking ways to improve character consistency. They mention using the mid Journey website, which is familiar to Discord users, and prefer the ni6 model for its aesthetic appeal. The speaker clarifies that this tutorial will not cover the CF method, which involves using multiple poses of a character to generate similar images. Instead, they focus on a technique that uses various poses of a character in a single image to achieve consistency. The speaker emphasizes the importance of the images used in the prompt and how they influence the AI's output.
🖌️ Refining the Character with Repaints
The speaker discusses the process of refining a character generated by mid Journey through the use of repaints. They advise patience and attention to detail, especially in maintaining consistency across poses. The speaker shares their approach to cleaning up messy elements and ensuring that character traits are consistent. They also explain how to adjust the prompt to focus on a single pose and action, removing elements that suggest multiple characters. The goal is to achieve a character that is consistent in style, proportion, and detail, which can be used across different projects.
🚀 Expanding Character Possibilities
The speaker explores how to expand the character's poses and settings by repainting and rerunning the AI generation process. They demonstrate how to change the background and action of the character while maintaining consistency. The speaker also shares a tip for creating a folder in mid Journey to store and organize images of the character, building a library for future use. They mention an experimental method of generating a background without repainting around the character, which they plan to explore further.
📸 Framing and Reframing Characters
The speaker talks about using the reframe tool to change the aspect ratio and perspective of the character in the scene. They discuss how editing the prompt during reframing can influence the generated image. The speaker also shares an accidental discovery regarding the CF command, which forces multiple characters to look the same when used in a prompt. They demonstrate how this can be used to create multiple poses of the same character in the same setting.
🌟 Conclusion and Future Exploration
The speaker concludes by reflecting on their method for achieving character consistency with mid Journey. They compare their approach to the CF method and express their preference for their own technique. The speaker acknowledges the support from the Reddit community and expresses their enjoyment in creating the tutorial. They encourage viewers to like and subscribe for more content and mention their plans to continue exploring and refining their method.
Mindmap
Keywords
💡Mid Journey
💡Character Consistency
💡Aesthetics
💡Style Reference Image
💡Character Reference
💡Prompt
💡Repaint
💡Aspect Ratio (HR)
💡CF Method
💡Reframe
Highlights
Introduction to the method for character consistency using mid Journey.
Preference for the ni6 model over V6 for its aesthetic appeal in illustrations and cartoons.
Explanation of the limitations of the CF method for achieving character consistency.
The importance of using various poses of a character on the same image for consistency.
How to use a style reference image to bind character poses together.
The significance of the image aspect ratio (4x3) in producing ideal character poses.
The process of refining character consistency through multiple repaints and reprompting.
Techniques for cleaning up images to maintain character consistency.
The strategy of selecting one pose at a time to create new character actions.
How to modify the prompt to focus on a single character action without multiple poses.
Using the lasso tool to select the character for repainting without affecting the background.
The impact of prompt adjustments on the generation of character backgrounds.
Building a library of character poses for future reference and development.
The discovery of a 'flaw' in the CF command that can be exploited for character consistency.
Comparing the results of the CF method with the presented method for character consistency.
Practical advice on how to manage and organize character images for future use.
Exploration of additional tools like reframe and zoom for enhancing character images.
Reflection on the process and the creator's personal experience with character consistency in AI.
Transcripts
hello everyone welcome to the veil of
virtue where we explore our creativity
using AI tools available to us right now
today I'll be sharing with you my method
for character consistency using only mid
Journey I've been using mid Journey ever
since V3 and ever since I saw that first
blob on my screen I was amazed and I've
been chasing the unicorn of character
consistency ever since and this week I
feel that I got as close as I ever did
so stay tuned I will be using the mid
Journey website since most Discord users
can and know how to use the website and
the other way around it's not
necessarily true I will also be using
the ni6 model because as you can see
here in my gallery most of my projects
are illustrations and cartoons I know
you can achieve cartoon and illustration
using V6 but I just prefer the
Aesthetics of the niji model this will
not be a video about the CF method and
if you watching this video you probably
know what I mean by that it's a method
where you use a lot of poses of the same
character alongside with a prom that's
descriptive of that character and hope
that mid Journey can produce similar
characters or similar poses of that
character I also like to use a style
reference image to try to kind of bind
them together in some language uh and I
did use and abuse this method and I did
got some cool results but as you can see
here they are not consistent enough to
call it the same character or at least
to call it call it the same character
side by side on the same project as you
can see the proportions aren't right the
art style changes even details like her
nose is different every time and you can
call it the same character at some in
some projects but Mo for the most part
you can't like have a book or a comic
book or a video and say it's the same
character the first thing you'll need
for this method is various poses of your
character
on the same image because as you can see
mid Journey can't give you consistency
across images of the same character but
it can do so on one image and will take
a advantage of that you can use your own
method to achieve this if you got one if
you have played with character
consistency and if you use mid Journey
for a long time you probably have your
own set of tools and ways of getting
things done but if you want to copy my
prompt you'll see it's fairly easy at
least it works for this kind of
character character The Prompt the words
in the prompt at least are character
sheets multiple angles and I can change
that varying on character I may
experiment then I just give it some
aesthetic directions and finally the
style but for me the most important part
of this prompt are the images I'm using
and the way I'm using them and I'm going
to break that down for you I'm using
three images here the first image I'm
using is this one and I'm not using it
as a style reference or a character
reference just just a link just an image
and for me what this does is it hints
the model on the silhouette of the
overall image I want it helps to tell
the model that I want the same character
in different poses side by side for this
effect I also use the HR of 4x3 you can
change this but for me this works the
best because I feel the model always
produces or tends to produce three poses
which are ideal for the proportions I
have on my character because space will
be a factor and because space will be a
factor if I have more character
references they will take up less space
and less details but if I have less for
example two I might lose on reference
because I want to keep referencing at
least two poses of the
character style is very important to me
and that's why I use a reference style
and here I'm using just one image for
the example but I can have as many as 6
7 8 or even 10 because what I'm trying
to do here is tell the model that the
images it should produce should be
inside that style and the more you have
the more consistent images you have a
same across the same style as reference
the less of a surprise will be the style
that appears on your generation and
that's what you want control over the
the style you're
using the same can be said for the
character at this point you should have
an idea of the overall image you want
for your character some traits that it
it must have so using a character
reference is very important if you want
to have a saying on what your character
will look like obviously the character
reference will not be the same as the
character you produce otherwise this
method the CF method would be perfect
and you wouldn't need this video but as
you can see some general traits are the
same the coloring she has glasses she
has a backpack some of the features you
already must know about your character
are there and please make sure that when
you get to this stage you do like the
character you end up with because this
is the start of a process that can take
a long time depending on the project
you're working on and you should enjoy
doing this with the character you have
if you're not happy just please keep
rrolling a good um hint would be to try
to very subtle or very strong where it
will take your image if you're kind of
satisfied with satisfied with the traits
of your character but not the overall or
you want to see some variations just
keep hitting that button and see what
comes up because most likely there will
come up some more characters in three
poses in the same sheet with some
characteristics that are already there
and you have a library to choose
from and that's the basis of the prompt
I'm using but keep in mind that this
might be different for the art style or
character type you're
using when you're satisfied with a an
image that has different poses of the
same character that you are willing to
use just it repaint and the first thing
you'll need to do is clean it up a bit
be patient and pay attention to the
details that aren't that good for
example here I selected this hand that
looks very messy and this shoe where
it's missing the gray stripe you want to
keep an eye for things that either aren
consistent withit uh across poses across
characters here you want to keep it
consistent so if you see see something
even if it's not looking bad but it's
not consistent across the the character
for example here I could repaint this
handle or do the same here because here
the backpack doesn't have any and here
it
does and for example I was talking about
this shoe selecting this gray stripe and
things that look bad like this hand and
you can at this stage you can just leave
the prompt the same and just submit you
might have to do to do this a few times
to get something that you're happy with
and here you can see the end is looking
better the shoe as the gray thing and I
could go into more detail but this is
more than fine for the project I'm
working in not just for the video the
the project overall this is as close as
a character consistency I have ever
worked around using mid Journey so I'm
pretty I'm pretty happy with
it so the next step would be to hit that
repaint again and now you will select
one of the poses a full section of one
of the poses here I did the middle one
but you can take any of the poses you
want and after doing that you should
reprompt it first of all as you can see
I took the um image link not the image
reference or this the character
reference but that just image link I add
to hint the model on the silhouette we
don't need that anymore and I repr
prompted everything that was concerning
the multiple poses angles character
sheet everything that was hinting that I
wanted more than one character I took it
out and changed it for an action here
eating an apple I was able to keep
everything else the same like this
direction in style the sub the SRE the
CF but keep in mind that some actions
are much harder to get out of the model
than others I have no idea why maybe it
has something to do with the database
but if you're having troubles try on
your reruns try to keep taking out
things so that you can emphas emphasize
what you really want the model to do for
example you can end up with something
just like this and even so even when you
do that sometimes it's really hard but
in this case it worked so let's hit
submit and see what we
got and there you have it you have your
character on on a new pose doing
something you asked for consistent in
style in proportion in details in color
and you can put it side by side with
other versions of that character and
call it the same character to me this is
amazing but now your character is is
standing next to two poses of itself and
that's not what you want so what we'll
do next it's hit repaint
again inside repainting what you'll want
to do now is Select everything but your
character with the lasso tool selected
try going around your character as close
as possible without going over it if you
do go over it we will you will force the
mid Journey model to reimagine parts of
the character and now it won't have
those two other characters to reference
itself because they will be
repainted still you got to get as close
as possible because if you leave huge
chunks of this white background M
Journey will be forced to integrate
those on the new image
and it will it won't make as good as a
job creating a background as you can see
here I've changed the prompt where it
said eating an apple where where it said
the action the character should be
playing now it has a description of a
background here I simply put at a Bach I
was able to keep everything else the
same and I also took the CF out because
the only character you want in the image
it's already there and now just hit
submit and here is the result and I got
to say I'm amazed with this because you
have your character in a post that
wasn't there in at the beginning you
chose that your character would be would
be eating an apple you chose that your
character would be at a Bach and this is
not only character consistency but as
close as as to some kind of control as I
feel I ever did on M
Journey again keep in mind that probably
it won't get you won't get something
like this at first try you have to rerun
it a few times here you can see I
repainted the hand now she's it looks
much better than it did before you can
see here and I'm sure I repainted a more
a lot more of small things that I didn't
like just clear your image a little
clean your image a little just give it a
nice wash before you go to the next
stage which is adding things and to add
something you just keep following the
same method as you probably already
figured it out you would repaint here I
chose this area and I changed the prompt
to pirate ship I was able to keep the
the CF but I probably probably had some
trouble getting the pirate ship to
appear because as you can see here all
that flat 2D design cartoon I took that
direction out that aesthetic direction
to emphasize that I needed a pirate ship
and I usually do this when I'm rerunning
and I'm not getting what I want from the
model then you just hit
submit and there you have it a pirate
ship or at least a ship it's not
necessarily a pirate ship but the cool
thing is that with this method if you
are patient enough you can go in detail
and repaint here and rerun it a few
times and maybe had a flag well you can
add in theory you can add or remove
anything you want from your image if you
are persistent enough to produce new
images just repeat the process you can
use any three pose image of your
character that you want you don't need
to need to use the initial one because
every time you repaint a region and the
new character and new pose of your
character appear appears here even if
it's not what you ask for for example if
you ask petting a dog and the girl just
appears here just doing nothing as long
as the pose of the character is
consistent with the other two and you
like it you can use that as a new
reference for a new pose also REM
remember that you can select any of
these three poses and in my experience
if you select for example a pose where
the character has a back turned the the
new image that will produce will also be
kind of with a back turned which can be
a good thing because it gives you a bit
more control over what you can get of
your image and control is always a good
thing in AI
Generations after you choose the pose
and you select you read reprompt that
area for the new action you get your
character in doing that new action you
must you probably will have to rerun it
a few times as I said before but when
you're happy where with the new pose you
can now use that image and repaint
everything around your character
everything but your character please do
a much better job than I did here
remember what I told you about uh mid
Journey having to incorporate this white
background as you can see here she has
mid Journey finds clever ways to
incorporate this background that you
live but the less it has to do the
better and now with this selection you
can prompt that repainting for your
background and that's how you get an
image and now you can clean it up add
things but that's the basis of
it and after you repeat the process a
few times you'll end up with a set of
images of your character in different
places doing different things and we can
go over some
things that went well and others that
didn't do so well for example here I
didn't notice at the time that she was
missing her glasses that would have been
an easy fix when she was next to other
references of herself but now it's
really hard to produce the same kind of
glasses of course I can incorporate that
on the storytelling and say she lost her
glasses or something like this but keep
an eye for those inconsistencies because
it can drift make you drift away from
your character here I was trying to have
the girl looking down at a frog but I
when I repainted I used an area that was
too big for what I wanted and mid mid
Journey used it because that's what it
do it does it plays a lot with the space
it has so I should have just repainted
this area probably and
not that whole area and that ended up
giving me a frog this big this is on me
not the model and you can uh do better
than this
and I'm sure there's still a lot of
inconsistencies but you can be much more
thorough during the process to avoid
them and even at this stage this is
something I would feel comfortable using
on a project like putting this images
side by side to tell a story and call it
the same character and here is another
example of using that method to achieve
character consistency it's fairly
consistent not not just in character but
in style this style is very different
from the other one I using I was using
before and as you can see it's still
very consistent you do have this
character which is this pose which is a
bit more complex but I think you can
make like a closeup and get away with it
and this is the simpler one so the most
distant two are this one from this one
but apart from that they're all fairly
consistent just a piece of advice I wish
I would have followed which which is
every time you get to a an image of your
character or poses of your character
that you do like and you think you'll
you will be using later to further
develop the character either through
making new poses or new backgrounds just
create a folder here on Mid Journey just
go to create folder make the name of the
character I'm calling it Allen I have no
idea why just came up to me not not very
creative and then you just just drag
those image images into that folder and
when you do that you'll end up with kind
of a library a natural natural growing
library of your character that you can
then use to produce more poses and keep
adding to that now for an improvement on
a method and I might be getting ahead of
myself since I haven't fully explored
the method as it is but I had an idea
and felt compelled to try it and this is
that idea I created a new character and
didn't even do a good job doing so
because as you can see here her nose
here is angular and here is round and
don't get me started on this arm it's
hard to even look at it but let's say
this is ready for rigging I know it's
not really rigging but AI rigging guess
rigging let's let's go with that and
what I I'll do is
repaint select a pose a section of a
pose as I did before but now as you can
see here I prompted for a background in
instead of a action and I kept
everything else I took the image link
that image that I don't use as style
reference or character reference those I
left it here and I hit submit and here's
the result as you can see I avoided
painting around the character which is
the most tedious part of the process and
also I was able to get a background that
actually goes behind the character and
not Blended in with some white or that
it has after this as you might have
guessed what I'll do is repaint the rest
of the
image and for that I'll keep city
background I'll keep everything the same
but I'll remove the CF because the only
character I want in the in the image is
already there and this is what I ended
up with as you can see I have a much
richer much Vivid background and I
avoided that tedious part of painting
around the character so I will be
exploring this method further and see if
I can control it in any way just a few
things you can do either using this
method or the initial method doesn't
matter you can always reframe and by
reframe you can inside reframe you can
use either the reframe tool which is
changing the aspect ratio and
positioning your image on that as aspect
ratio either on Start Center or end or
you can zoom and you can zoom out and as
much as twice and that way you have a
different POV of your character in a
scene also you can edit the prompt when
Zoom zooming or reframing which allows
you to kind of change what will or have
a saying on what will appear on the part
of the image that will be generated and
here's an example of a zoom out of that
image you can have like a different POV
establishing shot things like that and
also here is a reframing as you can see
this is some extra tool that you can use
to make the most of having your
character in different places in
different settings doing different
things and keeping that exact same
character and now for something I
stumbled upon by accident which is a
flaw quote unquote flaw that the mid
Journey team tells us the CF uh command
has which is when you try to get more
than one character on a an image it will
force all the characters to look the
same well that plays out very well for
this method here I was trying to repaint
this area and kind of extend the city
background but I forgot to take the CF
and I ended up with three shots of our
character now this allows me to repaint
any of the sections and have new new
poses of the character or I can even
repaint for example these two and keep
this one and then do the same repainting
this one and this one and keep this one
and reframing it on my my project I can
have the same street the same setting
and my character on different poses on
that set on that setting and here is
what I consider to be a fair shot at
using the CF method with the character
we produced as you can see here I'm
using the images we produced that we
consider to be consistent among
themselves and I fed them all as CF to M
journey I gave it a fair description of
the character and I also used a style
reference because I want them to all I
want to force them all to have the
closest style they can between
themselves and here what it came up with
and as you can see it's not nearly as
consistent as what we were able to
achieve using the method I'm showing you
today so you'll be the judge but for me
this can't be used on the same project
and call this girl the same as this girl
the same as this girl but the ones we
produced can and this is my method for
character consistency using M Journey at
least this far I hope you enjoyed it I
hope you learned something thank you
everyone so much for all the love on
Reddit that pushed me to make a video
like this I never attempt to do one and
I was pretty scared I still am a little
obviously English it's not my first
language but I had a lot of fun and if
you guys want to see more of this I will
be doing more of it please consider
liking and subscribing it would mean the
world to us
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