Do This to Increase Your AdMob Show Rate

App Masters
26 Jan 202312:37

Summary

TLDRIn this podcast episode, Steve P. Young, founder of AppMasters, discusses strategies to improve AdMob show rates and increase revenue. Joined by Sid Gupa, co-founder and CEO of Appa, they explain the difference between show rate and match rate, and provide insights into optimizing show rates. Sid shares common issues developers face and offers solutions such as using Google's tools, error codes, and Firebase A/B testing. They emphasize patience, experimentation, and understanding key metrics to achieve better results and drive app monetization success.

Takeaways

  • 💡 AdMob Show Rate and Match Rate: Key factors for increasing revenue are show rate (how many ads are displayed) and match rate (how many ads Google has available). Developers often confuse these two terms.
  • 🎯 Match Rate: It's the percentage of ad requests that receive ads from Google. If 20 requests are sent and only 10 ads are returned, the match rate is 50%.
  • 📊 Show Rate: This represents the percentage of ads that are actually shown in the app after being returned by Google. If 10 ads were received and only 2 were shown, the show rate is 20%.
  • 📉 Low Show Rate: If your show rate is below 30%, it's considered low, and developers should investigate and improve it. A rate of 30-50% is average, and over 50% is good.
  • 🔧 Tools to Diagnose Issues: Google provides tools like the Ad Inspection Tool and Mediation Test Tool to check if ad integration is done correctly.
  • 📈 AdMob Network Report: This new report provides various metrics (like platform, format, version) to help developers analyze where show rates are dropping.
  • 🛠 Error Codes: Google sends error codes when ads don't load properly. Developers can use these codes to troubleshoot issues with configuration or ad delivery.
  • 📱 Firebase for A/B Testing: Firebase is recommended for running A/B tests to diagnose issues with ad placements or versions in real-time.
  • ⚠️ Common Show Rate Issues: These include integration problems, ad size issues, ad placement on less-viewed screens, and internet/device issues.
  • 🕒 Patience is Key: Improving show rate is a long and tedious process, requiring developers to be patient and run numerous experiments.

Q & A

  • What is the focus of the podcast episode?

    -The episode focuses on how to improve AdMob show rates to increase revenue for app developers.

  • What is the difference between 'show rate' and 'match rate' in AdMob?

    -Match rate refers to the percentage of ad requests that Google can fill with available ads, while show rate refers to the percentage of filled ads that are actually displayed in the app.

  • Why is show rate important for developers?

    -Show rate is a critical metric for developers because higher show rates can lead to increased revenue, as more ads are displayed to users.

  • What are good, mediocre, and bad show rates according to Sid?

    -Sid suggests that a show rate between 0-30% is low and requires attention, 30-50% is mediocre but manageable, and above 50% is considered very good and not worth optimizing further.

  • What tools does Google provide to check for integration issues?

    -Google provides tools like the Ad Inspector tool and Mediation Test tool, which help developers ensure their ad integration is set up correctly.

  • How can developers use the AdMob network report to diagnose show rate issues?

    -The AdMob network report allows developers to analyze show rates by format, platform, version, and ad type to pinpoint specific areas where show rates may be dropping.

  • What role do error codes play in understanding show rate problems?

    -When an ad request is sent, Google either sends an ad or an error code. These error codes help developers understand if the issue is with configuration or ad entry.

  • How can Firebase help in improving show rates?

    -Firebase can be used to run A/B tests and analyze whether certain ad placements, version updates, or configurations are affecting show rates, allowing developers to test solutions systematically.

  • What are some common reasons for low show rates?

    -Common reasons include integration issues, ad placement on rarely accessed screens, user movement through screens too quickly, ad size or format issues, device problems like overheating, and pre-loaded ads becoming outdated.

  • What is one way to prevent outdated cached ads from affecting show rates?

    -Developers can use Google's 'isReady' function to check whether a cached ad is still valid before displaying it, ensuring that the ad will be counted as a proper impression.

Outlines

00:00

📈 Introduction to AdMob Show Rate and Revenue Optimization

Steve P. Young from AppMasters.com introduces the topic of improving AdMob show rates and increasing revenue. He is joined by Sid Gupa, co-founder and CEO of APPA, who will share insights on the importance of show rates in ad revenue. They discuss how increasing ad show rates can significantly boost app revenues by filling more ad placements and optimizing ad visibility.

05:00

🔍 Clarifying Key Metrics: Match Rate vs Show Rate

Sid explains the difference between 'match rate' and 'show rate,' two critical parameters for developers. Match rate is the percentage of ad requests that Google can fill, while show rate is the percentage of ads that actually get displayed in the app. For example, if Google returns ads for 10 out of 20 requests, the match rate is 50%, but if only 2 ads are shown, the show rate is 20%. Developers often confuse these metrics, and understanding them is vital for optimizing app revenue.

10:01

📊 Understanding Show Rate Benchmarks and Prioritization

Sid discusses what constitutes a 'good' show rate, although Google does not provide a standard benchmark. Based on Sid's experience, a show rate below 30% requires immediate attention, while 30-50% is considered mediocre but may warrant experiments. Anything above 50% is considered excellent, and further optimization would yield minimal gains. Sid emphasizes focusing on improving low show rates to maximize revenue potential.

🛠 Tools for Troubleshooting AdMob Show Rate Issues

Developers can use Google's 'Ad Inspection Tool' and 'Mediation Test Tool' to ensure their ad integration is functioning correctly. Additionally, the 'AdMob Network Report' provides detailed insights into show rates by ad format, platform, and version, helping developers pinpoint issues. These tools are essential for identifying technical problems that could be reducing show rates, such as ad placement, ad format compatibility, or other integration issues.

⚠️ Using Error Codes to Diagnose AdMob Issues

Sid highlights the importance of using error codes to diagnose issues with ad requests. Google responds with either an ad or an error code, and understanding these codes can help developers determine whether the issue is related to ad configuration or the ads themselves. Integrating Firebase is recommended to run A/B tests and identify if certain versions or ad placements are causing issues.

🚧 Common Problems and Solutions for Low Show Rates

Sid outlines several common issues that developers face, including integration errors, ad sizing problems, and placement issues where ads are placed in hard-to-reach screens (e.g., in games with high difficulty). Other factors include users moving too quickly through screens, device performance issues, and caching problems. Developers are advised to experiment with adaptive banner formats and careful ad placement to address these challenges.

🔧 Advanced Strategies: Caching and Refreshing Ads

Sid delves deeper into issues with pre-loading and caching ads. If ads are pre-loaded and displayed too late, they might not be considered valid impressions by Google, affecting show rates. Developers should use Google's 'isReady' function to ensure ads are still valid when shown. He also advises reducing refresh frequencies for native and banner ads to avoid negatively impacting show rates and eCPMs.

💡 Final Thoughts: Experimentation and Patience

Sid encourages developers to be patient and methodical in addressing show rate issues. Running multiple experiments is key to identifying solutions, and developers should understand that improving show rates is often a time-consuming process. He also reiterates the importance of distinguishing between match rate and show rate. Steve wraps up by thanking Sid and directing listeners to APPA's resources for further help with AdMob and ADX revenue optimization.

Mindmap

Keywords

💡AdMob Show Rate

The show rate refers to the percentage of ads that are actually displayed to users out of the total number of ads available. In the video, improving the show rate is discussed as a crucial factor for increasing AdMob revenue, as more displayed ads can lead to higher revenue generation.

💡Match Rate

Match rate is the percentage of ad requests that Google is able to fulfill by providing ads. It is contrasted with the show rate in the video. A high match rate means Google has a lot of ads available for the developer's inventory, but not all of those ads may be shown, which affects the show rate.

💡eCPM

Effective Cost Per Mille (eCPM) is the revenue generated per thousand ad impressions. It is a key performance metric for app developers using AdMob, as it helps them understand how much money they are earning for every thousand ads shown in their app.

💡Error Codes

Error codes are responses sent by Google when an ad request cannot be fulfilled, indicating what went wrong. The video suggests that developers should monitor these codes to identify potential issues with ad integration or display that may be lowering the show rate.

💡Ad Placement

Ad placement refers to where ads are positioned within an app. The video highlights how poor ad placement, such as ads being placed in sections of an app that users don't often reach, can result in lower show rates and revenue.

💡Ad Requests

An ad request occurs when an app asks Google to serve an ad. The number of ad requests is crucial in determining both the match rate and show rate, as these requests lead to the fulfillment of ads or error codes, depending on availability.

💡Ad Formats

Ad formats refer to the types of ads (such as banners, interstitials, or video ads) that can be displayed in an app. The video mentions how different formats can affect the show rate, with some formats possibly not rendering properly due to issues like device compatibility.

💡Ad Activity Report

The Ad Activity Report is a tool provided by Google to analyze ad performance, including metrics like show rate and match rate. In the video, developers are encouraged to use this report to diagnose issues affecting their ad performance and revenue.

💡Firebase Integration

Firebase is a platform for building and improving apps, and its integration helps with tracking and testing various features, including ad performance. The video recommends using Firebase to run A/B tests to identify problems with ad placements or versions that affect show rate.

💡Adaptive Banners

Adaptive banners are a type of ad format that automatically adjusts to the screen size and orientation of the device, allowing for better ad placement. The video suggests using adaptive banners to increase the likelihood of ads being displayed properly, thereby improving show rate.

Highlights

Introduction by Steve P. Young from AppMasters about improving AdMob show rates to increase revenue.

Sid Gupa, co-founder and CEO of APPA, explains the key metrics for developers: match rate and show rate.

Match rate refers to the percentage of ad requests that are successfully matched with ads from Google.

Show rate is the percentage of matched ads that are actually displayed within an app.

A good show rate is essential for maximizing AdMob revenue, with show rates above 50% considered excellent.

Developers should focus on improving show rates, especially if they are below 30%, as this will affect their revenue.

Tools like Google’s Ad Inspection and Mediation Test help ensure proper ad integration and avoid common issues.

Google’s AdMob Network Report provides valuable insights into ad performance, allowing developers to analyze show rates by platform, ad format, and ad source.

Error codes sent by Google in response to ad requests can help developers troubleshoot configuration or delivery issues.

Sid recommends using Firebase for A/B testing to experiment with different ad placements and improve show rates.

Common issues affecting show rates include improper ad integration, unsuitable ad sizes, and difficult app or game levels.

Ad placements that are rarely accessed by users, such as in hard-to-reach game levels, may reduce show rates and should be reconsidered.

Caching issues can affect show rates; if ads are cached too long, they may become invalid by the time they are displayed.

Preloading and refreshing ads too quickly can negatively impact show rates and revenue, so developers should adjust refresh frequencies.

Sid advises running many experiments and being patient, as improving show rates is often a long process requiring detailed analysis.

Transcripts

play00:00

what is up app Nation it is Steve p

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young founder of app masters.com the

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place you go when you want actionpack

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content related to helping you grow your

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app downloads and your revenues and

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today we're going to talk all about how

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to improve your ad mob show rate thereby

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increasing your admob revenue and

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joining me as always for anything

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related to admob and adx is Sid gupa he

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is the co-founder and CEO at APPA go

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check him out it is appa.com

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it welcome back thanks Steve how are you

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man I'm great my brother so I'm super

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interested in this show rates ad mob

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revenues super critical I mean show

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rates almost like the main component

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right it to increasing your revenues

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like if you can show more ads and fill

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those you know ad placements you're

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going to end up making more money so

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what have you guys discovered in how to

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increase your show rate cool that's a

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really interesting thought uh stepen I

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like i' like to add like one little

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clarification there I think this is one

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really interesting fact that a lot of

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developers get confused about so there

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are two parameters that a developer

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should be worried about outside of the

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ecpm and the the ctrs these are show

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rate and match rate now the first thing

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to actually understand is the difference

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between each one of them let's take an

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example so you've got an ad placement

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let's it's a banner placement and there

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are 20 ad requests that you generate

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from that ad placement now these 20 ad

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requests go and hit Google Now of those

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20 ad requests if Google says I have ads

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for 10 of them so 10 ads come back and

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10 became unfilled so 10 out of 20 that

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becomes your match rate so match rate in

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essence is a total number of ads that

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Google has for all the ad requests that

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you have that's match rate now once you

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have those 10 ads let's say for whatever

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ABC reason only two get shown actually

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in your app that means of the 10 total

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ads only two actually got displayed in

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your app so that's 2x 10 that's 20% show

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rate so just to simplify uh and repeat

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this again match rate is actually the

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total number of ads that Google has for

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your inventory showed it is a total

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number of ads that you actually showed

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in your app so there's a little bit of

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confusion a lot of time developers

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confuse the two terms and it's important

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to understand uh each one of them now

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what do you talk about match rate great

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so we we won't touch match rate match

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rate is a problem completely separate

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completely different to talk about today

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we're going to talk about show rate show

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rate and show rate primarily what I try

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to do today Steve I I thought I'll uh

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try and break it down into a couple of

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questions before the podcast I actually

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went on the internet I had to search for

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a lot of questions people keep asking

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and what I've done is I've actually

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figured out four or five questions that

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people typically ask I've obviously

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reframed the language to make it more

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simpler and palpable for everybody so I

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thought I'll I'll talk about each one of

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them and try and address those concerns

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so the first question that naturally

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comes to mind should I be worried about

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show rate yes and no yes because it all

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depends on what is the show rate that

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you're getting now the next question to

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ask is what is a good show rate now

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unfortunately there is no standard a

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golden number that Google recommends

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it's a good show rate but my personal

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recommendation my personal learnings

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from multiple developers that I worked

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with I formed sort of a very Instinct

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Baseline that I understand now let's

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divide into three different categories

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and again this is all my personal

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recommendation so please don't quote me

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on it or Please Don't Ask Google about

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it but this is what I understand and can

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say it's a fair Fairly good show rate or

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a mediocre show rate or a something to

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worry about show rate right let's assume

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your show rate is between 0 to 30 now

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that's something definitely you should

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worth look uh you should look into it is

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a low show rate and it affects it will

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affect your cpms and revenue to some

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extent definitely worth looking into you

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can increase them so as to increase some

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Revenue definitely if it's 30 to 50 it's

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mediocre it's not bad it's not good I

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would say bear it out there are a lot of

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things lot of experiments that you can

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run or spend time in improving your

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Revenue I would say put it at the low

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part in terms of your bucket when you

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have ample time when you have enough

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time and you're not working anything

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then look at the experiment run it for a

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long duration of time and get results

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but if it's above 50 don't even think

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about touching it it's it's not going to

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make much of a difference 50% is

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considered really really good uh most

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cases I've seen is 50% above they're

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able to increment it but only in certain

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number of cases and the number of the

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chance of increasing it is really really

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low there are better ways that you can

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increase your Revenue so again should

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you be worried about sh it if it's 0 to

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50 you should be if it's 0 to 30

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definitely spend some time trying to

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improve it if it's 30 to 50 find some

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ideal time and you don't have anything

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in the pipeline and then try try work on

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it so let's talk about how do you figure

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this problem out how do you go about

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solving this problem and understanding

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what is the core reason for this what

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I've done is I've again uh built a

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step-by-step process to help you

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understand and sort of reach to a

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conclusion or an area where you can sort

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of drill down and find the problem so

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the first thing and I know it's the most

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obvious thing uh I'm just saying it

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because a lot of smart folks would have

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already figured it out but for the folks

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who did not there are a couple of tools

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that Google has that allow you to check

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if your integration has been done

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correctly or not this is an add

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inspection tool and a mediation test

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tool these are really simple tools that

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allow you to add a test device figure

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out if the integration is correct or not

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I know it seems fairly obvious but

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sometimes when you are doing an update

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you might have goofed it up just check

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it out if it's good let's move on to the

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next step the second thing uh which you

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might have noticed Google has actually

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come up with a new report called an ads

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activity report which is a new report

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called the admob network report what

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they've done is actually given a lot of

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new parameters for you to play around

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with you can really do a deep dive into

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what's working and what's not working

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for the show rate try and deep dive

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further into multiple parameters and see

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where exactly is the show rate going

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down right so you can look at uh the

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format is it a format problem you can

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look at the platform see if it's an

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Android or an iOS problem you can maybe

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do it in version number so you have

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multiple build releases see if there is

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a perter build which is leading to a

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lower show rate even within the formats

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you can further drill down by ad type

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that also is really really helpful in

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figuring out if maybe it's a sizing

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issue right and we'll talk a little more

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about that but a lot of times the ads

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that are being supplied back might not

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be being rendered for an image type or

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an ad type particularly right so do that

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uh and the final thing you can also

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figure out by ad Source a lot of times

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the other partners that you've

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integrated may not be able to render the

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ads for an ABC reason spend some time

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drill down on the ad activity report

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also called the admob network report and

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figure out exactly the case where this

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exact drop in show rate is happening

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once you've done that the next thing I

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would recommend is something called

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error codes this is an old capability by

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Google which a lot of people use for

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different reasons but this is also an

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interesting way to sort of figure out

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what the cause of show rate drop is when

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you send an ad request to Google Google

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either responds with an ad or it

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actually responds with an error code

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there are about 15 16 error codes that

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you can look at and each error codes

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means something now you can actually add

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listeners that allow you to understand

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what is the error code that is being

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sent back based on that you can actually

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figure out if there is an issue with

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configuration or if it's an issue with

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ADD entry so these are two very

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interesting ways that you can sort it

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out once you figure out the error codes

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uh once you figure out the ad activity

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reports the next thing is actually

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integrating Firebase I'm assuming you

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would have already integrated Firebase

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for a couple of other reasons but this

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is also an interesting way to actually

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solve the problem run a couple of ab

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tests see if those placements can be

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replaced if it's a version issue trying

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disabling the ads see if it works but

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Firebase is your answer for running a

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couple of ab tests and understanding how

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to finally solve that problem now guys I

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would recommend be extremely patient

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when solving this because this is going

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to be a long tedious process it's not

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something you can solve quite easy most

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people I've seen trying to solve this

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have taken a good amount of time to get

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to a final solution be patient find out

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a time when you have that bandwidth to

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solve this issue and then go at it

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having said this I also realize a lot of

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people ask me man can you at least give

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us a couple of ideas on what could be

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the possible reasons what am I actually

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looking for so have I have some sense of

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what am I actually working towards so

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cool man I I I've actually built a list

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uh helping you understand the common

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issues that I have seen I have spoken to

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developers about right the first issue I

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know again it's quite obvious but a lot

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of times we have integration issues so

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get that out of the way like just check

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it out figure out if it's a version

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issue if a certain version is not

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performing well figure out what went

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wrong and then solve it another very

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Corner case in a lot of times when

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happens is you might have integrated a

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format and when you're actually there

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are certain ad sizes which are not being

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able to render for example there's a

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lack of space you've not you've

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integrated the banner or the native in a

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size that is actually limiting to

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certain devices that can be a problem so

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one very interesting way to solve is you

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can actually upgrade a lot of your

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formats for example if you're looking at

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Banner and this particular issue is with

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Banner make it an Adaptive Banner uh

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these are new formats that Google allows

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where the width and the height are

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adaptable and that automatically adapts

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more sizes so Auto adaption works really

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really well uh one simple issue the

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second is placement issue a lot of times

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we actually Place ads on screens that do

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not come always for example if you built

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a game and you've got ads after every

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level but the game's really hard like

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most people crash after third level so

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if you've got ads on the fourth or fifth

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level which are actually loading but

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they're actually not being shown that

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can be an issue youve got to figure out

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maybe decrease difficulty level uh so

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that you can actually make sure the ads

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are visible the third is also a problem

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where a lot of times when the user moves

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through the screen really really quickly

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there's not a lot of time and you've

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made an ad request but the ads not come

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back yet because of that the users move

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on to the next screen and the ad's not

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loaded yet and because of that the ad's

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not visible the fourth reason uh again

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something you can't do much about but

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there are a lot of time there are

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internet issues device overheating

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memory issues within the phone these are

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issues that I've also heard of can't do

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much about it usually a lot of lower end

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devices and this issue so when you're

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looking and segmenting your problems if

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it's lowend devices don't worry about it

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my recommendation another issue caching

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the issue that I mentioned uh a while

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ago was about if you've skipped an ad

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placement or if you've skipped an ad

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placement because the US a more fast

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through it right loading issue now a lot

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of time what people do is you do

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pre-loading ads you uh load a lot of ads

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and show it keep the ads in the memory

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and show it when the user actually gets

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there you call the ad right when you do

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that you actually sometimes developers

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load a lot of ads so that can be an

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issue because uh your your show rate is

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less so reduce the frequency another

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interesting thing which I recently read

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about is that when you do caching and

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you get an ad now you do not know when

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you actually show the ad there are

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sometimes if your game plays really

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really long let's say the user is

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playing for 30 minutes and you already

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cach the ad when you actually show that

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cash ad at that time maybe the ad is no

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longer relevant right Google might have

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that ad is no longer a valid impression

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so if you show that ad Google will not

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count it as an impression Google has

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actually got a really neat function

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called is ready so make sure you load

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and call that function to ensure Dash

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tags are ready and are still visible if

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not move on to the next tag call very

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simple problem right refreshing native

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and banner another very interesting

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problem we have a tendency to load and

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refresh native really really quickly so

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essentially it automatically affects

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your show rate reduce the show rate the

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refresh frequency in such a way that it

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does not affect your ecpm and revenue so

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that's another way way to do it again

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guys the key is running as many

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experiments as possible and be patient

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these are two really really key uh

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advice key things I will tell you to you

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find the solution and again understand

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the difference between matate and short

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it uh that's the takeaway I I would like

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you to uh leave it I love it that's my

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main takeaway said too hey should we

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give any how much time should we give

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for each test oh so it primarily depends

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on the number of AD requests that you're

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testing out so essentially as low as

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10,000 ad requests you would figure out

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what was working out better S anything

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else I missed you want to make sure we

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cover uh no man I think I've covered all

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of them once again it is apr.com if

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you're looking to increase your admob

play12:08

ATX revenues go check them out they have

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amazing case studies of apps they've

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helped increase their downloads Sid

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knows his stuff we've done a lot of

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content together so once again it is

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apr.com let them know you heard it on

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this very podcast so we continue to come

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back say thank you so much for coming on

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and doing this thanks for calling me

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Steve always a pleasure helping you

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figure out ideas on how to solve issues

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for IOP us you're my go-to guy and every

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time I have ad mob questions I always

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send people your way all right guys

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until next time I'll see you on the next

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video

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