Do Liberty City's Power Lines Connect To Anything?

Any Austin
29 Aug 202425:00

Summary

TLDRIn diesem Video untersucht der Host die Elektrizitätsversorgung in 'Grand Theft Auto 4', indem er eine Zufallselektronikumsäule in einem zufälligen Viertel kartografiert und die Verkabelung der Umgebung analysiert. Er stellt fest, dass die meisten der Tastspile in der Spielwelt nicht miteinander verbunden sind, was auf die riesige Spielwelt und die Tatsache hindeutet, dass eine vollständige Vernetzung unrealistisch wäre. Der Host vergleicht die Spielwelt mit der realen Welt und diskutiert die Plausiblerheit der Elektrizitätsnetze in GTA 4, während er auch die Verbindungen zu einem fiktiven Kernkraftwerk in der Spielwelt untersucht.

Takeaways

  • 🎮 Der Spieler hinterfragt die Realität der Stromversorgung in Grand Theft Auto 4 und stellt fest, dass es unwahrscheinlich ist, dass alle Strommasten mit Kabeln verbunden sind.
  • 🗺️ Die Karte von Grand Theft Auto 4 ist riesig und es gibt Tausende von Strommasten, die möglicherweise nicht alle miteinander verbunden sind.
  • 🔍 Der Spieler beschließt, eine zufällige Strommast in einem zufälligen Viertel zu wählen und die Stromleitungen zu verfolgen, um ein Diagramm der Verbindungen im Viertel zu erstellen.
  • 🌆 Es wird erklärt, wie Strommasten in der realen Welt mit Gebäuden verbunden sind, und der Spieler vergleicht dies mit der Darstellung in GTA 4.
  • 🏭 Es gibt eine Kernkraftwerk in GTA 4, das vermutlich die Stadt mit Strom versorgt, aber es ist unklar, wie die Verbindungen zwischen dem Kraftwerk und dem Rest der Stadt funktionieren.
  • 🏗️ Der Spieler entdeckt, dass es in GTA 4 Substationen gibt, die jedoch nicht mit dem restlichen Stromnetz verbunden sind, was unrealistische Darstellungen erzeugt.
  • 🔌 Der Spieler stellt fest, dass die meisten Manhattans und anderer Bereiche in New York City tatsächlich keine oberirdischen Stromleitungen haben, da sie alle unterirdisch verlegt sind.
  • 🚨 Es wird eine Verbindung zwischen der Untergrundverlegung der Stromleitungen in Manhattan und der fehlenden Darstellung von Strommasten in diesen Bereichen von GTA 4 hergestellt.
  • 🔍 Der Spieler durchforstet das Spiel, um herauszufinden, wie weit das Stromnetz des Kraftwerks reicht und stellt fest, dass es eine beeindruckende Anzahl von verbundenen Strommasten gibt.
  • 😀 Der Spieler entdeckt einen seltsamen, aber coolen Zug: Die Stromversorgung in seinem eigenen Apartment in New Orleans stammt aus dem gleichen Kraftwerk wie die in Niko Bellic's Apartment in GTA 4.

Q & A

  • Wie viele Stützpfähle und Verbindungen wurden im Spiel Grand Theft Auto 4 thematisiert?

    -Im Spiel gibt es tausende von Stützpfählen, die über die riesige Karte verteilt sind.

  • Welche Stadt ist in Grand Theft Auto 4 dargestellt?

    -Liberty City, die auf New York City basiert, ist in Grand Theft Auto 4 dargestellt.

  • Welche Firma entwickelte das Spiel Grand Theft Auto 4?

    -Das Spiel wurde von Rockstar Games entwickelt.

  • Wo befindet sich die vermutete Quelle der Elektrizität im Spiel?

    -Die vermutete Quelle der Elektrizität ist das Actor-Kernkraftwerk auf der Insel Alderney.

  • Wie wurde die Verbindung von Stützpfählen zu Gebäuden in der realen Welt untersucht?

    -Durch direkte Beobachtung und Recherche außerhalb des Spiels und Vergleich mit dem Spiel.

  • Was ist ein Service Drop?

    -Ein Service Drop ist der Punkt, an dem Elektrizität in ein Kundengebäude eintritt.

  • Warum gibt es in Liberty City (dem Spiel) keine sichtbaren Verbindungen zwischen dem Kraftwerk und dem Stromnetz?

    -Es gibt keine sichtbaren Verbindungen, weil entweder die Entwickler dies auslassen oder weil die Verbindungen unterirdisch sind.

  • Was sind die Unterschiede zwischen den Elektrizitätsnetzen in Grand Theft Auto 4 und der realen Welt?

    -Im Spiel gibt es viele sichtbare Stützpfähle und Kabel, während in der realen Welt, insbesondere in Manhattan, viele der Stromleitungen unterirdisch sind.

  • Wie wurden die Elektrizitätsnetze in Grand Theft Auto 4 modelliert?

    -Die Elektrizitätsnetze wurden als top-down-Repräsentation des realen Raumes modelliert, ohne tiefgreifendes Verständnis der tatsächlichen Stromnetzinfrastruktur.

  • Was ist die Hauptbotschaft des Skripts über die Darstellung von Elektrizitätsnetzen in Videospielen?

    -Die Hauptbotschaft ist, dass Videospiele trotz mangelnder Realität in der Darstellung von Stromnetzen spannend und engagierend sein können.

Outlines

00:00

🏙️ Analyse des Stromnetzes in Grand Theft Auto 4

Der erste Absatz beschreibt das Skeptizismus des Sprechers über die Realität der in Grand Theft Auto 4 dargestellten Strommasten und deren Verbindungen. Der Sprecher plant, eine zufällige Gegend und einen zufälligen Strommasten auszuwählen und die Stromleitungen zu verfolgen, um ein Diagramm der elektrischen Verbindungen im Bereich zu erstellen. Zudem wird auf die Detailliertheit von Rockstar Games hingewiesen, die sowohl Gebäude als auch eine vermeintliche Stromquelle in Form eines Kraftwerks in der Spielwelt modelliert haben. Der Sprecher schlägt vor, sich ein Hotdog zu holen, bevor er mit der Kartierung beginnt, was in eine Werbepause über einen Mahlzeitzustellungsdienst übergeht.

05:02

🔌 Detaillierte Kartierung der Strommasten und -leitungen

In diesem Absatz wird die Methode der Kartierung der Strommasten und -leitungen beschrieben. Der Sprecher erklärt, wie er die Verbindungen zwischen den Masten und Gebäuden aufzeichnet und wie er seine Skizzen nördlich orientiert hält. Es folgt eine Diskussion über die Realität der Darstellung von Strommasten und -leitungen in GTA 4 im Vergleich zur realen Welt, wobei der Sprecher seine Beobachtungen aus der realen Welt teilt, um die Spielwelt mit der realen Welt zu vergleichen.

10:02

🏭 Stromnetzanalyse und fiktive Kraftwerksverbindungen

Der Sprecher stellt fest, dass die im Spiel dargestellten Stromleitungen nicht zu einem realistischen Kraftwerk führen, was zu Verwirrungen beim Verständnis der Stromversorgung in der Spielwelt führt. Er recherchiert, wie echte Kraftwerke mit dem Stromnetz verbunden sind und stellt fest, dass Substationen eine wichtige Rolle dabei spielen. Der Sprecher diskutiert die fehlende Verbindung zwischen dem Kraftwerk und den Substationen in GTA 4 und zieht Parallelen zu realen Substationen in New Orleans.

15:04

🗺️ Erweiterte Stromnetzkartierung und Diskrepanzen

In diesem Absatz wird die weitere Erkundung des Stromnetzes in GTA 4 beschrieben, wobei der Sprecher auf die Komplexität und mögliche Ungenauigkeiten der virtuellen Darstellung eingeht. Er stellt fest, dass die Spielwelt sowohl realistische als auch unrealistische Aspekte des Stromnetzes kombiniert, was zu einer Diskrepanz zwischen der realen und der virtuellen Welt führen kann. Der Sprecher reflektiert auch über die Entscheidungen der Spielentwickler, bestimmte Elemente der realen Welt in die Spielwelt zu integrieren.

20:04

🏠 Abschließende Beobachtungen und Verbindung zur realen Welt

Der letzte Absatz fasst die Beobachtungen des Sprechers über das Stromnetz in GTA 4 zusammen und zieht eine Verbindung zu seiner eigenen Wohnumgebung in New Orleans. Er stellt fest, dass die Spielwelt zwar unrealistische Aspekte aufweist, aber dennoch eine Faszination für die Spieler aufbaut. Der Sprecher schließt mit einer Anerkennung für die Spielentwickler und einem Hinweis darauf, dass Videospiele trotz mangelnder Realität in bestimmten Bereichen immer noch großartig sein können.

Mindmap

Keywords

💡Utility Poles

Die Stützpfähle sind eine zentrale Komponente im Video, da sie das elektrische Netz in der Spielwelt von Grand Theft Auto 4 darstellen. Sie sind die Strukturen, an denen sich die Hochspannungskabel befestigen, um Elektrizität aus dem Kraftwerk zu transportieren und in die Stadt zu verteilen. Im Video wird untersucht, wie realistisch diese Stützpfähle und ihre Verbindungen in der Spielwelt sind und wie sie sich mit den Gebäuden verbinden.

💡Rockstar Games

Rockstar Games ist der Entwickler von Grand Theft Auto 4 und wird im Video erwähnt, um den Detailgrad und die Genauigkeit der Spielwelt zu betonen. Das Studio ist bekannt für seine sorgfältige Gestaltung und wird im Kontext der Diskussion über die Realität der Elektrizitätsversorgung in der Spielwelt herangezogen.

💡Electrical Infrastructure

Das elektrische Infrastruktur ist ein Hauptthema des Videos, da es sich mit der Darstellung von Energieverteilungsnetzen in der Spielwelt von GTA 4 beschäftigt. Es wird untersucht, wie die Stützpfähle, Kabel und Substationen in der virtuellen Welt modelliert sind und wie sie der realen Welt entsprechen.

💡Liberty City

Liberty City ist die fiktive Stadt in Grand Theft Auto 4 und dient als Hintergrund für die Untersuchung der elektrischen Verbindungen. Im Video wird die Stadt genutzt, um die Verteilung von Elektrizität und die möglichen Verbindungen zwischen den Stützpfählen und Gebäuden zu veranschaulichen.

💡Power Plant

Das Kraftwerk ist der Quellpunkt der Elektrizität in der Spielwelt und wird im Video als Ausgangspunkt für die Ermittlung der Verbreitung des elektrischen Netzes behandelt. Es wird diskutiert, wie das Kraftwerk mit dem Rest der Stadt verbunden sein könnte und welche Rolle es in der Energieversorgung spielt.

💡Substation

Eine Substation ist ein Teil des elektrischen Netzes, der für die Umwandlung von Hochspannung in Niederspannung verantwortlich ist. Im Video wird die Rolle von Substationen in der Spielwelt analysiert und ihre Verbindung zur realen Funktion von Substationen in der realen Welt herangezogen.

💡Service Drop

Ein Service-Drop ist der Punkt, an dem Elektrizität in ein Gebäude eintritt. Im Video wird erklärt, wie die Kabel in der Spielwelt zu den Gebäuden führen und wie dies im Vergleich zur realen Welt aussieht, was für die Realität der Simulation wichtig ist.

💡Transformer

Ein Transformator ist ein Gerät, das elektrische Spannung umwandelt. Im Video wird auf die Darstellung von Transformatoren in den Substationen in GTA 4 eingegangen, und es wird diskutiert, wie sie in der Spielwelt möglicherweise nicht korrekt funktionieren, was die Herausforderungen bei der Simulation von elektrischer Infrastruktur aufzeigt.

💡Underground Grid

Das Video erwähnt die Tatsache, dass in manchen Teilen der Stadt, die auf Manhattan basiert, das elektrische Netz unterirdisch verlegt ist. Dies wird als Beispiel für die Art und Weise diskutiert, wie die Spielentwickler die realen Welten in die virtuelle Spielwelt übertragen, und wie dies die Sichtbarkeit von Elektrizitätsversorgungselementen beeinflusst.

💡Manhattan

Manhattan wird als Inspiration für Liberty City im Video erwähnt. Die Tatsache, dass in Manhattan viele elektrische Leitungen unterirdisch verlegt sind, wird als Grund für die fehlenden Stützpfähle und Kabel in der Spielwelt diskutiert, was zeigt, wie die Entwickler die realen Gegebenheiten in ihre Kreation einfließen lassen.

Highlights

怀疑《侠盗猎车手4》中所有电线杆是否真的通过电线相连,考虑到游戏地图的巨大规模,这似乎不太可能。

提出要随机选择一个电线杆和社区,用纸和笔追踪电力线,创建该社区的电力连接图。

在开始绘制电力图之前,通过赞助内容提到了Factor餐食配送服务,强调其便利性。

展示了如何通过观察现实世界中的电线连接来验证游戏中的电力连接细节。

讨论了游戏中电线杆与建筑物连接的现实性,以及与现实世界中观察到的连接方式的比较。

指出游戏中的电线杆和电力线的细节,如倾斜的电线杆和悬挂的标志,增加了游戏的真实感。

揭示了游戏中一些电线杆并未连接到任何东西,暗示了游戏设计中的取舍。

讨论了游戏中的电力系统与现实世界中的电力系统的差异,特别是在电线杆和建筑物的连接方式上。

探索了游戏中的电力系统是否有一个中心电源,比如发电厂,并确认了游戏中确实存在一个发电厂。

通过实际探索游戏中的电力系统,发现发电厂与电网之间并没有直接连接。

介绍了现实中的变电站如何与发电厂连接,并通过游戏内的探索寻找类似的连接。

指出游戏中的变电站设计与现实世界中的变电站在视觉上相似,但在功能上存在差异。

通过专家Grady的分析,揭示了游戏中变电站的不切实际之处,如变压器的错误连接方式。

讨论了游戏中电力线的分布和连接方式,以及它们如何与现实世界的电力系统相比较。

展示了整个游戏中最大的一组连接电线杆的电网图,并尝试将其与游戏地图叠加。

最后,以一个有趣的观察结束视频:游戏中的发电厂与现实中为制作者公寓供电的发电厂相同。

Transcripts

play00:00

I'm just going to say it there's no way

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that all of these utility poles in Grand

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Theft Auto 4 are actually connected by

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wires I know it looks like they all are

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when you play it but this map is

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gigantic and there have got to be

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thousands of these poles all over it

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connecting all of them even for

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notoriously detail oriented game Studio

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Rockstar Games seems like it would be a

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ridiculous waste of time so what I'd

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like to know is where did they give up

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how much of a local area is actually

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connected by utility poles and do these

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utility poles connect to buildings or

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other pieces of electrical

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infrastructure or are they just

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connected to each other is there a

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source for all of this theoretical power

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in the game a power plant perhaps yes

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there is there's a power plant that's

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what we're going to find out and we're

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going to start by picking a random

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utility pole in a random neighborhood

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and then we'll get out a pen and paper

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follow the power lines wherever they go

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and create a diagram of how everything

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in that neighborhood is connected okay

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great the thing is making those diagrams

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always works up an appetite so let's go

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grab a hot dog from one of the hot dog

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stands in Liberty City before we get

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started oh thank

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you wow that was easy I sure wish eating

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in real life could be that easy and

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convenient oh wait it can welcome to the

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sponsorship I know I've said it before

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but I think there is a legitimate use

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case for meal delivery service Factor

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particularly if you're like me and you

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get very fixated on one thing like for

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example extensively mapping out

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electrical infrastructure in GTA 4 and

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you either forget to go grocery shopping

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you don't want a meal prep or you forget

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to eat all together this is the life I

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live Factor delivers meals directly to

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my door based on my dietary preferences

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and all of those meals can be heated and

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served in a few minutes using a

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microwave or conventional oven think of

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it sort of like those TV dinners from

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your childhood only significantly less

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bad tasting and probably significantly

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less bad for you I don't even want to

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know what was in those brownies I don't

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know if I can say this but I never cook

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Factor meals in the oven or in the

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microwave I cook them on the stove top

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which is not a sanctioned way to cook

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them but it should be and it still takes

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way less than 10 minutes this is

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basically like Factor did all my meal

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prep for me saving me probably 3 to 4

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hours of time every week and plus I

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guess cleanup time so like 5 hours plus

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when I meal prep I just end up eating

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rice and beans all the time which is

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fine but you know variety is the spice

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of life variety so if you want someone

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else to do your meal prep for you or if

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you want to eat good food without having

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to put in any effort head to

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any Austin 50 at factor75.com to get 50%

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off your first box plus 20% off your

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next month of orders I do have to read

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that verbatim so that's why I sound like

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a dork when I do it but I know you'll

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understand now like I said the first

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thing we're going to do with this whole

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electricity thing in case you forgot is

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we're basically going to take this

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random neighborhood and map out every

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electrical connection that stems from

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this point that point right there as we

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go along we'll sort of build a little

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diagram map thing like we do with the

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rivers on it will hopefully be

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significantly less complicated than the

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rivers we'll see our little utility pole

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will look like this if the wires lead to

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another pole we'll mark it down like

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this if it connects to a house or a

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building we'll mark it down like this

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I'm going to try to keep the map

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oriented to the north as well but it's

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sort of hard for my tiny brain to

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constantly be reorienting itself as we

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move around the game so who knows I

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might give up on that but that's the

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goal anyway let's take a look so first

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and foremost we've got this power pole

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connected to this apartment complex now

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it's connected to the apartment complex

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just by going directly into to the brick

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on the corner of the building I don't

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know if that's realistic or not that's

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going to be something for me to figure

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out later and tell you uh right now okay

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so we have this question of how power

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lines actually connect to buildings in

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real life I think the easiest way to

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answer that will be for me to just go

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outside and look so I'll do that in just

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a second but I would also like to pay

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lip service to the fact that I think

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it's neat that Rockstar bothered to

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connect to buildings at all even if the

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spot they connect isn't fleshed out or

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accurate cuz honestly would we notice if

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it didn't connect at all probably not

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Grand Theft Auto 3 doesn't have any

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utility po at all and no one seemed to

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care so it's cool that they went the

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extra mile okay come

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here oh hey look we're outside so I

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found this big church building which I

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figure is a decent standin for the

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apartment complex we were looking at in

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the game at least in my neighborhood and

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I began the task of trying to figure out

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where the heck it connected to the power

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grid funnily enough I ended up having to

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do basically what I was doing in Grand

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Theft Auto but in real life and it only

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took a couple of minutes around the side

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of the building before I located this I

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think and I'm going to tell you now I'm

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I'm not an expert on this at all so

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please give me some Grace here as I

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learn alongside you but I think what

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we're looking at here is that the wires

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actually enter the building like this

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and that these four anchor points are

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just there to hold the wires in place

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this whole thing is called a Service

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drop which just means it's a point at

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which electricity enters a customer's

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you know building or house or whatever

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and it's generally designed uh like this

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to protect the wires and the inside of

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the building from inclement weather like

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rain and stuff go look outside your

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house right now and you'll probably see

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something similar anyway let's continue

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and then we've got this power pole

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connect to two more power poles down

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that way that's got a nice little

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mattress in the corner here that's nice

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and then it looks like this one on the

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left goes to this weird building back

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here three wires coming off of that

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building two of them are going across to

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that building and one of them's going to

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that building okay that's fine what

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we're actually going to do with these

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buildings is just represent them uh like

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this I don't think it's actually all

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that relevant informationally to

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literally put down every single wire

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here so just representing that they're

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all connected is more than enough I also

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really love how many small details there

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are in this game this is kind of a

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separate thing but like that mattress

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you know I wish I could shake the hand

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of the person who put the mattress there

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because somebody did there's a person

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who on in a moment in time at their job

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at Rockstar put that mattress in that

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Alleyway but also maybe even cooler take

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a look at this leaning utility pole this

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is a real thing that does happen

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honestly unless you live in a

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particularly well-run City or suburb you

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can probably walk outside for less than

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20 minutes and uh find one of these in

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your neighborhood and the fact that

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someone at Rockstar decided not to just

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copy paste the same utility poll across

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the whole city is super cool another

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thing about this leaning utility pole is

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that the sign hanging off of it is

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slightly offset from the utility pole

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but also slightly offset with the ground

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which makes it seem like the pole leaned

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a little bit then they hung the sign to

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align with the ground and then the pole

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continue to lean meaning that the sign

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was no longer aligned with the pole or

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the ground which is a crazy detail and I

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possibly just made it up and I'm just

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seeing things but it looks like that to

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me now is a leaning utility pole is that

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a bad thing I mean it's an eyesore I'm

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sure whether it's a safety risk is

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dependent on the specific situation you

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know maybe they should install one of

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those anchor points to straighten it out

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you know those things that uh from the

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utility poles that you thought if you

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touched them as a kid you would get

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electrocuted even though they were just

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there to like hold the pole in place now

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this set of utility poles continues

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onward from this area out towards the

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circumference Road of the island

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connecting to one other building and

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then splitting off in two directions

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just like every video we make at this

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point I immediately realized that this

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was not going to be as simple an

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undertaking as I initially thought I've

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already run out of room on my goddamn

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paper however check this out heading

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south along the road just a few more

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poles in the line and we run into boom a

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utility pole that simply does not

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connect to anything could they have

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connected this utility pole to the one

play07:13

that's less than 100 yard down the

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street probably would it have made an

play07:17

appreciable difference on the quality of

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Grand Theft Auto 4 probably not there

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are actually a variety of these

play07:22

Standalone unconnected utility poles

play07:24

heading further to the South and if you

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play GTA 4 for any amount of time you'll

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see them scattered around the city in

play07:29

ways that don't end up making a ton of

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realistic sense at least as far as I can

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tell now is probably a good time to tell

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you that I am neither an electrician nor

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a city planner nor an engineer I dropped

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out of college I had a pretty bad GPA in

play07:42

high school so you know grain of salt I

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try to get you know at least 80% of my

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facts right uh and you can see the

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sources I used in the description but if

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you know better than me or if I say

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something wrong please leave a high

play07:52

quality comment down below so we can

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upvote it and learn uh the truth

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together heading back to that place we

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split off and now going north instead of

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South the path splits into two

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directions once more taking the left

play08:02

path we find our first commercial

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building on the line Rusty Salvage

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that is not a curse word so to the guy

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who dm' me saying can you please not

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curse so I can show these videos to my

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students it's not a curse word read the

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letters Rusty Salvage connects in

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much the same way as the other buildings

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just by having the line go straight

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through the brick there is one small

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point of confusion here though I guess

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one thing that's a little confusing to

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me about this is the fact that like the

play08:26

these power lines split off here and

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then you've got one two three like power

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poles just to get uh Power to this

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building when it feels like it would be

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easier just to connect that right to the

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building but I don't know I'm not an

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electrical infrastructure engineer I'm

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sure some of you nerds are I love you

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guys by the way you guys are my favorite

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this will definitely be a common theme

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going forward and there are some really

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pretty funny examples of this that I can

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show you later but maybe there's a world

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where this situation uh it doesn't

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necessarily make sense but it is still

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realistic I think anyone who spent any

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amount of time interacting with

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infrastructure in a serious way can

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vouch for the fact that it often isn't

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constructed in the most efficient way

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for a whole lot of reasons so it's

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sometimes funny how video games can

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mirror that because they themselves are

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also a complicated team-based effort

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that require a myriad compromises to

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make into a reality resulting in some

play09:16

head scratching implementations that is

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how that's how life works okay big mess

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anyway sorry I get so sidetracked I have

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so much to show you I need to stay

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focused okay do you want to know how

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this local power grid ends it goes like

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this this this and then this what's that

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you ask for some reason these power

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lines connect directly to one of those

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big construction site lighting rigs via

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the top of the fixture which does seem

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kind of weird to me you know maybe this

play09:38

is how these things work but I would

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have assumed like anything you plug

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these lights into some kind of Outlet

play09:43

rather than directly rigging the high

play09:44

voltage line into the top of it but you

play09:46

know who know I don't know anything

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continuing Beyond this lighting fixture

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not too far we have 1 2 3 four more

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utility poles and then nothing just like

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the path to the South it all ends uh

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right here with no explanation no

play09:59

Fanfare no special modeling just a

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lonely utility pole with nowhere to go

play10:04

so at least as far as this area is

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concerned let's take a look at the full

play10:07

electrical

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map it's a thing of beauty you know it

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really is worth every minute that I

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spent on it but wait until you see the

play10:14

second one that one's worth every hour

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that I spent on it um unfortunately

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unlike the River maps we don't actually

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have any way of noting the directional

play10:21

flow here because there's no actual

play10:22

source for any of this power power uh

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usually would come from a power plant

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but these power lines they just are they

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they simply B I'm not even sure there's

play10:30

any proof that they're successfully

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bringing electricity to any of these

play10:33

buildings do these construction lights

play10:35

even work except there is a power plant

play10:37

in Grand Theft Auto 4 if you've played

play10:39

the game through you'll know that all

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the way on the western most island of

play10:42

alderney there is a very prominent

play10:43

nuclear power plant on the south end of

play10:45

the island called the actor nuclear

play10:47

power plant which introduces a new

play10:49

confusion we know that actor power plant

play10:51

doesn't connect directly to the grid

play10:53

we've already mapped out because nothing

play10:54

connects to that grid but actor power

play10:56

plant must connect to something right

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now when I tell you I spent a long long

play11:01

time trying to figure this out after

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doing laps around the power plant

play11:04

looking for any kind of connecting wires

play11:05

to the building I gave up and just

play11:07

decided to look up how uh power plants

play11:09

connect to the Grid in real life maybe

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that would give me some sort of a clue

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coincidentally I actually have a nuclear

play11:14

power plant a sort of small one pretty

play11:15

close to where I live in New Orleans and

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what I learned from that as well as from

play11:18

other local power plants is that power

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plants are usually paired up with

play11:22

substations if you've ever seen one of

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those intimidating death trap looking

play11:26

things in your city these things here

play11:28

with loads of weird structures and wires

play11:30

that's a substation usually power flows

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from a power plant through a substation

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before it makes its way to the regular

play11:36

lines in the neighborhood what a

play11:37

substation is going to do is take the

play11:39

power from a power plant and increase

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the voltage a ton because higher voltage

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electricity travels better over

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distances apparently I don't know why

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you know I'm that I'm not that guy so I

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figure you know substations pretty

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recognizable structures maybe what I'll

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do is I'll steal a helicopter and go

play11:53

substation hunting in Minecraft in Grand

play11:55

Theft Auto so that's what I did okay

play11:57

we're looking for some kind of

play12:00

electrical infrastructure sorry about

play12:02

the beeping I'm really I'm really not

play12:04

seeing a lot like are there are there

play12:06

even any transmission lines coming off

play12:09

of the island is the question this looks

play12:11

like some kind of prison what is that oh

play12:13

that's prison now all of this isn't to

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say that Liberty City doesn't have

play12:17

substations the game has substations the

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Grand Theft Auto Wiki literally has an

play12:21

entire page dedicated to substations in

play12:23

every GTA game which is amazing there

play12:25

just isn't one near the power plant

play12:27

which is the first and perhaps most

play12:29

important place to have a substation the

play12:31

closest substation to the power plants

play12:33

is all the way over here still on the

play12:35

same island but in no way close enough

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to be the primary pass through for all

play12:39

of the generated electricity heading

play12:41

towards the rest of the city let's zoom

play12:42

in for a second and see what a GTA

play12:44

substation looks like to the untrained

play12:46

eye it actually looks pretty good I

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myself have admired a variety of

play12:50

substations from afar and aside from

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being a little smaller than the ones I

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normally see this is pretty much how

play12:54

they look that said I am far from an

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expert on this topic and it would you

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know it would obviously be awesome if we

play12:59

could get an expert you know like say

play13:01

Grady from the legendary YouTube channel

play13:03

practical engineering to take a look at

play13:05

it you know unfortunately that's not

play13:07

going to

play13:08

happen anyway here's Grady from the

play13:11

legendary YouTube channel practical

play13:12

engineering to tell us about the

play13:14

substations in Grand Theft Auto 4 you

play13:16

have some of the basic pieces of a

play13:18

distribution substation bus workor

play13:20

Transformers disconnects scary sparking

play13:22

noises but there are a lot of things

play13:24

missing too for one there's no

play13:26

connection to any part of the power

play13:28

system Maybe maybe it comes into the

play13:29

substation underground I don't think so

play13:32

given that the Transformers aren't

play13:33

connected with any Fidelity to basic

play13:36

principles of electrical engineering in

play13:38

fact if you follow the conductors you

play13:40

can see that all six bushings on each

play13:42

Transformer are shorted together just to

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be clear when you do this in the real

play13:46

world it breaks the Transformer

play13:48

presumably it's getting power from

play13:50

somewhere since you can hear that nice

play13:52

hum I checked and the frequency is

play13:54

actually 60 HZ so they got that right at

play13:56

least these disconnect switches between

play13:58

the two buses are kind of realistic

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except again all three phases are

play14:02

connected to only one phase of the bus

play14:04

work on either end the center phase of

play14:06

the bus work is sparking but that's the

play14:08

only conductor in this whole facility

play14:10

that doesn't seem to be attached to

play14:12

anything this is kind of like the

play14:13

engineering equivalent of those

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paintings of cats by people who had

play14:16

never actually seen a cat before looks

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okay at first but it doesn't hold up

play14:20

after much scrutiny okay so to the

play14:22

untrained eye this looks pretty good to

play14:25

the trained eye this would not literally

play14:28

not even function that's why it's

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important to defer to The Experts folks

play14:32

if you want to learn something you

play14:33

should go to school for a long time cuz

play14:34

your brain will fill up I actually uh

play14:36

purchased Grady's book Engineering in

play14:38

plain sight to help me with this video

play14:40

and a lot of his videos were helpful in

play14:42

me understanding River Dynamics for the

play14:44

last video makes very excellent content

play14:46

now there are two things that Grady

play14:47

mentioned that I'm going to attempt to

play14:49

expound upon firstly these big boxes are

play14:52

called Transformers the job of a

play14:53

transformer is to take electricity of

play14:55

one voltage say a really high voltage

play14:58

and convert it to another voltage say a

play15:00

lower voltage generally you want the

play15:01

electricity to go in one of these

play15:03

bushings at one voltage and flow out

play15:06

another one of these bushings at another

play15:07

voltage if you connect the two bushings

play15:10

together the mismatched voltages will

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cause the Transformer to break and

play15:14

everyone in the neighborhood will lose

play15:16

power possibly there will be some kind

play15:18

of explosion bad news all around

play15:20

secondly this substation doesn't connect

play15:21

to anything meaning that in the literal

play15:23

interpretation of the game environment

play15:25

this substation isn't doing anything

play15:27

power is neither flowing in nor out and

play15:29

yet it obviously is because of that 60

play15:32

HZ hum that we hear and Grady did

play15:33

mention this idea that the power could

play15:35

be coming in from underground and while

play15:37

there is absolutely zero good evidence

play15:39

of that and no supporting digital

play15:40

infrastructure bear that idea in mind

play15:43

because we are going to come back to it

play15:44

briefly later Grand Theft Auto 4 does

play15:46

have a second substation in the game

play15:48

once again it's not actually connected

play15:49

to anything despite the fact that

play15:50

there's a utility pole right there you

play15:52

know they could have just Boop but you

play15:53

know whatever I mean it's not like any

play15:55

of us noticed it while playing it me and

play15:56

you and Grady I guess are probably the

play15:58

first three people in the world to

play16:00

actually look at this stuff outside of

play16:01

the four people on the development team

play16:03

who put it together and most likely me

play16:05

and you and Grady are thinking about it

play16:07

a hell of a lot harder than they did

play16:08

because guess what it doesn't really

play16:10

matter turns out games can be awesome

play16:13

even if they don't have realistic

play16:15

electrical infrastructure I know who

play16:17

would have thought anyway back to the

play16:19

task at hand if we had to pick a spot

play16:21

that could potentially represent the

play16:22

source of all the power in Liberty City

play16:25

where would it be assuming we're going

play16:26

to be as flexible and as charitable as

play16:28

necessary

play16:29

which piece of the electrical grid could

play16:31

we consider the first stop in the chain

play16:33

of power that creates all of the city

play16:35

lights all of the advertisements all of

play16:37

The Office Buildings well after a few

play16:39

hours of scouring there's only really

play16:41

one good candidate and it is right here

play16:44

this utility pole can be found within

play16:45

the property lines of the actor nuclear

play16:47

power plant and it's as close as any

play16:49

piece of connected infrastructure

play16:51

actually gets to the plant what this

play16:53

means for us is that this is the point

play16:54

that we're going to start from when

play16:56

trying to figure out how big of an area

play16:57

this power plant covers cuz at the very

play16:59

least we know it doesn't cover the first

play17:01

little area that we mapped I mean it

play17:02

doesn't even make it to the substation

play17:04

on the same island and frankly I don't

play17:06

see how this game expects us to believe

play17:08

that it's going to power the Liberty

play17:09

City equivalent of Time Square I mean

play17:11

for for Christ's sake you probably need

play17:13

a ton of power lines to keep all those

play17:15

Billboards running in Time Square you

play17:16

probably need tons of power lines where

play17:19

are all the power lines in Time Square

play17:21

there are no power lines in Time Square

play17:23

what the hell there are definitely power

play17:26

lines in plenty of neighborhoods in New

play17:28

York City but most of Manhattan and a

play17:29

lot of the other areas don't have any

play17:31

power lines you know what that means

play17:32

right all of Manhattan is actually

play17:34

powered by individual solar panels just

play17:36

kidding they actually moved all of the

play17:38

power grid underground because of a

play17:40

really bad blizzard in 1888 which is

play17:42

incredible foresight if you think about

play17:44

it and it probably causes the grid to be

play17:46

ridiculously annoying to repair if it

play17:48

breaks on a side note one of the many

play17:50

wild stories about that blizzard is that

play17:52

the snow was so heavy that it stopped

play17:53

the trains in place up on the raised

play17:56

tracks and some uh enterprising New

play17:58

Yorkers they brought ladders out to help

play18:00

get people down but they would only get

play18:02

people down if the people would pay the

play18:03

money I know we like to say that we're

play18:05

like way greedier and more evil than

play18:07

ever but man the things we were doing

play18:09

out in the open you know at the turn of

play18:10

the 20th century crazy I guess in some

play18:13

sense we've just sort of outsourced that

play18:14

uh ethical dilemma but in any case now

play18:17

what's really cool about the fact that

play18:19

this electricity mostly runs underground

play18:21

is that whether intentionally or not

play18:22

Rockstar did include a small reference

play18:24

to the underground power grid in Grand

play18:26

Theft Auto 4 run into any street light

play18:28

or traffic light with a car and it will

play18:30

break off its foundation in a shower of

play18:31

Sparks where do you think those Sparks

play18:33

come from underground get up close and

play18:35

you'll even see wires connecting those

play18:37

lights onto that underground electrical

play18:39

grid pretty cool Rockstar big thumbs up

play18:42

this Revelation doesn't totally explain

play18:44

our previously perceived unrealism but

play18:46

it does add some useful context for

play18:48

example it definitely explains why we

play18:49

don't see power lines all over this area

play18:51

of the game because this area is modeled

play18:53

after Manhattan which doesn't have any

play18:55

power lines in it in real life and while

play18:57

it doesn't excuse the total lack of

play18:59

visible infrastructure to indicate it it

play19:01

does kind of give us a possible hint as

play19:02

to why the development team may have

play19:04

forone including an above ground

play19:06

connection between the substations and

play19:08

other power infrastructure here's a

play19:10

picture of a substation in Brooklyn New

play19:12

York that has no visible above ground

play19:14

connections to the grid here's another

play19:15

one in lower Manhattan that not only has

play19:17

no above ground connections but is also

play19:19

semi- indoors now we don't have the

play19:21

luxury of seeing inside these

play19:22

substations to figure out how they may

play19:23

connect to that underground grid but we

play19:25

can at least see how if they were going

play19:27

based on you know scouting photog graphs

play19:29

Rockstar may have thought substations in

play19:31

New York are just Standalone little

play19:32

sites of their own that said it still

play19:34

doesn't make any sense to have these

play19:36

substations right next to a bunch of

play19:37

above ground utility poles with power

play19:39

lines you know your your grid is either

play19:41

underground or not underground you can't

play19:42

have it both ways maybe you can I don't

play19:45

know so how does this happen how does a

play19:46

game end up with substations that are

play19:48

realistic for an area and power lines

play19:50

that are realistic for the area but

play19:52

accidentally put those two things

play19:53

together canceling out the believability

play19:55

of both of them while one who cares and

play19:58

two one of the coolest things about

play20:00

video games is that they are top- down

play20:02

representations of real life spaces

play20:04

developers artists spend a long time

play20:07

looking at uh listening to absorbing the

play20:09

energy of a space and then they recreate

play20:11

that space from its constituent Parts

play20:14

there's no fundamental understanding of

play20:15

the space itself and there doesn't need

play20:17

to be the developers of Grand Theft Auto

play20:18

4 know that Manhattan feels like

play20:20

Manhattan partly because of its lack of

play20:22

power lines and so they don't add power

play20:24

lines to Manhattan they may not have

play20:25

even thought that the reason Manhattan

play20:27

doesn't have power lines is because they

play20:28

all underground and they don't need to

play20:30

think about that they're just capturing

play20:31

a space it's top down does that make

play20:35

sense if not don't really worry about it

play20:37

that's not the point of the video what

play20:39

is the point of the video is mapping out

play20:41

the power grid so as we said we're going

play20:43

to call this utility pole the power

play20:45

plant for all intents and purposes and

play20:47

from here we're going to map out every

play20:49

connection on the grid get ready because

play20:51

it's a doozy I'll do my best to get

play20:53

through it quickly the lines run north

play20:55

to another utility pole that then splits

play20:57

off with one connection going to this

play20:59

little trailer inside of an industrial

play21:00

park that looks like it's an office for

play21:02

the workers but is actually apparently a

play21:04

place that either makes or sells hot

play21:06

dogs the other line continues North and

play21:09

then East and then it splits off again

play21:11

following the Northeast past along the

play21:12

road takes us across five more utility

play21:15

poles and then a six that has not a

play21:17

two-way split not a three-way split but

play21:19

a four-way split I know let's take the

play21:22

South heading line first which

play21:23

immediately leads to a nether pole with

play21:25

a three-way split both of these lines

play21:28

also lead to two more three-way splits

play21:30

now what it turns out is that this

play21:32

particular section of the grid down here

play21:33

by the power plant has a lot of

play21:35

interconnectedness a lot of sections

play21:37

that just loop back on themselves this

play21:38

makes it really annoying to map Because

play21:40

unless you have a really good memory of

play21:41

exactly what each power line Looks like

play21:43

or a really methodical way of measuring

play21:45

distance between the poles you are not

play21:46

going to easily know whether this

play21:48

section you're mapping is a new section

play21:50

or just an old section that you're

play21:51

retreading because you didn't recognize

play21:53

it I was literally using a pen and paper

play21:55

to try and draw this out I'll put a

play21:56

picture of it up right now so I ended up

play21:58

having to read draw these diagrams from

play21:59

scratch like four or five times as I

play22:01

realized I needed to be connecting

play22:03

disparate portions together now what

play22:04

ultimately ends up happening is

play22:06

something like this from the four-way

play22:08

split we go south and then East and then

play22:10

this Loops back around to the South to

play22:12

meet back up with two of those splits

play22:14

this eastern most line goes north along

play22:16

the road and then splits again one line

play22:18

of which goes back West to connect to

play22:19

the four-way split from before these two

play22:21

lines toward the South both Head West

play22:23

separately but eventually meet up at

play22:25

this point beneath the overpass I don't

play22:26

know what the heck this is it kind kind

play22:28

of looks like they were supposed to put

play22:30

a uh utility pole there and they just

play22:31

forgot so then it's just a jumble of

play22:33

wires you'll have to email a rockstar

play22:35

and then this spot goes back West and

play22:37

TAA it meets up with the two-way split

play22:39

that we talked about earlier zooming

play22:40

back out we've got two lines headed

play22:42

north the good news is that these lines

play22:44

do actually connect and form a nice

play22:45

complete circle the bad news is there

play22:47

are two more lines shooting off in

play22:48

different directions we'll tackle this

play22:50

one to the east first it's more or less

play22:52

straight forward heading east and then

play22:53

North and then immediately terminating

play22:55

with two poles along this road here one

play22:56

further north and one to the east the

play22:58

other path going north connects to the

play23:00

dirtiest police station you'll ever see

play23:02

and then from that police station it

play23:03

also heads up further west with 1 2 3 4

play23:06

5 6 7 eight more utility poles are we

play23:10

done nope now I'm going to need an

play23:12

electrician or something to help me

play23:13

explain what's going on here cuz I've

play23:14

got a line going north connecting to a

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building and then it keeps going and

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Loops back around from the north to

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connect to the same building again and

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then the southern split also goes south

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but then Loops back around to connect to

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the same building a third time is there

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a reason why you would ever need that to

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happen especially if a small building

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like this I don't know so are we done

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nope there's another offshoot thankfully

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this one just goes across two utility

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poles and then mercifully terminates by

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connecting to the refinery on the west

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side of the island that's it that's the

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whole grid shall we look at it together

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wow it's beautiful now I put it together

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in such a way that we can actually

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overlay it on top of the map in Grand

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Theft Auto so you can see kind of what

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we're looking at it's not perfect I

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prioritized diagram Aesthetics over

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proportionality so you know it

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mismatches a little bit but I think and

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I'm fairly confident I think this is the

play24:02

single biggest collection of connected

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utility poles in the entire game so what

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have we learned I honestly don't really

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remember so let me just leave you with

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one of my favorite video game

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observations ever the power plant that

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powers the lights in my apartment in New

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Orleans right here is the 9M Point

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Entergy number 5 natural gas power plant

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in 9M Point Louisiana the power plant

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that powers the lights in Niko bellic's

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apartment in Liberty City in Grand Theft

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Auto 4 is also the 9M Point Entergy

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number 5 natural gas power station in 9M

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Point Louisiana absolutely incredible

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I'm Anie Austin thanks for

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[Music]

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watching I look you up I got to take

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time

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[Music]

play24:55

you hey

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a

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الوسوم ذات الصلة
GTA 4ElektrizitätsnetzSimulierte WeltRealitätsvergleichStromverteilungVideospielanalyseInfrastrukturUrban DesignTechnikkritikGaming
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