The shape of ideation | Stefan Mumaw | TEDxLawrence

TEDx Talks
5 Jun 201517:39

Summary

TLDRIn this insightful talk, the speaker addresses the surprisingly low number of people who identify as creative, as revealed by a 2012 Adobe study. Through extensive research, the speaker discovers two key misconceptions about creativity: its association with artistry and the belief that it's an innate talent. The speaker argues that creativity is fundamentally problem-solving, requiring both relevance and novelty. They challenge the audience to rethink creativity as a skill that can be honed through practice, using a fun, interactive exercise to demonstrate how even a short amount of time can yield a wealth of creative ideas.

Takeaways

  • 🤔 Only 39% of adults in a global study by Adobe in 2012 identified themselves as creative, raising the question of why the number is so low.
  • 🎨 The first misconception about creativity is that it is solely linked to Artistry, leading many to believe they lack creativity if they cannot draw, paint, or write.
  • 💡 Creativity is more accurately defined as problem-solving with relevance and novelty, rather than just a talent or innate ability.
  • 👶 Children excel at novelty but struggle with relevance, while adults are the opposite, being good at solving problems but often lacking in novel solutions.
  • 🚀 Creativity can be improved as a skill with practice, contrary to the common belief that it is a fixed talent.
  • 🤝 A creative exercise involving generating ideas for prizes in old west-themed breakfast cereal boxes demonstrated how groups can brainstorm effectively.
  • ⏰ The exercise showed that time is not the limiting factor in creativity; motivation and the willingness to engage in the process are more critical.
  • 📈 The ideation process can be graphed, with quantity and quality of ideas on the vertical axis and time on the horizontal, illustrating a typical pattern of idea generation.
  • 🔄 The creative process involves moving from expected ideas to more novel ones, often sparked by an 'absurd' idea that opens the door to greater innovation.
  • 🌟 Embracing 'stupid' ideas is part of the creative process, as they can lead to breakthroughs and should not be dismissed in professional settings.

Q & A

  • What percentage of adults in the 2012 Adobe study identified themselves as creative?

    -In the 2012 Adobe study, only 39% of the 5,000 adults surveyed identified themselves as creative.

  • What is the first misconception about creativity mentioned in the script?

    -The first misconception about creativity mentioned is that it is attached to Artistry, leading people to believe they are not creative if they cannot draw, paint, or write.

  • What does the speaker propose as the core definition of creativity?

    -The speaker proposes that at its core, creativity is problem solving.

  • What are the two characteristics that the speaker adds to the definition of creativity?

    -The two characteristics added to the definition of creativity are relevance and novelty.

  • Why does the speaker believe that creativity is not just a talent but also a skill?

    -The speaker believes that creativity is not just a talent but also a skill because if creativity is problem solving, it implies that it can be improved with practice, like any other skill.

  • What is the main goal of the creative exercise involving breakfast cereal and the Wild West?

    -The main goal of the creative exercise is to demonstrate that creativity is a process of generating ideas with relevance and novelty, and to show that everyone can engage in the creative process.

  • How long were the participants given to come up with ideas for the creative exercise?

    -The participants were given three minutes to come up with ideas for the creative exercise.

  • What does the speaker suggest is the usual excuse for not generating more ideas?

    -The speaker suggests that the usual excuse for not generating more ideas is a lack of time.

  • What does the speaker identify as the shape of the ideation process?

    -The speaker identifies the shape of the ideation process as a graph with a vertical axis representing the quantity or quality of ideas and a horizontal axis representing time.

  • Why does the speaker emphasize the importance of 'stupid' or absurd ideas in the creative process?

    -The speaker emphasizes the importance of 'stupid' or absurd ideas because they often spark more creativity and can lead to more novel and innovative solutions.

  • How does the speaker suggest we can improve our creativity?

    -The speaker suggests that we can improve our creativity by practicing problem-solving with relevance and novelty, and by understanding and utilizing the creative process.

Outlines

00:00

🤔 The Misconceptions of Creativity

The speaker begins by questioning the low percentage of adults who identify as creative, as revealed by a 2012 Adobe study. They delve into the reasons behind this perception, starting with a survey of people in creative professions and expanding to those in various other roles. The speaker identifies two main misconceptions about creativity: the association with Artistry, which leads many to believe they lack creativity if they cannot draw or paint, and the belief that creativity is an innate talent rather than a skill. To challenge these notions, the speaker proposes a definition of creativity as problem-solving with relevance and novelty, suggesting that creativity is a skill that can be improved with practice.

05:02

🎭 A Creative Exercise in Relevance and Novelty

The speaker introduces a creative exercise to demonstrate the process of generating ideas with relevance and novelty. Volunteers from the audience are invited on stage to participate. They are tasked with brainstorming ideas for what could have been included as prizes in breakfast cereal boxes during the American Wild West era. The exercise is timed for three minutes, emphasizing the importance of volume in idea generation. The speaker encourages the participants to write down as many ideas as possible, promoting a collaborative effort and the exploration of unique solutions. The exercise serves to illustrate the dynamic of idea generation and the potential for creativity in everyday problem-solving.

10:03

⏳ Overcoming Excuses and Understanding the Creative Process

Following the creative exercise, the speaker reflects on common excuses that hinder idea generation, particularly the belief that there is not enough time. The speaker counters this by pointing out that in just three minutes, participants were able to generate numerous ideas, suggesting that motivation, not time, is the limiting factor. They emphasize that creativity is a process, not a moment of inspiration, and that it involves moving from expected solutions to more novel ones. The speaker introduces a graph to illustrate the ideation process, showing how the quantity of ideas generated typically starts high, decreases as the obvious solutions are exhausted, and then increases again as participants push for more innovative ideas. The speaker highlights the importance of embracing 'stupid' or absurd ideas as a catalyst for sparking creativity and innovation.

15:04

🚀 Embracing Absurdity for Creative Brilliance

In the final paragraph, the speaker reinforces the idea that absurdity or 'stupidity' is a crucial part of the creative process, often leading to brilliant solutions. They argue against the tendency in corporate environments to dismiss such ideas as unprofessional or childish. The speaker suggests that by allowing for and even encouraging absurd ideas, we can reach a level of novelty that is essential for true innovation. They conclude by emphasizing that creativity is problem-solving with relevance and novelty, and that with practice, anyone can improve their creative skills, thus expanding the definition of creativity to include a broader range of individuals and professions.

Mindmap

Keywords

💡Creativity

Creativity in the script is defined as problem-solving with relevance and novelty. It's not just an innate talent but a skill that can be developed and improved with practice. The speaker challenges the common misconception that creativity is solely linked to artistic ability, such as drawing or painting. Instead, they argue that anyone can be creative if they approach problem-solving with both relevance (how well the problem is solved) and novelty (the uniqueness of the solution). The script uses examples from various professions, including engineers and stay-at-home moms, to illustrate that creativity is not limited to those with 'creative' in their job titles.

💡Artistry

Artistry is mentioned as a common misconception associated with creativity. The speaker points out that many people believe they lack creativity because they don't possess artistic skills like drawing or painting. However, the script clarifies that artistry and creativity are not the same thing; one can be creative without being an artist. Artistry can be a medium for creativity, but it is not a prerequisite for it.

💡Problem Solving

Problem solving is the core of creativity as presented in the script. It's the process of finding solutions to problems, which can be creative if they are both relevant and novel. The speaker emphasizes that adults are often good at solving problems relevantly but struggle with novelty, which is where creativity can be enhanced. The script uses the example of a creative exercise where participants are asked to think of items that could have been prizes in breakfast cereal boxes during the Wild West, showcasing the problem-solving process in action.

💡Relevance

Relevance, in the context of the script, refers to how well a problem is solved. It's one of the two characteristics that define creative problem-solving, alongside novelty. The speaker notes that adults are typically good at relevance but may lack novelty in their solutions. Relevance ensures that the problem at hand is addressed effectively, which is a necessary component of creative thinking.

💡Novelty

Novelty is described as the degree of uniqueness or originality in a solution to a problem. It is the second characteristic of creative problem-solving, complementing relevance. The script suggests that while adults are quick to solve problems relevantly, they often struggle with novelty. The speaker encourages the audience to push beyond the obvious solutions to achieve novelty, which is crucial for true creativity.

💡Misconceptions

Misconceptions about creativity are a central theme in the script. The speaker identifies two main misconceptions: the association of creativity with artistry and the belief that creativity is an innate talent. By debunking these misconceptions, the speaker aims to broaden the understanding of creativity and to encourage more people to see themselves as capable of creative thinking.

💡Skill

The script posits that creativity is not just a talent but a skill that can be developed. This perspective shifts the view of creativity from something unattainable to a skill that anyone can improve with practice and effort. The speaker argues that by treating creativity as a skill, people can work on generating ideas with greater quantity and quality.

💡Ideation

Ideation is the process of generating ideas, which is a key part of the creative process discussed in the script. The speaker describes ideation as a graph with quantity or quality of ideas on the vertical axis and time on the horizontal axis. The script illustrates how ideas often start with more conventional solutions and, with time and motivation, can lead to more novel and innovative concepts.

💡Motivation

Motivation is highlighted as a key factor in the creative process. The speaker suggests that while time is often cited as a limiting factor in creativity, motivation is something that individuals can control. In the context of the script, motivation is what drives participants to generate a large number of ideas in a short exercise, demonstrating the potential for creativity when individuals choose to be motivated.

💡Process

The creative process is depicted as a journey from conventional thinking to novel ideas. The script emphasizes that creativity is not a single moment of inspiration but a process that involves generating many ideas, including some that may seem absurd, to eventually reach innovative solutions. The speaker uses the example of the ideation graph to illustrate how the process unfolds over time.

💡Absurdity

Absurdity is presented as a necessary part of the creative process in the script. The speaker notes that it's often an 'absurd' or 'stupid' idea that sparks a flurry of more creative thinking. This concept challenges the notion that all ideas need to be practical or professional from the outset, suggesting that allowing for absurdity can lead to breakthrough creative solutions.

Highlights

Only 39% of 5,000 adults in a global Adobe study identified themselves as creative.

The speaker conducted an extensive study to understand why the perception of creativity is so low.

Creativity is often mistakenly associated with Artistry, leading many to believe they lack creativity if they can't draw or paint.

Creativity is defined as problem-solving with relevance and novelty, not just Artistry.

Adults tend to be good at solving problems with relevance but struggle with novelty.

Children excel at novelty but often lack relevance in their problem-solving.

Creativity is not an innate talent but a skill that can be improved with practice.

The speaker introduces a creative exercise to demonstrate the process of generating ideas.

The exercise involves imagining what could have been prizes in breakfast cereal boxes during the Wild West era.

Participants are challenged to generate a list of ideas within a three-minute time limit.

The exercise reveals that the common excuse of 'not having time' to be creative is often a lack of motivation.

Creativity is a process, not a moment of inspiration, and it involves generating a range of ideas.

The speaker explains the ideation graph, illustrating the quantity and quality of ideas over time.

Absurd or 'stupid' ideas are crucial for sparking more creative thinking and should not be dismissed.

Innovation often comes from pushing the boundaries of what is considered 'stupid' or absurd.

The speaker emphasizes that everyone can be creative by solving problems with relevance and novelty.

Practicing creativity involves engaging in the process of idea generation to improve both relevance and novelty.

Transcripts

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thank

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you thank

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you so how many of you would say you are

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creative raise your

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hands okay good you know in 2012 Adobe

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did a study and they asked a very simple

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question it was a global study and they

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asked how many of you think you're

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creative and they they asked 5,000

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adults and only

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39% said that they were creative and the

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question I have is why is that number so

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low so I started to study it and I did

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very extensive study I asked people but

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I started with my circle people who have

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creative in their title designers and

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writers and photographers and asked them

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if they were creative

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and what creativity meant and then I

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expanded that to engineers and

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developers people who are one step away

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from having creative in their title and

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then I started getting farther and

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farther away from that designation

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started asking retail workers and office

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workers construction guys stay-at-home

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moms people that are doing the real work

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right started asking them are you

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creative and that number that 39% number

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was actually fairly accurate to what I

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was Finding but but it wasn't accurate

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to what I was seeing in them and that

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that number sort of haunted me a little

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bit why is that number so low and what I

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found was that there were really two

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great misconceptions about what

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creativity is and the first one is that

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we have somehow attached it to

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Artistry that people think that they're

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not creative because they can't draw or

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paint or write and that attachment to

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Artistry is keeping people from

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believing that they have any creativity

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whatsoever we hear it all the time don't

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we I I don't have a creative bone in my

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body which just simply isn't true

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creativity and Artistry are not

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connected you can use art to be creative

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but they're not mutually

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exclusive I think it comes with the

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definition we have for

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creativity see if I asked all of you

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what the definition of creativity is

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you'd all give me a different answer

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what a strange thing in our environment

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for someone to have completely different

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answers to the definition of something

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and so I started putting together a

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definition that I felt was a little bit

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more

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absolute at its core creativity is

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problem solving but that definition

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alone isn't enough is it because we've

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been able to see people's Solutions and

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go well that one's better than that one

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and if it's just problem solving that

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means that it's completely absolute and

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we know that there's a certain amount of

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subjec it inside of

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creativity it's because that that

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definition alone has two

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characteristics relevance and

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Novelty creativity is problem solving

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with relevance and

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Novelty relevance is how well we've

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solved the problem because a problem has

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to be present for us to be creative and

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Novelty is the degree of uniqueness or

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originality that solution

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possesses to be creative we have to have

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both see we as adults we are serial

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problem solvers we have relevance down

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right when we're when we're when we're

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confronted with a problem we solve it

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immediately it's novelty that we

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struggle with and what's interesting

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kids the exact opposite great at novelty

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terrible at relevance right we all have

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that experience so from an adult

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standpoint if we want to be more

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creative

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we have to solve problems with both

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relevance and Novelty and it's novelty

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that we struggle with see that leads us

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to that second misconception about

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creativity and that it's a talent we've

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come to believe that creativity is

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simply a talent that some people have

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and others don't and that's not true

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either creativity isn't a

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talent if it's problem solving that

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means it's a skill and that has a huge

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ramification it means that we can get

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better at it

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it few of us have ever really thought

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about creativity as something that we

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can improve at we believe it's just

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something that is this innate Force this

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mystical thing that sometimes comes and

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greets us usually when we're not

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expecting it but it's not it's a skill

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we can generate ideas in Greater

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quantity and quality if we practice but

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how do you practice creativity isn't

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that the great question you solve

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problems with relevance and Novelty and

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you'll get better at it and I'm going to

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prove that here today with a little

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silly stupid creative exercise that

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you're all going to do as a matter of

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fact I'm going to bring up a couple of

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volunteers who are going to do it on

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stage with me where are my volunteers

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here we go give them a round of applause

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come on up

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guys you guys are going to be right here

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okay you guys you have uh you have

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little pads of paper in front of you

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okay here's what I want you to do I want

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you to get a partner okay I want you to

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get a partner hey you got a partner all

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right so I want you to get a partner so

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you're doing this together okay I'm

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going to give you a little creative

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exercise here in the morning we're all

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aware of the real value of breakfast

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cereal right the prize in the bottom

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that's right so I mean we'll dig through

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that cereal to get the prize right all

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the cereal is flying out we just want

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the prize now imagine if boxes of

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breakfast cereal were around during the

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nostalgic era of the American Wild Wild

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West What could could have been in those

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boxes as prizes so here's what you're

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going to do you guys as a pair as a team

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I want you to come up with a list of

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ideas things that could have been in

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boxes of breakfast cereal if they were

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around during the the wild west so the

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two of you are going to come up with one

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list but I'm only going to give you

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three minutes to do it okay I'm only

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going to give you three minutes to do it

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you guys I want you to do it right here

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on the board so talk through it and just

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start writing out your list ready go

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so just write them out as many as you

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can this is a volume exercise as many as

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you can just keep generating

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ideas right as many out as you

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can yeah keep them going work through it

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together generate ideas together rate

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one

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list all right you're 30 seconds in

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you're 30 seconds in keep going

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good keep going as many as you

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can take big ideas and break them down

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into small

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ideas keep

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going you're one minute in one minute in

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you got two minutes left keep it

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going these are

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good keep going

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as many as you can volume just keep

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talking through

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it you don't need to draw them out these

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aren't

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pictures all you designers trying to

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draw things out write them

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out keep going keep

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going you're about

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halfway about

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halfway keep going

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you put a question mark I did it's an

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idea just throw it down there it's okay

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keep

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going keep going as many as you

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can don't steal any of theirs don't look

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up here and steal

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any eyes on your own paper you got one

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minute left one minute left

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keep it going keep it

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going on the home

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stretch keep

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going you got about 30 seconds left keep

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it

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moving 30 seconds

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left those are good keep

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going keep it

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moving as many as you can you got about

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10 seconds left 10 seconds you got a

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couple more in you let's

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go good

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time all right

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really good job guys give it up for them

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give them a hand thanks guys really

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appreciate it thank you you're good y

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you're

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good

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so stop

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laughing so what did we learn all right

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so first and foremost what you just did

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was you just entered into the creative

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process whether you know it or not I

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gave you a problem to solve and you had

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the opportunity to solve it with

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relevance and Novelty right here in

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there and we learned three things about

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our own creative process in this

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exercise see the first thing that we

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learn is the excuse that we give

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ourselves for why we can't generate more

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ideas the number one excuse we give

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ourselves is that we don't have time I

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don't have time to generate more ideas I

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have to solve this problem and move on

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I've got a whole stack of other problems

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I have to keep going on to I have to get

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started making something and so we solve

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it in one or two in one or two responses

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and then we move on but it's really not

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time is it because in just three minutes

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they generated one two three four five

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six seven8 nine 10 11 12 13 ideas some

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of you generated more than 20 ideas

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there'll be a few of you that generated

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more than 30 ideas in just three minutes

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so it's not time it's

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motivation which is awesome that's great

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news because you guys are an infinite

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well of ideas if you'll choose to be

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motivated see motivation we can turn on

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and off like a switch

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time on the other hand we can't do

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anything about but you can choose to be

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motivated at any moment and I motivated

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you with this exercise because it's a

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stupid exercise and because you're

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competing against everybody else at your

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table right and you were motivated to do

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so you can choose to turn it on and off

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anytime that you want the second thing

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that we learn about Crea about our

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creative process is that we remember

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that it really is a process we have this

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Vision that creativity is this moment

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that somehow we're in the shower and

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boom we're struck with lightning I don't

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know what all of you are doing in the

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shower but creativity isn't a moment

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that moment isn't what creativity is

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that's the result of creativity see

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creativity is a process and it has to

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play out see you you went through your

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lists okay the first couple of items on

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your list if you shouted them out you

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would see that they're on everyone

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else's list too aren't they if we look

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at some of the first things on here

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bullets rattlesnake venom antibiotics a

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pistol a belt buckle these are all

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things that you'll probably find on your

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lists too and that's what we end up

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doing don't we as adults we solve the

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problem and then we move on but

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unfortunately we start making the things

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that we've that we've solved and we put

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them out in the world and we find out

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they look just like everybody else's

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because everyone else did the exact same

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thing now if you start looking at the

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last few items on your list you'll start

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seeing some very interesting things

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won't you some things that aren't

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exactly Norm noral responses you can see

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a few here a

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halter

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whiskey that's a Bo that's a box of

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cereal I want right in order for us to

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get to those ideas we have to get the

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expected out and that's part of the

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process and unfortunately inside of our

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Lives we're so time crunched that we try

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to take this entire creative process and

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bring it down into 15 minutes let's go

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into this room for 15 minutes and solve

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this problem but it doesn't work that

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way all you're going to get are expected

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ideas we have to go through the process

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to find that

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novelty and the last thing that we learn

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about the creative process that this

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exercise has has shown us is that if

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creativity really is problem solving

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then we should be able to graph it and

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we can I'm going to give

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you the shape of

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ideation this is the graph of what you

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guys just went through in your creative

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exercise let's graph this okay any good

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graph's got a vertical and a horizontal

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okay our vertical we're going to call Q

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the quantity or quality of ideas that

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you generated and our horizontal is time

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all ideation happens over the course of

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time in this particular instance it was

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three minutes sometimes it's 20 minutes

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on your way home sometimes it's an hour

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and a half in the brainstorm session so

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as soon as I gave you the problem

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because you're an adult you started

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solving it in your head that's what

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grown-ups do and so when I said go you

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had two or three ideas already and so

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did your partner and so you spouted out

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those ideas and then you reacted to each

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other's ideas but then this started to

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happen didn't it it started to come down

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and you started looking back up here and

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you started listening to the people

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around you right you're like what else

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can we do you started looking to see if

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there are any answers up here but then

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something happened and it turned and you

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generated a whole bunch more ideas

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before this bottomed out right now this

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bottoming out happens either either

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mechanically or organically mechanically

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is me calling time organically is you

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really are out of ideas so you just stop

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right I've always been interested in

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this shape in what happened right there

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what happened at that turn it's usually

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when someone said something

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stupid if you go back on your lists

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about halfway down there's an idea

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that's stupid and it's sparked all a

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whole bunch more ideas to where you were

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like oh okay if that's where we're

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playing okay then now we can say this

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and this and this and this and this

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right now I use this term stupid in the

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most loving way possible the reality is

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it these are absurd ideas something

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sparked more this absurdity happened and

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that's and that's drastically important

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stupidity absurdity is part of the

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creative process and inside of our

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corporate environments we try to we try

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to rip it out we try to pull it out

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because it doesn't feel professional it

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feels childlike but inside of this

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inside of that moment is Brilliance

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here's the other thing that happens we

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talk about solving problems with

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relevance and Novelty in general these

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ideas have a tendency to be more

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relevant those ideas have a tendency to

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be more novel so if you look at your

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lists the ideas that you came up with

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first they fit in the Box they they're

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small items they existed at that time

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but then after stent

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stupid you get into some more novel

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ideas see from an ideation standpoint

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most of the ideas we generate have to be

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pushed forward to be interesting they

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have to be pushed forward because we're

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usually in in a society we're usually a

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society of attachers and improvers and

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Innovation comes through

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stupidity right we we want to be able to

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start with novel and pull them back into

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relevance because Innovation happens

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there creativity happens there and if we

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struggle from from a novel standpoint we

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need to get to stupid

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faster if there's anything that we learn

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about this it's two things one this

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process plays out every single time

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every time you generate ideas this is

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what the graph looks like and if it if

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that's true then you can plan for it you

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can bring what you need to bring to get

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to stupid

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faster problem solving with relevance

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and Novelty that's what creativity is

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and as such that definition now brings

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in more people into the creative fold it

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brings in the engineer Who develops a

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part for a machine to make it work it

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brings in this the mom who finds a way

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to make five meals out of the three

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ingredients in her pantry and it brings

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in you because every single day you

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solve problems with relevance and

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Novelty and you can do with a greater

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degree if you'll practice thank you

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[Applause]

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الوسوم ذات الصلة
Creativity InsightsProblem SolvingMisconceptionsInnovation ProcessIdeation TechniquesCreative ThinkingArtistic MisconceptionSkill DevelopmentBrainstormingCreative Exercise
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