Gerak Parabola - Fisika Kelas 10 (Quipper Video)

Quipper Indonesia
10 Nov 202011:58

Summary

TLDRThe video script introduces the concept of parabolic motion in physics, focusing on projectile motion. It explains that parabolic motion is a combination of uniform linear motion (ULM) and uniformly accelerated linear motion (UACM). The script discusses the importance of understanding the definitions and formulas related to ULM and UACM, particularly the equations for vertical projectile motion. It also covers how to analyze projectile motion by breaking it down into horizontal and vertical components, using trigonometric functions to determine initial velocity projections. The video aims to help viewers understand and solve problems involving parabolic motion.

Takeaways

  • 📚 The script introduces the concept of parabolic motion in physics, focusing on its definition and analysis.
  • 🔍 Parabolic motion is described as the path of an object moving in a trajectory shaped like a parabola, resulting from the combination of two types of motion: uniform linear motion (ULM) and uniformly accelerated linear motion (UACM).
  • 📐 The script explains that ULM involves an object moving at a constant velocity, while UACM involves an object moving with a constant acceleration, typically due to gravity.
  • 🎯 Key formulas for ULM include the relationship between velocity, time, and displacement, often summarized as 'velocity times time equals distance'.
  • 📈 For UACM, the script emphasizes three important equations: the displacement-time formula, the velocity-time formula, and the relationship between displacement, initial velocity, and acceleration.
  • 🚀 The concept of projectile motion, a specific type of parabolic motion, is introduced, where an object is given an initial velocity at an angle to the horizontal.
  • 📏 The script discusses how to break down the initial velocity into its horizontal (v0x) and vertical (v0y) components using trigonometric functions.
  • 📉 The vertical component of projectile motion is analyzed using the UACM equations, taking into account the effect of gravity, which is represented as a negative acceleration.
  • 🛤️ The horizontal component of projectile motion is considered to be in ULM, meaning the horizontal velocity remains constant throughout the motion.
  • 📏 The script also covers how to calculate the maximum horizontal distance (x) an object can travel in parabolic motion using the ULM formula.
  • 🔢 Finally, the script touches on how to determine the velocity of an object at any arbitrary point in its parabolic trajectory by combining the horizontal and vertical velocities.

Q & A

  • What is the definition of parabolic motion according to the script?

    -Parabolic motion is the movement of an object that follows a parabolic trajectory, resulting from the combination of uniform linear motion (GLB) and uniformly accelerated motion (GLBB).

  • What are GLB and GLBB as described in the script?

    -GLB (Gerak Lurus Beraturan) is uniform linear motion, where an object moves with zero acceleration and constant velocity. GLBB (Gerak Lurus Berubah Beraturan) is uniformly accelerated motion, where an object moves with constant acceleration, causing its velocity to change over time.

  • How is the initial velocity v_0 projected onto the x and y axes in parabolic motion?

    -The initial velocity v_0 is projected onto the x-axis as v_0x = v_0 cos(α) and onto the y-axis as v_0y = v_0 sin(α), where α is the angle of elevation.

  • What role does gravity play in parabolic motion?

    -Gravity acts as the acceleration that influences the vertical component of the motion (along the y-axis), causing the velocity in the y direction v_y to decrease over time as the object rises and increase as it falls.

  • What is the formula for the velocity at any point in parabolic motion?

    -The velocity at any point in parabolic motion can be calculated using the formula V = sqrt(v_x^2 + v_y^2), where v_x and v_y are the components of velocity along the x and y axes, respectively.

  • How does the script explain the concept of 'range' or horizontal distance in parabolic motion?

    -The range or horizontal distance S_x is calculated using the formula S_x = v_0x × t, where v_0x is the horizontal component of the initial velocity, and t is the time of flight.

  • What are the key differences between GLB and GLBB highlighted in the script?

    -GLB involves motion with constant velocity and no acceleration, whereas GLBB involves motion with constant acceleration, causing the velocity to change over time.

  • How does the script relate parabolic motion to real-life examples?

    -The script mentions that parabolic motion is commonly observed in scenarios like the motion of a projectile or a ball, where the object follows a curved path due to the combination of horizontal motion and the effect of gravity.

  • What is the significance of the angle of elevation in parabolic motion?

    -The angle of elevation α determines the initial projection of the velocity components along the x and y axes. It influences the shape of the parabolic trajectory and the range of the motion.

  • What is the importance of the time of flight in analyzing parabolic motion?

    -The time of flight is crucial for determining the overall duration of the motion and calculating the range. It is influenced by the initial velocity and the angle of elevation.

Outlines

00:00

🎓 Introduction to Parabolic Motion

The video introduces the topic of parabolic motion in physics, starting with a basic explanation of what a parabola is. The instructor emphasizes the importance of understanding the underlying mathematical principles, particularly the quadratic equations that define parabolic motion. The focus then shifts to the physical interpretation of parabolic motion, which is described as the combination of two types of linear motion: uniform linear motion (GLB) and uniformly accelerated linear motion (GLBB). The key formulas for GLB and GLBB are also briefly mentioned, laying the groundwork for further analysis.

05:00

📐 Analyzing Motion in the X and Y Axes

This section delves into the analysis of parabolic motion by breaking it down into components along the x and y axes. The instructor explains how the initial velocity (v0) can be projected onto these axes, resulting in v0x for the x-axis and v0y for the y-axis. The importance of understanding these projections is highlighted, with a focus on how they are calculated using trigonometric functions—cosine for the x-axis and sine for the y-axis. The analysis also introduces how these components interact with gravitational acceleration, influencing the object's trajectory.

10:02

🧮 Calculating Speeds and Distances

The focus shifts to specific calculations related to parabolic motion, particularly the velocity and displacement along the x and y axes. For the y-axis, the instructor explains the use of the uniformly accelerated motion equations, considering the effects of gravity. For the x-axis, the discussion emphasizes that the motion is uniform, meaning the velocity remains constant. The formula for calculating the range (horizontal distance) of the parabolic trajectory is provided, along with a reminder to use the correct trigonometric functions for these calculations.

Mindmap

Keywords

💡Gerak Parabola

Gerak parabola refers to the motion of an object that follows a curved, parabolic trajectory under the influence of gravity. It is the main focus of the video, and it is explained as a combination of two types of motion: uniform linear motion (GLB) and uniformly accelerated motion (GLBB). The video illustrates this concept using the example of projectile motion, like the movement of a ball.

💡GLB (Gerak Lurus Beraturan)

GLB stands for Gerak Lurus Beraturan, which means uniform linear motion. In this type of motion, an object moves in a straight line with a constant speed, meaning its acceleration is zero. The video mentions GLB in the context of analyzing motion in the x-axis during parabolic motion, where the velocity remains constant.

💡GLBB (Gerak Lurus Berubah Beraturan)

GLBB stands for Gerak Lurus Berubah Beraturan, or uniformly accelerated linear motion. This refers to motion where an object's velocity changes at a constant rate due to acceleration. In the video, GLBB is used to describe the motion of an object along the y-axis in parabolic motion, where gravity causes the velocity to change over time.

💡Kecepatan Awal (v0)

Kecepatan Awal, or initial velocity (v0), is the speed at which an object starts its motion. In the context of the video, it refers to the initial velocity at which a projectile is launched. This velocity is crucial for determining the trajectory of the object, as it is broken down into components along the x and y axes.

💡Sudut Elevasi

Sudut Elevasi refers to the angle of elevation, which is the angle between the initial velocity vector and the horizontal axis. This angle is a key factor in determining the trajectory of a projectile in parabolic motion. The video emphasizes the importance of this angle in calculating the horizontal and vertical components of the initial velocity.

💡Komponen X dan Y

Komponen X dan Y are the horizontal (x) and vertical (y) components of the initial velocity in parabolic motion. The video explains how the initial velocity (v0) is divided into these two components using trigonometric functions: cosine for the x-axis and sine for the y-axis. These components are crucial for analyzing the motion separately along each axis.

💡Percepatan Gravitasi

Percepatan Gravitasi refers to gravitational acceleration, which is the acceleration due to gravity acting on an object. In the video, this is a constant force that influences the y-axis motion in parabolic trajectories, causing the object to accelerate downwards and change its velocity over time.

💡GLB pada Sumbu X

GLB pada Sumbu X refers to the uniform linear motion along the x-axis in parabolic motion. The video explains that in the absence of horizontal forces, the velocity in the x direction remains constant, which is a characteristic of GLB. This means the object continues to move horizontally at a constant speed throughout its flight.

💡GLBB pada Sumbu Y

GLBB pada Sumbu Y describes the uniformly accelerated motion along the y-axis in parabolic motion. The video details how gravity causes a change in the vertical velocity of the object, resulting in upward or downward acceleration depending on the direction of motion relative to gravity.

💡Jarak Mendatar (SX)

Jarak Mendatar, or horizontal distance (SX), refers to the distance traveled by the object along the horizontal axis in parabolic motion. The video explains how this distance can be calculated using the initial velocity component along the x-axis and the time of flight. This measurement is crucial for determining how far the projectile will travel horizontally before hitting the ground.

Highlights

Introduction to the concept of projectile motion, explaining that it's a combination of uniform linear motion (GLB) and uniformly accelerated linear motion (GLBB).

Definition of projectile motion: the motion of an object where the trajectory is parabolic due to the influence of gravity.

Explanation of GLB: Motion in which an object moves with constant velocity and zero acceleration.

Explanation of GLBB: Motion in which an object moves with constant acceleration, typically under the influence of gravity.

Introduction to the concept of initial velocity (v0) and angle of elevation (alpha) in projectile motion.

Explanation of how to resolve the initial velocity into horizontal (v0x) and vertical (v0y) components using trigonometric functions.

Analysis of vertical motion under GLBB: The velocity decreases due to gravity until it reaches zero at the peak, then increases as the object descends.

Explanation of the formula for vertical displacement (y) in projectile motion: y = v0y * t - 0.5 * g * t^2.

Discussion of horizontal motion under GLB: The horizontal velocity (vx) remains constant throughout the motion.

Formula for horizontal displacement (x) in projectile motion: x = v0x * t.

Explanation of how to calculate the velocity of the object at any point in its trajectory using Pythagorean theorem: v = sqrt(vx^2 + vy^2).

Understanding the influence of gravity on the vertical component of the motion, while the horizontal component remains unaffected.

Practical example of projectile motion in sports, such as the trajectory of a ball in games like soccer or basketball.

Emphasis on the importance of understanding the fundamental equations of GLB and GLBB to solve problems related to projectile motion.

Final synthesis of concepts, combining GLB and GLBB to fully understand and analyze projectile motion, particularly in calculating distances and velocities.

Transcripts

play00:00

hai hai

play00:02

[Musik]

play00:06

hai salam clipper Perkenalkan nama saya

play00:13

cc full movie Saya akan membantu kalian

play00:15

untuk belajar Fisika Pada kesempatan

play00:18

kali ini kita akan membahas tentang

play00:20

gerak parabola ya yuk kita bahas kali ya

play00:23

gerak parabola

play00:26

Hai dari kalimatnya Kalian pasti tahu

play00:28

gerak parabola gerak adalah perpindahan

play00:30

ya parabola berarti ini mengisyaratkan

play00:34

lintasannya berbentuk parabola Pasti

play00:36

kalian akan terngiang-ngiang materi

play00:38

matematika ya matematik maksudnya gerak

play00:41

parabola itu adalah bentuknya dalam

play00:42

bentuk persamaan kuadrat nah tapi Pada

play00:45

kesempatan kali ini kita hanya melihat

play00:46

dari sisi fisiknya saja gerak parabola

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Bagaimana analisisnya ok yang pertama

play00:51

adalah

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Hai kalian harus mengetahui dulu adalah

play00:55

definisi dari gerak parabola ya pertama

play00:57

definisi

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Hai gerak parabola adalah Gerak suatu

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benda berbentuk lintasan-lintasan nya

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bentuk parabola merupakan hasil

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perpaduan antara 22 gerak itu GLB dan

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GLBB GLB adalah

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Hai gerak lurus beraturan Ken masih

play01:22

ingat mati ini

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Hai GLB adalah dimana Benda bergerak

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dengan percepatan nol

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Hai dan c-nya kecepatannya solusinya

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adalah konstan

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Hai yang kedua adalah

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Hai GLBB

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Hai yaitu gerak lurus berubah beraturan

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yang saat ini sudah saya ganti menjadi

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gerak lurus berubah blepotan Oke kita

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jangan lupa adik-adik kalian harus tahu

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bahwa GLB ini yaitu adalah percepatan di

play01:55

mana

play01:57

ini adalah tidak no dan ini konstan

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Oh ya nah jadi disini bisa dikatakan

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v-nya berubah-berubah ya kecepatan

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berubah

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Hai terhadap waktu seperti itu ada

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beberapa hal yang penting di GLB dan

play02:16

GLBB yaitu rumusan-rumusan yang wajib

play02:19

kalian tahu yaitu tentang GLB pertama

play02:20

yaitu rumus satu-satunya rumus di GLB

play02:25

yang terkenal adalah SPK Lite yaitu

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Perkalian antara kecepatan dengan waktu

play02:30

menghasilkan jarak seperti itu ya saya

play02:33

singkat sering menyikat dengan istilah

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cepat ya ikan Oke lanjut yang kedua GLBB

play02:38

tiga rumusan penting yang tidak boleh

play02:40

kamu pernah lupa untuk GLBB Pada

play02:42

kesempatan kali ini kita akan fokus ke

play02:45

Hai GLBB vertikal ke atas

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Oh ya adalah Teteh kuadrat = senong

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kuadrat

play02:59

Oh ya PT kuadrat Seno kuadrat plus minus

play03:02

2gh pertama itu yang kedua VT =

play03:10

Hai teteh adalah fenol plus-minus GTA

play03:13

Lite ya ke saya Hanya mengingatkan saja

play03:15

yang terakhir adalah

play03:24

Hai ini dia ini adalah materi dasar dari

play03:27

GLB dan GLBB yang panah kesempatan kali

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ini saya akan padukan ya sehingga dia

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membentuk gerak parabola yang indah ya

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Luar biasa oke nah bagaimana cara

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memadukannya Oke pertama

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Hai gerak parabola yang lebih dikenal di

play03:46

soal-soal tertentu ini disebut gerak

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peluru Ya gerak peluru yaitu gerak

play03:50

dimana suatu benda ditemui dengan adanya

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kecepatan awal v0 dan ini spesial Dia

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punya yang namanya sudut sudut elevasi

play04:02

ya terhadap permukaan yang horizontal

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ketika kita menyisakan ada suatu benda

play04:07

diberi gaya lalu muncul kecepatan awal

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maka dia akan seperti ini gerakannya itu

play04:15

dan kita sering menemukan ini gimana di

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permainan bola ya Nih ada kata-kata

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bolanya sangat mudah ya gerakan bola

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sama seperti ini ya seperti itu kalau

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dibuat lurus seperti ini ada-ada sudut

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elevasinya seperti itu Nah nanti kita

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akan bahas Bagaimana perpaduan antara

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GLB dan GLBB ini masih bersama saya

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Hai kuiper Yang sekarang kita analisis

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ya tadi saya sebutkan bahwa gerak

play04:42

parabola atau yang disebut dengan gerak

play04:43

peluru dia adalah perpaduan antara GLB

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dan GLBB gerak lurus beraturan dan gerak

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lurus berubah beraturan nah gerak

play04:54

parabola ini ya dia pertama-tama ada

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kecepatan awal dengan sudut Alfa sudut

play05:00

elevasi yang dibentuk ya terhadap garis

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horizontal nah kecepatan awal ini

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selanjutnya akan dipengaruhi oleh

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percepatan gravitasi ya seperti itu Nah

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misalkan saya seperti ini kita analisis

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ya sama-sama Ini ada sebuah benda

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Katakanlah

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hai lalu dia diberi kecepatan v0

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kecepatan awal seperti ini ya

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Hai nah yang paling penting adalah

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kalian membuat proyeksi dari fenol ini

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terhadap sumbu x dan terhadap sumbu y

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kalau terhadap sumbu-x v0x akan

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terproyeksi menjadi v0x dan terhadap

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sumbu-y dia menjadi v0y pertanyaannya

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adalah berapakah v0x dan berapa v0yage

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v0x supaya cepat dan Kalian tidak usah

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menggunakan konsep matematika kalian

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dapatkan v0x adalah fenol kos apa cukup

play05:51

mengalihkan fenol dengan cosinus dari

play05:53

sudut elevasinya Lalu bagaimana dengan

play05:56

v0yage

play05:57

Hai teknologi adalah fenol Sims Ah ya

play06:03

Jadi kalau suhu ekos itu terkenal ya

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x-cos kalau semua y-sin cukup mudah ya

play06:10

seperti itu kemudian ini adalah kita

play06:14

akan coba masing-masing analisis yang

play06:16

pertama adalah terhadap sumbu-y

play06:18

Oh ya sumbu y di sumbu y kalau kita

play06:23

kaitkan dengan GLB desa-desa ingatkan di

play06:26

sini di sumbu y dia berlaku

play06:31

di sini ada GLBB

play06:35

Hai kalau kita kaitkan dengan

play06:37

rumus-rumus Yang sebelumnya disebutkan

play06:38

bahwa VC

play06:41

A = fenol min atau plus min GK Lite Nah

play06:49

jadi kita bisa analisis ini tadi

play06:51

disebutkan fenol v0y v0y disini fenol

play06:55

channel saja di konsep GLBB Nah untuk

play06:58

kajian gerak parabola pada sumbu y maka

play07:01

VT akan berubah menjadi fade dia

play07:04

dirumuskan sebagai v0y ya Min

play07:11

Oh ya nggak usah flash ya kita pakai

play07:13

negatif saja ini dengan dengan komisi

play07:15

asumsi dia melawan gravitasi ya seperti

play07:17

itu Jadi dia pengin kalau plus berarti

play07:20

dia searah kalau mint berarti melawan

play07:21

seperti itu Nah untuk spesial gerak

play07:23

parabola disini kita menggunakan mint ya

play07:27

tanda negatif seperti itu Nah jadi pada

play07:30

GLBB di sumbu y v0y Sorry peyek adalah

play07:34

v0y dikurangi GK Lite nah kemudian saya

play07:39

lihat lagi di sini Di pembahasan

play07:41

sebelumnya ada yang namanya hak ya atau

play07:45

Y boleh fenol k-lite plus-minus setengah

play07:52

gt2 drag nah Berarti disini kita akan

play07:56

mencari ha tapi kalau naik biasanya

play07:58

guru-guru atau beberapa orang mengatakan

play08:00

inilah saja Oke adalah sama saja ya

play08:03

hihihi

play08:04

Hai dengan yebi akan berhenti pada satu

play08:06

sumbu y y adalah v0y kita ganti Techno

play08:10

menjadi v0yage

play08:13

hai vitalite

play08:15

Hai Min setengah GDP kuadrat nah ini

play08:20

yang saya maksud

play08:22

Hai pada sumbu-y gerak parabola maka gua

play08:26

rumusan ini yang akan bekerja untuk

play08:29

berbagai macam soal-soal yang akan

play08:30

kalian hadapi nanti itu analis di sumbu

play08:33

y Bagaimana dengan sumbu-x Oke pada

play08:37

sumbu-x sekarang ya di sini ingat di

play08:42

sumbu x ini adalah GLBB gerak lurus

play08:45

beraturan jadi berlaku GLB kalau GLB

play08:49

berarti kecepatan pada sumbu x itu

play08:52

adalah konstan nanti saya coba Sebutkan

play08:54

Bagaimana di sumbu x untuk VCX kau tadi

play09:00

kan ada sumbu y di sumbu y itu bekerja

play09:03

kecepatan VJ kecepatan Akhirnya saya

play09:05

kalau di sungai berarti VX dia adalah

play09:09

sama dengan v0x yaitu fenol pos Alfa

play09:15

Hai dan ini konstan dari awal sampai

play09:17

akhir dia tidak berubah nilainya nanti

play09:20

ada beberapa soal yang akan kamu mungkin

play09:22

sedikit terkecoh kalau tidak hati-hati

play09:24

tentang VX ini ya nanti saja OK lanjut

play09:27

selanjutnya adalah bagaimana dengan SX

play09:31

ya ya jarak terjauh yang dapat dicapai

play09:36

atau jarak yang mendatar yang dapat

play09:39

dicapai oleh suatu benda yang bergerak

play09:41

parabola ini berarti kita sebut sebagai

play09:44

XK ada yang menyebutnya es Sama saja itu

play09:47

hanya sebuah simbolisasi ya saya jangan

play09:50

pakai cat saja yaitu Nama saya cek

play09:52

lanjut nah rumahnya apa ingat rumus GLB

play09:55

cuma satu yaitu fekalit maka saya juga

play09:58

tipe-x k-lite cukup mudah seeks k-lite

play10:02

kalau kamu jabarkan lagi berarti fenol

play10:04

cos Alfa dikali teh

play10:09

Hai tapi intinya ini hati-hati mudah

play10:11

sekali karena PS = v0x Jadi kalian

play10:14

supaya enggak banyak hafalan cukup ini

play10:16

saja dan ini yang ke perang

play10:19

MP3 lb2 rumus yang akan bekerja dua

play10:23

rumusan di ghoribi GLBB 260 jadi GLB

play10:28

juga gua dan ini akan dikombinasikan

play10:30

oleh kita nanti nah pertanyaannya adalah

play10:33

bagaimana jika ada suatu benda

play10:35

Katakanlah di sini posisinya seperti

play10:39

Hai kalau kita analysis

play10:42

Hai Di sini ada VX dan disini juga ada

play10:47

Hai saya menyebutnya titik atuh suatu

play10:51

benda

play10:52

Hai pada gerak parabola ini sembarang

play10:55

artinya di mana saja di sini ada VX dan

play10:58

ada v-y lalu pertanyaannya adalah Berapa

play11:00

kecepatan dia di titik sembarang itu Nah

play11:03

kalau ini urusannya tugas kamu adalah

play11:05

mencari beberapa VX ya nih seperti ini

play11:10

formatnya lalu mencari berapa peyek ini

play11:13

dia

play11:14

oh yah setelah itu adalah nah saya

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Sebutkan sini kecepatan titik

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disembarang tempat ya disembarang maka

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dia adalah V cukup mudah dia adalah akar

play11:31

dari V x kuadrat ditambah v-y kuadrat

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tuh ya dengan demikian gede dan GB sudah

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kita padukan sudah kita analisi

play11:43

bersama-sama tadi dan ini dia konsepnya

play11:47

hai hai

play11:50

[Musik]

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Hi Ho

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الوسوم ذات الصلة
Physics EducationParabolic MotionProjectile MotionEducational ContentMotion AnalysisMathematics in PhysicsEducational VideoLearning PhysicsMotion EquationsScience Tutorial
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