Let's Play All of Super Mario 64 DS
Summary
TLDRThe script details a playthrough of the 2004 Nintendo DS game Super Mario 64 DS. It begins by showcasing the game's additional content over previous versions, like extra stars and characters. As Yoshi, the player traverses various iconic levels, occasionally switching to Luigi. They break sequence by fighting Bowser early but continue exploring levels. After saving Mario and others, they access the final level. With help finding secret stars, they ultimately defeat Bowser. The script conveys nostalgia for the game while highlighting entertaining moments in the playthrough.
Takeaways
- 😀 The video shows gameplay of Super Mario 64 DS, going through levels to collect stars
- 👾 Luigi is the superior character for platforming and beating levels
- 🎮 There are extra levels, stars, characters, and mini-games compared to the original Mario 64
- 🚀 Advanced techniques like long jumps and shortcut platforms are used to speedrun levels
- 😡 The camera and controls are awkward at times, causing frustration
- 🎵 The music, especially the Rainbow Ride song, drives the player crazy
- 👑 Defeating King Bomb-Omb, Wiggler, and Bowser are iconic Mario boss fights
- 🤯 Complex platforming challenges like the Tick Tock Clock and Rainbow Ride are rage-inducing
- 🤕 Mario keeps trying to kill himself by jumping off cliffs
- 🎉 After collecting 151 stars, a secret cannon unlocks to get Yoshi on the castle roof
Q & A
What unique features does the Nintendo DS version of Mario 64 have compared to other ports?
-The Nintendo DS version has 150 stars instead of 120, extra playable characters like Luigi and Wario, new mini-games, and some additional secret levels.
What happens when Mario enters certain levels without unlocking other characters first?
-When Mario enters some levels without first unlocking characters like Wario, he encounters puzzles and obstacles that require abilities only those other characters have, blocking further progression.
Why does the game seem particularly mean and mocking towards Wario?
-Wario has trouble with agility and jumping compared to the other characters. The game mocks him for being overweight and not being able to complete certain platforming challenges as easily.
What is the purpose of the Rec Room and what features does it offer players?
-The Rec Room lets players save their game progress at any time. It also contains various mini-games players can enjoy separately from the main adventure, like playing poker with Luigi.
Why does the game imply Mario is missing and make references to his possible demise early on?
-In the narrative conceit, Bowser has trapped the other characters behind walls and paintings. The game jokes Mario might be dead since Yoshi adventures to rescue the others before Mario returns.
What happens when Yoshi brings Mario's key to the green Toad?
-The Toad provides Yoshi with the Wind Cap power-up, giving Yoshi new abilities like flight to access additional areas and find more Power Stars.
What makes Rainbow Ride such a frustrating and unpleasant level?
-Rainbow Ride forces players to repeatedly traverse disjointed, spinning geometry while listening to a grating, loud musical theme that drives the player insane.
What reward do players receive for collecting every star in the game?
-Collecting every star unlocks a cannon outside Peach's castle that can blast Mario onto the roof, where he can talk to Yoshi and receive the Wing Cap as an extra reward.
Why does Bowser tell Mario to keep the DS touchscreen smoking at the end?
-This is meant jokingly as an awkward piece of early 2000s slang. Basically Bowser is saying Mario should keep enjoying playing games on his new Nintendo system.
What major change did the addition of Wario prompt in later Mario games?
-Since Wario had trouble with jumping puzzles in Mario 64, creator Shigeru Miyamoto decided not to include Wario as a playable character in later mainline 3D Mario platformers.
Outlines
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