SAP PP - BOM | CS01| CS02| CS03 | SAP PP BOM | How to create SAP PP BOM
Summary
TLDRThis instructional video script outlines the process of creating a bill of materials (BOM) using the T code CS01 in an enterprise resource planning system. It explains different types of BOMs like production, engineering, and sales distribution, and guides through adding components like a laptop's keyboard, battery, and screen. The script also covers creating raw materials in Material Master, extending materials to different plants, and adjusting BOM configurations. It emphasizes the importance of material availability and the steps to edit an existing BOM using T code CS02.
Takeaways
- 📝 The script is a tutorial on how to create a Bill of Materials (BOM) using a T code in an ERP system.
- 🔍 It explains different types of BOMs such as Production, Engineering, Plant Maintenance, Sales Distribution, and Costing BOMs, each with specific use cases.
- 💻 The example given is creating a BOM for a laptop, starting with the header assembly and then adding components like a keyboard and battery.
- 🔑 The script mentions the importance of providing a material number, plant, and selecting the correct item category for each component.
- 🔄 It highlights the process of checking if a material is already created and, if not, creating a new one using the system's material creation features.
- 📦 The tutorial includes steps for creating raw materials and packaging materials, like a box for laptop packing.
- 🔍 The script emphasizes the need to check material availability across different plants and how to extend materials to other plants if necessary.
- 🛠️ It explains the process of activating materials and ensuring they are correctly categorized and accounted for in the system.
- 🔄 The script also covers how to edit an existing BOM using the T code CS02, allowing for changes in quantities or other specifications.
- 📈 The importance of understanding item categories, such as 'L' for the laptop screen, is mentioned, indicating that further learning on this topic is needed.
- 📚 The tutorial concludes with a recap of the process and an invitation to delve deeper into creating materials one by one.
Q & A
What is the purpose of T code CS01 in the context of the script?
-T code CS01 is used to create a bill of material (BOM) in the system. It allows users to define the header assembly or finish good material and specify the plant.
What are the different types of bombs mentioned in the script?
-The script mentions production bomb, engineering bomb, plant maintenance bomb, sales distribution bomb, and costing bomb as different types of BOM configurations.
What is a production bomb and where can it be used?
-A production bomb is used in production and engineering but cannot be used for plant maintenance, sales, or costing.
What is a sales distribution bomb and what configurations does it have?
-A sales distribution bomb can be a production bomb, an engineering bomb, a spare part bomb, and a costing bomb, and it must be a sales bomb.
How does one create a BOM using CS01?
-To create a BOM using CS01, one must provide the header material number, plant, and alternate B. Then, after pressing enter, the system will prompt for updates to the BOM.
What does the script suggest when a material is not available in a specific plant?
-If a material is not available in a specific plant, the script suggests creating an SFG (Special Stocktaking Group) or extending the material to the required plant.
What is the significance of item category 'L' in the script?
-Item category 'L' is mentioned in the script when entering the item category for a battery material. It is likely a category for raw materials or components.
How does one add a component to the BOM after it has been created?
-To add a component to the BOM, one should use the system's functionality to add the material with its quantity and unit of measure to the existing BOM.
What is the role of T code CS02 in managing BOMs?
-T code CS02 is used to edit an existing BOM. It allows users to make changes such as updating the required quantities of materials.
Why might the script mention checking MRP1, MRP2, MRP3, and MRP4?
-MRP1, MRP2, MRP3, and MRP4 views are likely different levels of material requirements planning that need to be checked to ensure the material's data and availability are accurate.
What is the significance of the 'EV valuation class' mentioned in the script?
-The 'EV valuation class' is a term used in the script when discussing the accounting aspects of a material. It likely refers to the valuation method used for the material in the financial accounting system.
Outlines
🛠️ Bill of Materials Creation Tutorial
This paragraph provides a step-by-step guide on how to create a bill of materials (BOM) using a T code (CS01) in a production system. The speaker explains the different types of BOMs such as production, engineering, plant maintenance, sales distribution, and costing BOMs, and their respective applications. The tutorial proceeds with a demonstration on how to input material numbers, select item categories, and address issues like material availability across different plants. The speaker also discusses the process of creating a new material record for a laptop battery and correcting mistakes made during the entry process.
📦 Adding Components to the Bill of Materials
In this segment, the focus shifts to adding components to the BOM that was initiated in the previous paragraph. The process includes creating a new material record for a laptop screen and addressing the issue of material availability at different plant locations. The speaker guides through the steps of using reference materials, entering data for the new component, and ensuring that the material is correctly categorized and accounted for in the system. The tutorial also covers how to handle raw materials and the importance of setting the correct unit of measure and organization label.
🔄 Editing and Understanding Bill of Materials Usage
The final paragraph delves into the process of editing an existing BOM using the T code CS02, which allows for adjustments in quantities and other specifications. The speaker emphasizes the importance of understanding different BOM usages and their configurations. The tutorial wraps up with an explanation of the T code CS01 for creating a new BOM and CS02 for editing, highlighting the ease of use once materials are available in the system. The speaker also reassures the audience that the intricacies of item category 'L' and other important aspects will be covered in subsequent lessons.
Mindmap
Keywords
💡Bill of Material (BOM)
💡T code
💡Assembly
💡Plant
💡Item Category
💡Material Creation
💡MRP View
💡SFG
💡EV Valuation Class
💡Packing
💡Bomb Usage
Highlights
Introduction to creating a bill of materials using T code CS01.
Explanation of different types of bombs: production, engineering, plant maintenance, sales distribution, and costing.
Demonstration of how to provide header assembly and select plant for bill of materials.
Clarification on the use cases of each bomb type in various production scenarios.
Step-by-step guide on how to input material numbers and navigate to the next screen.
Process of updating bill of materials with required components like a keyboard for a laptop.
Instructions on how to check the availability of a material and create it if not available.
Creating a semi-finished good (SFG) for a battery in a different plant using transaction code MM01.
Discussion on item categories and their importance in the material creation process.
How to handle materials that are not activated or available in a specific plant.
Creating a material for a laptop screen and navigating through different MRP views.
Importance of accounting views in material creation and how to fill them out.
Mistake correction during the material creation process and how to save changes.
Explanation of how to extend materials to different plants for availability.
Creating raw materials and adding them to the bill of materials with quantity and unit of measure.
Process of selecting and creating a box for packing purposes in the bill of materials.
Finalization of bill of materials creation and how to save and edit using T code CS02.
Emphasis on understanding the importance of item category 'L' in material creation.
Conclusion summarizing the bill of materials creation process using T code CS01.
Transcripts
[Music]
let us understand how to create a bomb
okay our bill of material so cs01 is a T
code by which we can create a bill of
material cs01 can everybody see my
screen team yes now yes 01 is a T code
by which we can create a bill of
material so here we have to provide the
header assembly or finish good material
that is what is we have
created
laptop db14
right then we are to provide plant then
there is a bomb usage right now we find
out what is the bomb usage it is a
production bomb engineering bomb PL
maintenance bomb sales distribution bomb
or costing bomb Okay so
here we are having all this options it a
production bomb engineering bomb
Universal bomb plant maintenance bomb
sales distribution bomb costing bomb
okay so these are the different options
we are having available so what is
production bomb production bomb is used
in production it can be used in
engineering it cannot be used for plant
maintenance it can be used for stare it
can be used for costing it cannot be
used for sales bomb okay something like
that okay what is a sales distribution
bomb it can be a production bomb it can
can be engineering bomb it cannot be a
plant maintenance bomb it can be a spare
part bomb it can be a costing bomb and
it has to be a sales bomb so these are
the some uh we can say configuration is
available for billof material that we
can have it okay so that configuration
we will S letter first we will create a
bill of metal I hope it is clear to
everyone we are providing header metal
number over here followed by the
plant and then alternate B
okay clear
okay please provide your Gmail address
in chat guys okay do it fast so now
after providing all this material number
just press enter
button and then system will take you to
the next screen in this screen we have
to update what is the Bill of material
so I I will say for my laptop I require
keyboard so we have created keyboard as
a material or not I don't know
let me see I didn't think sir you
created no sir I think okay the batter
is component already created by someone
so let me take battery over here then I
will say we require One battery okay and
I will try to press enter button now
system will ask me to provide item
category so I provide the item category
L okay and then I press enter button
okay so battery does not activated so
this material is not available sorry
okay so this material is not available
in 1,000 plant
so let me go to plant 1,000 and let me
create a sfg okay
mm01 okay I will go for
battery
LP p14
okay it's
p15 my bad okay thanks for
reminding okay 5
a15 it's mechanical
industry and we have to use SG H
H semi finish mod
okay Bic data one basic data forecasting
and everything
okay Oran Dev I will use here B15 as one
of
my select
this is battery for
laptop okay unit of measure is each I'm
saying each battery okay I'll directly
jump to the mrp1 view okay data is okay
for me mrp2 mrp3 MRP 4 here I will to
check 02 okay Enter then working is not
required forecasting is not required I
go to accounting one
EV valuation class this is my finish
product why it is I don't
know it's not finished product but why
it is showing like that I don't know
okay posting one posting two and
save oh I made a mistake here
guys spelling is something bad
okay
display I can view it in this is my
material battery LPB 15 so if you go
over here and provide
this now system is accepted battery now
what are the other component we required
laptop
screen okay now let me create keeping
this battery as a reference
material SL mn01
I will use this reference and I will
get
laptop I can see
screen LP
V5
okay hog level I'll go with the
B15 to story location
enter
okay and I will
have
laptop
E15 screen okay and I will go
to
mp1 enter
enter I will to check 02 enter enter
enter okay
fting then C
yes and I created second
material
display now what you are supposed to do
you also supposed to create your raw
materials okay quantities
one okay so this is the way we can
create we have our raw material ready
created in Metal Master then we simply
add them along with the quantity and
unit of measure clear
team then I will say select some box
okay that is for packing
purpose box I hope it is available one
and
L
box corrogated
box star
X
star let me search if you any like box
okay box 100 is there
okay again it is not maintaining 1,000
plan not an issue
we can extend that material to 1,000
plant okay is available
in 3,100 Chicago plant somebody has
created it okay so box is available in
31 plant
sln mm01
box 100 I'm extending this material just
for your understanding I'm not doing
anything
else okay it's a raw material okay I'm
okay with that organization label copy
from
3,100 okay use B15 okay and to bring it
to
this fed box for laptop
packing okay e
okay sorry now I will go to mrp2 view
mrp3
view okay this product St are not
available not issue I to check
one accounting one enter enter and
yes now we have created material in
1,000 plant okay
now if you go over here press enter
button now you are having this bomb
available so I hope you understand if
the materials are available it is very
easy now we have to go in a deep dive
creating material one by one so this is
the way we can create a bomb using T
code
cs01 okay and we will save
it okay with this tort cs0 we can create
like this and cs02 is a T code by which
we can edit the given bomb suppose you
want to change the quantity you required
so two box so you can make it two box or
you required battery quantity something
different so you can make the changes
with the T code cs02
clear yes what
is what is tiem category L we are going
to learn don't worry okay that is very
important part okay we going to learn
that okay are we clear up till
now okay so let us understand this bomb
usage first
[Music]
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