Jumlah Pengangguran Kelompok Muda Bertambah Cukup Tinggi, Ini Kata Kemenparekraf

KOMPASTV
31 Aug 202108:51

Summary

TLDRThe video script discusses the significant impact of the COVID-19 pandemic on Indonesia's unemployment rates, particularly among the youth. It highlights the challenges faced by the tourism and creative economy sectors, with millions losing jobs. The Minister of Tourism and Creative Economy, Sandiaga Uno, outlines strategies to revitalize these sectors, focusing on skill enhancement, digitalization, and entrepreneurship to create new job opportunities and adapt to the post-pandemic landscape.

Takeaways

  • 📈 Unemployment rates in Indonesia have risen significantly due to the pandemic, with the open unemployment rate jumping from 4% in February 2020 to 6.2%.
  • 👥 Youth unemployment is particularly high, with a notable increase in the 20-24 age group, rising from 3.36% to 17.6% within a year, and in the 25-29 age group, it increased by 2.26% to 9.27%.
  • 🏢 The tourism and creative economy sectors are heavily impacted, with millions of Indonesians depending on these sectors for their livelihoods, and experiencing significant job losses.
  • 📉 In 2020, the tourism sector saw a 6.7% decrease in jobs compared to the previous year, and the creative economy sector lost nearly 500,000 jobs.
  • 🛠️ The government is focusing on policy to revive the health and economy sectors, aiming to maintain job opportunities in tourism and creative economy sectors.
  • 🔄 There is a shift towards digitalization and entrepreneurship among those who lost jobs in tourism, with around 20% transitioning to entrepreneurship in creative economy sectors such as culinary, fashion, and home industries.
  • 💼 The Ministry of Tourism and Creative Economy is implementing strategies to enhance capacities, revitalize tourism destinations, ensure health protocols, innovate products and services, and promote local products to open more job opportunities.
  • 🌐 The pandemic has accelerated the growth of high-performing sectors like e-commerce, digital content creation, and technology, offering new job prospects.
  • 🎓 Efforts are being made to improve skills and entrepreneurship among the workforce, facilitating transitions from traditional jobs to entrepreneurial roles.
  • 🏆 Subsectors within the creative economy, such as application development, gaming, television, and radio, have emerged as pandemic winners, offering new opportunities.
  • 🚀 The focus is on creating job opportunities rather than just finding them, especially in the digital era, by enhancing skills, opening up entrepreneurship, and providing access to training, marketing, and financing.

Q & A

  • What is the current unemployment rate in Indonesia as discussed in the script?

    -The unemployment rate in Indonesia has increased from an estimated 4.9% in February 2020 to 6.2% due to the impact of the COVID-19 pandemic.

  • How has the youth unemployment rate changed in the age group of 20 to 24 years old in a year?

    -The youth unemployment rate in the 20 to 24 years old age group has increased by 3.36 percentage points to 17.6% in February 2021 compared to the previous year.

  • What is the situation in the tourism and creative economy sectors in Indonesia?

    -Approximately 34 million Indonesians depend on jobs in the tourism and creative economy sectors, which have been significantly impacted by the pandemic, with nearly one million people in the tourism sector and nearly 500,000 in the creative economy losing their jobs.

  • What measures are being taken to address the unemployment issue in the tourism and creative economy sectors?

    -The government is focusing on policy measures aimed at reviving the health sector and providing humanitarian and economic assistance to businesses in tourism and creative economy sectors, with an emphasis on retaining existing jobs.

  • What is the shift observed among those who lost jobs in the tourism sector?

    -About 20% of people who lost jobs in the tourism sector have shifted towards entrepreneurship in the creative economy, particularly in the three largest sub-sectors: culinary, fashion, and home industries, accelerated by digitalization and innovative entrepreneurship.

  • What are the five strategic steps being implemented to revitalize the tourism and creative economy sectors?

    -The five strategic steps include enhancing the capacity of human resources, revitalizing tourism destinations and creative economy centers, ensuring health protocol compliance through certifications, innovating products and services to be more locally relevant, and promoting movements like 'Proudly Made in Indonesia' and 'Proudly Touring in Indonesia'.

  • How is the pandemic affecting the digital and creative economy, especially in terms of job creation?

    -The pandemic has led to an increase in high-performing sectors such as electric vehicles, e-commerce, medical supplies, food processing, retail trade, personal and healthcare, and information and communication technology, indicating a shift towards digitalization and innovation.

  • What is the government's focus in terms of skill development and entrepreneurship?

    -The government is focusing on enhancing the skills of the workforce, promoting open entrepreneurship, and facilitating access to training, guidance, marketing, ease of permits, and financing to create new job opportunities.

  • What are the prospects for job creation in the future, especially in the digital creative economy?

    -The prospects are positive for job creation, with a focus on enhancing the workforce's capabilities, promoting broader entrepreneurship, and ensuring access to training and financing to open up new and quality job opportunities in the digital era.

  • How is the government ensuring that creative economy products can open up more job opportunities?

    -The government is supporting initiatives to ensure that creative economy products can open up more job opportunities by promoting local products and services, focusing on innovation, and providing support for digital transformation and entrepreneurship.

Outlines

00:00

📉 Rising Unemployment Among Young Indonesians

This paragraph discusses the escalating unemployment rate in Indonesia, particularly among the youth, as a result of the COVID-19 pandemic. It highlights the significant increase from an open unemployment rate of 4.9% in February 2020 to 6.2% later in the year. The BPS (Badan Pusat Statistik) data indicates that the youth unemployment rate has risen considerably, with the 20-24 age group experiencing a 3.36% increase to 17.6% by February 2021, and the 25-29 age group seeing a 2.26% increase to 9.27%. The conversation with the Minister of Tourism and Creative Economy, Sandiaga Uno, reveals the impact of the pandemic on the tourism and creative economy sectors, which are crucial for many Indonesians' livelihoods. The sectors have been severely affected, with nearly a million people in tourism and about 500,000 in the creative economy losing their jobs compared to the previous year.

05:01

💼 Adaptation and Skill Enhancement in the Pandemic Era

The second paragraph focuses on the proactive measures taken to adapt to the changing economic landscape due to the pandemic. It emphasizes the shift towards digitalization and entrepreneurship in the creative economy and tourism sectors. Around 20% of individuals who lost their jobs in tourism have transitioned into entrepreneurship within the creative economy, particularly in the culinary, fashion, and home industries. The government's strategy includes capacity building for sustainable tourism and creative economy, revitalization of tourism destinations and creative economy centers, adherence to health protocols, innovation in products and services, and promoting local products. The paragraph also touches on the importance of supporting the gaming and film sectors, which have emerged as high-performing areas during the pandemic. The emphasis is on creating job opportunities rather than seeking employment, facilitated by improved access to training, marketing, permits, and financing.

Mindmap

Keywords

💡Unemployment

Unemployment refers to the state of individuals who are willing and able to work but cannot find employment. In the video's context, it is a central issue discussed, particularly the increase in open unemployment rates from 4.9% to 6.2% due to the pandemic. The script mentions the significant impact on young people, with unemployment rates rising notably in the age groups of 20-24 and 25-29 years old.

💡Pandemic

The term 'pandemic' is used to describe the widespread occurrence of an infectious disease in a large region. In the script, it is mentioned as the cause of increased unemployment, particularly affecting the tourism and creative economy sectors, which are heavily reliant on social interaction and travel.

💡Creative Economy

The creative economy encompasses industries that generate and exploit creativity to produce goods and services designed to be copied. In the video, it is highlighted as a sector that has been significantly impacted by the pandemic, with many workers losing their jobs and needing to adapt to new forms of employment or entrepreneurship.

💡Tourism Sector

The tourism sector involves the industry related to travel and hospitality. The script discusses the severe impact of the pandemic on this sector, with millions of people depending on it for their livelihoods and many losing their jobs due to travel restrictions and decreased demand for travel services.

💡Youth Unemployment

Youth unemployment specifically refers to the unemployment rate among young individuals, typically those in their early working years. The video script emphasizes the high rates of youth unemployment, particularly in the age groups of 20 to 29 years old, which is a concern for the future workforce and economic development.

💡Digitalization

Digitalization is the process of converting information into a digital format. In the context of the video, it is presented as a means for the creative economy and tourism sectors to adapt to the pandemic by shifting to online platforms and digital services, allowing for new business opportunities and job creation.

💡Entrepreneurship

Entrepreneurship is the process of designing, launching, and running a new business. The script discusses the need for individuals who have lost jobs in the tourism and creative sectors to shift towards entrepreneurship, creating new business opportunities and jobs within the digital and creative sectors.

💡Economic Recovery

Economic recovery refers to the return of an economy to a state of growth after a period of decline. The video discusses policies aimed at the recovery of the tourism and creative sectors, focusing on maintaining jobs and supporting businesses to adapt to the new economic landscape.

💡Pandemic Winners

Pandemic winners are sectors or businesses that have experienced growth or increased demand during the pandemic. The script mentions certain sub-sectors within the creative economy, such as game development and broadcasting, that have thrived during the pandemic, providing new job opportunities.

💡Humanitarian Aid

Humanitarian aid refers to the assistance provided to individuals or communities in crisis. In the video, it is mentioned as part of the policy to support the recovery of the tourism and creative sectors, focusing on helping those who have lost their jobs or are facing reduced income.

💡Strategic Initiatives

Strategic initiatives are actions or plans that are intended to achieve specific long-term goals. The script outlines several strategic initiatives being undertaken by the government to revitalize the tourism and creative sectors, such as capacity building, destination revitalization, health protocol compliance, and innovation in products and services.

Highlights

Unemployment rate in Indonesia increased from an estimated 4.9% to 6.2% due to the pandemic.

Youth unemployment is notably high, with significant increases in the 20-24 and 25-29 age groups.

Indonesia's tourism and creative economy sectors are heavily impacted by the pandemic, with millions depending on these industries for livelihoods.

Nearly one million people in the tourism sector and half a million in the creative economy lost their jobs compared to the previous year.

The government is focusing on policy to restore the health and economic sectors, especially supporting businesses in tourism and creative economy.

There's a shift towards enhancing skills in digitalization and entrepreneurship among those affected by job loss in the creative and tourism sectors.

Approximately 20% of people who lost jobs in tourism have transitioned into entrepreneurship in the creative economy, particularly in the culinary, fashion, and home industries.

The government is implementing five strategic steps to revitalize tourism destinations and creative economy centers, including capacity building and health protocol compliance.

Innovation in products and services is being encouraged to increase the appeal of local offerings based on new tiger and culture or nature.

Proactive movements such as 'Proudly Made in Indonesia' and 'Proudly Touring in Indonesia' are being supported to open more job opportunities.

High-performing sectors during the pandemic include electric vehicles, e-commerce, medical supplies, food processing, retail trade, personal and healthcare, and information technology.

The focus is on improving the quality of human resources and fostering open entrepreneurship to create job opportunities rather than seeking them.

Access to training, guidance, marketing, ease of permits, and financing is being facilitated to support the creative economy and tourism sectors.

Optimism is being fostered by creating new and quality job opportunities in the digital era, especially in the creative economy.

Gaming and film industries are emerging as pandemic winners, expanding into high-performing sectors.

The creative economy, particularly in digital, is growing and opening up new job prospects.

The pandemic has accelerated the need for skill enhancement and adaptation in the creative and tourism sectors.

Transcripts

play00:00

hai saudara pada bycoffee 19

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menyelesaikan masalah ketenagakerjaan

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yang cukup pelik banyak orang sulit

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mendapatkan pekerjaan termasuk mereka

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yang baru saja lulus Badan Pusat

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Statistik mengemukakan tingkat

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pengangguran terbuka melesat dalam

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setahun sebelum pandemic Saudara pada

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bulan Februari 2020 tingkat pengangguran

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terbuka masih diangka 4,9 4% setahun

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kemudian angka ini melonjak menjadi

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6,2 enam persen

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yo yo

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di dalam rapat kerja bersama DPR Senin

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kemarin kepala BPS margoyuwono

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mengatakan pengangguran akibat pandemi

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ini yang menerpa kita justru yang

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menjadi catatan adalah pengangguran pada

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usia muda itu lumayan tinggi jadi pada

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kelompok muda terjadi pengangguran ia

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bertambah cukup tinggi

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Hai sementara jika dilihat dari kelompok

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usia saudara 20 hingga 24 tahun ada

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kenaikan

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3,36 persen poin dalam setahun menjadi

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17,6 enam persen pada Februari 2021

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sedangkan dalam kelompok usia

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25-29 tahun pertumbuhannya 2,26 persen

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menjadi

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9,27 persen

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hai lalu apa sebetulnya peluang bagi

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para angkatan kerja produktif saat ini

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agar tidak semakin dalam masuk ke dalam

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jurang pengangguran kita akan

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berbincang-bincang sama dengan Menteri

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Pariwisata dan Ekonomi kreatif sandiaga

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Uno Selamat malam Pak Sandi Selamat

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malam Mbak Desti dan terima kasih

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KompasTV sudah mengundang saya malam ini

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oke apa sandi langsung saja kita tahu

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kan jumlah pengangguran di usia muda ini

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meningkat Lalu bagaimana di sektor

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pariwisata dan juga ekonomi kreatif

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sendiri seperti apa kondisinya saat ini

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34000000 masyarakat Indonesia

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menggantungkan hidupnya dari pekerjaan

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dan mata pencaharian di sektor

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pariwisata dan ekonomi kreatif dan

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tentunya sektor ini adalah Factor yang

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paling terdampak dan data BPS tadi

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mengkonfirmasi bahwa memang kami

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mengalami begitu besar tekanan bisector

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pariwisata dan ekonomi kreatif di tahun

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2020 qobid 19 ini paksa Factor paragraf

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untuk menghadapi tantangan terutama di

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lengket kerja usia muda yang kehilangan

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pekerjaan kotor sebanyak hampir satu

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juta

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masyarakat di sektor pariwisata

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kehilangan pekerjaan atau turun 6,7

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persen dibandingkan tahun 2019 sedangkan

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di sektor ekonomi kreatif turun hampir

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500.000 yang kehilangan pekerjaan

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berarti ini adalah angka yang

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betul-betul memprihatinkan dan ini kami

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sinyalir merupakan puncak dari gunung es

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jadi dibawahnya ini tentunya akan lebih

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banyak lagi karena yang di hataat hanya

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yang kehilangan pekerjaan tapi yang

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dirumahkan dan yang mengalami kekurangan

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atau penurunan pendapatan ini lebih

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besar lagi jadi kita sekarang sedang

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memastikan Mba

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Isti bahwa

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kebijakan kita

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mengarah kepada pemulihan sektor

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kesehatan

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bantuan dari sisi kemanusiaan dan juga

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ekonomi dari para pelaku usaha

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pariwisata dan ekonomi kreatif karena

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kita fokus untuk mempertahankan lapangan

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kerja yang ada di sektor pariwisata dan

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ekonomi kreatif satu juta orang

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menganggur begitu ya bisa dikatakan di

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sektor pariwisata sementara 500.000

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orang di sektor ekonomi kreatif lalu apa

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sandi Bagaimana kemudian cara

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beradaptasi agar pengangguran ini tidak

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semakin banyak bahkan kita tahu angka

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pengangguran ini justru banyak sekali di

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usia 20-29 dianggap produktif begitu

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Hai video menarik Mbak Disti dan para

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pemirsa KompasTV terjadi shifting bahwa

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di tengah-tengah pandemi pandai nicobit

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19 ini memaksa kita untuk meningkatkan

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keterampilan

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ketampek keterampilan masyarakat pelaku

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ekonomi kreatif dan pariwisata baik dari

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segi digitalisasi maupun juga dari

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kewirausahaan kami mencatat kurang lebih

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20% dari masyarakat yang kehilangan

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pekerjaan beralih dari sektor pariwisata

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di sektor kewirausahaan di bidang

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ekonomi kreatif khususnya di tiga sektor

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terbesar atau 3 sub sektor terbesar di

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ekonomi kreatif yaitu kuliner fashion

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dan Griya dan ini terakselerasi dengan

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proses digitalisasi dan konsep

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kewirausahaan yang fokus kepada inovasi

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berani mengambil resiko dan proaktif

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Hai gerakan proaktif dari kami di

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kemenparekraf adalah untuk meningkatkan

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kemampuan dari masyarakat yang harus

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pindah Quadrant dari sektor pariwisata

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kali ekonomi kreatif dan berpindah

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profesi dari tadinya pekerja sekarang

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harus menjadi entrepeneur ini yang harus

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kita fasilitasi

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jadi ada tiga sektor yang kemudian

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beralih dari sektor pariwisata itu ada

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di fashion kemudian ada di kuliner dan

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juga kriya lalu pasang di Bagaimana

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dengan sektor pariwisata dan ekonomi

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kreatif ini dapat menyerap tenaga kerja

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khususnya ini di usia produktif jadi

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sebagian dari 17 subsektor ekonomi

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kreatif ini ternyata menjadi pemenang

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pandemi atau disebut pandemic Winner

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Terpendam ekwino ini ada di sektor

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aplikasi vektor pengembangan permainan

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atau games dan juga sektor televisi dan

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radio justru jadi lima langkah strategis

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yang kami sedang lakukan sangatlah

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pertama peningkatan kapasitas SDM

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khususnya

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dari segi pariwisata yang berkualitas

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ekonomi kreatif yang berkelanjutan

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lingkungan kedua revitalisasi dari

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destinasi wisata dan infrastruktur

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sentra ekonomi kreatif ketiga adalah

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kepatuhan terhadap protokol Kesehatan

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melalui sertifikasi CHS e-clean lines FT

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Ti dan intramental sustainability center

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lagi Karya Dalam inovasi produk dan jasa

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agar lebih berkearifan lokal berbasis

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new tiger dan culture atau alam terbuka

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dan budaya dan trik ketika lima adalah

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beberapa gerakan seperti gerakan bangga

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buatan Indonesia dan gerakan bangga

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berwisata di Indonesia dan beli produk

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kreatif lokal dan ini yang dibantu oleh

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kami di kemenparekraf untuk memastikan

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produk-produk ekonomi kreatif bisa

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membuka lebih banyak lapangan pekerjaan

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oke

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terakhir pasang dia pekerjaan bisnis apa

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yang kemudian prospeknya bisa dirasakan

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bagus gitu ya Bu dimasa mendatang tadi

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juga Pas Andi menyebutkan soal gaming

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kemudian juga ada film Seperti apa

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pandai MB 19 ini menarik karena ini

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meningkatkan keterampilan kita bukan

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hanya berjualan online tapi menciptakan

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konten konten kreatif dan dari segi

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ekonomi kreatif terutama digital

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ternyata melebar menuju beberapa

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high-performing sektor yang sekarang

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menurut decoding the economics of qubit

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nineteen ternyata meningkat seperti

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electric vehicle atau sisi otomotif

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e-commerce ini meningkat medical supply

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dan service food Processing retail trade

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personal dan Healthcare dan information

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communication teknologi jadi kalau kita

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lihat fokusnya adalah peningkatan

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daripada SDM kita yang mumpuni

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kewirausahaan yang lebih dibuka sehingga

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mereka bisa menciptakan lapangan kerja

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bukan mencari lapangan ada dan terakhir

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di bagaimana kita bisa memberikan akses

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untuk pelatihan pendampingan

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pemasaran kemudahan perizinan akses

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pembiayaan dan permodalan saya melihat

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bahwa ini menjadi suatu hal yang sangat

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membangkitkan optimisme kita dan membuka

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lapangan kerja yang baru dan berkualitas

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Oke jadi fokusnya bisa dikatakan untuk

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menciptakan lapangan pekerjaan bukan

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lagi mencari pekerjaan apalagi di era

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digital ini ya harus semakin biologis

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gitu ya betul Lebih Baik terima kasih 4

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sandiaga Uno telah bergabung bersama

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kami dalam berita utama di segmen Kompas

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bisnis Menteri Pariwisata dan Ekonomi

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kreatif Selamat malam Pak sehat-sehat

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selalu

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الوسوم ذات الصلة
Youth UnemploymentPandemic ImpactCreative EconomyTourism SectorEconomic RecoveryJob CreationDigital SkillsEntrepreneurshipIndonesian EconomyPolicy ResponseInnovation Drive
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