When Rainbow Six Siege Took Itself Seriously
Summary
TLDRThe video script critiques how 'Tom Clancy's Rainbow Six Siege' has lost its original identity, shifting from a tactical shooter to a more casual and colorful hero shooter. It discusses the game's aesthetic changes, removal of features like Terrorist Hunt and operator intros, and balancing issues. The script questions Ubisoft's vision and target audience, suggesting that changes have alienated the game's core player base without attracting new players effectively.
Takeaways
- 📉 Ubisoft's Rainbow Six Siege is facing an identity crisis, shifting from a tactical shooter to a more casual and colorful game.
- 🎮 The game's aesthetic has changed significantly, with newer seasons featuring brighter and more colorful menus compared to the darker, more serious tone of the past.
- 🔧 Balancing issues have persisted, with Ubisoft struggling to cater to both casual and competitive players, leading to dissatisfaction among the community.
- 🏠 Iconic maps like 'House' have been reworked, causing controversy and indicating a shift in Ubisoft's understanding of the game's audience.
- 🚫 Removal of features such as 'Terrorist Hunts' and 'Operator Situations' has alienated some players who appreciated the game's original immersive elements.
- 🆕 The introduction of new operators like 'Sense' has marked a departure from the game's realistic roots, with abilities that feel more at home in other games like 'Valorant'.
- 🎨 The game's cosmetic items have become a point of contention, with players criticizing them for being out of place or not fitting the game's theme.
- 🎭 The shift from a tactical to a hero shooter style has led to a loss of immersion for some players who enjoyed the original atmosphere of Siege.
- 🤔 There is a perceived lack of clear direction for the game's future, with changes that seem to conflict with the desires of the player base.
- 🛑 The removal of fundamental game mechanics, like the ability to cook grenades or throw cameras outside as Valk, has been met with criticism for lowering the skill gap unnecessarily.
- 🌐 Despite attempts to attract a broader audience, such as with high saturation on drones or crossover skins, the game may be losing its core player base in the process.
Q & A
What is the main issue discussed in the video script about 'Tom Clancy's Rainbow Six Siege'?
-The main issue discussed is the game's identity crisis, where it has shifted from a tactical shooter to a more colorful and less immersive experience, losing its original appeal.
What was the original aesthetic of 'Rainbow Six Siege' that contributed to its immersion?
-The original aesthetic was dark and serious, creating a feeling of tension and fear, which contributed to the game's immersion.
What changes in the game's starting screen and operator introductions are mentioned in the script?
-The script mentions that the starting screen and operator introductions have become more colorful and less serious, with animated cut scenes that cannot be replayed or viewed in the past.
What was 'Operation Black Ice' and how does it differ from the newest season 'Operation New Blood'?
-'Operation Black Ice' was the first season of Siege, released in 2016, and had a serious tone and dark menus. 'Operation New Blood', released in 2024, is described as having bright and colorful menus, contrasting with the serious tone of the past.
Why were 'Terrorist Hunt' modes removed from the game?
-The script does not provide a specific reason for their removal, but it implies that the decision was part of a broader shift away from the game's original immersive and tactical focus.
What was the significance of 'Article Five' in the game?
-'Article Five' was a co-op mission that allowed players to engage with the game's lore and play with friends against the white masks, the enemies of Team Rainbow.
What was the controversy surrounding the reworking of the 'House' map?
-The reworking of the 'House' map was controversial because it was an iconic, fun, and unbalanced map that did not need a rework according to the community, and its changes did not align with the game's original direction.
What does the script suggest about the introduction of the operator 'Sense'?
-The introduction of 'Sense' marked a significant shift in the game's direction, moving away from realism towards a more modern and less immersive style, similar to other games like 'Valorant'.
How does the script describe the balancing issues in 'Rainbow Six Siege'?
-The script describes balancing as a constant battle between catering to casual and competitive players, with the game struggling to satisfy both without alienating one side.
What is the script's stance on Ubisoft's approach to attracting more casual players?
-The script criticizes Ubisoft's approach, arguing that lowering the skill gap, removing iconic maps, and making the game feel less like a tactical shooter will not attract more casual players.
What suggestions does the script offer for improving 'Rainbow Six Siege'?
-The script suggests focusing on creating cool, thematically appropriate cosmetics, and returning to a more immersive and realistic game design that aligns with the game's original identity.
Outlines
😔 Loss of Identity in Rainbow Six Siege
The video script discusses the transformation of Tom Clancy's Rainbow Six Siege, highlighting the game's shift from a tactical shooter to a more colorful, less immersive experience. The author criticizes Ubisoft for removing beloved features and introducing purely cosmetic changes for profit, suggesting that the company has lost touch with its player base. The script also laments the loss of the game's original aesthetic, such as the dark and scary tone of the early seasons, and the introduction of bright and colorful menus and operator skins that don't fit the game's theme. The removal of features like Terrorist Hunt and operator intros is also mentioned as contributing to the game's identity crisis.
😠 Controversial Changes and Balancing Issues
This paragraph delves into the controversial changes made in Rainbow Six Siege, particularly the reworking of the iconic House map, which was seen as unnecessary by the community. The script criticizes Ubisoft for trying to balance the game for both casual and competitive players without fully understanding its audience. The introduction of new operators like Ace and Mei, and the rework of Sense's ability, are pointed out as examples of the game's shift towards a more modern, less realistic style. The author argues that Ubisoft's balancing attempts have been misguided, with the removal of key gameplay elements and the nerfing of operators without proper consideration for the impact on the game's overall balance.
😞 The Decline of Realism and Immersion
The final paragraph of the script focuses on the decline of realism and immersion in Rainbow Six Siege. The author expresses disappointment with the game's direction, noting the lack of thematic consistency in seasons and the absence of meaningful cosmetic items that align with the game's tactical roots. The script calls for a return to the game's original immersive qualities and criticizes the introduction of high saturation drones and other elements that make the game feel less like a tactical shooter. The author hopes for a positive future for Siege but acknowledges the uncertainty of its current trajectory.
Mindmap
Keywords
💡Balancing Changes
💡Cosmetics
💡Identity Crisis
💡Tactical Shooter
💡Operator Introductions
💡Immersion
💡PvE (Player versus Environment)
💡Balancing
💡Skill Gap
💡Theme
💡Cosmetics Based on Season's Theme
Highlights
Ubisoft's Rainbow Six Siege is experiencing an identity crisis, shifting from a tactical shooter to a more colorful, semi-tactical game.
The game's aesthetic has changed significantly, with a move towards brighter and more colorful visuals, contrasting the darker, more serious tone of the past.
Original features like visual recoil, night maps, and operator situations helped new players understand the game but have since been removed or altered.
The removal of Terrorist Hunt mode and the shift away from PvE content has left players without a campaign mode or a reason to care about the game's lore.
The introduction of new operators like Ace and Mei in Operation Steel Wave has changed the game's meta, but also raised concerns about Ubisoft's direction for Siege.
Reworking iconic maps like House for no apparent reason has upset the player base and questioned Ubisoft's understanding of their audience.
The release of the operator Sense marked a clear departure from the realistic gameplay of early Siege, introducing abilities that feel out of place.
Balancing issues have persisted, with Ubisoft struggling to cater to both casual and competitive players, leading to dissatisfaction on both sides.
Fundamental game mechanics have been removed or altered in an attempt to lower the skill gap, which has negatively impacted the game's tactical nature.
The game's direction is uncertain, with changes that seem to target casual players without a clear understanding of what made Siege unique and appealing.
The lack of thematic consistency in seasons and cosmetic items has led to a loss of immersion and connection to the game's original identity.
Ubisoft's attempts to attract a broader audience through cosmetic items and balancing changes have alienated the core player base.
The video argues for a return to Siege's roots, suggesting that thematic consistency and meaningful cosmetic items could improve player engagement.
The community's hope for Siege's future is mixed with apprehension, as the game's direction has strayed from its original vision.
The video concludes with a call to Ubisoft to consider the needs of its daily players and to refocus on what made Siege a beloved tactical shooter.
Transcripts
[Music]
from terrible balancing changes remove
Ming loved features introducing dumb
Cosmetics purely for greed to Simply
Having no idea who actually enjoys their
game anymore Ubisoft has lost the plot
on Tom Clancy's Rainbow Six Siege this
is the story of how Rainbow 6 Siege lost
its
[Music]
identity make sure to subscribe for more
videos like this it's clear from anyone
who has played Siege in the past that
Siege is going through an identity
crisis but what I even mean r six still
has thousands of people playing the game
every day and in no way is this video
about gameplay although R six has plenty
of issues on the gameplay side I don't
want this video to be about the Gameplay
at all but purely the aesthetic what
made Siege so much fun in the first
place that feeling of immersion a game
that actually felt and looked like a
tactical shooter not this semi tactical
extremely colorful hero shooter remember
loading up the starting screen back in
the
[Music]
[Music]
day or the operator
introductions when you mix fuel metal
oxide and metal powder in just the right
way it burns at 2000° C hot enough to
cut through nearly any barrier known to
man
[Music]
throw some C4 into the
mix and you've got one hell of a
combination or how every season had a
unique starting screen
[Applause]
[Music]
instead every season we get an animated
cut scene which is pretty cool but we
can't ever replay it or watch the old
ones let's go back in time and just look
at the menu for operation black ice
sieg's very first season which was
released on February 2nd
2016 versus the newest season Operation
new blood released on June 11th 2024
even in the menus everything is so
bright and colorful versus the very
serious tone used to get where
everything was dark and it almost felt
scary in the old seasons of Siege I
honestly could get jump scared if an
enemy was hiding somewhere in a dark
spot or I just got randomly flanked and
that feeling I don't get anymore in the
new seasons of Siege but that's because
of how immersed I was when you shot your
gun had visual recoil night Maps were a
thing operator situations existed
helping new players understand what each
operator did and even at the end of
completing all those missions there was
a co-op mission called Article Five
where you got to play with your friends
and defeat the white masks which were
the enemies of Team rainbow but instead
of expanding on that lore creating more
missions in the aspect of PVE in Siege
they just got rid of it all together and
on top of this they also got rid of
terrorist hunts now T hunts not being in
game anymore may seem like a small deal
the thing that they did end up replacing
it with made no sense at all I always
wondered why Siege didn't have a
campaign mode or gave a reason for
people to actually care about the
operators in the game we shouldn't have
to watch an hourong video explaining the
lore of Siege just to understand why we
should care about the characters in the
game the operator intros at least gave
the vanilla characters life but now
there's literally no reason to actually
care about who you're playing with in
the game other than does the r4c have
ACOG if so pick Ash I'm not saying that
you do have to actually care about them
or have any attachment to an operator
other than they look cool so I'm going
to pick them but now there's literally
nothing making them cool do you see the
problem but old Siege was definitely not
all sunshines and rainbows old Siege was
filled with bugs and glitches so on June
6th 2017
operation Health was released and
although this season brought no new
content it did add Alpha packs and much
needed bug fixes at this point in time
Siege still felt like Siege even though
there was no new content people were
excited about the future for this game
the next couple of years Siege would
change but not a whole lot the game
still had that same theme and still had
faith in ubisoft's Vision but this
season everything would start to come
crashing de June 16th 2020 operation
steel wave released as the new season on
R six this season introduced two new
operators in Ace and meoi two very good
meta changing operators but there is
something introduced in this season that
was one of the most controversial things
that Ubisoft has ever done and that was
reworking the iconic house if you have
never played on the map house was never
supposed to be this balanced ranked map
and was always very unbalanced and and
just overall meant to be a fun map it
was a house that's pretty much it but
the direction Ubisoft was taking Siege
was very concerning reworking one of the
most iconic maps for absolutely no
reason at all nobody was complaining
that house was a bad MAP and needed a
rework taking things out of the game
that nobody had a problem with is not
really knowing who you're making the
game for trying to rebalance casual Maps
to try and turn them into ranked Maps
instead of just trying to design a new
map is not a good idea and they even
tried to do this with favella but that
failed miserably and they took it out of
the ranked pool the next season but how
does this Kill theme or the immersion of
the game it's proving that the Ubisoft
developers were starting to not
understand who they're making the game
for and this will soon become very clear
that's for a couple Seasons later on
June 14th 2022 operation Vector glare
would come out and a new operator would
be released this operator would be sense
now why is Sense important it's because
the release of sense would officially
Mark the kind of game Ubisoft was trying
to make no longer was siege realistic
but instead the modern Siege was born
and if you have no idea what I'm about
to say just look at sense's ability do
you think something like this would
release in the early days of Siege
probably not not only did sense's
ability look identical to an ability in
valerant but since from a gaml
perspective was pretty underpowered if I
asked a Ubisoft developer who is your
exact target audience for Siege I don't
know if they could give me an actual
answer anymore the transformation of
Siege over time is like going from csgo
and trying to turn it into valerant it
just doesn't make much sense I'm so
funny it actually hurts although this
isn't about game play I need to talk
about balancing because it all comes
together Ubisoft no longer knows how to
balance Rainbow Six Siege balancing has
always been an issue with Siege because
there are two types of crowds who play
FPS games there is the Casual crowd and
there is the competitive crowd the
problem with sieg's balancing is that
the game is hard so you can't really
balance one side without the other one
getting mad it's a constant battle so
what do you do well you don't try to
balance both sides and that's exactly
what Siege is still trying to do you
need to pick one because if you don't
you're not making a game for anybody and
removing fundamental things from the
game to lower the skill Gap is a bad
thing you can't throw cams outside as
Valk you can no longer cook grenades
everyone too broken is nerfed to the
ground when they shouldn't even have
been nerfed that hard in the first place
saying that you no longer want to
balance around sites and then proceed to
balance around SES instead of just
buffing the bad operators that no one
actually uses which would cause the same
effect Rainbow Six Siege is not fortnite
I understand you want more casual
players to play but lowering the skill
Gap will not bring more casual players
to play your game removing iconic Maps
will not bring players to the game
making Siege feel less like a tactical
shooter and more like a hero shooter
will not bring people to your game
upping these saturation on the drones to
get Call of Duty kids to actually use
their drone will not bring people to the
game no one is seeing a Rick and Morty
skin or a Halo Master Chief skin and
saying yeah let me try Siege you're
trying to get more casual players to
play I understand that but you're
killing the people who actually play
your game every day but is there a
solution to all of this there might have
been some things that I missed in this
video such as Bartlet U being completely
removed from the game and the siege
membership even existing but the facts
are this Siege has not felt realistic
for a very long time but it doesn't
really need to just want to be able to
play my favorite game and be immersed no
crazy Cosmetics but ones that make sense
for the season why is Black Ice a very
good skin because it fits perfectly with
the very first season of Siege and yet
we've had nothing like it since maybe
instead of releasing garbage Cosmetics
you try to create cool cosmetics based
on this season's theme you guys are so
capable of making something realistic
but also very fun you literally had it
before I just missed the feeling of
having a theme and if you don't agree
with me you have to agree that the
direction that Siege is heading is very
uncertain but I hope for good things for
sieg's future and I guess we'll see
subscribe if you enjoyed I'm out
[Music]
oh
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