Hasbro is in Huge Trouble! | Massive Commander News Revealed

The Commander's Quarters
20 Nov 202423:48

Summary

TLDRThe video explores the current shifts within Magic: The Gathering (MTG), focusing on the potential development of a Commander video game, separate from MTG Arena. The speaker discusses Hasbro's efforts to make digital cards more collectible, drawing inspiration from games like *Marvel Snap*. There is also mention of mixed fan reactions to collaborations with Marvel and Lord of the Rings. The video highlights the challenges of adapting Commander’s large card pool into a video game format, with speculation on a possible subscription model or card purchase system. Viewers are encouraged to share their thoughts on these developments.

Takeaways

  • 😀 Hasbro faces a class-action lawsuit for allegedly misleading investors about excessive inventory buildup during the pandemic, resulting in a loss of shareholder value.
  • 😀 The lawsuit claims Hasbro misrepresented its inventory situation, which led to significant financial losses, including a reported $831 million drop in shareholder value.
  • 😀 Hasbro's revenue has declined by 15% in 2023, and it has been laying off employees while refocusing on digital and video games to counter losses in its toy division.
  • 😀 Hasbro is testing a new digital version of Commander, separate from Magic: The Gathering Arena (MTGA), aiming to bring the multiplayer format into the digital space.
  • 😀 The digital Commander game is designed to be a social multiplayer experience, but concerns exist about how it will handle card availability and the collectibility of cards.
  • 😀 Hasbro's move to digital versions of its games, like Magic: The Gathering, is in response to the growing trend of collectible card games in the digital space, similar to Marvel Snap.
  • 😀 Fans are divided on Hasbro's crossovers, like the Lord of the Rings and Marvel Universe Beyond sets, with some criticizing these moves as diluting the brand’s original vibe.
  • 😀 Hasbro is aiming to develop one to two video games per year by 2026, including projects like Dungeons & Dragons and GI Joe, which will help support the company's digital focus.
  • 😀 The Commander format, which has 27,000+ cards in its pool, raises challenges for digital translation, particularly around balancing card accessibility without a wild card system.
  • 😀 Hasbro’s shift towards video games and digital formats is seen as an effort to adapt to industry trends, despite concerns about how this will affect the traditional Magic community and its social play elements.

Q & A

  • What is the main focus of the video discussed in the transcript?

    -The video discusses potential developments in Magic: The Gathering, especially regarding a new digital version of the Commander format, its implications for the game, and Hasbro's overall strategy. It touches on the changing landscape of the game, including the crossover sets like *Lord of the Rings* and *Marvel Comics*, and speculation about how a digital Commander game could work.

  • What are the potential challenges of creating a digital version of Commander?

    -Commander is a multiplayer format with a vast card pool, which presents challenges in terms of balancing the gameplay and collecting system. Unlike MTG Arena, which focuses on two-player matches, a Commander digital game would need to accommodate four-player gameplay and offer a way to handle the extensive card pool, possibly including collectible cards that aren't easily interchangeable via a wild card system.

  • How might Magic: The Gathering's digital card collecting system differ from *Marvel Snap*?

    -In *Marvel Snap*, players collect various card variants that can be purchased, creating a more collectible experience. Magic's digital cards would likely adopt a similar approach, with different card versions for players to collect. However, the challenge lies in how to make this system work for Commander, given the game's much larger card pool and multiplayer format.

  • What is the 'booster fun' concept mentioned in the video, and why is it criticized?

    -'Booster fun' refers to the excitement and enjoyment players get from purchasing and opening booster packs, typically to get rare or valuable cards. The criticism stems from the perception that it is a marketing tactic that prioritizes profits over the player experience, leading some to feel that it dilutes the core appeal of Magic.

  • What has been the fan reaction to Magic’s crossover sets, like *Lord of the Rings* and *Marvel Comics*?

    -Fan reactions to Magic’s crossover sets have been mixed. Some fans feel that integrating characters and themes from outside of Magic’s traditional fantasy setting (like *Lord of the Rings* and *Marvel Comics*) dilutes the game’s identity. However, these sets have been commercially successful, with *Lord of the Rings* being one of the top-selling sets, despite some pushback from long-time fans.

  • What does the speaker imply about the direction Hasbro is taking with Magic: The Gathering?

    -The speaker suggests that Hasbro is leaning toward a more commercially-driven approach with Magic, focusing on expanding the game’s appeal to new audiences through crossover sets and digital adaptations. This shift, however, has led to some dissatisfaction among long-time fans who feel the game’s identity is being compromised for the sake of profit.

  • What is the significance of Hasbro testing a digital Commander game?

    -Hasbro testing a digital Commander game signifies a major shift in how Magic could be played and monetized. It would bring the multiplayer-focused Commander format into the digital space, which could attract a broader audience, especially those who enjoy online gaming. It’s also indicative of Hasbro’s interest in making Magic more collectible and marketable in the digital realm, similar to *Marvel Snap*.

  • Why does the speaker believe a wild card system may not work for Commander in a digital game?

    -The speaker argues that a wild card system, where players use generic currency to get any card they need, would not work well for Commander due to the format’s large card pool. With over 27,000 cards available for Commander, a wild card system might not adequately capture the depth and complexity of the format, especially if it tries to replicate the functionality seen in MTG Arena.

  • What does Hasbro's broader business strategy appear to be, according to the video?

    -Hasbro's broader business strategy appears to be focusing on expanding its IPs, such as Magic, into more mainstream and digital markets. They are leaning into crossovers with popular franchises and exploring new ways to make Magic collectible and profitable, such as through digital versions and potentially integrating non-traditional elements into the game. However, this approach seems to alienate some parts of the existing player base.

  • How does the speaker feel about Hasbro's approach to Magic: The Gathering?

    -The speaker seems skeptical of Hasbro’s approach, particularly in terms of prioritizing profits over the core appeal of Magic. While acknowledging that Hasbro’s decisions may lead to commercial success, they also express concern that the game's identity and the player experience could be negatively impacted, especially with the focus on 'booster fun' and digital collectible systems.

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Hasbro challengesMagic the Gatheringdigital gamingCommander formatinvestor concernsgaming industryMagic ArenaMarvel Snapgame monetizationdigital collectiblesfan reactions
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