Why I will NOT be playing Zenless Zone Zero (ft. Mage)

GeoEgo
13 Jul 202416:45

Summary

TLDRIn this commentary-style video, the creators share their first impressions of the game 'Zenless Zone Zero.' While praising the game's visuals, character designs, and starting screen, they critique the cramped world, repetitive gameplay, and unsatisfying combat mechanics. They compare it unfavorably to similar games, noting that while the character animations and designs are appealing, the gameplay feels shallow and lacks depth. The hosts also touch on the game's monetization system, expressing frustration with its gacha mechanics. Despite their criticisms, they are open to giving the game another chance if there's enough viewer interest.

Takeaways

  • 🎮 The video is different from usual because the creator is on vacation and wanted to try out commentary-style content.
  • 😅 The tone is casual, with some playful mentions about making the video low-effort and joking about bullying kids on TikTok.
  • 🕹️ The video discusses first impressions of the game 'Zenless Zone Zero,' with a focus on its gameplay and style.
  • 🌍 The world design is visually appealing but feels cramped and repetitive, with no open-world exploration.
  • 🤔 The characters in the game have a variety of body types and unique designs, but some feel too exaggerated for the creator's taste.
  • ⚔️ The combat system is seen as mediocre and doesn't feel satisfying or engaging, which is a major issue since the game is combat-heavy.
  • 🛑 The gacha mechanics and leveling system feel overwhelming and unappealing, leading to disinterest in the game.
  • 📉 There was little hype for the game upon release, which may have contributed to the lukewarm reception.
  • 👀 The game has noticeable fan service, with an emphasis on certain characters' physical features that felt uncomfortable to the creator.
  • 🎵 The music is appreciated, and NPC designs are noted as one of the game's strong points, with more personalized characters due to the limited scope.

Q & A

  • What is the purpose of this video?

    -The video is a commentary-style review discussing first impressions of a game called 'Zone Zero.' The creators mention that it is a low-effort video due to time constraints, and they are experimenting with commentary instead of their usual content.

  • Why did the creators choose to make this type of video?

    -The creators went on vacation and did not have much time to make their usual content, so they opted for a more casual commentary-style video to discuss their first impressions of the game 'Zone Zero.'

  • What game is being reviewed in this video?

    -The game being reviewed is 'Zone Zero,' and the creators share their first impressions about the gameplay, world design, characters, and combat.

  • What are the creators' overall first impressions of 'Zone Zero'?

    -The creators feel mixed about 'Zone Zero.' They like the visuals and world design but criticize the game for its cramped and repetitive gameplay. They feel the combat system is unengaging and that the game lacks depth compared to similar titles.

  • What do the creators think about the world design in 'Zone Zero'?

    -The creators think the world in 'Zone Zero' is visually appealing but describe it as cramped and lacking interesting elements like elevation. They find it repetitive, with the same locations and arenas being used over and over again.

  • How do the creators compare 'Zone Zero' to other games?

    -They compare 'Zone Zero' to games like 'Honkai Impact 3rd' and 'Genshin Impact,' noting that while it has some appealing features like good visuals, it falls short in terms of gameplay. They mention that it feels repetitive and lacks satisfying exploration or combat, unlike 'Genshin Impact' or 'Wuthering Waves.'

  • What is their opinion on the characters in 'Zone Zero'?

    -The creators appreciate the variety in character designs and animations but feel that the characters, especially in combat, are unremarkable. They mention liking specific characters like the bear and Billy but criticize the overall repetitiveness and lack of unique gameplay mechanics for some characters.

  • What do the creators think about the combat system in 'Zone Zero'?

    -They are critical of the combat system, describing it as unsatisfying and repetitive. They mention that the system lacks depth and doesn't engage the player enough to care about learning it. They also note that the combat sections feel too easy and don't push players to improve.

  • What do the creators say about the gacha mechanics in the game?

    -The creators express frustration with the gacha system, particularly criticizing the 50/50 mechanics and the fact that you get a character selector after 300 pulls. They feel that it is not rewarding enough compared to other gacha games like 'Wuthering Waves,' which offers more generous rewards.

  • How do the creators feel about the overall experience of playing 'Zone Zero'?

    -They feel that the experience is underwhelming. Although the game has some cool ideas and visually appealing elements, the execution is lacking. The repetitive combat, unsatisfying gameplay, and gacha system diminish their desire to continue playing the game.

  • What do the creators mention about fan service in the game?

    -The creators mention that the game has noticeable fan service, specifically highlighting the character Nicole, whose design emphasizes her physical features. They note that the fan service feels excessive and slightly uncomfortable at times.

  • What feedback do the creators ask for from their viewers?

    -The creators ask their viewers for feedback on whether they should give 'Zone Zero' another chance. They mention that they are open to revisiting the game if there's enough demand from their audience, but otherwise, they are fine with skipping it.

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Game ReviewZen Zone ZeroCombat AnalysisGacha GameCharacter DesignFirst ImpressionsVideo CommentaryGameplay CritiqueFan ServiceMobile Gaming
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