Model Desain E-Learning

Ulfia Rahmi
17 Jun 202014:03

Summary

TLDRThis video script discusses various models for designing and developing e-learning systems, such as the Ed model with five steps including analysis, design, development, implementation, and evaluation. It also covers the ASSURE model with six steps, emphasizing active learner involvement. The script introduces the DEK-NKRI model, which starts with identifying learning objectives and includes performance analysis and instructional strategies. Lastly, it mentions the Morrison and Rossi model, a circular model that allows for flexible instructional design without a strict sequence. The video aims to guide educators in selecting the most suitable model for their e-learning development needs.

Takeaways

  • 📚 The script discusses the development of e-learning systems, emphasizing the importance of understanding the components of e-learning and the challenges involved.
  • 🔍 It introduces a framework for e-learning development, highlighting the need for a systematic approach that includes objectives, educators, learners, media, materials, strategies, methods, and evaluation.
  • 🎓 The script outlines four different models for designing e-learning systems: Ed, Essure, Dik NKRI, and Morrison and Ross.
  • 🔑 The 'Ed' model is an acronym representing five steps in designing and developing e-learning systems: Analyze, Design, Develop, Implement, and Evaluate.
  • 🛠️ The 'Assure' model suggests a six-step process: Analyze, Sequence, Select, Utilize, Engage, and Evaluate, focusing on active learner engagement.
  • 🎯 The 'Dik NKRI' model starts with identifying learning objectives and then analyzing learner needs, leading to the formulation of performance objectives and the selection of instructional strategies.
  • 🔄 The 'Morrison and Ross' model is a circular model that allows for flexibility in the design process, starting with analyzing learner characteristics and ending with addressing learning problems.
  • 🤝 The script also mentions four models of interaction in e-learning, which guide how e-learning can be applied in the classroom and the types of interactions that can occur.
  • 🌟 It emphasizes that there are numerous models available for designing e-learning systems, and the choice of model depends on the specific needs and context of the educational setting.
  • 📈 Evaluation is a critical component in all models, serving as a feedback mechanism to assess the success of the learning program and the achievement of learning objectives.

Q & A

  • What are the components of an e-learning system mentioned in the script?

    -The script mentions that an e-learning system, like other learning systems, consists of several components including objectives, educators, learners, media, materials, strategies, methods, and evaluation.

  • What does the acronym 'Edi' stand for in the context of the script?

    -In the script, 'Edi' is an acronym for a model of e-learning system design, which stands for five steps: Analyze, Design, Develop, Implement, and Evaluate.

  • What is the first step in the 'Edi' model for designing and developing an e-learning system?

    -The first step in the 'Edi' model is 'Analyze', which involves conducting an analysis of the needs, including the learners, learning objectives, and the environment to design e-learning accordingly.

  • What does the 'Assure' model recommend for the second step in the e-learning development process?

    -The 'Assure' model recommends 'Sequencing' as the second step, which involves arranging the learning activities in a logical order based on the analysis of learners' needs.

  • How does the 'Assure' model differ from the 'Edi' model in terms of the first step?

    -The 'Assure' model starts with 'Analyze' by analyzing the initial conditions of the learners, whereas the 'Edi' model begins with 'Analyze' by conducting an analysis of the needs of the learners, learning objectives, and the environment.

  • What is the purpose of the 'Utilize' step in the 'Assure' model?

    -In the 'Assure' model, the 'Utilize' step involves using the selected media and materials in the learning process, which means applying the methods and materials chosen based on the analysis of learners' needs.

  • What is the significance of the 'Evaluate' step in both the 'Edi' and 'Assure' models?

    -The 'Evaluate' step in both models is crucial as it helps to determine the success of the program and the achievement of the learning objectives. It includes both formative and summative evaluations to assess the learning process and outcomes.

  • What is the main difference between the 'Diek NKRI' model and the previous models discussed in the script?

    -The 'Diek NKRI' model differs from the previous models by initially identifying the learning objectives before analyzing the learners' needs, unlike the 'Edi' and 'Assure' models which start with analyzing the needs first.

  • How does the 'Morrison and Rossi' model contrast with the procedural models like 'Edi' and 'Assure'?

    -The 'Morrison and Rossi' model is a circular model, unlike the procedural models which require following steps in a specific order. It does not mandate a starting point and allows for flexibility in the design and development process of e-learning.

  • What are the four interaction models mentioned in the script that guide the application of e-learning in a classroom?

    -The script refers to four interaction models that guide how e-learning can be applied in a classroom, which include interactions between learners and educators, between learners and other learners, and between learners and learning materials.

  • Why is it important to choose the right model for designing and developing e-learning according to the script?

    -Choosing the right model for designing and developing e-learning is important because it ensures that the e-learning system is tailored to the specific needs and conditions of the learners and the educational environment, enhancing the effectiveness of the learning process.

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相关标签
E-LearningDesign ModelsEducational StrategiesInteractive LearningLearning SystemsTeaching MethodsCurriculum DesignInstructional DesignPedagogical ModelsEducational Technology
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