10 Years Of Game Dev Experience In 20 Minutes

Thomas Brush
23 Aug 202424:01

Summary

TLDRThe speaker, an experienced indie game developer, shares a simplified three-step strategy for aspiring game developers to create a sustainable and stress-free game development career. The approach includes building two initial digital products—a webpage for game demos and a resource like a mini-course—to generate revenue and an audience. The developer emphasizes the importance of focusing on creating an evergreen business model through consistent content creation and audience building on platforms like YouTube. Lastly, the advice is to develop micro-games based on generated wish lists, reducing the financial risk compared to developing large-scale games.

Takeaways

  • 😀 The speaker suggests simplifying the process of game development and proposes a three-step approach to create a sustainable and stress-free indie game development career.
  • 🎮 The first step is to create two products: an opt-in page for a game demo and a resource like an asset pack or a mini course, which can be sold to generate revenue.
  • 📈 Building an audience is emphasized as crucial, with the recommendation to focus on the platform one understands best, like YouTube, to drive traffic to the digital products.
  • 💼 The speaker advises against focusing on vanity metrics like subscriber count and instead prioritizes opt-ins and direct revenue generation from digital products.
  • 🚀 The third step is to build and launch micro games, which are smaller in scope and lower risk, allowing for quicker development and release cycles.
  • 💡 The concept of creating a 'safe bubble' or ecosystem is introduced, where the developer has control over their products and revenue streams, independent of the volatile game market.
  • 🔄 The speaker shares personal experiences and stresses the importance of focusing on creating a sustainable business model rather than chasing viral success or relying on a single game's performance.
  • 💰 A significant emphasis is placed on the value of email lists and wish lists as a form of guaranteed revenue, highlighting the importance of direct marketing to an engaged audience.
  • 📹 The script mentions the use of content creation, specifically on YouTube, as a means to build an audience and drive traffic to the products, which in turn supports the game development process.
  • 🛠️ The speaker encourages developers to find their forte and create resources or courses around it, providing value to the audience while also generating income to sustain their development efforts.

Q & A

  • What are the three steps the speaker suggests to start a sustainable game development career?

    -The three steps suggested are: 1) Build two products - an opt-in page for a game demo and a resource like a mini course or asset pack. 2) Build an audience on a platform that you understand, focusing on driving traffic to those two digital products. 3) Generate micro-games based on the wish lists collected, which will be sustained by the revenue from the digital products and audience engagement.

  • Why is an email list considered valuable in the context of game development according to the speaker?

    -An email list is considered valuable because it acts like a 'magic wand' where you can guarantee a percentage of the subscribers will convert to a sale, providing a predictable revenue stream when launching a game.

  • What is the significance of generating wish lists for a game that doesn't exist yet?

    -Generating wish lists for a non-existent game is significant because it creates a pre-sold audience. When the game is launched, there is a guaranteed customer base, reducing the risk and ensuring some level of initial success.

  • Why does the speaker recommend creating a resource as a part of starting a game development business?

    -The speaker recommends creating a resource because it builds a safe ecosystem for generating revenue. This can be a mini-course or asset pack that teaches something the developer is skilled at, providing value to the audience while also securing income.

  • What is the speaker's stance on creating a large, single game project as a new game developer?

    -The speaker advises against focusing solely on a large, single game project as a new developer due to the high risk and financial uncertainty. Instead, they recommend creating micro-games and multiple revenue streams to ensure sustainability.

  • How does the speaker propose to diversify the revenue stream in game development?

    -The speaker proposes diversifying the revenue stream by creating multiple digital products like wish lists for games and resources, and by building an audience that can be monetized through various channels such as YouTube ads and direct sales.

  • What is the importance of building an audience according to the speaker?

    -Building an audience is crucial because it creates a platform for consistent revenue generation and a community that can be engaged with and sold products to, reducing reliance on a single game's success.

  • Why does the speaker emphasize the importance of focusing and simplifying the game development process?

    -The speaker emphasizes focusing and simplifying because it reduces stress, prevents burnout, and allows for the creation of a sustainable business model. It also helps in creating a 'safe little bubble' that is less risky and more manageable.

  • What does the speaker mean by 'micro-games' and why are they recommended for new game developers?

    -Micro-games are small, concise games that can be developed and launched quickly with a lower risk compared to large projects. They are recommended for new developers because they allow for quicker learning cycles, lower financial risks, and can generate revenue more frequently.

  • How does the speaker suggest leveraging a YouTube channel in the context of game development?

    -The speaker suggests using a YouTube channel to create content that drives traffic to digital products and builds an audience. This can be done by creating videos that are engaging and informative, which in turn can lead to sales of resources and the generation of wish lists for games.

Outlines

00:00

🎮 Indie Game Development Philosophy

The speaker, an experienced indie game developer, shares his approach to simplifying the process of game development. He emphasizes focusing on a few key activities and proposes a three-step strategy for creating a sustainable and stress-free game development career. The speaker discusses the challenges faced by many indie developers, such as economic pressures and the competitive nature of the industry, and offers his insights based on being a full-time developer since 2017. He also highlights the importance of building an audience and creating a 'bubble' of security in the industry.

05:00

🚀 Kickstarting with Two Core Products

The speaker outlines the first step in his proposed strategy: creating two products before building an audience. The first product is an opt-in page or a Steam page to gather email addresses and generate wish lists for a game that is still in concept. The second product is a resource, such as an asset pack or a mini-course, which serves as a safety net and a source of revenue. The speaker explains the value of an email list and wish lists in ensuring a game's financial success upon launch, and how these initial products can provide a foundation for a sustainable game development business.

10:02

📈 Building an Audience and Driving Traffic

The speaker's second step involves building an audience on a platform that the developer is most comfortable with, such as YouTube, and using that platform to drive traffic to the two digital products created earlier. The speaker suggests a content creation schedule, focusing on creating videos that promote the opt-in page for the game demo and the resource product. The goal is to build an audience that not only supports the developer's content but also contributes to the financial sustainability of the game development process by purchasing resources and wishlisting the upcoming game.

15:04

🛠️ Developing Micro Games for Sustainable Revenue

In the third step, the speaker advises focusing on developing micro games once a revenue-generating machine is in place through the sale of digital products and the building of an audience. These micro games are smaller in scope and can be developed with the revenue generated from the initial products and audience engagement. The speaker advocates for the creation of micro games over large, risky projects, as they offer a lower-risk approach to game development and can lead to a more sustainable business model.

20:04

🌟 Creating a Sustainable Game Development Business Model

The speaker concludes by summarizing his approach to creating a sustainable game development business model. He reiterates the importance of focusing on creating resources, building an audience, and developing micro games to generate a steady income. The speaker also emphasizes the need to avoid overcomplicating the process and to create a 'safe little bubble' that shields the developer from the financial uncertainties of the game industry. He offers a webinar for those interested in learning more about making six figures with just a game demo, reinforcing his commitment to sharing his strategies for success in game development.

Mindmap

Keywords

💡Game Dev

Game Dev, short for game development, refers to the process of creating video games. In the context of the video, it is the main theme and passion of the speaker, who is an indie game developer. The speaker discusses his experiences and offers advice on how to approach game development in a simplified and sustainable way, emphasizing the importance of creating a secure and stress-free environment for game developers.

💡Indie Game Developer

An indie game developer is an individual or small team that creates games independently, without the backing of a large publisher. The speaker identifies as an indie game developer and has been working full-time in this capacity since 2017. He shares insights on the challenges faced by indie developers, such as financial instability and the competitive nature of the industry.

💡Opt-in Page

An opt-in page is a web page that allows users to voluntarily provide their contact information, typically in exchange for a free demo, newsletter, or other offer. In the video, the speaker suggests creating an opt-in page as a strategy to build an email list and generate interest in a game that is still in development. This is part of his advice on building a sustainable game development business model.

💡Wish List

A wish list, in the context of the video, refers to a feature on platforms like Steam where users can mark games they are interested in. The speaker emphasizes the importance of generating wish lists for a game as a way to predict and secure sales upon launch. He suggests using an opt-in page or a Steam page to collect these wish lists as a strategy for indie game developers.

💡Resource

In the video, a resource is a valuable asset or product that the speaker recommends creating and selling. It could be an asset pack, a mini-course, or any other educational material that teaches something the developer is skilled at. The speaker uses the creation and sale of resources as an example of how to generate revenue while developing a game, contributing to a sustainable game development business model.

💡Audience Building

Audience building refers to the process of attracting and growing a community of followers or customers. The speaker discusses the importance of building an audience on platforms like YouTube to drive traffic to the developer's products and generate revenue. He suggests creating content that directs viewers to opt-in pages or resources as a strategy for audience building.

💡Micro Games

Micro games are small, short games with a tight focus and a strong hook. The speaker suggests developing micro games as a strategy for indie developers to reduce risk and generate revenue. These games are developed alongside the creation of digital products and audience building, and their release is planned based on the wish lists generated during their development.

💡Sustainable Business Model

A sustainable business model is a system that allows a business to continue operating long-term without depleting resources or facing burnout. The speaker advocates for creating a sustainable business model in game development, which includes generating revenue through digital products and audience building, allowing developers to focus on creating games without the stress of immediate financial pressures.

💡Vanity Metrics

Vanity metrics are metrics that may look impressive but do not necessarily reflect the true success or value of a business. In the video, the speaker warns against focusing on vanity metrics like the number of subscribers, instead emphasizing the importance of 'opt-ins' and driving traffic to digital products as more meaningful indicators of a successful game development business.

💡Revenue Generation

Revenue generation is the process of earning income from business activities. The speaker discusses various strategies for generating revenue in game development, such as selling digital products, building an audience, and creating micro games. These strategies are part of a broader approach to ensuring financial stability and sustainability in the game development industry.

Highlights

The speaker emphasizes simplifying the game development process and shares three key steps to create a sustainable game development business.

As an indie game developer since 2017, the speaker shares personal experiences to provide credible advice.

The importance of creating an audience and a 'cozy bubble' for a secure and stress-free game development career is discussed.

The speaker suggests creating an opt-in page or Steam page to collect emails and generate wish lists for a game that doesn't exist yet.

Email lists and wish lists are compared as valuable assets for predicting game sales post-launch.

The concept of creating a resource, like a mini-course or asset pack, to build a safe ecosystem for game development is introduced.

The speaker explains how to build an audience on a platform you understand and drive traffic to digital products.

The focus on generating revenue through digital products rather than just game sales is highlighted.

The idea of creating micro-games as a low-risk strategy for generating revenue and building a game portfolio is presented.

The speaker shares a personal preference for micro-games due to their manageable scope and lower financial risk.

A detailed schedule for content creation and audience engagement is provided to help structure a game developer's week.

The necessity of diversifying revenue streams in game development is emphasized to avoid over-reliance on a single game's success.

The speaker provides a direct link to a webinar for further learning on making six figures with just a game demo.

The importance of focusing on creating a resource, getting wish lists, and creating micro-games for a sustainable business model is reiterated.

The speaker shares personal insights on being paranoid about the financial sustainability in the indie game industry.

A final call to action is made for viewers to join the webinar and learn how to create a sustainable game development business.

Transcripts

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if I started Game Dev

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over I would I would do it completely

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different and I would I would simplify

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the crap out of it like there would only

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be a few things I do okay and I'm going

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to tell you those three things and by

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the end of this video you're going to be

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like

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well it's going to you're going to feel

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like this is a totally different idea

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than what you've heard from other

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YouTubers now I can be I can be

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confident in what I tell you um because

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I'm doing it right now like I'm an indie

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game developer I've been a I've been a

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full-time indie game developer since

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201 17 or 16 I've been making games for

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half of my life I'm 3 3 I just turned 34

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uh I'm 34 I've been doing Game Dev way

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more than half of my life but doing it

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full time since

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2017 and you know a lot of indie game

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developers especially right now the the

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economy and the the game industry is

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brutal a lot of indie game devs they

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make like one game and they barely

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scrape by and they can't do again um

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they just they use their savings or they

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got some lucky deal or lucky break and

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then they just stop because it's just

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too much I'm going to show you the three

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sort of steps I would take if I started

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over to create a

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secure

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stressfree Game Dev machine okay and

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it's going to feel different than you'd

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expect okay so hang tight through the

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the whole video um okay so let me show

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you two things these two things before I

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get started on the three tips let me

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show you these two things that sort of

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represent what I'm all about when it

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comes to a sustainable Game Dev career

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you ready hang

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tight that's

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my there it is

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YouTube

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okay and games

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this is

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it

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now I know what you're thinking well not

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all of us can have over 100,000

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subscribers not all of us get lucky like

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Thomas well hang

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on you don't have you don't have to have

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a ton of subscribers on YouTube and you

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don't have to have a gang busters viral

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game my games were not viral they

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weren't viral um they were I mean if you

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if you look on Steam they did well in

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like terms of reviews but

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like I let's think here it's not like

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they made millions of dollars I think

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Never song almost hit a million in gross

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revenue I don't I wouldn't call that

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just steam sales like we had to do a lot

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of other stuff but they weren't

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particularly viral yet YouTube and

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games YouTube

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games it's it's created this machine

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where it's just like I just know we're

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going to make money and I know that

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we're going to be totally fine I'm

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talking about me and my my wife me and

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my wife and kids we're going to be fine

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for a while um and I could just keep

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making games

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now here's the

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thing it seems like wow I can't do

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YouTube and games I can't build an

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audience and make games I don't even

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know how to make games yet and I know

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that that seems really really stressful

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so so I'm going to give you the three

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sort of steps to get there okay and it's

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going to feel weird just hang tight

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please hang tight and listen to these

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three steps and I'm I'm being completely

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honest with you I want to be open and

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honest with you about what I do exactly

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and how I run my

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business so that you can do it too and

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and well what you're going to be

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creating it's so cool you're going to

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create this little bubble and the reason

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I don't mind sharing these these sort of

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tips with you and how I do things cuz if

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you decided to do what I'm doing you're

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not encroaching on my space because I

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have my own little bubble I have my own

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little audience okay and you have your

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audience and we're not competing okay

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the problem with steam and the problem

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with Game Dev in general is your game is

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competing with this

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game and this game is competing with

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this game and it's like thousands of

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games that are competing and suddenly

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you're not making

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money but what I'm going to share with

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you is well it's how you can build

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something that's sustainable and and

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it's safe it's almost like walled off

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it's this nice cozy

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bubble and that is an audience okay and

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so we're going to talk about why you

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want to build an audience before we

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build our audience step one let's

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finally get to step one now now that I'm

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done rambling let's get to Step One by

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the way if you want to go deeper into

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all this stuff um if you want to watch

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like a 45 minute webinar about how to

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make six figures with just a demo

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there's a link in the description um

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this could change your life I know that

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if I saw if I saw this webinar and

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watched it it would change the way I did

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gamep when I first started so watch it

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below it teaches you how to make six

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figures with just just a demo it's not

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it's not a gimmick I swear to you

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because I've done it like three

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different times I just want I just want

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you to know about it how to make over

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$100,000 with just a demo I've done it

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several times there's several ways to do

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it and so click the link below and check

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that out okay let's let's keep talking

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if I had to start over as a Game Dev the

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first thing I the first thing I would do

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it gives me chills because it's so

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simple and and I I the reason it gives

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me chills is because I've been stressed

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out of my mind for 2

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years and I'm in this simplification

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process in my brain of going it doesn't

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have to be this complicated so the first

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thing I would do if I started over is I

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would build two products okay before I

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build my

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audience I would build two products now

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the first product isn't even a product

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product it's a web

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page I would build an opt-in

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page to get a free demo of my game the

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game doesn't even exist it's just an

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idea or a name and I would say get the

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free demo and it's an opt-in page or it

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directs the uh the the user to a steam

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page to

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wishlist a game so you'd create a a a

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wish list or a steam page for a game

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that doesn't even exist yet you can use

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concept art I've done this by the way

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you just put concept art up on Steam and

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make it look like an actual game set the

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Page live and start generating wish

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lists or you can create an opt-in page

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with Wix or Squarespace and just have

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people opting

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in you've heard me say this before but

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I'm just going to say it again for the

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billionth time an email list

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is it's like a magic wand here it's like

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a magic wand and when you launch the

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game you don't have to guess whether

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it's going to ignite and release your

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spell or not it Just will you know it

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will if I have 10,000 wish lists I

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know I know that it's going to

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ignite email

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addresses wish list and by the way a

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wish list is basically an email list

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it's just steam owns it email lists are

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so freaking valuable because you can

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guarantee it's the law of averages you

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can guarantee that a percentage whether

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it's 1% to 10% depending on the product

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or maybe even 20% will convert to a sale

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so if I have 10,000 wish list by the way

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that should be your goal if I have

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10,000 wish lists for my game and it

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launches I know I'm going to sell

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copies I know it now we can't guarantee

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the exact number but we know we're going

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to make something

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okay and I've done this multiple times

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with with my my game is never saw a

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pinstripe and I just every launch was

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was at least 10,000 20,000 to at $20,000

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I can't remember and it depends on like

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whether it was a day or a week but

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ultimately those games made a decent

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amount of money more than most indie

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game devs because I I was focused on

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creating wish list okay so that's the

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first product it's an opt-in page or a

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steam page there's no game created yet

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nothing okay and you can start getting

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those wish lists so it's almost like

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money that hasn't been born yet it's

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like an embryo of

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money hasn't been born yet but it's

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still money it's just an embryo and you

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know it will become money so that's one

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product the second product you create

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you you create is you create a resource

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but Thomas I don't want to create a

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resource I don't want to be like you I

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don't want to be a sleazy YouTuber who

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sells sells resources that's annoying I

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know it's annoying

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but it creates a safe ecosystem for you

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to build your game and I'll explain why

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in just a sec but I want you to create

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some kind of resource it's a asset pack

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it's a mini course it's like an hour two

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hours long and it's dedicated to

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teaching something that you know really

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really well okay now if you're going to

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create a technical course as opposed to

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like a career course so like a technical

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course is like how to code right a

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career course is like how to actually

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make money in the game industry or how

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to get a job in triaa those are much

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higher value courses and you can sell

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those for a

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premium but there's also small mini

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courses that you can sell for like 20

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bucks okay and those $20 courses totally

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fine for you to create even if you're

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not a full-time game developer if you

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have something that you're really gifted

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at you can create look seriously just do

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a bunch of tutorials record your screen

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using OBS or streamlabs upload it to

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teachable or kajabi you've got an

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hourlong course where you teach

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something it doesn't have to be perfect

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I'll explain why in a sec it doesn't

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have to be perfect and call it something

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clever like five steps to C Mastery or

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something like that or gdau Pro 2024 I

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don't care create some course or an

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asset pack or resources or something it

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doesn't matter and now you've got both

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this one's hosted on kajabi or teachable

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or something like that or maybe it's

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just a zip file I don't care and then

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this one is an opt-in page to collect

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email

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addresses now you've got two products

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what does that

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mean instead of taking sponsorship deals

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instead

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of well there's a lot of things instead

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of hoping and praying that your steam

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game actually makes

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money you actually have your

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own again it's like an ecosystem your

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own bubble your own products that you

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can sell and they're yours and you own

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them and you determine when and how you

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sell them to make money okay that's

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number one number two build an audience

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okay I would build an audience on the

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platform that you understand the most so

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if you're a tick tock consumer which I

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am not and I don't understand it but if

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you're a Tik Tok consumer as long as you

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can put a link in the description and

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drive traffic from Tik Tok to those two

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products use it do it create Tik Tok

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content okay if you understand YouTube

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which probably the majority of you

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understand YouTube because you're on

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YouTube right now if you understand

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YouTube and by the way it's my favorite

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YouTube is a great way to drive traffic

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to those two digital products

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okay and so all you do is on Mondays

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here's here's your schedule okay this is

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what I would do if I started Game Dev

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over on Mondays I would create content

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and that's even if you're working a

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full-time job in the evening I would

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create some kind of content you talk to

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the camera and then what you drive

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traffic to those two products whether

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it's your wish lists for your game or

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resources okay you could alternate you

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could do every other week is pointing to

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one or the other and I love both because

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it diversifies we'll talk about this in

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a second okay it diversifies that's why

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that's so important that's that's what

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separates this this video and what I'm

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teaching right now it

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separates it's separate from all the

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other game devs because all the other

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game devs are relying on these

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singular game projects and they're

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hoping and praying that they make money

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look I don't have to worry that my

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game's if my game doesn't do well

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because I've got other products I sell I

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don't just sell one game that's scary

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and I've done it it's

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terrifying instead we're going to sell

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multiple games micro games we'll talk

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about that and then also all these other

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resources you have and you can create

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multiple resources as your channel

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Grows All Right build your freaking

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audience you don't have to build a

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million subscribers you don't have to

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build what I have which is like close to

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400,000 you can build an audience of

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10,000 and by the way subscribers don't

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even matter what matters is in in the

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financial sense what matters is driving

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traffic to those two digital products

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that's all that matters in ter again in

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in the financial sense not in

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the Goodwill Community sense and just

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loving YouTube and building a community

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and having fun and teaching and helping

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people but when it comes to actually

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generating Revenue what matters is not

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subscribers you got to get that out of

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your head that's called a vanity metric

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it's not real like subscribers who cares

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what matters in the financial sense is

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driving traffic to those two digital

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products okay all right so you're

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building your audience and you're

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driving traffic and collecting wish

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lists the goal is 10,000 wish lists to

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20,000 for your game and then also

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selling those digital products

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generating a decent amount of Revenue

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what you'll find is those digital

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products will sustain you while you make

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your games okay so selling those digital

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products you can sell them for you could

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probably generate at least four grand a

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month um from those digital products I

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know that sounds crazy it's not

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crazy everyone's doing it on YouTube

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okay I'm just being honest everyone's

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doing it and it's great because the

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audience who does purchase these

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resources they get a lot of value out of

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it but they also have someone they trust

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like if you really like a YouTuber and

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they're going to teach you something

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it's great because you feel like they're

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a friend and and you trust them right so

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your audience is going to be grateful

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for it and you're going to make four

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grand a month okay just from a few

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people who want to who want to purchase

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your your your resources that you have

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available um but then your games are

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going to be generating wish lless okay

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now number three number three now that

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you have a small little machine that's

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running where we're releasing a weekly

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video and you're doing it on Mondays and

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you're releasing a weekly video now that

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you have this machine running and it's

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generating some revenue for you but it's

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also building wish lists it's running

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it's running it's running it's running

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what do you do

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now build your game that's number

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three you can build your game and

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hopefully go full-time because your your

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your social media presence your

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resources are generating

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revenue and you're also generating wish

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lists and we're going to make our game

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and we can even create content about

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making that game Isn't that cool

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now I know what you're thinking okay now

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I can make my big dream game well this

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is the third thing I would do

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differently if I had to start Game Dev

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over do you know what I would

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create micro games that's what I would

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generate micro

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games this is so funny because this is

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what I used to do when I was a

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teenager um when I was a teenager I

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would make things called flash games I

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don't know if anyone was in the industry

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at the time but flash games were micro

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games they were tiny little 15minute

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games and you could make like 20 grand

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off these things um I know I did I made

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20 grand on the first one 25 Grand on

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the second one coma and then skinny and

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I was like a teenager and then I was

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like in my early

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20s micro games are great

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because as you're generating revenue

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from your YouTube channel YouTube ads

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but also resources that you're selling

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you're you're generating wish list for

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the micro game and so by the time the

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fourth uh by the time you know the

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quarter is up or maybe half a year is up

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or God forbid a year but let's say your

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micro game takes a year you generated

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wish list you used the revenue you

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created from your digital product to

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create the game and then you release the

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game and you know that the game is going

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to make at least like 10 grand on launch

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because of the what wish list that you

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were generating throughout the

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year doing a two-year project to

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three-year project is much riskier if

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you make a massive game your dream game

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and you do it over the course of two

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years then you've spent a lot of money

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you've spent a lot of money and time

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creating this game and so it's just a

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bigger gamble so I like micro games I'm

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a big fan of micro games right now micro

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game being like an hour long two hours

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some little mini concept that's tight

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it's really really tight it's got a

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strong hook and it's tight

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okay that kind of a game excites me

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because it's a lowrisk game it's not a

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huge

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gamble so that's what I would do if I

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started Game Dev differently or started

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Game Dev over I'm not saying I wouldn't

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make a big game again but I'm saying if

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I started

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over eventually I might move to a bigger

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game and I might move out of this

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three-step business model but if I

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started over and I was starting

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completely fresh and solo that's what I

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would

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do and the micro games make it so much

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simpler for you because you don't have

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to worry you don't have to worry how

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many of you are worried right now that

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your game is just not going to generate

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Revenue well if you make a micro game

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and you release it maybe in six months

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or maybe even four months or be three

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months for a quarter then you could say

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h too bad didn't make money but you

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learned a ton and what do you know now

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you know what to focus on see I'm all

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about this whole list this whole video I

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just spit but this whole video is about

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how to

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focus I'm so passionate about focusing

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and simplifying and cleaning up the

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process the framework of how you build

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your Game Dev business because I don't

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want you guys I don't want you to suffer

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like I did because it's like years and

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years of doing way too much and over

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complicating everything focusing on oh I

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got to make Instagram content Tik Tok

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content add uh create content for this

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platform or that platform and I need to

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make this huge game and it's going to

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cost a half a million dollars to create

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so I need to go get funding blah blah

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blah

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it's exhausting and I don't want you to

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be exhausted I want you to focus so

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let's just review

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here create two digital products the

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first one is an opt-in page or a steam

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page to get wish lists and those wish

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lists will generate over the course of

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the creation of the game the second is

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some kind of a resource a mini course

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and you can sell this for three years if

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you want just a little mini course

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that's focused on what you're really

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good at I can make a mini course on

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creating uh super effective cut scenes

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like right here with Never song I could

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create a mini course course and sell it

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for 27 bucks and I could make that

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course in probably a week and I can

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guarantee you the students who purchase

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that will be thrilled about it because

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number one they purchased it they

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therefore they needed it and they wanted

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it but number two you're going to get

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people emailing you saying thank you so

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much for creating this it was so helpful

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I learned how to create this cut scene

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and now I can add these cut scenes to my

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game blah blah blah see so just find

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your Forte and you can create content

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about that to teach okay number two

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build your audience

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I I recommend YouTube what did I say I

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said don't worry about vanity metrics

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okay just worry about optins this is for

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a Bu from the business perspective okay

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I'm not saying money is everything I'm

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saying that if you're going to build a

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business and you want to be a full-time

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Game Dev optins are what what matter so

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getting wish lists or people purchasing

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your courses or purchasing your

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resources all that that's the most

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important thing okay number three now

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that you've got a machine a small little

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machine gener revenue for you then you

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can start focusing on actually making

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that micro game that you're getting wish

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list for okay and then you launch it and

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you make more

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money we're creating two things here

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we're creating an evergreen model where

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we're selling something monthly and that

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monthly revenue is and by the way people

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are people are listening right now

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they're thinking this is this

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is outside of the scope of what's

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mainstream it's it's not in the sense

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that like patreon everybody's got a

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patreon what I'm saying is basically

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patreon but you have control over the

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resource that you're selling and it's a

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higher value resource it's not just hey

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please support me please support me it's

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no I actually have something I want to

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teach

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you and it also supports me and that's

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what that resource is

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okay now number three generate micro

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games okay and you sell that based on

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the wish list you get throughout the

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through the production cycle okay um and

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that's done through YouTube so that's

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what I would do if I had to start Game

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Dev over okay I'm being completely

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honest with you guys I'm telling you

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exactly what I do okay and by the way I

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do this um micro games not yet but I'm

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hoping to do some micro games and

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that'll that'll that'll be really really

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fun um let's think here oh I wanted to

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tell you why um this matters like why

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why we're trying to create some kind of

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sustainable business model that isn't a

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a private or it's like it's like a safe

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little bubble the reason we're doing

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this is because the indie game industry

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is really scary right

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now it's really really scary to make

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Indie Games why because you spend all

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this time and

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money building out a game over a year or

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two and then you release it and you make

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no money and this isn't just Indies this

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is like triaa right from Indie to triaa

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but it's particularly hard with Indies

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Indies spend all this time and money and

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they release a game and then

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they they make no money and then they're

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stuck right they're stuck at the end of

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the Finish Line with no money and they

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got to go get a real job and I don't

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want I don't want you to do that now the

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way I function the way my brain works is

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I'm paranoid and I know this is a

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problem i' I've talked about this with

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my wife I got to I got to you know work

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through this I'm a paranoid kind of

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person I always feel like I'm on thin

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ice and this has caused some problems in

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my life with anxiety and stress and

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overthinking things but I am at a place

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now where I'm kind of grateful for for

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being that way my whole life because

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it's created

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this ability to focus on what really

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matters and create just a few safety

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nets and so I've what I've given you

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here is kind of a safe process as long

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as you keep your head head on straight

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and you don't burn out and you don't

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work too hard you just focus on what

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really matters you focus on creating a

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resource and getting wish lists and

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creating micro games and content on

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YouTube and you can create a sustainable

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business

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model okay that is all I wanted to share

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with you by the way guys lead magnets

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below call to action is below see I'm

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doing it right now uh if you want if you

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want to join the webinar Below on how to

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make six figures with just a demo and

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again I've done this multiple times if

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you want to learn how to do that click

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the link below and I'll show you how to

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do it it's totally free no gimmicks I'll

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see you on the other side cheers

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