10 Changes That Would GREATLY Improve MapleStory
Summary
TLDRThe video script discusses the need for improvements in the game 'MapleStory' to enhance player experience. It highlights issues like the ineffectiveness of the skill notes system, the limitations of UI customization, and the outdated cash inventory system. Suggestions include separate volume control for skill alerts, UI resizing, hotbar locking, genderless gear fusion, more keybinds, persistent toggles, pet auto-buff expansion, link skill transfer flexibility, and better controller support. The aim is to make the game more accessible and enjoyable for all players.
Takeaways
- 📝 The speaker emphasizes the need for improvements in MapleStory's quality of life features over the past two years.
- 🔍 They highlight that even small changes can have a significant positive impact on player experience.
- 🎵 The 'Skill Notes' feature is praised for its potential but criticized for its current implementation, particularly regarding sound and visibility.
- 🔊 The sound effect for 'Skill Notes' is too quiet and should have its own volume slider to aid accessibility for all players.
- 🖼️ Visual improvements for 'Skill Notes' are suggested, such as resizing or repositioning the popup notifications for better visibility.
- 🔧 A call for customization of the MapleStory UI, including the ability to resize and move interface elements and adjust font sizes.
- 🔒 The suggestion to lock the hotbar in place to prevent accidental changes, especially beneficial for classes that frequently toggle abilities.
- 🛠️ The request to allow fusion of gendered gear onto non-gendered equipment to increase the flexibility and enjoyment of character customization.
- 💰 Criticism of the cash inventory system as outdated and consumer-unfriendly, with a suggestion to make cash transfers more frequent.
- ⌨️ The ongoing issue with keybinds and the need for more options to accommodate the growing number of skills and abilities.
- 🔄 The desire for toggles to persist through logouts to save players time and reduce the need for manual reconfiguration.
- 🔄 A proposal to expand pet auto-buff capabilities or to allow players to designate more skills as auto-buffs to reduce manual casting.
- 🔗 The removal of link skill limitations to allow for more flexibility in skill transfers and to reduce the planning required for players.
- 🎮 A call for improved controller support to provide an alternative to keyboard and mouse for extended grinding sessions and better accessibility.
Q & A
What is the main theme of improvements discussed in the MapleStory game over the last two years?
-The main theme of improvements discussed is quality of life updates aimed at enhancing player experience.
What is the purpose of the 'Skill Notes' system in MapleStory?
-The 'Skill Notes' system is designed to alert players when a skill is off cooldown and ready to be used again through a sound effect and a visual popup.
What are the two main problems with the 'Skill Notes' system as described in the script?
-The two main problems are that the sound effect is linked to the main sound effects volume and is often too quiet to hear, and the visual popup is too small and located in an unobtrusive part of the screen.
Why is the 'Skill Notes' system considered an accessibility feature that is currently failing at its job?
-It is considered an accessibility feature because it should help players, especially those who are visually or hearing impaired, but its current implementation does not make it effective for these players.
What is the proposed solution to improve the visibility of the 'Skill Notes' system popup?
-The proposed solution is to either make the popup significantly larger or allow players to customize its size and location on the screen.
What is the issue with the current UI and font size customization in MapleStory?
-The issue is that players can only choose from two predetermined font sizes, which may not be suitable for all players' needs or screen setups.
What feature does the speaker suggest to prevent accidental activation of abilities in MapleStory?
-The speaker suggests locking the hotbar in the bottom right of the screen and adding a right-click action customization to toggle abilities on and off.
Why is the speaker asking for the ability to fuse gendered gear onto non-gendered equipment in MapleStory?
-The speaker wants this feature to allow players to use iconic old MapleStory armors that are currently unusable due to gender restrictions.
What is the main problem with the cash inventory system in MapleStory according to the script?
-The main problem is that the cash inventory system is outdated and consumer-unfriendly, as it restricts purchased items to one character, which can deter players from making purchases.
What compromise does the speaker suggest for the cash inventory system instead of removing it entirely?
-The speaker suggests making cash transfers more frequent and reliable, such as having one at the end or beginning of every month.
What is the issue with the current keybind system in MapleStory, especially for classes with many abilities?
-The issue is that some classes do not have enough keybinds available, forcing players to manually cast abilities or remove other important functions to make room.
What feature does the speaker propose to address the limitations of the current keybind system?
-The speaker proposes adding more combo keys and possibly utilizing the numpad or blank key areas on the keyboard for additional custom keybinds.
Why does the speaker suggest making 'Maple Warrior' a passive ability instead of a buff?
-The speaker suggests this change because it used to be a valuable buff when it was harder to obtain, but now it just takes up space on the auto-buff system and could be more efficiently implemented as a passive ability.
What is the problem with toggles not persisting through logging out of the game in MapleStory?
-The problem is that players have to reactivate toggles every time they log in, which is inconvenient and could be streamlined if toggles remained active after logging out.
What solution does the speaker propose for the pet Auto buff system in MapleStory?
-The speaker proposes expanding the pet Auto buff system to allow each of the three potential pets to cast three Buffs, or reworking the system to allow players to easily designate skills as auto buffs from the skill book.
What is the issue with the current link skill limitations in MapleStory?
-The issue is that the limitation of four free transfers a day and the option to pay for more is outdated and inconvenient, particularly for newer players or those with many small tasks to complete.
What is the speaker's stance on controller support in MapleStory, and what improvements do they suggest?
-The speaker acknowledges that controller support exists but is not well-implemented. They suggest significant improvements to make it a viable option for players, especially for long grinding sessions.
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