Upward with Transfr — How We Built the Future of VR Career Exploration: CE 2.0

Upward with Transfr: Career Exploration 2.0
12 Feb 202422:54

Summary

TLDRTransfer introduced a new career exploration experience to help users explore roles in various industries without specialized equipment. Based on customer feedback, simulations are now shorter, expanded across more career clusters, showcase diversity, and have improved accessibility. The experience aims to give students and job seekers exposure to more careers, help them determine interests and fit, and allow instructors to guide next steps. Data and analytics will also help map classroom-to-career pathways. Overall, the goal is to showcase opportunities, address skill gaps and open jobs, and ultimately get more people into well-paying, in-demand careers.

Takeaways

  • 😊 Transfer's career exploration product started in 2020 to help expose people to careers and build talent pipelines.
  • 👩‍🏫 Customers wanted shorter simulations to quickly explore more careers in one sitting.
  • 🔬 The new career exploration includes major updates like close captioning for accessibility.
  • 📊 It provides student tracking data to help instructors guide them to careers.
  • 🚧 There are new engaging career simulations like line workers and semiconductor manufacturing.
  • 😃 The updated career exploration is more fun, story-driven and focused on problem solving.
  • 🔎 Research ensured the new simulations match high-demand careers like healthcare.
  • ⚙️ An internal no-code platform empowered designers to build simulations faster.
  • 🔢 Data and analytics will play a big role in recommending next steps for students.
  • 👐 The goal is to actively guide people from early exposure to getting a relevant job.

Q & A

  • What was the initial purpose of Transfer's career exploration product?

    -The initial purpose was to allow people to explore a variety of careers quickly without needing to purchase Transfer's full catalog of training simulations. It enabled career exposure for students and recruiting pipeline development for employers.

  • What are some key differences between the original and new career exploration products?

    -Key differences include: shorter 3-5 minute simulations rather than 15-20 minutes, more career clusters covered (aiming for all 16 eventually), greater diversity among the coaches/instructors, improved accessibility features like closed captioning, and more robust tracking of student data.

  • What new accessibility features are being added in the career exploration 2.0 product?

    -Major new accessibility features include closed captioning to assist those who are hard of hearing or English language learners. There is also improved support for tracking individual student accessibility needs.

  • What are some examples of new career simulations being developed?

    -New simulations cover careers like broadband technicians, line workers, health sciences roles (surgical technologist, EMT, nurse), and semiconductor manufacturing technicians.

  • Why is career exposure especially important right now?

    -There are over 10 million open jobs in the U.S. but only 6 million unemployed people, so workers have lots of choices. But many people, especially youths, have limited exposure to what jobs are actually available and what those careers entail on a day-to-day basis.

  • How will the new dashboard for instructors improve their ability to guide students?

    -The dashboard provides detailed tracking of which students explored which careers, what they were most and least interested in. This helps instructors efficiently prioritize counseling and connecting students with next steps like training programs, professionals in the field, and open jobs.

  • How might Transfer leverage data and analytics more in the future?

    -Potential future uses include identifying gaps to build more career simulations, making personalized recommendations to students for next explorations or training programs, and even recommending open jobs.

  • What was the motivation for building the Transfer SDK platform?

    -The Transfer SDK is a no-code/low-code platform that empowers designers to build simulations without needing a developer. It aims to eventually enable a global community of designers and subject matter experts to create their own simulations.

  • What were some challenges faced in developing the new career simulations?

    -Challenges included building on the new SDK platform for the first time, finding the right balance of learning and engaging storytelling, and innovating production processes to be more efficient and collaborative.

  • How might the career exploration product continue to evolve in the future?

    -It will likely continue expanding the number of career clusters and occupations covered. The simulations and dashboard analytics may become more personalized and actionable in guiding each student's next steps.

Outlines

00:00

😊 Introducing the New Career Exploration Experience

The paragraph introduces the hosts Bryant, Shelley, and Jack who will be discussing Transfer's improved career exploration product version 2.0. It allows users to explore roles in various industries through engaging, accessible VR experiences without needing specialized equipment. They will cover why Transfer built this, what they hope to achieve, and why skilled trades are important.

05:02

📏 Shorter, More Focused Simulations

The paragraph discusses key differences in the new career exploration version based on customer feedback. The simulations are now shorter, around 3-5 minutes rather than 15-20, allowing users to try more careers in a session. There is also more focus on providing a taste of the career rather than mastery of skills.

10:03

🚀 Exciting New Features and Accessibility

The paragraph covers new features debuting to improve accessibility and experience. This includes close captioning, more granular student data and tracking, a dashboard for instructors to visualize data, and a redesigned app menu to support different use cases like classrooms or career fairs.

15:04

🗺️ Expanding to More Career Clusters

The paragraph discusses how the new version expands the number of career clusters represented from 4 to aiming for all 16 clusters. It teases some of the new simulations in development, including jobs related to infrastructure, healthcare, and manufacturing. There was also extensive market research to identify high-demand jobs.

20:06

💡 Using Data to Illuminate Career Pathways

The final paragraph talks about how data and analytics will play an increasing role in illuminating classroom to career pathways in the short and long term. Immediately it will help instructors save time and better advise students. But longer-term, Transfer can leverage data to guide what content they build next and even provide personalized recommendations to help students progress.

Mindmap

Keywords

💡career exploration

Career exploration refers to activities and experiences that allow people to learn about different jobs and career paths. The video discusses transfer's career exploration product, which uses VR simulations to give users a virtual experience of what it's like to work in various trades and technical jobs. This helps people explore careers and determine if they are a good fit before investing time and money into training and education.

💡virtual training

Virtual training refers to learning and skills development activities conducted in simulated or digital environments, rather than through in-person, hands-on experiences. Transfer uses VR and simulations to provide virtual training experiences that develop technical and trade skills without requiring expensive equipment or facilities.

💡career clusters

Career clusters are groups of related occupations and industries. Transfer's career exploration product covers 16 major career clusters so users can explore a wide variety of technical and trade jobs before choosing a career path to pursue.

💡career pathways

Career pathways refer to the sequence of education, training, and job experiences that lead from school to a career. A key goal of transfer's product is to help users map out promising career pathways after exploring options through VR simulations.

💡job market

The job market refers to employment opportunities and hiring demands within different industries and occupations. The video explains how transfer's career simulations respond to current job market needs and growing areas like semiconductor manufacturing.

💡data analytics

Data analytics refers to techniques for analyzing user data to draw insights and trends. The video discusses how transfer will use data from its career exploration product to improve the platform, build new simulations, and provide personalized recommendations to help users pursue career pathways.

💡accessibility

Accessibility refers to designing products and services to be inclusive and usable for people with disabilities. The video highlights new accessibility features in transfer's product like closed captions to make career exploration more equitable and empowering.

💡employers

Employers are companies and organizations that hire workers within different industries and trades. A major goal of transfer's product is to build a talent pipeline by exposing more potential workers to in-demand technical jobs and trades.

💡job seekers

Job seekers are people exploring opportunities and looking to start a new career. Transfer's career simulations help give job seekers a risk-free way to experience and evaluate different trades and technical roles.

💡skills gap

The skills gap refers to the mismatch between the talents and abilities of the available workforce and the actual skills employers need to fill open jobs. Transfer's career exploration aims to provide exposure, training, and pathways to help close the skills gap in trades and technical fields.

Highlights

The current career exploration experience started in summer 2020 based on feedback to expose people to careers and build interest.

Key changes in the new version: shorter 3-5 minute simulations, more career clusters, increased diversity of coaches, and improved accessibility.

Customers want shorter simulations to quickly get a taste of careers rather than master skills over 15-20 minutes.

New accessibility features include close captioning based on customer feedback, especially for those hard of hearing or English language learners.

Providing student- and classroom-level tracking data helps instructors guide students towards career pathways.

The new application menu system supports use cases like career fairs to process many students quickly.

Shorter simulations allow exploring more careers in the same time to determine interests and dislikes.

Instructors want to filter out careers students don't like to avoid wasting time and resources.

10 million open US jobs but only 6 million unemployed shows ample opportunities if awareness gaps can be addressed.

Simulations provide exposure to careers that may have safety concerns for young students.

Dashboard access to interest data saves instructors time instead of tracking manually.

Longer-term, analytics could recommend related occupations, training programs, and open jobs.

The no-code SDK platform allows non-developers like designers to build simulations.

New production processes emphasize collaboration between designers and subject matter experts early on.

Careers were selected based on market demand, like semiconductor manufacturing jobs.

Transcripts

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it was actually way cooler than I

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expected it to

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[Music]

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be wow this is very

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intuitive that was

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cool oh I did

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it

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unbelievable that was really fun and

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that was a lot easier than I thought it

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would be welcome to upward with transfer

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we tackle our evolving Workforce and our

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Educators governments and industries are

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changing to keep up we're dedicated to

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building effective pathways for workers

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and job Seekers to get the skills they

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need to get into well-paying careers in

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high growth industries our part in that

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is designing and distributing Hands-On

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simulations that Learners can use to

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explore new career options and develop

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core skills before entering an in-person

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vocational training

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program transfer simulations augment

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human Educators broadening their range

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of classroom possibilities without

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expensive facilities build outs or

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specialized

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equipment I'm Jack sizl editorial

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director at transfer and your host for

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this episode I'm joined by by transfers

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own Bryant Harrison director of product

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management and Shelley who executive

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producer for a talk about our improved

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career exploration 2.0 product let's

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jump

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in transfer's new career exploration

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experience gives users a chance to

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explore roles within a variety of

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Industries without specialized equipment

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or site visits they are engaging

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accessible experiences for anyone who's

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interested in building a better future

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for themselves and the world today we're

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going to dig into why we built this

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career exploration experience what we

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hope to achieve with it and really why

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the skill trades of the future of this

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country and the world I'm joined by

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Bryant Harrison and Shelley who and

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we're gonna have them introduce

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themselves really quickly and we're gon

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to jump into some questions Briant when

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we start with you hi I'm Brian Harrison

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and I'm the director of product

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management for transfer and I've been

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with transfer since the summer of

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2021 and my name is Shelley who I'm the

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executive producer of uh VR Studios at

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transfer I I oversee the production of

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simulations I've been working at

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transfer since the spring of

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2021 awesome okay so let's start with a

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bit of background about career

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exploration overall when did transfer

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come out with our current CE offering

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and then you know how do we build it and

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how people responded to it and why C

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expiration product actually predates

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both myself and Chell so it started

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actually back in summer of 2020 and

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really it was an evolution of just sort

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of understanding the use cases of how

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people are using our virtual training

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facility product so some of the feedback

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that we got was around you know I'm an

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employer this is great that you guys can

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train people uh in this with the skills

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that we need however we're actually

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having trouble just finding enough

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people to train right so how do we build

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out that pipeline how do we get people

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interested in it and we also heard from

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school systems K through2 CT programs

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Etc you know we want to we have people

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who are younger they don't actually know

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what they want to do yet and it would be

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this would be a great way to expose

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people to all these different careers

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out there that are needed but at the

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same time we don't want to necessarily

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buy your entire catalog because we want

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variety right yeah so what we need to

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figure out is a way to expose people to

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arrange very quickly and so what we did

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for that was we kind of did a hack in a

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way we Cherry Picked 23 of our virtual

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training facility

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simulations and that would represent a

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bunch of different career paths and made

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some very minor user experience changes

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and packaged them up into a separate

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application and so we launched that as

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career expiration sort of as an MVP if

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you will and it was just wildly

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successful we got a lot of the same

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feedback that we got from virtual

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training facility you know people love

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it they find it extremely engaging

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exciting yeah you know exposes people to

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careers and just like really gives you a

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sense of what a career is like uh and

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you run through people in a few

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different careers in just a matter of

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you know an hour or so so that was

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really how it came about and what we did

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about it quickly awesome yeah just from

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my experience you know working with

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clients and telling their stories the

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career exploration is huge it's so fun

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to use MVP minimum viable product of

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course but you know it is kind of also

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an All-Star player when it comes to the

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value that it's delivering for people

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and yeah people love it and all ages and

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and all sorts of different applications

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it's really great let's move on here and

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talk about sort of some of the main

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pieces of feedback we've received versus

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is sort of the new version that we're

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coming out with and what are users

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looking for in a career exploration

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offering so there are three big things

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that we are uh changing of this new

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version of career exploration based on

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customer feedback number one is the

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duration of the simulations are a lot

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shorter this time so originally these

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Sims were designed to you know have a

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trainy master a skill so we focused a

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lot on the mastering of using the tools

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for that career and sometimes the

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simulations could go up to like 15 20

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minutes and you know after years of

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talking to customers and doing research

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customers generally responded that those

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simulations are too long for you to just

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get a taste of what it's like to have

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this career so we cut it a lot shorter

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and instead of focusing on you know

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using the hand tools but rather we

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provide this experience

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that give user a taste what it's like to

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be a construction worker for a day to be

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a nurse for 5 minutes so now the

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simulations are about 3 to five minutes

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long and they generally respond to

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customer feedback that they want to be

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able to go through a bunch of

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simulations in one setting um so that

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was the first thing that we're doing

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very differently and the second one is

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uh we're providing a lot more career

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clusters so the original C had four out

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of our now 16 clusters okay and our goal

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is to try to have careers in all 16

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clusters eventually there will be a

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priority to get uh clusters like Health

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Sciences as that is one of the most

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requested by customer and then last but

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not the least uh we have added a lot

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more diversity in our simulations um

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instead of using one coach that we refer

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to as Simon We Now Place almost a unique

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coach in every single simulation so uh

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when students get to try coaches from

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different gender background racially and

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culturally um and customers are

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responding super well to that um

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additional thing I will add is um

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accessibility as well the accessibility

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features that we have added in our new

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simulations uh for example close

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captioning um are also you know coming

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back from our research and really being

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well loved by our

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customers cool and you started leading

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into some of these new features we're

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developing from an accessibility

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standpoint let's talk about that what

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new features are debuting in this new

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version and how is this changing and

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improving the experience for for

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users yeah so there's a lot that we're

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adding so Shelly just mentioned some of

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the things around accessibility so close

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capturing is the the biggest that's

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probably our most requested feature that

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we've received and so that's very

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important you know we have a lot of

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people who are either hard of hearing

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English language Learners and even just

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this younger Netflix Generation you know

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the sort of a divide on people watching

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content with captions versus not so

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really there's something for everyone

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and so this will be something we're

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really really excited to to VI you here

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the second thing is just around giving

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instructors more granular data and

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tracking for the first time at the

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individual student classroom and

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customer level we can actually identify

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what student did what what did they like

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what did they not like so that the

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instructors can use that information to

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ultimately get their students onto a

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career pathway and that's really our

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main goal the third thing that we're

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really excited about is a dashboard for

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the first time for career exploration so

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this will be a self-service way for the

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instructors to actually visualize that

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data easily bunch of nice charts and

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things like that ways to drill in down

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to a student profile so that they can

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learn adjust and then ultimately get

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everyone where they need to go next and

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then the last thing is a brand new

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application menu system that really

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helps support some of the use cases

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we've seen around for exploration so in

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particular whether you're in a classroom

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setting or maybe you're running a career

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fair and you just have like a lot of

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people that you need to get through

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quickly we have redesigned the

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experience with that in mind and so we

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will be debuting that as well uh yeah

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the dashboard is really exciting I know

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you and I have been talking about that

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in terms of giving the instructors

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feedback in terms of what the users are

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really interested in but then also which

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jobs you know are not really a good fit

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for them as well right absolutely so

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yeah we we a lot of some of the requests

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that we've received have been well

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actually I want to filter people out I

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want to know what they don't want to do

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because the last thing I want to do is

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invest all this time money resources

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into something only for them to discover

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four five six weeks later that it's

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actually something that they don't want

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to do yeah what are we hoping that users

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and organizations will get out of using

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this career exploration

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experience so I think most importantly

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the the Explorers right the students one

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we'll have a wider range of careers

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shelle mentioned so there'll be more

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career clusters so we're hoping to get

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representation in all 16 of them as

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opposed to the 23 that we have right now

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uh 23 occupations in just four career

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clusters uh the second thing is by with

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the shorter simulations as you mentioned

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you can do more in the same amount of

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time so before if you only have 15

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minutes or 20 minutes in the headset you

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might only get one or two careers in

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there so now you'll be able to go

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through more and then actually be able

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at the end of it to say well out of the

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five that I did in my 20 minutes I

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really like these three I was

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wishy-washy on this one and then I

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absolutely hated this other one there

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was you know too much blood or something

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like that I don't want to be I don't

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want to be a nurse right so we're hoping

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that they will they will have a better

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sense of what they would like to do

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going forward after this experience and

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lastly just the the design is a lot

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different it's just a lot more fun and

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engaging you know our previous version

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of career exploration was more focusing

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on the Mastery of skills this is more

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storytelling that's something that

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people have noticed so you know you're

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really task with solving a problem and

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it's fun and meaningful and so we hope

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that that's what the students get for

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the instructors we're hoping that they

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will be able to just take action by

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learning with the that data so they can

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say that you know for these students I

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am going to give them additional

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resources or spend some time with them

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and get them or connect them with

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employers or connect them with

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Professionals in the field so they can

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take that next step and then lastly for

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those that do you know a lot of

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employers um in other organizations as

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well schools you know they kind of have

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this career fair setting where they're

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just trying get one focused thing in

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mind and they just really want to be

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able to generate interest and show

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people something that they would have

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never been able to experience yeah and

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then also filter people out who you know

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maybe it's not for them like maybe you

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don't want to go 200 feet in the air and

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fix electrical power Alles right and so

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you know that's what we're hoping that

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they'll get from this new experience no

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that's awesome and for those of you yes

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I love how this is great teaser content

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too if you haven't looked into the new

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experienced listeners at home we've got

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some really cool stuff with the line

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worker simulation and with the I think

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it's the emergency room that there is

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some some pretty engaging effects going

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on in these simulations so if this is

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peing your interest listeners if you're

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INRI oh what's going on definitely check

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it out and you will not be disappointed

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pivoting a little bit sort of more into

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the kind of behind the scenes the making

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of I love I I asked this question on

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almost every one of these where we're

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interviewing the people who are actually

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working on the the simulations what were

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some like fun cool interesting

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challenges that you encountered while

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while building The Sims and trying to

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make this real I always love hearing

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about this um I think there are a couple

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things that are you know considered

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challenges but we also had a lot of fun

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experimenting with these challenges the

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number one thing is that technology this

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career exploration 2 was the first batch

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of simulations that we're building on

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our own authoring tool this no code SL

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loow code platform that we're calling

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transfer

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sdk2 what this platform allows us to do

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is you know instead of a developer

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coding a simulation we're empowering

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people like designers to go in there and

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then drag and drop a few things and then

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boom you have a transfer like simulation

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so this is sort of our first stab at

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this technology which of course as we

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continue to build our platform and this

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as the MVP version of that platform we

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we had to work out a lot of challenges

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but it was a very fun journey and then

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alongside that because the technology is

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different we try to innovate on our

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design and Sim production process as

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well so like Bryant mentioned a lot of

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these Sims designs are a lot more

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storytelling a lot more

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experiential and it was interesting for

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us to find the unique balance between

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learning and experiential you know we

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wanted to be fun but at the same time

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teaching people about something about a

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career in this in this case and then um

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at the same time we continue to innovate

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our production processes you know from

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the very beginning putting our designers

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in the same room with our subject matter

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expert to understand what their job is

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all the way through you know production

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and development and release cycle we're

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constantly innovating on you know how we

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can do things more collaboratively and

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more efficiently awesome aome yeah and

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you you teased a little bit about the

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SDK I just want to see if you want to

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drill down into that a little bit more

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and sort of talk about the opportunities

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that's going to open up for you know

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internally externally like where where

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what are the What's the horizon what are

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the Big Dreams here with SDK with the uh

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software developer kit

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right so for you know internally we are

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testing it out and we're trading our own

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designers as uh the first batch of users

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of this technology so we see our

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developers coming back and asking

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designers how do you find this platform

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how do you like to use it going forward

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we're Gathering a lot of feedback so we

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can understand what are the new features

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we can continue to build on this but you

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know the long-term vision is that we're

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uh we're going to build a global

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Community using our own platform so

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designers and subject matter experts

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from all over the world can use this

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platform and build a simulation about a

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job title that none of us has even heard

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about yeah that's so cool it's very

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exciting cool speaking of developing new

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Sims let's talk about clusters we

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mentioned those clusters like Health

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Sciences manufacturing etc those are the

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overarching category of the jobs and

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then underneath that that could be nurse

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could be FLOTUS could be surgical tech

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could be for manufacturing could be

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welder could be electrician electrical

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construction Etc so let's talk about

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let's let's thrill the folks at home

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with some new career simulations Well

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Jack you covered most of them already

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sorry I did not mean to steal I did not

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mean to steal your thunder let's hear it

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I would just add a few more things that

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I personally find super exciting uh for

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example we're building a trio

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simulations you know a a three

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simulations of broadband technicians and

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these are the people that you know build

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anywhere between cell phone towers and

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uh underground drilling systems that

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allow networks to pass through and then

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line worker the one that you mentioned

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where you have to climb up high on a

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district distribution power line was

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really exciting to play with and like I

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mentioned before Health Sciences we

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building uh we're releasing three

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simulations around Health Sciences uh

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surgical technologist EMT as well as

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nurse because there's such a high demand

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out there and then I think one thing

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worth noting is you know we selected our

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Career Cluster clusters this time with a

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lot of upfront product Market fits

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research so we know what we're going

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into responding to what the job market

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needs a good example is uh you know last

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year the US government just passed this

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a chip manufacturing bill so that we can

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now produce semiconductor chips uh

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domestically in the past I believe it

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was all manufactured overseas and in

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response to this bill we um are I

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believe the first company in the world

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that's creating a VR vocational training

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simulation that teaches you to be a

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semiconductor Manufacturing technician

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that simulation is also being released

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this round and uh very exciting awesome

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that's so cool uh and and moving on just

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taking a little bit of a step back to

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kind of be be a little philosophical

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about this whole career exploration you

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know why is it more important than ever

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to tell young people and job Seekers of

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all ages about opportunities in you know

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this wide array of different trades so I

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I was reading recently some some figures

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and there are about 10 million open jobs

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right now in the US but only six million

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unemployed people and so what that says

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is there's a lot out there and there's

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more jobs than people and so people

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should have a choice right but the

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challenge is that there's a a large gap

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between people just even knowing what

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these opportunities are and what's out

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there right yeah and then also even if

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you do know about those opportunities if

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I'm going to be installing cell phone

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towers or something like that like I

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don't even know if I would like that

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right right and so I think like what we

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can do is by building these simulations

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like really give people a taste of what

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it's like for at least accomplishing one

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task and just help them like expose them

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to those things and then be able to

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check things off or cross them off their

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list on whether they like it and then

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ultimately the longer term vision is

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that we take more of a active role and

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making sure that they get on that path

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and actually fill some of these open

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jobs so just feel like that's really

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really important right now and just to

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add to that you know our simulations

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also provide more exposure to people who

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would otherwise only have limited

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opportunities to these careers like a

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15-year-old kid wouldn't be able to

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assist a surgeon on a knee surgery just

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based on you know safety concerns and

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now our what it is you know it's

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probably for the best but yeah still

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continue um and you know our simulations

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give them an opportunity to use a bone

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saw and cut through someone's knee and

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be okay with it get in there get your

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hands dirty kids

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well doubling back a little bit to the

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we mentioned the dashboard we mentioned

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helping people find you know the right

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path for them uh let's talk a little bit

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about the role of data and analytics in

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helping create these classroom to Career

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Pathways for students and job Seekers

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you know how do we see this evolving and

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you know what role do data analytics

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play now and how is it all brought

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together with you know between our

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offering and how uh these organizations

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try to help people yeah so I think as a

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short term for instructors in schools

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for people who are recruiting for jobs

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like right now they're they're really in

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the dark it right they don't really know

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who's interested who's not they have

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difficulty getting access to people so a

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lot of them have like their own way of

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doing tracking and that can be

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cumbersome time consuming so you know

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right now if we are able to provide them

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with that data through that dashboard uh

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it will help them you know save them

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time help them prioritize like who

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should we be talking to about what um

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and just really efficiently spend that

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limited time that they have with

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students to get them onto that next step

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on the classrooms career pathway I think

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longer term uh there's some really cool

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things that we can do with with data and

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analytics I'm really excited about that

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at least for for transfer um you know we

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can answer a bunch of questions there we

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can use data to figure out like what

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else should we build I mean there are

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thousands and thousands of jobs out

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there we'll start with a small number of

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occupations with career exploration 2.0

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but it's kind of endless on what we can

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do so we can find those sort of hotpots

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and gaps and what we should build out

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more right um another thing that we

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could do with data we can actually take

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a more active role in helping these

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students or explorers take that next

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step instead of making the instructor do

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all the work right so you know there are

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some things that we could do with data

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we could maybe start making

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recommendations right maybe we should

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recommend some other occupations that

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you should try in VR or maybe we could

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recommend training programs in your area

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based on what you've liked and what you

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didn't like we could recommend jobs to

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you right so I think like just the first

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step is just having all access to that

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information and I think there's a lot

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more that we could do to actually all

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from the time that they're exposed in VR

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all the way to actually getting them

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into a job so I think that's one big

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area that we see data playing going

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forward awesome yeah I know we always we

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talk about I said it in the setup for

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this question we talk about the

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classroom 2 career pathway and humans

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are involved in every step of the way

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but there's a great opportunity to pull

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more and more robust information into

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transfer into the VR setting and then

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help you know yes you explored a bunch

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of stuff here's some more information

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you know we're just kind of setting them

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up for success in as much as we can you

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know before they start to then take more

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and more steps in the real world and and

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you know maybe there's more transfer

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trading in their future who knows but

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then they're at least you know they

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we've given them all the information we

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can before they even start building that

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design of their pathway uh and then yes

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help them along as they go so this has

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been a really awesome conversation you

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know covered a lot of ground I don't

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know if either of you have any final

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thoughts you want to offer before y all

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wave at the camera you can't see us at

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home but wave at the camera and Say

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Goodbye bye-bye thank you Jack thanks

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Jack okay hey you know sometimes it's

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just that simple all right folks thanks

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everybody so so so so so much for being

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here uh Bryant Shelly thank you all the

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folks at home that we we wouldn't be

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here without you so thanks very much

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foral was here transfer have a great day

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take care everybody

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bye

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[Music]

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a