Upward with Transfr — How We Built the Future of VR Career Exploration: CE 2.0
Summary
TLDRTransfer introduced a new career exploration experience to help users explore roles in various industries without specialized equipment. Based on customer feedback, simulations are now shorter, expanded across more career clusters, showcase diversity, and have improved accessibility. The experience aims to give students and job seekers exposure to more careers, help them determine interests and fit, and allow instructors to guide next steps. Data and analytics will also help map classroom-to-career pathways. Overall, the goal is to showcase opportunities, address skill gaps and open jobs, and ultimately get more people into well-paying, in-demand careers.
Takeaways
- 😊 Transfer's career exploration product started in 2020 to help expose people to careers and build talent pipelines.
- 👩🏫 Customers wanted shorter simulations to quickly explore more careers in one sitting.
- 🔬 The new career exploration includes major updates like close captioning for accessibility.
- 📊 It provides student tracking data to help instructors guide them to careers.
- 🚧 There are new engaging career simulations like line workers and semiconductor manufacturing.
- 😃 The updated career exploration is more fun, story-driven and focused on problem solving.
- 🔎 Research ensured the new simulations match high-demand careers like healthcare.
- ⚙️ An internal no-code platform empowered designers to build simulations faster.
- 🔢 Data and analytics will play a big role in recommending next steps for students.
- 👐 The goal is to actively guide people from early exposure to getting a relevant job.
Q & A
What was the initial purpose of Transfer's career exploration product?
-The initial purpose was to allow people to explore a variety of careers quickly without needing to purchase Transfer's full catalog of training simulations. It enabled career exposure for students and recruiting pipeline development for employers.
What are some key differences between the original and new career exploration products?
-Key differences include: shorter 3-5 minute simulations rather than 15-20 minutes, more career clusters covered (aiming for all 16 eventually), greater diversity among the coaches/instructors, improved accessibility features like closed captioning, and more robust tracking of student data.
What new accessibility features are being added in the career exploration 2.0 product?
-Major new accessibility features include closed captioning to assist those who are hard of hearing or English language learners. There is also improved support for tracking individual student accessibility needs.
What are some examples of new career simulations being developed?
-New simulations cover careers like broadband technicians, line workers, health sciences roles (surgical technologist, EMT, nurse), and semiconductor manufacturing technicians.
Why is career exposure especially important right now?
-There are over 10 million open jobs in the U.S. but only 6 million unemployed people, so workers have lots of choices. But many people, especially youths, have limited exposure to what jobs are actually available and what those careers entail on a day-to-day basis.
How will the new dashboard for instructors improve their ability to guide students?
-The dashboard provides detailed tracking of which students explored which careers, what they were most and least interested in. This helps instructors efficiently prioritize counseling and connecting students with next steps like training programs, professionals in the field, and open jobs.
How might Transfer leverage data and analytics more in the future?
-Potential future uses include identifying gaps to build more career simulations, making personalized recommendations to students for next explorations or training programs, and even recommending open jobs.
What was the motivation for building the Transfer SDK platform?
-The Transfer SDK is a no-code/low-code platform that empowers designers to build simulations without needing a developer. It aims to eventually enable a global community of designers and subject matter experts to create their own simulations.
What were some challenges faced in developing the new career simulations?
-Challenges included building on the new SDK platform for the first time, finding the right balance of learning and engaging storytelling, and innovating production processes to be more efficient and collaborative.
How might the career exploration product continue to evolve in the future?
-It will likely continue expanding the number of career clusters and occupations covered. The simulations and dashboard analytics may become more personalized and actionable in guiding each student's next steps.
Outlines
😊 Introducing the New Career Exploration Experience
The paragraph introduces the hosts Bryant, Shelley, and Jack who will be discussing Transfer's improved career exploration product version 2.0. It allows users to explore roles in various industries through engaging, accessible VR experiences without needing specialized equipment. They will cover why Transfer built this, what they hope to achieve, and why skilled trades are important.
📏 Shorter, More Focused Simulations
The paragraph discusses key differences in the new career exploration version based on customer feedback. The simulations are now shorter, around 3-5 minutes rather than 15-20, allowing users to try more careers in a session. There is also more focus on providing a taste of the career rather than mastery of skills.
🚀 Exciting New Features and Accessibility
The paragraph covers new features debuting to improve accessibility and experience. This includes close captioning, more granular student data and tracking, a dashboard for instructors to visualize data, and a redesigned app menu to support different use cases like classrooms or career fairs.
🗺️ Expanding to More Career Clusters
The paragraph discusses how the new version expands the number of career clusters represented from 4 to aiming for all 16 clusters. It teases some of the new simulations in development, including jobs related to infrastructure, healthcare, and manufacturing. There was also extensive market research to identify high-demand jobs.
💡 Using Data to Illuminate Career Pathways
The final paragraph talks about how data and analytics will play an increasing role in illuminating classroom to career pathways in the short and long term. Immediately it will help instructors save time and better advise students. But longer-term, Transfer can leverage data to guide what content they build next and even provide personalized recommendations to help students progress.
Mindmap
Keywords
💡career exploration
💡virtual training
💡career clusters
💡career pathways
💡job market
💡data analytics
💡accessibility
💡employers
💡job seekers
💡skills gap
Highlights
The current career exploration experience started in summer 2020 based on feedback to expose people to careers and build interest.
Key changes in the new version: shorter 3-5 minute simulations, more career clusters, increased diversity of coaches, and improved accessibility.
Customers want shorter simulations to quickly get a taste of careers rather than master skills over 15-20 minutes.
New accessibility features include close captioning based on customer feedback, especially for those hard of hearing or English language learners.
Providing student- and classroom-level tracking data helps instructors guide students towards career pathways.
The new application menu system supports use cases like career fairs to process many students quickly.
Shorter simulations allow exploring more careers in the same time to determine interests and dislikes.
Instructors want to filter out careers students don't like to avoid wasting time and resources.
10 million open US jobs but only 6 million unemployed shows ample opportunities if awareness gaps can be addressed.
Simulations provide exposure to careers that may have safety concerns for young students.
Dashboard access to interest data saves instructors time instead of tracking manually.
Longer-term, analytics could recommend related occupations, training programs, and open jobs.
The no-code SDK platform allows non-developers like designers to build simulations.
New production processes emphasize collaboration between designers and subject matter experts early on.
Careers were selected based on market demand, like semiconductor manufacturing jobs.
Transcripts
it was actually way cooler than I
expected it to
[Music]
be wow this is very
intuitive that was
cool oh I did
it
unbelievable that was really fun and
that was a lot easier than I thought it
would be welcome to upward with transfer
we tackle our evolving Workforce and our
Educators governments and industries are
changing to keep up we're dedicated to
building effective pathways for workers
and job Seekers to get the skills they
need to get into well-paying careers in
high growth industries our part in that
is designing and distributing Hands-On
simulations that Learners can use to
explore new career options and develop
core skills before entering an in-person
vocational training
program transfer simulations augment
human Educators broadening their range
of classroom possibilities without
expensive facilities build outs or
specialized
equipment I'm Jack sizl editorial
director at transfer and your host for
this episode I'm joined by by transfers
own Bryant Harrison director of product
management and Shelley who executive
producer for a talk about our improved
career exploration 2.0 product let's
jump
in transfer's new career exploration
experience gives users a chance to
explore roles within a variety of
Industries without specialized equipment
or site visits they are engaging
accessible experiences for anyone who's
interested in building a better future
for themselves and the world today we're
going to dig into why we built this
career exploration experience what we
hope to achieve with it and really why
the skill trades of the future of this
country and the world I'm joined by
Bryant Harrison and Shelley who and
we're gonna have them introduce
themselves really quickly and we're gon
to jump into some questions Briant when
we start with you hi I'm Brian Harrison
and I'm the director of product
management for transfer and I've been
with transfer since the summer of
2021 and my name is Shelley who I'm the
executive producer of uh VR Studios at
transfer I I oversee the production of
simulations I've been working at
transfer since the spring of
2021 awesome okay so let's start with a
bit of background about career
exploration overall when did transfer
come out with our current CE offering
and then you know how do we build it and
how people responded to it and why C
expiration product actually predates
both myself and Chell so it started
actually back in summer of 2020 and
really it was an evolution of just sort
of understanding the use cases of how
people are using our virtual training
facility product so some of the feedback
that we got was around you know I'm an
employer this is great that you guys can
train people uh in this with the skills
that we need however we're actually
having trouble just finding enough
people to train right so how do we build
out that pipeline how do we get people
interested in it and we also heard from
school systems K through2 CT programs
Etc you know we want to we have people
who are younger they don't actually know
what they want to do yet and it would be
this would be a great way to expose
people to all these different careers
out there that are needed but at the
same time we don't want to necessarily
buy your entire catalog because we want
variety right yeah so what we need to
figure out is a way to expose people to
arrange very quickly and so what we did
for that was we kind of did a hack in a
way we Cherry Picked 23 of our virtual
training facility
simulations and that would represent a
bunch of different career paths and made
some very minor user experience changes
and packaged them up into a separate
application and so we launched that as
career expiration sort of as an MVP if
you will and it was just wildly
successful we got a lot of the same
feedback that we got from virtual
training facility you know people love
it they find it extremely engaging
exciting yeah you know exposes people to
careers and just like really gives you a
sense of what a career is like uh and
you run through people in a few
different careers in just a matter of
you know an hour or so so that was
really how it came about and what we did
about it quickly awesome yeah just from
my experience you know working with
clients and telling their stories the
career exploration is huge it's so fun
to use MVP minimum viable product of
course but you know it is kind of also
an All-Star player when it comes to the
value that it's delivering for people
and yeah people love it and all ages and
and all sorts of different applications
it's really great let's move on here and
talk about sort of some of the main
pieces of feedback we've received versus
is sort of the new version that we're
coming out with and what are users
looking for in a career exploration
offering so there are three big things
that we are uh changing of this new
version of career exploration based on
customer feedback number one is the
duration of the simulations are a lot
shorter this time so originally these
Sims were designed to you know have a
trainy master a skill so we focused a
lot on the mastering of using the tools
for that career and sometimes the
simulations could go up to like 15 20
minutes and you know after years of
talking to customers and doing research
customers generally responded that those
simulations are too long for you to just
get a taste of what it's like to have
this career so we cut it a lot shorter
and instead of focusing on you know
using the hand tools but rather we
provide this experience
that give user a taste what it's like to
be a construction worker for a day to be
a nurse for 5 minutes so now the
simulations are about 3 to five minutes
long and they generally respond to
customer feedback that they want to be
able to go through a bunch of
simulations in one setting um so that
was the first thing that we're doing
very differently and the second one is
uh we're providing a lot more career
clusters so the original C had four out
of our now 16 clusters okay and our goal
is to try to have careers in all 16
clusters eventually there will be a
priority to get uh clusters like Health
Sciences as that is one of the most
requested by customer and then last but
not the least uh we have added a lot
more diversity in our simulations um
instead of using one coach that we refer
to as Simon We Now Place almost a unique
coach in every single simulation so uh
when students get to try coaches from
different gender background racially and
culturally um and customers are
responding super well to that um
additional thing I will add is um
accessibility as well the accessibility
features that we have added in our new
simulations uh for example close
captioning um are also you know coming
back from our research and really being
well loved by our
customers cool and you started leading
into some of these new features we're
developing from an accessibility
standpoint let's talk about that what
new features are debuting in this new
version and how is this changing and
improving the experience for for
users yeah so there's a lot that we're
adding so Shelly just mentioned some of
the things around accessibility so close
capturing is the the biggest that's
probably our most requested feature that
we've received and so that's very
important you know we have a lot of
people who are either hard of hearing
English language Learners and even just
this younger Netflix Generation you know
the sort of a divide on people watching
content with captions versus not so
really there's something for everyone
and so this will be something we're
really really excited to to VI you here
the second thing is just around giving
instructors more granular data and
tracking for the first time at the
individual student classroom and
customer level we can actually identify
what student did what what did they like
what did they not like so that the
instructors can use that information to
ultimately get their students onto a
career pathway and that's really our
main goal the third thing that we're
really excited about is a dashboard for
the first time for career exploration so
this will be a self-service way for the
instructors to actually visualize that
data easily bunch of nice charts and
things like that ways to drill in down
to a student profile so that they can
learn adjust and then ultimately get
everyone where they need to go next and
then the last thing is a brand new
application menu system that really
helps support some of the use cases
we've seen around for exploration so in
particular whether you're in a classroom
setting or maybe you're running a career
fair and you just have like a lot of
people that you need to get through
quickly we have redesigned the
experience with that in mind and so we
will be debuting that as well uh yeah
the dashboard is really exciting I know
you and I have been talking about that
in terms of giving the instructors
feedback in terms of what the users are
really interested in but then also which
jobs you know are not really a good fit
for them as well right absolutely so
yeah we we a lot of some of the requests
that we've received have been well
actually I want to filter people out I
want to know what they don't want to do
because the last thing I want to do is
invest all this time money resources
into something only for them to discover
four five six weeks later that it's
actually something that they don't want
to do yeah what are we hoping that users
and organizations will get out of using
this career exploration
experience so I think most importantly
the the Explorers right the students one
we'll have a wider range of careers
shelle mentioned so there'll be more
career clusters so we're hoping to get
representation in all 16 of them as
opposed to the 23 that we have right now
uh 23 occupations in just four career
clusters uh the second thing is by with
the shorter simulations as you mentioned
you can do more in the same amount of
time so before if you only have 15
minutes or 20 minutes in the headset you
might only get one or two careers in
there so now you'll be able to go
through more and then actually be able
at the end of it to say well out of the
five that I did in my 20 minutes I
really like these three I was
wishy-washy on this one and then I
absolutely hated this other one there
was you know too much blood or something
like that I don't want to be I don't
want to be a nurse right so we're hoping
that they will they will have a better
sense of what they would like to do
going forward after this experience and
lastly just the the design is a lot
different it's just a lot more fun and
engaging you know our previous version
of career exploration was more focusing
on the Mastery of skills this is more
storytelling that's something that
people have noticed so you know you're
really task with solving a problem and
it's fun and meaningful and so we hope
that that's what the students get for
the instructors we're hoping that they
will be able to just take action by
learning with the that data so they can
say that you know for these students I
am going to give them additional
resources or spend some time with them
and get them or connect them with
employers or connect them with
Professionals in the field so they can
take that next step and then lastly for
those that do you know a lot of
employers um in other organizations as
well schools you know they kind of have
this career fair setting where they're
just trying get one focused thing in
mind and they just really want to be
able to generate interest and show
people something that they would have
never been able to experience yeah and
then also filter people out who you know
maybe it's not for them like maybe you
don't want to go 200 feet in the air and
fix electrical power Alles right and so
you know that's what we're hoping that
they'll get from this new experience no
that's awesome and for those of you yes
I love how this is great teaser content
too if you haven't looked into the new
experienced listeners at home we've got
some really cool stuff with the line
worker simulation and with the I think
it's the emergency room that there is
some some pretty engaging effects going
on in these simulations so if this is
peing your interest listeners if you're
INRI oh what's going on definitely check
it out and you will not be disappointed
pivoting a little bit sort of more into
the kind of behind the scenes the making
of I love I I asked this question on
almost every one of these where we're
interviewing the people who are actually
working on the the simulations what were
some like fun cool interesting
challenges that you encountered while
while building The Sims and trying to
make this real I always love hearing
about this um I think there are a couple
things that are you know considered
challenges but we also had a lot of fun
experimenting with these challenges the
number one thing is that technology this
career exploration 2 was the first batch
of simulations that we're building on
our own authoring tool this no code SL
loow code platform that we're calling
transfer
sdk2 what this platform allows us to do
is you know instead of a developer
coding a simulation we're empowering
people like designers to go in there and
then drag and drop a few things and then
boom you have a transfer like simulation
so this is sort of our first stab at
this technology which of course as we
continue to build our platform and this
as the MVP version of that platform we
we had to work out a lot of challenges
but it was a very fun journey and then
alongside that because the technology is
different we try to innovate on our
design and Sim production process as
well so like Bryant mentioned a lot of
these Sims designs are a lot more
storytelling a lot more
experiential and it was interesting for
us to find the unique balance between
learning and experiential you know we
wanted to be fun but at the same time
teaching people about something about a
career in this in this case and then um
at the same time we continue to innovate
our production processes you know from
the very beginning putting our designers
in the same room with our subject matter
expert to understand what their job is
all the way through you know production
and development and release cycle we're
constantly innovating on you know how we
can do things more collaboratively and
more efficiently awesome aome yeah and
you you teased a little bit about the
SDK I just want to see if you want to
drill down into that a little bit more
and sort of talk about the opportunities
that's going to open up for you know
internally externally like where where
what are the What's the horizon what are
the Big Dreams here with SDK with the uh
software developer kit
right so for you know internally we are
testing it out and we're trading our own
designers as uh the first batch of users
of this technology so we see our
developers coming back and asking
designers how do you find this platform
how do you like to use it going forward
we're Gathering a lot of feedback so we
can understand what are the new features
we can continue to build on this but you
know the long-term vision is that we're
uh we're going to build a global
Community using our own platform so
designers and subject matter experts
from all over the world can use this
platform and build a simulation about a
job title that none of us has even heard
about yeah that's so cool it's very
exciting cool speaking of developing new
Sims let's talk about clusters we
mentioned those clusters like Health
Sciences manufacturing etc those are the
overarching category of the jobs and
then underneath that that could be nurse
could be FLOTUS could be surgical tech
could be for manufacturing could be
welder could be electrician electrical
construction Etc so let's talk about
let's let's thrill the folks at home
with some new career simulations Well
Jack you covered most of them already
sorry I did not mean to steal I did not
mean to steal your thunder let's hear it
I would just add a few more things that
I personally find super exciting uh for
example we're building a trio
simulations you know a a three
simulations of broadband technicians and
these are the people that you know build
anywhere between cell phone towers and
uh underground drilling systems that
allow networks to pass through and then
line worker the one that you mentioned
where you have to climb up high on a
district distribution power line was
really exciting to play with and like I
mentioned before Health Sciences we
building uh we're releasing three
simulations around Health Sciences uh
surgical technologist EMT as well as
nurse because there's such a high demand
out there and then I think one thing
worth noting is you know we selected our
Career Cluster clusters this time with a
lot of upfront product Market fits
research so we know what we're going
into responding to what the job market
needs a good example is uh you know last
year the US government just passed this
a chip manufacturing bill so that we can
now produce semiconductor chips uh
domestically in the past I believe it
was all manufactured overseas and in
response to this bill we um are I
believe the first company in the world
that's creating a VR vocational training
simulation that teaches you to be a
semiconductor Manufacturing technician
that simulation is also being released
this round and uh very exciting awesome
that's so cool uh and and moving on just
taking a little bit of a step back to
kind of be be a little philosophical
about this whole career exploration you
know why is it more important than ever
to tell young people and job Seekers of
all ages about opportunities in you know
this wide array of different trades so I
I was reading recently some some figures
and there are about 10 million open jobs
right now in the US but only six million
unemployed people and so what that says
is there's a lot out there and there's
more jobs than people and so people
should have a choice right but the
challenge is that there's a a large gap
between people just even knowing what
these opportunities are and what's out
there right yeah and then also even if
you do know about those opportunities if
I'm going to be installing cell phone
towers or something like that like I
don't even know if I would like that
right right and so I think like what we
can do is by building these simulations
like really give people a taste of what
it's like for at least accomplishing one
task and just help them like expose them
to those things and then be able to
check things off or cross them off their
list on whether they like it and then
ultimately the longer term vision is
that we take more of a active role and
making sure that they get on that path
and actually fill some of these open
jobs so just feel like that's really
really important right now and just to
add to that you know our simulations
also provide more exposure to people who
would otherwise only have limited
opportunities to these careers like a
15-year-old kid wouldn't be able to
assist a surgeon on a knee surgery just
based on you know safety concerns and
now our what it is you know it's
probably for the best but yeah still
continue um and you know our simulations
give them an opportunity to use a bone
saw and cut through someone's knee and
be okay with it get in there get your
hands dirty kids
well doubling back a little bit to the
we mentioned the dashboard we mentioned
helping people find you know the right
path for them uh let's talk a little bit
about the role of data and analytics in
helping create these classroom to Career
Pathways for students and job Seekers
you know how do we see this evolving and
you know what role do data analytics
play now and how is it all brought
together with you know between our
offering and how uh these organizations
try to help people yeah so I think as a
short term for instructors in schools
for people who are recruiting for jobs
like right now they're they're really in
the dark it right they don't really know
who's interested who's not they have
difficulty getting access to people so a
lot of them have like their own way of
doing tracking and that can be
cumbersome time consuming so you know
right now if we are able to provide them
with that data through that dashboard uh
it will help them you know save them
time help them prioritize like who
should we be talking to about what um
and just really efficiently spend that
limited time that they have with
students to get them onto that next step
on the classrooms career pathway I think
longer term uh there's some really cool
things that we can do with with data and
analytics I'm really excited about that
at least for for transfer um you know we
can answer a bunch of questions there we
can use data to figure out like what
else should we build I mean there are
thousands and thousands of jobs out
there we'll start with a small number of
occupations with career exploration 2.0
but it's kind of endless on what we can
do so we can find those sort of hotpots
and gaps and what we should build out
more right um another thing that we
could do with data we can actually take
a more active role in helping these
students or explorers take that next
step instead of making the instructor do
all the work right so you know there are
some things that we could do with data
we could maybe start making
recommendations right maybe we should
recommend some other occupations that
you should try in VR or maybe we could
recommend training programs in your area
based on what you've liked and what you
didn't like we could recommend jobs to
you right so I think like just the first
step is just having all access to that
information and I think there's a lot
more that we could do to actually all
from the time that they're exposed in VR
all the way to actually getting them
into a job so I think that's one big
area that we see data playing going
forward awesome yeah I know we always we
talk about I said it in the setup for
this question we talk about the
classroom 2 career pathway and humans
are involved in every step of the way
but there's a great opportunity to pull
more and more robust information into
transfer into the VR setting and then
help you know yes you explored a bunch
of stuff here's some more information
you know we're just kind of setting them
up for success in as much as we can you
know before they start to then take more
and more steps in the real world and and
you know maybe there's more transfer
trading in their future who knows but
then they're at least you know they
we've given them all the information we
can before they even start building that
design of their pathway uh and then yes
help them along as they go so this has
been a really awesome conversation you
know covered a lot of ground I don't
know if either of you have any final
thoughts you want to offer before y all
wave at the camera you can't see us at
home but wave at the camera and Say
Goodbye bye-bye thank you Jack thanks
Jack okay hey you know sometimes it's
just that simple all right folks thanks
everybody so so so so so much for being
here uh Bryant Shelly thank you all the
folks at home that we we wouldn't be
here without you so thanks very much
foral was here transfer have a great day
take care everybody
bye
[Music]
a
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