This Hardware Company May Be the Next Apple!

Varun Mayya
24 Feb 202411:14

Summary

TLDRThe video explores Swedish hardware company Teenage Engineering, known for their unique, emotional product designs that build a loyal fanbase willing to pay premium prices. It contrasts them with generic tech startups obsessed with fast growth and replication. Teenage Engineering takes a slow, thoughtful approach to design, aiming to create one-of-a-kind products that tap into nostalgia and human connection. Their tape recorder and other niche gadgets showcase how beautiful, differentiated design - not affordable utility - is key for healthy margins and longevity. The video advocates learning across disciplines to see patterns and try creative experiments with an open mindset.

Takeaways

  • πŸ˜€ Teenage Engineering is a hardware company known for beautifully designed, niche products like the OP-1 synth
  • πŸ‘‚ They collaborated with Nothing to design the Ear (1) earphones
  • 🎨 Their design philosophy values slowing down, thinking long-term, and making unique products
  • πŸ“ They focus on the user experience and emotions evoked by their products
  • πŸ’‘ Differentiated, beautiful design builds loyalty and allows charging premium prices
  • πŸš€ Fast growth and VC push for speed hurts design quality and uniqueness
  • 🌈 They take inspiration across disciplines like fashion, filmmaking and banking
  • 🎹 Their tape recorder product shows how storytelling and emotions can sell niche utility
  • 😎 They have high margins as they don't compete on price and features
  • 🀝 Partnering with them adds value as users will pay more for the design aesthetic

Q & A

  • What company designed the hardware and engineering for the Nothing phone?

    -The hardware design and engineering for the Nothing phone R1 was created by a company called Teenage Engineering.

  • Why does the author say Teenage Engineering is like the next Apple?

    -The author says Teenage Engineering could be like the next Apple because they focus on beautiful and innovative product design, which was key to Apple's early success. Their design aesthetic stands out from the norm.

  • What was Teenage Engineering's first product?

    -Teenage Engineering's first product was the OP-1 portable synth, introduced at the NAMM show in 2010.

  • Who did Teenage Engineering collaborate with other than tech companies?

    -Teenage Engineering collaborated with the Swedish clothing company Cheap Monday to produce work clothes and field apparel.

  • What gaming device did Teenage Engineering help design?

    -Teenage Engineering helped design the Playdate handheld gaming device, which features a mechanical crank.

  • What company did Teenage Engineering partner with in 2021?

    -In 2021, Teenage Engineering partnered with the tech company Nothing to produce the design aesthetic for their products.

  • How does unique design bring loyalty according to the author?

    -The author argues that unique, next level design brings die-hard fans and loyalty, as evidenced by Teenage Engineering's devoted following.

  • What product did Teenage Engineering make that costs over β‚Ή100,000?

    -Teenage Engineering released the TP7, a digital tape recorder priced at over β‚Ή100,000.

  • Why does the author criticize designers for only knowing UI/UX?

    -The author criticizes UI/UX designers who only know how to make websites and can't design across platforms like video production.

  • What does the Teenage Engineering founder say about the focus on fast growth and IPOs?

    -He says the cultural focus on fast growth, IPOs, etc. results in lower quality products, and he would rather go slow and think long-term.

Outlines

00:00

😊 Teenage Engineering - The Apple of Niche Hardware Design

Paragraph 1 introduces teenage engineering, the company behind the hardware design of the Nothing phone. It discusses how teenage engineering follows strict design principles across hardware, software and even apparel. The company doesn't care about the platform but focuses on great design that taps into human emotions.

05:02

πŸ˜ƒ Teenage Engineering Taps into Nostalgia and Emotions with Thoughtful Design

Paragraph 2 analyzes how teenage engineering markets niche products like a $1000 tape recorder by tapping into nostalgia and evoking emotions. Their beautiful, nostalgic products have a dedicated fan following willing to pay a premium.

10:03

πŸ˜‰ Differentiation is Key - Avoid Commoditization with Unique Design

Paragraph 3 discusses the importance of differentiation and avoiding commoditization. It contrasts teenage engineering's unique design aesthetic with engineers competing on fronts like front-end development leading to commoditization. The paragraph emphasizes the importance of good margins to enable research and development.

Mindmap

Keywords

πŸ’‘differentiated design

Differentiated design refers to hardware and product design that stands out from the norm and looks very different than standard or generic products in the market. The video argues that differentiated design, like that done by Teenage Engineering, attracts loyal fans and allows companies to charge premium prices. An example from the script is the unique crank design of the Playdate console.

πŸ’‘emotions

The video emphasizes tapping into human emotions through product design, marketing, and packaging. Companies like Teenage Engineering are able to spark nostalgia, vibes, and feelings through their retro product designs and descriptive marketing copy. This connects customers more deeply to products.

πŸ’‘gross margins

Gross margins refer to the amount of profit a company makes after accounting for production and delivery costs. The video argues that generic, overpopulated product categories lead to low gross margins and make it hard for companies to invest in R&D. Differentiated design allows for higher gross margins.

πŸ’‘long term thinking

The founder of Teenage Engineering emphasizes wanting to build the company slowly over the long term rather than focusing on fast growth and profits. This long term thinking allows them to focus on product quality rather than economics.

πŸ’‘multi-disciplinary design

The video discusses how good design principles translate across products, services, and disciplines. Good designers have an adaptable mindset to apply their skills across different mediums like hardware, software, fashion, etc.

πŸ’‘niche consumer electronics

Teenage Engineering operates in the niche consumer electronics space, targeting specific user profiles that have disposable income and appreciate unique, emotional design over mainstream value-focused products.

πŸ’‘packaging

Teenage Engineering pays meticulous attention to product packaging design, using materials and textures that match the feel of their products. This further stimulates the emotional response in customers.

πŸ’‘premium pricing

Because of their differentiated, emotional design and loyal fans, companies like Teenage Engineering can charge premium prices for products that would otherwise be considered commodities, like tape recorders.

πŸ’‘research and development (R&D)

The video argues that the higher gross margins generated by companies like Teenage Engineering give them more budget to invest into further researching and developing innovative products.

πŸ’‘venture capital

The video advises avoiding venture capital that pushes excessively fast growth, instead arguing for patient capital that allows companies time to develop high quality, differentiated products.

Highlights

Teenage Engineering is a Swedish company known for its unique and innovative product designs.

Teenage Engineering doesn't just design hardware, they also collaborate on clothing, software, and more - design is a skill meant to surpass platforms.

Beautiful, next-level design brings you die-hard fans - that's the value of companies like Apple and Teenage Engineering.

Differentiated design brings loyalty - Teenage Engineering has built a loyal fanbase willing to pay premium prices.

Teenage Engineering taps into people with disposable income who want dedicated, specialty devices - even for outdated tech like tape recorders.

The products tap into nostalgia and emotions through their marketing and modeling, making people feel connected.

The company takes a slow, thoughtful approach to design instead of chasing fast growth and profits.

The founder believes the current startup culture and push for fast growth compromises design quality.

High gross margins allow for more research, development and innovation - key for companies like Apple and Teenage Engineering.

If products become indistinguishable and compete on price instead of quality, profit margins fall.

The more average and generic the product looks, the lower the margins.

The learning process and understanding how the world works allows the founder to make connections across disciplines.

Willingness to experiment and try new things leads to surprise successes.

Fun and uniqueness in the design process translates to innovative products.

Principles are similar across design disciplines even if the final shape and form differs.

Transcripts

play00:00

so by now everyone's seen the rabbit R1

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like it or hate it most people think the

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design is amazing but what people don't

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know is that the hardware design and

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Engineering for the R1 was created by a

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company called teenage engineering and

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if you dig into the company you'll find

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some golden insights about hardware and

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design even the nothing one earphones

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this is the company behind it ladies and

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gentlemen today we're going to talk

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about teenage engineering see everyone

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wants to build the next apple a hardware

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company that makes beautiful physical

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stuff but people think that the next

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apple will look like apple see when the

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first view Apple Max got popular they

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look like this but at that time IBM

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computers looked like this so Apple was

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the different design most people didn't

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really like it because most people using

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computers were professionals people

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didn't fully like it because it was

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different from the standard so when we

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ask ourselves what's the next apple we

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have to look look at design that looks

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very different to the norm right now

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ladies and gentlemen here are the

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Teenage engineering

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[Music]

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products I couldn't get my hands on any

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of this because most of their current

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products are out of stock but the story

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of the company and their insights are

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very interesting teenage engineering is

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a Swedish company founded in 2005 by

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jper Jens and David the three of whom

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had previously led the computer games

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company Net Baby World from 1999 to 2003

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their first product the op1 was

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introduced at the Nam show in 2010

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shortly after the release teenage

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engineering started doing something

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weird for a hardware company they

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started producing several accessories

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the company follows a very strict design

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AOS they collaborated for example with

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the Swedish company cheap Munday to make

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work cloths and field apparel for them

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this company breeds design in all forms

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they don't actually seem to care whether

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it's Hardware or software or clothes

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this is in stark contrast to some uiux

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designers who make the same five purple

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websites for the same kind of companies

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design is a skill that is supposed to

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surpass platforms there's a reason that

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even the videos Apple produces are

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kickass but if you ask a generic uiux

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designer to make a video they'll say oh

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I'm not a video guy I don't know

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anything about this but there are some

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more insights about design from teenage

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engineering towards the end of this

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video let's get back in 2018 teenage

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engineering announced a new line of

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audio equipment products frequence in

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collaboration with Ikea eventually these

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sort of Niche consumer electronics

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companies start doing business to

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business so they started doing B2B

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building cool products for businesses on

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22nd May 2019 a company called Panic

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announced play date which is a new

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handheld video game console designed in

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collaboration with teenage engineering

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the device featured a mechanical crank

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it's like a crank which is a signature

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teenage engineering Edition at $199

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which is about 16,000 rupees the play

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date is actually the cheapest way to

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experience teenage engineering's work on

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February 25th 2021 teenage engineering

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announced that it will partner with the

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british-based tech company nothing to

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produce the design aesthetic of their

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products teenage engineering later

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worked on the device the Year One which

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was nothing's first product now what's

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the value of such beautiful design it

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makes the product more expensive but as

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apple and teenage engineering have found

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out beautiful Next Level design brings

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you die hard fans that's the value of

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beautiful Hardware Die Hard fans look at

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this guy who tattooed a teenage

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engineering product on his hand if you

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go through their Reddit if you go

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through there ask me any I'm telling you

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the fan base is extremely loyal to them

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because differentiated design brings

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loyalty teenage engineering has now

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become a brand where the minute a

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company says we're partnering with

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teenage engineering people don't mind

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paying the extra premium for beautiful

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stuff people now have disposable income

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they have little extra cash they can

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spend and they don't mind spending a

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little more for beauty in their lives

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and houses more importantly take a look

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at this packaging they have some

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Japanese in there because really good

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design has to borrow and spin off from

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multiple places and multiple cultures

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the market that teenage engineering is

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really tapping is people who are

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deciding that they need dedicated

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devices for some stuff like Teenage

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engineering put out the tp7 which is a

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digital tape recorder see I record a lot

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I use recording as a replacement to

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writing sometimes and teenage

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engineering built this product that just

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feels like it'll feel good at a price

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the grand price of 1 lakh more than one

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lakh for a tape recorder add on top of

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that the field bag a small bag for 4,000

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rupe with AI getting better A lot of the

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errors that you're going to need to

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press backspace for are gone so a key

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feature of the tp7 is AI based

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transcription which automatically

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converts what you've said using audio to

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text like whisper to transcribe and chat

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gbt to summarize and rewrite but the

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lesson to learn from this is how the

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hell are they marketing a tape recorder

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bloody tape recorder at OnePlus lacks

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and this is a master class it's all

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about touch and feel read this from

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their website off the Record picture

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yourself in an interview situation the

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real on the team pp7 is spinning slowly

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the bright red record lamp is lit both

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the Reel and the lamp indicates that a

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recording is taking place the interview

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is going quite well the situation gets

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heated you suddenly asked some personal

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questions in that moment you gently

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place a finger on the Reel and pause the

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recording allowing you to continue the

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interview off the Record it's like a n

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time story that you tell your kids set

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with the Vibes and moods see that's the

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thing beautiful design high quality

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writing and high quality video they tap

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human emotions when you see the rabbit

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R1 it reminds you of a PokΓ©dex it

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reminds many Nerds like me of our past

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when you see these products you feel

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some emotion because one it's not an

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ordinary looking product it's not

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average and two because they are

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marketed beautifully and modeled around

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Nostalgia feelings of the past the

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reason you don't feel that today towards

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any phone is because you've seen too

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many phones they all look the same

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you've seen too many cars they all look

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the same they're normal they're boring

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and that's the takeaway for today

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everybody wants to be a designer

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designing the same type of website but

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design is far more it's about opening up

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human emotions when you see a video it's

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about can you package the video better

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so people are more connected to you it's

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not about copying the same current style

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website again and again here's a quote

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from the founder of teenage engineering

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who actually went out and said that the

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designers and the design we're producing

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as a function of fast growth Venture

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Capital this push to IPOs it's not

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healthy I'm going to read out the quote

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for you we only want to make great

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products and when you don't Focus only

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on making money and have reached a

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certain level everything becomes about

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quality right now there's a certain

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cultural fascination with fast growth

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IPOs and so on but I want to go slow

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really slow and think longterm it takes

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time to do good things you see this

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cultural phenomenon of speed and growth

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at all costs is displayed in every

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startup they all look the same it's like

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fast food it looks good its taste is

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consistent but then you feel horrible

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afterwards that's the reason I'm not

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raising venture capital for my new

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company I want to take my time I want to

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do it slowly and like a dish that's

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being simmered for the flavor I don't

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mind the company taking forever to get

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the flavor of who I am inside of it one

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more insight while doing research for

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this video I looked up and ask me

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anything that they did on Reddit they

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were asked how they come up with these

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designs this is what they said we tried

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to to create things that's not out there

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when we decide to create something new

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everyone really needs to believe in it

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and to make it great and the best way to

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do so is to do as unique things as

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possible to keep the inspiration going

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we always work until the deadline and

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try to add as much fun stuff as possible

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it's hard to stop when you have fun at

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work so it's a reflection of the fun

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they have and the fact that they're

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trying to be unique at all times they

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don't fit into a mold the Stark opposite

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side of this is all the young kids who

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have gone to the same types of

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engineering colleges for four years are

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all going for the same front-end

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engineering roles and have no unique

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differentiation this is the alternate

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parallel teenage engineering has

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incredible gross margins the gross

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margins of the future are going to be

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built on the emotions of people with

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disposable income so you're going after

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a very specific profile of person who

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will buy from you and teenage

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engineering is a master class in making

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that happen because mostly the utility

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of what they build is commoditized the

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term commoditize refers to the process

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by which products or Services become

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indistinguishable from each other in the

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same category like Engineers all going

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for the front- end role leading to

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competition primarily on price which is

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all their salaries come down rather than

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on features or quality this typically

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happens when the market is flooded with

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similar products or Services making it

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difficult for consumers to discern a

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significant difference between them a

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tape recorder is cheap even if people on

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Twitter point out that they're a status

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and luxury item manufacturer people will

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still buy the more average your product

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looks the less your gross margin so

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you're functioning making no profit no

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margin you're not able to research and

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development your product doesn't look

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good and as much as people come out and

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say I want to build really affordable

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companies I want to give these things

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for free over time you realize that when

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your gross margin is low you can't

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actually do research and development you

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can't actually build great products so

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you're stuck competing with price with

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everybody else and we've seen some of

play09:55

these stories take place in India

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Micromax carbon lava at some point

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Micromax is making billions of dollars

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in India now they are sub hundred

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million in Revenue right so the minute

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you build a generic product and say I'm

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going to be extremely affordable it's a

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very Noble thought and a very Noble

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philosophy until you die 5 years later

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whereas like apple and teenage

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engineering when you have margins but

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also build really high quality product

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take the time take the process to do it

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well then you end up with better gross

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margins to make more beautiful products

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and actually build a good company while

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at it I want to end with a quote from

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the CEO in an interview and I took away

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a lot from this particular quote I

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really like to learn new things the

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learning process fascinates me I want to

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understand how the world works so I go

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from area to area and then I try to make

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connections what I have learned is that

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many things are basically the same in

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different disciplines so if you work

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with fashion or design of film making or

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even banking you know it's basically the

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same principles that have a different

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shape but if you've moved from one to

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another then you start to see a pattern

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everything I do is some kind of

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experiment and I've been surprised many

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times that if you have the will to try

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things chances are that it works thank

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you and make sure you subscribe

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bye