【桃太郎電鉄】個性豊かな4人が行く桃鉄Part1【ゆっくり実況】

ゆくちょび
11 Jan 202110:48

Summary

TLDRThe script is a lively and humorous dialogue centered around a game of 'Tohken Ranbu,' a Japanese board game. The players, including characters Jobii and Marisa, embark on a 10-year long series with a playful banter, discussing game strategies, rules, and the importance of asset management within the game. They explore the concept of property acquisition, the impact of different cards, and the financial risks and rewards associated with them. The conversation is filled with light-hearted competition, camaraderie, and a dash of friendly rivalry, making it an engaging and entertaining watch for both beginners and experienced players.

Takeaways

  • 😀 The script is a conversational transcript of a Japanese video, likely a game playthrough, with characters named Jobi, Marisa (魔理沙), and Reimu (霊夢).
  • 🎮 The game being discussed is 'Toa Touhai' (桃鉄), which seems to involve buying properties and managing assets.
  • 📅 The game is described as a long-term series that will last for 10 years, indicating a commitment to a long-term playthrough.
  • 💰 The game starts with an initial allocation of 10 million yen, and the objective is to increase this amount through property investment.
  • 🏘 The importance of property yield is highlighted, with a higher yield percentage being more desirable.
  • 📈 Owning all properties at a station doubles the yield, making it a crucial strategy for winning the game.
  • 📊 The script explains the concept of total assets, which is the sum of cash on hand and the value of owned properties, and is the determinant of winning.
  • 🚫 There is a risk of going into debt if properties are purchased without considering the financial impact, which can lead to loss of all properties.
  • 🌾 An alternative strategy mentioned is to buy 'agricultural fields' (農林系の物件), which, despite lower yields, do not incur debt.
  • 👫 The interaction between the characters is playful and competitive, with a focus on fair play and a friendly rivalry.
  • 🎲 The transcript includes discussions about the use of game cards, dice rolls, and the strategy of choosing which properties to buy or avoid.

Q & A

  • What is the game being discussed in the script?

    -The game being discussed in the script is 'Toaplan', which is a Japanese board game involving property management and investment.

  • What is the significance of the '10-year period' mentioned in the script?

    -The '10-year period' refers to the long-term nature of the game series that the players are embarking on, indicating a commitment to play the game over a decade.

  • Why is the character 'Chobi' mentioned as a leader in the game?

    -Chobi is mentioned as a leader because, in the context of the game, she is the one who initiates the game and explains the rules, guiding the other players.

  • What does the script imply about the importance of understanding the rules of 'Toaplan'?

    -The script implies that understanding the rules of 'Toaplan' is crucial for fair play and to ensure that the game is enjoyable and competitive.

  • What is the role of 'Magical Girl Lyrical Nanoha' in the script?

    -In the script, 'Magical Girl Lyrical Nanoha' is used as a metaphor for the character who is new to the game and needs guidance on how to play.

  • What is the significance of the 'Y button' in the context of the game?

    -The 'Y button' is significant as it allows players to check their current position and understand the shortest route to their destination in the game.

  • What does the script suggest about the importance of property investment in 'Toaplan'?

    -The script suggests that property investment is a central aspect of 'Toaplan', with the goal of increasing one's assets and winning the game.

  • Why is the 'agricultural land' mentioned as a strategic purchase in the game?

    -Agricultural land is mentioned as a strategic purchase because, despite its lower profit margin, it does not incur debt, which can be a safeguard against financial ruin in the game.

  • What is the 'total assets' referred to in the script?

    -The 'total assets' in the script refers to the combined value of a player's cash and all owned properties, which determines the winner of the game.

  • What does the script indicate about the potential for game interference or sabotage?

    -The script indicates that there are elements in the game that allow players to interfere with or sabotage each other, which can lead to dramatic changes in the game's outcome.

  • Why does the script mention 'inflation' in the context of the game?

    -The mention of 'inflation' in the script suggests that the game's economy can change over time, affecting property values and the amount of money players can earn.

Outlines

00:00

🎮 Introduction to the 'Touhou Project' Game Series

The script begins with an enthusiastic introduction to a long-term gaming series based on the 'Touhou Project', featuring characters such as Marisa and Reimu. The speaker acknowledges the lack of knowledge about the game's rules but entrusts the explanation to the experienced players. The video aims to be a fair competition and also to explain the game to viewers who may not be familiar with it. There's a playful banter about the potential for the channel's unique series, reflecting the actual conversations of the characters, with a humorous hint at the consequences of speaking out of turn.

05:01

📈 Understanding 'Touhou Project' Game Mechanics

This paragraph delves into the specifics of the game, explaining the importance of property investment and the game's mechanics. It covers how to identify good properties based on their profitability, the impact of owning properties near train stations, and the strategy of buying fields to avoid debt. The summary also touches on the game's total assets concept, which is the sum of cash and property values, and how it determines the winner. There's a mention of the game's potential to cause friendships to crumble due to its competitive nature, but the speaker seems to enjoy this aspect.

10:04

🎶 Reflecting on the Game Experience and Strategy

The final paragraph shifts the focus to the emotional and strategic aspects of playing the game. It discusses the experience of learning the game, the challenges of explaining it to beginners, and the strategic decisions involved in property investment. There's a sense of camaraderie and competitive spirit, with players using various cards to their advantage and discussing the potential outcomes of their moves. The paragraph ends with a contemplative note on the game's progression and the uncertainty of its long-term appeal to viewers.

Mindmap

Keywords

💡Touhou Project

Touhou Project is a series of Japanese bullet hell shooter games created by the one-man developer Team Shanghai Alice. In the script, characters from this series, such as Marisa Kirisame (魔理沙) and Reimu Hakurei (霊夢), are mentioned, indicating that the video likely involves a game or discussion related to this franchise. The characters' names are used to add a thematic layer to the video content.

💡Gameplay

The term 'gameplay' refers to the way a player interacts with a game. The script discusses the mechanics and strategies of a game, suggesting that the video is focused on the experience of playing a specific game. For instance, the script mentions '桃鉄' (Touhou Tetris), which is likely the game being played, and various game mechanics such as '物件' (properties) and '収益率' (return on investment).

💡Property

In the context of the script, '物件' refers to properties or assets within the game that players can purchase. The script discusses the importance of buying properties to increase one's total assets, which is a key strategy for winning the game. For example, the script mentions '物件を買っても自分の持ち金が赤字' (buying properties even if it leads to a deficit in one's cash).

💡Return on Investment (ROI)

Return on Investment is a financial metric used to measure the efficiency of an investment. In the script, '収益率' is used to describe the profitability of the properties in the game. A higher ROI indicates a better investment, which is a critical factor for players to consider when purchasing properties in the game.

💡Monopoly

The term 'monopoly' in the script refers to the control of all properties of a certain type within the game, which can double the ROI. This concept is central to the game's strategy, as it suggests that players should aim to monopolize certain assets to maximize their profits.

💡Total Assets

Total assets in the script represent the sum of a player's cash and the value of all their properties. It is a key metric in determining the winner of the game, as the player with the most total assets is declared the victor. The script mentions '総資産' (total assets) as the ultimate goal for players to increase through property acquisition.

💡Agricultural Properties

Agricultural properties, or '農林系の物件' in the script, are a type of property in the game that, despite often having lower ROIs, cannot become debt. This makes them a safer investment and a strategy to avoid bankruptcy, as mentioned in the script when discussing game strategies.

💡Cards

The script mentions 'カード' (cards) as a game mechanic, where players can draw or use cards to gain advantages or perform actions within the game. For example, '急行周遊カード' (express tour card) allows players to move a certain number of spaces, and '3級高収入カード' (3-star high-income card) provides a monetary benefit.

💡Debts

In the context of the game, '借金' (debts) occur when a player's properties lead to a negative cash flow. The script warns about the risk of ending up in debt, which can result in losing all properties if not managed properly.

💡Inflation

The script mentions 'インフレ' (inflation) in the context of the game's economy, where the prices of properties increase over time. This concept is important for players to consider when planning their investments and managing their cash flow.

💡Strategy

The term 'strategy' is implied throughout the script as players discuss different approaches to playing the game, such as when to buy properties, how to manage cash flow, and how to use cards effectively. The script emphasizes the importance of strategic thinking in achieving victory in the game.

Highlights

Starting the game with enthusiasm and uncertainty about the rules.

Introduction of game characters, Jobee and Marisa, and the long-term series of 10 years.

Explanation of the game's basic rules and the importance of understanding them for fair play.

Discussion on the impact of the order of play on the game's outcome.

The game's commentary reflects the actual conversations of the characters involved.

Mention of the game's mechanics involving property acquisition and management.

Explanation of the game's property value and revenue rate, and how they affect the game.

Strategy discussion on buying properties and the risk of debt and bankruptcy.

Introduction of the concept of 'total assets' in the game and its significance for winning.

The role of agriculture properties as a safe investment to avoid debt.

The game's potential to cause 'friendship breakdown' due to competitive elements.

Use of special cards like 'Express' and 'Tourist' to gain advantages in the game.

Discussion on the unpredictability of game outcomes and the importance of balance.

Strategic decision-making on whether to buy properties based on their revenue rates.

The game's pacing and the challenge of teaching new players while maintaining engagement.

Reflection on the game's complexity and the desire for a more concise explanation.

Concerns about the game's duration and the ability to keep the audience engaged throughout.

The emotional impact of the game and the importance of enjoying the current moment.

Transcripts

play00:02

じゃあ始めていきましょうかふっプップ楽しみだぜ

play00:06

私やり方知らないけどできるかな am まず挨拶しないとですよ

play00:10

おっとそうでしたそうでしたちょびっとなジョビーです

play00:14

昨夜です魔理沙だぜ霊夢です本日から個性豊かなメンバーで桃鉄をやっていきます

play00:20

期間は10年なので長期シリーズ2

play00:22

なると思われるね10年かめっちゃ長くなりそうだな

play00:26

気合を入れないとあ私もゲームさんと同じでもの鉄のルール知らないんでした

play00:30

その辺は任せて下さいちゃんとちょびさんと魔理沙で説明するから

play00:34

大4任せろ今回私たちはお互い敵同士だがちゃんとフェアな勝負になるように説明は

play00:40

真面目にやるぜ

play00:41

ついでに

play00:42

桃鉄を知らない視聴者様にもわかるように説明するから安心してくれよな

play00:46

さすが魔理沙さん頼りにしてますねじゃじゃあ何消えろ消えろはひどいでしょ

play00:51

[音楽]

play00:54

順番のシャックルはもちろんしますその方が間違いなく面白いからね

play00:59

わかりました

play01:00

どうせ私が一番になる

play01:05

言えずダウソでしょ

play01:08

いったことが本当になったよしかしのも鉄初心者の霊夢さんと私が1番2番を飾ると

play01:13

いうのは良いことなのでしょうか

play01:14

どうだろうなこの順番がプラスになるかマイナスになるかはゲームの流れで変わると

play01:19

思うからな

play01:20

あそうそうこのチャンネルの個性豊かなシリーズの私たちのトークは実際に中の人たち

play01:25

がしゃべってる内容を反映しています

play01:27

知ってる人が多いと思いますが一応ねそうでした

play01:31

私たちの声って取られてるんでしたっけねうかつなことを言うとちょびにさらされるぞ

play01:36

ああーこわこわ

play01:37

虚偽に弱みを握られてる私たちはこのように撮影に強制消臭させられるのであった

play01:42

社寺さんあるものにしようとするの屋根そんなことしないわそれよりも早く霊夢さん

play01:47

ボタンを

play01:48

してください始まらないよそうだぜグループのリーダーはちょびだが霊夢が一番だから

play01:52

こういう全体ヘのお知らせハ霊夢がボタンを押さないと進まないぞ

play01:56

ちょっとを4番になっちゃったことを後悔しはじめてるよ

play02:00

[音楽]

play02:03

最初の目的地は下田ですかスタート位置から結構近い場所が設定されましたね

play02:09

では霊夢社長シモダに向かいましょうマカ0

play02:13

サイコロを振ればいいんだよね大いきなり6だ

play02:16

幸先がいいね霊夢でもどうすりゃいいんだこれは私はどこに向かえばいいのだろうか

play02:21

ピンク矢印が目的地までの最短ルートを教え

play02:23

してるぜあっても1回初期位置にも奴隷6ヤシ備えてちゃんと戻れ霊夢って言ってくれ

play02:29

ない

play02:29

この初期位置で y ボタンを押すと自分のいけるますが光って表示されて分かり

play02:33

やすくなるぜ

play02:34

しかもその場所に直行することも可能だこれで移動すればうっかりミスで移動を見する

play02:39

こともないだろう

play02:40

員のマークが出てるますがありますけどこれは痛いこれは自分

play02:43

お手持ちのお金で買える物件があるますだなこのゲームはいかに自分の物件を増やすか

play02:48

が大事なゲームなんだ

play02:49

でもまあ今は初期に配られた1000万円しか金もないし

play02:52

目的地直行でいいと思うぜふむふむ了解した

play02:56

ちょびさんは序盤はカードますとかのいいと思う今回はそこしか行けそうにないから

play03:01

無理だけどとなるとこの横浜駅に行くし

play03:03

かないよねで物件は買うべき買わないべき

play03:07

それを決めるための物件の良し悪しを今から教えようこの話を聞いてから自分で判断し

play03:12

てくれ

play03:13

play03:13

[音楽]

play03:17

play03:20

じゃ桃鉄での物件についての説明をしていくぜ

play03:23

知ってる人もいるだろうがまあおさらいだと思って聞いてくれ

play03:26

さっきの霊夢の画面で説明していくぞまずい物件かどうかを大まかに分かる場所はここ

play03:31

だな

play03:32

このパーセントは収益率だこれが大きければ大きいほどいい

play03:35

このサンマー麺屋の場合は1000万円の50%だから

play03:39

年に1度ある決算

play03:40

次の4月に500万円もらえる店ってことだな

play03:43

下の方にも予測収益500万円と書いてありますね

play03:46

なるほどだから物件の値段が奥だとしても収益率がしょぼくてあまり買っても徳のない

play03:51

物件もあるんだぜ

play03:53

ちなみにこの収益率は駅の物件を独占全部買うと2倍になる

play03:57

勝つために必須だから覚えとけ霊夢してルード

play04:00

私を流ししかし物件を買っても自分の持ち金が赤字

play04:04

借金の状態になったのならば物件を打って返済しなければいけなくなるからな

play04:09

たくさん買った物件が一気に全部なくなるとか普通にあるぜ

play04:12

今までのフラー体臭でゼロになるとか怖すぎませんかだな

play04:15

一応それを回避する方法として農林系の物件

play04:18

畑を買うっていう方法もある

play04:20

畑は値段が高い割に収益率が低いものが多いが借金になってもうられないという

play04:25

メリットがあるんだなのでお金が貯まったら畑かって

play04:28

桃鉄の勝敗に関わる総資産に組み込んじゃうのもありだぜ

play04:32

総資産って何総資産は自分の持ち金と

play04:35

所有物件全部を合わせた金額のことだこれが一番多い奴が勝ちってことだな

play04:40

ついでに言っておくが物件を買うという行為は持ち金を物件に帰るという行為なので

play04:45

あって勝敗結果に関わる総資産が減ってしまうってことも

play04:48

はならないからな説明は以上だ厳密にはまだ説明してないとこがあるが100がないん

play04:54

でまた今度にしよう

play04:57

じゃあ買ってみようかな別にマイナスにならないのなら

play05:01

八木さんだったら買わなかったなぁ所持金0円って怖くね

play05:05

魔理沙さんの説明分かりやすかったです桃鉄ってゲームがどんなものか一気に理解でき

play05:09

ましたありがとな

play05:11

しかし小難しい言葉が多くなってしまったなもっと簡潔に教えたかった

play05:15

へそ日の説明しろよ

play05:17

お前一応経験者なんだろ邪美さんが片に口出しすると余計にわからなくなると思って

play05:22

それにちょびさん農林系が売られないって今知ったし

play05:26

の経験者1ミリも役に立たねえ人生ゲームに資産運用が加わったゲームって解釈に私は

play05:32

なってたけどそれでおけその解釈でいいと思うぜちなみに他の人を妨害する要素も入っ

play05:37

愛あるからねその膨大一つですべてが終わってしまうこともあるよえーっ

play05:42

なのでこのゲームは友情崩壊ゲームと呼ばれてるんだああそれは私も聞いたことあるわ

play05:47

でも私たちはこういった全力で殴りあうようなゲームが得意なんでね

play05:51

問題はないなエアー初手で市とかめっちゃ萎えるんだけど青マスに行くしかないかなと

play05:57

日のそうゆうとこさすがスはもってますねいらんいらんせめて6は欲しかったよ

play06:02

アームスは普通にお金がもらえるんですねあんまり多くないけど青マスは夏が一番高く

play06:07

て冬が格安になるぜ

play06:09

ちなみに赤ますはその逆だな

play06:11

[音楽]

play06:13

おい飛びふざけんなよお前がにがいいとか言ったからこっちにがきちゃったじゃないか

play06:18

て大いきなり急行周遊カードだとすごい引きだ

play06:21

すまんな飛び素晴らしいに立ったぜ4週を過ぎか4級高収入カードって何

play06:26

まず急行カードってのがサイコロが2個一緒に触れるカードだ

play06:29

で周遊は一定回数まで使い放題という意味だぜてことは魔理沙は

play06:33

しばらくサイコロ2個付れるってこと反則だ販促

play06:36

ほっこすまぬすまぬジョヴィの言霊が私にまでのってになんだけど言葉で妨害してくる

play06:42

のさすがてあれ

play06:43

営業成績が3倍を霊夢もいい引きしてるぜそれはシンプルに青マスでもらえる金が3倍

play06:49

されるって事だ

play06:50

すまんなちょび素晴らしいに立ったよた a photo

play06:53

理不尽にちょびさんのせいにされるのも良いことをちょびさんのせいにされるの

play06:57

どっちも納得いかない小木さんわかってますよね

play07:00

私にもいいで目立ったよと言わせてくださいよぬ者ぬ

play07:05

エアーいない私はこれは鎌倉に向かうべきなのでしょうか

play07:09

鎌倉に行っちゃうと目的地から遠ざかっちゃうぞ昨夜

play07:12

そっちの方向は行き止まりだからなとなると霊夢さんの止まってる青マスに私も向かわ

play07:16

ないといけないわけですか

play07:18

そういえば泊まる場所がかぶるとなんか発生するってことある今は

play07:23

ないかな今あってことは今後重なると何か起こり得る要素もあるって事ですか

play07:27

ちょびさんの挽歌1か月が非常に長く感じますは

play07:31

初心者2人に教えながらだとどうしても時間かかっちゃうね

play07:34

覚えてきたらテンポも良くなるだろうからそこはちょっとがまんだな

play07:38

八木さんはあえて目的地に向かわずにカードます並行

play07:42

何か良いカード引いた

play07:43

ないかなフェイスモニカーくどいことを考えてるって事はもの轍がわかってない私でも

play07:47

わかりますね

play07:48

手札を増やすことは大事なのですよ昨夜たん今回は特急カード

play07:52

サイコロ同時に3つ触れるカード大周遊じゃなくて良かったわ普通の特急カードだから

play07:57

一回使ったらなくなるからな

play07:59

じゃっ私は早速急行周遊を使わせてもらうか

play08:03

これで霊夢と咲夜に一気に追いつくぜ

play08:06

カードいなぁ私の欲しいです下田まであと8ますだから急行周遊を持ってる私はもう

play08:11

ゴールチャンスだな

play08:13

えもーしょびさんもしかしてカードます行くとかいう超だったかな

play08:17

目的地から一番遠い人には例のあるがつくからな

play08:20

特急カード急いで使わないといけないだろう

play08:23

[音楽]

play08:25

最初に6を出した反動かなで目が完全に終わっちゃってるよ

play08:29

あでも青マスの金額がすごい上がってるこんなに上がり幅が大きいのか

play08:33

最初の物件買って持ち金がゼロになったとは思えないインフレが始まってる

play08:37

[音楽]

play08:42

この出目のあるさなんですかね一体夫みんな不調のようですな

play08:47

とびさんは特急カードを使って一気に追い抜かせていただきますよ

play08:51

こういう時のお前はサイコロ3つ同時に振っても残念な結果になるんだろ

play08:55

知ってる知ってる小木さんはさっきまでで女神なかった

play08:58

つまりここでいい結果になってバランスが取れるというわけです

play09:00

[音楽]

play09:04

よしよし素晴らしい結果だどこまで行けるかな

play09:07

play09:08

こういう時は期待を裏切りますよねいつも相変わらず空気が読めん奴だ

play09:13

なぜ度さんはどう転んでもボロカスに言われるのであろうか

play09:16

を湯河原まで行けそうですねえ湯河原にあるつけ麺屋強くね1000万円で収益率

play09:22

200%って高すぎるでしょ

play09:24

いい買い物までできてしまったてか正直霊夢なかった50%の主

play09:28

植木率の物件が安すぎただけです確か2000万円の値段の物件は基本的に収益率が

play09:34

100%の奴が多いからなぁ

play09:36

a

play09:37

じゃあ私のさっきの買い物はよろしくなかったうーん

play09:40

アームスでお金が増えてるから結果的には良かったと思うよ

play09:44

うは私の急行カードので目は残念だったか

play09:47

しかもどの物件も買えないし

play09:50

しょうがない青魔スニークかあそろそろ尺が今回はここまでですね

play09:55

まだまだ始まったばっかりなのに終わりですか本当にパート数すごいことになりそうだ

play09:59

なぁ

play10:00

最後まで視聴者様がついてこれるか心配になるな

play10:04

[音楽]

play10:12

君どっ壊れ

play10:14

歌を歌おうたとえよだけ用としてまー

play10:20

気分でいけばいい

play10:23

今の時が大切だった

play10:27

[音楽]

play10:28

play10:30

dj

play10:34

[音楽]

play10:35

nu 気持ちを切り替えればいい

play10:43

nani nani

play10:46

[音楽]

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