21 mixing tips that would have saved me years

Mastering․com
11 Jul 201949:15

Summary

TLDRDieses Video bietet 21 Mixing-Tipps, die der Sprech者 wünschte, als er selbst Anfänger war. Jeder Tipp war ein Aha-Erlebnis, das seinen Mix verbessert hat. Von Bus-Techniken zur Verwendung von Serienkompression, von der Bedeutung des Volumen-Balances bis hin zur Notwendigkeit, sich Zeit für Übungen zu nehmen und aktiv zuzuhören, deckt dieser Leitfaden eine Vielzahl von Bereichen ab, die für bessere Mixes essentiell sind. Zusätzlich wird ein kostenloser Handout mit zehn häufigen Mixing-Fehlern angeboten, um den Sound um mindestens 10% zu verbessern – garantiert.

Takeaways

  • 🎓 **Tipps für Anfänger**: Der Video-Uploader teilt 21 Mixing-Tipps, die ihm geholfen haben, besser zu mischen.
  • 🔗 **Download-Link**: Es wird ein Link zum kostenlosen Handout mit zehn häufigen Mixing-Fehlern angeboten.
  • 🚌 **Busse für Kohärenz**: Verwenden Sie Busse, um Zeit zu sparen und die Kohärenz in Ihrem Mix zu verbessern.
  • 🎧 **Stereo-Slapback-Delay**: Erstellen Sie einen Stereo-Slapback-Delay für Vokale und Melodien, um Raumgefühl zu erzeugen, ohne die Vokale zu weit zurück im Mix zu drücken.
  • 🏠 **Zwei Raumreverb**: Verwenden Sie zwei Raumreverber, um den Eindruck zu erzeugen, dass alle Instrumente im selben Raum aufgenommen wurden.
  • 📚 **Referenz-Tracks**: Nutzen Sie professionell gemischte Lieder als Referenz, um Ihre Mischpfortschritte zu überprüfen und eine bessere Übertragbarkeit zu erreichen.
  • 🔨 **Serielle Kompression**: Verwenden Sie serielle Kompression, um eine natürliche Klangqualität und gleichzeitige Kontrolle zu erreichen.
  • 🔊 **Lautstärke-Balance**: Die Lautstärke-Balance ist der wichtigste Schritt im Mixprozess und sollte sorgfältig beachtet werden.
  • 🗺️ **Organisation**: Halten Sie sich an ein System oder eine Roadmap, um den Mixprozess effizienter zu gestalten.
  • 🔉 **Mono-Mix**: Führen Sie den Großteil des Mixens im Mono durch, um eine bessere Übertragbarkeit und einen dichteren Klang zu erzielen.
  • 🎸 **Gain-Staging**: Stellen Sie die Tracks auf eine optimale Lautstärke, um die Verarbeitung durch Kompressoren und EQs am besten auszunutzen.
  • 👂 **Zweite Meinung**: Lassen Sie Ihre Mischarbeiten von anderen Musikern oder Mixern überprüfen, um Feedback und Verbesserungsvorschläge zu erhalten.

Q & A

  • Was sind die Hauptziele des Videos mit den 21 Mixing-Tipps?

    -Das Video soll 21 Mixing-Tipps teilen, die der Sprecher wünschte, er hätte sie als Anfänger erfahren. Jeder Tipp war für ihn ein Aha-Erlebnis und hat ihn als Mixer verbessert. Er möchte diese Tipps nun mit dem Publikum teilen.

  • Was ist der Vorteil des Herunterladens des 'Top Ten Mixing Mistakes' Handouts?

    -Das Handout 'Top Ten Mixing Mistakes' wird zusammen mit dem Video verwendet und garantiert, dass die Mischungen mindestens um 10% besser klingen werden. Es hilft, häufige Fehler zu vermeiden und die Mischqualität zu verbessern.

  • Was ist ein 'Bus' im Zusammenhang mit der Musikmischung?

    -Ein 'Bus' ist ein Prozess, bei dem die Outputs aller Tracks einer einzelnen Instrumentengruppe auf eine spezielle Hilfsspur (Auxiliary Track) umgeleitet werden. Dies erleichtert die Verarbeitung, da Effekte wie Kompressoren auf alle verbundene Spuren angewendet werden können.

  • Wie kann man mit 'Bussing' die Mischzeiten verkürzen und Kohäsion schaffen?

    -Indem man alle Tracks einer Instrumentengruppe auf einen Bus umleitet, kann man Plugins nur einmal anwenden, was die Mischzeiten drastisch verkürzt und eine bessere Kohäsion zwischen den Instrumenten erzeugt.

  • Was ist ein 'Stereo Slapback Delay' und wie hilft es dabei, die Stimmen und Melodien im Mix zu platzieren?

    -Ein 'Stereo Slapback Delay' ist eine Verzögerungstechnik, die eine räumliche Wahrnehmung ohne die Stimme oder Melodie zu sehr in den Hintergrund zu drängen (zu 'wet') schafft. Es verleiht einer Vokal- oder Melodiepartie Raum, ohne sie zu überladen oder zu verwässern.

  • Warum sollten zwei Raumreverbierungen verwendet werden, um eine kohärentere Mischung zu erstellen?

    -Zwei Raumreverbierungen werden verwendet, um verschiedene Aspekte der räumlichen Wahrnehmung zu steuern: Ein Reverb für die Ambiance, um Instrumente im Mix zurückzudrängen, und ein zweites für die gewünschte Raumklangqualität. Dies hilft, die Band so zu verarbeiten, als ob sie im selben Raum aufträte.

  • Was sind 'Referenztracks' und wie helfen sie beim Mischprozess?

    -Referenztracks sind professionell gemischte und veröffentlichte Songs im selben Genre wie das zu mischende Lied. Sie dienen als Vergleichsbasis, um sicherzustellen, dass die Mischung in verschiedenen Anwendungssituationen gut klingen wird und einen professionellen Klang aufweist.

  • Was ist Serial Compression und wie kann es verwendet werden, um eine natürliche Tonqualität zu erreichen?

    -Serial Compression ist die Verwendung mehrerer leichter Kompressoren hintereinander, anstatt einen Kompressor hart zu drücken. Dies führt zu einer natürlicheren Klangqualität, da jeder Kompressor weniger stark arbeitet und somit die Klangmerkmale weniger verfälscht.

  • Warum ist der Volumenbalancierung ein so wichtiger Schritt im Mischprozess?

    -Der Volumenbalancierung ist entscheidend, da eine kleine Unbalance, wie ein Element, das 4 Dezibel zu laut ist, den gesamten Mix ruinieren kann. Eine sorgfältige Anpassung des Volumenverhältnisses gewährleistet, dass jedes Element im Mix die nötige Aufmerksamkeit erhält und nicht übertönt wird.

  • Was ist der Vorteil eines organisatorischen Systems, bevor man mit dem Mischen beginnt?

    -Ein organisatorisches System verringert die Entscheidungsbelastung und verhindert, dass man zu viele willkürliche und unnötige Entscheidungen trifft. Es gibt eine klare Vorgehensweise, wann welche Verarbeitungsschritte durchgeführt werden sollen, was zu einer effizienteren und weniger erschöpfenden Mischarbeit führt.

  • Warum sollte man den meisten Teilen des Mixens in Mono tun?

    -Viele Lautsprecheranlagen in der realen Welt sind Mono. Indem man den Großteil des Mixens in Mono durchführt, kann man Phasing- und Maskierungsprobleme minimieren, die auftreten können, wenn Stereo-Dateien auf Mono reduziert werden. Ein in Mono klingender Mix wird in Stereo oft besser klingen.

  • Was ist der Zweck der 'Gain Staging' von Tracks und wie wirkt es sich auf die Klangqualität aus?

    -Gain Staging ist der Prozess, bei dem die Tracks auf eine bestimmte Lautstärkeebene gebracht werden, in der die Verarbeitung durch Kompressoren, EQs und andere Plugins am besten klingt. Dies ist normalerweise in der Nähe von 0 dBVU. Dadurch werden die Tracks für die Verarbeitung optimal eingestellt und ein besserer Klang erreicht.

  • Was bedeutet der Ausdruck 'If it sounds good it is good' im Kontext des Mischens?

    -Dieser Ausdruck bedeutet, dass es keine strengen Regeln im Mischen gibt. Wenn eine Mischung gut klingt, auch wenn sie die gängigen Regeln nicht folgt, dann ist sie gut. Es erlaubt es dem Mixer, seine Entscheidungen nach dem Klang und nicht nach theoretischen Richtlinien zu treffen.

  • Warum ist es wichtig, einen Kopie des Liedes vor dem Mischen zu speichern?

    -Einen Kopie des Liedes zu speichern, bevor man mit dem Mischen beginnt, hilft, den Fortschritt zu sehen und zu hören. Es gibt einem das Vertrauen, weiterzumischen, da man den Unterschied zwischen dem unverarbeiteten und dem verarbeiteten Sound direkt vergleichen kann.

  • Was sind die Vorteile des Hinzufügens von Panning-Automation zu einem Mix?

    -Panning-Automation ist wichtig, um Energie in einem Lied aufzubauen und Veränderungen zu schaffen, die das Ohr des Zuhörers ansprechen. Es verleiht dem Lied eine größere Tiefe und ein Gefühl von Lebendigkeit, indem es die Stereo-Breite in verschiedenen Teilen des Liedes variiert.

  • Welche Rolle spielt die 'Zeitverschiebung' (Nudging) von Instrumenten im Rhythmus des Songs?

    -Die Zeitverschiebung hilft dabei, die Instrumente in den richtigen Rhythmus einzufügen, indem sie leicht nach vorne oder zurück verschoben werden. Dies kann dazu beitragen, dass die Aufführungen besser zusammenpassen und das Lied insgesamt präziser und eingängiger klingt.

  • Was ist der Zweck der Quantisierungsstärke (Quantize Strength) bei der Arbeit mit MIDI?

    -Die Quantisierungsstärke ermöglicht es, die Noten in einem MIDI-Track teilweise an das Taktgrid anzupassen, ohne dass sie zu perfekt und roboterhaft klingen. Sie hilft, einen natürlichen und menschlichen Charakter in die Performance beizubehalten.

  • Welche Bedeutung hat die Qualität der Aufnahmen für das Endergebnis des Mixens?

    -Die Qualität der Aufnahmen bestimmt das Mischpotenzial. Je besser die Aufnahmen, desto höher das Potenzial für einen hervorragenden Mix. Schlecht aufgenommene Tracks haben ein geringeres Potenzial und führen nur zu einem begrenzten Mischresultat.

  • Welche Maßnahmen kann man ergreifen, um während des Mischprozesses die Ermüdung der Ohren zu vermeiden?

    -null

Outlines

00:00

🎙️Mixing-Tipps für Anfänger

Der Sprecher teilt 21 Mixing-Tipps, die ihm als Beginner geholfen hätten. Er betont, dass jedes dieser Tipps ihm Mixing-Momente gegeben hat und er möchte sie nun mit dem Publikum teilen. Zu Beginn fordert er zum Herunterladen eines kostenlosen Handouts über häufige Mixing-Fehler auf, das die Mischqualität erhöht. Der Sprecher ist Dylan von Musician on a Mission und kündigt an, verschiedene Tipps, Tricks und Techniken zu präsentieren, die er über die Jahre gelernt hat.

05:15

🔊Nutzung von Busse für Zeitersparnis und Kohärenz

Dylan erklärt den Gebrauch von Bussen, um die Mischzeit zu reduzieren und für eine kohärente Mischung zu sorgen. Er vergleicht Bussen mit einer Schulbusfahrt, bei der verschiedene Tracks zu einem gemeinsamen Aux-Track geleitet werden. Dies erhöht die Effizienz, da Plugins auf dem Bus allen Tracks zugewendet werden, die darauf geroutet sind. Dies spart Rechenressourcen, reduziert die Anzahl der Plugins und fördert die Zusammengehörigkeit der Instrumente.

10:16

🎵Stereo-Slapback-Delay für Vokale und Melodien

Der dritte Tipp beinhaltet die Erstellung eines Stereo-Slapback-Delays für Vokale und Melodien, um Abstand zu schaffen, ohne die Vokale im Mix zurückzuhalten. Dylan zeigt einen Vergleich zwischen einem Mix ohne Verzögerung und einem Mix mit der eingesetzten Delay-Technik, um die natürliche Wirkung und die Vordergrundposition der Vokale im Mix zu demonstrieren.

15:20

🎼Zweistufige Room-Reverb-Technik für kohärentere Mischungen

Dylan diskutiert die Verwendung von zwei verschiedenen Room-Reverbs, um eine kohärentere Mischung zu erzielen. Er erklärt, wie die Verwendung von einem Reverb für die Ambiance und einem anderen für den Ton zu varyieren, je nachdem, was er aus den Instrumenten will. Er betont, dass dies die Tiefe und Dimensionalität der Mischung verbessert und zeigt, wie die Mischung ohne und mit den Reverbs klingt.

20:25

📈Referenztracks für bessere Übersetzbarkeit

Der vierte Tipp ist die Verwendung von Referenztracks, um die Übersetzbarkeit der Mischungen zu verbessern. Dylan erklärt, dass ein Referenztrack ein professionell gemischter und veröffentlichter Song ist, der dem zu mischenden Lied ähnelt. Durch das ständige Abgleichen des eigenen Mixes mit einem Referenztrack kann man vermeiden, blind zu mixen und einen professionellen Klang erzielen, der auf verschiedenen Lautsprechern gut klingt.

25:25

🔧Serielle Kompression für bessere Kontrolle und Klang

Dylan stellt die serielle Kompression vor, bei der mehrere leichte Kompressoren hintereinander geschaltet werden, um sowohl Kontrolle als auch einen natürlichen Klang zu erreichen. Im Gegensatz zu einem Kompressor, der hart arbeitet, um eine große Menge an Gain Reduction zu erzielen, resultiert die Verwendung mehrereer Kompressoren in einer Reihe in einer natürlicheren Klangqualität.

30:27

🎚Fokus auf Lautstärke-Balance

Der sechste Tipp betont die Wichtigkeit der Lautstärke-Balance im Mix. Dylan erklärt, dass eine perfekte Verarbeitung des Mixes ruiniert werden kann, wenn nur ein Element zu laut ist. Er empfiehlt, eine große Menge der Mischzeit mit der Lautstärke-Balance zu verbringen, bevor man mit der Verarbeitung beginnt, und die Konzepte der Höhen-Reihenfolge zu verwenden, um die Aufmerksamkeit auf das wichtigste Element des Mixes zu konzentrieren.

35:30

🗂Organisationliches System vor dem Mischen

Der siebte Tipp ist die Schaffung eines Organisationssystems, bevor man mit dem Mischen beginnt. Ohne eine klare Vorgehensweise kann das Mischen viel länger dauern und frustrierender sein. Dylan empfiehlt, ein System zu haben, das die Schritte des Mischens strukturiert, um die Entscheidungsfindung zu erleichtern und die Effizienz zu erhöhen.

40:32

📡Mischen im Mono für bessere Übersetzbarkeit

Dylan gibt den achten Tipp, den Fokus auf das Mischen im Mono zu legen, um eine enger sitzende Mischung zu erzielen. Viele Lautsprecher in der realen Welt sind Mono, weshalb Stereo-Dateien, die auf Mono reduziert werden, Phasing- und Maskierungsprobleme aufweisen können. Durch das Mischen hauptsächlich im Mono wird die Wahrscheinlichkeit solcher Probleme reduziert und die Mischung wird in Stereo besser klingen.

45:38

🔊Gain-Staging für bessere Töne

Der neunte Tipp ist das Gain-Staging der Tracks, um einen besseren Klang zu erzielen. Dylan erklärt, dass alte Analog-Geräte am besten mit Audio um einen bestimmten Pegel von 0 dBVU klingen. Neuere digitale Technik basiert auf dieser alten Technologie, weshalb Tracks, die um diesen Pegel eingestellt sind, von Verarbeitungseffekten wie EQs und Kompressoren optimal profitieren. Er zeigt, wie man einen Track mit einem Gain-Plugin und einem VU-Meter auf den richtigen Pegel bringt.

👂Wenn es gut klingt, ist es auch gut

Der zehnte Tipp ist die Annahme, dass, wenn etwas gut klingt, es auch richtig ist. Dylan betont, dass Regeln des Mischens wichtig sind, um dann wissen zu können, wann man sie brechen sollte. Ermutigung, die eigenen Ohren zu vertrauen und nicht ständig an Regeln festzuhalten, um kreativere und individuellere Mischungen zu erzielen.

🤚Kein Zeichnen von Lautstärke-Automation

In Paragraph 11 spricht Dylan über die Zeitersparnis durch das Verwenden des Marquee-Tools anstelle des manuellen Zeichnens von Lautstärke-Automation. Er demonstriert, wie das Tool verwendet wird, um Teile der Automation schnell anzupassen, ohne jede Bewegung einzeln zu zeichnen, was die Effizienz im DAW erhöht.

⌨️Wichtigkeit von Tastaturkürzel

Der zwölfte Tipp ist das Erlernen von Tastaturkürzeln, um die DAW-Geschwindigkeit zu erhöhen. Dylan betont, dass effizientes Arbeiten im DAW die Qualität des Mixes erhöht, da die Ohren und das Gehirn durch zu lange Arbeit an einem Track ermüdet werden. Er empfiehlt, sich die häufig verwendeten Kürzel zu merken, um die Arbeitsgeschwindigkeit zu erhöhen.

💾Speichern Sie eine Kopie des Liedes vor dem Mischen

Dylan gibt den dreizehnten Tipp, eine Kopie des Liedes vor dem Mischen zu speichern, um den Fortschritt zu sehen. Dies gibt dem Mixer Selbstvertrauen und zeigt, wie weit man gekommen ist, wenn man das ungemischte Lied mit dem fertigen Vergleicht.

🔊Panning-Automation für Energie

In Paragraph 14 erklärt Dylan die Wichtigkeit der Panning-Automation neben der Lautstärke-Automation. Er argumentiert, dass Veränderungen im Stereo-Bereich, insbesondere im Chor, Energie in einem Lied schaffen können. Er demonstriert, wie die Panning-Automation dazu verwendet werden kann, um die Breite des Stereo-Bereichs im Laufe des Liedes zu verändern.

Mindmap

Keywords

💡Bus

Ein 'Bus' in der Musikproduktion bezieht sich auf einen Aux-Track, auf den mehrere Tracks eines Instruments gemixt werden. Im Skript wird dies mit dem Beispiel eines Schulbus verglichen, der Schüler von verschiedenen Häusern abholt und an die Schule bringt. Dies erleichtert das Mischen, indem es die Verarbeitung von Plugins auf mehreren Tracks vereinfacht, was zu einer schnelleren und kohärenteren Mischung führt.

💡Stereo Slapback Delay

Dieser Begriff bezieht sich auf eine Art der Verzögerung, die in der Musikproduktion verwendet wird, um der Stimme oder Melodie Raumgefühl zu verleihen, ohne sie zu sehr in den Hintergrund zu drängen. Im Video wird dies als Alternative zur Verwendung von Hall zu beschrieben, die die Stimme oder Melodie zu 'nass' machen könnte.

💡Room Reverbs

Room Reverbs sind eine Technik, bei der mehrere Hall-Effekte verwendet werden, um die Klangumgebung und die Tiefe einer Mischung zu verbessern. Im Skript wird erläutert, wie durch das Senden verschiedener Instrumente zu verschiedenen Hall-Effekten eine kohärentere Klangwirkung erreicht wird, als ob alles in demselben Raum aufgenommen wurde.

💡Reference Tracks

Reference Tracks sind professionell gemischte und veröffentlichte Lieder, die als Vergleichspunkte für die eigene Mischung dienen. Sie helfen, die Mischung an professionelle Standards anzupassen und verbessern die Übertragbarkeit des Klangs auf verschiedene Lautsprecher. Im Video wird betont, wie wichtig es ist, ständig auf diese Referenztracks zurückzukommen, um nicht 'blind' zu mixen.

💡Serial Compression

Serial Compression ist eine Technik, bei der mehrere Kompressoren nacheinander verwendet werden, um eine natürliche Klangkontrolle zu erreichen. Im Skript wird dies als Alternative zur Verwendung eines Kompressors mit hohem Gain Reduction vorgestellt, was zu einer unnatürlichen Klangveränderung führen kann.

💡Volume Balance

Der Volumen-Balance bezieht sich auf die relative Lautstärke der verschiedenen Elemente in einer Mischung. Im Video wird betont, dass eine sorgfältige Anpassung des Volumen-Balances entscheidend ist, um eine ausgewogene Mischung zu erzielen, und dass dies ein zentraler Schritt im Mischenprozess ist.

💡Organizational System

Ein organisiertes System oder ein 'Roadmap' für das Mischen hilft, den Prozess effizienter zu gestalten. Im Skript wird das Konzept der '5 Treiber des Mischens' von Rob Williams von Pro Sound Formula vorgestellt, das die Schritte Balance, Korrektur, Verbesserung, Formgebung und Raum als Leitfaden für das Mischen verwendet.

💡Mono Mixing

Mono Mischen bezieht sich auf das Mischen eines Songs in Mono, um sicherzustellen, dass er auf allen Lautsprecher-Systemen gut klingt. Im Skript wird erklärt, dass viele Lautsprecher in der realen Welt nur Mono sind und dass Mischen im Mono die Übertragbarkeit des Klangs verbessert.

💡Gain Staging

Gain Staging ist der Prozess, bei dem die Eingangspegel der Aufnahmen so eingestellt werden, dass sie die Verarbeitung durch Kompressoren und EQs optimal nutzen. Im Skript wird dies als wichtiger Schritt beschrieben, um die Klangqualität der Tracks zu verbessern, indem sie sich in der 'süßen Zone' der Verarbeitung befinden.

💡Panning Automation

Panning Automation ist die Automatisierung der Panorierung von Tracks, um die Energie und Dynamik eines Songs zu steigern. Im Skript wird dies als ebenso wichtig wie die Volumen-Automation betrachtet und als Methode zur Steigerung der Klangtiefe und zur Erzeugung von Spannung verwendet.

💡Quantize Strength

Quantize Strength ist eine Einstellung, die die Genauigkeit der Anpassung von MIDI-Noten an den Taktgrid steuert. Im Skript wird dies als Weg beschrieben, um die Menschlichkeit in der MIDI-Performance beizubehalten, indem die Noten nicht vollständig auf das Grid gezogen werden, sondern eine gewisse Flexibilität aufweisen.

💡Practice

Die Praxis ist der Schlüssel zum Meistern des Mischens, wie im Skript betont wird. Es wird klar gemacht, dass es keine Shortcuts gibt und dass kontinuierliche Übung und aktives Zuhören notwendig sind, um Fortschritte zu erzielen und die Mischtechniken zu verbessern.

Highlights

21 Mixing Tipps für Anfänger, die den Mixprozess verbessern sollen.

Laden Sie das kostenlose Handout mit den zehn häufigsten Mixfehlern herunter, um Ihre Mischungen um mindestens 10% besser zu machen.

Bussing zur Zeitersparnis und Kohäsion in der Mischung.

Stereo-Slapback-Verzögerung für Vokale und Melodien, um Abstand zu wahren.

Verwenden von zwei Raumreverbeffekten, um eine kohärentere Mischung zu erstellen.

Referenztitel zur Verbesserung der Übertragbarkeit der Mischungen.

Serielle Kompression für bessere Kontrolle und Klangqualität.

Fokussierung auf Lautstärkebalance als wichtigster Schritt im Mix.

Ein organisiertes System vor dem Start des Mixens, um die Effizienz zu erhöhen.

Mixen im Mono für bessere Übertragbarkeit und einen dichteren Klang.

Gain-Staging der Tracks für bessere Töne.

Wenn es gut klingt, ist es auch gut – eine Philosophie des Mixens.

Kein Zeichnen von Lautstärke-Automation notwendig, stattdessen das Marquee-Tool verwenden.

Wichtigkeit von Tastaturkürzel für schnelleres Arbeiten im DAW.

Speichern Sie eine Kopie Ihres Liedes vor dem Mixen, um den Fortschritt zu sehen.

Panning-Automation ist ebenso wichtig wie Lautstärke-Automation für Energieaufbau in Liedern.

Ein zweites Ohr zur Beurteilung der Mischungen, um eine objektivere Perspektive zu erhalten.

Nutzung von Nudging, um Instrumente im Takt zu halten.

Quantisierungsstärke, um Menschlichkeit in MIDI zu bewahren.

Aufnahmequalität bestimmt das Mischpotenzial – schlechte Aufnahmen führen zu schlechten Mischungen.

Unterbrechungen während des Mixens, um die Ohren zu schonen.

Verwenden Sie einen Gain-Plugin anstelle von Solo, um das Instrument im Kontext der Mischung zu beurteilen.

Praxis und aktives Zuhören sind entscheidend für die Verbesserung des Mixens.

Transcripts

play00:00

In this video I'm going to share with you the 21 mixing tips that I wish someone had

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told me when I was a beginner.

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Every one of these tips was an aha moment for me and everyone has made me a better mixer.

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And since I can't go back in time and teach them to myself I wanted to share these nuggets

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with you.

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So enjoy this little time capsule video.

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But before we start make sure to download my free top ten mixing mistakes handout.

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Paired with this video it'll make your mixes sound 10% better at least guaranteed.

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So just click the link at the description or on screen now.

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Let's do this.

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[Music]

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Hey everyone. This is Dylan with Musician on a Mission here today with another mix tutorial

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for you.

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This one's going to be a bit of a weird one because I'm going to be kind of rapid-firing

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a lot of random tips, tricks and techniques that I've learned over the years.

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I sat down with a pen of paper the other day.

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I was kind of thinking about what were the things that I learned other than the absolute

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basics of mixing that I got the most out of the things that gave me that aha kind of moment

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that oh my gosh I can't believe I've been mixing without this.

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Some of these tips are going to be actual techniques.

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Some of them are going to be more philosophies ways of thinking about mixing. It's going

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to be all over the place. But I think you're going to absolutely love it.

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Now I'm not going to get into full tutorials for all these because we'd be here for hours

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but I'm going to be linking all the tips that need tutorials to videos or articles down

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in the description below.

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So if you hear a tip, you want to learn more about it, go check out the description. There's

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probably something in there that's going to teach you exactly how to do it.

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So let's get into it.

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So tip number one is to use bussing to save time and create cohesion in your mix. So this

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was a really big one for me. I learned this probably year 1, year 2 of mixing.

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I had no idea what buses were at first. Once I started experimenting with them my whole

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mix flow changed.

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So what a bus basically is? It's where you change the output of all of the tracks of

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a single instrument to one specific aux track. One specific auxiliary track.

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So you can even think of it like a school bus. So a school bus goes and it picks up

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all these kids from all of these different houses and it takes them to a single place,

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the school.

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It works exactly in the same way.

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So what's amazing to me about using instrument bus is that it speeds up your mixing by a

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100%.

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It's incredible how much easier it is to mix with buses because all of the plugins that

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you put on the bus are applied to every single track that gets routed to it.

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So if you look at a drum bus for instance you put a compressor on that drum bus. That

play02:46

compressor is being applied to the kick, the snare, the overheads.

play02:50

You don't have to go and compress every single one of those individually if you don't want

play02:54

to.

play02:55

So it speeds up your mixing. It saves on CPU because you're using about 50% less plugins.

play03:03

So you're not having computer crashes as often.

play03:05

And it also glues instrument mics or even doubles together and create cohesion in a

play03:11

way that nothing else really can.

play03:12

So let's look at an example of this. I have all of my drums right here; the kick, the

play03:17

snare the Toms, all of them getting sent to a single bus. This full set.

play03:23

So if I solo this.

play03:27

[Music]

play03:30

All the drums are happening.

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Now let's see what happens whenever I take off all of my processing.

play03:40

[Music]

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You hear how whenever I put that back on and just all of a sudden sounded a little bit

play03:50

more exciting, a little bit more bright, a little bit more glued together.

play03:54

It's really amazing what bus processing can do and especially how simple it is to set

play03:58

up one of these.

play04:00

So tip number two; create a stereo slapback delay for your vocals and your melodies.

play04:05

So reverb is awesome. We all know that. It sounds incredible. But too much on the vocal

play04:11

or the melody can push it back in the mix.

play04:14

It can make it sound too wet. It can make it sound too sloppy and it can keep it from

play04:18

sitting up front in the mix right where the listener wants to hear it.

play04:21

So stereo slapback delay is a great way of getting a sent of space without pushing the

play04:27

vocal back in the mix. So let's listen to this mix. I'm going to go into the verse and

play04:32

turn off all of the sense so you can hear it dry.

play04:38

[Music]

play04:40

So you can tell that it sounds too dry. It's really far forward in the mix but it's just

play04:48

sounding unnatural.

play04:50

So I could go in and add a bunch of reverb or I could try this technique. So I've already

play04:55

got one set up right here and I want to show you what this sounds like. I will exit it.

play05:14

[Music]

play05:17

So no reverb on that and you can kind of barely hear the delay in the background but overall

play05:24

it sounds a lot more natural. It doesn't really sound bone-dry. It doesn't really sound like

play05:29

it's sticking out of the mix anymore.

play05:30

But it's still very upfront.

play05:32

So tip number three is to use two room reverbs to build a more cohesive mix.

play05:38

Oftentimes the instruments in your session were recorded in several different rooms.

play05:43

This is especially true if you're a home producer. If you're recording in your bedroom and your

play05:48

living room and maybe at a friend's house, you're kind of just recording wherever you

play05:53

can.

play05:54

So the trick that I've learned to do is to send all of the instruments and the vocals

play05:58

to a single room reverb to help make the band sound like it's performing in the same space.

play06:03

You want it to sound like everything is happening in the same room.

play06:07

So a lot of people do this with one room reverb. I realized I just set a single room reverb.

play06:12

I do this with two room reverbs. I basically split my reverb in half.

play06:17

I've got one reverb to push instruments back in the mix. This is my ambience which I've

play06:22

got right here. I have another reverb to get that tone that I'm looking for, that room

play06:29

reverb sound that I want.

play06:31

So I actually send varying amounts of each instrument to these two reverbs depending

play06:36

on what I want them to sound like. So let me open up all of my tracks so I can

play06:42

show you. For instance you can see so buss 18 and 19 are these two reverbs. I've only

play06:47

got a little bit sent for the kick because the kick is such a low instrument.

play06:53

But if I go down to the main electric guitar 18 and 19 you can see I've got quite a bit

play06:59

more being sent from there. And if I go even farther down I go to the pads you can see

play07:05

18 for instance is much higher. That's because that's going to my ambience.

play07:09

That's the reverb that pushes stuff back in the mix and I want this particular pad to

play07:14

be as far back in the mix as possible.

play07:17

So before I explain the differences between these two reverbs I'm going to show you what

play07:21

this sounds like and how it helps to create a more cohesive mix.

play07:24

So let me go to my mixer. I'm going to go over here to my ambience and my room reverb.

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I'm going to let you listen to him first so you can see what they sound like and then

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I'm going to take them out. [Music]

play08:01

So you can see how it puts everything kind of in a similar space. It makes it feel a

play08:05

little bit more three-dimensional a little bit less flat. So let's look at these two

play08:09

reverbs. So the first reverb, the ambience, it's pretty simple the differences between

play08:14

the two although learning why this works is a little bit more complicated.

play08:19

So my ambience reverb that I have set up I have a lot of early reflections going. Now

play08:26

early reflections tell the ear how close or how far away something is.

play08:32

Now on my room reverb my room tone rather I've got a lot of late reflections The late

play08:39

reflections tell the ear what the room sounds like not necessarily how far away something

play08:44

is.

play08:45

So I've split the two up to where I've got one ambience that I could use to push things

play08:52

back in the mix. I've got one room reverb that I could use to give more of that reverb

play08:57

sound if I wanted.

play08:59

Setting these up is a little tricky. So go and check out the article in the description

play09:04

below to go and learn how to do this for yourself. I do this on a 100% of my mixes. I think you're

play09:10

really going to love it.

play09:11

So my next tip is tip number four. Using reference tracks for better translation of your mixes.

play09:17

So you've probably heard these two words kind of thrown around the Internet reference tracks.

play09:22

I don't really understand what they are.

play09:24

So what a reference track is is it's a professionally mixed and released song that's in the same

play09:30

vein of the one that you're mixing. So for instance if you're mixing a rock song, it

play09:34

might be a really well mixed rock song from one of the people that you're most inspired

play09:38

by. Someone who has really similar instrumentation, style and tone as you.

play09:44

So referencing this track constantly, referencing this mix constantly will keep you from what

play09:50

I like to call mixing blind or making mix decisions that sound great in your room but

play09:57

don't hold up anywhere else.

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And that's because most of these professional tracks have been mixed with the intention

play10:03

of sounding good and as many speakers as possible.

play10:07

You know if I'm listening to a pop track for instance that pop track has to sound good

play10:11

on my radio. It's got to sound good in my car. It's got to sound good on my iPhone.

play10:15

It's got to sound good in my terrible Bluetooth speakers.

play10:20

It's got to sound good everywhere.

play10:22

So if I make my mix sound like that mix then my mix is going to sound good everywhere.

play10:27

It helps you to get a much more professional sound. But even more than that it makes your

play10:31

mix more translatable to different speakers.

play10:34

I know for me one of the most frustrating things whenever I was starting was finishing

play10:39

a mix thinking it sounded incredible and then going out to my car, putting it in my car

play10:44

speakers and hanging my head in shame because it just sounded so bad.

play10:49

This will help you fix that.

play10:51

So go check out the video that I have tagged below. That's going to help you learn how

play10:56

to do this trick. That's going to help you learn what mix is to use, how to load them

play11:00

into your sessions, and how to get better translatable mixes.

play11:05

So tip number five is to use serial compression to get great control and great tone.

play11:12

So compression is one of the key parts of mixing. That's one of the first things you

play11:17

should learn. You should learn how to do a volume balance, how to use your EQ and how

play11:21

to use a compressor.

play11:23

So in order to control their vocals and their instruments better people tend to use a lot

play11:29

of gain reduction. They're really-really pressing those compressors hard. They're trying to

play11:35

squash them as much as possible.

play11:37

But what happens is is that they get the control that they want but the compression makes the

play11:43

vocal or the instrument sound really unnatural. It sounds squashed. It sounds distorted. It

play11:50

sounds digital.

play11:51

I could throw a million other adjectives at it.

play11:54

To get both the control that you want and a good natural tone try using serial compression

play12:02

which is basically using two to three light compressors in a row.

play12:07

So rather than using just one compressor and trying to do 10 dBS of compression, use three

play12:14

compressors that are all doing about 3 dBS of compression you're going to get the same

play12:19

amount of control but because each compressor isn't working as hard you are going to get

play12:25

a much-much more natural.

play12:28

And bonus points if you use different attack and release times. You know I love using a

play12:33

fast attack and release time on the first one to control the transience.

play12:37

And using a medium attack and release time on the second and third one to more shape

play12:41

the tone.

play12:42

So if you want to learn how to make this again go check out the description below. I've got

play12:48

a link to an article for you to check out.

play12:50

Tip number six is to focus on your volume balance.

play12:55

So your volume balance is the most important step in the mix. It took me so long to learn

play13:01

this guys.

play13:02

It's like the most simple tip I could possibly give you but I didn't really fully understand

play13:08

this and fully internalize it until only a few years ago. And I've been doing this for

play13:12

over I have no idea how many years.

play13:15

So if the mix is is impeccably processed but a single element is let's say 4 decibels too

play13:22

loud. So there's like a shaker in the background.

play13:24

That's just 4 dBS too loud that whole mix is ruined. It sounds incredibly unbalanced.

play13:31

So you want to spend a large chunk of your time here.

play13:35

I honestly would make sure that my volume balance was as good as I could get it before

play13:40

I started doing any processing. And that's actually why I use the concept of height order

play13:46

whenever I mix and I've got a video in the description below talking about that. It sound

play13:50

like a broken record.

play13:52

But all these links are in the description below.

play13:55

So height order is basically where I loop the loudest part of the song. I turn everything

play13:59

down and I put the most important element of the mix. So that might be the kick. That

play14:04

might be the snare. That might be the vocal.

play14:06

And I put that most important element at negative 5 dB and then I bring up the next most important

play14:13

element.

play14:14

So again that might be the kick. That might be the snare. That might be the guitars. And

play14:16

then once those two are balanced together with your volume then I bring everything else

play14:21

up.

play14:22

The fact that you're balancing everything around whatever your most important element

play14:25

is keeps the attention of your mix focused.

play14:29

You're making sure that that element is getting the spotlight that it needs. Well not over

play14:33

shining it making it too-too loud.

play14:36

Now you will have to go and tweak your volume balance over the course of your whole mix.

play14:41

Doing EQ, doing compression, doing different distortions and reverbs; that's going to change

play14:45

the volume of your tracks.

play14:47

So doing a volume mix is not necessarily just a one-step process but at least getting a

play14:53

good foundation right at the beginning, spending a good chunk of time really getting that right

play14:58

and your mix is going to sound instantly so much better.

play15:02

I guarantee it.

play15:04

So tip number seven is to have an organizational system before you start mixing. So without

play15:10

a roadmap mixing is going to take you ten times longer than it ever would before.

play15:15

This is a really common problem with beginners who are just learning lots of tricks and tips

play15:20

and have no actual way of knowing when to do what.

play15:24

So they're just kind of throwing every single thing they can think of at the wall with no

play15:28

system of how to actually implement what they're talking about.

play15:34

So without this roadmap it's infinitely frustrating because we have no idea when this is going

play15:40

to sound good, when is this going to sound like a mix. It can also be way more tiring

play15:44

and that's because of the concept of choice fatigue which basically is a psychological

play15:49

concept that talks about how making choices actually uses up physical body energy.

play15:57

So the more choices you make the more tired you become.

play16:00

That means that in order to get your best mix you've got to make as few choices as you

play16:04

can.

play16:05

So having an organizational system is going to keep you from having to make a bunch of

play16:10

random unnecessary choices.

play16:13

So the system that I use for mixing is the 5 drivers of mixing by Rob Williams of Pro

play16:18

Sound Formula.

play16:19

I'll link it in the description below. Go watch the video. Go download his e-Book. It's

play16:24

fantastic. But basically it's five steps.

play16:27

There's step number one balance where you basically balance all of the volumes of all

play16:32

the different instruments to your mix.

play16:34

Step two fix where you get rid of any errors or any bad sounds in your mix. You're doing

play16:40

any of your editing, your tuning, your cleaning your tracks. You're finding resonant frequencies

play16:45

that you can take out with your EQ.

play16:47

Then step three is enhance.

play16:50

This is where you're making everything sound cool. You're making everything sound larger-than-life.

play16:54

This when it really starts to sound like a mix.

play16:57

Step four is shape. That's where you start to create space for everything in the mix

play17:02

to sit. You're going in you're taking out low-end and some things to make room for the

play17:07

bass and the kick.

play17:08

Maybe you're taking out high-end in some things to make space for the vocals or the high hats

play17:13

with the acoustic guitars.

play17:15

Basically you are doing things in the mix to try to make everything fit together and

play17:20

play nicely.

play17:21

And then finally there's step five which is space. This is where you're going to add depth

play17:26

to your mix. You're going to take your mix from 2D to 3D by adding panning, adding reverbs,

play17:33

and adding delays.

play17:34

This is where you'll be pushing things back in the mix, where you'll be taking things

play17:37

to the left and the right.

play17:39

I absolutely recommend going and checking out his page on this. It'll change how you

play17:42

mix forever.

play17:44

So playing off the last tip is tip number eight. Mix in mono for better translation

play17:49

and for a tighter sound.

play17:51

You might have heard other mixing teachers talk about this but you have no idea why it's

play17:55

such a popular concept.

play17:57

So many speakers in the real world are only mono. They only have one speaker. They don't

play18:02

have two.

play18:03

A lot of phones are mono. A lot of speakers in restaurants and clubs are mono. So when

play18:09

stereo files are summed down to mono, so a file from a mix that has two channels that's

play18:16

been summed down to a single speaker, there are tons of phasing and masking problems that

play18:22

can happen.

play18:23

So you're going to have weird frequencies that are just lost for no reason. And if you're

play18:28

a beginner it could be extremely frustrating because you've spent hours on your mix, tweaking

play18:34

and tweaking and tweaking and finally you play it anywhere out in the world and it just

play18:39

sounds like crap.

play18:40

So you want to take steps to reduce the possibility of this.

play18:44

And the best way is to do 80% of your mix in mono.

play18:48

I actually don't do any panning until the fifth step of that organizational system from

play18:54

the last tip shape. And this is even extra good for your mix because when you put things

play19:00

in stereo it actually will hide problems.

play19:03

When you have everything in mono you can't hide anything. Every single instrument is

play19:08

fighting for space. Every single instrument is right on top of each other.

play19:12

If you can get your mix to sound good in mono it is going to sound fantastic in stereo.

play19:17

I've linked a great video by Graham from the Recording Revolution down in the description

play19:21

below talking about this in more detail.

play19:24

So let's move on to tip number nine. Gain stage your tracks for better tones.

play19:30

So back in the days before digital all recording was done on analog gear. You can see it in

play19:35

your mind's eye a big studio with a giant soundboard and outboard gear lining the walls.

play19:42

The bunch of musicians with guitars. Probably costing millions and millions of dollars.

play19:48

So because of how much noise all of that analog gear created all audio had to be recorded

play19:54

at a very specific level and that is 0 dBVU which we'll talk about in just a second.

play20:01

It was a well known fact that any analog gear was made to sound best with audio that's at

play20:07

around that volume, that area.

play20:10

So let's fast forward a few decades.

play20:13

When digital tech comes around 90s and 2000's they based it on a lot of these old pieces

play20:19

of gear. All of these compressors and EQs and reverbs that you use most of it's based

play20:24

off of this old technology.

play20:26

That means the new digital tech that you're using has the same analog sweet spot of 0

play20:32

dBVU.

play20:33

So if you can get your tracks to sit around that volume level they are going to sound

play20:38

so much better when they're processed by all these EQs and compressors.

play20:42

You're really sitting in that sweet spot using your processing to its highest potential.

play20:48

So here's the question then how can we find where 0 dBVU is. Now obviously that's not

play20:55

what we're seeing over here. This is actually dB full scale which is just a different digital

play21:00

way of measuring volume.

play21:02

So in order to gain stage a track we're going to need two tools. One is a VU meter which

play21:08

you can download for free at a lot of different sites. We'll link to them below. I've got

play21:12

one from Waves.

play21:13

And the second is a gain plug-in or a trim plug-in depending on the DAW that you use.

play21:17

So what I'm going to do is I'm going to this guitar.

play21:25

[Music]

play21:26

And you can see that that's sitting around kind of like 5dBVU, 3dBVU. I want it to be

play21:33

a little bit louder. So what I'm going to do is I'm going to take my gain plugin.

play21:38

I'm actually going to make sure that it's up above the VU meter. And I'm going to turn

play21:42

up the volume.

play21:44

[Music]

play21:45

Until it's sitting around this area.

play21:50

Perfect.

play21:52

It's really as simple as that.

play21:53

Now I can do all my processing. I could put on a compressor if I want. Anything that I

play21:58

do on here is going to just sound a lot better, a lot clearer, a lot closer to its potential.

play22:03

You're going to want to do this for all of the tracks in your session.

play22:07

If you want to learn more about this concept go check out our video on it in more detail

play22:12

in the description below.

play22:13

So here's tip number ten and this is more of a philosophy than anything and that's this

play22:18

if it sounds good it sounds good or even more simply if it sounds good it is good.

play22:25

One of my old audio professors told me this and it basically just means that just because

play22:30

something doesn't “follow the rules doesn't mean that it's wrong”.

play22:35

Now we mixing teachers talk all the time about the rules of mixing. How fast your attack

play22:40

time should be on a compressor? When to EQ? When not to EQ? How much should you be distorting

play22:46

your tracks in order to get some of that extra grit?

play22:49

Learning these rules is very very important because then you'll know when to break them.

play22:54

But you need to give yourself permission to break them.

play22:57

If you're messing with the processing on an electric guitar and you listen and you just

play23:01

think it sounds really good with the mix but then you look and you're doing 20 dBs of gain

play23:07

reduction on a compressor it does not matter.

play23:10

It sounds good.

play23:12

That's all. Move on.

play23:14

This is going to save you so much time and it's going to make you so much more confident

play23:18

in your decision making because you don't have to be constantly thinking am I doing

play23:23

the right thing.

play23:25

You just have to be constantly thinking does this sound good.

play23:29

Tip number 11 you don't have to draw in volume automation.

play23:32

So volume automation very important. It's how you get most of the movement in your mix.

play23:38

It tends to separate the novice mixers from the mixers who really have it down to both

play23:43

a science and an art form.

play23:45

So I used to draw in all of my automation by hand. You know I'd go in, I'd open up my

play23:51

automation lane. I click one. I'd click another. I click another and I click another and then

play23:58

I would take this. I'd move it up. I'd listen.

play24:02

I'd move it back down. I'd listen and then finally I would say okay that's good.

play24:07

That took so long. And I know in this moment right now as I'm talking to you it only took

play24:12

about 20 seconds but when you're doing that a hundred times it ends up taking forever.

play24:18

And so what happened is that I would stop doing any volume automation on my mixes because

play24:23

I just it wasn't worth the time. And then one day I discovered the marquee tool.

play24:29

So the marquee tool is in most DAWs but every DAW has a different name for it. I would just

play24:34

Google your DAW selector tool and just see what comes up but basically what it is is

play24:39

it allows you to select certain parts of the automation and turn it up or turn it down.

play24:45

So for me logic has this tool defaulted to the Command button. So whenever I hold down

play24:50

Command you can see that my cursor changes into a little cross.

play24:53

Now if I hold down Command and I click and drag all of a sudden this little bit is highlighted.

play24:59

If I click this highlighted bit boom, I have an instant cut that I can turn up and turn

play25:07

down.

play25:08

Now I'm going to go back a little bit. Let's just say okay this is too loud. I want to

play25:12

turn it down. I can just instantly grab, drag, click, turn down, listen, done, move on.

play25:19

I don't have to go in and draw every single piece just to be able to get it as tight as

play25:24

I possibly can.

play25:26

The nice thing about the marquee tool as well is if you're not using automation you can

play25:30

actually use it as a cutting tool as well.

play25:32

You can see that I now have full control over this region. I can move it around. I can do

play25:37

whatever I want with it. It's a very very helpful tool at getting faster at your DAW.

play25:44

Speaking of which here's tip number 12, getting fast is important. So learn your keyboard

play25:50

shortcuts.

play25:51

So the best engineers know that mixing is a race against time. Your ears are slowly

play25:56

dulling like an overused muscle. Your brain is slowly dulling due to choice fatigue.

play26:01

Your musicianship is slowly dulling because you've been hearing the same part of the song

play26:06

over and over and over and over again.

play26:10

That means that you want to finish a mix as quickly as you can to get the best quality.

play26:16

Now this isn't me saying do a mix in 20 minutes and call it done. This is me saying the more

play26:20

you sit and you tweak on a single track or the longer it takes you to use your DAW, the

play26:27

lower quality your mix is going to be because you're not going to be able to hear it accurately

play26:31

anymore, or you're going to start making bad songwriting decisions because you've heard

play26:36

it over and over again.

play26:38

It's not worth taking a lot of time to do these things.

play26:42

So you want to figure out how to use your DAW as efficiently as possible and keyboard

play26:48

shortcuts is the way to do it.

play26:50

Now learning keyboard shortcuts is something that you're going to do for the rest of your

play26:54

time mixing. I still learn new keyboard shortcuts to this day and I've been using this tech

play26:59

for over a decade.

play27:01

But simple things like save, copy, delete, split, open automation, record, add a new

play27:09

track, move the playhead, and so on stuff that you're going to be using constantly that's

play27:14

the stuff that you need to research and figure out and commit to muscle memory.

play27:19

Even if you want to just mix a song and every single time you go to a menu write that down

play27:25

and then research what the keystroke is to do all of that. It's going to make you five

play27:30

times faster than you were before.

play27:32

This is a really big one for beginners. Make sure to take it to heart.

play27:36

So up next is one of my favorite tips. Tip number 13. Save a copy of your song before

play27:41

you start mixing to see how far you've come.

play27:44

So mixing is a game of confidence. You're hearing the same song over and over and over

play27:49

again. Sometimes it's really easy to get discouraged. I still get discouraged and I've been doing

play27:55

this for a really long time.

play27:56

But if you listen to the unmixed version whenever you're just feeling like man this is just

play28:01

not sounding very good, you'll be able to see the incredible progress that you have

play28:05

made.

play28:06

It's going to give you the confidence to keep pushing yourself to be better. It's even better

play28:10

if you can finish your mix, listen to how rough these raw tracks are and then listen

play28:15

to what you did in your however many hours you spent mixing.

play28:19

You're going to feel like a genius even if right before you were feeling like a failure.

play28:25

This is a great trick to giving yourself more perseverance and mixing and not giving up

play28:30

too quickly.

play28:31

So let's talk about tip number 14. Panning automation is just as important as volume

play28:37

automation. A lot of new mixers miss out on this because obviously volume automation is

play28:42

extremely important to a great sounding mix.

play28:45

But one of the best ways to build energy in a song is to change the panning.

play28:50

Here's a really important rule. If a song is 100% stereo all the time then it's 0% stereo.

play28:58

There's no impact. There's no reason for it to feel larger-than-life. There's no change

play29:05

to the listeners ear.

play29:06

It's like that quote from the Pixar movie The Incredibles where the villain is talking

play29:10

about selling off his inventions so everyone can be a superhero and he says,

play29:16

And with everyone super no one will be.

play29:23

It's just like that. If the song is always stereo as much as possible then it doesn't

play29:29

even matter. It's a 0% stereo.

play29:33

Stereo makes a song more exciting and what's the most exciting part of a song it's the

play29:38

chorus. So you want to use panning automation to make the chorus more stereo, have more

play29:44

wit than the verses. It's really very simple.

play29:48

So let's look at an example of this. One of the most common techniques in stereo mixing

play29:53

is to have the overheads of the drums be more mono during the verse and more stereo during

play30:00

the chorus.

play30:01

So right here I've got my two overhead microphones my left and my right. So I am going to open

play30:07

up my automation. I'm going to go to my panning and I'm going to make the verse a little bit

play30:15

less. So about halfway.

play30:18

So still stereo not mono but just not quite as dramatic. And let's see what that does

play30:26

to the energy of the chorus.

play30:35

[Music]

play30:42

Now it's very subtle but you could just feel that it widened out a little bit. It just

play30:46

felt a little bit more exciting. Now you can also use this exact technique to move things

play30:51

farther to the left or farther to the right.

play30:54

Just in general you want your stereo spread to be a little bit narrower during the verses

play30:58

a little bit wider during the choruses.

play31:01

You can also use this technique to move certain instruments from one speaker to the other

play31:07

speaker.

play31:08

So a very common problem is to have one particular guitar part be in the same place in one speaker

play31:15

the entire song and the ear gets very used to that.

play31:19

So what you want to do is maybe in the first verse this guitar part is in the left speaker

play31:24

and the second verse you automate it into the right speaker and it's not an audible

play31:30

move.

play31:31

It's not like you're doing an effect.

play31:32

It's just like during the transition you move it from one speaker to the next speaker and

play31:37

it just sounds different, or you might even do that where that particular guitar part

play31:42

is in one speaker in the first and during the chorus it's in the other speaker.

play31:47

Really it's a practice thing. You'll figure it out over time. But doing your panning automation

play31:52

is going to take your mixes to the next level.

play31:55

So let's talk about tip number 15, get a second ear to listen to your mixes.

play32:01

So once you finish the first draft of a mix you've heard that same song over and over

play32:07

and over again for hours.

play32:11

It's exactly what we were talking about earlier with choice fatigue and ear fatigue and musical

play32:16

fatigue. You're tired. You've heard it so many times that your ear is no longer accurate.

play32:22

Your ear stops being able to hear the finer details because you're just so used to it.

play32:28

One of the best mixing tips I can give you is to send your first draft to a few musician

play32:34

friends and get their thoughts.

play32:36

Ask them for the strengths. Ask them for the weaknesses and ask them what they think you

play32:41

could do to improve the mix.

play32:44

Bonus points if you do this for other mixers as well because they'll know the specifics

play32:48

of how to fix your problems. If you get that feedback back whenever sit down to do your

play32:54

draft too you will immediately understand what direction you need to go in whereas you

play32:59

might not hear oh the high end is too harsh. Every single person has called you and said

play33:05

hey this is great but the high ends too harsh.

play33:08

So you can immediately start with that and move on quickly.

play33:11

This kind of instant feedback is not only going to make your mixes better in the long

play33:15

run but it's also going to make you learn how to mix better faster because your friends

play33:21

are going to be able to point out problems that you just can't hear because of your own

play33:26

personal biases.

play33:28

And then all of a sudden you know where the problem areas are. You can go and learn how

play33:33

to fix those problem areas. You can go and practice those problem areas. You can try

play33:38

to make it to where in your next mix.

play33:41

That thing is not going to be a problem.

play33:43

So next let's talk about tip number 16. Using nudging to get your instruments in the pocket.

play33:49

Now sometimes a performer is just a little ahead or a little behind the beat. It's not

play33:53

even necessarily that they're just moving back and forth constantly but maybe their

play33:57

natural tendency is to just play a little fast or play a little too slow.

play34:02

And it makes the whole band just feel a little bit less hinged together.

play34:06

So rather than going in and doing a full time-consuming edit which sometimes you'll have to do, you

play34:12

can try just nudging it a hair back or a hair forward and see if that does the trick.

play34:18

So what nudging is? It's basically the ability to move a few different regions forward or

play34:26

backward by just a few milliseconds.

play34:29

So I'm going to go grab my nudging tool right here and I'm going to start with the verse.

play34:34

I already know that the drums are just a little bit too ahead of the beat for me. They're

play34:38

not quite sitting as well as I want.

play34:42

Let's listen.

play34:47

[Music]

play34:50

Great.

play34:52

So I am going to select everything and I'm just going to move it back once, 10 milliseponds.

play34:58

And we will see what it sounds like.

play35:03

[Music]

play35:08

Still a little ahead but it's getting there. Let's try it again.

play35:15

[Music]

play35:18

That's a little bit too much for me. So I would actually go in, change the nudge value

play35:23

to 1. I might take it forward 5 milliseconds. So 1, 2, 3, 4, 5. So split the difference.

play35:29

Let's see what that sounds like.

play35:35

[Music]

play35:40

So it's already sounding better and I might need to go in and do the same thing for the

play35:43

vocals. Do the same thing for a few different instruments just to make sure everything's

play35:47

really locking into that pocket.

play35:49

But the drums already are starting to feel like they're not ahead of the beat quite as

play35:53

much.

play35:54

So let me show you another example actually with the vocals first two. I'm going to go

play35:59

down here and let's listen.

play36:04

[Music]

play36:07

So just a little ahead of the beat again. Let's back it up one.

play36:18

[Music]

play36:24

Already sounds better. Just one nudge of 10 milliseconds and it already feels like it's

play36:28

locking in a little bit more.

play36:30

With this nudging concept you can get as complicated or as simple as you want it to be. You can

play36:35

literally hit it a single time and move on or you can really-really try to nudge it to

play36:40

exactly the right point.

play36:41

Whenever you do nudge it though make sure that you're going back and you're adding a

play36:46

crossfade and fixing your regions. You don't want there to be a pop.

play36:51

So I might come in here, move this back and I actually, as you can see, already have a

play36:56

crossfade in place.

play36:57

Tip 17 is to use quantize strength to keep some humanity in your MIDI. I got so excited

play37:04

when I found out about quantization whenever I was younger and I was writing [Music].

play37:08

For those who don't know it's a system that puts all of your recorded MIDI notes directly

play37:14

onto the song grid.

play37:16

So if you wanted to improve the accuracy of your playing you could with a touch of a button.

play37:22

Literally all I would have to do is double-click this I'd have to select everything hit this

play37:28

little Q and everything just goes directly on to the grid.

play37:34

You can see every single piece.

play37:36

But it always sounded so robotic. It was more perfect than any human ever could be. So you

play37:42

can actually fix this using quantize strength and we'll talk about what that is in a second.

play37:47

This is just a little random idea that I was working with last night and I like it. It's

play37:52

a little lot of time so I'm going to need to quantize it to get it in time with these

play37:57

drums.

play37:58

Let's listen.

play38:04

[Music]

play38:10

You get the idea.

play38:11

So I go in, double-click. I select all my notes which it looks like they're already

play38:15

selected for me. I go over. I hit the little Q button for quantize and boom they're all

play38:20

on the grid. Now let's listen and you'll hear it just sounds fake. It's too perfect.

play38:38

Every single note is so incredibly tight that no human could possibly replicate it. I want

play38:45

to split the difference. I'm going to go over here to strength this is quantize strength.

play38:50

All DAWs have them. Just do some Googling to figure out what your DAW calls it.

play38:55

What this is going to do is this is going to basically say hey how close do I want my

play39:00

notes to be to the grid. Do I want it to be a 100% directly on the grid? Do I want it

play39:05

to be 0% on the grid?

play39:07

So you can actually see as I move this strength line up you can physically see the notes moving

play39:14

as well.

play39:15

So if I want to preserve some humanity in my MIDI notes all I have to do is say hey

play39:20

I want to tighten my performance up. I wanted to go around 50%, 60% but I want to leave

play39:25

it at that.

play39:26

I still want some of them to be off like I want sort of that some of that natural differences

play39:31

in articulation and attacking. And let's listen to what that sounds like.

play39:42

[Music]

play39:48

It's subtle but whenever you listen to that if you were to hear it for the first time

play39:52

you wouldn't think oh man that is incredibly fake. You would think oh man like that's a

play39:57

tight player and that's what you're going for for your [Music].

play40:00

You always want to make sure you're using some level of quantize strength so that it

play40:05

still sounds like a human played it.

play40:09

So let's move on to tip number 18. It's a phrase that gets thrown around a lot in the

play40:13

home recording world but that doesn't mean that it's not extremely important.

play40:17

And the phrase is this you could polish it until it shines but it's still shit. And yeah

play40:21

it's a little crass but that doesn't make it any less true.

play40:25

And what this really means is that if you record bad tracks your mixes will be bad.

play40:32

There's no way around it. You can polish these raw recordings as much as you want but it's

play40:38

still going to be a bad track.

play40:41

It's still going to sound bad.

play40:43

So the way I like to think of it is that each track has a certain mixing potential that's

play40:48

determined in the recording phase. So the higher quality the recording the higher the

play40:53

mixing potential. The better you could get your mix to sound.

play40:57

But conversely the lower quality the recording the lower the potential.

play41:03

So if you find yourself frequently saying I'll just fix it in the mix then you've just

play41:08

discovered one of the big reasons why your mix keeps sounding like shit. If it's recorded

play41:13

bad the mix is only going to sound decent at best.

play41:17

But if you take the time to record really good tracks you record them in good rooms,

play41:23

you do your research, you take time to get good mic positions, your mixes are going to

play41:28

sound so much better from the start.

play41:31

Let's move on to tip number 19 and that's to take breaks to save your ears.

play41:36

Your ears are a muscle. They're not literally a muscle. Please don't go try to work out

play41:40

your ears. But they do get tired like one.

play41:44

So in the same way that the longer you lift weights the less weight you can lift. The

play41:48

longer you listen to something the less accurate your ears become.

play41:52

So if you play loud [Music], you're just hitting your ears constantly for hours your ears are

play42:00

going to get tired and your ears are going to start interpreting that [Music] incorrectly.

play42:05

That means that when you're at 2:00 A.M. in a mixing session and you've been going for

play42:10

10 hours you think all of these mixing moves sound great but in reality you're actually

play42:16

hearing your mix incorrectly.

play42:18

So you're going to wake up the next morning listen to your mix and you're just going to

play42:20

be like why does this sound like crap. And it's because what you heard, what you fixed

play42:25

last night wasn't actually there.

play42:28

So an important key to good mixes is to take care of your tired ears. You want to take

play42:33

steps to keep your ears fresh. That means taking frequent breaks like one break every

play42:39

30 minutes. That means listening at conversation volume which means that you're playing your

play42:44

speakers at a level where if someone walked in you could still have a conversation with

play42:48

them over your mix.

play42:49

That means listening to your reference tracks. You want to make sure that you're always listening

play42:53

to professional mixes to remember what a good mix sounds like because your ears are getting

play43:00

more inaccurate over time.

play43:02

That means not mixing for extremely long periods of time.

play43:05

I know it's real sexy to do that. It's real cool to tell everyone just like oh yeah I

play43:09

was up until 3:00 A.M. finishing this mix and now it's perfect. Trust me you're gonna

play43:14

play that in the car the next day and it is not going to be perfect.

play43:17

So let's check out tip number 20. Don't solo use a gain plugin instead.

play43:23

So it's more important what an instrument sounds like in the context of the mix than

play43:28

by itself. Now I know that's contradictory to a lot of new mixers.

play43:33

You know they think well a good mix means that you're just making every instrument sound

play43:37

the best it can. Why would I not want to mix and solo then?

play43:41

Well you have to remember that no listener is ever going to hear the instrument solos.

play43:47

They're only going to hear all of the instruments together.

play43:50

And if every instrument is optimized and enhanced in solo it's going to sound like slop when

play43:56

it's all together. You might be able to solo something out and just be like God these drums

play44:01

sound amazing or God this piano is incredible.

play44:03

But when you put it all together everything's competing, everything's trying to live in

play44:08

the same frequency range. Stuff is too loud. Some things are too quiet. Some things don't

play44:13

have enough reverb.

play44:15

But if you solo every instrument they sound great.

play44:17

So you need to be okay with making an instrument sound worse in solo in order to make the mix

play44:25

sound better. That's the contradictory point of this tip.

play44:28

So the best way to use this tip is to use a gain plugin at the end of your plugin chain

play44:34

to turn the volume up whenever you're mixing an instrument. It's really simple.

play44:37

So let's say I'm about to mix this electric guitar track. This is what it sounds like

play44:50

in solo.

play44:51

[Music]

play44:52

Really pretty. So I might want to make that just sound so lush and incredible in solo.

play44:55

But if I was using this technique I obviously would want it to sound great in the context.

play45:00

But here's the problem.

play45:01

If I unsolo it really listen for it.

play45:08

[Music]

play45:13

You can't really hear it. It's in there if I took it out you would hear the fact that

play45:16

it's gone like it's taking up good space but you cannot hear it well enough to actually

play45:21

mix it.

play45:22

So I'm going to go in here. I've already got my gain plugin on at the very end that's important.

play45:26

It's got to be at the end. I'll turn it on and let's listen to it now.

play45:37

[Music]

play45:41

So you can hear it now. It's at the forefront of the mix but you're still hearing the rest

play45:45

of the instruments.

play45:46

So as I go in and I start mixing. I start queuing and compressing I'm going to be making

play45:51

those moves in the context of every other instrument.

play45:54

So I'm not going to be doing anything that's going to constrict any of the other instruments.

play45:58

That's going to take up space of the other instruments because I can hear everything

play46:00

at the same time.

play46:02

So what's great is that once I'm done using this magnifying glass I can just turn it off

play46:09

and it goes back to normal. It's slipped right back into the mix and it'll sound even better

play46:14

than it did before.

play46:15

So now we've reached the end of our list tip number 21. It's the most important tip. It's

play46:21

also the most obvious and the most overlooked and that is that you need to practice, practice,

play46:26

practice, practice, practice, practice, practice, practice and you need to listen.

play46:32

It's so annoying whenever you hear that because everyone's just like yeah what Dylan of course

play46:35

you've got a practice.

play46:37

That is the thing I've learned since I was 5 in kindergarten but everyone also forgets

play46:42

it. You're not going to sound good immediately. Rome was not built in a day.

play46:47

No amount of tips are going to make you a good mixer if you don't practice them.

play46:51

You just watched a video full of 21 incredible tips things that will change the way you mix.

play46:57

Things that are going to make your song sound better forever.

play47:01

But if you don't practice anything I've told you today then it's a moot point. Your mixes

play47:06

aren't going to get any better. Your songs aren't going to get any better.

play47:08

And you're just going to become even more frustrated that nothing is improving. And

play47:13

on top of that no amount of practice will make you a good mixer if you don't actively

play47:19

listen.

play47:20

You have to have both; both practice and listening. You want to make every mix move with intention.

play47:26

You want to listen to your mix and think what am I trying to do here, what am I trying to

play47:31

enhance.

play47:33

Then make your moves to solve that problem.

play47:36

Don't make mix moves randomly or you know because some video on YouTube told me I should.

play47:41

Every song is different. So what works for one singer might not work for another one.

play47:47

And the more songs you mix the better you'll get at mixing.

play47:50

So congrats on making it through this crazy video. These 21 tips are going to change the

play47:55

way you mix.

play47:56

Hopefully now you've had 21 revelations, 21 aha moments that you can go forward and use

play48:03

to get better.

play48:04

These are all things that took me years to figure out and I wish that I had this video

play48:11

that could be sent to me whenever I was just starting so that I didn't have to go through

play48:16

learning all of it and I could learn it as quickly as you now can.

play48:20

But I do actually have some extra stuff for you. Before you go don't forget to grab the

play48:25

free cheat sheet that I've made for this video. It's got all the mixing tips we've covered

play48:29

today plus my top ten mixing mistakes.

play48:33

These are things that every mixer does at some point and the faster you can crack that

play48:37

habit the better your mixers are going to sound.

play48:40

If you practice everything that talks about it's going to make your mixes sound 10% better

play48:45

guaranteed.

play48:47

Just click the link of the description and on-screen now and of course if you're new

play48:50

here don't forget to subscribe and hit that notification bell.

play48:54

That's all from me.

play48:55

I'm Dylan from Musician on a Mission and remember, Create Regardless.

play49:06

[Music]

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