PA Talks 02 – Mario Carpo (The Second Digital Turn)

PA Talks
21 Dec 201826:50

Summary

TLDRIn this interview, Mario discusses the profound impact of computer-aided design and artificial intelligence on architecture. He explains how the traditional separation between design and fabrication has collapsed, allowing architects to become makers of notations directly translated into physical objects. The rise of AI and 3D printing enables unprecedented levels of detail and customization in design. Mario emphasizes the importance of a balanced architectural education, combining studio practice with classroom and lab learning, and predicts that while AI will be a valuable tool, it won't replace the need for human architects anytime soon.

Takeaways

  • 🏗️ The advent of computer-aided design (CAD) has fundamentally changed architecture by collapsing the separation between design and fabrication. Architects now use the same tools for thinking, drawing, and making physical objects.
  • 🖌️ Traditionally, architects were agents of notation, creating drawings and technical notations for builders to construct buildings. With CAD, architects can now also be agents of fabrication.
  • 🤖 The rise of artificial intelligence (AI) in architecture is shifting the role of architects from problem solvers to decision-makers, as AI can handle complex decision-making processes traditionally reserved for humans.
  • 🔍 The 'second digital turn' in architecture refers to the shift towards using digital tools like 3D printing and AI, which enable more precise and granular design and fabrication at a microscopic level.
  • 🔢 The concept of 'discretization' in design, or the use of discrete components like voxels, is becoming more prevalent due to the capabilities of modern manufacturing technologies like 3D printing.
  • 📦 Discrete manufacturing processes like 3D printing allow for the creation of complex, high-resolution structures that would be impractical for humans to design and fabricate manually.
  • 🏙️ While digital tools can solve some architectural problems, they are not relevant to all aspects of architecture. There are still many problems that are non-computational and rely on human intuition, taste, and personal choices.
  • 💼 The economic feasibility of using AI and robotics in architecture is limited by the cost of these technologies compared to the relatively low cost of architectural labor, suggesting that AI will not replace architects in the near future.
  • 🌟 The idea of 'starchitects' or celebrity architects is seen as an anomaly and not a goal for the next generation of architects, emphasizing the importance of focusing on good design rather than fame.
  • 📚 Mario recommends that young architects should focus on a well-rounded education, combining studio work, classroom learning, and laboratory experiments to become well-trained professionals capable of competing in the global market.

Q & A

  • How has computer-aided design (CAD) changed the way architects think about design space, building, and the relationship between human and environment?

    -CAD has fundamentally changed architecture by collapsing the separation between design and making. Traditionally, architects were agents of notation, creating drawings that builders would then translate into physical structures. With CAD, the same digital file can be used to produce both an image and the physical object itself, making architects both thinkers and makers.

  • What is the significance of the shift from traditional architectural practices to computer-aided design in terms of architectural profession?

    -The shift signifies the end of the separation between design and making. Architects are now able to notate, represent, and fabricate at the same time, which was not possible in the traditional practice where architects made drawings and builders made the physical objects.

  • How does the rise of artificial intelligence (AI) in architecture affect the role of architects?

    -AI is increasingly being used for decision-making in architecture, which traditionally was a human task. This can lead to more informed and reasonable decisions, but it also raises questions about the extent to which AI will replace human architects in the future.

  • What is the 'second digital turn' in architecture, and how does it relate to the use of AI and computational tools?

    -The 'second digital turn' refers to the further integration of digital technologies into architecture, including AI. It involves the use of computational tools not just for design and making, but also for solving complex problems and optimizing solutions, potentially leading to more efficient and precise architectural designs.

  • How does the use of 3D printing and additive manufacturing technologies influence the style of architecture, particularly in terms of 'oxidization' or 'discretization'?

    -3D printing and additive manufacturing technologies have led to a style of architecture characterized by discretization, where structures are made up of individual, distinct pieces or 'voxels'. This contrasts with the smooth, subtractive style of the 90s, which was influenced by CNC milling machines.

  • What are the implications of the shift towards a 'discrete logic of manufacturing' in architecture?

    -The discrete logic of manufacturing, where each component is individually fabricated, can become an aesthetic attribute. Architects may choose to display the technical logic of the construction process in the final design, showcasing the individual components that make up the structure.

  • How can the use of computational tools and AI in architecture lead to more efficient and sustainable designs?

    -Computational tools and AI can optimize designs by calculating and fabricating structures at a microscopic level of resolution. This can lead to significant savings in building materials and energy, as only the necessary material is used where it is needed.

  • What are the potential drawbacks of mass customization in architecture, and when might it be unnecessary?

    -While mass customization allows for the production of unique items at no additional cost, it may not always be necessary or desirable. For example, creating one million different glasses when a standard design works for everyone could be seen as excessive and wasteful.

  • How does the speaker view the future role of architects in the context of advancing digital technologies?

    -The speaker believes that architects should not become complacent and should continue to learn and adapt to new technologies. However, he also emphasizes that architects should maintain their human-centric approach and not rely solely on technology for decision-making.

  • What advice does the speaker have for young architects regarding their education and professional development?

    -The speaker advises young architects to engage in systematic learning beyond just studio work. He emphasizes the importance of a balanced education that includes design, scholarship, and scientific experimentation, suggesting that a well-rounded education is crucial for success in the field.

  • How does the speaker perceive the current state of architectural education and the job market for architects?

    -The speaker acknowledges that the number of jobs available to architects is influenced by market fluctuations and is not solely dependent on the number of graduates produced by architecture schools. He also suggests that some architectural education programs may not be adequately preparing students for the competitive international market.

Outlines

00:00

🖥️ The Impact of CAD on Architectural Design

The speaker discusses the transformative effect of computer-aided design (CAD) on architecture, moving from a tradition of architects as notators to agents of both notation and fabrication. The advent of computers has collapsed the separation between design and making, as the same digital file can now serve as both a blueprint and a direct template for physical construction through 3D printing or milling machines. This shift challenges the Renaissance tradition where architects were thinkers, not makers, and suggests that with computational tools, architects can now represent, notate, and fabricate simultaneously. The speaker also touches on the emerging role of artificial intelligence in decision-making within architectural practice.

05:03

🔍 The Discretization Trend in Design

This paragraph delves into the concept of discretization in design, comparing it to the process of oxidation. The speaker describes how the shift from subtractive manufacturing methods, like CNC milling, to additive ones, like 3D printing, has influenced the aesthetic of design. The additive process, which builds objects from small, discrete units, has led to a style where the individual components or 'chunks' are visibly distinct, reflecting the technical process of fabrication. This is contrasted with the smooth, continuous forms produced by traditional milling machines. The speaker also discusses the implications of this for structural engineering, where computational tools can now allow for the design of components with a level of detail and customization that was previously impractical.

10:06

🛠️ The Role of Big Data and Voxel-based Design

The speaker explores the application of big data and voxel-based design in architecture, questioning the necessity and appropriateness of such detailed customization in the field. They discuss the potential for mass customization, where each item can be unique without incurring additional costs, and contrast this with the economies of scale traditionally associated with standardization. The speaker also addresses the practicality of designing at a microscopic level of resolution, which can lead to significant material savings, and the types of architectural problems for which these methods may or may not be suitable solutions.

15:07

🤖 The Future of AI in Architecture

In this paragraph, the speaker contemplates the potential impact of artificial intelligence on the future of architecture. They argue that while AI can be a powerful tool for problem-solving, particularly in quantifiable areas, it is unlikely to replace architects due to the subjective and intuitive aspects of architectural design. The speaker also highlights the economic considerations, suggesting that the high cost of AI technology compared to the relatively low cost of architectural labor makes it an unlikely candidate for replacement in the industry.

20:10

👨‍🏫 Advice for Young Architects

The speaker offers advice to young architects, emphasizing the importance of a well-rounded education that includes studio work, classroom learning, and laboratory experimentation. They caution against an overemphasis on the studio as the sole method of training, arguing that a combination of design, scholarship, and scientific exploration is necessary for a comprehensive architectural education. The speaker also addresses the fluctuating job market for architects, noting that it is subject to the cycles of the real estate industry and not necessarily a reflection of the quality of architectural education.

25:11

🏛️ Reflections on Architectural Education and the Profession

In the final paragraph, the speaker reflects on the state of architectural education and the profession. They express concern about models of education that fail to prepare architects for the international job market and criticize the notion of 'starchitects' as an historical anomaly rather than a goal for aspiring architects. The speaker advocates for a balanced approach to architectural training, combining creativity, scholarship, and experimentation, and encourages young architects to focus on developing a broad set of skills rather than seeking fame.

Mindmap

Keywords

💡Computer-Aided Design (CAD)

Computer-Aided Design, often abbreviated as CAD, refers to the use of computer technology for design and modeling activities. In the context of the video, CAD has fundamentally changed how architects approach design, space, and the relationship between human and environment. It has allowed architects to move from being notators of buildings to being creators of notations that can be directly used for physical fabrication, as mentioned when discussing the shift from traditional pencil drawings to digital files that can be used for both representation and construction.

💡Parametric Architecture

Parametric architecture is a style of design that relies on the use of algorithms and parameters to define the form and function of a design. The video discusses how this style was prevalent in the 90s due to the use of CNC milling machines, which followed smooth lines and subtractive technology. However, with the advent of 3D printing and additive manufacturing, the focus has shifted towards a more discrete, voxel-based approach, which is a departure from the smooth, parametric style.

💡Second Digital Turn

The term 'Second Digital Turn' is used in the video to describe a new phase in digital technology's impact on architecture. It refers to the evolution from traditional design methods to a more integrated approach where design, representation, and fabrication are all handled through digital means. This shift is exemplified by the use of AI and advanced manufacturing technologies that allow for greater precision and customization in architectural design.

💡Discretization

Discretization in the video refers to the process of breaking down complex structures into smaller, discrete units or components. This concept is central to the discussion on how digital fabrication technologies, like 3D printing, have influenced architectural design. It allows for the creation of structures made up of individual, precisely fabricated pieces, which can be seen as a contrast to the continuous, smooth forms produced by traditional subtractive manufacturing methods.

💡Voxel

A voxel is a three-dimensional pixel, used in 3D modeling and printing to represent a volume element. In the video, the concept of voxels is used to illustrate how modern digital fabrication technologies can create complex structures by assembling numerous small, individual units. This approach allows for unprecedented levels of detail and customization in architectural design, as each voxel can be designed and fabricated to have unique properties.

💡Artificial Intelligence (AI)

Artificial Intelligence is a branch of computer science that aims to create machines capable of intelligent behavior. In the video, AI is discussed in relation to its growing role in architectural design, particularly in decision-making and problem-solving. It is noted that AI can handle complex tasks that were traditionally reserved for human architects, but it is also emphasized that AI is a tool that serves human intentions, rather than replacing the human element in design.

💡Fabrication

Fabrication in the context of the video refers to the physical construction or making of architectural elements. The script highlights the blurring of lines between design and fabrication due to digital technologies, where the same digital file can be used to both visualize a design and produce the actual physical object. This change has significant implications for the role of architects, shifting from being agents of notation to being agents of both notation and fabrication.

💡Notation

Notation in architecture traditionally refers to the act of making drawings and technical plans that guide the construction of buildings. The video discusses how the advent of digital technology has transformed the role of architects from being makers of drawings to makers of notations that can be directly translated into physical structures. This change underscores the integration of design and construction processes in the digital age.

💡Mass Customization

Mass customization is the ability to produce goods and services tailored to individual customer needs with near mass production efficiency. In the video, this concept is explored in relation to architectural design, where digital technologies enable the creation of unique, customized designs without the traditional costs associated with customization. This raises questions about the necessity and value of such customization in architecture.

💡Structural Engineering

Structural engineering is a sub-discipline of civil engineering focused on the design and analysis of structures to ensure they can safely support and resist various loads. The video mentions how digital technologies and AI are changing structural engineering by allowing for the design of structures at a microscopic level of resolution, potentially leading to more efficient and precise use of materials.

💡Architectural Profession

The architectural profession is the practice of designing buildings and the space within them. The video discusses the evolution of this profession in the digital age, highlighting the shift from traditional roles to more integrated roles that involve both design and fabrication. It also touches on the potential impact of AI on the profession, suggesting that while AI can assist in certain aspects, the human element in architecture remains essential.

Highlights

Mario discusses the impact of computer-aided design on the architectural profession, emphasizing the shift from architects as notators to makers of notations for direct physical fabrication.

The interview explores the historical transition from traditional architectural practices to the integration of digital tools, leading to a convergence of design and making.

Mario explains how the advent of computers has imploded the separation between design and fabrication, allowing the same file to be used for both image production and object creation.

The interview delves into the role of artificial intelligence in architecture, suggesting a future where AI could assist in decision-making processes traditionally reserved for architects.

Mario introduces the concept of the 'second digital turn' and the rise of a new aesthetic characterized by the use of discrete components in design, influenced by additive manufacturing technologies.

The discussion highlights the shift from a parametric style of the 90s to the current trend of voxel-based design, reflecting the capabilities of modern fabrication tools.

Mario describes the potential for mass customization in architecture, where computational tools allow for the design of unique elements without additional cost.

The interview addresses the question of whether the new digital tools can solve all architectural problems, with Mario asserting that they are part of a broader toolkit.

Mario argues against the notion of a single 'starchitect' dominating the field, advocating for a diverse range of architects contributing to the profession.

The conversation touches on the economic feasibility of using AI and robotics in architecture, suggesting that the cost of these technologies may not yet justify their widespread adoption.

Mario emphasizes the importance of a balanced architectural education, including studio work, classroom learning, and laboratory experimentation.

The interview suggests that the role of architects in the future will not be replaced by AI, but rather augmented by computational tools that serve their creative intentions.

Mario provides advice to young architects, urging them to engage in a systematic learning process that extends beyond the studio environment.

The discussion critiques current architectural education models, suggesting that some are not adequately preparing students for the competitive international market.

Mario reflects on the fluctuating job market for architects, noting that the availability of work is not solely dependent on the number of graduates produced by schools.

The interview concludes with Mario's perspective on the future of architecture, highlighting the importance of embracing new technologies while maintaining a human-centered approach.

Transcripts

play00:01

[Music]

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hello dear Mario welcome to gid

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foundation thanks for accepting our

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interview request

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this interview is organized by GED

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Foundation and parametric architecture

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magazine

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we invited you to ask a couple of

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questions around your latest book and

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your latest theories about the second

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digital term according to your study of

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the history of architecture how do you

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think this computer-aided design has

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changed the way architects think about

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the design space building and the

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relationship between human and

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environment that's a 1 million dollar

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question which will take 1 million words

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but in short the first fundamental

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change is that architecture as we know

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it or as we knew it was an act of

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notation architects in the Western you

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know Renaissance tradition to not make

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buildings they make drawings of building

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notations which we give to the builders

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builders make the building we don't cut

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bricks we don't like we don't cut stones

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we don't just make drawings the pencil

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in the humanistic tradition is the tool

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of our work we have ideas with the

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pencil we translate these ideas into

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drawings with drawings of technical

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notations with even builders but we'll

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just make the building we don't because

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we don't do that just make drawings this

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is very of the architect which was

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invented in the

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which was good until a few years ago

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when computers came and with computers

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with separation between design and

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making is imploded doesn't exist anymore

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because when you have something on the

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screen the same file can be used to

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produce an image and to produce the

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object itself the same file on the

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screen is an image you put it on a 3d

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printer or another milling machine and

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you make the object so the notation is

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at that point the representation and the

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fabrication at the same time whereas

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traditionally we are agents of notation

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not agents of fabrication with

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separation between thinkers and makers

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in the Renaissance tradition we are

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fingers not makers we think we do not

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make makers make and we are not allowed

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to think but with computers the same

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tool is a tool for thinking for drawing

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and for making and so this separation

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which was the foundation of

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architectural profession the reason why

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we made drawings and not physical

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objects that's not good anymore because

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theoretically using computational tool

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we could and we can notate represent and

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fabricate at the same time now this is

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the field in practice you can 3d print a

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teapot you cannot be print a skyscraper

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so if you build a bigger object you

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still need all the you know degrees and

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layers of technical separation but with

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robotics even this degrees of separation

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are little by little being reduced so

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this is the next step but anyway that

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was the first important thing we used to

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be makers of drawing and now we are

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makers of notations which can be used

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immediately and directly for physical

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fabrication this is what computers do

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well computer lead computers today are

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increasingly choice of artificial

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intelligence and so that's another story

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because we can solve problem of decision

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making which traditionally we kept for

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ourselves but increasingly they can be

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devolved to an artificial intelligence

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which is increase

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be capable of making reasonable informed

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decision in our state when we delegate

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so phase one inherent to architectural

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profession the end of a separation

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between design and making phase two with

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the rise of artificial intelligence but

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this is not just what we are attached to

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the profession for every human activity

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increasingly the machines are no longer

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tools for making we're becoming

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increasingly tool for thinking so but

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this is not going to happen overnight

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that's a trend

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what's a training course in your new

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book you have talked about the second

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digital turn and the oxidation or

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maximization style in design how would

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you define these terms yes in a simple

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word yes box emulation of oxidization we

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could even call it discrete ISM the

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style of discretization so the idea but

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mainly little bits and pieces chunks

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pixel boxes whatever they are notated

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calculated and fabricated individually

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and they show as units so you can see

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all the little chunks which compose the

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physical object in to some extent this

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is a consequence of the shift in the use

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of the tools for computer-aided

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fabrication because in the 90s the

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driving the most common machine for

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computer aided making or manufacturing

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was a CNC milling machine which was a

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milling machine which cars would and

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takes away subtractive technology taking

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matter out and they did it mostly by

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following smooth lines which created a

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spline a smooth style of the 90s which

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we still call parametric see now we were

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eyes of 3d printing a 3d printer print

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each machine from subtractive to

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additive technologies instead of taking

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matter out matter is fabricated almost

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out of nothing almost out of thin air

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but it is printed out by little chunks

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we

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jeongsuk all voxels the way the machine

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works it makes a box and then another

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and then another

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each box it even individually fabricated

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now you could theoretically merge all

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the bottle you need in a single smooth

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uniform surface you can do it it's

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possible but as it always and or often

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happens the logic of the tool fits back

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on to the mentality of the operator and

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so if you are using a machine that makes

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everything by little discrete piece you

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may want at some point to show the

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technical logical using in the object

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you're making and so since the machine

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by its own technical logic and nature

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makes everything by little chunks at

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some point it becomes reasonable and

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logic to show the chunks and so and so

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the discrete logic of manufacturing

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becomes an aesthetic attribute because

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instead of hiding it you actually

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display it and so increasingly if you

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use machine for almost artificial

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intelligence you know it marries a piece

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of something which is made of fourth

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gazillion voxels meaning big number of

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words yeah if we had to work that way we

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couldn't because as humans we cannot

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well be good but it would take forever

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that's not right notate calculate and

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fabricate 4 gazillion balls one by one

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it's not a practical proposal because

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you start today you will never end but a

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machine can notate calculate and

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fabricate four trillion voxels in ten

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minutes

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so this logic of discrete components

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which we humans would never use because

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it would take too long for machines it

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is quite usable because machines can in

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fact machines are very good computers

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are making very simple operation very

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many times it's what they do

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arithmetics but I pursue per fast speed

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and so the idea we could in a you know

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in a game for a practical joke calculate

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a box which is made of 27 boxes it's

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possible it's a

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charge game but if we want to make a

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building which you've made of or an

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object which is even a tip which make

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the 4 gazillion voxels is we couldn't do

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it computers can do it so this is a

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shift between our way of thinking our

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way of making and the way computers

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think and make we tend to simplify

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objects to make them understandable for

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our you know limited capacity of

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arithmetic or calculations computers

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don't have those limits because we are

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done but we are very fast and so they

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can show the logic well they can produce

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pieces of solid matter which are made of

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a huge well call it excessive resolution

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a huge degree of resolution it's not

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excessive for them it's excessive for us

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because we cannot count those voxels

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computers can and so this shows it's a

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style it's an aesthetic but in

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engineering it is a big change because

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if you think what a structural engineer

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typically does well our limit up to the

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degree of resolution to which we can

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push our calculation of a physical

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object think of a beam a

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reinforced-concrete we simplify it we do

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not micro design each little each little

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chunk of it we could but it would take

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forever computer can to limit push the

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resolution of the structural object to

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an almost microscopic level of

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resolution and they can calculate and in

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fact fabricate a beam of structural

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piece where each microscopic component

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it's different from all others which

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means you know in a beam of reinforced

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concrete we admit but concrete is the

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same all over even in fact it isn't but

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we have to assume for calculating it but

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concrete is the same all over and the

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steel the iron was still on you call it

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beam rod it's best still rod it is in

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fact always the same excited we tweak it

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so we can take into account but here it

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is a 45 degree yet is so we

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admit of small variation in the steel

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rod which is merged inside this is as

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far as we can go beyond that it becomes

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too complicated for our traditional

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computational instrument because we have

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to calculate everything by hand whereas

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using computational intelligence and 3d

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printing you can print out a beam where

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each voxel is different from all apps

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not accidentally but by design so you

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can calculate this voxel here to be

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stronger than the box next to it and the

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one next to it perhaps you don't need a

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box where you leave it empty and so you

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can must customize the structural

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component to a microscopic level of

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resolution so instead of designing the

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structure paradox it could be manual the

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statute is already the same you design

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what happens inside the structure which

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is what typically we couldn't do so for

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engineering this is a big change because

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you can design a level of granularity

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which would allow a degree of precision

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in the calculation which means saving a

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lot of building material for example

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because where the material is not needed

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you will not use it whereas

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traditionally we could never even if we

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could calculate it we could not notate

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it in a way which was precise enough for

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an artisan or even you know a fabricator

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to execute it because you cannot expect

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master builder to build the beam with

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the precision of a serger or a dentist

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if we're so precise it would be a

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dentist not a Master Mason

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but today with 3d printing we can print

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a beam with the degree of resolution

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which a dentist with the printer a

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dental implant yes this can save a lot

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of well work work and material resources

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you know steel is expensive shouldn't

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waste

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what is the need of architecture today

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to use big data and walks elation style

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and design for what kind of architecture

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problems is this method a solution for

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all the problems to which it provides

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solutions well I promise to which it

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doesn't provide any solution and then if

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you don't even try with today's

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architectures I think I don't know maybe

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using this kind of ornaments or very too

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much detail is there any need for that

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exactly exactly these are all tool of

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mass customization the possibility to

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micro design variations at no additional

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cost but the question is do we need that

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or when do we need it for example using

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these technologies you could imagine but

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you know this glass is probably cheap

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because it is made somewhere with a mold

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where the same mode is used to reproduce

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1 billion identical glasses

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standardization mass production

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economies of scale the more identical

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glasses you make the cheaper each class

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will be that's the logic of Industrial

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Revolution using computational tool you

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could theoretically in practice we are

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not yet there but in theory you could

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make 1 million of these glasses all

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different from every other one

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1 million all different are the same

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unit cost so variations would not entail

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any supplemental cost is possible

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assuming it's possible the question is

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why on earth would you need 1 million

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different glasses if this glass is good

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is good for me as it is good for you as

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it is good for everyone else probably we

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don't need to make one get zillion

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different glasses one of the founder of

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inventor of the digital turn in the

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nineties burn our cash as an example he

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always lectures with a big pen a plastic

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big pain in his hand of great product of

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French consumer design and this argument

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is I use I could use a 3d printer to

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make this big pen customized

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specifically for me

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and you could do a different one

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specifically for you and each one would

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basket mask customize a big ballpoint

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pen specific to her or him but why would

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we need to do it since this big pen is

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perfect and it works just fine for every

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user on earth so there are cases when

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mastica customization is an pleasant

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solve any problem there are cases where

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it solves be problems because there are

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cases where one size does not fit all

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a big pen it's one size which fits more

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or less everyone but for example if you

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need a dental implant probably one I

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need is different from the one you need

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it's like fingerprint but surgery is

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done some of these technologies were

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developed for surgical implants before

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we were use at a scale of you know

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engineering because if you need a knee

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replacement or a hip replacement it has

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to be custom-made and so using 3d

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scanning and 3d printing you can

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customize it more precisely and cheaper

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than using traditional mechanical tools

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but same for dentistry of course we have

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more money than we do in the building

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and construction industry because a knee

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replacement is more expensive and you

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know peace-offering sport concrete but

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yeah thank you how good second digital

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turn and voxel asian-style will change

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the future of architecture for better

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I'm not certain that they can but it's

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one of the tools but we have at our

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disposal we must try to use them because

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there are there is evidence that they

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solve some problems we will not solve

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every problem but these tools are out

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there why should we not try to make

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something out of them I am certain that

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many architectural problems are

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completely irrelevant to computation and

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computation is completely irrelevant to

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many architectural questions as we were

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saying yesterday in the conference in

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the lecture some architectural problems

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are computable when computers can help

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some are non computable and when

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computers cannot help but where

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quantification

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part of again computers are a big help

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because we had to optimize the solution

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has to save time money resources

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renewable material minimize energy waste

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etc etc all things we care about thank

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you but of course architecture is way

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more than that yes technological and

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cultural changes and expansion of the

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tools for design what do you see as the

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role of Architects in future could a I

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be the future are no it's not going to

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happen anywhere anytime soon so this is

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a debate between the designers and

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architects it's gonna design for us what

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I would what it's gonna do AI what is AI

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well we don't know what is a I for the

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time being is the tool we use but it is

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not a tool but is going to replace us

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for many reason but basically AI is a

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problem-solving device it is good for

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solving the problem of a certain degree

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of complexity architecture is such a

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complex problem

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each architectural project has levels of

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complexity but we cannot quantify

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because we cannot even rationalize for

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better for worse and then don't say it

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is good but it is inevitable much of

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what happens in the decision-making

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process of an architectural design is

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based on intuition feeling taste

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ideology personal choices an

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idiosyncratic opinions it's not

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something that you can prove as in a

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mathematical demonstration and in that

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area of subjectivity computational tool

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are perfectly irrelevant then as we said

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there are many areas of pure technical

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rules you know quantification where

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computers are a big help but again we

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shouldn't confuse instrument and

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intentions computers are instruments

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they are help to implementing our

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intentions but intentionality is ours

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instrumentality is very very our

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instrument in the service of our

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intentions but we don't provide

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intentions intentions are ours we have

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intentions computer instrument

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intentionality is a Spencer mentality is

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them then I have a second argument why I

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don't think what artificial intelligence

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going to break a promise anytime soon

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artificial intelligence sticks so

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expensive and architectural a belief so

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cheap

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but it doesn't make any sense to use an

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expensive machine to replace cheap human

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labor yes so you say you say robots are

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not gonna kill us more expensive an

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architect for the tiny well robots are

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going to replace expensive profession

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profession with a huge amount of added

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value yes and so economic logic if there

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is a surgeon whose work is paid

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$1,000,000 per hour there is an

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incentive to replace it with a good

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computer or a good robotic hand you know

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how much architectural labor cost $15

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per hour so there is no incentive to

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replace any of us with a computer which

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is going to be way more expensive than

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we are so don't worry it's an instrument

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we should learn to use because it solves

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many problem yeah that's already - yeah

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it's a total instrument the instruments

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is there intentions is here in your

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guess or predictions who are the next

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generation of architects who will dive

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into this world and become starchitects

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in other words who is the next Frank

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Gehry of late 90s I hope no one becomes

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a starchitect in this field no no no I

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don't like there's a good profession we

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do a good job you don't need to become a

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stirrer

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there will be good architects there will

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be better architects and there will be

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architects in between the stardom of

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architectural profession in my opinion

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is an accident of history it happens not

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a precise point in time I do not know

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why it happened particularly around the

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turn of the millennium I mean luckily he

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was a famous architect but it didn't

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have in the thirties nor during the

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sixties the level of stardom but some of

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our friends have today

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never happened before it's unprecedented

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so in my opinion it's a perk it won't it

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won't last

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I mean I would argue that we'll have a

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good reputation record busy leave the

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good life

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people invited him around the world and

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they travel first-class and they made

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some money particularly the second part

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of his life that's ok you don't need to

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be as well it was a start at a human

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scale yes was a starchitect it made a

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decent life of you know a successful

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professional yeah thanks for your time

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in closing may I ask what advice would

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you like to share with young architects

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to do a lot of work and particularly to

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devote a lot of work to a systematic

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learning in classroom of topics which

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you do not learn in a studio because

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what I see is many of our students and

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colleagues the studio is becoming the

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only pedagogical site for the training

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of an architect everything else is

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ornament that was the Bazar system a

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system of a School of Fine Arts which

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was eliminating the 20th century because

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it proved its ineffectiveness we

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shouldn't go back to that because it

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already failed the 20 century great

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invention was a school of architecture

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where the architect is trained in

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different formats one is to do based one

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is classroom based and one is lab based

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we must train as designer in a studio as

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scholar in a classroom a scientist in a

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lab we need these three pillars to be

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well trained only one is not enough

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that's my my ideal school as these three

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pillars the studio the classroom and the

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lab the studio for designing and making

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creative stuff the classroom for

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learning boring stuff in the stew and

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the lab for making daring experiments we

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need these three forms we work on these

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three

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modes only one it may be good for some

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starchitect but for most of us it would

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not work we need all three but about

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today's architecture programs in

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universities do you have any comment so

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is it working or not

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except Bartlett or a do you think it is

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they are on the wrong way or on the

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right way because we have a lot of

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graduated architects now and they're

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complaining there's no work there's no

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do you think it's because of

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architecture programs and universities

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is there any problem number of jobs that

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are available to architects does not

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depend on the number of artists we

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trained in the School of Architecture

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real estate booms and busts all the time

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and we are at the mercy of a fluctuation

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of the markets there are times when

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there are not enough architects on the

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market and times were you know newly

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graduated architects no but for five

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years there will be no jobs when I came

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onto the market myself there were no

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jobs but feeling things saying we cannot

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we cannot do much about that

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concerning the level of training we

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provide in schools yes there are

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different models there are different

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approaches some are more successful some

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including the example I just provided

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are in my opinion doomed because we do

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not train professionals which are apt to

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compete on an international marketplace

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so there are winners and losers there

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are some schools that are winning some

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school but are losing and not going to

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make any nice but don't think but some

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of the big names are the winners some of

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the big names I'm thinking of are

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actually losers and some little schools

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which have no star reputation are doing

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excellent training so not everything

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that looks like gold is gold something

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like that it's an Italian problem so

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don't be misled by the shimmering

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shining appearances do you Mario thanks

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for your time and we do really

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appreciate the ADA foundation for

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sponsoring and organizing this

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Thanks thank you

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[Music]

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you

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Digital TurnArchitecture TrendsCAD ImpactAI in DesignParametric StyleDiscretization3D PrintingCustomizationArchitectural TheoryInnovation Talk