Every Chess Opening Principle Explained In 18 Minutes

Remote Chess Academy
19 Jun 202417:41

Summary

TLDRThis comprehensive chess opening guide teaches essential principles for strategic play. It emphasizes occupying the center with pawns, developing minor pieces towards the center, and the importance of not trading pieces without reason. The guide advises on when to castle, avoid early queen development, and not to move the same piece twice without progress. It also covers advanced concepts like controlling the center with pieces instead of pawns and counter-striking in the center against hasty attacks, providing a solid foundation for chess players looking to improve their opening game.

Takeaways

  • 🏰 Occupy the Center: The script emphasizes the importance of controlling the center of the chessboard with pawns, as it restricts the opponent's mobility and offers more options for your pieces.
  • πŸ“ Develop Pieces to the Center: Developing knights and bishops towards the center makes them more active and influential, controlling more squares and enhancing their power.
  • πŸ”„ Knights Before Bishops: Knights should be developed before bishops due to their initial passivity and the greater flexibility bishops have in finding optimal squares.
  • πŸ›‘ Central Knight Development: Knights should be developed to central squares on the third or sixth rank to maximize their activity and potential for future attacks.
  • πŸ‘‘ Castle Early: It's crucial to castle within the first 5 to 10 moves to safeguard the king and connect the rooks, facilitating a harmonious coordination of pieces.
  • ❌ Avoid Trading Bishops for Knights: Bishops are generally stronger and more versatile than knights, so trading them off without a clear benefit can be detrimental.
  • 🚫 Don't Develop the Queen Too Early: Bringing the queen out too early can expose it to attack and allow the opponent to gain tempo by attacking it.
  • πŸ” Avoid Moving the Same Piece Twice: Reusing the same piece in the opening can lead to a lack of development for other pieces, weakening the overall position.
  • πŸšΆβ€β™‚οΈ Don't Open the Center When Behind in Development: Opening lines can be risky if it exposes the position while your pieces are not yet developed.
  • 🏹 Flank Pawns Caution: Moving pawns on the flanks without a strategic reason can be wasteful, as they often don't contribute to immediate central control or piece development.
  • πŸ”„ Counterstrike in the Center: When faced with a hasty attack, counter-striking in the center can help regain the initiative and stabilize the position.

Q & A

  • What is the most fundamental chess opening principle discussed in the script?

    -The most fundamental chess opening principle discussed in the script is to occupy the center with pawns.

  • Why is controlling the center of the chessboard important?

    -Controlling the center of the chessboard is important because it allows for greater control of the board, making it easier to move pieces around and limiting your opponent's mobility.

  • What is the advantage of developing knights before bishops according to the script?

    -The advantage of developing knights before bishops is that knights are more passive in their starting position compared to bishops, and bishops are more flexible, allowing for development based on the evolving position.

  • What is the recommended sequence for developing minor pieces in the opening?

    -The recommended sequence for developing minor pieces in the opening is to develop knights first, followed by bishops, and then aim to place them towards the center of the board.

  • Why should you not trade your bishop for your opponent's knight without a good reason?

    -You should not trade your bishop for your opponent's knight without a good reason because bishops are generally stronger and more mobile, and trading them off can help your opponent develop their pieces and expose your position to potential attacks.

  • What is the significance of castling early in the game?

    -The significance of castling early in the game is to ensure the safety of the king and to connect the rooks, which is crucial for their development and participation in the game.

  • Why should you avoid developing your queen too early in the opening?

    -Developing your queen too early in the opening can expose it to potential attacks and allow your opponent to gain tempo by attacking it, which can lead to a disadvantageous position.

  • What does the script suggest regarding moving the same piece twice in the opening?

    -The script suggests that moving the same piece twice in the opening is generally a mistake as it neglects the development of other pieces and can lead to a less active and less powerful position.

  • Why is it risky to open the center when you are behind in development?

    -Opening the center when behind in development is risky because it can expose your position to attack, especially if your opponent can take advantage of the open lines and centralized king to launch a quick and effective assault.

  • What is the script's advice on moving flank pawns in the opening?

    -The script advises to think twice before moving flank pawns in the opening, as doing so can often be a waste of time and can expose the king to potential attacks without providing significant benefits.

  • What is the script's final advice on dealing with hasty attacks from your opponent?

    -The script's final advice on dealing with hasty attacks is to counter-strike in the center, which can help to seize the initiative and neutralize the opponent's attack, thus refuting it effectively.

Outlines

00:00

πŸ€” Chess Opening Principles: Controlling the Center

The video script introduces fundamental chess opening principles, emphasizing the importance of controlling the center with pawns and developing minor pieces towards it. The script explains how occupying the center with pawns after moves like E4 can restrict the opponent's mobility and create a strong foundation for piece development. The comparison between a well-centered position and one that neglects the center illustrates the strategic advantage gained from central control. Additionally, the script touches on the value of developing knights and bishops towards the center, highlighting the increased activity and control these pieces have when centrally located.

05:00

🏰 Prioritizing Knight Development and Castling

This paragraph delves into the rationale behind developing knights before bishops, highlighting the knights' initial passivity and bishops' inherent flexibility. The script discusses the strategic benefits of castling early in the game, preferably within the first 10 moves, to safeguard the king and prepare for further development. It also warns against common opening mistakes, such as trading a bishop for a knight without cause, which can weaken the player's position by favoring the opponent's development and exposing the player's squares to attack.

10:02

β™˜ Developing Knights to Central Squares and Avoiding Early Queen Development

The script continues with the principle of developing knights to the central squares of the third or sixth rank, illustrating the increased activity and utility of knights in these positions. It also advises against moving the same piece twice in the opening, as this can leave the rest of the army underdeveloped and passive. The dangers of prematurely moving the queen to an advanced position are outlined, with examples showing how this can lead to a loss of tempo and vulnerability to attack. The importance of not opening the center when development is incomplete is also discussed, to avoid exposing the player to unnecessary risks.

15:02

πŸ‘₯ Advanced Chess Strategies: Counter-Attacking and Flank Pawn Management

The final paragraph introduces more advanced concepts, such as controlling the center with pieces rather than pawns, allowing the opponent to occupy the center with the intention of launching a vigorous counter-attack, and the strategic use of flank pawns. It emphasizes thinking twice before moving pawns on the sides of the board, as they often serve little purpose and can waste valuable time. The script concludes with advice on how to handle unexpected attacks from the opponent by counter-striking in the center, which can swiftly turn the tables and refute the opponent's aggressive opening.

Mindmap

Keywords

πŸ’‘Chess Opening Principles

Chess opening principles are fundamental guidelines that players follow to gain an advantage in the early stages of a game. In the video, these principles are the central theme, with each principle being explained and exemplified to help viewers understand how to navigate the opening phase of a chess game.

πŸ’‘Control the Center

Controlling the center refers to occupying or influencing the central squares on the chessboard with pawns and pieces. The video emphasizes the importance of controlling the center for better piece mobility and to restrict the opponent's options, as illustrated when discussing why occupying the center with pawns is advantageous.

πŸ’‘Developing Pieces

Developing pieces in chess involves moving them from their starting positions to more active squares where they can influence the game. The script explains that developing knights before bishops is often recommended due to the knights' initial passivity and the bishops' flexibility, as seen in the context where the script advises developing knights to central squares.

πŸ’‘Castling

Castling is a unique chess move that involves moving the king two squares towards a rook and then moving the rook to the square the king has just crossed. The video mentions the importance of castling early to safeguard the king and connect the rooks, which is a standard practice in the opening phase.

πŸ’‘Knights Before Bishops

This principle suggests developing knights before bishops due to the knights' initial inactivity and the bishops' potential to be more flexible. The video provides examples from a chess position where developing knights first allows for a more active piece placement compared to passive bishops.

πŸ’‘Avoiding Repetition

Avoiding repetition of piece movement is a principle that discourages moving the same piece more than once in the opening without achieving progress, as it can waste time and hinder development. The script illustrates this with a scenario where moving a knight twice in a row neglects other pieces' development.

πŸ’‘Prophylaxis

Prophylaxis in chess is a strategy of preventing opponent's plans rather than waiting to react to them. The video touches on this concept when discussing how to counter hasty attacks by the opponent with a counter strike in the center, thus seizing the initiative.

πŸ’‘Flank Pawns

Flank pawns are the pawns on the sides (a- and h-files) of the chessboard. The video advises caution when moving these pawns, as doing so without a good reason can expose the king and waste tempo, as seen in the discussion about the potential downsides of moving the f-pawn without proper consideration.

πŸ’‘Queen Development

Queen development in the opening refers to the careful placement of the queen to a square where it is safe and can actively participate in the game. The script explains that the queen should generally be developed to central squares of the second rank to avoid exposing it to attack.

πŸ’‘Connecting Rooks

Connecting rooks is the process of ensuring that no pieces are between the rooks, allowing for greater mobility and coordination. The video emphasizes the importance of this for effective rook placement and participation in the game, as it relates to queen development and overall strategy.

πŸ’‘Counterattack

Counterattack in chess is the strategy of responding to an opponent's attack with an immediate threat of one's own. The video script provides examples of how to counterattack in the center of the board to neutralize the opponent's initiative and regain control of the game.

Highlights

Occupy the center with pawns to control more squares and restrict opponent's movement.

Develop minor pieces towards the center to maximize their control and strength.

Knights should be developed before Bishops due to their initial passivity and Bishops' flexibility.

Develop Knights to central squares on the third or sixth rank for optimal activity.

Castle early, ideally within the first 5 to 10 moves, to safeguard the King.

Avoid trading your Bishop for your opponent's Knight without a good reason, as Bishops are generally stronger.

Do not develop your Queen too early to prevent losing tempo and exposing the Queen to potential attacks.

Avoid moving the same piece twice in the opening to ensure the development of all pieces.

Do not open the center when behind in development as it can expose your position to attack.

Avoid moving flank pawns without a good reason as they often waste time and do not contribute to the game strategy.

Develop your Queen to central squares of the second rank to stay safe while participating in the game.

Connect your Rooks by clearing the back rank to enhance their mobility and effectiveness.

Control the center with your pieces instead of necessarily occupying it with pawns.

Counterattack the center vigorously if your opponent has grabbed the center.

When facing hasty attacks, counterstrike in the center to seize the initiative and defend effectively.

The universality of opening principles that can be applied to any chess opening regardless of the specific moves or strategies.

Special offers for premium chess courses in honor of Father's Day with significant discounts and a chance to win free courses.

Transcripts

play00:00

hi and welcome into the most

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comprehensive chess opening guide you're

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about to learn all the chess opening

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principles that you need to follow in

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any opening that you play and in every

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game that you play okay let's start off

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with the most trival one occupy the

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center with pawns you've probably heard

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about this one we're going to go

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gradually to more advanced levels anyway

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let's start with the most fundamental

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principles because you still need to

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know them and also you got to understand

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why it is so so after E4 let's say black

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allows you to grab the center with pawns

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now why do you want to do that well

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let's imagine that black just develops

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pieces without carrying B the center

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what's going to happen next let's look

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at this position we occupy two of the

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four Central squares with our pawns and

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these two pawns also control a whole lot

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of squares in the middle of the board

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making it very hard for your opponent to

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move around like these pieces just can't

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go forward at all moreover anytime in

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the future you can push your OPP forward

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and kick this Knight away and same thing

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happens to the other Knight if it ever

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broughts forward you can play E5 and

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kick it back now it can go forward

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meaning making it very uncomfortable for

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black to move around now in contrast to

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this let's look at the white position

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now for white it's very comfortable to

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develop your pieces however you like you

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can develop your Bishop anywhere along

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this diagonal this bishop anywhere along

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this diagonal your queen is can easily

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move around these squares while for the

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black it's all completely stuck there so

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all in all control in the center just

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allows you to control the majority of

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the chest board making it much easier

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for you to play besides occupying the

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center with pawns you do want to develop

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your minor pieces Knights and Bishops

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towards the center towards the same

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Central area of the board therefore in

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most cases your Knights are going to be

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developed this way and after that you're

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also going to develop your Bishops

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somewhere towards the center now

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generally speaking pieces in the center

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of the board are just stronger for

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example look at this bishop it controls

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two long diagonals and look at the black

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light Square Bishop it controls only its

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own Brea in if it meditates but besides

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that it can't do anything now look at

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this Knight on F3 it controls eight

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squares around if we count it it's eight

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and this Knight on uh H6 only controls

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four therefore if we compare the White

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Knight and the Black Knight The White

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Knight is actually two times stronger

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and that's the reason behind developing

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your pieces towards the center we're

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moving on to the next principle Knights

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before Bishops and I do understand that

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known as a big proponent of The Bishop's

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opening you'll be like eigor do you want

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to keep us off your favorite opening

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yeah you're right so let's not talk body

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too much in move on now and seriously

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there are two primary reasons for you to

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develop your Knights before Bishops

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Bishops are already fairly active from

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their starting position while the Knight

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is totally passive that's the reason

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number one and number two is Bishops are

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more flexible as for the Knight we're

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pretty sure that it's going to go there

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while for the bishop we may not be

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completely sure which square is the best

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for the bishop therefore we may start

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from the move which we know we're going

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to play anyway and then decide which

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move to play next depending on the

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circumstances for example here let's say

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we trade what goes but Bop G7 and now as

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they hit this KN on D4 we think okay now

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let's develop our dark squore Bishop we

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need to develop it anyway but now we can

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develop it right here so they that we

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also guard the Knight on D4 you can see

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that depending on the circumstances we

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can decide where to develop our Bishops

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for example if black ever goes D6 we

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think oh now this KN is a little bit

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more vulnerable maybe we want to go

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there and attack it well if he does not

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play D6 maybe you can decide okay let me

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put it here and put pressure down this

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diagonal let me remind you real quick

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that it is the final chance to take

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Norms you name it again we know how to

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help you and I'll be happy to do that

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here has the next principle develop your

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Knights to the central squares of the

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third rank or the sixth rank if you're

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playing Black now although this may seem

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common sense but in reality quite often

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I've seen players developing their

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Knight somewhere to E7 and they justify

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it somehow and I know we human beings

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are very creative creatures you know we

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take a break from the internet on our

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computer to check out the internet on

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our phone and we can justify that but

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let's not over complicate matters you

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need to develop your Knights to the

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central squares of the third rank or the

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sixth rank of your playing in Black it's

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very simple your Knights are the most

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active there so that's not our

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complicated matters now from F6 this

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Knight is going to put pressure here

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support this Square you're ready to jump

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to G4 in some variations all and all the

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Knight is really active here if you

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instead put it to H6 or to E7 is going

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to be less active and therefore you

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should only do that if for some reason

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the square is totally unavailable let's

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say if there were somehow your

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opponent's Pawn right here on E5 and it

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takes away this square and there's

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nothing you can do that maybe you have

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to develop your knight other ways but if

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not just develop it to the central

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squares Castle early preferably within

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the first 5 to 10 moves off the game in

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this position it was black to play and

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they delay their castling and instead

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develop their Knight to D7 now the move

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that seemed to make a lot of sense

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especially to those who didn't watch

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this video and didn't know that the

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Knight should be developed here anyway

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it looks like black develops the Knight

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and maybe It prepares some sort of

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central advancements after that but the

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reality is as long as your king stands

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in the middle of the board it is in

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danger and in this position why took

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advantage of this opportunity straight

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away they played E5 to break open the

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center after they stray the Knight needs

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to go somewhere the Knight got here and

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now white one the game with a little

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tactics Bishop takes F7 calling the king

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out after that followed up with Knight

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to G5 that is a check to the king also a

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disc discovered attack of the Knight but

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that's not even worse if the king mes

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here or here black is going to actually

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lose due to Knight to D into E6

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attacking these squares and black is

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lost mainly due to to his Queen being

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captured in the game black instead

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decided to play here King to G8 but now

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I followed up with Queen to D5 check

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finishing the game just within a few

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moves so far we talked about the right

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things to do but let's also talk about

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the DS those common errors that people

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make one of thies do not trade your

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Bishop for your opponent's Knight For No

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Good Reason quite often I see players

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play something like this bishop G4 and

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then if challenged they simply think

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that okay the easiest way to deal with

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this threat is just to trade it off and

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you should not do this generally

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speaking a bishop is a little bit

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stronger than a knight and again there

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is no reason to trade it off also while

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trading you help your opponent to bring

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the queen out and you lose some time

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without any gain just by helping your

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opponent to develop so you really make

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your position inferior right now what is

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attacking this Pawn on F7 black needs to

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cover and one more disadvantage of

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trading off your Bishop is that after

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that all the squares of that light color

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are becoming more vulnerable to your

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opponent's attack I can play Queen B3

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now hitting this Pawn as well as this

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Pawn on B7 and in fact black is already

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lost for example if they try to defend

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this Pawn on F7 they're going to lose

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this one and this Rook on A8 is hanging

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if they try to defend it this way white

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can play Bishop B5 peing the queen and

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winning it notice that it is not a

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coincidence that black has all these

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troubles all alone the white squares by

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the way even Queen C8 sneaky check could

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be possible all these light scores are

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weak due to the fact that black traded

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off their light scored Bishop for no

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good reason the next principle is do not

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develop your queen too early in this

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position white play D4 which is

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generally speaking move in the right

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direction white wants to occupy the

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center however the downside is that

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after this exchange they did develop

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their Queen too early this allows black

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to bring their minor pieces into the

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game with tempos while attacking the

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Queen the queen went back black

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continued with Knight E5 attacking the

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bishop after he goes back black could

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play Knight G4 and win another temp with

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that way but they found another

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interesting way of Bishop B4 checking

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the king and after that the bishop all

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of a sudden slided back attacking the

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queen once again now it turns out that

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white cannot take the bishop because of

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this Royal fork in the game white

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noticed this and played Queen G3 but

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that failed to a brilliant Bishop takes

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F2 the bishop can be taken two different

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ways but either way they're going to

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fall under one or the other Fork the

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next one is something you might have

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heard of did not move the same piece

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twice in an opening in this position

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black played the Knight for the second

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time in a row Knight to D4 hoping for

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this opening trap Queen to G5 with

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pretty strong counterplay for black but

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the problem with this move is that the

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rest of the pieces of black feel ignored

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and they're going to carry on this

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psychological trauma for the rest of

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their life now been serious of course uh

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horsing around with a knight that is

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already developed does not change things

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too much while instead if black just

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brought one of the other pieces into the

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game that would would increase the

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Firepower of their position

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significantly back to the game after KN

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D4 white simply ignored it now black has

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to deal with this threat they had to

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trade now look at this white already has

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three useful moves made while black is

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still completely inactive and after

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Knight F6 white took advantage of this

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by starting to attack the center E5 now

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this Knight is attacked but it can go

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away because if Queen takes F7 mate and

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white is already W won the game do not

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open the center when you are behind in

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development in this position there's

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black to play and it is risky for black

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to capture the spawn on e4 because it

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opens up these Central files while black

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is for the most part undeveloped

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therefore it is risky for black to

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initiate in this battle now to be

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exactly precise Knight takes C4 in this

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particular case although risky but it's

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a decent move to play it was popularized

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by kramnik a while ago and it's crazy to

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think about it but if Kik popularized it

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nowadays we could accuse him of cheating

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because Knight takes C4 is the most

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suggested by stockfish um anyway with

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precise play Black can't hold the

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position but fundamentally there is a

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risk for instance white goes Rook E1

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hitting the Knight and it has to go back

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after this white can capture this uh PA

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on E 5 if black trades Rook takes E5

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comes with this check black needs to

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cover now white goes Knight C3 and here

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Knight takes B5 this natural move

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actually turns out to be a fatal mistake

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because now we go Knight D5 taking full

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advantage of the centralized King in an

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open position now we threaten to capture

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the bishop it can't move because it's

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pinned and black tries to escape with

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castlen we take on E7 check the King has

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to move now Queen H5 is a beautiful way

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to finish the game we create this

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beautiful threat of Queen takes H7

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followed by Rook H5 mate but even if

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black notice the threat it's not easy to

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stop it CU If instead they try G6 we

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still go inside with Queen H6 and after

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that we still play Rook H5 this time we

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just sacrifice The Rook threatening mate

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but after that there is the sneaky Queen

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to F6 Checkmate and the final daun did

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not use the alim's gun without a license

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just kidding I'm okay with this one now

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the final da is did not move the flank

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pawns without a good reason now you will

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notice that in most of the openings we

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do move our Central pawns forward the E

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Pawn and the D Pawn occupying the center

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is great quite often we also move the C

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Pawn because from here we also reinforce

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our control over the central squares now

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when it comes to the F Pawn on the other

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side of the board we got to think twice

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before moving it because although it

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could also reinforce our central control

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but there is an obvious downside is that

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it actually exposes our cane making V

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vulnerable to some sort of attacks along

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these diagonal and sometimes it can get

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dangerous there for with the F Pawn you

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got to think twice before moving it but

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when it comes to the flank pawns those

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pawns on the left side and on the right

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side of the board quite often moving

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them just makes no sense and is simply a

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waste of time like yeah you could move

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the G Pawn to develop your Bishop but

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it's just easier to Simply develop your

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Bishop in one move along this diagonal

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same with these moves Pawn to H3 or A3

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quite often they're really unnecessary

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because even if your opponent at some

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point brings their Knight or G or Bishop

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to G4 that's not really dangerous you

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can kick it off later and therefore

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there is no need to defend up front and

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waste time doing so therefore always be

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very careful and think twice before

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moving these pawns on the left or on the

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right side of the board quite often is

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just a waste of time let's say you did

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everything right you occupied the center

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with pawns you developed your minor

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pieces after this you castled what are

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you going to do next the next principle

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suggests that you should develop your

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queen usually to the central squares of

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the second rank therefore you want to

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move your queen somewhere here these are

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usually safe squares for the queen while

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at the same time you still take part

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into the game for example if we move the

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queen right here then the queen is safe

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there's no way for your opponent to

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attack it but at the same time it can

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support our advancement in the center

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with Pawn to E4 or maybe we can trade on

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D5 and play Bishop A6 and trade off this

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bishop all and all our Bish Our Queen

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actively involves into the game now why

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don't you want to bring your queen to a

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more advanced position well if you do so

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if you play it somewhere here you

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possibly expose it to potential attacks

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from your opponent let's say like can

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trade here and then play A6 and B5 and

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this queen can become in danger that is

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why usually you want to put it to the

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central squares of the second rank the

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next principle is complimentary to the

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previous one but nevertheless it makes

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sense to keep it in mind you got to

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connect your Rooks meaning you need to

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clear the eighth rank so that there is

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nothing that stands in between of your

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Rooks so here we do want to develop our

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Queen and yes it reinforces the previous

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principle we do want to bring our Queen

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usually to the central squares of the

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second rank but besides that we're also

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connecting the Rooks making it very

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comfortable for us because next you can

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move either of your Rooks to any square

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of the last rank which is very

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convenient because you can decide the

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best position for your Rook depending on

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the circumstances in this particular

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position probably black would wish to

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bring the Rook somewhere here so that

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both Rooks stand on semiopen files and

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put pressure down these files and now

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here are a couple a little bit more

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advanced and additional ideas which are

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still useful to know now looking at this

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position it is black to play and

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classical rules suggest that you should

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OCC by the center with pawns and play

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Pawn to D5 if you don't do this your

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opponent will occupy the center himself

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and you'll be in trouble however nimage

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came up with the idea that you don't

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have to necessarily put your Pawns in

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the middle of the board as long as you

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control the center with your pieces and

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therefore apart from the move Pawn to D5

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which is a perfectly fine move to play

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you can alternatively Play Bishop B4 and

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now you influence the center you control

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the center with your pieces this bishop

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pin the Knight therefore the Knight no

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longer controls the squares making it

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impossible for white to play E4 they

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can't do this you would just grab this

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pawn and win it therefore they can't

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occupy the center and you did it without

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putting your own point there plus on the

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next move you can also reinforce the

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same idea and bring your Bishop right

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here and you will also have a really

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strong control over all these Central

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squares but you do this with your pieces

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not with pawns and that is also fine

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another Advanced principle suggests that

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you may let your opponent grab the

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center as long as you are ready to

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attack it Vig vigorously in this

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position black goes for the grinfield

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defense Pawn D5 and at first it looks

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like white obtained that perfect Pawn

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Center which is Rock Solid and looks

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like black should be in trouble but it's

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not the case as long as black attacks

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the center vigorously right on the next

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moves so black can play C5 Bishop G7 and

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put hard pressure onto the White Center

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and that allows black to stay in the

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game again let me reinforce that idea

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this Pawn Center is only okay with for

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black as long as you attack it straight

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away if black played anything else let's

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say B6 and Bishop B7 then it would

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indeed be neglecting the center and

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white would have a strong Advantage here

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but as long as black is ready to attack

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the center straight away let's say we

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put pressure with our Pawn then we add

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the bishop then we add the Knight to the

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same attack and then possibly Bishop G4

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to P the Knight maybe Queen A5 to attack

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this Pawn as long as we Counterattack

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vigorously that is fine and last but not

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the least when dealing with Hasty

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attacks Counter Strike in the center now

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that's one of the Troublesome situations

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when your opponent plays something

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unusual something you don't know don't

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expect and they start attacking you and

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then it quite often feels uncomfortable

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say you take they go E5 now you get to

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move your knight somewhere and if you

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just let your opponent to continue his

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attack you can get in trouble pretty

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easily like if you move your knight

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somewhere here he can indeed grab the

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pawn attack your knight and maybe black

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is already lost here now let's take it

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back instead what you want to do is to

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counter strike in the middle of the

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board black can play Pawn D5 and that

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count counterattacks the bishop and does

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not let your opponent to just keep

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expanding and keep attacking you you

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seize the initiative and now things are

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totally fine if he takes here you take

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the bishop you're great now let's take

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it back let's imagine some other

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scenario let's say whyatt attacks you

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with the pawn of four move and again you

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don't know the theory now the beauty of

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these opening principles is that they

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are Universal rules they work in any

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opening so again you don't know what to

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do you think oh I got a counter strike

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in the center of the board and you play

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Pawn D5 now you're perfectly fine you

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Counter Strike here here and now white

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has to worry about his position if he

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takes he recapture with a knight and now

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this Pawn is hanging what can they do if

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they take here on E5 that's actually

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going to be a blunder to this double

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attack and they lose the game straight

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away if instead they take her on D5 your

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ring capture now you attack this Pawn on

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G2 this Pawn on F4 maybe you want to go

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Queen E4 check to the king and all in

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all your position is great that's how

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you very quickly and easily refuted your

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opponent's Hasty attack congratulations

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now you know all the opening principles

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and if you want me to help you to level

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up in chest please don't forget that the

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special offers in honor of the Father's

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Day are going to expire tomorrow so if

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you're interested it's better to take

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advantage of this right now either way

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have a great rest of the day and I'll

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talk to you soon

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Related Tags
Chess OpeningStrategic GuideChess TacticsCenter ControlPawn StructureKnight DevelopmentBishop FlexibilityCastling AdviceQueen SafetyRook ConnectionAdvanced Ideas